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Thread: Phantom Isle - The Haunted Theme Park

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    Default Phantom Isle - The Haunted Theme Park

    Phantom Isle
    The Haunted Theme Park

    For several decades this remote theme park was a popular tourist attraction for people of all ages. Starting as a small fairground it was built into the land's largest and most sought after family holiday destination, the entire island eventually converted into one enormous theme park incorporating hundreds of rides, entertainment venues, and showcases. Contests were held, friendly trainer battles took place, children were even allowed to hire Pokémon for the day to either keep them company or to battle with in special kiddie events. When the park became so popular that families wished to stay longer than a single day in order to experience everything there was to offer, a grand hotel was built offering special and affordable deals for families and trainers alike. Then one day, several years ago and during the height of the theme park's popularity, a devastating fire on the Ghost Train responsible for the deaths of several adults, trainers, and dozens of children, closed the fairground to the public. Reconstruction work began immediately, but after many unexplained happenings involving serious injury, and in a few cases the death of construction workers, the repairs were put on hold. The spooky events continued long after, with many curious trespassers, as well as the security guards hired to keep them away, disappearing, never to be seen again, or turning up on the mainland frightened out of their wits with no memory of why, or of how they got there. Any and all attempts at reconstruction have since failed, leaving the theme park shrouded in an aura of darkness and mystery. As a result very few dared to venture here, the stench of death and misery allowing the theme park to become a breeding ground for the darker side of the Pokémon world. As supernatural activity in the deserted park increased, a strange purple haze began to appear until eventually the entire island was surrounded by it resulting in a permanent state of darkness shrouding it as natural light was unable to properly filter through. This of course deterred even more people from approaching the area as they deemed it far too dangerous. In recent weeks, however, some rather bizarre events are rumoured to be taking place, and as word spreads of the park once again being open, only now run by ghosts, the theme park has been renamed "The Phantom Isle". Now, some of the more daring adventurers in the land have been contemplating returning to the park to discover for themselves if there is indeed any truth to these amazing stories.


    The Park
    Despite the lack of human activity in the park during its closure, it seems those from the realm of the dead are quite active in these parts. All of the popular rides remain the same as they were prior to the ghost train event, but over time they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists, and even some of the more mischievous Pokémon who want to manipulate anyone brave enough to enter such a place. If you dare to venture here, you'd best have your wits about you.

    Areas:
    Rollerquaza: The largest rollercoaster in the park, this ride is designed around the legendary Pokémon Rayquaza and its home, the Sky Pillar of the Hoenn region. The highest peak of the ride reaches, much like the Pokémon itself, high into the clouds above the fog shrouding the park. The final drop leading the rider to a darkened tunnel where people have apparently gone missing for days at a time, reporting a bizarre force as they plunged deep into the shadows.

    The Funhouse: The name speaks for itself, though the fun you'll have might not be the sort of fun you are acquainted with. A strange entity exists in the building which seems to emanate evil from the walls and floors, causing even the most nimble of trainers to have trouble keeping their balance in the various rooms.

    Mantine Mania: A water-based ride with a twist, not only do you ride through what used to be the serene decorative gardens, there is a waterfall drop and even an underwater segment. Pokémon are rumoured to live in the water and the various surroundings, but if you plan on leaving the ride be wary of getting lost in the now-jungle-like gardens as it could prove to be a very dangerous trek.

    Salty Sam's Pirate Ship: Don't be fooled by its light hearted name, this pendulum-like ship ride with its dummy captain is more than it looks. Rumour has it that if the carriage goes completely upside down, the bizarre events begin to unfold with your escape being the last thing on the captain's one-track mind.

    Helter Skelter: Seems like your regular climb up, slide down, helter skelter but, unbeknown to its riders, there is more of a twist than you would expect...

    Sideshow Alley: Contains all of the normal things you would find in a sideshow with one exception - a memorial wall set up with dozens of plaques in honor of the deceased children who never made it off the ride of a lifetime. Each plaque has a space for flowers to honor their memories if you wish, but beware, for the sad and gloomy atmosphere around here attracts more than curious trainers.

    Merry-Go-Round: Looks just like a normal Merry-Go-Round right? Think again. Take the trip of a lifetime, or maybe just your life, and see what mysteries lie within the maze beneath the Merry-Go-Round. Not such a fun-filled looking ride now is it?

    The Circus Tent: Want to see the show of a lifetime? Enter the Circus Tent and challenge the bloodthirty ghosts within to a battle upon the stage. Defeat four in a row to reach the Champion - A Dark Pokémon whose identity remains a mystery as nobody has ever made it far enough to win.

    Fortune Teller's Tent: Situated in the shadows cast by the majestic circus tent is a much smaller tent which once housed a mystical woman who was said to have powers beyond that of a regular human, being able to see not only into the past, but also into the future. She passed away not too long before the closure of the theme park but nobody thought anything of it, since she was getting on in years. Today, there is still a light coming from her tent, so could it be she still lingers in the theme park, waiting for her next customer?

    The Big Wheel: Seems like any old wheel ride, but on a much greater scale. Each carriage can easily hold ten people and the top of the wheel is so high that it cannot be seen from the ground due to it being shrouded in the bizarre violet fog. Recently, there have been rumours of it speeding up, its riders lost, but where?

    Ghost Train: Enter if you dare - The Ghost Train, the site of the disaster responsible for the closure of the theme park. Ghostly visits from children lost are reported to have scared many a construction crew away from this site while some of the strongest and darkest Pokémon of all are rumoured to dwell within the burnt out remains of this once popular ride.

    House of Mirrors: Reflections aren't the only things you'll find in these mirrors...

    Contest Halls: Scattered throughout the park are five contest halls, each devoted to a specific contest type; Beauty, Cool, Cute, Smart, and Tough. One contest was held in each hall each day at noon while the park was open, with people flocking in to watch. The contests are now back, though a little different to before, the entry deadline being midnight. Better not be late.

    Kiddie Arenas: Sixteen kiddie battle arenas are scattered throughout the park, each devoted to a specific Pokémon type. They're not very big as these were simply a testing ground for children under ten to practice their battle skills with rented Pokémon, though these days they're a little more treacherous.


    The Hotel
    Situated at the back of the theme park is a grand hotel where guests and their Pokémon stayed whilst visiting. The ground floor has the usual areas such as lobby, restaurant, boutique, and entertainment room, while the downstairs levels house a storeroom and very special casino for its patrons. The hotel is still very active but its guests are far different than you might be used to encountering. The eight upper floors containing the suites are more often than not inhabited by spirits, some being those who perished in the fateful incident that closed the park. Some are restless not realising they are dead, and some are harmless, while others are not. Wander around the hotel and you may find more than you'd bargained for.

    Areas:
    The Lobby: Upon entering the hotel's main doors, you reach a marble-floored lobby with a check-in desk and huge chandeliers that flicker ominously. Behind the desk lies most of the keys to the various hotels rooms, but an unseen power prevents you from taking more than one at a time. A lone elevator sits at one end, leading up to the rest of the rooms or down to the storeroom and casino.

    Restaurant: Through a set of ornate double-doors lies what used to be one of the finest restaurants in the world. All of its tables and chairs remain untouched and the food seems to be frozen in time, no signs of decay at all. Candelabras decorate the tables but they have been seen flying around the room. The kitchen has become a dangerous place, however, located through a saloon door behind the food counters. The walls, still lined with the sinister, sharp utensils previously used by the various chefs glint in the moonlight and seem to sway on their own. A wrong move could lead to you being the latest delicacy.

    Boutique: A gift shop selling theme park souvenirs, you might find more than a keyring or two floating about in here.

    Entertainment Room: A place for visitors to unwind after spending a long day wandering around the park. A pool table is it's central focal point, although there are several arcade machines lining the walls as well as many tables set out with board games for children to play. Tron and Jumanji are child's play compared to what goes on in here nowadays.

    Storeroom: A vast room filled with everything the hotel might need and plenty of spare hotel furniture of all kinds. Pokémon have taken the furniture as an invitation to make themselves at home and quite a large variety of Pokémon can be found here not wanting to be disturbed by anything, let alone humans.

    Members-Only Casino: Situated beneath the hotel is a large casino that was previously members-only. Reports speak of a barrier that you still seemingly cannot pass without possessing one of the members' cards handed out to adults who visited the hotel and casino in its heyday. You might end up gambling more than you bargained for, however, so beware...

    The Upper Floors: There are eight upper floors to the hotel where the park's guests stayed, and some still dwell. One great mystery seems to be surrounding the sixth floor, or lack thereof, as the entire level seems to have vanished. Curious, as it's clearly visible from the outside, it just doesn't appear to exist within. The key to room thirteen is also rumoured to be located somewhere within the hotel, its sinister contents being protected as best they can. Can these two mysteries possibly be connected?

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    Quote Originally Posted by enchantress View Post
    The Park

    Mantine Mania: A water-based ride with a twist, not only do you ride through what used to be the serene decorative gardens, there is a waterfall drop and even an underwater segment. Pokémon are rumoured to live in the water and the various surroundings, but if you plan on leaving the ride be wary of getting lost in the now-jungle-like gardens as it could prove to be a very dangerous trek.


    Andy shuddered as he took in his surroundings. There was an eerie quietness in the air, despite the whirring, clattering and rumbling of the rides around him.

    "Make sure we stay well away from that rollercoaster," he said to Sheldon, who also seemed slightly unsettled. Andy hated rollercoaster, just looking at this one from a distance made his stomach churn in an unpleasant way, and it didn't help that this one looked like it may come to life and fly off the tracks at any second like a real Rayquaza.

    Locating a map of the area Andy studied it carefully. "The Ghost Train is definitely off too, and the Pirate Ship," said Andy, as he continued to mentally check off area after area he would rather not get stuck in. One area finally did catch his interest though.

    "Mantine Mania," He read aloud, "that doesn't sound too bad. What do you think, Shelly?" The Turtwig nodded in agreement, more for the want of not being in such an open, exposed area any longer than any actual desire to see the attraction in question.

    "Ok then, let's go!"
    Last edited by Trainer Andy; 29th January 2012 at 2:08 PM.

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    A 21-year-old young man sighed as he walked steadily towards the abandoned theme park before him. He was dressed relatively plainly. A dark green t-shirt covered by a flannel jacket; faded blue jeans; and a brown cowboy hat. By his side floated a light purple two-headed Poison-type- Missingno. Master's starter Pokémon.

    "Weez?" inquired the Weezing's larger head, noting the preoccupied expression on his trainer's face.

    "I'll admit it, Weezing," Missingno. Master sighed, "I miss Wartortle. But it was for the best. He just wasn't working well with the rest of the team, you know?" Weezing nodded at this.

    "That's why I need this adventure, though- to take my mind off of that," Missingno. Master declared. "And that's why, Weezing, we're headed to the circus tent. Four bloodthirsty ghosts to battle? Sounds exciting, doesn't it?"

    Weezing chuckled eagerly in response. Like his trainer, Weezing was always itching for a good battle.

    "And hey, if we're lucky, I might even catch us a new friend!" exclaimed M.M.

    "Weezing weez," replied Weezing. Missingno. Master continued in the direction of the circus tent, his faithful starter in tow.

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    Quote Originally Posted by enchantress
    Fortune Teller's Tent: Situated in the shadows cast by the majestic circus tent is a much smaller tent which once housed a mystical woman who was said to have powers beyond that of a regular human, being able to see not only into the past, but also into the future. She passed away not too long before the closure of the theme park but nobody thought anything of it, since she was getting on in years. Today, there is still a light coming from her tent, so could it be she still lingers in the theme park, waiting for her next customer?

    Melissa approached the entrance to the park cautiously, wary of the ominous feeling in the air. A Cyndaquil sat comfortably on her left shoulder, though he frequently glanced around. Both of them could feel something otherworldly following their presence, but the girl's curiosity gave her the strength to ignore the eerie feeling of being watched. They reached a map and examined it, trying to decide where to go.

    "Do you wanna try the rides, Wildfire?" the girl eventually asked. The Cyndaquil vehemently shook his head, before continuing in a worried tone. "Cyn-da-quil. Quil, quil!"

    "Yeah, I didn't want to either," she agreed, searching out the other attractions. From what she'd heard before she arrived, almost everything in the park was haunted by evil spirits and malicious ghosts, but she wasn't really looking forward to meeting any of them. Still, Melissa didn't want to leave before exploring the place a little, so she decided to go the Fortune Teller's Tent. After all, how bad could a fortuneteller's tent be?

    "How about the Fortune Teller's Tent?" she offered, already turning away from the map. "I mean, a fortune teller's tent can't be too bad, could it?"

    The Cyndaquil shifted uneasily on her shoulder, but he didn't protest. "Qui-il," he replied, agreeing reluctantly, as she set off towards the tent.

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    Quote Originally Posted by enchantress View Post
    The Big Wheel: Seems like any old wheel ride, but on a much greater scale. Each carriage can easily hold ten people and the top of the wheel is so high that it cannot be seen from the ground due to it being shrouded in the bizarre violet fog. Recently, there have been rumours of it speeding up, its riders lost, but where?
    Charlotte stood by the entrance to the park, fearless and eager to try one of the rides. The "Phantom Isle", as many people called it nowadays, had always been fascinating to her, thanks to the rumours of the ghosts and the mysteries which were now part of the Park. Charlotte loved mysteries, adventures, action, and thrill, so nothing could possibly beat a haunted theme park in terms of excitement for her.*

    Flare, however, wasn't so sure about going into the Theme Park. Sure, it would be nice battling the ghosts and the like (if they were real, anyway), but a haunted theme park wasn't really on her favourites list. Despite her naughty nature, she certainly didn't want to get kidnapped by a Drifloon or something like that!

    "Right, enough staring, Flare," Charlotte concluded, scooping up the rather frightened Vulpix in her arms after a while of gawking at the theme park itself. "Let's find ourselves a suitable ride to go on, eh? No use just staring at then like that, kay?"

    Once inside, Charlotte found an old, battered leaflet lying on the ground, which contained a map, showing where each ride or feature was. Obviously, after being out in the soggy, foggy weather for several years, the map was barely legible, and Charlotte couldn't make any sense out of it. "Here, Flare, you try reading this," she suggested, and Flare responded with a look that seemed to ask her if she was crazy.*

    Charlotte sighed, rolled up the leaflet, and stuffed it in her pocket. "Well, this might be useful later on, so I'll just keep it for now..." she muttered to herself. "But anyway. Where to go...?"

    "Vulpix Pipi!" Flare squealed, and pointed to a gigantic ferris wheel ride of some sort. Each of its carriages looked like they could hold at least ten people, and the top of the ferris wheel wasn't even visible. That had to be one huge whopper of a ride - and probably also meant that the whole park would be visible once they reached a certain height. Coincidentally enough, the ride looked like it was only a few minutes' walk away. Perfect.*

    "Let's go to the ferris wheel, Flare, we'll get a better view of the theme park up there," Charlotte said to Flare, who reluctantly obliged. Surely, a gigantic ferris wheel won't be much harm... right?

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    Quote Originally Posted by enchantress View Post


    Areas:

    The Upper Floors: There are eight upper floors to the hotel where the park's guests stayed, and some still dwell. One great mystery seems to be surrounding the sixth floor, or lack thereof, as the entire level seems to have vanished. Curious, as it's clearly visible from the outside, it just doesn't appear to exist within. The key to room thirteen is also rumoured to be located somewhere within the hotel, its sinister contents being protected as best they can. Can these two mysteries possibly be connected?
    A chill came down a somewhat young trainer's spine as he entered this place. A large hotel and an even larger theme park long since abandoned, mostly due to so-called hauntings and things. The young trainer looked upon the eerie hotel, counting the number of floors. "Eight of them, just like there's supposed to be," the trainer said.

    Accompanying the trainer was a young Jovial Totodile, Gold. Unlike the trainer, he seemed to be in a much more playful mood. It took the trainer forever just to stop the Totodile from running off into the theme park. Both trainer and Pokemon could feel that chill again, but this time it was a lot more unwelcoming than the last one. Nevertheless, they would brave the so-called haunted hotel and solve this mystery. Bill and the Totodile both knew that entering into floor six would not be an easy one, but there was probably some trick to it. They both decided to head to floor five first to see if they could find an indirect way of reaching floor six.

    "You ready to go, Gold?" the trainer asked.

    "Toto!" the water-type responded as both entered inside.

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    Quote Originally Posted by enchantress View Post
    Kiddie Arenas: Sixteen kiddie battle arenas are scattered throughout the park, each devoted to a specific Pokémon type. They're not very big as these were simply a testing ground for children under ten to practice their battle skills with rented Pokémon, though these days they're a little more treacherous.
    As Asuka lightfootedly stepped through the gates leading into Phantom Isle, she couldn’t help but shudder. The atmosphere was unbelievably gloomy. A chill struck down her spine at the thought of a place once the staple of cheeriness and fun was converted so ominously into the subject of ghost stories and scary legends.

    As difficult as it seemed for Asuka to get accustomed to her new found surroundings, the couldn’t help but feel somewhat at home as a result of standing side by side with her partner in crime, Kurai the Duskull, for so long. Floating into the scene and realizing where he was at, Kurai immediately extracted himself from the trepidation Asuka was feeling and became quite excited for what lied ahead. After all, how often does the opportunity arise for a ghost Pokemon-in-training to be met with such familiar surroundings alongside their trainer? Kurai began thinking of the sheer fun they could have together riding rides with the other ghosts looming around.

    “K-Kurai?” Asuka stammered through the obvious shiver in her voice. “You seem pretty unrealistically blissful…” Although, as Asuka thought about the night to lie ahead, she soon began imagining the experience she could gain while battling Pokemon in such an uncomfortable environment. Her fear subsided a little.

    After walking past where the ticket booths once were, Asuka spotted a dirty timeworn pamphlet on the ground. She picked it up and examined the park map, dated back several years. As she did, she slowly became eager to explore the park that had remained virtually untouched since it’s closing so long ago. Having an equal preference for all the areas (as well as equal hesitation), Asuka felt at odds with herself on the decision of where to go. Seeing her vacillation, Kurai indicated the Kiddie Arenas.

    “The Kiddie Arenas? Haha…” Asuka said aloud. At first, she dismissed the thought, but remembering how she used to go to similar events when she was in elementary school she decided for it. The familiar surroundings should serve as a crutch in case she got too scared, right? “Okay then, let’s go!”

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    Quote Originally Posted by enchantress View Post


    Sideshow Alley: Contains all of the normal things you would find in a sideshow with one exception - a memorial wall set up with dozens of plaques in honor of the deceased children who never made it off the ride of a lifetime. Each plaque has a space for flowers to honor their memories if you wish, but beware, for the sad and gloomy atmosphere around here attracts more than curious trainers.

    Joshua crushed his cigarette beneath his heel at the park's entrance. Abandoned indeed, and creepy like you wouldn't believe. But still, the rumours he'd heard about it compelled his curiosity. Phantom Isle, the theme park run by Ghost Pokémon. He paused for a moment. Would Bishop be able to take them on if it came to it? Of course he could. Foresight would make them vulnerable, than he could Tackle them or put them to sleep, all the while immune to their Ghost attacks and sleep inducing moves. Obviously. Now then, where to go first? Joshua adjusted his glasses, surveying the area carefully. Bishop, on his shoulder, hooted, clearly apprehensive.

    "Relax, my friend. This area is perfectly suited to you. We can't possibly fail. Now then, where do you like the look of?" Bishop obviously didn't care for any of the treacherous looking rides. Joshua realised it was up to him to decide. "Well then..." He dug around in his bag. Had he brought them? Yes! A lighter and some incense sticks. "Let's pay tribute to the deceased in the Sideshow Alley then before we do anything else."
    Last edited by Son_of_Shadows; 27th January 2012 at 1:04 AM.
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    Quote Originally Posted by enchantress View Post
    Areas:
    The Big Wheel: Seems like any old wheel ride, but on a much greater scale. Each carriage can easily hold ten people and the top of the wheel is so high that it cannot be seen from the ground due to it being shrouded in the bizarre violet fog. Recently, there have been rumours of it speeding up, its riders lost, but where?
    "I guess this was where they last saw them construction workers, huh?" the trainer and his whiscash walked past metallic pipes, left untouched on the other end of the curb. The curious whiscash prodded the metal slabs stacked nearby with its whiskers, and hurriedly followed by its trainer's back, never looking back. "A pity, all this rust. I wonder what this place could've become. All this steel here seems so wasted now," they both walked past even more large pieces of metal nearby. A very old diversion sign could be seen, probably since the reconstruction, with ineligible writing. It pointed towards the Big Wheel. The trainer heard that this was the next big thing any trainer in Fizzytopia should check out, but it hadn't cross his mind that his place would seem dangerous, some say frightening even, compared to the places he had been to - Cloud Garden, Glacier Islands and even Cascadia.

    A female trainer along with her vulpix was seen headed in the same direction. Shortly after, her vulpix squealed and looked upwards. The trainer and his whiscash looked above, saw a big wheel, and decided that that should be the next place to go. "Whiscash, whiscash," the whiscash flopped around behind the trainer, seemingly telling him that it's scared. "Don't worry, Whisky, you can return. I'll send you out again once we're there," he returned his whiscash back to its pokeball. "There's this saying that there are 2 ways of finding things out: Either we use the information counter before coming into The Park, or use the information counter when we're there at that big wheel. Come to think of it, some people prefer to find things out when they're already inside. Hmm, that makes it 3 ways then."


    OOC: Obviously an allusion to Flame Mistress.
    Last edited by Rayzen; 20th January 2012 at 7:45 PM.
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    Quote Originally Posted by enchantress View Post
    The Hotel
    Situated at the back of the theme park is a grand hotel where guests and their Pokémon stayed whilst visiting. The ground floor has the usual areas such as lobby, restaurant, boutique, and entertainment room, while the downstairs levels house a storeroom and very special casino for its patrons. The hotel is still very active but its guests are far different than you might be used to encountering. The eight upper floors containing the suites are more often than not inhabited by spirits, some being those who perished in the fateful incident that closed the park. Some are restless not realising they are dead, and some are harmless, while others are not. Wander around the hotel and you may find more than you'd bargained for.

    Areas:
    The Upper Floors: There are eight upper floors to the hotel where the park's guests stayed, and some still dwell. One great mystery seems to be surrounding the sixth floor, or lack thereof, as the entire level seems to have vanished. Curious, as it's clearly visible from the outside, it just doesn't appear to exist within. The key to room thirteen is also rumoured to be located somewhere within the hotel, its sinister contents being protected as best they can. Can these two mysteries possibly be connected?
    "I can't believe we are here."

    Drew Guildford was genuinely estatic. For an amatuer freelance paranormal photographer/investigator, the Phantom Isle theme park hotel was like a recently discovered ruin being explored by an archeologist. And with a lack of jobs lately, Drew thought as he ascended upwards in the elevator, I NEED to find something good before we go.

    Sensing what his trainer was thinking about, Salazar, who was wrapped around Drew's right forearm (his favorite coiling place), gave a short hiss in agreement.

    The 22-year-old grinned. "Let's just hope we find some specter or phantom. Or at the very least some Ghost-type. My already shaky career at the Phantom Inquirer is one failed trip away from termination."

    Salazar hissed again, this time a sort of hissing chuckle, causing Drew to join in laughing.

    *Ding*

    The elevator door opening made both stop. In his mind Drew could already here the beginnings of an ominous soundtrack. "Well Salazar, the key we grabbed in the lobby says it's for one of the rooms on the 5th floor here, so how about we start looking there? Maybe get out the EMF detector?"

    Hissss, Salazar murmured, a nagging instinct in the back of his mind giving the snake second thoughts about this investigation...

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    Trainer Andy: Taking the route to the Mantine Mania, you think it to be an area that is possibly the safest to be stuck in. Unfortunately you don’t know how incredibly wrong you are. The entrance to the ride is pitch black, and rather small, you would only just fit through it. Right next to the entrance is a ticket booth, which is to be expected. What is not expected is that the person in the booth, isn’t actually a person. Instead there is an incredibly creepy robot, in the likeness of a clown. An clown with blood red eyes and what appeared to be incredibly sharp teeth.

    “Ha Ha Ha Ha!” it suddenly cackled, its eyes lighting up. “Do you dare ride the Mantine Mania! Ha Ha Ha Ha! Many have entered but none have survived!”


    As it cackles, there is a little ding and a ticket pops out of the booth. Doing your hardest to ignore the creepiness that exudes from the robot, you take the ticket and walk through the entrance. Entering you can see nothing but black, but luckily that only lasts for a couple of seconds. As light once again appears, you find yourself in a large, but slightly decrepit area. In front of you there are three tunnels, and three different mechanical Mantines. Above each of them is a different word, the first has Dive, the second has Surf and the third has Fly.


    Which ride will you pick?


    Missingo. Master: You and Weezing make your way over to the Circus Tent, needing to take your mind off the loss of a teammate. The Circus Tent is very large, and coloured a very garish purple and yellow, a somewhat stereotypical circusy tune drifting from the open entrance. A small man suddenly burst from the entrance, dressed in a ringleader’s uniform.


    “Ah, you must be here to take on the challenge?” he asked, his eyes growing large, as in almost the size of saucers. “Come in, come in. It is not often that we find ourselves with a challenger; in fact it has been so long that I am not sure that we are still able to put a good fight. Never mind, your challenge awaits!”


    He motions for you to enter, and complying, you walk through the entrance and find yourself in a stadium, at one end of it. At the other end is a… skeleton?


    “I am your first challenger,” said the skeleton, somehow. “Get ready to battle!”


    It lifts its skeletal arm and throws a ball that materialised out of nowhere, the ball opening to release a Haunter. “Haunter you know what to do.”


    What will you do?


    myahoo: You make your way to the Fortune Teller’s Tent, not that keen on going to all the other places that, as far as you know, are haunted. The tent is behind the Circus tent, the only actual way that you can see it being that it has some form of light illuminating it. It looks rather spooky to be honest, and it really doesn’t help that apparently the Fortune Teller has died.


    “Oh no child, I have not died,” suddenly says an old, soft voice from within the tent.


    You freeze on the spot, you know for a fact that you have not said anything.


    “I can see the future and hear the future my dear,” says the voice. “Come on in deary, I won’t bite.”


    Walking through the entrance, Wildfire still shifting uneasily on your shoulder, hampering your movement. The moment you enter, you take in the tent, which is decorated with what appears to be stereotypical mystic stuff. Really it is not that impressive, that is until you see the Fortune Teller. Despite the fact that she had an old voice, she couldn’t have looked more than thirty.


    “Looks can be deceiving,” she said, “Now what brings you to my humble little abode?”


    What will you do?


    Flame Mistress: The Big Wheel is large, larger than you would have ever expected it to be. And it appears that the ticket booth is unmanned. You and Flare walk up to it, to see if perhaps there is someone in there. Instead there is a sign plastered against the front of the booth, that reads ‘Big Wheel is free and automated, just enter and ride will start’. Well that sounds easy, doesn’t it? Too bad you don’t know the true horror behind the Big Wheel. You and Flare walk over and sit in a seat. The carriage door closes and the ride starts. It slowly starts, and picks up momentum… and doesn’t stop. The speed that it is going at is far beyond what is safe, and it only keeps increasing. You sit in your seat screaming, louder and louder until your vision fades.


    “Is she alive?”


    You slowly open your eyes to find yourself staring at a very gaunt looking down at you. “I do believe that she is,” he says to a… Vulpix?


    “She must have ridden the Big Wheel,” says the fire type. “When will people ever learn that riding creepy rides really will never end well. Well girl, I am Volcanus, fire type extraordinaire, and that man over there is Festus.”


    You take a couple of second to look around at your surroundings, which appeared to be a dank cave with a small fire in it. Then it hits you, where is Flare? Your vulpix is missing, who knows where she ended up.


    What will you do?


    CyberBlastoise: You and Gold step onto the fifth floor, which looks identical to the other floors, a long hallway with a ton of doors either side of it. You look at the other end of the hallway, and you do see a set of stairs that appear to be the way to the next level. However, you aren't stupid and quickly realise that it is not what it seems to be.


    "Finally the room service is here!" a young woman calls out, suddenly bursting from a room about halfway down the hall. "I ordered over an hour ago. Hey where is my food?"


    You are slightly taken aback by the woman, surely she could tell that you aren't room service? You don't even have a cart or anything. You quickly explain to her that you aren't room service, and she suddenly turns a bright shade of red.


    "Sorry about that, I am just a little hungry and was getting a little impatient for my food," she apologised, "So what are you here for?"


    What will you do?


    Atari: You find yourself at the nearest Kiddie Arena, a little bit of nostalga coming back to you. The arena is not very big, concealed within a tent.


    "Are you here for the Arena?" asked a man, stepping out from the tent opening. He continues talking once you nod your head. "Well it just so happens that we are having a little tournament, and you are just in time to sign up."


    Not actually giving you a chance to say anything, he grabs your arm and pulls you in, Kurai following. He pulls you into a line of about eight other contestants.


    "Okay we have our last competitor," says the man. "So let the tournament begin!"


    The world around you began to spin and spin, everything becoming blurry. Suddenly then world stops and you find yourself on a battlefield, a small boy at the other end.


    "Welcome to round one!" said the voice of the man from before, though he was nowhere to be seen, "Asuka VS Timothy one on one. Let the battle begin!"


    The boy clips a ball off his belt and throws it onto the field. It opens up and a Deerling materialises.


    What will you do?


    Son of Shadows: The Alley has an incredibly ominous feeling to it, though that may just be because of the mural to the fallen children. Lighting your incense, you get ready to pay your respects to the deceased children when suddenly.


    Why did you let me die?


    That stops you in your tracks, and Bishop suddenly starts ruffling his feathers in unsettlement. You look around, trying to possibley determine who said that.


    I said it, why did you let me die?


    Why did you let me die as well?


    Are you my mommy?


    More and more voices start popping up, each one louder than the last. And to make it even worse, they are all clearly childrens' voices. You clutch your head and stagger forward, and fall forward onto the memorial. Suddenly the voices stop, leaving so many questions floating around in your head.


    What will you do?


    Centin: Returning Whisky, you make your way to the Ferris Wheel, already having seen someone already on your way. Upon arriving at the Wheel, you are dismayed to find that the sign on the ticket booth says 'Out of Order, Sorry for any inconvienance." However the ride is defintely still operating, as the moment you finish reading the sign, it starts up and stops after a couple of minutes. Nothing about it seems to be out of order. You look back at the booth and find that the sign now says ‘Big Wheel is free and automated, just enter and ride will start’. What is going on here?


    "Hey you!" calls out an old man, appearing from pretty much nowhere, "Don't get on that ride!"


    You look at the old man, wondering where on earth he came from, and then look at the Big Wheel. Should you listen to the man, or get on the Big Wheel and get a free ride?


    What will you do?


    Rotom310: An amateur freelance paranormal photographer/investigator, you are pretty much estatic at getting the chance to investgate a place like this. With your trusty Ekans behind you, you step out onto the fifth floor, EMF detector in hand. You switch the device on, and are disappointed and a little surprised when nothing happens, as in literally nothing happens - the machine doesn't even turn on. You look at the device, maybe something isn't in the right place? You investigate the device for a couple of minutes, but there is quite literally nothing wrong with the EMF detector. What on earth could be causing this, it is more than baffling. You are snapped out of your thoughts by Salazar hissing in a quite ferocious manner. You look up and see that Salazar is hissing at a tall man... who is currently floating about four feet in the air.


    "Leave now or suffer the consequences!" he roars, his voice deep and gutteral, conjeuring up a fireball in each hand


    What will you do?

  13. #13
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    OOC: That is incredibly creepy. Kudos.

    Quote Originally Posted by Food Guy View Post


    Son of Shadows: The Alley has an incredibly ominous feeling to it, though that may just be because of the mural to the fallen children. Lighting your incense, you get ready to pay your respects to the deceased children when suddenly.


    Why did you let me die?


    That stops you in your tracks, and Bishop suddenly starts ruffling his feathers in unsettlement. You look around, trying to possibley determine who said that.


    I said it, why did you let me die?


    Why did you let me die as well?


    Are you my mommy?


    More and more voices start popping up, each one louder than the last. And to make it even worse, they are all clearly childrens' voices. You clutch your head and stagger forward, and fall forward onto the memorial. Suddenly the voices stop, leaving so many questions floating around in your head.


    What will you do?
    Joshua pondered the disaster as he lit his incense. The specifics hadn't really been in the papers, but he was fairly sure that over fifty people had died in it, and the park had been immediately shut down as a result. There were rumours of sabotage of course, but nothing was proven, as far as he knew. Of course, Joshua didn't care much for the news, there was never any good news in it. He placed a stick at the memorial, and began to pray for the souls of the children who could never grow up. It was an emotive thought.

    Why did you let me die? What? Where had that come from? Joshua got up with a start, and Bishop was looking around nervously, his feathers ruffling. Was it just some especially cruel kid playing a sick prank?

    Why did you let me die as well? ... Maybe it was a couple of kids. Joshua called out, indignant, "Knock that off! Show some respect!"

    Are you my mommy? ... Now that was just insulting. Granted, his hair was a bit feminine, but still. Dozens of voices now started to scream at him, each with a burning question, and each with the voice of a child. A child who had probably died in the disaster. Joshua clutched his head, and fell to his knees on the memorial. "ARGH! STOP IT! STOP IT! STOP IT!" The voices were rushing through his head, new ones being added all the time, and his brain felt like it was about to explode... And then, all of a sudden, it stopped. What on earth? Joshua sat up. "What the... Bishop, I have an idea. Use Foresight! If there's anything around here that was doing that, we'll force them out of hiding!" Bishop hooted, resolute. He had no idea what they'd find, but his eyes glowed regardless, and they began to scan the area...
    Originally Posted by scytherdude30
    no no no you need an empoleon as your powerhouse da listen to me man I AM THE BOMB
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    Quote Originally Posted by Food Guy View Post


    CyberBlastoise: You and Gold step onto the fifth floor, which looks identical to the other floors, a long hallway with a ton of doors either side of it. You look at the other end of the hallway, and you do see a set of stairs that appear to be the way to the next level. However, you aren't stupid and quickly realise that it is not what it seems to be.


    "Finally the room service is here!" a young woman calls out, suddenly bursting from a room about halfway down the hall. "I ordered over an hour ago. Hey where is my food?"


    You are slightly taken aback by the woman, surely she could tell that you aren't room service? You don't even have a cart or anything. You quickly explain to her that you aren't room service, and she suddenly turns a bright shade of red.


    "Sorry about that, I am just a little hungry and was getting a little impatient for my food," she apologised, "So what are you here for?"


    What will you do?

    Gold and Bill both reached the fifth floor for search of some clues. Every other floor appeared nearly identical to the ones below from what he seen. He wished that he hadn't taken the stairs, but it was too late by the time he got up there. Knowing that the next set of stairs would most likely not head to the sixth floor, he entered the fifth floor as planned. Several of the doors were petruding side to side, if there was some sort of passageway certainly one of these doors hides it.

    The Totodile looked off to the side to find something very interesting. "TOTO!" Gold exclaimed to the young man.

    Bill looked at what the Water-typed Pokemon was looking at. It was another set of stairs leading upward into what would appear to be the sixth floor. Bill thought about it for a moment and said, "I wish it was, but there's no way it'd be that easy, Gold."

    "Finally, room service is here," a voice called out. Bill had expected a ghost of some sort, but the source of the voice was a woman. Wait...did she just say 'room service'? Bill wondered how in any way, shape, or form did he look like a guy from room service. "I ordered over an hour ago. Hey where is my food?"

    Bill looked very surprised. How exactly could he explain that he wasn't room service. He decided to explain that he was not a worker at this hotel at all, let alone an employee for servicing rooms. The woman was shocked and embarrassed by her not-so-large yet not-so-small mistake. She quickly apologized to Bill and just asked him what he was doing here in the hotel.

    "Well, I, um..., that is to say. I'm here to investigate." Bill rubbed the back of his head with his hand and said, "Y'know, the rumors about the sixth floor being missing, etc."

    Gold just happily called out, "Totodile!" The Totodile was proud of his contribution in helping out with this investigation.

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    Quote Originally Posted by Food Guy View Post
    Trainer Andy: Taking the route to the Mantine Mania, you think it to be an area that is possibly the safest to be stuck in. Unfortunately you don’t know how incredibly wrong you are. The entrance to the ride is pitch black, and rather small, you would only just fit through it. Right next to the entrance is a ticket booth, which is to be expected. What is not expected is that the person in the booth, isn’t actually a person. Instead there is an incredibly creepy robot, in the likeness of a clown. An clown with blood red eyes and what appeared to be incredibly sharp teeth.

    “Ha Ha Ha Ha!” it suddenly cackled, its eyes lighting up. “Do you dare ride the Mantine Mania! Ha Ha Ha Ha! Many have entered but none have survived!”

    As it cackles, there is a little ding and a ticket pops out of the booth. Doing your hardest to ignore the creepiness that exudes from the robot, you take the ticket and walk through the entrance. Entering you can see nothing but black, but luckily that only lasts for a couple of seconds. As light once again appears, you find yourself in a large, but slightly decrepit area. In front of you there are three tunnels, and three different mechanical Mantines. Above each of them is a different word, the first has Dive, the second has Surf and the third has Fly.

    Which ride will you pick?


    Andy focused intently on the three tunnels in front of him, trying his hardest to convince himself that what just happened was merely part of the ride, and not something far more sinister.
    Sheldon however made no effort whatsoever to convince himself of such things and had quickly jumped back into his Pokeball the second the clown had sprung to life.

    "Well, it seems now we're here we'll just have to try and make it out in one piece," Andy muttered as he looked over the tunnels a second time. "I don't really know what to expect from any of these but Dive doesn't sound like something that going to keep me above the water, and Fly sounds just as bad," he reasoned, picturing the mechanical Mantine soaring wildly through the air with him in it. The thought made his stomach flip and he found it hard to fight back a feeling of nausea and compose himself again.

    "I think... I think we'd better try Surf"
    Last edited by Trainer Andy; 29th January 2012 at 2:09 PM.

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  16. #16
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    Quote Originally Posted by Food Guy View Post
    myahoo: You make your way to the Fortune Teller’s Tent, not that keen on going to all the other places that, as far as you know, are haunted. The tent is behind the Circus tent, the only actual way that you can see it being that it has some form of light illuminating it. It looks rather spooky to be honest, and it really doesn’t help that apparently the Fortune Teller has died.

    “Oh no child, I have not died,” suddenly says an old, soft voice from within the tent.


    You freeze on the spot, you know for a fact that you have not said anything.


    “I can see the future and hear the future my dear,” says the voice. “Come on in deary, I won’t bite.”


    Walking through the entrance, Wildfire still shifting uneasily on your shoulder, hampering your movement. The moment you enter, you take in the tent, which is decorated with what appears to be stereotypical mystic stuff. Really it is not that impressive, that is until you see the Fortune Teller. Despite the fact that she had an old voice, she couldn’t have looked more than thirty.


    “Looks can be deceiving,” she said, “Now what brings you to my humble little abode?”


    What will you do?
    Melissa followed the path she'd remembered from the map, reaching the Circus Tent after several pauses and a few jumpy moments. Looking around, she hoped she hadn't ended up going towards one of the more haunted places, as she couldn't seem to find what she was looking for. She walked back and forth, eyes scanning for anything that would point her in the right direction, though she did have to suppress a shiver every time her gaze darted toward movement in her periphery.

    "The map did say it was around here, right, Wildfire?" the teen quietly asked her Cyndaquil. He nodded, before cuddling close to her, unsettled by the aura surrounding them.

    Finally, Melissa noticed the soft glow of a light on the other side of the Circus Tent, but she hesitated. How could she be sure that it wasn't the product of some other malevolent ghost, wanting to get her to leave and willing to do whatever it took to make her go? She thought the Fortune Teller's Tent was the only attraction around here, but she wasn't completely sure anymore.


    "D'you think it's safe to follow?" she whispered, eying the light a little warily. Wildfire glanced from the light to the surrounding shadows and back, hesitantly nodding. "Alright, here we go then." Melissa took a moment to control her uncertainty and apprehension, before following the light.

    As the duo finally spotted the Fortune Teller's Tent, the brunette couldn't help thinking that they were following the same path the Fortune Teller had tread when the lady had died; after all, didn't people say when you died, you followed a light and left the world behind? Of course, that thinking only made the sudden snapping of the silence even more startling.

    "Oh no child, I have not died." Melissa froze, before a sudden rush of heat on the left side of her face had her tilting her head forward and to the left so her hair wouldn't catch on fire. Her heart was racing. She knew for a fact that she wasn't the one who'd spoken and the only other one who could have spoken didn't speak in any human tongue. Therefore, the only thing she could think of was that there was someone in the tent.

    "I can see the future and hear the future my dear. Come on in deary, I won't bite," the voice continued. Apprehensively, Melissa started walking towards the tent again, unable to help thinking that this must be the creepiest thing she's ever done in her life.

    She ducked into the tent, Wildfire having extinguished his fire shortly after igniting it but still hampering her left arm's movement, and observed the interior. There was a bunch of stereotypical, cliche things strung about to give the place a mystical feeling. Melissa almost wanted to roll her eyes at the choice of decorations, but she restrained herself. Besides, the Fortune Teller was sitting right there, not looking a day over thirty despite her voice--

    "Looks can be deceiving. Now what brings you to my humble little abode?" she said.

    --and, apparently, she could read minds.

    Melissa paused, wondering what to tell the lady, as she reached up to move Wildfire into her arms.
    "Well, I was wondering," the trainer began politely, figuring that a little extra respect couldn't hurt, "what you could tell me about what sort of adventure I'll have here and which attraction would be the least dangerous to explore." Movement in her arms reminded her of another question. "Oh, and what sort of Pokemon I might meet here." Her request stated, the duo waited, half-patiently, half-eagerly, for the Fortune Teller's response.
    Last edited by myahoo; 30th January 2012 at 4:23 AM.

  17. #17
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    Quote Originally Posted by Food Guy View Post

    Missingo. Master: You and Weezing make your way over to the Circus Tent, needing to take your mind off the loss of a teammate. The Circus Tent is very large, and coloured a very garish purple and yellow, a somewhat stereotypical circusy tune drifting from the open entrance. A small man suddenly burst from the entrance, dressed in a ringleader’s uniform.


    “Ah, you must be here to take on the challenge?” he asked, his eyes growing large, as in almost the size of saucers. “Come in, come in. It is not often that we find ourselves with a challenger; in fact it has been so long that I am not sure that we are still able to put a good fight. Never mind, your challenge awaits!”


    He motions for you to enter, and complying, you walk through the entrance and find yourself in a stadium, at one end of it. At the other end is a… skeleton?


    “I am your first challenger,” said the skeleton, somehow. “Get ready to battle!”


    It lifts its skeletal arm and throws a ball that materialised out of nowhere, the ball opening to release a Haunter. “Haunter you know what to do.”


    What will you do?
    Though initially weirded out at the thought of a skeleton commanding a Pokémon, Missingno. Master's slightly shocked expression quickly turned to one of mild excitement.

    "OK, a Haunter?" Missingno. Master muttered to himself. His fingers flew over the Poké Balls on his belt, finally settling on one. His grin widened as he plucked his Poké Ball of choice off his belt and pressed the button, enlarging it to full size. "Weezing, don't be offended that I'm not using you for this match, but this one covers almost every possible move a Haunter can throw at us." Weezing nodded to show that it wasn't offended. Satisfied, Missingno. Master tossed the Poké Ball into the arena. "I choose you, Skuntank!" bellowed Missingno. Master.

    In a flash of light and a blast of flatulence, Missingno. Master's Skuntank materialized, ready for battle. "Taaaank!" she bellowed as she let loose another fart.

    "Ready, Skuntank?" Missingno. Master asked. Skuntank nodded. "Excellent! OK, then, Skuntank, pump yourself up with Focus Energy. After that, hit Haunter with your Screech attack, then follow up with Crunch!"

    Skuntank nodded to indicate she understood the orders, then faced Haunter and prepared to use Focus Energy.

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    Quote Originally Posted by Food Guy View Post
    Rotom310: An amateur freelance paranormal photographer/investigator, you are pretty much estatic at getting the chance to investgate a place like this. With your trusty Ekans behind you, you step out onto the fifth floor, EMF detector in hand. You switch the device on, and are disappointed and a little surprised when nothing happens, as in literally nothing happens - the machine doesn't even turn on. You look at the device, maybe something isn't in the right place? You investigate the device for a couple of minutes, but there is quite literally nothing wrong with the EMF detector. What on earth could be causing this, it is more than baffling. You are snapped out of your thoughts by Salazar hissing in a quite ferocious manner. You look up and see that Salazar is hissing at a tall man... who is currently floating about four feet in the air.

    "Leave now or suffer the consequences!" he roars, his voice deep and gutteral, conjeuring up a fireball in each hand.

    What will you do?
    While still in the elevator, Drew took out a small tape recorder, and he spoke into it, "Drew's log. We started our investigation on the hotel's fifth floor. Our first plan is to take an EMF reading. See if there's any paranormal activity on this floor. Based on other readings around the park, it should be off the charts." Noticing Salazar slithering out into the hall he added, "Hey Salazar, don't go too far ahead."

    Drew pocketed the recorder as he brought out the EMF detector. Taking a single step out into the hall, he turned the small machine on... only to see a blank screen. "What? There's no reading?" On closer inspection, Drew discovered that the detector wasn't even on, despite the power switch being turned to the on position. "What the heck?"

    "HISSS! Ek! Ekansss!" Salazar's ferocious hissing broke into Drew's thoughts. Frustrated, he glanced up at the snake, only to find Salazar himself looking upwards.

    At a man.

    Floating.

    In the air.

    Drew almost dropped the EMF detector in shock. If it was humanly possible, his jaw would've hit the floor... and kept going down to the lobby. "Oh my god..."

    "Leave now or suffer the consequences!" the man roared, his voice deep and gutteral. He then conjeured up a fireball in each hand, and looked like he was ready to throw them right at Drew.

    In retrospect it was probably a horrible idea, but Drew just couldn't help himself. Slowly bringing his camera up to his eye, he snapped a picture. Then, softly calling for Salazar to return, he stepped back into the elevator.

    But Salazar had other ideas. That ghost dared to threaten his trainer. For that it must die. Or whatever ghosts do once they die again. Glaring up at the specter, Salazar fired a Poison Sting up at him, much to Drew's horror.

  19. #19
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    Scott aimlessly wandered the theme park. Shaana, his Munna, sat on his shoulder. The atmosphere of this place was eerie and it made the 21 year old nervous. "This place gives me the creeps." He said to his Pokemon. "I don't know what possessed me to come here."

    "Mun." the Dream Eater Pokemon said. She looked a little nervous herself, she was shivering noticeably, and she had a look of fear on her face.

    "We may as well make the most of this. After all, it's been a while since I've been on an adventure." He found a sign with a map of the place and studied it carefully. "Now then, I'm definitely not going on the roller coaster, I hate those things. I'm too old for the merry-go-round, or the kiddie area for that matter. Hm...what to do?" He obsereved each of the other areas on the map untill he found something suitable. "Ah, there we go!" He exclaimed while pointing to a section on the map. "The House of Mirrors." That doesn't seem too bad." The trainer then ran off in the direction of the ride. His Munna still looked a bit fearful.
    Last edited by Monster Guy; 29th January 2012 at 2:56 PM.
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    Entertainment Room: A place for visitors to unwind after spending a long day wandering around the park. A pool table is it's central focal point, although there are several arcade machines lining the walls as well as many tables set out with board games for children to play. Tron and Jumanji are child's play compared to what goes on in here nowadays.
    Alex sighed as he walked into the hotel's entertainment room with his Magnemite and Bronzor hovering over each shoulder. "Why did we come here?" he grumbled looking around the old gloomy room. In response his Magnemite dove into his backpack and came out holding a pokeball in its magnets.

    "I know we're here to catch a new pokemon. Just why are we here specifically?" In response the magnet pokemon ducked into his bag again and this time came out with a gold coin.

    "Yeah, I know it was cheap," he said with a sigh. "Just why did this place have to be so damn creepy?" His twin steel types looked at each other and, due to the electric type being the only one with movable parts other than the eyes, Magnemite looked back at its trainer and made a shrugging motion with his magnets.

    Alex rolled his eyes. "Figures." He looked around the room at what thing it had to offer. While the pool table took center stage, he knew he couldn't play to save his life. But the arcade games at the back of the room sparked his interest. Him being a nerd ment he always looked out for new video games. As he walked over he reminded his compainions of his advise on the trip to the island. "If anything out of the ordinary happens, let me know." With the two steel type bobbing a nod, he browsed through the different games.
    Last edited by gmoyes; 8th February 2012 at 2:07 AM.
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  21. #21
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    Quote Originally Posted by Food Guy View Post


    **Flame Mistress: The Big Wheel is large, larger than you would have ever expected it to be. And it appears that the ticket booth is unmanned. You and Flare walk up to it, to see if perhaps there is someone in there. Instead there is a sign plastered against the front of the booth, that reads ‘Big Wheel is free and automated, *just enter and ride will start’. Well that sounds easy, doesn’t it? Too bad you don’t know the true horror behind the Big Wheel. You and Flare walk over and sit in a seat. The carriage door closes and the ride starts. It slowly starts, and picks up momentum… and doesn’t stop. The speed that it is going at is far beyond what is safe, and it only keeps increasing. You sit in your seat screaming, louder and louder until your vision fades.


    **“Is she alive?”


    **You slowly open your eyes to find yourself staring at a very gaunt looking down at you. “I do believe that she is,” he says to a… Vulpix?


    **“She must have ridden the Big Wheel,” says the fire type. “When will people ever learn that riding creepy rides really will never end well. Well girl, I am Volcanus, fire type extraordinaire, and that man over there is Festus.”


    **You take a couple of second to look around at your surroundings, which appeared to be a dank cave with a small fire in it. Then it hits you, where is Flare? Your vulpix is missing, who knows where she ended up.


    **What will you do?
    Riding the Wheel certainly hadn't been a very good idea at all. One second, Charlotte was sitting inside her carriage as the Wheel started to move, and the next, she was screaming her lungs out, clutching her dear Flare for comfort with one hand and hanging on to her seat for dear life, as it sped up without showing any signs of slowing down. The last thing Charlotte remembered before blacking out was finally letting go of her seat and banging her head... somewhere...

    ...Then Charlotte suddenly found herself in a damp, gloomy cave, its only light source being the small fire in the middle of the cave. A man and a Vulpix were talking to one another, while they were looking down at her. Charlotte almost hugged the Vulpix, but then quickly realised that the Vulpix wasn't Flare, let alone female; the Vulpix introduced himself as Volcanus, a "Fire-Type Extraordinaire, and the man as Festus.*

    Speaking of Flare, Charlotte noticed that Flare was nowhere to be seen; Volcanus and Festus were still talking to each other about the Big Wheel, but the girl wasn't paying any attention to their conversation. She needed to find Flare soon, and fast - without Flare, well, she didn't even want to think about it...

    "Um, excuse me," Charlotte spoke up, albeit a little bit nervously - after all, for all she knew, they could be murderers or rapists, and she didn't trust strangers easily. "Have you two seen a female Vulpix anywhere, perhaps? She... she's wearing a red neckerchief, and, well, um, she's my Pokémon, you see..." Charlotte trailed off, unable to continue. The thoughts of losing Flare forever was plaguing her mind enough already.*

  22. #22
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    Quote Originally Posted by Food Guy View Post


    Centin: Returning Whisky, you make your way to the Ferris Wheel, already having seen someone already on your way. Upon arriving at the Wheel, you are dismayed to find that the sign on the ticket booth says 'Out of Order, Sorry for any inconvienance." However the ride is defintely still operating, as the moment you finish reading the sign, it starts up and stops after a couple of minutes. Nothing about it seems to be out of order. You look back at the booth and find that the sign now says ‘Big Wheel is free and automated, just enter and ride will start’. What is going on here?


    "Hey you!" calls out an old man, appearing from pretty much nowhere, "Don't get on that ride!"


    You look at the old man, wondering where on earth he came from, and then look at the Big Wheel. Should you listen to the man, or get on the Big Wheel and get a free ride?
    The trainer was stunned when the old man called out to him. Although, the trainer seemed rough on the outside, he actually was lost in deep thoughts. As they say, it doesn't take very much to easily scare someone daydreaming. He saw an old man who told him not to get on that ride. At first, he gave a "What sort of advice of that?" kind of face, then he looked at the Big Wheel.

    "Go, Whisky" and out came a whiscash from its pokeball. The trainer did not even need to tell anything to his pokemon - immediately, the whiscash hissed at the old man. The trainer looked at the old man, back at his whiscash, then bent down, "It's alright Whiscash. I know what you mean. We'll take this one slowly." The trainer stood up, then looked at the man and offered a free ride to him, "Look, we can discuss this further, and maybe get on the ride together. But I'm warning you, if you do anything funny here, I have whiscash, and we can both walk onto that ride anytime."
    A place where I store stuff that I create. Ascension Drive. | Fizzy Bubbles

  23. #23
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    Quote Originally Posted by enchantress View Post


    Areas:
    House of Mirrors: Reflections aren't the only things you'll find in these mirrors...

    "Huh, a house of mirrors huh?"

    Connor has been wandering around the amusement park, not knowing where he is going as usual. In front of him was a building with a sign that inidcates that this indeed was the House of Mirrors. "Gee, and I haven't found my way out of this place yet. I knew I should have taken that left turn back there, now I'm lost...again. If I had known better, I think this is the third time we've passed through this place while looking for the exit." Connor said with a sigh.

    Gaspard, his Aipom, was feeling cold due to how chilly the area was, probably due to the eeriness of the area. The Aipom was currently inside Connor's blue jacket, zipped enough to have his head out so he could see while keeping himself warm. Connor was also keeping his Aipom warm by hugging him tightly. As much as Connor insisted the Aipom to go back to his Pokeball, the Aipom stubbornly refused and wanted to be by his side.

    "It's strange isn't it? Rumors say that the park was mysteriously reopened, but only now it's being run by ghosts... I wonder how they manage to pay to keep these rides up and running?" Connor said that as if it was the most serious question in the world, seemingly ignoring the more important details. "Hmm, I wonder if I can capture some photos of the ghosts here..." Connor thought. He then had stood in front of the building for a while until he made a decision.

    "Hey, Gaspard, wanna go in the House of Mirrors? This is a theme park after all we should at least try something here right?" Connor said to his Aipom while he was trying to get his camera. The Aipom looked up to Connor and nodded with a smile. "Alright then, let's go!" the duo had now entered the House of Mirrors.
    Last edited by uhhhhh; 7th February 2012 at 12:28 PM.

  24. #24
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    Jan 2012
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    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park

    The Park
    Despite the lack of human activity in the park during its closure, it seems those from the realm of the dead are quite active in these parts. All of the popular rides remain the same as they were prior to the ghost train event, but over time they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists, and even some of the more mischievous Pokémon who want to manipulate anyone brave enough to enter such a place. If you dare to venture here, you'd best have your wits about you.

    Ghost Train: Enter if you dare - The Ghost Train, the site of the disaster responsible for the closure of the theme park. Ghostly visits from children lost are reported to have scared many a construction crew away from this site while some of the strongest and darkest Pokémon of all are rumoured to dwell within the burnt out remains of this once popular ride.


    Marcelo was not happy about having entered this place and regretted the decision as he was sure something was going to go wrong. No matter how many awesome Pokemon one might find, one shouldn't be hanging out in a place that looks haunted! Marcelo wasn't the bravest of the lot, but Broly was brave. And Marcelo trusted Broly. It was Broly who had brought them here in the first place.

    Marcelo and Broly had been walking along a quiet country road when Broly suddenly started barking and ran after something off the road. Marcelo followed him and after a few minutes of running after Broly, he found himself in a place which looked like a Theme Park, but had an eerie feel to it. Broly had been acting really weird and would not listen to Marcelo. Broly kept going in some direction as if in search of something. It was as if he was being driven by some other force. Marcelo did not like even the thought of it and quietly followed.

    "Broly, where are you going? Why are you doing this?" Marcelo kept saying, but Broly just wouldn't listen and kept going. After making their way past what looked like several adventure rides, Broly stopped for a moment. Marcelo, who had been following Broly's lead, halted too. As he looked ahead, he saw an old ghastly looking Train. Marcelo gulped and a drop of sweat trickled down the side of his cheek. He looked at Broly, Broly looked back, his eyes looking confident and showing that he was totally in his senses and knew what he was doing. Broly nodded. This gave Marcelo some confidence and his heart rate calmed down a little and he nodded back. Then, Broly slowly walked towards the Train and Marcelo followed praying that his worst fears don't come true.
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  25. #25
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    Aug 2011
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    Quote Originally Posted by enchantress View Post


    The Park

    Rollerquaza: The largest rollercoaster in the park, this ride is designed around the legendary Pokémon Rayquaza and its home, the Sky Pillar of the Hoenn region. The highest peak of the ride reaches, much like the Pokémon itself, high into the clouds above the fog shrouding the park. The final drop leading the rider to a darkened tunnel where people have apparently gone missing for days at a time, reporting a bizarre force as they plunged deep into the shadows.
    "This place gives me the heebie-jeebies." Tyler said to his small bird companion. "Think about it though, we can have some fun and maybe make a new friend or two!"

    Jordan nodded his head and quietly flew up on to Tyler's shoulder. The two entered the park and slowly crept over to a display board. The two scanned the board showing many attractions.

    "Hmmm, the Rollerquaza, sounds cool!" Tyler said. "What do you think Jordan?"

    The small Starly stood there with a questioned look on its face then nervously chirped in agreement.

    "Great, lets head over now!" Tyler said cheerfully as the two made there way to the tall structure which almost seemed to poke a hole through the sky as it reached through the fog.
    Last edited by Tman109ner; 8th February 2012 at 1:19 AM. Reason: Color

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