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Thread: Kid Icarus: Uprising

  1. #61

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    Quote Originally Posted by LucarioWolf View Post
    Though it might seem like Nintendo of Europe might has spared Europe of one of the pointless looking 3DS accessories ever.
    1. Pointless? It allows you to play the game more comfortably when you're at home.
    2. Spared? It's free and isn't even necessary to properly play the game.
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  2. #62
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    A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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  3. #63
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    I can't help but roll my eyes at people crying about the stand. It's free. If you don't want to use it, don't. You paid nothing for it. So it's not even a thing. Be forced to pay an extra $20 for an add-on so you can actually be able play the game and then we'll talk. Until then, please, be quiet.
    Last edited by Manene!; 20th January 2012 at 11:04 AM.

  4. #64
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    ... Well looks like hardcoreers have some new amusement in for them
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  5. #65
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    This is why I never want Zelda to have voice acting... Pit's voice isn't so bad, but everything else is god-awful.

    I like the stand. The thing about holding the 3DS is that the 3D goes funny as your hands shake. The stand keeps the screen steady, though it takes away from the whole "portable" aspect.

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  6. #66
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    How is the Voice acting awful? There are a bunch of A list VA's voicing it, I mean seriously Johnny Young Bosch is voicing Pit
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  7. #67
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    JYB is kind of everywhere, though. And he doesn't seem to have a lot of voice range. Tara Strong, while she's also everywhere, has much more voice range.

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  8. #68
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    Voice acting? Again? We've been through this already. Also, in my opinion, Bosch is the only and weakest link from what I've heard in the trailers. Oh well, no more complaining! At least we have him and he doesn't sound like Renton or Ichigo.
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  9. #69
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    I really like the sound of the adjustable difficulty level.

    It's something I think way more Nintendo games need to have.

  10. #70
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    Quote Originally Posted by Rakurai View Post
    I really like the sound of the adjustable difficulty level.

    It's something I think way more Nintendo games need to have.
    I've seen it plenty of times myself. It happens in Re:Coded, TWEWY, and some other games.

    Finally, those bags full with money are being used wisely! ~ Made by yours truly ~

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  11. #71
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    Quote Originally Posted by Rakurai View Post
    It's something I think way more Nintendo games need to have.
    A good handful of them do but majority which doesn't need them are difficult enough (points to Super Mario Galaxy 2's "The Perfect Run") or have excellent replayability value (Pokémon, Donkey Kong Country Returns).

    I find Kid Icarus Uprising takes a nod from the Tales series having the combination of a difficulty gauge for future play-throughs and having loads of collectibles that can't be collected completely in one play-through. To boot, there's the online multiplayer.
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  12. #72
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    This game isn't being released for another 2 months. Hopefully Project Sora will have time to think of a couple better solutions for the games controls.
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  13. #73
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    ^ Dont they really only need to fix the camera issue with the stylus?
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  14. #74
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    Quote Originally Posted by Night Shadow View Post
    This game isn't being released for another 2 months. Hopefully Project Sora will have time to think of a couple better solutions for the games controls.
    It's gone gold. No more development on the game. Plus, it can't be too bad, right?
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  15. #75
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    Quote Originally Posted by King World View Post
    It's gone gold. No more development on the game. Plus, it can't be too bad, right?
    it's probably something you can get used to, I'm sure

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    I have never played any of the Kid Icarus games but looking at it, It doesn't look bad. I might consider getting it. Multiplayer looks good too.
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  17. #77
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    Quote Originally Posted by PokeTrainerJay View Post
    I have never played any of the Kid Icarus games but looking at it, It doesn't look bad. I might consider getting it. Multiplayer looks good too.
    Original is insanely difficult but it's my favorite 8-bit game. Typical jump shoot platformer controls, some levels you climb up, some levels you scroll to the right, Zelda-like dungeon levels, space-shooter-esque final level at the end. There is a 3D version for the 3DS coming out soon which costs a tad more than the Virtual Console port on the Wii. The 3DS version is said to have an easy version so best to go with that. Long story short, buy the 3D version, you'll love it.

    I don't get it, why so much complaining about the controls?
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  18. #78
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    Quote Originally Posted by King World View Post
    It's gone gold. No more development on the game. Plus, it can't be too bad, right?
    Oh it has? Well, either way, I'm sure the game will be fine. I have trust in Nintendo.
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    Quote Originally Posted by MugoUrth View Post
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  19. #79
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        Spoiler:- 3DS friend-code:

  20. #80
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    I'm still rather confused why everyone is not really liking the game. Is it the controls?
    A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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