~Please reply in Slategray~
Your head was still ringing and your body was in pain, but despite that the ghosts insisted on asking you to play with them. This wasn’t the first thing on your mind though. Play forever? How much time did you have in the first place?
“…I…I don’t know about ‘forever’. But…if you’ll give me a moment to get over this headache… then sure, I’ll play with you-but all I can promise for now is a little while, OK?”
You pull out your Xtransceiver to get an idea of the time. You glimpse a digital ’20:22’ but then the device short-circuits and the screens turns to static, having lost all functions.
The ghosts giggle at your response. “A little while? No sir,” a ghost girl says. “You’re going to stay with us forever and play. You can’t leave, we won’t let you. You’ll play with us forever. Just like all the other people.
Your vision starts returning at the shock of their words and both they and the room come into view. The white walls had become a pitch black in which no boundaries could be seen, and the pastel colours were replaced by sickly neon that plastered across the black like a nightclub. But that wasn’t all. As both you and your Pokémon return to your senses you regain a renewed fear that you hadn’t completely. The furniture - before, sticking to the walls and ceilings - had stayed so, albeit in a completely different manner with the ceiling displaying some strange floor pattern of glass walls. Quickly thereafter you notice not only that the floor was above you but that you were standing on what used to be the ceiling. The whole room had inversed itself.
One of your Pokémon gasps when they awaken and stare at you in shock; and you stare right back at them. Your Meowth had become a nightmarish blue, straight out of a horror movie, while Myrtle had turned a shade lighter with a similarly dark blue tail and mouth and green eyes that replaced her usual violet. Finally, you take a look at yourself – your hands, your feet, your attire – and see you’ve become a pale white-blue, like a ghost or a negative picture.
The ghosts giggle once more and you notice, thoroughly this time, that the five children looked exactly like living children would. Nothing white or pale like you were in your current state. The whole room dizzied in your head once more as you took in your strange environment, making heads and tails, or rather turning heads into tails. The blue bodied, pink hatted creatures floated around the five children. Instantly you recognised them to be Pokémon and instinctively you pull out your Pokédex, only to make another startling realisation. Your Pokédex, just like the Xtransceiver, gave off nothing but static and white noise. Whatever those things were, you weren’t going to identify them like this.
“So sir,” the girl remains as insistent as ever, “what do you want to play.”
A boy next to her speaks up in a rude manner. “And don’t try to run like those others. That’s really boring.”
“But seeing them run is fun,” giggled a second boy. “Because they can’t and we always catch them.”
“And then we play with them,” the second girl sneers, “like dollies.”
The fifth, a boy, said nothing and instead stared at you with a content and drooling face like you were candy.
What do you do?
Salty Sam's Pirate Ship
DaveTheFishGuy: ~ Your last update
PikaGod: ~ Your last update
The Ghost Train
Liltwick: and Fishyfool:
The die were cast, as one of you so elegantly put it. The two of you had hastily entered the train without second thought, warned only seconds too late, and now you were about to pay the price. The flames crept up the carriage walls and sent one of you into another waking nightmare. The other merely standing in a state of stupor for a brief moment.
Austin is the first to snap back and springs into action. Fire, he felt, he was familiar with and the first thing that came to his mind was his own fire Pokémon – the candle Pokémon Litwick. He calmly orders a him to use his natural Ability of Flash Fire and absorb as much of the flames as he could. Austin’s human partner, Alex, equally set his mind to work and turned to his released Pokémon. The Pokémon Gothorita was ordered to grab a hold of the carriage’s axis with her Psychic powers after Calming her Mind. Outside, the ghost howled as it sailed past the windows in preparation for something.
The two Pokémon set to work. Wisp’s purple fire grew in size as it neared the walls. Flames were attracted to the Pokémon’s crown and blew in its direction as he phased through the carriage walls, staying as close to them as he could the moment he saw what was outside. Meanwhile, Paine’s eyes glow an ominous dark pink. The whole train rumbles and throws the passengers off their feet. An eerie screech rings as the back wheels brake on their tracks. Wisp was booking equal success. The flames didn’t die down completely but he was managing to slow them down and even safe some parts of the wood. The plan was working so far.
The banshee shrieks once more. A psychic string, no thicker than a hair, appears between the carriage floor and Paine’s forehead and with a spark snaps in two like a rubber band. Paine is thrown back on her feet and clutches her head in agony, a head-ache setting in. The rear axles hit the tracks and speed up once again. Somehow, the banshee was able to attack the psychic link between Paine and the wheels. The Litwick is forced to stay within the carriage as it quickens, trying his best to hold down the fire on one side.
The two trainers look at their remaining Pokémon for a follow-up plan. Austin can only look at his Pachirisu in slight disappointment. Destroying the electric current was an idea that ran through his mind, but an idea that might end up worsening the situation if it backfired. For all they knew, there were no electric currents running this train to begin with. Alex though, remained confident in his Pokémon and ordered his colossal water type to come out of his Pokéball and aid them. He issues his orders and, not to sit back lazily, gets to work himself. The trainer looks around the carriage for an opening while his Swampert tries to pry open the roof hatch.
The group looks around the carriage for any signs of exit, the first and foremost being the door that led outside to the next freight. They were unsure if it was unlocked but it was their first attempt. The Swampert clicks open the latch and climbs through. Instantly, he gives a small sound of surprise. Alex opens the door and understands his Pokémon’s shock. Swiftly, the door opened and revealed to him the next carriage. Only two metal scaffolds and some chain links separated the two of them and provided a means of crossing. Beneath that though, lied an empty darkness that bared no depth and stretched around him to cover all sides. The train was ploughing through on no visible tracks and through no solid tunnel or space.
The Swampert clambers onto the roof and tries to hold himself steady, before Gunning Water, covering one side of the carriage while the Litwick was holding down the other. The ghost wails and soars once more. Mjolnir gives a shriek and a pound is heard atop the carriage roof, followed by a gurgling sound as the Swampert releases a Mud Shot. A confirming howl is heard when the banshee is hit and tumbles behind them.
Alex turns back to the carriage door, separated by the rickety scaffold and the dark abyss. Would he dare even cross it? Testing the handle revealed that the door was locked though, another obstacle. Looking back, Alex can see the Litwick and Swampert trying their hardest to curb the fire. At best, they appeared only to be slowing it down. In the distance, the banshee’s howling echoes return and grow louder with every second.
What do you do?
The ghost children were eager to get away from whatever was approaching the hotel and suggested you to come with them. You were still in doubt though on what was best. Another wail echoed outside, a mere few footsteps away, followed by the slow treading towards the door. Even if running might have been the sensible thing to do, you decide to halt your decision making in preference to first discover what it was that was chasing you in the first place.
“Chrys, get behind me.”
Even as you said that, you prepared yourself to run away in any direction you could. “Be on your feet Chrys. We may have to run.”
“I don’t think that’s very smart sir.” The children wished you the best of luck and submerged themselves into the wall. Their two heads poked through, eager to see what would happen first before retreating entirely.
The footsteps continued until its owner stood right behind the door, and stopped. Nothing happened and you hold your breath for a while in anxious anticipation. What was it doing? Did it move away?
Suddenly, the lobby doors banged open and hit the walls, the outside winds flew in and a loud wail howled in the opening. A large man stood in front of you, covered entirely from head to toe in dark azure, temple robes. His head, covered by his cowl and an expressionless, golden mask, stared at you and Chrys in turn for the longest time. A smaller figure, similarly clad in robes and golden mask, appeared behind him and gave a girlish moan. The girl’s head cocked up and to the side to where the two ghosts were still lingering.
One of the children yelped. “Run!” The two children dissipated through the walls to hide and left you alone to face ‘The Crying Man’.
The creature made a howling stance and a sad wail protruded from his mask again. The man faced you again and stretched a large sleeve in your direction. Instantly, a dark shadow snaked across the distance between you two and a ghostly hand formed that lashed out at you. Instinctively you stepped back and out of reach, only for the hand to coil back into sleeve. Another sobbing wail howled from the obscured face at the missed grasp. The girl moved away and started crossing the lobby with a whimpering cry towards where the two ghost children were hiding – the Boutique. The Crying Man attracts your attention with another howl and lazily swings his sleeve in your direction; the shadowy tentacle lashes out again in your direction.
What do you do?
Electric Blue Eye:
The Gastly emerged itself from its shaded slumber and the two of you converse abruptly. Your Pokémon questions you on where you were before his eyes fall on the machines. ’While we’re both here,’ you thought, ‘we might as well play some games,’ wanting to take your mind of off your situation and let the morning sun awake you on a new day.
You insert the coins steadily, one each for starters. You, as the living human trainer, were to play the Game of Death, while you’re partner James, a Ghost-typed Gastly, was to play the Game of Life. Giratina himself couldn’t have made a more ironic choice on this matter but perhaps that was the point of your decision; to invoke a sense of surprise and fun.
Instantly, the screens buzz alive with activity and make a few bleeping sounds. The screen’s logo, a sword in a cracked skull, appeared atop the company logo ‘Darrlow Enterpises’ in white colours on a blank background. The words and logo faded and an 8-bit scratching music played a melancholic organ in a thunderstorm. Melancholic for you though; your Gastly was given a chirpy choir during a spring festival. The menu opened up for both of you and you see a pixelated colosseum of some sort adorning the background. You were given the choice of playing with three characters:
1. The Psychic Type Gallade: Good Attack, Bad Defence
Moves: Psycho Cut, Slash, Feint
Super: Close Combat
2. The Ghost Type Aegislash: Good Defence, Bad Speed
Moves: Shadow Claw, Sacred Sword, Block
Super: King’s Shield
3.The Dark Type Bisharp: Good Speed, Bad Attack
Moves: Night Slash, Metal Claw, Protect
Either you or James decides to speak first on the matter and it becomes quickly apparent that the two of you are not given the same choice. James’ screen on the Game of Life provides him instead with the that of three other players to choose from:
1. The Grass Type Chesnaught: Good Defence, Bad Attack
Moves: Wood Hammer, Hammer Arm, Protect
Super: Spiky Shield
2. The Fire Type Blaziken: Good Speed, Bad Defence
Moves: Fire Punch, Hi-Jump Kick, Feint
Super: Blaze Kick
3.The Water Type Samurott: Good Attack, Bad Speed
Moves: Aqua Tail, Mega Horn, Block
Super: Razor Shell
The two of you puzzle momentarily when making your choice, perhaps exchanging information or deciding to keep it quiet from the other. Or perhaps, with your dishonest background you would opt to deceive your Pokémon. Either way, you both make your choice and are given another option of which game mode you would like to play.
1. Arena – Pit yourself against the computer players with increasing difficulty. Aim to reach the Final Boss and place your name on the high-score board.
2. Survival – Pit yourself against low-tiered mobs of creepers. More and more will join the fight and it is your job to stay alive as long as possible. Aim to survive the longest and place your final time on the scoreboard.
3. Combat – Face another player on a different console and fight to the death. Best out of 5 matches wins the cup.
There was a fourth option to play co-operatively on ‘Arena’ and ‘Survival’ but it appeared to be unavailable until the option was unlocked somehow. Nevertheless, you have been given the choice of three Pokémon gladiators and three types of Game Mode. All free to pick in any combination, but once you’d make a decision, the game was set and you would be unable to revert your choice or get your credit back. Obviously, you can’t let a machine take your money just like that, so you knew you would have to be careful about making the right choice the first time.
What do you want to do?
The Fifth Floor
Marblezone: ~ Your last update
The Upper Floors
Aposteriori: ~ Your last update