Ooooh esch can gemswap now.
Make these artilleries:
6R
0M
295V
WS4
SCF4
EffDuration4
FHB6
Heart Bonus3
OD-4
And farm CH 20 over and over for amazing drops.
Could do that since the very beginning, but I didn't manage to make such FHB/OD weapons until lately. I still think I am not ready to use the glass cannons. How do you rate my mod setup?
I love your Artilleries, wish I had them too, lol. I am content with my current farming Aurum Orbs, which I use to get hearts and don't care much about the loot anyway.
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3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
I know it doesn't have a lot of merit in stars, but what do you think of the following as a defensive weapon?
Guardian Orbitars
Value: 314
Range: 4 Star
Melee: 0 Star
Overall Defense +5
Knockback Defense +2
Health +4
Backward-dash ch. shot +4
Edit: Added value.
Last edited by Psychic Politoed; 23rd December 2012 at 4:38 AM.
314 is a lot of value, but I can see this being usable. Shame it has no Shot Range, because that will give you two extra hits per shield. Now, try Energy Charge to pump up your attacks, Reflect Barrier to save your EC in a pinch when a shield is not an option (for instance when it's not charged yet) and could also throw in Pisces Heal to even more survivability.
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Thanks for the ideas for the power ups. Are you saying that lower value weapons are better because you can slap more bonuses on if you have a nullification deduction (i.e. Overall Defense -5)?
Also, this weapon was a result of a bought Ninja Palm fused with the Beam Claws, and the resulting Bomber Arm was fused back with the Ninja Palm. Gotta love streetpass abillity. The Ninja Palm had the desirable bonuses, and the Beam Claws help amp up the Range Stars (since the Palm was only 3.5 Range) and it gave me a better Bomber Arm to fuse with.
Minus Mods help the stars and value. This is usually the way to a cool and powerful weapon.
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The thing is, it is really hard to pass higher value mods to weapons because you get only 10 points value bonus at most. OD+8 for instance costs 91 points of value and without a good negative mod nigh impossible to pass. Also, in multiplayer the value affects your score. You get points and lose points about the amount of your or opponents weapon value and in LvsD particularly, the life gauge drops by the value of your weapon if you are killed and higher value weps will drain it faster than low value.
Now, a little more detail on fusion if you'd like to know. When two weapons are fused, the game calculates the value of the new weapon by some unknown mechanism, I think it averages the values and adds up to 10 points bonus to it. Now, once the value is set it tries to find a combination of stars/mods that will be as close to that value as possible, it can be a little lower but never higher. Negative modifiers reduce the cost of the expensive modifiers to help them fit into the new weapon.
I like using the shots of my End-All Arm as protection, but mine is a melee variant :P
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Makes me wonder how much storage the program takes up :/
Got a new weapon. It actually stands decently in competitive matches.
Ninja Palm
R:4
M:2
Overall Defense +4
Petrification +4
Running Speed +2
Dash cont. Fire +2
It's useful if you're on the defense. You just tap a Quick Charge, do backflips w/ charged shots, and you'll either get some space or get a petrify on them half the time.
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That Ninja Palm looks pretty good, I'm sure it's on the high end of the value, but it has some defense to make it up. I bet you're fast as light and hitting fast too. Try energy charge to make it even stronger.
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Oh dear >_< I can beat this strategy but hell, this thing is annoying to face. Here are some tips to improve your game:
* Forget about Autoreticle, the homing is already very good and you don't need this power on a homing weapon, also it screws you up close.
* If you use Energy Charge with it, you will be killing things VERY fast.
* Maybe use Reflect Barrier to defend yourself in a pinch or to keep that EC running longer.
* You can also use Homing Boost, but I dunno if this is even necessary.
* As an alternative to Reflect Barrier, you can use Lightweight to walk around the stage, avoid things and kill everything, like a boss.
And to be awesome with this Arm you don't even need Slip Shot, but for closed stages it will be a great advantage.
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Hm, ok. The autoreticle/slipshot combo wasn't really working out. The strategy for that was to hide somewhere and just pretend that I'm using eyetracks :/ I think I'll go for E Charge and reflect barrier, and if I can fit it, Warp. I like Warp.
Out of curiosity, what counters to that set do I need to look out for?
Perhaps things that have high cancellation while high cont. fire (Midnight Palm?). I'm not sure if the Palm's cont. fire is quick enough to block it all.
And maybe Staff's and Bow's which have long range.
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True. Perhaps use Lightweight or Tirelessness (I'm not sure if Esch has said it)?
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Wow nice :P
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* Most importantly Brawler Claws. Their Cont Fire has high cancellation and paired with some mean stuff it will beat the hell out of you.
* Guardian Orbitars will setup shields to protect themselves and kill you with their cont fire.
* Cannons have neat shots with high cancellation that will trap you, gotta watch out for them, but most cannon users on randoms are noobs :/
* Opponents Reflect Barrier will screw you without Slip Shot. You will have to walk around it or shoot under/over it if you have a lot of homing, are close enough and under works only w/ SS.
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Actually, no. Compact arm definitely has more range than Brawlers, but that's it, actually. But Brawlers don't care about that. As for Reflect Barrier users, that depends entirely on what they use.
And it's not really about the range, if you can move close to them faster than they run, then the range doesn't matter. Compact arm is pretty speedy, take advantage of that.
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Guardian Orbs have major range. Way more than a Compact Arm. Cannons do too, as Esch stated.
Standing Cont. Fire Brawler Claws with Shot Cancellation will eat your Compact's Cont. Fire alive. I dont really see you having much trouble with Cannons, except for Doom and Leo.
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