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Thread: Phantom Isle - The Haunted Theme Park

  1. #21
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    Quote Originally Posted by Food Guy View Post


    **Flame Mistress: The Big Wheel is large, larger than you would have ever expected it to be. And it appears that the ticket booth is unmanned. You and Flare walk up to it, to see if perhaps there is someone in there. Instead there is a sign plastered against the front of the booth, that reads ‘Big Wheel is free and automated, *just enter and ride will start’. Well that sounds easy, doesn’t it? Too bad you don’t know the true horror behind the Big Wheel. You and Flare walk over and sit in a seat. The carriage door closes and the ride starts. It slowly starts, and picks up momentum… and doesn’t stop. The speed that it is going at is far beyond what is safe, and it only keeps increasing. You sit in your seat screaming, louder and louder until your vision fades.


    **“Is she alive?”


    **You slowly open your eyes to find yourself staring at a very gaunt looking down at you. “I do believe that she is,” he says to a… Vulpix?


    **“She must have ridden the Big Wheel,” says the fire type. “When will people ever learn that riding creepy rides really will never end well. Well girl, I am Volcanus, fire type extraordinaire, and that man over there is Festus.”


    **You take a couple of second to look around at your surroundings, which appeared to be a dank cave with a small fire in it. Then it hits you, where is Flare? Your vulpix is missing, who knows where she ended up.


    **What will you do?
    Riding the Wheel certainly hadn't been a very good idea at all. One second, Charlotte was sitting inside her carriage as the Wheel started to move, and the next, she was screaming her lungs out, clutching her dear Flare for comfort with one hand and hanging on to her seat for dear life, as it sped up without showing any signs of slowing down. The last thing Charlotte remembered before blacking out was finally letting go of her seat and banging her head... somewhere...

    ...Then Charlotte suddenly found herself in a damp, gloomy cave, its only light source being the small fire in the middle of the cave. A man and a Vulpix were talking to one another, while they were looking down at her. Charlotte almost hugged the Vulpix, but then quickly realised that the Vulpix wasn't Flare, let alone female; the Vulpix introduced himself as Volcanus, a "Fire-Type Extraordinaire, and the man as Festus.*

    Speaking of Flare, Charlotte noticed that Flare was nowhere to be seen; Volcanus and Festus were still talking to each other about the Big Wheel, but the girl wasn't paying any attention to their conversation. She needed to find Flare soon, and fast - without Flare, well, she didn't even want to think about it...

    "Um, excuse me," Charlotte spoke up, albeit a little bit nervously - after all, for all she knew, they could be murderers or rapists, and she didn't trust strangers easily. "Have you two seen a female Vulpix anywhere, perhaps? She... she's wearing a red neckerchief, and, well, um, she's my Pokémon, you see..." Charlotte trailed off, unable to continue. The thoughts of losing Flare forever was plaguing her mind enough already.*

  2. #22
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    Quote Originally Posted by Food Guy View Post


    Centin: Returning Whisky, you make your way to the Ferris Wheel, already having seen someone already on your way. Upon arriving at the Wheel, you are dismayed to find that the sign on the ticket booth says 'Out of Order, Sorry for any inconvienance." However the ride is defintely still operating, as the moment you finish reading the sign, it starts up and stops after a couple of minutes. Nothing about it seems to be out of order. You look back at the booth and find that the sign now says ‘Big Wheel is free and automated, just enter and ride will start’. What is going on here?


    "Hey you!" calls out an old man, appearing from pretty much nowhere, "Don't get on that ride!"


    You look at the old man, wondering where on earth he came from, and then look at the Big Wheel. Should you listen to the man, or get on the Big Wheel and get a free ride?
    The trainer was stunned when the old man called out to him. Although, the trainer seemed rough on the outside, he actually was lost in deep thoughts. As they say, it doesn't take very much to easily scare someone daydreaming. He saw an old man who told him not to get on that ride. At first, he gave a "What sort of advice of that?" kind of face, then he looked at the Big Wheel.

    "Go, Whisky" and out came a whiscash from its pokeball. The trainer did not even need to tell anything to his pokemon - immediately, the whiscash hissed at the old man. The trainer looked at the old man, back at his whiscash, then bent down, "It's alright Whiscash. I know what you mean. We'll take this one slowly." The trainer stood up, then looked at the man and offered a free ride to him, "Look, we can discuss this further, and maybe get on the ride together. But I'm warning you, if you do anything funny here, I have whiscash, and we can both walk onto that ride anytime."

  3. #23
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    Quote Originally Posted by enchantress View Post


    Areas:
    House of Mirrors: Reflections aren't the only things you'll find in these mirrors...

    "Huh, a house of mirrors huh?"

    Connor has been wandering around the amusement park, not knowing where he is going as usual. In front of him was a building with a sign that inidcates that this indeed was the House of Mirrors. "Gee, and I haven't found my way out of this place yet. I knew I should have taken that left turn back there, now I'm lost...again. If I had known better, I think this is the third time we've passed through this place while looking for the exit." Connor said with a sigh.

    Gaspard, his Aipom, was feeling cold due to how chilly the area was, probably due to the eeriness of the area. The Aipom was currently inside Connor's blue jacket, zipped enough to have his head out so he could see while keeping himself warm. Connor was also keeping his Aipom warm by hugging him tightly. As much as Connor insisted the Aipom to go back to his Pokeball, the Aipom stubbornly refused and wanted to be by his side.

    "It's strange isn't it? Rumors say that the park was mysteriously reopened, but only now it's being run by ghosts... I wonder how they manage to pay to keep these rides up and running?" Connor said that as if it was the most serious question in the world, seemingly ignoring the more important details. "Hmm, I wonder if I can capture some photos of the ghosts here..." Connor thought. He then had stood in front of the building for a while until he made a decision.

    "Hey, Gaspard, wanna go in the House of Mirrors? This is a theme park after all we should at least try something here right?" Connor said to his Aipom while he was trying to get his camera. The Aipom looked up to Connor and nodded with a smile. "Alright then, let's go!" the duo had now entered the House of Mirrors.
    Last edited by uhhhhh; 7th February 2012 at 11:28 AM.

  4. #24
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    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park

    The Park
    Despite the lack of human activity in the park during its closure, it seems those from the realm of the dead are quite active in these parts. All of the popular rides remain the same as they were prior to the ghost train event, but over time they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists, and even some of the more mischievous Pokémon who want to manipulate anyone brave enough to enter such a place. If you dare to venture here, you'd best have your wits about you.

    Ghost Train: Enter if you dare - The Ghost Train, the site of the disaster responsible for the closure of the theme park. Ghostly visits from children lost are reported to have scared many a construction crew away from this site while some of the strongest and darkest Pokémon of all are rumoured to dwell within the burnt out remains of this once popular ride.


    Marcelo was not happy about having entered this place and regretted the decision as he was sure something was going to go wrong. No matter how many awesome Pokemon one might find, one shouldn't be hanging out in a place that looks haunted! Marcelo wasn't the bravest of the lot, but Broly was brave. And Marcelo trusted Broly. It was Broly who had brought them here in the first place.

    Marcelo and Broly had been walking along a quiet country road when Broly suddenly started barking and ran after something off the road. Marcelo followed him and after a few minutes of running after Broly, he found himself in a place which looked like a Theme Park, but had an eerie feel to it. Broly had been acting really weird and would not listen to Marcelo. Broly kept going in some direction as if in search of something. It was as if he was being driven by some other force. Marcelo did not like even the thought of it and quietly followed.

    "Broly, where are you going? Why are you doing this?" Marcelo kept saying, but Broly just wouldn't listen and kept going. After making their way past what looked like several adventure rides, Broly stopped for a moment. Marcelo, who had been following Broly's lead, halted too. As he looked ahead, he saw an old ghastly looking Train. Marcelo gulped and a drop of sweat trickled down the side of his cheek. He looked at Broly, Broly looked back, his eyes looking confident and showing that he was totally in his senses and knew what he was doing. Broly nodded. This gave Marcelo some confidence and his heart rate calmed down a little and he nodded back. Then, Broly slowly walked towards the Train and Marcelo followed praying that his worst fears don't come true.
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  5. #25
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    Quote Originally Posted by enchantress View Post


    The Park

    Rollerquaza: The largest rollercoaster in the park, this ride is designed around the legendary Pokémon Rayquaza and its home, the Sky Pillar of the Hoenn region. The highest peak of the ride reaches, much like the Pokémon itself, high into the clouds above the fog shrouding the park. The final drop leading the rider to a darkened tunnel where people have apparently gone missing for days at a time, reporting a bizarre force as they plunged deep into the shadows.
    "This place gives me the heebie-jeebies." Tyler said to his small bird companion. "Think about it though, we can have some fun and maybe make a new friend or two!"

    Jordan nodded his head and quietly flew up on to Tyler's shoulder. The two entered the park and slowly crept over to a display board. The two scanned the board showing many attractions.

    "Hmmm, the Rollerquaza, sounds cool!" Tyler said. "What do you think Jordan?"

    The small Starly stood there with a questioned look on its face then nervously chirped in agreement.

    "Great, lets head over now!" Tyler said cheerfully as the two made there way to the tall structure which almost seemed to poke a hole through the sky as it reached through the fog.
    Last edited by Tman109ner; 8th February 2012 at 12:19 AM. Reason: Color

  6. #26
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    Quote Originally Posted by Food Guy View Post
    Atari: You find yourself at the nearest Kiddie Arena, a little bit of nostalga coming back to you. The arena is not very big, concealed within a tent.

    "Are you here for the Arena?" asked a man, stepping out from the tent opening. He continues talking once you nod your head. "Well it just so happens that we are having a little tournament, and you are just in time to sign up."


    Not actually giving you a chance to say anything, he grabs your arm and pulls you in, Kurai following. He pulls you into a line of about eight other contestants.


    "Okay we have our last competitor," says the man. "So let the tournament begin!"


    The world around you began to spin and spin, everything becoming blurry. Suddenly then world stops and you find yourself on a battlefield, a small boy at the other end.


    "Welcome to round one!" said the voice of the man from before, though he was nowhere to be seen, "Asuka VS Timothy one on one. Let the battle begin!"


    The boy clips a ball off his belt and throws it onto the field. It opens up and a Deerling materialises.


    What will you do?
    OOC: Again, I apologize for taking so long with this. Second time typing it up from scratch... :<

    As Asuka waltzed alongside Kurai past the empty food stands and game booths on her way to the Kiddie Arena, she couldn't help but feel a rush of memories flow through her. She thought about the experiences she had shared with her classmates on their field trips to similar places during elementary school. As she glanced around, she imagined the place was still alive and bursting with activity. But as a sudden gust of wind surrounded her, she realized what was once a popular destination is now eerily still and completely rid of life.

    As Asuka approached the Kiddie Arena, she was taken by surprise as a man in carnival regalia stepped outside from between the tent's opening flaps. After affirming the man's question of where she was going, the man suddenly grabbed her arm and pulled her inside. "A tournament...?" Asuka's mind rushed through the thought of it. After only a few seconds inside, the man placed her in line with about eight other people. Immediately after she became accustomed to her immediate surroundings, the man announced all of the participants were in attendance and the tournament was ready to begin. Suddenly, Asuka quickly became dizzy and her world began spinning around her!

    Almost to the verge of passing out, Asuka's vision began becoming clearer as she found herself already on the battle field in position. Bright lights beamed down on her as she gazed around and realized her current situation. Her opponent, apparently named Timothy, faced her on the opposite side of the field. He swiftly summoned a little Deerling. “Heh… Don’t think I’ll be going easy on you just ‘cause you’re a kid! This should be a total cinch,” Asuka thought to herself as she planned out her method of attack.

    “Kurai!” Asuka bellowed out to gain Kurai’s attention, who was seemingly floating there gaining perspective of the situation they found themselves in. He perked his head up to signal to his trainer he was ready to receive commands. “First, use Confuse Ray to dull Deerling down a bit. Then, surround it with a bite of Icy Wind!”

  7. #27
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    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park

    Merry-Go-Round: Looks just like a normal Merry-Go-Round right? Think again. Take the trip of a lifetime, or maybe just your life, and see what mysteries lie within the maze beneath the Merry-Go-Round. Not such a fun-filled looking ride now is it?[/size]
    “This is well sketchy.”
    “Swiiineee… Uuuub….”

    It was cold, and dark, like every other night-time, but it was like an invisible mist of doom hung in the air. With every slight gust, the limbs of long-abandoned theme park rides creaked, and in the distance, Alice swore she could hear voices. Her Pokemon, even in its tiny, basic form, was heavy like a rock, but the girl had insisted on carrying him in her gloved hands most of the way, shuddering from fear and from the wickedly low temperature.

    She knew she wasn’t the only one visiting the park. Surely some had come for the memorial, which the teenager had briefly ventured over to, to pay her respects. But other, gutsier trainers had also travelled in to challenge the madness of the abandoned fairground, however they had all ran off to complete their own dares before she could whinge for them to accompany her.

    “I used to love merry-go-round. I still do, to be honest,” The girl rambled to the bundle of fur in her arms, hoisting it up to try and manage his weight, “And I loved theme parks, and water parks, but I could never go to many. I’d so ride this thing if it still worked.” She ventured closer to admire the designs, which now had chipped paint and weathered handiwork: Ponyta, Rapidash, Taurus, Arcanine, even an Ursaring and Blastoise that was supposedly crouching. “We so need to catch an electric type or something. Give it a right jump start.” She joked, stepping onto the circle, “We could maybe use it for training or something, though, but I guess your strength isn’t enough to push this yet, huh?”

  8. #28
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    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park


    Merry-Go-Round: Looks just like a normal Merry-Go-Round right? Think again. Take the trip of a lifetime, or maybe just your life, and see what mysteries lie within the maze beneath the Merry-Go-Round. Not such a fun-filled looking ride now is it?
    "Well this is....interesting," I told my Gothita, who at the moment was a little scared. The Merry-Go-Round had an ominous feel to it, with the dark clouds rolling in. It obviously frightened my poor Gothita. "We don't have to go on that, do we?" Gothita asked me in a frightened tone. She was referring to the big Merry-Go-Round in front of us. "No, we're not going on it, we're just looking for some pokemon. We might find a ghost type, seeing as how this is a great place to pull a prank." I assured Gothita. "I don't want to be involved in their schemes. How do you even know they will try a prank?" Gothita asked me. "I've learned that ghost types are playful, but express it by pulling pranks. It's a trend I've noticed, so lets look around." I explained to Gothita. With that, we started circling the Merry-Go-Round, hoping to find something, or perhaps, someone.
    Last edited by GalaxyEyes; 19th February 2012 at 2:53 PM.

  9. #29
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    Sorry Galaxy Eyes, but I am not accepting anymore people into the Phantom Isle at the moment.

  10. #30
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    Aww, oh well.

  11. #31
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    Default I figure I basically am a ghost. I think we all are.

    Welcome to Phantom Isle! I will be taking everyone who has yet to receive an update, which leaves me with 3 open slots remaining for now. Before we begin, I'd like to remind you all to have a link to your Fizzy Bubbles profile available every time you post, either in your signature or in the post itself, so that I can access your stats quickly and easily. Thanks, and I hope you enjoy your time here at the Haunted Theme Park... *Evil laugh*


    mon1010- Scott and Shaana wander the Haunted Theme Park with some measure of apprehension; both trainer and Pokemon are attuned to the spooky atmopshere that pervades the park, from the abandoned stalls which seem to still echo softly with unearthly voices (or is it just the wind?) to the run-down food court the pair passes by which, for some odd reason, still carries the faint scent of cotton candy, and the feeling that someone... or something... is hiding behind a hot dog stand or brightly-colored table, ready to pop up at any moment. Scott wonders aloud to Shaana why he would even bother to come to a place like this, and Shaana does not seem to have an answer. Even so, the duo decides to make the best of an eerie, uneasy situation, and head for the House of Mirrors.

    The entrance of the House of Mirrors displays a rather humorous poster of a Jynx who appears quite upset by her reflection, which is depicted as an overly chubby Snorlax with a Jynx wig and makeup waving back at her from the mirror. Another poster displays a small Machop flexing in front of the mirror, with a giant Machamp, in a similar pose, acting as his reflection. It seems obvious that before the Ghost Train incident and subsequent closure of the theme park, this attraction was supposed to be amusing and fun. The ticket booth is abandoned, and there appears to be no one collecting tickets at the door; however, the doors to the attraction are wide open, and a light appears to be on inside... Despite the unsettling aura that surrounds this place, Scott and Shaana walk inside, apprehensive of what might be waiting for them.

    After walking down a short, mirrored corridor, the maze begins; the trip through the mirrors quickly becomes disorienting, as reflections upon reflections make it difficult to determine which path is real and which is merely a reflection; even so, despite the creepy aura of the park, this House of Mirrors does not seem special or out of the ordinary; perhaps it was not affected by the haunting. Soon, the pair come across a mirror which stretches their bodies to make them appear to be fat; Shaana looks particularly amusing, as her round form looks even rounder in the mirror, and she looks like a very overfed Munna. Scott, too, appears to have gained more than just a few pounds in his reflection. Despite the oppressive atmosphere, the reflections are good for a laugh.

    The amusement is over quickly, however, as a piercing scream shoots through the Hall of Mirrors, startling both Scott and Shaana. Before the two can even react, however, the source of the scream becomes apparent; a teenaged girl with purple streaks in her jet-black hair and a purple bandana decorated with skulls runs toward the trainer and his Munna, a trembling Gulpin in her arms. She screams again when she sees you, startled by your presence at an otherwise-abandoned attraction, but quickly tries to compose herself again, adjusting her belt lined with Pokeballs and whispering something to the Gulpin, presumably to calm the big-mouth Pokemon down. She looks at Scott, fear still clearly in her eyes, and she asks, "Is... is something behind me?" There appears to be nothing there at the moment, but this girl seems pretty shaken...

    How do you react?


    gmoyes- Alex and his steel-type companions find themselves in a particularly creepy room, in a particularly creepy hotel, in a particularly creepy theme park. In their quest to find Pokemon to join their team without spending a great deal of money, they are willing to brave these unsettling conditions in hopes of finding a perfectly spooky new friend for Theta and Bronzor. Despite the darkness and gloom, the trio cast aside their fears and head toward the arcade games; though Alex admits to himself that he is not the best at pool, perhaps a video game would be a more entertaining pursuit.

    The lights begin to flicker as Alex and his two steel types approach the back of the room. Lamps around the area begin to switch on, as one by one, each arcade game seems to burst to life, advertising action, adventure and fun with catchy theme songs, sounds of people punching each other and iconic retro gaming staples like the familiar sound of Pac-Man quickly eating dots before being horribly mutilated and murdered by gho- actually, best not to think about that one too hard while you're here.

    As the entertainment room inexplicably seems to ressurect itself, it becomes immediately apparent that Alex is not the only one who has decided to try his luck at the entertainment room; in one of the far corners, formerly obscured by shadows, a young man with black hair and a red-and-white cap is leaning against the Pac-Man game and staring intensely at the screen of an old-school Game Boy, his fingers twitching with motion as he presses the system's buttons. You see that he's wearing green, fingerless gloves, jeans, black-and-white sneakers, and some kind of blue vest with a black shirt underneath. "Gotta catch 'em all, gotta be the effin' Master," He mutters under his breath, an eerie, obsessive tone in his young voice. His getup looks strangely familiar...

    As you approach, the sound of a Pikachu crying out in warning hits Alex's ears, and he can barely make out the outline of the electric mouse Pokemon, who is still hiding in shadow. The young man looks up from his game; his face startles Alex, particularly since the teen's eyes have no pupils... They are completely white, and almost seem to glow. The young man's voice reverberates through the room when he asks Alex, "Hey, man... Ever think that life is nothing but a meaningless game?"

    How do you react?


    uhhhhh- Lost again! Connor and Gaspard wander through the park, searching fruitlessly for an exit. The cold night air is laden with the feeling that spirits are about; though they may not physically make their presence known, whispers in the wind and inexplicable motion in dark corners of the park suggest that there is something supernatural afoot in the area. Gaspard hides inside Connor's blue jacket for warmth, seeming grateful for his trainer's warm embrace. The little Aipom refuses to be recalled, despite the haunted feeling that surrounds the pair and Connor's concern for his safety; Gaspard likely acts out of the desire to protect his trainer and remain by his side, should any danger present itself. Connor definitely passed by The House of Mirrors at least twice before. It was almost as if their situation went beyond Connor's usual lack of direction, but the result of a strange force within the park that kept drawing them back to this particular attraction.

    Connor comments on the rumors that the park is now run by spectral beings, and asks a question, both impractical and strangely practical regarding how the ghosts can afford to get these rides up and running again. After all, the maintenance of a park can be incredibly expensive, and without charging admission at the door, how can these ghosts afford to pay for all the expenses? More importantly, will there be opportunities for Connor to capture some shots of some interesting ghost-type Pokemon? Only time will tell.

    Stepping into the House of Mirrors, Connor and Gaspard find themselves in a mirrored corridor. At the end of the corridor, a funny-looking old man wearing a tattered grey hat and grey suspenders stands with a handful of big, colorful balloons, his eyes fixed eerily on Connor and Gaspard. Something is odd about him, and Connor and Gaspard quickly realize that while the man has a reflection, his balloons do not appear to be reflected in any of the mirrors which line the corridor... He seems to be aware of your realization, and chuckles softly. His voice is unnaturally airy and soft, almost ethereal. "A strange little trick, isn't it? The kids used to love it. Spent hours trying to figure it out, they did. The parents, too. Always popped before they could figure it out." He smiles wistfully. "Perhaps you would like to take one on your way..." His free hand gestures toward the maze of mirrors at the end of the corridors as he says this. "On the house, of course... For old time's sake." He plucks a balloon from his bouquet, which appears to be the same shade of purple as Gaspard's fur, and reaches out to Connor with it.

    How will you respond?


    takkupanda- A man and his loyal Pokemon walk down a beautiful country road, the wind at their back and a warm, yellow sun guiding their path. The cheerful cries of Pidgey and Taillow add a delightful sense of music to the atmosphere. Though it initially seems as though the trainer, Marcelo, and his Growlithe named Broly are in for a day of warm weather and pleasant traveling, Broly senses something off the beaten path that darkens the seemingly sunshine-filled skies. Bounding forward, Marcelo has no choice but to follow his dear friend, running as fast as he can behind him. The pair run so fast that they do not take a careful look at their surroundings, as Marcelo focuses on his Pokemon and Broly focuses on the sense which pulls him inexplicably forward... Defying all logic and reason, the pair ends up on an island; when Marcelo looks behind him, the path is inexplicably gone. There is little time to think about this strange turn of events, however, as Broly seems convinced that there is a reason that the pair has been drawn here, as if pulled unnaturally through the fabric of space itself by fate.

    The fearless Growlithe bounds through the near-deserted remains of Haunted Theme Park, his determination appearing as a burning speck of life amidst the remnants of death that surround him. Marcelo, on the other hand, follows behind with a considerably more hesitant, uncertain expression. The pair travel past the metal skeletons of rides and abandoned game booths; despite their deserted appearance, as Marcelo passes by, flashes of color and motion seem to play at the corners of his eyes, never meeting his gaze directly no matter how many times he turns around. Placing a great deal of trust in his Pokemon despite the haunted feeling of his environment, he allows the Growlithe to lead him to the veritable ground zero of Phantom Isle’s persistent, powerful haunting: the Ghost Train. As the pair approaches, a heavy sense of foreboding begins to weigh on both individuals, as if unearthly hands were pressing into their chests, reaching for their hearts. The atmosphere itself seems laden with emotion; the intense sadness, the loss, the anger, the helpless shouting at Arceus, Giratina, whatever god would listen- the feelings that erupted from this site so many years ago seem to remain, corpselike, suspended in the stillness that surrounds them. That stillness is suddenly broken by an old recording echoing from long-defunct speakers, which starts up as the pair approach, as if motion-sensitive. An eerie voice advertises the attraction, sputtering and stammering: “TAKE A R-R-RIDE ON THE GHO-GHO-GHOOOST TRAIN!! KIDS OF – KIDS OF – KIDS OF ALLLLL AGES WELCOME! REMEMBER TO-“ The recording cuts off as suddenly as it began, presumably as a result of age and lack of use.

    The Growlithe, Broly, approaches the tracks, undeterred by the eerie recording. The nearest station is a considerable distance away, and the infamous crash appears to be nowhere in sight. Locating a station by foot would likely take a bit of walking. Nearby, a painted sign, complete with an adorable Mantine, faces the tracks with its bright colors and eye-catching illustrations of what appears to be a former park ride. The giant, dark-blue letters across the top encourage passengers riding by to EXPERIENCE MANTINE MANIA!! The Mantine’s eyes are unnaturally shiny, and seem to be watching the pair as they investigate the tracks. Marcelo notices that the eyes are following Broly, but when the trainer gets closer to the sign to investigate, the effect seems to stop. Perhaps it’s only his nerves playing games with his mind…

    Broly sniffs the ground for any signs of life or danger; immediately, his ears perk up, as he rushes towards what appears to be an interesting sound. Marcelo follows Broly down the tracks, anxious to see what his Growlithe has discovered. Eventually, Marcelo’s ears become attuned to what Broly must have heard; a soft weeping noise seems to be coming from farther down the tracks. It isn’t long after the sound becomes apparent to Marcelo that its source becomes apparent, as well; Broly stops short in front of a Pokemon sitting by the tracks. You identify the small creature as a Yamask, who appears to be staring at its mask and weeping. As you approach, you get a better glimpse of the tear-stained mask into which the Yamask is crying; the face appears to be that of a girl, no older than 6 or so, who stares back up at the Yamask with an innocent, carefree smile. The Yamask startles when she realizes that she is not alone, though after a second or so, the Yamask sniffles and reaches out cautiously towards Broly with her little, ghostly hand… It seems as if she’s hoping that the fuzzy-looking puppy might let her pet him.

    How do you respond?


    Tman109er- After scanning the Amusement Park Attractions Guide posted at the entrance for inspiration, Tyler and his Starly, Jordan, have decided to test their bravery at one of the few rides that inspired fear in those who approached it even before the Ghost Train disaster: Rollerquaza. Following the path depicted on the map, the pair find themselves in front of the ominous rollercoster; the eyes on the Rayquaza head are so lifelike that they might blink at any second, despite the state of disrepair in which the ride has fallen. Passing by a tall sign depicting minimum height requirements for the Rayquaza ride, Tyler easily clears the bar, though his tiny Starly does not. The sign advises that Pokemon who do not meet the requirement will need to remain in their Pokeballs for the entire duration of the ride. Tyler makes a mental note of this as they continue forward.

    A sign covered in images of Rayquaza advertises a current waiting time of 1 hour, 10 minutes; presumably, the estimation comes from the actual day of the events, back when the Rollerquaza attracted trainers and families from all over Fizzytopia, and indeed, from around the world. As Tyler and Starly make their way through staircases, winding lines and even a tunnel painted to look like Rayquaza, the pair quickly find out that their waiting time will be considerably less, as no one seems to be waiting to get on this hazardous abandoned ride. As the two approach the end of the long passageways where lines of people used to wait, the sound of gears turning and mechanical parts groaning to life startle Tyler and Jordan, as the Rollerquaza ride seems to be making its way to the entrance... It seems as if someone knows that you are here and is expecting you. Sure enough, as the trainer and his Pokemon approach the ride, a person in a Rayquaza costume, complete with giant Rayquaza head and a tail that trails past his legs and coils up on the floor, appears to be operating the ride. No doubt about it, this being is creepy, even beyond normal mascot levels; in fact, where Tyler expect to see the sillohette of the face inside of the open mesh Rayquaza mouth, there appears to be nothing at all. Perhaps the mesh is particularly thick, preventing individuals from seeing the fact that there is a person inside.

    The "Rayquaza" points to the Starly wordlessly, as if indicating to Tyler that he will need to recall the bird before stepping on the ride. The ride itself, looking at it close-up, certainly has gotten on in years, and doesn't look particularly safe. In fact, the aura surrounding the Rollerquaza cars is downright scary. A sign above the tracks advises that it is not too late to turn back. Certainly, the sign's wisdom is true even now. That said, one never knows what rewards may come out of such a risky situation.

    How will you react?


    Meetan- The chilly cloak of night which engulfs the Haunted Theme Park is certainly beyond the scope of typical darkness... Indeed, the starry mantle which Haunted Theme Park so proudly wears is thick with foreboding - the presence of spirits makes the air so heavy that it almost chokes the trainers who pass through it. Alice and her adoring Swinub are acutely aware of the nature of their surroundings, sensing doom deep within their bones. Though other trainers run off to either pay their respects or to prove their bravery, Alice seems to always be one step behind them.

    The Merry-Go-Round provides feelings of nostalgia for Alice, who approaches the weathered carousel Pokemon and muses that an electric Pokemon might help start up the ride. She also considers the possibility of having Swinub push, though the ride would certainly be too heavy for the cute little pig-nosed Pokemon to push. "I'm thinkin' that won't be necessary," a female voice with a Southern drawl responds from somewhere behind Alice. The whirring of mechanics accompanies the voice; perhaps it belongs to some type of Park Robot, like the talking Trubbish garbage containers that used to be such a hit in the park back in its hayday. Turning around, Alice comes face to face with the glowing red eyes of a Merry-Go-Round Rapidash, which is staring directly at Alice. Its jaw opens and shuts as the voice emanates from its plastic body; "Hop on, ma'am. Y'can bring yer little fuzzball with you. A pretty young thang like you won't weigh much. We can riiiiiide like the wind! YEE-HAW!" The mechanical horse whinnies, though the sound is less like a horse and more like a horrifying screech. In fact, the voice in general is incredibly unnerving, and Alice wonders how the Rapidash is able to address her and Swinub so personally... Perhaps someone was operating the ride from a distance, but who?

    "C'mon, darlin', don't be shy." The Rapidash nods its head, as if encouraging Alice to come and take a ride. Will she trust this mechanical fire horse, or will she decide on a different course of action?


    GalaxyEyes- You and your Gothita have decided to go looking for some ghost-type Pokemon around the merry-go-round. It is clear that the two of you share a very strong and special bond, considering that you are able to carry a conversation telepathically as the search commences. The two of you acknowledge the ominous nature of the merry-go-round. Looking at the ride, what once were adorable depictions of friendly Pokemon such as Ponyta, Rapidash and Zebstrika now appear more like the pale horses of the apocolypse; with formerly colorful paint now faded, staring at you with glossy, dead eyes, there is certainly something about them that doesn't scream "family friendly". Perhaps going on the ride itself is not advisable. Even so, you are aware that ghost types are typically depicted as playful pranksters who love a good joke at the expense of others and you search around this particular ride thinking this might be a good place to look out for tricksters who might try pulling some kind of ghostly prank around the attraction.

    As you wander, you notice a pair of eyes staring at you from the shadows beneath the attraction... Looking closer, the cloth face of a Shuppet can be seen lurking in the darkness, watching you and your Pokemon seemingly walk in circles. Distracted by the little ghost, you don't notice the bucket hovering above your head until it dumps water all over you and Gothita! You turn around immediately, only to have a whipped-cream pie flung right in your face. Out of the corner of your eye, a camera is flashing; it seems as if the ghost are taking pictures of your misery. As you wipe the whipped cream from your eyes, you notice that Gothita has had a miniature version of the pie shoved into her face, and the ghosts who drenched and pied both of you seem to have disappeared, though their laughter still hangs thick in the air. The bucket crashes to the ground beside you, and you cannot seem to find the location of the camera that was previously capturing your somewhat humiliating circumstance.
    The Shuppet who distracted you in the first place is also laughing, and floats out from underneath the ride to get a better look at you and Gothita. It seems thoroughly entertained by your pie-covered faces and sopping wet clothes.

    How do you react?

  12. #32
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    Quote Originally Posted by enchantress View Post
    Phantom Isle


    The Park
    Despite the lack of human activity in the park during its closure, it seems those from the realm of the dead are quite active in these parts. All of the popular rides remain the same as they were prior to the ghost train event, but over time they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists, and even some of the more mischievous Pokémon who want to manipulate anyone brave enough to enter such a place. If you dare to venture here, you'd best have your wits about you.



    Mantine Mania: A water-based ride with a twist, not only do you ride through what used to be the serene decorative gardens, there is a waterfall drop and even an underwater segment. Pokémon are rumoured to live in the water and the various surroundings, but if you plan on leaving the ride be wary of getting lost in the now-jungle-like gardens as it could prove to be a very dangerous trek.
    "Okay, this place is creepy."

    Tuner wanders into the park, with an uneasy feeling. His trusty companion, Phantom, by his side. After wandering through the park for several minutes, Tuner reaches his destination, an old water ride, the Mantine Mania.
    "Alright Phantom, this is it! I've heard rumors of lots of neat pokemon around this ride, this should be a piece of cake for you and-" At this moment, Tuner realizes he's talking to himself. Panicked, he swings himself around, to find Phantom right behind him, yelling a loud "SKULL!" as his location is revealed.

    "Phantom! Don't scare me like that! This place is giving me the creeps enough without you playing around! Hopefully you can help guide me here, Phantom, assuming we can get passed all of your shenanigans... "Du- Duskull!" Phantom laughs as the two adventurers begin their journey, and pass under the large sign that was once the beginning of the line for Mantine Mania...

  13. #33
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    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park

    For several decades this remote theme park was a popular tourist attraction for people of all ages. Starting as a small fairground it was built into the land's largest and most sought after family holiday destination, the entire island eventually converted into one enormous theme park incorporating hundreds of rides, entertainment venues, and showcases. Contests were held, friendly trainer battles took place, children were even allowed to hire Pokémon for the day to either keep them company or to battle with in special kiddie events. When the park became so popular that families wished to stay longer than a single day in order to experience everything there was to offer, a grand hotel was built offering special and affordable deals for families and trainers alike. Then one day, several years ago and during the height of the theme park's popularity, a devastating fire on the Ghost Train responsible for the deaths of several adults, trainers, and dozens of children, closed the fairground to the public. Reconstruction work began immediately, but after many unexplained happenings involving serious injury, and in a few cases the death of construction workers, the repairs were put on hold. The spooky events continued long after, with many curious trespassers, as well as the security guards hired to keep them away, disappearing, never to be seen again, or turning up on the mainland frightened out of their wits with no memory of why, or of how they got there. Any and all attempts at reconstruction have since failed, leaving the theme park shrouded in an aura of darkness and mystery. As a result very few dared to venture here, the stench of death and misery allowing the theme park to become a breeding ground for the darker side of the Pokémon world. As supernatural activity in the deserted park increased, a strange purple haze began to appear until eventually the entire island was surrounded by it resulting in a permanent state of darkness shrouding it as natural light was unable to properly filter through. This of course deterred even more people from approaching the area as they deemed it far too dangerous. In recent weeks, however, some rather bizarre events are rumoured to be taking place, and as word spreads of the park once again being open, only now run by ghosts, the theme park has been renamed "The Phantom Isle". Now, some of the more daring adventurers in the land have been contemplating returning to the park to discover for themselves if there is indeed any truth to these amazing stories.


    The Park
    Despite the lack of human activity in the park during its closure, it seems those from the realm of the dead are quite active in these parts. All of the popular rides remain the same as they were prior to the ghost train event, but over time they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists, and even some of the more mischievous Pokémon who want to manipulate anyone brave enough to enter such a place. If you dare to venture here, you'd best have your wits about you.

    Areas:

    Mantine Mania: A water-based ride with a twist, not only do you ride through what used to be the serene decorative gardens, there is a waterfall drop and even an underwater segment. Pokémon are rumoured to live in the water and the various surroundings, but if you plan on leaving the ride be wary of getting lost in the now-jungle-like gardens as it could prove to be a very dangerous trek.
    Phantom Isle. What used to be a grand amusement park has now become a haunt for many a restless spirit ever since the Ghost Train Fire years and years ago. And it was this abandoned park that attracted the likes of Hyrem, Sera, his Ralts who kept somewhat of a vigilant watch from the safety of his shoulder, and Daphne, the ever mischievous Seedot in his arms. Sera could sense the emotions of the spirits wandering throughout the park all too easily, and waves of purple coursed through Hyrem's mind.

    He was about as afraid as Sera was, but he wasn't about to let this deter him. Somewhere in this park, he felt, was someone, something, whether long since passed or still breathing, waiting for him to come, and fate decided to oblige the events leading up to this chance meeting of sorts. Of course, Hyrem had no idea what he might "meet", though he had a wide range of imaginations. He hoped the turn of events about to play out would result in a brand new friend.

    Daphne had a completely different mindset. She saw water, she saw plants, and she jumped out of Hyrem's arms to make a Beedrill-line straight for the lush vegetation... which was rampant at the attraction known as Mantine Mania. "Daphne, stop!" yelled her trainer as he chased after her (Sera, fortunately, was able to cling tight enough to his shoulder so she didn't fall off) and caught up just outside the entrance to the ride. "You shouldn't go... running off... like that..." he scolded as he was catching his breath. "'Specially here..." Then he looked, saw all the plants and water and realized why his Seedot ran over here. Once he caught his breath, he asked Daphne, "So, you want to look around here?"

    "Seed! Seedot dot!" was the gleeful reply.

    "Ralts." his other Pokemon said as she shrugged, simply okay with the idea.

    "OK, then!" he said as he scooped up Daphne back into his arms and entered the attraction hoping it wouldn't be too dangerous and actually be as fun as it used to be.
    Last edited by Dark Searchman; 13th May 2012 at 11:57 PM. Reason: Edited nicknames into the post.

  14. #34
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    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park

    For several decades this remote theme park was a popular tourist attraction for people of all ages. Starting as a small fairground it was built into the land's largest and most sought after family holiday destination, the entire island eventually converted into one enormous theme park incorporating hundreds of rides, entertainment venues, and showcases. Contests were held, friendly trainer battles took place, children were even allowed to hire Pokémon for the day to either keep them company or to battle with in special kiddie events. When the park became so popular that families wished to stay longer than a single day in order to experience everything there was to offer, a grand hotel was built offering special and affordable deals for families and trainers alike. Then one day, several years ago and during the height of the theme park's popularity, a devastating fire on the Ghost Train responsible for the deaths of several adults, trainers, and dozens of children, closed the fairground to the public. Reconstruction work began immediately, but after many unexplained happenings involving serious injury, and in a few cases the death of construction workers, the repairs were put on hold. The spooky events continued long after, with many curious trespassers, as well as the security guards hired to keep them away, disappearing, never to be seen again, or turning up on the mainland frightened out of their wits with no memory of why, or of how they got there. Any and all attempts at reconstruction have since failed, leaving the theme park shrouded in an aura of darkness and mystery. As a result very few dared to venture here, the stench of death and misery allowing the theme park to become a breeding ground for the darker side of the Pokémon world. As supernatural activity in the deserted park increased, a strange purple haze began to appear until eventually the entire island was surrounded by it resulting in a permanent state of darkness shrouding it as natural light was unable to properly filter through. This of course deterred even more people from approaching the area as they deemed it far too dangerous. In recent weeks, however, some rather bizarre events are rumoured to be taking place, and as word spreads of the park once again being open, only now run by ghosts, the theme park has been renamed "The Phantom Isle". Now, some of the more daring adventurers in the land have been contemplating returning to the park to discover for themselves if there is indeed any truth to these amazing stories.


    The Hotel
    Situated at the back of the theme park is a grand hotel where guests and their Pokémon stayed whilst visiting. The ground floor has the usual areas such as lobby, restaurant, boutique, and entertainment room, while the downstairs levels house a storeroom and very special casino for its patrons. The hotel is still very active but its guests are far different than you might be used to encountering. The eight upper floors containing the suites are more often than not inhabited by spirits, some being those who perished in the fateful incident that closed the park. Some are restless not realising they are dead, and some are harmless, while others are not. Wander around the hotel and you may find more than you'd bargained for.

    Areas:
    The Lobby: Upon entering the hotel's main doors, you reach a marble-floored lobby with a check-in desk and huge chandeliers that flicker ominously. Behind the desk lies most of the keys to the various hotels rooms, but an unseen power prevents you from taking more than one at a time. A lone elevator sits at one end, leading up to the rest of the rooms or down to the storeroom and casino.
    A cold wind blew from behind the scientist, eliciting a reflexive shiver down his spine. Shadow had dealt with chills before, but despite his encounter in the frigid regions of Volcanic Mountain, he had never gotten used to colder temperatures, and this time he was feeling chilled for different reasons. The team had journeyed to the Haunted Mansion once, but that was merely a courtesy call for one of their acquaintances. Sure, Grim the Dusknoir was the commander of the sector, but dealing with a zone rumoured to be filled with supernatural activity... Shadow hoped he could handle things. Having come close to losing operatives on half his journeys made him determined not to put the team at unnecessary risk, in spite of the thirst of adventure.

    Ominous caws sounded in his left ear, accompanied by the odd brush of feathers flapping against his skin. Almost like a Baltoy, the scientist's shoulders were occupied by two perched weights in balance. Scherza, the origin of eerie ambience sat on his left; mimicking the cheesy cliche of horror movies that Dahlia refused to reciprocate. The oranged Murkrow moodily brooded on Shadow's right, all too familiar with the supernatural themes that had robbed her of her violently purple lustre. The Chatot opposite her was either too kind, too unfazed or too oblivious to account for her mood and continued to squawk. On the plus side, at least with this pair no one would be causing any trouble since Dahlia wasn't tearing at Scherza's throat.

    This left Shadow to cautiously approach the opulent, but nevertheless creepy Phantom Isle hotel, and reach for the doors to the lobby and what lay within...

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    Son of Shadows: Bishop nods, his eyes starting to glow, and immediately the world around him lights up. The Hoothoot looks around, his eyes focusing on every little detail that couldn’t be seen by the naked eye. And once his vision was focused, the little owl started to freak out, squawking and squealing in fear. You grab a hold of Bishop, trying to calm him down; when your eyes glow as well. And you see what freaked Bishop out. Floating around you and your Hoothoot are what appear to be the ghosts of slain children. And they look slain, each of them is slightly transparent, their skin sagging down. And each of them bears the injuries from their deaths, a couple are holding their heads in their arms, a couple have large gaping holes in their chests and other miscellaneous injuries.

    He sees us hisses a girl, her arms and legs twisted in a way that is definitely not natural.

    He does hisses a boy, the top half of his body separate to the bottom half of his body.

    The dead children all start to hiss their acknowledgement of you seeing them, and begin closing in on you and Bishop.

    What will you do?

    CyberBlastoise: The woman gives you a look of confusion.

    “What are you talking about?” she asks, “The sixth floor is definitely not missing. I’ll show you.”

    She grabs your arm and pulls you towards the staircase, and this woman is much stronger than she appears to be. She starts to climb the stairs and you follow her, wondering where you would end up. Walking to the top of the stairs, you look across and see a sign that says ‘Floor 6’.

    “See I told you that there was a sixth floor,” says the woman, “I have no idea what you are going about the floor being missing.”

    Something is definitely not right about this, but this is definitely the sixth floor, and it definitely isn’t missing. Rather dejectedly you and Gold make your way out of the hotel, and when you step onto the first floor you take a look at the front desk. And freeze in your steps. Sitting there on the desk is a card with the date printed on it, Friday the 17th of February, 1984! And then another realisation hits you. You hadn’t really paid attention to what the woman had been wearing but now that you think about it, but the clothing that she had been wearing had been ever so slightly outdated.

    What will you do?

    Trainer Andy: Picking Surf, with the hopeful thought that it doesn’t involve being recklessly thrown through the air or under water; you walk over the Mantine in the Surf tunnel. You hop into the ride, hoping that you don’t end up dead. It slowly comes to life, the mechanical Mantine edging down the slide, and suddenly it bursts into life. Your vision becomes black as you enter deeper into the tunnel, all sources of light now gone. However, you can feel the ride getting faster and faster, the rushing air howling in your ears. It gets faster and faster and faster, with no signs of slowing down, which is an incredibly horrifying prospect. Travelling down the tunnel, a large patch of light started to appear… and it appeared to be coming from the bottom of it. This was not going to end well. The mechanical Mantine shoots through the hole, slamming into a concrete floor. It slides along, a loud screeching noise accompanying it, only stopping when it runs into a concrete pillar. Shaken, but thankfully not hurt, you pry yourself out of the now trashed ride and survey your surroundings. You are now in another tunnel, the difference being that this tunnel is rather large, which it would need to be to also hold the ride’s tunnel. The entire thing is made completely of concrete, and there are several openings, interestingly each of them has a label on the top of them, reading ‘Cut’, ‘Rock Smash’, ‘Rock Climb’ and ‘Strength’.

    What will you do?

    myahoo: The Fortune Teller looks at you for a couple of seconds, well she more stares at you in a creepy manner, as if she was processing your request.

    “So you wish to seek an adventure, and maybe a new partner?” she asked, “Well let’s see what the ball has to say.”

    The Fortune Teller places her hands on the crystal ball at the centre of the table, and moves her hands around for a little bit. Suddenly she throws her head back, the tent somehow darkening. She opens here eyes, and now they are glowing dark purple.

    "Your adventure is going to a long and arduous one," she announced, her voice dropping several octaves, "You will meet many pokemon on your journey, some tougher than the others. And it all starts here!"

    There is a loud bang and the crystal ball explodes. Ducking for cover, you look back up and see that where the fortune teller once was, there is now a large pulsating purple portal.

    What will you do?


    Missingo Master: Skuntank focuses herself, getting herself ready for the battle with Haunter. The ghost type chuckles and flies forward, its left hand glowing bright white. It punched forward, and Skuntank was thrown backwards by the Secret Power. Picking herself up, Skuntank snarles at the ghost and screeches as loud as she can at her opponent. Haunter winces at the assault on its ears, comically shoving its hands into said ears before pulling them out and raising them to the sky. There is a rumbling noise, and before Skuntank has even a chance to raise her head a large Thunderbolt bursts down from the sky. She screams in pain as she is electrocuted, Haunter laughing at its opponent's misery. Letting out a grunt, Skuntank took a couple of deep breaths before launching herself at Haunter, her mouth wide open. She rammed into Haunter, Crunching down hard on its face. It lets out a squeal of pain and throws Skuntank off with another Secret Power.

    What will you do?

    Rotom310: You look on in horror as Salazar fires off a Poison Sting at the floating man. He lets out a deep chuckle and throws his arms forward. The fireballs burn through the Poison Sting, and continue straight towards Salazar. Your partner jumps out of the way, just managing to be seared into oblivion.

    "I said leave!" the man thundered.

    He roared and his entire body went up in flames, the hallway starting to become incredibly hot. You back away, and turn to run away when you realise that the man is between you and the way down. Crap. What on earth are you going to do to get out of this. Well the answer to that comes to you in the way of a giant man crashing through the wall. The man barrels into the floating one, and considering that he doesn't go right through him, you guess that he isn't a ghost afterall.

    "Come on!" someone suddenly yells at you.

    You turn your attention towards the giant hole in the hallway and see a... bright red woman. She motions for you to go with her, but you did have your reservations. Because you know, she seems to have something to do with the man who threatened you... and because she is literally bright red.

    What will you do?

    Flame Mistress: "A Vulpix?" asks Festus, "I haven't seen any Vulpixes, have you Volcanus?"

    "Can't say that I have either, well apart from myself obviously," he replies, contemplating for a couple of seconds. "But there may be someone who might have."

    Well this certainly peaks your interest. Noticing this, Volcanus continues, "Nearby there is an old Arcanine who is said to know who everyone within her domain is, and where they are at any given time. Personally I have never seen her do anything like that, but then again, I have never needed her services. But maybe, just maybe she can help you find your Vulpix."

    Well that surely was helpful, possibly a little too helpful actually, but you can't tell whether or not you should be suspiscious.

    What will you do?

    Centin: The old man looks at your Whiscash and back at you with a somewhat confused look on his face.

    "I do not mean to do anything funny," he said, "But to warn you. There is something not right with that Ferris Wheel. Countless times, I have seen people hop on for a fun little ride, only to never see them again. No one is ever seen working here, but as you can tell this ride is still fully operational."

    He walks over to the ticket booth, your Whiscash not taking his eyes off the old man as he did so.

    "Earlier this morning, this sign was hanging on the booth. Not that long ago the sign suddenly said that it was out of order and not running. Now it is back to the first sign again. Something is horribly not right about this ride. Please, I beg of you, do not get on this Ferris Wheel."

    The old man is starting to sound a little bit freaking out of his mind. There doesn't appear to be anything sinister about the ride. Hell, the old man's age has probably started to get to him.

    What will you do?

    Atari:
    Kurai faces the Deerling, and jumps into action. He waves his little stubby arms and fires off a Ray of light, his intent to Confuse
    the little deer. Deerling let out a little... whatever noise a deer makes, and a Protective barrier materialises, making Kurai's attack ineffective. Not letting that deter him, the ghost type raises his arms to the high heavens as a small breeze starts to pick up. The temperature in the arena begins to drop, adn the breeze turns into a harsh wind. The little deer is battered by the wind, letting out a cry of pain. The wind suddenly drops and Deerling rights itself before leaping forward, slamming into Kurai with a Faint Attack. Kurai is thrown backwards, sliding along the ground. The Duskull picks himself up, and both he and the Deerling still have a lot of fight left in them.

    What will you do?
    Last edited by Food Guy; 9th May 2012 at 1:19 PM.

  16. #36
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    Quote Originally Posted by Food Guy View Post
    Trainer Andy: Picking Surf, with the hopeful thought that it doesn’t involve being recklessly thrown through the air or under water; you walk over the Mantine in the Surf tunnel. You hop into the ride, hoping that you don’t end up dead. It slowly comes to life, the mechanical Mantine edging down the slide, and suddenly it bursts into life. Your vision becomes black as you enter deeper into the tunnel, all sources of light now gone. However, you can feel the ride getting faster and faster, the rushing air howling in your ears. It gets faster and faster and faster, with no signs of slowing down, which is an incredibly horrifying prospect. Travelling down the tunnel, a large patch of light started to appear… and it appeared to be coming from the bottom of it. This was not going to end well. The mechanical Mantine shoots through the hole, slamming into a concrete floor. It slides along, a loud screeching noise accompanying it, only stopping when it runs into a concrete pillar. Shaken, but thankfully not hurt, you pry yourself out of the now trashed ride and survey your surroundings. You are now in another tunnel, the difference being that this tunnel is rather large, which it would need to be to also hold the ride’s tunnel. The entire thing is made completely of concrete, and there are several openings, interestingly each of them has a label on the top of them, reading ‘Cut’, ‘Rock Smash’, ‘Rock Climb’ and ‘Strength’.

    What will you do?


    Heart pounding, head throbbing, Andy pulls himself from the wreckage of the runaway Mantine before collapsing to the ground in a manner more befitting to a newborn lamb. He squeezes his eyes tightly shut, taking a moment to calm himself and let the room stop spinning.

    "If I make it out of here alive," Andy muttered to himself, "I am never... ever... going to a theme park again."

    As the haze cleared and his surroundings stilled Andy pulled himself shakily back to his feet and surveyed the area.
    "So where the hell am I know?" He asked himself as he walked down the tunnel. The light was dim but there was enough to see where he was going, without risking tripping over something and ending up back on the floor again. As he walked he noticed the walls on either side seemed to open up, leading to new passageways, and on closer investigation noticed that each passage was labelled, just like the one that had led him down here in the first place.

    "Lets see here... Cut, Rock Smash, Rock Climb, Strength..." Andy said, reading the labels above the openings out loud, "Looks like i'm gonna have to go down one, but these names are even more vague than the last ones." He sighed and looked over the names again, trying to build a picture in his head of what to expect in each one. "Cut" brought images of sharp blades swinging toward himself, whilst "Rock Smash" made him think of huge boulder falling down on top of him, neither made him want to head in those directions, so he turned his attention to the remaining two.

    "Why can't they just be labelled "Instant Death" or "Gruesome Dismemberment"?" Andy noted wryly, "at least then i'd know what i'm letting myself in for. But i'm no good at climbing, it that's what i'm thinking that room entails, so it seems i'm left with only one option."

    Composing himself as best he can Andy cautiously steps through the opening marked "Strength" and into the unknown.

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  17. #37
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    Quote Originally Posted by Food Guy View Post
    Missingo Master: Skuntank focuses herself, getting herself ready for the battle with Haunter. The ghost type chuckles and flies forward, its left hand glowing bright white. It punched forward, and Skuntank was thrown backwards by the Secret Power. Picking herself up, Skuntank snarles at the ghost and screeches as loud as she can at her opponent. Haunter winces at the assault on its ears, comically shoving its hands into said ears before pulling them out and raising them to the sky. There is a rumbling noise, and before Skuntank has even a chance to raise her head a large Thunderbolt bursts down from the sky. She screams in pain as she is electrocuted, Haunter laughing at its opponent's misery. Letting out a grunt, Skuntank took a couple of deep breaths before launching herself at Haunter, her mouth wide open. She rammed into Haunter, Crunching down hard on its face. It lets out a squeal of pain and throws Skuntank off with another Secret Power.

    What will you do?

    Missingno. Master sized up the situation. Skuntank still seemed ready to fight, though Haunter hadn't taken that much damage either. He considered the many moves Skuntank could use, and decided in the end that the best bet was to try and hinder Haunter's attacking capabilities somehow. Confusing it seemed to be the best option- Haunter wouldn't be able to attack as efficiently as usual while confused, and thus Skuntank might be able to land more blows while not taking as much damage herself.

    "Skuntank, go!" Missingno. Master called out. "Use Sweet Kiss to confuse Haunter, then follow up with as many Shadow Claw attacks as you can muster. If at any point Haunter forces you out of range with an attack, fight back with Fire Spin!"

    Skuntank nodded her understanding of these orders and turned to face Haunter, ready to carry them out.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
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  18. #38
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    Quote Originally Posted by Food Guy View Post
    Centin: The old man looks at your Whiscash and back at you with a somewhat confused look on his face.

    "I do not mean to do anything funny," he said, "But to warn you. There is something not right with that Ferris Wheel. Countless times, I have seen people hop on for a fun little ride, only to never see them again. No one is ever seen working here, but as you can tell this ride is still fully operational."

    He walks over to the ticket booth, your Whiscash not taking his eyes off the old man as he did so.

    "Earlier this morning, this sign was hanging on the booth. Not that long ago the sign suddenly said that it was out of order and not running. Now it is back to the first sign again. Something is horribly not right about this ride. Please, I beg of you, do not get on this Ferris Wheel."

    The old man is starting to sound a little bit freaking out of his mind. There doesn't appear to be anything sinister about the ride. Hell, the old man's age has probably started to get to him.

    What will you do?
    The trainer's whiscash's whiskers twitched as it looked at the old man heading towards the ticket booth, "Whiss, whiss". After hearing the ramblings of an old man, almost to the point of insanity, the trainer pointed to the booth, and proceeded to explain, "Of course. You said the sign said it was out of order, but now it's not. So the sign changed, big deal. Some guy must have had a toilet break and forgot to turn the lights off while he was unofficially loafing around. Tsk, cut him some slack."

    "Whisch, whisch," his whiscash flopped around. "See, my whiscash does it too. Whenever we feel like taking a break, we take a break and won't come back till we're fully relieved," the trainer was actually trying to thwart and test the old man. Any sensible old man would agree, but any hysterical person wouldn't. "Now move aside so I can take a look at that sign. That is either a big evidence to this tell-tale, or a small souvenir you can keep," the trainer marched towards the ticket booth attempting to collect the sign, while his whiscash promptly followed its trainer, preparing to shoot out a Water Pulse if its trainer were to be unable to reach the sign up there.

  19. #39
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    Quote Originally Posted by Marion Ette View Post
    mon1010- Scott and Shaana wander the Haunted Theme Park with some measure of apprehension; both trainer and Pokemon are attuned to the spooky atmopshere that pervades the park, from the abandoned stalls which seem to still echo softly with unearthly voices (or is it just the wind?) to the run-down food court the pair passes by which, for some odd reason, still carries the faint scent of cotton candy, and the feeling that someone... or something... is hiding behind a hot dog stand or brightly-colored table, ready to pop up at any moment. Scott wonders aloud to Shaana why he would even bother to come to a place like this, and Shaana does not seem to have an answer. Even so, the duo decides to make the best of an eerie, uneasy situation, and head for the House of Mirrors.

    The entrance of the House of Mirrors displays a rather humorous poster of a Jynx who appears quite upset by her reflection, which is depicted as an overly chubby Snorlax with a Jynx wig and makeup waving back at her from the mirror. Another poster displays a small Machop flexing in front of the mirror, with a giant Machamp, in a similar pose, acting as his reflection. It seems obvious that before the Ghost Train incident and subsequent closure of the theme park, this attraction was supposed to be amusing and fun. The ticket booth is abandoned, and there appears to be no one collecting tickets at the door; however, the doors to the attraction are wide open, and a light appears to be on inside... Despite the unsettling aura that surrounds this place, Scott and Shaana walk inside, apprehensive of what might be waiting for them.

    After walking down a short, mirrored corridor, the maze begins; the trip through the mirrors quickly becomes disorienting, as reflections upon reflections make it difficult to determine which path is real and which is merely a reflection; even so, despite the creepy aura of the park, this House of Mirrors does not seem special or out of the ordinary; perhaps it was not affected by the haunting. Soon, the pair come across a mirror which stretches their bodies to make them appear to be fat; Shaana looks particularly amusing, as her round form looks even rounder in the mirror, and she looks like a very overfed Munna. Scott, too, appears to have gained more than just a few pounds in his reflection. Despite the oppressive atmosphere, the reflections are good for a laugh.

    The amusement is over quickly, however, as a piercing scream shoots through the Hall of Mirrors, startling both Scott and Shaana. Before the two can even react, however, the source of the scream becomes apparent; a teenaged girl with purple streaks in her jet-black hair and a purple bandana decorated with skulls runs toward the trainer and his Munna, a trembling Gulpin in her arms. She screams again when she sees you, startled by your presence at an otherwise-abandoned attraction, but quickly tries to compose herself again, adjusting her belt lined with Pokeballs and whispering something to the Gulpin, presumably to calm the big-mouth Pokemon down. She looks at Scott, fear still clearly in her eyes, and she asks, "Is... is something behind me?" There appears to be nothing there at the moment, but this girl seems pretty shaken...

    How do you react?
    The house seemed normal. Well, at least in comparison to the rest of this park anyway. The only thing odd about it was that the doors were open, and the lights were on, but no one was home. There wasn't even a guy taking tickets. Scott and Shaana look at each other for a second, and gulped loudly before slowly walking inside. Nervously anticipating what would be in store for them.

    The inside of the place seemed as normal as a House of Mirrors could be anyway. All the mirrors made walking around disorienting, though. It was nearly impossible to navigate the place, as you couldn't really tell what was a passage, and what was a reflection, without crashing into a mirror. Which Scott had done, several times. Still, the place didn't seem all that creepy. Maybe this was one of the attractions that wasn't haunted?

    Some of the mirrors were distorted, which altered how the images reflected in them looked. One made him and Shaana look like they had gained many pounds. He laughed while looking at their reflections. "Shaana you really need to stop eating random people's dreams. Your putting on weight." He said jokingly to his Pokemon. Shaana did not seem amused by his comment. Then he looked at his own. "And so have I!" This time, Shaana was the one giggling.

    Then, the fun was interupted when the Dream Eating Pokemon and his trainer heard a loud scream, which made them jump. The source of the noise turned out to be a girl with an interesting hair color and carrying a Gulpin in her arms. After composing herself, she asked if there was anything behind her. There wasn't anything there, but she was clearly scared.

    Scott wasn't expecting to find another person here. It also would seem like this place may not be immune to being haunted either. He answered as politely as he could. "Well, If there was, it isn't there now. Why? Is there something here?"
    Last edited by Monster Guy; 9th May 2012 at 9:34 PM.
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    Quote Originally Posted by Marion Ette View Post

    gmoyes- Alex and his steel-type companions find themselves in a particularly creepy room, in a particularly creepy hotel, in a particularly creepy theme park. In their quest to find Pokemon to join their team without spending a great deal of money, they are willing to brave these unsettling conditions in hopes of finding a perfectly spooky new friend for Theta and Bronzor. Despite the darkness and gloom, the trio cast aside their fears and head toward the arcade games; though Alex admits to himself that he is not the best at pool, perhaps a video game would be a more entertaining pursuit.

    The lights begin to flicker as Alex and his two steel types approach the back of the room. Lamps around the area begin to switch on, as one by one, each arcade game seems to burst to life, advertising action, adventure and fun with catchy theme songs, sounds of people punching each other and iconic retro gaming staples like the familiar sound of Pac-Man quickly eating dots before being horribly mutilated and murdered by gho- actually, best not to think about that one too hard while you're here.

    As the entertainment room inexplicably seems to ressurect itself, it becomes immediately apparent that Alex is not the only one who has decided to try his luck at the entertainment room; in one of the far corners, formerly obscured by shadows, a young man with black hair and a red-and-white cap is leaning against the Pac-Man game and staring intensely at the screen of an old-school Game Boy, his fingers twitching with motion as he presses the system's buttons. You see that he's wearing green, fingerless gloves, jeans, black-and-white sneakers, and some kind of blue vest with a black shirt underneath. "Gotta catch 'em all, gotta be the effin' Master," He mutters under his breath, an eerie, obsessive tone in his young voice. His getup looks strangely familiar...

    As you approach, the sound of a Pikachu crying out in warning hits Alex's ears, and he can barely make out the outline of the electric mouse Pokemon, who is still hiding in shadow. The young man looks up from his game; his face startles Alex, particularly since the teen's eyes have no pupils... They are completely white, and almost seem to glow. The young man's voice reverberates through the room when he asks Alex, "Hey, man... Ever think that life is nothing but a meaningless game?"

    How do you react?
    Alex nevously looked around as the light blinked on. While he was sure it was just the ghost types messing around with the generator or something, it was unsettling. Whatever they were doing, it was working, he was losing courage by the second. Theta and Bronzor however were pretty much uneffected having nerves of steel to go along with every other part of their bodies. He hoped his duo would be enough to protect him, he knew he should have snagged that Throh before it got traded to someone else but as always, his timing and luck sucked.

    As the lamps brightened up the room, a small wave of relief washed over Alex as he spotted another person in the room. His first thought was that it was great that he wasn't by himself, followed by a thought that the young adult needed to get an upgrade, that Gameboy was probably older than he himself was. But as the man kept staring at his game and muttering to himself, a sense of dread returned. This guy certainly wasn't normal. Just then the cry of a familiar sounding pokemon came from a unlit corner of the room, a pokemon known as the number one mascot pokemon. Right then it hit him. The guy's clothes were familiar and the Pikachu added up to the a person her should have guessed right from the start:

    Master Trainer Red

    The guy was a legend, or as one of his friends back home refered to him 'The Chuck Norris of the Pokemon World'. But this couldn't be him, Red would never be able to get away from his raging fangirls/boys, even before the game based on his life story came out. Alex started to move towards him to confront the copy of the pokemon master but just as he took a couple steps towards him, the guy looked up and Alex stumbled back in shock. There was no colour in his eyes. He was never one for horror movies and reading in books never gave a full picture of what it really looked like. There was no doubt this was the real thing, just some sort of copy the ghosts made up. That didn't make it any less creepy. Then the faux Red asked Alex if life was just a meaningless game.

    Alex stood there stunned for a moment as his brain tried to work through the question. It was obviously some sort of test made up by the same ghost that made Mr. Fake Red, though he didn't know if passing was a good thing. Though like any self respecting nerd, when asked a question he'd have to find a way to answer it. But jeez, he pretty much asked him what is the meaning of life. Sure he's thought about the meaning of life before and again like any self respecting nerd, has watched The Matrix. But that only made thing more complicated.

    "Uh, deep question there. First of all I'm probably not the best person to ask, not that I know anyone better though. Hmmm, well, if you go by the legends, they created us. They must have created us for a reason." He paused for moment to recall the stories. "Knowledge, willpower and emotion, each a part of spirit, each represented by Uxie, Azelf and Mesprit. Spirit is why we live. The three pieces are what it means to live, the understanding of knowledge, the drive of willpower, the feeling of emotion. That is why we live. To experiance and live through each throughout our lives." He paused and blinked. That was so sage-like it scared him. "As for being a game part, well it depends on what you mean by game. If you mean games as in a mean of entertainment or winning you're wrong, but how you go through it... that's where it's similar. Unexpected boosts and roadblocks, a large piece of luck and stratagy all play a part in both. In both people strive to do the best but the difference is that in real life, no one really wins, some just finish better than others. Everyone has one chance at life and must try to do the best they can at it. However life's not fair. Some people start off with a huge disadvantage, for others, the game is cut way too short but throughout we learn, we continue forward and we experiance it as best we can. Spirit is with us where ever life takes us. Much more complicated than any old game, huh?"

    He was rather impressed that he said all of that especially here and to this Red clone. He would really have to remember all of that for later, it seem way too deep and important to forget. He hoped that he pulled on some heartstrings or something. All that talking must be reason enough for anything not to attack him. He looked at his two compainions and they looked back a looking just as impressed at the speech as he was. He just hoped that whoever was behind the fake Red would be just as moved and he awaited a response.


    I am actually impressed about all of that. That is so going into my fanfic XD
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