
Originally Posted by
Emp
The Final Battle
Arc Angel: Rising to your full height it takes all your willpower to coerce your legs into locomotion. You take one last fleeting look at the army strewn densely in the vale below in hopes of gaining the direction needed to face the impossible mission, only managing to scatter your thoughts and bring rise to a new fear as their torchlight danced in your eyes. Your vision follows the steep cliffs of the valley, locking onto the plateau were the Griseous Orb was pulsing like a homing beacon. It was a fair trek from your vantage point, but nothing your undead body couldn’t handle. Blocking out all the ruckus resonating underneath and the airborne hunters overhead you let nothing but the shining yellow brick penetrate your thoughts. Nothing could hurt you down there. The disciples wouldn’t be able to see you, that much was true. As for the Psychic and Ghost Pokémon that probably could, they were mindlessly drunk on shadow energy and too wild to bring attention to a lost ghost travelling in the distance. You let this theory ease your troubled mind, cradling you into a sense of security as you focused on the hike ahead. The uneven terrain was filled with nasty drops, narrow trails and sudden inclines that made it nigh impossible to scale. Without the fear of death the jumps don’t feel nearly as dangerous, your only fear being that should you fall into the ranks of the army you’d stand no chance at getting back up to the plateau. After what feels like a good half hour you’ve almost made it, in earshot of Syrian’s speaking voice which brings on another wave of foreboding. You map out your descent, and without stamina coming into play start to scale down the jutted rocks leading to the plateau. Peering over your shoulder there’s a good ten meter drop between the wall and the mesa. You let yourself fall, your feet treading through solid ground as your ankles buckle. Painless but clumsy, you lie paralysed on your back to make sure no one had heard you... but someone had.
The shackled Dusknoir’s red eye fixes on your corpse with intense curiosity, not daring to draw any attention to your whereabouts. It takes a while for it to sink in, you were nothing more than a gust of wind to the living. Still you can’t repress the goosebumps, the sensation of a racing heart as you roll onto your chest and hoist yourself up. The scene was unchanged. Tears had streamed down the lines on the gypsy’s face as she whispered her final prayers. Toxicroak was hunched at his master’s feet, one eye twitching maniacally as his vocal sac swells and deflates rhythmically. Now that you were sure he couldn’t see you, you had a sudden urge to wring his neck. But your eyes and thoughts are quickly drawn into Syrian, holding the Griseous Orb over his head with a sinister smirk. The artefact was pulsing more vigorously now, sensing its master as it got closer. It was now or never. Your eyes sweep around the surrounding cliffs again, it’s difficult to make out were you’d been hidden in the black of the night but Iris was nowhere to be seen. You could only hope she had the power to fend off the maelstrom as you made for the orb. You cautiously sneak down the mesa, a shadow of doubt keeping you stealthy. You step over the carcass of the Stantler, the wound on your chest prickling as you try hard to repress another breakdown. The dishevelled contents of the Gypsy were spilled ahead like a minefield and as you narrowly tiptoe closer you have to steal yourself from grabbing Reaper. He could wait. The orb was all that mattered now...
Your heart skips a beat as the Gypsy lets out a small gasp. Her foggy eyes were locked on yours, she could see you perfectly. Like the Dusknoir however she broke her gaze and focused back on the trapdoor. Her sobbing had stifled, impressioned with the hope you were craving. A hair’s distance from the cloaked demon you come to a stop, the Griseous Orb throbbing with such allure it’s impossible to take your eyes off. Creeping so close you can hear Syrian’s breathing, your fingers twitch in a mixture of fascination and anticipation. Fear had been driven out by the rays of yellow now in arms reach. And without a second thought you lunge for the Orb. Your ethereal grasp seems to phase through his fingers, but your palms come to a stop on the sharp corners of the relic. It was strangely solid, as much a part of your world as it was of this one. on your touch it resonated warmth from the tips of your fingers down to your toes. It was the first real feeling you’d felt since death, and you didn’t want to share it with the likes of Syrian. With all your force you try to prize it from his slackened grip, but he quickly locks his fingers around it. In a desperate struggle the orb seamlessly floats over the shaman’s head by its own will, only it was you pulling the invisible strings. He twists his body around so you’re both facing, doubling his seize on it jealously but you don’t let go.
“Iris?!” he swears through gritted teeth, his face contorted in mangled of confusion and frenzy, “I- Was- Hoping- You- Would- Come... Now stop playing games and face me!” His voice echoes across the valley, stamping out any noise. The sudden outburst seems to knock you off guard too, and in a instant of strength he shakes off your efforts and shields the Orb within his arms, edging further toward the overhang. As the relic slips through your fingers all the pain and misery crashes like waves against your hollow corpse. It was like coming off a drug addiction, all you could think about was that sensation of feeling so... alive. Syrian’s panting subsides as he veils any remains of fear and uncertainty from his composure. His red eyes smoulder with wrath, but he looks right through you, directing his glare at the Gypsy.
“No... I’m just being paranoid... that was your doing wasn’t it, hag? Did you order that Pokémon to use Psychic?” the seer doesn’t give a response, her trembling lips curling into a smile. The taunt doesn’t bode well with Syrian; his nostrils flaring, his eyes flashing bloody scarlet and closing into slits, his mouth quivering, a slew of words spewing into space like a volcano releasing its pent up emotions into the darkness, “Kill them both! SHADOW END!” The Toxicroak convulses with excitement, bounding into the gallows and drawing a lever marking the seer’s fate. The trap door drops, and so does the Gypsy, suspended by a thick noose of rope around her neck. Strands of wiry hair obscure her face as her limbs struggle powerlessly. The choking noise distracts you from the Toxicroak, who’d ricocheted off the gallows toward the Gripper Pokémon. His master’s retching seems to coax one last act of rebellion from Dusknoir who raises his shackles and socks the toad in the jaw with a Shadow Punch. The evil amphibian is thrown back into the air and slung onto his back. He springs back to his webbed feet and spits some blood against the floor with a testy croak. The prisoner would pay for that... Mind racing and body still craving the Griseous Orb you’d better hope your improvisation skills don’t fail you now.