Congratulations Midnite! It's a beautiful weapon you crafted, have fun using it now ^^
EDIT: Is anyone still tracking the AR cards, they released a few new ones.
http://ar.essh.co/decks/kid-icarus?wctstart=401
Congratulations Midnite! It's a beautiful weapon you crafted, have fun using it now ^^
EDIT: Is anyone still tracking the AR cards, they released a few new ones.
http://ar.essh.co/decks/kid-icarus?wctstart=401
3DS FC: 4124-5580-5834
KI:U chapters beaten on intensity 9: Every single one ^^
Credits: Floral brushes by hawksmont, Userbar template by jordandrako
can someone rehost the new ones? I can't seem to get onto that page.
also trolololololol
Actually here:
http://dumpt.com/img/files/4vwobm8uy9ug259j2tx7.jpg
http://dumpt.com/img/files/velya2fvp224ul3beptj.jpg
Last edited by someonewhodied; 6th May 2013 at 11:11 PM.
Sig by my girlfriend. <3
3DS: 3566 1678 7442 | Skype: IllusionistMidnite
"But you are no warrior, angel. Tell me, why do you fight?"
Those Guardians also sound very tempting.
Btw, random question (and mainly aimed at SWD), but outside of the obvious SR3/SH3, what mods should I run on a ranged Crusher Arm? I heard that one of its attacks loops, but I'm not sure which of them does and if it needs HB or not.
Sig by my girlfriend. <3
3DS: 3566 1678 7442 | Skype: IllusionistMidnite
"But you are no warrior, angel. Tell me, why do you fight?"
http://imageshack.us/a/img37/2455/bbhardwon.jpg
....a Mech Armor idol.....a freaking idol...this is what I get for dealing with a 30 minute problem with a tough as nails boss demanding so many precious resources right at the end.
Okay, why is the reward for beating Boss Battles Hard a freaking idol that you most likely have by the point you even stand a chance of getting close? No, wait, why was this challenge completely absurd? I know, 9.0's difficulty name is "Nothing Harder!", but this game is designed with KIDS in mind. Otherwise, there would be more cursing than Hades' one instance, using the name of the place he lives in to begin with. Yet something the game expects me to handle within definite reason is something I had struggled to handle AT ALL. How in the **** does the game expect kids to handle this challenge? Boss Battles should have provided 8 drinks. Even 6 would have been much more sane. 5 is simply too few. At least then problems like Chariot Master's cheap hits would have been mitigated. But no, the game developers magically think that anybody with higher than a single digit IQ could possibly enjoy Boss Battles Hard the way they set it up.
Oh right, Evasion + is expected because it's needed. Yeah, well, here's the setup I used:
http://imageshack.us/a/img832/9127/bbhardsetup.jpg
See Evasion + there? I totally do. Oh wait, no I don't, because I didn't need that cheap stupidity. But that brings up another annoying issue: WHAT IS UP WITH SOME OF THE BOSS DESIGN?!?!? Great R(e)aper is a complete farce to fight with a club simply because of that damned instant hit laser, but every one of its top floor attacks isn't terribly hard to dodge with other weapon types anyway. Dark Pit is NO Meta Knight. All he does is shoot at you and shower your platform with arrows. He certainly doesn't force you to care about center control, just dodge and shoot. Pit's Body has NOTHING to do with your setup and everything to do with more dodge and react shenanigans exploiting the Darkness Bow's iffy shot speed. Hades' Heart's only truly threatening aspect is the anger reaction that is a pain to dodge even with the manipulation you can pull on it. And GST is such a pain to shake off that he requires MOST OF MY POWERS to deal with, and I get SO CLOSE TO DYING ANYWAY. There's probably more, but these are off the top of my head.
My point is that 90% of weapon types as a whole end up sucking in BB Hard. That is not good balance. And it's more aggravating when the remaining 10% has to have particular mods to not suck anyway. It is sheer luck that I had Side Charged +4 on a Ball Cannon. The problem is that they expect kids to have these "dream" weapons, putting up with the ever counterintuitive fusion system in the process, just to stand a chance, and then struggle to kill the bosses anyway. Why should the Ball Cannon, an inherent anti-armor weapon, need virtually capped anti-armor just to not suck in BB Hard? Again, I *BARELY* kill GST, and that's after 25 bosses of holding off on using anything but Health Recovery or avoiding using all 5 drinks before finally handling the damned fight.
Seriously, WHO DESIGNED BOSS BATTLES HARD THE WAY THEY DID?!?!?!?
(And yes, I'm X-posting this. Sue me.)
Do you really need to be posting here of all places? Anyway, for a semi short answer to your question, Boss Battles Hard is just that, a challenge, a hard one at that. One of the features of Kid Icarus: Uprising was the Fiend's Cauldron, with the ability to make the game easier or harder, what you want it at, Boss Battles Easy, Normal, and Hard reflect this for Boss Battles. As for why Boss Battles is structured the way it is, I think its more of an homage to Kirby: Super Star (SNES, DS) with it copying the way that game's Boss Battles is set up, or Sakurai just likes to reuse the same way he sets up Boss Battles in games.
Been on a fusing spree with new things to try, and heres what I got:
Spoiler:- New Weapons:
I'm not sure the Needle Palm was worth the time to make or not, hard to tell when Paralysis is inflicted online. Not sure what to think of the Viper Blade yet, need to test it online. I got the Cutter Palm I wanted for a long time, at least see how well it works online. Fortune Bow is great support for Light vs Dark, with the 100% Paralysis. Artillery Claws I need to try online, but they work well enough in nearby.
SSB Brawl had difficulty levels. I didn't see Boss Battles *INTENSE* (which even tells you that it's Harder Than Hard) being nearly as absurd there. You had only 3 full healing items there, but there were only 10 bosses, so that's 3 bosses per healing on average. Oh, and guess what? *NONE OF THE BOSSES HAD A PARTICULAR CHEAP FACTOR TO THEM TO MAKE THEM CONSISTENTLY AGGRAVATING*! Maybe late Duon or late Porky, but the other bosses weren't the nightmare to beat efficiently enough that some of the bosses in KIU are.
I don't mind the bosses in KIU's BB mode not being watered down. What I do mind is when the bosses are not only tedious (DARK PIT), but have ways of being consistently cheap (I'M LOOKING AT YOU, CHARIOT MASTER), when the last boss already forces you to have full health *AND* 2/3 of your powers left just to stand a chance.
Got a new 3DS!
Anyone want re-register me for a KIU match?
I'm so rusty. =/
I wish I didn't tire out! >.<
Or... I could just equip Tirelessness. :-?
Last edited by Solpoke; 9th June 2013 at 9:35 AM.
Mai 3DS FC 1779 -0276 3093
Credit to
FrostStorm
for the button
Wrong place. Check here. Look around the forums and read the rules before you start posting next time.
Still can't finish chapter 13 on the hardest difficulty without death even with my +7 overall defence, 3.5 ranged, 3 melee Drill Arm.
Finished my cosplay but I didn't wear it at the convention as it was too cold out. Once I aren't lazy and upload it to DeviantART, I'll post a link. Speaking of cosplays and drills should I make one out of cardboard?