Yeah I try to do them on higher intensities due to more hearts and the weapons are better.
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
I do exactly what you said. I find it so much effort to pass on all these mods and all that so I use the weapons I get/fuse.
Also how do I change the mods I pass over? I could have made a 5.5/2.5 Viridi Palm and I want Shot Range +3 but it wouldn't pass on? I took out the game card and put it back in but the same mods would be passed over... Is it luck on what mods get passed over or can I change it?
@Fireray I'm not talking about any of them xD Just about needing new weapons to compete with people here.
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
Most of the time things you fuse yourself are way better than loot. The random high valued weapons can also have good mods that pass on easily... or if you are very lucky, you get a great weapon just like so. Got my Aurum club as a loot.
I find it tedious to do chapters on 2.0 - not challenging nor rewarding... and I usually just buy low valued weapons from the shop and that's enough to filter out the good mods for future fusions.
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
You'd probably have to get different fusion material. If I can't get the mod I want to pass over, I get another weapon that may accept it. This is why it's easier to use value 100 weapons to take specific mods so that you don't get any of that useless crap like poison +1.
Come back to the light side.I took out the game card and put it back in but the same mods would be passed over...
Poison +1 can be useful...
Yeah but when you eventually fuse them to get the mods, the result will fail as you've fused it with a 100 value weapon?
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
From my experience it's easier to filter out mods from higher valued weapons than trying to find low level weapons with specific mods.
The cookie monster will not let him go back!
But seriously, that cartridge ejecting is so good: if a fusion went wrong, then you can go back and start over without losing hours of work. If mods don't pass over then you will need a new weapon as a fusion partner, but at least no need to repeat the process of getting the other weapon.
(... and pulling the cart out after a failed 9.0 run saves your bucks)
Jay, Poison sucks :P
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
Yeah but it already says what the mods will be before fusing. If I eject the card and put it back in, the mods that will be transferred over are still the same?
Poison rules! Shh.
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
Um, this is hard to explain
This is an example, don't think I used real data. Say you wanted a 6/0 weapon with +3 homing:
value 287 4/0 weapon with +3 homing and useless **** + value100weapon = value 158 2/0 weapon with homing +3 ONLY
(100v + 100v = 120v 1/0) + (100v + 100v = 120v 1/0) = 140v 3/0
140v 3/0 + 158v 2/0 with +3 homing = 179v 4/0 with +3 homing
etc etc
100v weapons can be interchanged with weapons with only stars in ranged that only carry over +3 homing and nothing else.
Sorry if it's too complicated, I'm not good at explaining. >.<
And to add to Quake's explanation - prefer fusing ranged weapons together to get the first ranged half star on a weapon.
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
I get what Quake's saying but what I mean is that it didn't show that the Shot Range (in my case) wanted to be involved. How do I get it to fuse over or would I have had to get another weapons which would have allowed it to fuse over?
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
Get a new weapon with Shot range using Quake's explanation. You can't really help it if the mod doesn't want to pass.
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
Most of us started with fusing everything with everything disregarding modifiers(/stars). At some point I had a few weapons that I really didn't want to fuse away because of some modifiers... and that's how I also stopped fusing random with random to get random and now evaluate each fusion instead.
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
Thanks. After lots of explanation I know I have to keep all/most weapons I get! I do love having loads of weapons but if I see weapons which don't benefit me, I fuse/convert them away. But I'll be sure to keep them now!
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
You should definitely keep the ones that stars in only ranged or melee, especially when they have one or two attributes. Weapons with stars in both ranged/melee are usually useless, but I still keep them because I could fuse good claws/blades from them.
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
Yeah. I only usually keep ones that have high stars or maybe 2+ stars and good mods.
3DS FC - 2062-9433-0997
Credit to Neo Pikachu for the Weavile banner.
Current progress on Lancer:
Razor Claws 2.5/0
Shot Range+3
Dash Ch. Shot+4
Dynamo Cannon 1/0
Poison+1
Speed+3
Shot homing+2
Evasion+1
In peril autodoge+2
Nothing so far to solo out the Shot Homing D:
But, i'm getting there. I was thinking this'd be harder, but it's pretty easy, to be honest :O
3DS FC: 2363-5674-4491
~Black 2 Team~