I don't see the problem with achievements/trophies. They make me do things in games I never would have otherwise. Using all the different weapons in a game, for example. To me they just feel like extra (optional) content that can add replay value to your games. Resident Evil: Revelations, Kid Icarus Uprising and Xenoblade Chronicles all had in-game "accomplishment" systems already. To me it just seems like another set of collectibles in the game.
I'd love to have Achievements. (Heck, I'd love to CATCH UP with the current gaming trends.)
<Made by Flame Haze SnS>
~Reincarnated from Dark Absol to Flame Haze SnS~
To become a Flame Haze, one must be a vessel for the Lord of the Crimson Realm
Anime Character Bishie: Shana from Shakugan no Shana
Currently playing: Golden Sun: Dark Dawn (3DS XL) and Destiny (X-Box One S)
3DS FC (Pokemon X): 1848-1667-7668
Friend safari is Ice with Snorunt, Beartic, and Cloyster. Looking for Dragon safaris, safaris with Whirlipede or Espurr, and Y-exclusive Mega Stones.
Shiny Chains (D/P): Ralts, Magnemite, Beldum
Shiny Chains (X/Y): None
Targets: Clauncher/Clawitzer, Swirlix, Smeargle
The achievment system is there to show off at Miiverse thing.
Glad to see that Metroid is a possible for the Wii U. Have to say that the way Miyamoto said Metroid would be on the Wii U reminds me of how that Zelda was for the Wii. Though I do hope that they would make this more early in the console's life since that it took them 5 years to pat down on Zelda for Wii. But hey, Hope that this will lead to other series to get a reboot on this console. You know, Star Fox and F-ZERO just to name some.
If and only if after an Awakening
This is a bit outta the blue, but today I'm going to the Nintendo Lounge (right by Comic Con) to get a "hands on experience" of the Wii U. I got the invite from Club Nintendo.
Once I get back, I'll be glad to give my response on it.
Okay, I'm back, and the Wii U seemed to meet my expectations. I played New Super Mario Bros. U, Rayman Legends, and Nintendo Land.
The Game Pad in itself seemed like it was prepared for everything practical.
NSMBU seemed different than its predecessors. Didn't feel the same, The Flying Squirrel power is a bit awkward to use at first, not as straightforward as the others. The Game Pad is a bit tricky to use with it, as when the screen moves it messes up where you're trying to help.
Haven't played Rayman Origins before this, so I can't really compare it to the first game. I only played with myself and didn't get to try it with the GamePad, but I didn't die at all.
Nintendo Land seemed decent. It wasn't terrible like everyone's been complaining about. The Zelda one seemed the most complex- no one could finish it.
I'm not usually one to pick at graphics, but the graphics were stunning. Very bright and crisp.
If anyone has any questions, feel free to ask.