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Thread: Kid Icarus: Uprising

  1. #6221
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    In the lava basis and the werid sand temple Dark pit died too quickly!
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  2. #6222
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    I hate being melee'd on Lava Basin and falling into the lava.
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  3. #6223
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    Well its everyones fear....of heights and lava. Typical self-death use Jump-Glide
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  4. #6224
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    Is it me or do the good players in Light VS Dark only appear on the weekends? I finished 2 battles and won both, but get this. I was the only one who both went after and killed Dark Pit, even became Light Pit during the first round and no one helped all that much. Are there players that really sit there and let their teammates do all the hard work?

  5. #6225
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    Yeah, there are a ton of AFK players, just noobs or whatever. Randoms are filled with random people and most of them are bad.


    Now, everyone, rate my new Burst Blade:
    R:★★★★★★
    M:
    Value: 287
    Shot Range +3
    Evasion +3 (I wonder how much is the difference between Eva+3 and 4)
    Dash Ch. Shot +4
    In-peril Attack Boost -4

    Since I mainly use charged shots with Burst Blade, I thought replacing Shot Homing with something more useful like Evasion would be cool and since the game gave me a weapon like this, can't say no.


    EDIT:
    Just made a new Divine Bow:
    R: ★★★★★
    M:
    300v
    Shot Range +3
    Shot Homing +3
    Evasion +3
    Dash Ch Shot +4
    Full-health Boost +6
    Overall Defense -4

    Now talk about a lucky find in my fusion list. With Energy Charge active, this OHKOs at nearly any range. Gotta go slaughter some randoms, lol. Gonna gemswap that into Centurion Orbitars as well.
    Last edited by Escheria; 19th December 2012 at 10:13 AM.
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  6. #6226

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    Ooooh esch can gemswap now.

    Make these artilleries:

    6R
    0M
    295V

    WS4
    SCF4
    EffDuration4
    FHB6
    Heart Bonus3
    OD-4




    And farm CH 20 over and over for amazing drops.
    3DS FC: 0044-2817-7751

  7. #6227
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    Could do that since the very beginning, but I didn't manage to make such FHB/OD weapons until lately. I still think I am not ready to use the glass cannons. How do you rate my mod setup?

    I love your Artilleries, wish I had them too, lol. I am content with my current farming Aurum Orbs, which I use to get hearts and don't care much about the loot anyway.
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  8. #6228

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    well since its 300v, you could give it FHB5 instead and get an extra half star on there. Its only a tiny boost in damage but you never do too much damage.
    3DS FC: 0044-2817-7751

  9. #6229
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    Quote Originally Posted by someonewhodied View Post
    well since its 300v, you could give it FHB5 instead and get an extra half star on there. Its only a tiny boost in damage but you never do too much damage.
    A permanent extra star is definitely better, however, I don't have FHB+5 mod >_<
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  10. #6230
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    I know it doesn't have a lot of merit in stars, but what do you think of the following as a defensive weapon?

    Guardian Orbitars
    Value: 314
    Range: 4 Star
    Melee: 0 Star

    Overall Defense +5
    Knockback Defense +2
    Health +4
    Backward-dash ch. shot +4

    Edit: Added value.
    Last edited by Psychic Politoed; 23rd December 2012 at 4:38 AM.

  11. #6231
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    Quote Originally Posted by Psychic Politoed View Post
    I know it doesn't have a lot of merit in stars, but what do you think of the following as a defensive weapon?

    Guardian Orbitars
    Value: 314
    Range: 4 Star
    Melee: 0 Star

    Overall Defense +5
    Knockback Defense +2
    Health +4
    Backward-dash ch. shot +4

    Edit: Added value.
    314 is a lot of value, but I can see this being usable. Shame it has no Shot Range, because that will give you two extra hits per shield. Now, try Energy Charge to pump up your attacks, Reflect Barrier to save your EC in a pinch when a shield is not an option (for instance when it's not charged yet) and could also throw in Pisces Heal to even more survivability.
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  12. #6232
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    Quote Originally Posted by Escheria View Post
    314 is a lot of value, but I can see this being usable. Shame it has no Shot Range, because that will give you two extra hits per shield. Now, try Energy Charge to pump up your attacks, Reflect Barrier to save your EC in a pinch when a shield is not an option (for instance when it's not charged yet) and could also throw in Pisces Heal to even more survivability.
    Thanks for the ideas for the power ups. Are you saying that lower value weapons are better because you can slap more bonuses on if you have a nullification deduction (i.e. Overall Defense -5)?

    Also, this weapon was a result of a bought Ninja Palm fused with the Beam Claws, and the resulting Bomber Arm was fused back with the Ninja Palm. Gotta love streetpass abillity. The Ninja Palm had the desirable bonuses, and the Beam Claws help amp up the Range Stars (since the Palm was only 3.5 Range) and it gave me a better Bomber Arm to fuse with.

  13. #6233
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    Minus Mods help the stars and value. This is usually the way to a cool and powerful weapon.
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  14. #6234
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    New weapon.

    End-All Arm
    5.5/2, 301
    Stamina +2
    FD Ch. +4
    Standing Cont. +4

    Love the homing on this thing.

  15. #6235
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    Quote Originally Posted by Psychic Politoed View Post
    Thanks for the ideas for the power ups. Are you saying that lower value weapons are better because you can slap more bonuses on if you have a nullification deduction (i.e. Overall Defense -5)?

    Also, this weapon was a result of a bought Ninja Palm fused with the Beam Claws, and the resulting Bomber Arm was fused back with the Ninja Palm. Gotta love streetpass abillity. The Ninja Palm had the desirable bonuses, and the Beam Claws help amp up the Range Stars (since the Palm was only 3.5 Range) and it gave me a better Bomber Arm to fuse with.
    The thing is, it is really hard to pass higher value mods to weapons because you get only 10 points value bonus at most. OD+8 for instance costs 91 points of value and without a good negative mod nigh impossible to pass. Also, in multiplayer the value affects your score. You get points and lose points about the amount of your or opponents weapon value and in LvsD particularly, the life gauge drops by the value of your weapon if you are killed and higher value weps will drain it faster than low value.

    Now, a little more detail on fusion if you'd like to know. When two weapons are fused, the game calculates the value of the new weapon by some unknown mechanism, I think it averages the values and adds up to 10 points bonus to it. Now, once the value is set it tries to find a combination of stars/mods that will be as close to that value as possible, it can be a little lower but never higher. Negative modifiers reduce the cost of the expensive modifiers to help them fit into the new weapon.


    Quote Originally Posted by Skyler 99 View Post
    New weapon.

    End-All Arm
    5.5/2, 301
    Stamina +2
    FD Ch. +4
    Standing Cont. +4

    Love the homing on this thing.
    I like using the shots of my End-All Arm as protection, but mine is a melee variant :P
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  16. #6236
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    Quote Originally Posted by Escheria View Post
    The thing is, it is really hard to pass higher value mods to weapons because you get only 10 points value bonus at most. OD+8 for instance costs 91 points of value and without a good negative mod nigh impossible to pass. Also, in multiplayer the value affects your score. You get points and lose points about the amount of your or opponents weapon value and in LvsD particularly, the life gauge drops by the value of your weapon if you are killed and higher value weps will drain it faster than low value.

    Now, a little more detail on fusion if you'd like to know. When two weapons are fused, the game calculates the value of the new weapon by some unknown mechanism, I think it averages the values and adds up to 10 points bonus to it. Now, once the value is set it tries to find a combination of stars/mods that will be as close to that value as possible, it can be a little lower but never higher. Negative modifiers reduce the cost of the expensive modifiers to help them fit into the new weapon.
    Makes me wonder how much storage the program takes up :/

    Got a new weapon. It actually stands decently in competitive matches.

    Ninja Palm
    R:4
    M:2
    Overall Defense +4
    Petrification +4
    Running Speed +2
    Dash cont. Fire +2

    It's useful if you're on the defense. You just tap a Quick Charge, do backflips w/ charged shots, and you'll either get some space or get a petrify on them half the time.


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  17. #6237
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    That Ninja Palm looks pretty good, I'm sure it's on the high end of the value, but it has some defense to make it up. I bet you're fast as light and hitting fast too. Try energy charge to make it even stronger.
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  18. #6238
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    Hm, another nice weapon. I'm glad that I'm the one using it and not the one being hit with it.

    Compact Arm
    5/0, 219
    Shot range +2
    Standing Cont. +4
    IPAB -3

    I'm using the slipshot/autoreticle strategy, is that a good idea?

  19. #6239
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    Quote Originally Posted by Skyler 99 View Post
    Hm, another nice weapon. I'm glad that I'm the one using it and not the one being hit with it.

    Compact Arm
    5/0, 219
    Shot range +2
    Standing Cont. +4
    IPAB -3

    I'm using the slipshot/autoreticle strategy, is that a good idea?
    Oh dear >_< I can beat this strategy but hell, this thing is annoying to face. Here are some tips to improve your game:
    * Forget about Autoreticle, the homing is already very good and you don't need this power on a homing weapon, also it screws you up close.
    * If you use Energy Charge with it, you will be killing things VERY fast.
    * Maybe use Reflect Barrier to defend yourself in a pinch or to keep that EC running longer.
    * You can also use Homing Boost, but I dunno if this is even necessary.
    * As an alternative to Reflect Barrier, you can use Lightweight to walk around the stage, avoid things and kill everything, like a boss.

    And to be awesome with this Arm you don't even need Slip Shot, but for closed stages it will be a great advantage.
    3DS FC: 4124-5580-5834
    KI:U chapters beaten on intensity 9: Every single one ^^

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  20. #6240
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    Quote Originally Posted by Escheria View Post
    Oh dear >_< I can beat this strategy but hell, this thing is annoying to face. Here are some tips to improve your game:
    * Forget about Autoreticle, the homing is already very good and you don't need this power on a homing weapon, also it screws you up close.
    * If you use Energy Charge with it, you will be killing things VERY fast.
    * Maybe use Reflect Barrier to defend yourself in a pinch or to keep that EC running longer.
    * You can also use Homing Boost, but I dunno if this is even necessary.
    * As an alternative to Reflect Barrier, you can use Lightweight to walk around the stage, avoid things and kill everything, like a boss.

    And to be awesome with this Arm you don't even need Slip Shot, but for closed stages it will be a great advantage.
    Hm, ok. The autoreticle/slipshot combo wasn't really working out. The strategy for that was to hide somewhere and just pretend that I'm using eyetracks :/ I think I'll go for E Charge and reflect barrier, and if I can fit it, Warp. I like Warp.

    Out of curiosity, what counters to that set do I need to look out for?

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