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Thread: Community POTW #52

  1. #41
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    Default Mew

    Mewsome

    Item: Leftovers
    Nature: Timid (High Spd, low Atk)
    EVs: 252 Spd / 252 HP / 4 Def
    Ability: Synchronise
    Moveset:
    - Substitute
    - Amnesia
    - Barrier
    - Baton Pass

    Defensive Mew. Power up defenses making your substitute awesome, and give it to someone else, who lacks bulk put has amazing power.

  2. #42
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    Hooray and Merry Christmas (Just recently watched the trailer of RPG Metanoia on youtube.)

    Mew, the master of all moves accessibility. The legendary pokemon where you imagination can go wild and high as if you are a kid again.

    My unique out of the what support set ... (AKA: Deceptive status)

    -Swords Dance / Nasty Plot / Work Up
    -Baton Pass
    -Rock Polish
    - Any Physical move (If you use N.P or W.U) / Any Special move (If you use S.D or W.U)
    [Personal options: Aura Sphere, Psychic/shock , Earthquake, Dragon claw, Thunderbolt / Ice beam / Flamethrower / Grass Knot. etc...]

    This set is built if you are making your enemy think that 'OH! MEW IS AN ATTACKER (Swords Dance boost)/ SP.ATTACKER (Nasty Plot boost)!" But to trick your enemy, you should use an attack that is NOT BOOSTED! (Ex: Swords Dance + Aura Sphere = Not on the same category) You will be supporting your teammates attacking Potential (Sweeper pokemon or bulky offensive pokemon) from the boosting move you will baton pass.
    (My PBR example will be this step.)
    Example:
    a. Mew is the lead. I used swords dance as my enemy switches for umbreon to Dark pulse mew.
    b. Instead of using a brick break, I use an aura sphere because my mew is better at Sp. attacks than physical attack.
    c. Wait at the right turn of your choice to pass the boosted stat to the desired sweeper pokemon of your choice.

    (Another kind of example
    a. Let's say your team consist of 4 special sweepers, status constructed mew, and a physical sweeper.
    b. at turn 8. You set out mew while your opponent calls out Spiritomb (built for SP. Def. but weak in def.) to dark pulse mew.
    c. You got damaged by D.P. after you used Work up. (The enemy thinks that you are fighting back as a mixed sweeper)
    d. You baton passed it to a Tentacruel (the enemy sees it as Special attacker) and the Squid got damaged by the 2nd dark pulse insteead.
    e. Tentacruel is NOT Equipped with Special moves but physical moves (which is only somewhat acceptable.)

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  3. #43
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    I know how you love choice sets, Reno. But...he can run, like, anything. This is gonna be tough.

    Choice Band Mew
    Choice Band
    Jolly
    252 Atk ; 252 Spe ; 4 HP
    Focus Punch/Superpower/Drain Punch
    Outrage/Earthquake/Stone Edge/Gunk Shot/Aqua Tail/Zen Headbutt
    Outrage/Earthquake/Stone Edge/Gunk Shot/Aqua Tail/Zen Headbutt
    Explosion/U-turn

    Oh my gosh. Just run whatever you want on this thing. A fighting-type move is recommended to discourage dark switch-ins. EdgeQuake provides coverage. Outrage is super powerful and hardly resisted. Zen Headbutt is STAB. Explosion is funny. Sucker Punch is another option if you need priority, but locking yourself into it is bad.
    Quite honestly, 100 Base Attack is not that good for a Choice Band user. Mew should be considered for this because of his extreme coverage, surprise factor, and...no, wait, that's about it.
    Jolly is desired to outspeed/speed tie other base 100s. The usual.

    Choice Specs Mew
    Choice Specs
    Timid
    252 SpAtk; 252 Spe; 4 HP
    Vacuum Wave
    Earth Power/Fire Blast/Dragon Pulse/Dark Pulse/Signal Beam/Giga Drain/Surf/Psychic/Shadow Ball/Thunderbolt
    Earth Power/Fire Blast/Dragon Pulse/Dark Pulse/Signal Beam/Giga Drain/Surf/Psychic/Shadow Ball/Thunderbolt
    Earth Power/Fire Blast/Dragon Pulse/Dark Pulse/Signal Beam/Giga Drain/Surf/Psychic/Shadow Ball/Thunderbolt

    Again, just so many options. Actually, more options. Icy Wind is also an option for setting up someone else on your team, but it's meh. I like Vacuum Wave as a form of priority that can beat dark types. I feel silly posting this because it looks so obvious. Just use moves that cover your team's weaknesses.

    Everyday I'm Shufflin'
    252 HP; 4 Def; 252 SpDef
    Leftovers/Lum Berry
    Impish
    Will-O-Wisp/Roost
    Thunder Wave/Roost
    Toxic/Roost
    Dragon Tail/Roar

    Pretty self-explanatory. Status as you see appropriate.
    Last edited by SwordsDanceStruggle; 27th December 2011 at 4:47 AM.


  4. #44
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    Mew's so cute!!!! And it has such a wide movepool. Much better after Delibird. Okay, so it can use both Swords Dance and Nasty Plot and given that its base Attack and base Sp Attack, it can be such a great sweeper. It's great for statuses too. It can be a dual screener, baton passer, and has a series of such cool moves! Metronome, Reflect Type, Transform and Me First. Stealth Rock!!!

    Weather Mew
    Modest/Adamant/Jolly/Timid
    4 HP, 252 Atk, 252 Spd or 4 HP, 252 Sp Atk, 252 Spd
    Damp Rock, Heat Rock, Icy Rock, Smooth Rock

    Rain Dance/Sunny Day/Hail/Sandstorm
    Thunder/Solarbeam/Blizzard/Earthquake/Stone Edge
    Nasty Plot/Swords Dance
    Scald/Flamethrower/Smack Down/Transform/Reflect Type

    Weather effects with their respective moves such as Rain Dance and Thunder, Sunny Day and Solarbeam, Hail and Blizzard, and Sandstorm and Earthquake since Sandstorm doesn't have a special move and Earthquake is always awesome. Nasty Plot and Swords Dance will raise whatever attack they raise to make whatever move twice as strong. Scald and Flamethrower for Rain and Sun respectively since they get powered up. Transform and Reflect Type to change your type if you're in a double battle and you can use it on your ally and become them. If you use Nasty Plot or Swords Dance before you can raise your stats and then Transform to become a super powerful Pokemon and becoem immune by weather effects or Reflect Type to prevent you from getting hurt by Hail or Sandstorm and get STAB for whatever move and with Sandstorm, get the boost to your Special Defense if you become Rock. Smack Down to prevent not being able to get hit by Earthquake.

    Other options are more fire moves or more water moves for the Sun Mew and Rain Mew respectively. There's also Synthesis for Sun Mew. There isn't much you can do for Hail and Sandstorm. Maybe more moves that can counter what's super effective against Ice or Rock, Ground, and Steel. That way it's more of an asset to the team.

    Baton Passer
    Timid/Jolly
    252 HP, 4 Def, 252 Spd/252 HP, 4 SpDef, 252 Spd/128 Def, 128 SpDef, 252 Spd
    Leftovers/Brightpowder/Lax Incense

    Baton Pass
    Swords Dance/Nasty Plot/Rock Polish/Barrier/Amnesia/Hone Claws/Bulk Up/Calm Mind
    Swords Dance/Nasty Plot/Rock Polish/Barrier/Amnesia/Hone Claws/Bulk Up/Calm Mind
    Substitute

    Mew has the amazing ability of being able to double any of its stats with Swords Dance, Nasty Plot, Rock Polish, Barrier and Amnesia. Then it can use Hone Claws, another amazing move since it raises Accuracy and then there's Bulk Up and Calm Mind which raise Attack and Defense or Sp Attack and Sp Defense respectively. Then there's Substitute which is a good thing to pass on. Choose your moves based on your needs.

    Other options are moves like Steel Wing, Flame Charge, and Charge Beam. Then there's Ancientpower, Silver Wind, and Ominous Wind. That way you're not useless if you're taunted. I'm pretty sure those are all of the moves it can learn that raise its stats and attack.
    I think Lax Incense and Brightpowder are banned so... if you can't use them, don't. If you want more HP or more Defense, use whatever EV spread. Nature's self explanitory.

  5. #45

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    Awww, Mew! It's one of the coolest and cutest Pokemon ever! Although it can only be obtained through an event or a cheating device, it is well worth the effort. With base 100 stats across the board, a typing that is decent for both offense and defense, nice level-up moves, and the amazing ability to learn any TM, HM, or tutor move, Mew can do virtually ANYTHING. On the downside, the roles Mew can play can usually be done better by other Pokemon, which is probably why it's been demoted from the Uber tier. It's a "Jack of all trades, king of nothing" Pokemon. However, because it can fulfill so many roles, Mew is a very unpredictable Pokemon. And one wrong prediction from your opponent can net you the game.

    Synchronise is Mew's only ability, but it's a pretty good one. If Mew is afflicted with Poison, Paralysis, or Burn, the Pokemon who caused the status is also afflicted. Of course, it won't work if the opponent has a typing or ability that prevents that status.

    Now, as I said before, Mew can do just about anything, so listing sets is pretty pointless. However, I will point out some of the roles it can do that are fairly rare, or at least less-common, among Pokemon.

    Mew gets Heal Bell via HG/SS move tutor. Combined with Roost or Softboiled, Mew can make an effective cleric. It doesn't get Natural Cure like Blissey or Celebi, but it still is a viable user of the move.

    With access to Swords Dance, Barrier, Nasty Plot, Amnesia, Rock Polish, Bulk Up, Work Up, Hone Claws, and Calm Mind, Mew is one of the most versatile Baton Passers around. Even better, it doesn't fear Pursuit as much when it uses Baton Pass. It doesn't have lots of resistances, like Scizor, but its faster and lacks 4x weaknesses.

    Like Ditto, Mew can use Transform. It doesn't get Imposter like the pile of goo, but its HP and defenses are much, much higher, meaning it can afford to spent a turn transforming. Plus, since Mew retains its HP after its transformation, it remains bulkier than Ditto.

    Mew is one of the only Pokemon to get the unique Reflect Type move. This move changes the user's type to the target's. While this is rather situational in Single Battles, I've thought of some cool things to do in Double and Triple Battles. For instance, you can have a Sandstorm team with Mew on it, and have Mew copy the type of one of the team members. Now Mew doesn't have to worry about Sandstorm damage!

    Speaking of Double and Triple Battles, Mew can be used to great effect there. It can use one of its many support moves to assist its team, or go wild with moves that hit multiple Pokemon, like Earthquake and Surf.

    Countering Mew: The pink cat has so many possible movesets that it's impossible to know what it will do until it performs a move. Once you figure out what Mew's doing, things become much easier; however, since Mew can learn so many moves, it still may have an ace up its sleeve that could throw you completely off guard. Use extreme caution when facing this former Uber.

  6. #46
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    Mew's capacity to learn Moves of every Type allows us to analyze its Move potential:
    -Mew's Weakest Link is probably Flying Type Moves. Average Move power or 2-turn usage makes this Type less than ideal. However, you do get access to Acrobatics, Sky Attack (HGSS Tutor), and Pluck for versatility's sake. Pass on this for Special Sets, though.
    -Psychic STAB gives you a few options, but they all are powerful. Zen Headbutt is great for Physical Mew, Psychic is the generic powerhouse, Psyshock helps counter Special Walls, and Rest users aren't safe with Dream Eater.
    -Status Effect-Attack Moves are great choices, too. Scald, Sludge Bomb, Poison Jab, Body Slam (3rd Gen Tutor), Dark Pulse (4th Gen TM) and many others help make Mew become a Sweeper and an Annoyer at the same time. What a concept!
    -Reflect Type is an odd Move only available to Mew, Staryu/Starmie, and Latias. Against a Ghost and/or Dragon Type, beware, but most other Types give you the capacity to shrug off their STAB Type(s), Ghost Type, Dark Type, or Bug Type. At the same time, you can potentially gain STAB with one or two of your other Moves (such as STAB Surf/Scald, STAB Body Slam/Return) or immunity to Hail and/or Sandstorm.

  7. #47
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    Physical set-up Mew 1
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Wild Charge
    -Waterfall
    -Shadow Claw
    -Swords Dance

    This set is more Tailored to the UU metagame than most sets I've seen. Sword dance is for the attack boost. Wild Charge hits water and flying types, such as Xatu, Sigilyph, Tornadus, Suicune, Slowbro, and Empoleon. Waterfall lets you take out several of the stong fire types and bulky Rock and Ground types. Arcanine, Chandelure, Victini, the ever present Donphan, Hippopotas, and the like all fall to you. Shadow Claw is to take out ghosts and psychics that would normally give you trouble. Azelf, enemy's Mew, Mismagius, and Froslass will no longer be a problem.

    Physical set-up Mew 2
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Earthquake
    -Stone-Edge
    -Dragon Claw
    -Swords Dance

    While I could easily just use slashes to combine this set with the one above, but the coverage is drastically different. Swords dance for the same reason as above. Earthquake hits the electrics and Steels the set above have trouble with, such as Registeel, Jolteon, and Raikou. Stone-Edge can take out flying switch ins expecting an earthquake like Zapdos, Togekiss, and Crobat. Dragon Claw is neccesary for taking out Kingdras and Flygons that can give this set trouble.

    Counters:
    Scarf-Flygon can easily take out a Mew which doesn't have an Ice or Dragon move, although they have to be wary of a predicted switch in. The main bane of Mew is Azelf, which can outspeed Mew and hit it with a U-Turn. Scarfed V-Create Victini can take Mew easily, along with everything that doesn't have flash fire. Again, they have to be wary of switching in to something like Stone Edge or Surf. Overall, Mew is quite hard to counter until its whole moveset is known. Your best bet is scouting with protect, than bringing in a reliable counter. If you see Mew in the team preview, be prepared to play around it.
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  8. #48
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    Quote Originally Posted by Sound View Post
    Physical set-up Mew 1
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Wild Charge
    -Waterfall
    -Shadow Claw
    -Swords Dance

    This set is more Tailored to the UU metagame than most sets I've seen. Sword dance is for the attack boost. Wild Charge hits water and flying types, such as Xatu, Sigilyph, Tornadus, Suicune, Slowbro, and Empoleon. Waterfall lets you take out several of the stong fire types and bulky Rock and Ground types. Arcanine, Chandelure, Victini, the ever present Donphan, Hippopotas, and the like all fall to you. Shadow Claw is to take out ghosts and psychics that would normally give you trouble. Azelf, enemy's Mew, Mismagius, and Froslass will no longer be a problem.

    Physical set-up Mew 2
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Earthquake
    -Stone-Edge
    -Dragon Claw
    -Swords Dance

    While I could easily just use slashes to combine this set with the one above, but the coverage is drastically different. Swords dance for the same reason as above. Earthquake hits the electrics and Steels the set above have trouble with, such as Registeel, Jolteon, and Raikou. Stone-Edge can take out flying switch ins expecting an earthquake like Zapdos, Togekiss, and Crobat. Dragon Claw is neccesary for taking out Kingdras and Flygons that can give this set trouble.

    Counters:
    Scarf-Flygon can easily take out a Mew which doesn't have an Ice or Dragon move, although they have to be wary of a predicted switch in. The main bane of Mew is Azelf, which can outspeed Mew and hit it with a U-Turn. Scarfed V-Create Victini can take Mew easily, along with everything that doesn't have flash fire. Again, they have to be wary of switching in to something like Stone Edge or Surf. Overall, Mew is quite hard to counter until its whole moveset is known. Your best bet is scouting with protect, than bringing in a reliable counter. If you see Mew in the team preview, be prepared to play around it.
    Actually, Victini and Azelf are OHKOed by a +2 Sucker Punch.


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  9. #49
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    Factoring that we just happen to have Mew over the Christmas holidays, I was kinda shocked. Any who, we all know what this little pink critter can do. Albeit, maybe not as good at times.

    Specialty Mew
    Mild
    Synchronize
    @Leftovers
    252 Sp.Atk/ Spd
    Moves
    Psychic
    Focus Blast
    Ice Beam
    Energy Ball


    Well Since mew has access to all the moves, it gets a little fun. I'm looking and thinking about those big ones out there that can stop Mew. Tyranitar, Swampert, Blissey...etc. Mew can be killed easily from Tyranitar..simply put.
    Pyschic is it's only STAB move, and quite easily the best one it has. Forget Psyshock in this Teir, Mew's standard 100 doesn't make it work.
    Focus Blast is there for Tyranitar. And any other darks that pose a threat to Mew. Ignoring it's subpar Acc. It's beastly when you look at Mew's best Stat--Sp. Atk.
    The final two moves can be fillers. I personally love Ice Beam as it's a coverage to anything, and again with that sp Atk, it's coming hard. I threw a Energy Ball in for those Swampert lovers. Again, It's Sp.Atk means at least two hits and Swapmert bye bye.

  10. #50
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    Quote Originally Posted by Lanie Firch T View Post
    Factoring that we just happen to have Mew over the Christmas holidays, I was kinda shocked. Any who, we all know what this little pink critter can do. Albeit, maybe not as good at times.

    Specialty Mew
    Mild
    Synchronize
    @Leftovers
    252 Sp.Atk/ Spd
    Moves
    Psychic
    Focus Blast
    Ice Beam
    Energy Ball


    Well Since mew has access to all the moves, it gets a little fun. I'm looking and thinking about those big ones out there that can stop Mew. Tyranitar, Swampert, Blissey...etc. Mew can be killed easily from Tyranitar..simply put.
    Pyschic is it's only STAB move, and quite easily the best one it has. Forget Psyshock in this Teir, Mew's standard 100 doesn't make it work.
    Focus Blast is there for Tyranitar. And any other darks that pose a threat to Mew. Ignoring it's subpar Acc. It's beastly when you look at Mew's best Stat--Sp. Atk.
    The final two moves can be fillers. I personally love Ice Beam as it's a coverage to anything, and again with that sp Atk, it's coming hard. I threw a Energy Ball in for those Swampert lovers. Again, It's Sp.Atk means at least two hits and Swapmert bye bye.
    All of mew's stats are even, so special attack isn't actually it's best.

    Aura Sphere>Focus Blast. You never see Blizzard on standard sets, but you do see Ice Beam for the same reason, it's accuracy makes it much more reliable. Modest over Mild, it gets higher defense that way. Finally, Giga Drain is better then Energy Ball, there is only a 5 power difference, and Giga Drain will restore it's health.

    Shadow ball is also an option to hit psychic types who resist it's STAB.
    Last edited by Zachmac; 28th December 2011 at 1:55 AM.

  11. #51
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    Mew, the new species pokemon. Because it has the ability to learn all sorts of moves, it is believed to be the ancestor of all pokemon. Also known as the phantom pokemon that eluded us without the access to an event or hacking device this pokemon's genetic structure gave birth to the premier god of pokemon, mewtwo.

    Overview:
    Mew carries base 100 stats in all categories. As well, it has the ability to learn basically any move...wait what? It can't learn sketch? Okay, so its one move that it can't learn...wait there's more? WHAT? Aeroblast, Sacred Fire, Magma Storm, Judgement, and the elemental hyper beams? Okay, well gamefreak messed up the greatest pokemon from my childhood, but mew can still learn every TM, HM, and move tutor move. It can fill any niche on your team whether it be a sweeper, tank, lead, etc. With a huge movepool at your command, you can fill any role, so have fun and go wild with this one.

    Abilities:
    Synchronise: When the pokemon is burned, poisoned, or paralysed the opponent is as well. Unfortuanetly, pokemon that can't be burned or poisoned or paralysed are unaffected. Okay, why can't the legendaries get better abilities or something good for a hidden ability? I mean come on, synchronise? Half the legendaries get pressure or something really useful, but synchronise?

    Counters:
    Mew can fill any role, so unless your psychic then I say try your best to figure out what its running. Sadly, mew suffers from the single psychic typing syndrome and you can't go wrong with a ghost or dark type that outspeeds it, hits it hard, or can wall it out when facing mew. Rotom-H, Weavile, Froslass, Zoroark, Umbreon, Mismagius, or Spiritomb would do one of those things in UU. There are multiple options just be aware that you may think your countering mew, but you could find yourself in hot water if you aren't careful.
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  12. #52
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    Quote Originally Posted by celestial phantom View Post
    Mew, the new species pokemon. Because it has the ability to learn all sorts of moves, it is believed to be the ancestor of all pokemon. Also known as the phantom pokemon that eluded us without the access to an event or hacking device this pokemon's genetic structure gave birth to the premier god of pokemon, mewtwo.

    Overview:
    Mew carries base 100 stats in all categories. As well, it has the ability to learn basically any move...wait what? It can't learn sketch? Okay, so its one move that it can't learn...wait there's more? WHAT? Aeroblast, Sacred Fire, Magma Storm, Judgement, and the elemental hyper beams? Okay, well gamefreak messed up the greatest pokemon from my childhood, but mew can still learn every TM, HM, and move tutor move. It can fill any niche on your team whether it be a sweeper, tank, lead, etc. With a huge movepool at your command, you can fill any role, so have fun and go wild with this one.

    Abilities:
    Synchronise: When the pokemon is burned, poisoned, or paralysed the opponent is as well. Unfortuanetly, pokemon that can't be burned or poisoned or paralysed are unaffected. Okay, why can't the legendaries get better abilities or something good for a hidden ability? I mean come on, synchronise? Half the legendaries get pressure or something really useful, but synchronise?

    Counters:
    Mew can fill any role, so unless your psychic then I say try your best to figure out what its running. Sadly, mew suffers from the single psychic typing syndrome and you can't go wrong with a ghost or dark type that outspeeds it, hits it hard, or can wall it out when facing mew. Rotom-H, Weavile, Froslass, Zoroark, Umbreon, Mismagius, or Spiritomb would do one of those things in UU. There are multiple options just be aware that you may think your countering mew, but you could find yourself in hot water if you aren't careful.
    OH NO Mew can't learn hyper beam variants! now what? maybe we can use psychic which is a bit weaker than hyper beam after STAB but it is not useless!

    it can't learn some moves so? it learns transform at least it is not wobbafet with 6 moves or regigigas with slow start ability, pressure is useless... and synchronise is awesome. your point is invalid mew is mew it got nice ability a HUGE movepool which leaves you with no complains, if mew was like smeagle then smeagle would be useless.
    Last edited by Ilan; 28th December 2011 at 8:55 AM.

  13. #53
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    dude chill out, I was just having some fun with my version of an overview. Its my kind of entertainment and love how they find something funny to put in the overviews or rant in the abilities department every time they do POTW. Synchronise is an alright ability to me, but seems generic on psychic types especially when most pokemon that will spread the status can't be affected by it when it tries to activate. The only time that it really works is against a staller who is not poison or steel and they use toxic.
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  14. #54
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    Quote Originally Posted by celestial phantom View Post
    dude chill out, I was just having some fun with my version of an overview. Its my kind of entertainment and love how they find something funny to put in the overviews or rant in the abilities department every time they do POTW. Synchronise is an alright ability to me, but seems generic on psychic types especially when most pokemon that will spread the status can't be affected by it when it tries to activate. The only time that it really works is against a staller who is not poison or steel and they use toxic.
    I was just sarcastic like I always do when people recommend hyper beam or it variants on anything bar slaking...

    it work pretty fine especially on pokemons like sableye,cofagringus,scald users,jellicent,milotic.
    poison types aren't that common anyway wezzing uses will o wisp, ferrothorn uses thunder wave, jirachi uses body slam, dragonite uses thunder wave (parashuffle set).
    So synchronize it pretty useful more than the crappy pressure which is not that good...

  15. #55

    Default Mew!

    OMG! I LOVE Mew! It's cute, mysterious, and it has a lot of choices to choose from. But to tell you the truth... Mewtwo is stronger than Mew.

    Mew Trolls Mew-hunters

    Nature: Jolly
    Item: Expert Belt, mental herb, or Normal Gem
    EVs: 252 HP, 252 Speed, and 4 Attack
    Moves:
    Transform
    Tailwind
    Sucker Punch
    Explosion

    Mew can be a transformer, tailwinder, priorety finisher, or a bomb. It may be hard to use, but it has a potential to work.

    Watch out for Scrafty because gangsters hate nekos. JK about that, but fully buffed Scrafties are a threat. Prankster Murkrows or any other potential taunter can stop Mew, too. In terms of looking out for sweepers, watch out for Scizor.
    Last edited by GirlKirbyZombie; 28th December 2011 at 8:11 PM.

    My favorites happen to be mid-evolved poison types.

    Currently Thinking About: A TF2 Doubles/Triples Team
    Considered Pokes: Zoroark, Braviary, Heatmor, Audino, Lickilicky, and Electrode.
    Because of the Mann vs. Machine update, I can now have BLU pokemon. Yay~

    I do not support Smogon's silly pokemon bans since I believe there are unseen weaknesses to these pokemon (Haze, anyone?)

  16. #56

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    Quote Originally Posted by ClefairyRox View Post
    Awww, Mew! It's one of the coolest and cutest Pokemon ever! Although it can only be obtained through an event or a cheating device, it is well worth the effort.

    Don't forget about "My Pokemon Ranch!" Mew is obtainable after ranching in 1000 Pokemon.

    My favorites happen to be mid-evolved poison types.

    Currently Thinking About: A TF2 Doubles/Triples Team
    Considered Pokes: Zoroark, Braviary, Heatmor, Audino, Lickilicky, and Electrode.
    Because of the Mann vs. Machine update, I can now have BLU pokemon. Yay~

    I do not support Smogon's silly pokemon bans since I believe there are unseen weaknesses to these pokemon (Haze, anyone?)

  17. #57

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    Ok. Mew. Finally, a decent Uber.

    Some other options... (why am I saying that...)
    Gravity is a fantastic move for Mew to know, as it can learn a ton of low accuracy moves, including some of the more dangerous ones, such as Dynamic punch(emerald) or Zap cannon(XD)
    Night shade and secemic toss, both are ok if you are running a wall set, or a-
    Phazing sets work well too, as it can learn Stealth rock, Roar and/or Dragon tail
    Statuses are another way to go. (You know... Not going to name them all) But I am going to mention that it does get Hypnosis from XD.
    Fake out... You get the message. YOU CAN GO NUTS WITH THE LITTLE
    CRITTER!!!
    It can do anything.

    By the way, Donphan can bounce. WHAAAAAAAAAAT?!
    Apparently, I can't claim Larvesta. But who cares?
    It's still the cutest bug eva!

    I am The Grovyle, that friend in a high place.

    The craziest battle I ever had- Toxic spikes supported baton passing team, with a Splashing Wailord. And won. You have to try it!

  18. #58
    Join Date
    Dec 2011
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    USA
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    547

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    Originally Posted by Ilan
    I was just sarcastic like I always do when people recommend hyper beam or it variants on anything bar slaking...

    it work pretty fine especially on pokemons like sableye,cofagringus,scald users,jellicent,milotic.
    poison types aren't that common anyway wezzing uses will o wisp, ferrothorn uses thunder wave, jirachi uses body slam, dragonite uses thunder wave (parashuffle set).
    So synchronize it pretty useful more than the crappy pressure which is not that good...
    Yeah, alright man I get what your saying. It true that you will see most of those too, but syncronising a paralysis on ferro would be the worst out of those if it's carrying gyro ball over power whip and you don't have the counter. Outside jirachi, jellicent, and milotic I don't see much of those using the status inflicting moves since its normally something that would be immune to the status it's inflicting, but they are the cut above most of the other pokemon who do try to pass. Will admit I didn't get the saracasm, but glad we're cool on the matter, and I know when I'm shown up, so kudos to you.
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  19. #59
    Join Date
    Oct 2009
    Location
    Florida
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    21

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    Mew, now an UU? What happened? To quote from the 4th Gen POTW, "Mew, the Pokémon of endless possibilities. ...Needless to say, all of this gave it an immediate ticket to the Uber environment." Now it's at the other end of the spectrum, while Celebi and Victini are still considered OU Tier? Rant aside, Mew is still a good Pokemon. Base 100 stats across the board means no obvious weakness to target (Trick Room against fast Pokemon, Physical attacks against Pokemon with low Defense, etc.) with the possibility to go down any path it wants. And unlike the aforementioned Celebi and Victini, Mew has the movepool to do anything. 5th Gen did nerf Mew of several good attacks, though, but what's left is still more than enough to make a threat.

    Now, for my suggested moveset;

    Mixed Sonic

    -Dragon Claw
    -Earthquake
    -Flamethrower/Fire Blast
    -Psyshock/Dark Pulse/Aura Sphere/Giga Drain/Vacuum Wave/Surf/Ice Beam/Thunderbolt/Thunder/Flash Cannon/Energy Ball/Grass Knot/Scald/Charge Beam/Psychic/Solarbeam
    Attached Item: Life Orb/Choice Scarf/Expert Belt
    Ability: Synchronize
    EV's and Nature: 128 Attack / 128 Special Attack / 252 Speed
    Naive (+ Speed, - Special Defense)


    A mixed sweeper set. Hit hard, hit fast. Dragon Claw is your primary Physical attack here; good power, good coverage, no immunities, only stalled by one type. Earthquake gets rid of any Steel types who can't get airborne and comes with good coverage and power on it's own. The automatic super-effective hit on Tyranitar (an otherwise troublesome counter) is just a bonus. Use over Stone Edge on this set. The Fire attack is primarily there to get rid of Skarmory and Bronzong, but the X4 hit on Ferrothorn, as well as hitting Weavile, is also good. (I prefer Flamethrower myself, but Fire Blast can be used too) The next attack is basically filler; all options in this post are Special so that no Physical wall can switch in with only your Fire move to scare them. (Some of these require a transfer from 4th Gen to have. I'm sure you can tell which fit this category)
    Psychic/Psyshock both get STAB; one is slightly stronger, one hits Blissey and Chansey harder.
    Dark Pulse is my preferred choice here. Stops Ghosts from coming in, has a chance to Flinch, deals with Psychics nicely, and unlike Shadow Ball, hits any Normal-type switch-ins who think you'll be sending a Shadow Ball their way.
    Aura Sphere/Vacuum Wave don't provide any key coverage beyond a X4 hit on Tyranitar and Weavile, though that alone may justify using them. Aura Sphere is stronger and can't miss. Vacuum Wave, however, is Mew's only reliable source of Priority. Sucker Punch? Haha, don't ever consider it; there's a reason I called Vacuum Wave Mew's only reliable Priority move.
    Ice Beam hits Dragons, Gliscor (who could otherwise wall this set), and has good power. No real downsides besides "4 Movepool Syndrome".
    Thunder/Thunderbolt stops Bulky Waters, mostly, but are both good attacks. I recommend Thunderbolt, unless you can ensure constant rain.
    Charge Beam is weak, and has Thunder/bolt's coverage. The possible boost to Special Attack is what earns this attack a slot as an option. (don't use with Choice Scarf, as you'll be switching around too much)
    Surf/Scald hits Bulky Grounds and gets a nice hit on Tyranitar. One is stronger while the other has the potential to Burn, which will scare off most Pursuit users.
    Flash Cannon doesn't get any noteworthy super-effective coverage, but does have the (too frequently overlooked) potential to lower the foe's Special Defense. Granted, only the Fire Attack will benefit directly, but any Special sweepers you send in will love it.
    Giga Drain/Grass Knot/Energy Ball/Solarbeam serves to hit Bulky Grounds and Waters in one moveslot. Giga Drain provides healing (and got better this Generation) that Mew can use. Energy Ball is reliable and like Flash Cannon can lower the foe's Special Defense. Grass Knot can be stronger than Energy Ball, but most of the time will be as good as/worse than Energy Ball (see Vaporeon). Solarbeam is only to be used with Sun support; otherwise forget it.

    As for items, Life Orb comes with it's overtyped pros & cons; 1.3X more power to your attacks at the cost of 10% HP. Choice Scarf gives Mew a potential 656 Speed, while locking you into a single attack. Expert Belt is the safety option. A flat 1.2X boost to super-effective hits won't impress everyone, but that bonus is almost certain with the above moveset, which relies more on wide coverage to deal damage than raw power.

    The EV spread keeps your offenses equal so that opponents can't count on their Gliscor (for example's sake) eating a weak Flamethrower while remaining otherwise untouchable. Max Speed is essentially mandatory; you want to outrun anything that you need to crush, while preventing most threats from outrunning you. You could take some EVs out of Speed and put them into Mew's offenses, if you would like the extra power. If so, try 168 Attack / 168 Special Attack / 174 Speed. Me, I don't recommend it. Naive boosts your Speed without hurting your offenses. You could run Hasty (+ Speed, - Defense) but I say go with Naive: a Burned Pursuit-user may lack the power to OHKO you if you don't run, if you use Naive.


    Partners:
    FIGHTING TYPES! Machamp, Breloom, Lucario, Gallade, Terrakion, it doesn't matter who, just run one! Tyranitar, Weavile, Bisharp, Blissey, even if you are running a Fighting type move on this set, you'll want something to ensure that these, and other Psychic-stoppers, pay dearly for your loss. Having a Dark type is also recommended; most Ghosts have little reason to fear the attacks listed here (except for Dark Pulse), but run the second a Dark type hits the field. Weavile, ironically, is a wonderful partner; it can take out most Ghost types with little trouble, and has STAB Ice attacks to use on Gliscor. If you're running Thunder, then Politoed (or Kyogre, if you use this Mew in Ubers) is also recommended. Ninetales (again, Groudon if in Ubers) is mandatory if you run Solarbeam, but still gives your Fire attack a boost. If you're running Choice Scarf, you better pack something to clear entry hazards. Forretress, Espeon, you get the idea. Also recommended, if you have something that runs Work Up and Baton Pass in the same moveset, it will really make this Mew's life easier. (don't use with a Choice Scarfer, though, otherwise the boost will be wasted) In general, most teams already have one or more Pokemon that works well with Mew. In this case, if you have a strong Pokemon who can break walls (or benefits from an opponent's walls being weakened/terminated), run it. Blissey might laugh off a Galvantula (for example), but if it ate a Special Defense-drop from this Mew's Flash Cannon or Energy Ball, it's going to have to either risk taking a STABed Thunder (not likely) or switch (most likely).


    Counters:
    Bulky Ghosts tend to be your safest first line of defense. Super effective STAB attacks, the Defenses to withstand un-STABed Physical attacks, you get the idea. If your name is Spiritomb, then you are the best bet to stopping this particular set; STABed Sucker Punch (quite possibly the only time this attack is reliable) will kill this set no matter what your Speed is. Other Ghosts work too, just run Protect in case of Dark Pulse. Bulky Waters and Grounds also work, having a built-in resistance to Earthquake and Flamethrower/Fire Blast and the Defense &/or HP to take some un-STABed Dragon Claws. Just watch out for the possible Grass or Electric attack. In this regard, Gliscor is especially dangerous; if Mew lacks Ice Beam or a Water attack, this Mew can't touch it. Any Dark type that doesn't pack a secondary typing that renders it weak to Earthquake or Flamethrower/Fire Blast is preferred, but not mandatory. Weavile and Bisharp both have their Priority moves, but have to make sure that Earthquake and Flamethrower/Fire Blast are out of the question. Tyranitar is a classic counter, just make sure your Defense is maxed out so you don't lose out to Earthquake. Zoroark may be better than either of these options, though. Being a pure Dark type, all you really have to look out for is the possible Aura Sphere or Vacuum Wave.
    All these counters assume you are not running a Choice Scarf on this Mew. If this Mew is running a Choice Scarf, then you can add some options. Pursuit is almost a foregone conclusion in this case, unless you switched into a Scald and got a Burn before you could attack. Chandelure with Shadow Tag gets a special mention; if you switch into any attack other than Earthquake or Dark Pulse (or any possible Water attack), you can boost to your heart's content then finish Mew off with one blow. Dugtrio needs to watch out for the possible Grass or Water move, but if Mew lacks it, Dugtrio can switch in as Mew attacks, then finish it off with Sucker Punch the next turn (give Dugtrio a Focus Sash, just in case you get hit with a STABBED Psychic/Psyshock). Oh, and field hazards; keep at least a layer of Stealth Rocks up, and a few layers of Spikes & Poison Spikes too. Mew may not be weak to these, but constantly switching in and out will lead to a self-inflicted KO if not careful, and can't Synchronize off the Poison from the Poison Spikes.
    A final word about this moveset's counters; almost all of them CAN find themselves KO'd depending on what is in Mew's final moveslot. A scout with Protect is highly recommended so that you don't send in something like Gyarados only to learn the hard way that Mew's carrying Thunder/bolt. (that was just an example, but you get the idea)
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    ♥I believe in Jesus Christ as my Savior. If you do too and aren't scared to admit it, then copy and paste this in your signature.♥

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  20. #60
    Join Date
    Dec 2011
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    Somewhere over the rainbow...
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    Anyone thought of this?

    Synchro-Burner
    Item: Flame Orb
    Ability: Synchronize
    EVs: 252 HP/80 Def/176 SDef
    Nature: Bold
    -Trick
    -Protect
    -Aura Shpere|Psychic
    -Shadow Ball|Explosion

    EVs put Defense at 281 and Special Defense at 280. You burn yourself and also the opponent. (Works well since no one ResTalks anymore.) Trick is for ResTalkers. Explosion if you're about to die. (If you feel like using it.) Aura Sphere and Shadow Ball provide perfect coverage though.

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