Page 15 of 15 FirstFirst ... 51112131415
Results 351 to 373 of 373

Thread: Phantom Isle - The Haunted Theme Park

  1. #351
    Join Date
    Apr 2013
    Location
    In a 3D RPG
    Posts
    72

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    ~Please reply in Slategray~

    The Hotel

    Entertainment Room
    Electric Blue Eye:
    The Gastly emerged itself from its shaded slumber and the two of you converse abruptly. Your Pokémon questions you on where you were before his eyes fall on the machines. ’While we’re both here,’ you thought, ‘we might as well play some games,’ wanting to take your mind of off your situation and let the morning sun awake you on a new day.

    You insert the coins steadily, one each for starters. You, as the living human trainer, were to play the Game of Death, while you’re partner James, a Ghost-typed Gastly, was to play the Game of Life. Giratina himself couldn’t have made a more ironic choice on this matter but perhaps that was the point of your decision; to invoke a sense of surprise and fun.

    Instantly, the screens buzz alive with activity and make a few bleeping sounds. The screen’s logo, a sword in a cracked skull, appeared atop the company logo ‘Darrlow Enterpises’ in white colours on a blank background. The words and logo faded and an 8-bit scratching music played a melancholic organ in a thunderstorm. Melancholic for you though; your Gastly was given a chirpy choir during a spring festival. The menu opened up for both of you and you see a pixelated colosseum of some sort adorning the background. You were given the choice of playing with three characters:

    1. The Psychic Type Gallade: Good Attack, Bad Defence
    Moves: Psycho Cut, Slash, Feint
    Super: Close Combat

    2. The Ghost Type Aegislash: Good Defence, Bad Speed
    Moves: Shadow Claw, Sacred Sword, Block
    Super: King’s Shield

    3.The Dark Type Bisharp: Good Speed, Bad Attack
    Moves: Night Slash, Metal Claw, Protect
    Super: Guillotine

    Either you or James decides to speak first on the matter and it becomes quickly apparent that the two of you are not given the same choice. James’ screen on the Game of Life provides him instead with the that of three other players to choose from:

    1. The Grass Type Chesnaught: Good Defence, Bad Attack
    Moves: Wood Hammer, Hammer Arm, Protect
    Super: Spiky Shield

    2. The Fire Type Blaziken: Good Speed, Bad Defence
    Moves: Fire Punch, Hi-Jump Kick, Feint
    Super: Blaze Kick

    3.The Water Type Samurott: Good Attack, Bad Speed
    Moves: Aqua Tail, Mega Horn, Block
    Super: Razor Shell

    The two of you puzzle momentarily when making your choice, perhaps exchanging information or deciding to keep it quiet from the other. Or perhaps, with your dishonest background you would opt to deceive your Pokémon. Either way, you both make your choice and are given another option of which game mode you would like to play.

    1. Arena – Pit yourself against the computer players with increasing difficulty. Aim to reach the Final Boss and place your name on the high-score board.

    2. Survival – Pit yourself against low-tiered mobs of creepers. More and more will join the fight and it is your job to stay alive as long as possible. Aim to survive the longest and place your final time on the scoreboard.

    3. Combat – Face another player on a different console and fight to the death. Best out of 5 matches wins the cup.

    There was a fourth option to play co-operatively on ‘Arena’ and ‘Survival’ but it appeared to be unavailable until the option was unlocked somehow. Nevertheless, you have been given the choice of three Pokémon gladiators and three types of Game Mode. All free to pick in any combination, but once you’d make a decision, the game was set and you would be unable to revert your choice or get your credit back. Obviously, you can’t let a machine take your money just like that, so you knew you would have to be careful about making the right choice the first time.

    What do you want to do?
    Stats

    "Maybe I should have gone with the Game of Life, man are those Pokémon tempting to play as, but Protect and Spiky Shield? Isn't that a tad redundant?" Ethan commented on one of his Gastly's options.

    "We can switch if you want...if you're too scared to play a simple game with the word ‘Death’ in the title! Muwahaha!"

    "Not scared...besides should you really be making light of death?"

    "I'm technically alive aren't I? In a way, you could say I even cheated death or...death cheated me..." James almost sounded sad for a moment before looking back at Ethan with a smile, "...but anyways, tell me, You are going for the Ghost Type, aren't you? Haha!" James laughed, teasing his trainer to see if he would stick with his preferred type.

    The two weren't similar in fighting style at all, while this was all just a bunch of pixelated images Ethan's experience as a trainer had taught him that he preferred working with Pokémon that excelled in Strength and Speed but he also enjoyed thinking on his feet and there was one Pokémon among those listed that intrigued him enough to give it a try. James on the other hand was more about indirect approaches such as using tricks to immobilize or slowly drain his foes of energy before striking them down, but his options all seemed to be more focused on raw power then anything else. Both of their preferences seemed to effect their choices somewhat slightly; Ethan decided to go with Aegislash, the Royal Sword Pokémon and James picked Blaziken, the Blaze Pokémon hoping to speed through the game as quickly as possible. However as they went on to decide which Mode they wanted to fight in, both strayed from fighting each other right off the bat.

    "As much as I'd want to battle you in an all or nothing fight, maybe it'd be wise to test the limits of the game?" Ethan suggested, "After each of us have gotten a feel for the game, we'll see whose the better battler!"

    "You're on!" James agreed.

    Ethan wanted to know what the final boss in the game would be like, would each version feature a different boss at the end? So even though he initially wanted to go with Story Mode as his choice he felt that if they could figure out how to unlock the co-op mode, he'd prefer it if he could fight alongside his Starter and find out together.

    In the end they both choose to go with Survival Mode.

    "Joy sticks ready..." Ethan said, "Go!"

    "First one to get KO'd buys dinner!" James declared.

    "Deal!"
    Last edited by Electric Blue Eye; 6th July 2016 at 11:53 AM.

  2. #352
    Join Date
    Nov 2011
    Location
    Netherlands
    Posts
    1,147

    Default

    (Welcome Emi and Samayouru to my update group of the damned. There’s space enough for everyone and I do apologise for the delay. My assistant has been a bit lax as of lately. Between you and me, I don’t think she’s feeling very well. *points to dead Rattata on desk*.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    You stare in shock for a moment as you try to comprehend the renewed scenery and all its colours, yours and your Pokémon’s included, while the ghost girl repeats her question. Your Meowth mulls over the idea of running but you remind him of their warning, and what had supposedly happened to the ones before who did.

    Myrtle regains her composure and eyes the strange Pokémon momentarily, before answering the very question your Pokédex was unable to. The Pokémon were Inkay; squid-like beings that had the strange power to invert almost anything with their Topsy-Turvy, in this case the very room itself and all it contained.

    You’re left pondering on the decision. Run in a desperate attempt, like your Meowth wanted, or to entertain the ghost’s request? You decide on the latter and calm your Pokémon down. After all that had happened before on your joint adventures, questioning your leadership now would be disloyal.

    "So, even if we can't agree on how long, I did promise I'd play with you. And I keep my promises. So, since this is your house, so what games do you like to play?"

    The ghosts giggle and cheer at your answer. “Oh, we get to choose?” says the girl.

    “Let’s play tag, or catch,” says the boy. Another, the silent boy, smirks with a drooling face.

    “No,” says another. “We always play that. Everyone always runs and we always play catch.”

    “But what if they catch us instead then?”

    “Oh, well that’s something we’ve never done,” says the fourth.

    “No. I still don’t want to play catch. Why don’t we play hide and seek instead?”

    “Yeah!” exclaim two of them.

    “They’ll hide and we have to try and find them.”

    The first girl talks again. “That’s no fun. They don’t know this place and they’re probably not very good at it.”

    “Well how would you know?” the boy sneers.

    “Well we’re very good at hide and seek. It wouldn’t be fair. And I think it’ll be very boring if all five of us looked for those three.”

    The boy thinks for a while. “Hey mister, are you good at hide and seek?”

    “Wait,” says the other girl, “what if we hide and they seek?”

    “Oh yeah, that could work. That sounds like fun.”

    “Well then we’ll help them and make sure they can’t.” The girl turns to talk to you once again. “Okay mister, we’re going to play hide and seek. You have to find and catch all five of us. It doesn’t count if you don’t catch us. Otherwise we won’t believe you.”

    “But we can’t trust them. What if they try to run while we’re hiding?”

    “That’s true. And it’s also unfair if three of them get to look together.”

    The girl thinks for a while. “Okay then, we’ll let the two Pokémon hide as well.”

    “But what if they lie and help the mister instead?”

    “Well then we’ll just hide them for him, okay?”

    The other kids nod in satisfaction. “Inkay,” she calls out to the one closest to her. The Inkay gives a small chirp and glows two spotlights on its hat while its eyes turn a dark, hazy purple. Before you even realise what’s about to happen, you hear your Meowth give a yelling call for help. The floor beneath the Scratch Cat Pokémon was moving out from under him, much like the one you saw in the hallway before and your Meowth was desperately trying to outrun it.

    The Inkay gives another chirpy sound and the floorboards move even faster than before. Almost immediately, Meowth stumbles and crashes onto the wooden treadmill. You’re given another brief shock of your life as you witness your Pokémon hurtling backwards. The panels behind him crack open, scattering an array of splinters around it as the wall opens up like a gaping maw about to swallow a full-course meal. In what felt like it last only a second, Meowth is sent flying into the dark abyss and the wooden jaw clenches shut with an echoing crack before the seams close up and disappear from existence. in a second and disappearing into the dark abyss.

    You want to do something, anything, but the moment you even try to move you hear the sound of the other four Inkay chirping in unison. You feel your legs and feet becoming weightless, numb even, and realise only too late that the floor beneath you opened up a trapdoor, and sends you into another dark void. For what felt like minutes, you’re left tumbling in a senseless blackness, seeing the face of the five smiling ghosts growing ever smaller until they were but a mere needle of light. And then, it shut, and you were left alone, falling.



    You feel your back hit something rough and hollow. Instantly, the floor beneath you gives way and divides into smaller parts that climb past your body and bury you. The momentum of your fall throws you further into the scattered objects. You weren’t sure what it was but you were drowning in it. The objects were light and hollow but many and hard but smooth and round. You flail your limbs with desperate attempts, trying to stay up and catch your breath. You find your grounding and with your legs make one final kick that push you out of the pitfall.

    The surface breaks with a cascading sound of plastic. A dim light reveals to you finally the scores of coloured plastic balls around you in a sea that stretched out far beyond your sight. The cold black of the walls and ceilings taunted you with eerie patterns of neon, colouring the air like an off-worldly night sky. You are reminded once again by the stillness around you, that you were alone, and only the sound of you kicking your feet against the plastic balls accompanied you.

    You look around for anything that might be different and give you a clueof which way to go, but all you see are the steady waves of plastic balls and sickly special patterns. It is only after a few moments that a strange light glows far beneath you, only momentarily, before leaving you to your lonesome again. The brightness of it was enough to blind you and sent a rippling wave across the dark expanse. Your vision instantly returns and in that brief moment when the light didn’t completely die out yet, you see a patched tower stretching from beneath the plastic surface up to the sky where it disappeared into its immeasurable heights, coiling like a giant demonic snake that lashed out at the heavens.

    The light dies though, leaving you in the neon-illuminated dark once more. The serpentine tower disappears from your vision and there is no glimpse left of the mysterious light that passed beneath you. The tower, as far as you recollected, was far off into the distance and could take a good hour of you swimming to reach it while you had no idea how deep down the light was. In addition, you had lost all contact with Myrtle and Meowth and had no idea how they were holding up, but time was ticking and you needed to find them and the exit on time.

    What does Keith do?

    Salty Sam's Pirate Ship
    DaveTheFishGuy: ~ Your last update


    Merry-Go-Round
    PikaGod: ~ Your last update


    Fortune Teller’s Tent
    Plight of Leon:
    Lost both in mind and place, you find yourself wandering the desolated park that was converted to a home for other lost spirits. Perhaps this would then be the best place for you to stay, to rest or find answers; an identity perhaps or even a glimpse of an idea on who you were, now and in past lives. The Fortune Teller’s tent pops up in the corner of your eye, a soft pale light sliding past the curtain doors. This place was abandoned, supposedly. No cities or farms or markets to speak off that could sustain any living thing from living here for long periods of time. The fortune teller herself would not be there, you knew, or otherwise had a feeling. It was only days before the first horrific accident took place that the fortune teller had mysteriously vanished, supposedly died from old age.

    No, you knew, it was someone else, something else. Something had taken residence in the canvas tent and had announced its presence to you. Slowly, you creepy our way to the tent flap, an itching sensation of flying sparks flowing through your body as you neared. The sparks buzz alive in your head and whisper small static groans, first sad, then happy and then angry until it become an infuriating heat of angry moans and growls. For a brief moment, you feel as if the park had been alive with energy, and it was all waiting for you inside, but it was not friendly. It knew what you were and it didn’t like it. You stretch your grey, paper-thin arm out to lift it when you hear a voice surprise you from behind.

    “I wouldn’t do that if I were you.” Your hand retracts away instantly and the buzzing and moaning stop, your body cools down to match the thin purple mist that swirled past they grey dirt bricks. The creature took a few yellow steps further towards you, his hand cautiously gripping his cane which he tapped alongside his stride until he came but a few feet away from you.

    “They are waiting inside, but they are waiting for a youngster to prove himself worthy. I don’t believe you to be a youngster,” his eyes squint suspiciously at you, “and I don’t think you to be worthy either.” His words send a cold wisp your way that sends a soft trail of something familiar through you. “I suggest you step away from there, lest you want to lose all you have left to them.”

    The creature eyes you top to bottom, scratches his yellow chin and strokes his furry mane before shifting his tophat and finally speaking to you again. “Strange, I was warned of a peculiar entity having come to the park and was expecting something, well something more. You, most certainly are a strange thing; living but dead, both in this realm and the other while existing in neither. Most ghosts would have something similar, they are spirits with no shells, but here I see a shell with no spirit, no semblance of live at all. I can see you but I can feel nothing. You have no presence.”

    He takes a defensive stance towards you. “Tell me, do you work for him? Are you his servant sent to aid? What is your purpose? What do you want?” He asks basically the same question in different ways. He is suspicious of you and has very little cause for trust it seems but he is asking you the very thing you came here to find out; Who are you and what do you want?

    What do you do?

    The Ghost Train
    Liltwick: and Fishyfool: ~ Your last update


    Samayouru: (Please add a link to your FB Profile in your signature or in every Zone reply. This is merely so your updators can find your trainer’s stats easily.)
    Your family had a strong penchant for the mystical, drawn to the old folklore tales of fairies and benevolent spirits that have come to humanity’s aid. Their modest obsession had rubbed off on you since your childhood but had failed to steer you in the same course of the mystic arts. Instead, you had grown an interest in that which your family decided not to look into, the darker side of the supernatural, the occult and the dead that refused to pass on. It was this unnatural interest that got you to visit the abandoned lots and buildings or inspect supposedly haunted locales. One of your first port of calls? The Phantom Isle obviously, a name it had only received in recent years as it was more commonly known as one of Fizzytpia’s most successful entertainment enterprises, despite the occasional newspaper clippings suggesting connections to the Fizzytopian black markets, illegal activities and various mobster underworlds.

    The park had retained its relics and artefacts from its glorious past, each ride stood solemn and resolute as a statue in its own right, declaring its existence in the past, for now and ever, unperturbed despite the ominous fogs and ceaseless black skies that entrapped them forever in their tomb; the dark ruined landscape of the former amusement park. Your Houndour sniffs the ground in curiosity the moment you stepped on to the land. He was excited about being here, the perpetual darkness that enshrouded the area suited him well, and yet there was a sense of foreboding that frightened even him, a dark type. You could feel it as well, it excited you. This was certainly the place you could find that which you had previously only heard of in ghost stories.

    Your Houndour continuous sniffing the ground in suspicion as you single-mindedly walk to your destination; the Ghost Train. You had done your research; this was where it all supposedly started. The site of the accident that triggered the cataclysmic events of deaths and ghost sightings that got so bad it forced the park to close entirely. Rumours had circulated early that warning signs appeared before the accident; the fortune teller had mysteriously disappeared, the stock markets were plummeting while illegal activity grew throughout Fizzytopia, and all those who were there that day of the accident swore they heard the chime of the broken belltower ring and the shriek of an old hag yelling right before the metal pipes bent.

    The decrepit building, half burnt, half restored and separated by a veil of white construction sheet came into view, and with it the figure of a yellow man. The creature’s ears perk up at the sound of your footsteps closing in on him and it turns around to greet you with piercing eyes that though not hostile looked at you with suspicion and agitation.

    “Not another one,” you hear him sigh under his breath. He turns to lean on his diamond-headed cane, his gaze fixated on you. “First those two twits decide to ride the Ghost Train, and now a young lady decided it’s a good idea to explore the centre of the spectral storm.” He eyes your Pokémon momentarily. “The little girl isn’t even adequately prepared. A novice,” he scoffs. At this point you weren’t sure if he was talking to you or muttering to himself. “You would think it a blessing she missed the Ghost Train, one less death to worry about, but here she is, exploring the abandoned tracks; not the healthiest obsessions I would say, this’ll certainly lead to her death.

    He turns back to stare into the depths of the Ghost Train once more. “Fools, all of them. I can’t be expected to save all of them. Not while they’re flinging themselves neck deep into danger. And certainly not here.” He extends a finger in front and pokes the air ahead of him. A spark of purple electricity buzzes and instantly the Hypno retracts his finger in mild pain. The sparks disappeared but a silent hum followed for a split second. The Hypno rubbed his finger in irritation at the invisible electric fence that blocked his path.

    His head rose in slight realisation. “Though I suppose,” his voice trails off and his head turns crookedly over his shoulder to peer at you once more, his eyes fixed with a near-mad stare that sent rung all your inner alarm bells for danger. Even your Houndour, a Pokémon with a type advantage over Psychic types felt a pang of horror and stepped back, sensing something so dark it surpassed his own.

    The Pokémon’s body turned to match the head’s cocked direction. “Little girl,” the Hypno speaks to you. “This is an extremely dangerous place, and you are clearly not prepared. However, I cannot stop you if you decide to push on through. I’ve been, shall we say, barred from entering the desecrated place. I won’t go into details on why or how, as that story will take a long time to be told and raise only more questions.” He turns his head in a more composed manner and shifts the top-hat on his head into a more suited position while he clutches his cane with fidgeting fingers. “There is a situation, however, inside that requires my attention. Some restless spirits that remain trapped, I can feel the anger and pain even from here behind the barrier. There’s more than one, of that I’m sure, but there’s one wrathful soul that clearly towers above the rest, and will become dangerous if not stopped.” His voice stops to let the words sink in for a moment as the Hypno sizes you up on your reaction to hearing all this.

    “If you are to move on despite my warning, then at least stay away from the tunnels. No good will come from playing near the netherworld’s gates. Instead, stick to the middle, the construction site you see before you. It’s not safe, not at all, but it’s the best you’ll get. While you’re there though, I have a favour to ask.” He shoots you a brief pleading glance. “Help the souls in there. Find a way to give them some peace. But if you can’t,” his voice darkens, “then run. Don’t try, and don’t stick around for too long.”

    “I will give you something to help you, but use it cautiously.” His left arm extends to you and purples flames erupt from the palm of his hand and grow to the size of a small football before instantly vanishing with a whoosh into the wind. The Hypno clutches his claws together to hold a strange bronze object.

    His claw opens up and the object reveals itself to be a small handbell, no larger than your own hand. “Take this Deidbell, it is a special instrument used in communicating with unwilling ghosts. It is not of this world, and thus it is dangerous to keep with you for very long,” he warns you. “The bell comes with its own set of rules. Disobey them and you’ll forfeit your life, or even worse…” his voice trails off and his eyes betray a glimpse of worry.

    The Hypno had clearly warned you of the dangers ahead and insisted you weren’t fully prepared. In addition, he’s added that you should definitely not go near the tunnels, and instead stick to the construction site. Despite all his warnings though, he seems reluctant to physically stop you from doing what you want and is even offering you a mysterious tool for aid, one who’s functions you didn’t know but were clear to be lethal if improperly used. He would though, only give it to you if you were willing to help him out, but was aiding a mysterious talking Pokémon the right way to go? You were short on information, but was it enough to make decision on what you would do?

    What do you do?


    The Hotel

    The Lobby
    Lt. BLEU™: ~ Your last update


    Entertainment Room
    Electric Blue Eye:
    You struggle with your choices momentarily, deciding on the best mode to play for your first time as well as what strategy to go with. You and your Gastly, while partners, had distinctly different battle styles, and each of the Pokémon choices were different not only in looks but statistics and attacks as well.

    Despite preferring fast and powerful attacks, you liked the idea of trying something new and thinking on your feet. The option to play with such a Pokémon was new to you and the thought of playing with something so novel was what made the final choice when you decide on going with Aegislash, the Pokémon that had a good defence but terrible speed. Meanwhile, James makes his decision by inversing your statistics and goes with Blaziken, a Pokémon that excelled at Speed but had a terrible defence.

    Though you had only one credit to play, you decide against pitting yourselves against each other and go for Survival and challenge James to see who lasts the longest.

    The game opens up on a circular arena filled with sand, surrounded by a stone wall with open gates dotted around. In the centre, you find a pixelated version of your Pokémon of choice and the top right shows a green bar with 100% health and an empty bar below for the Super move. You’re allowed a few free seconds to play with controls. The joystick was easy enough to discern and allowed your Pokémon to move, though at a terrible crawling pace. James, however, could move his Blaziken with incredible speed, crossing the length of the arena in a couple of seconds. The two main buttons allowed you to use your two main moves – Shadow Claw and Sacred Sword for you, Fire Punch and Hi-Jump Kick for James – while the third, removed button allowed you to use Block or Feint.

    The countdown ends and the first opponents appear. One by one, with increasing numbers as time went on, first stage Pokémon appeared from the various black openings and crawl towards your character. The battle begins as both you and James try your best to fight the oncoming horde as the intensity rose with each passing minute. You notice, after a while, two other things as you play. First, all your opponents were Psychic, Ghost and Dark types, while James had to fight Grass, Fire and Water types. The second was what the last move did; they were utility moves that allowed your Pokémon to overcome its weakness. While James could easily outrun his opponent if he was outnumbered, you didn’t have the same luxury with an Aegislash. Instead, the move Block refreshed after few seconds and allowed you to immobilize an opponent for a few seconds. The addition of Shadow Claw being a ranged move in this game helped with that as well. The Feint attack allowed James to momentarily dodge an incoming attack if timed correctly and severely damage any opponent that tried.

    [Updatee is allowed to fill in progression of challenge as he sees fit, including how he plays, who wins between Ethan and James, and what Pokémon appear; as long as he adheres to the aforementioned game rules ]

    Both of you do relatively well but eventually the horde becomes too big for you. You get surrounded by a mob of basic Pokémon until there was no way to run while James was struck multiple times in quick succession; both of you losing by your Pokémon’s choice weakness. Sadly though, neither one of you managed to figure out how to activate the Pokémon’s super move once the gauge was full.

    The scoreboard pops up and both you and James can delight in the fact that you made 1st place. Congrats!

    Your excitement is cut a little short when a shudder creeps down your back. One by one the names of the other nine contestants (and tenth that was about to kicked out) on the scoreboard are revealed and all show the same name: ‘DEAD’ in full capitals. Your Gastly calls out to you as he too notices something odd about his scoreboard, the name ‘FIGHTING’ appearing for every contestant from two to eleven.

    The on-screen keyboard pops up to allow the two of you to put in names, up to twelve characters instead of the usual ten due to the sixth upgrade that was installed. This last upgrade also allowed you to cancel the option of adding your name (and score) to the scoreboard, but who would want to do that anyway?

    Both you and James find the consistent naming odd and the electronic machines cackle angrily as they’re made to wait for the two of you to submit your names and scores to the scoreboard.

    What do you do?

    The Fifth Floor
    Marblezone: ~ Your last update


    The Upper Floors
    Aposteriori: ~ Your last update
    Last edited by Ex-Admiral Insane; 27th July 2016 at 8:33 PM.

  3. #353
    Join Date
    Oct 2011
    Posts
    2,152

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    The Upper Floors
    Aposteriori:

    You arrived at your strange numbered room with fatigue in your limbs and notches in your back. Perhaps the trip to the forlorn island was more taxing then you had previously thought, but that was why a hotel was such a prime place to be for your first visit. Here, the staff, if there were any to speak of, were hired to cater to their visitor’s need. With that in mind, you recall the Hypno’s previous mention of a massage and figure you could do with one before proceeding to tour the locale further.

    You pick up the horn of the black box beside the bed and ring the number of the reception as indicated on a small notice; ‘0000’. You hear static on the other side and then a brief click, but no one speaks on the other end, just some more static answering you. “Hello,” you ask to the Hypno on the other side. Still nothing but static, and so you decide to talk, asking for a masseuse in the hopes it might hear you. The static gargles in response, clicks and shuts off with a hum. Nothing happened at all, as the phone continued its misconnected hum, and so you disappointedly put it down.

    “Good evening, sir,” a raspy voice wheezes behind you. A pale, scraggy looking man with thin white streaks of hair down his face hunched his head in your direction. His eyes fix on you lazily and his thin lips show barely a sign of life. He was dressed in white attire that seemed loose but formal, with white buttoned sleeves from which a bony hand invited you to lie down on the massage bed beside him, one that somehow, like the man, had been magically conjured up out of thin air while you had your back turned. Neither the man nor his mysterious and sudden appearance made any sense to you and you take a nervous few seconds to gulp, rub your eyes or take deep breaths to calm your down (whatever you feel was necessary to get to grips with this).

    “I am the masseuse you ordered. Take off your clothes. Lie down here. On your stomach please.” Each word came with its own breath from his rasping voice. You could ask as many questions as you liked but the man only answered them by repeating that he was the masseuse and requested you to strip and lie down on the bed. For someone with seemingly formal attire, he had very little in the ways of formal manners.

    For whatever reason you decide, you finally end on the massage bed face down, stripped to you underwear, and nervously watchful. The man placed his first fingers on your rib cage. An icy chill ran down them in reaction to his cold hands. This was already starting bad for you. He runs them up your back and back down, cold at first before settling into a soothing warmth. You feel a bit more relaxed and start calming down, feeling some of the knots dissipating as he continues running his hands down your sides, your back, your shoulders and your neck. The warmth coursed with your blood throughout your whole body and your limbs start to feel the effects as well. Your head, before a mix of insecurity and nervousness, was calming down and clouding your mind with sweet relaxation, making you forget about your worries and your strife.

    He then pinches the fat underneath your shoulder blades, and kneads your skin like a baker. A chill, like that of a bad itch being scratched away, shivered down your back in delight. The shudder continues moving down your body, to your arms and finally your legs where it settles down to a small pinch. Another pinch joined beside that one, and pricked. More pinches joined in, covering your legs and then your arms. They weren’t painful but neither were they comfortable. The pinches got bigger and sharper until they started hurting like tiny pinpricks stabbing you over all your limbs and your lower back. You decide to call out on this but the moment you utter a word, the masseuse grabs you by your arms and pins you down on the table. His breath becomes a whispering growl and his face comes down to yours. You look back as much as you can and see the scraggly-haired man baring his teeth, four sharp fangs coming down onto your neck while his hands continue to hold you down.

    What do you do?




    At first Aposteriori wondered why he had to strip down to his underwear for this back massage. He doesn’t like to be seen in his white briefs, but he reluctantly sheds everything off for the occasion. Laying down on the bed, the researcher gets ready for the massage. In his mind, this masseuse had such cold hands at the beginning that all he could think of is of the bad job that was sure to follow. He has been getting a bad vibe from the hotel for quite some time now. The signs of cold hands are never a good omen for someone who asked for a masseuse. Surprisingly enough, the massage becomes warmer and more bearable as he starts to hit the sweet spots. What he doesn’t know is how it can go into a rollercoaster of feelings in a small amount of time. At one point, it starts to feel uncomfortable and Aposteriori instructs the fellow to take it easy. To no avail, the researcher is not being heard as things only get worse as the man pins him down.

    With signs of distress, his partner pokemon exists his pokeball. Firestorm the Charmander felt it was awkward that he was not released from his ball earlier given that he was promised a day of relaxation with his owner. He comes out at the most opportune moment, seeing that his trainer is being clamped down by this scraggly-haired man. Aposteriori shouts:

    “GET THIS MAN OFF OF ME”

    “USE HIDDEN POWER OR SOMETHING”

    Instinct automatically kicks in, and without missing a beat the Charmander starts to glow several chilling orbs around him with a bright cyan undertone to the orbs. They are launched in the direction of the masseuse, but the outcome of the attack is yet to be measured.

    ~~ Pokemon Revealed ~~

    Firestorm: Lv. 11 Male Charmander


    $
    Last edited by enchantress; 3rd August 2016 at 2:31 PM.

  4. #354
    Join Date
    Nov 2011
    Location
    Netherlands
    Posts
    1,147

    Default

    (How could you forget to file this document? You know we can’t let our customers wait. *waits on dead Rattata on desk*. Don’t give me that look, you know you made a mistake.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master: ~ Your last update


    Salty Sam's Pirate Ship
    DaveTheFishGuy: ~ Your last update


    Merry-Go-Round
    PikaGod: ~ Your last update


    Fortune Teller’s Tent
    Plight of Leon: ~ Your last update


    The Ghost Train
    Liltwick: and Fishyfool: ~ Your last update


    Samayouru: ~ Your last update


    The Hotel

    The Lobby
    Lt. BLEU™: ~ Your last update


    Entertainment Room
    Electric Blue Eye: ~ Your last update


    The Fifth Floor
    Marblezone: ~ Your last update


    The Upper Floors
    Aposteriori:
    You feel distressed and panic as you squirm underneath the man’s grip, his mouth moving ever closer to your neck despite your warnings. You can feel his hot breath growling on your skin and this last shot of panic calls your Pokémon out to aid. The Charmander exists his Pokéball, ready to defend his partner and get an equal treatment of relaxation afterwards, he hoped. A spur of light exits the Pokéball and forms the shape of a flame-tipped lizard that gives a confused growl when looking at the strange man that’s holding you down.

    Instantly, the scraggly-haired man hisses at your Pokémon and a high-pitched screech fills the room that deafens the two of you and gives you a headache followed by a blinding white light that knocked out your sight momentarily. Your vision returns quickly as does that of your partner Pokémon. The Charmander gives a surprising and startled growl this time as he sees the man hovering above you, holding you down.

    “GET THIS MAN OFF OF ME”

    “USE HIDDEN POWER OR SOMETHING”

    Your Charmander snaps out of his daze and follows your order to the letter. With no clear idea what he was facing, any attack to throw off the man was good enough. The orbs of light appear immediately and spin in a dazzling fashion around his body before he releases them towards your assailant. The man releases his grip from you and gives a hissing growl as he stumbles back. You’re free and you immediately pull yourself up and off the bed. The pricks on your body were gone but when your rub your legs for relief, you see thin holes have made their appearance along the length. You get up to face your attacker but raise a shocked eyebrow.

    What you see are the scattered remains of the man as Firestorm’s Hidden Power sent the man’s body into a dozen pieces. The limbs and chunks of flesh of his torso are scattered around the legs that remained upright where the man once stood. The pieces lift themselves off in a slow hover and whirl around the severed legs, each with a seeming mind of its own. You catch a brief moment of something blue or purple flying past but another deafening pitch makes you and Firestorm lose your focus and the blinding light fills the room once more to dazzle you.

    Your sight returns quickly in blotches to witness the man revived as a new version of himself, one that looked more monster than human. His attire had changed from a white masseuse outfit to a dusty 19th century count attire. His posture was hunched and his limbs crooked. His skin and face had turned a dark blue with deep, angry lines surrounding his bloodshot eyes and thin pale lips that were pulled back into a permanent sneer to revealed his four sharp fangs. Any notion that he might still be human was removed from your mind as you question the very fact of what it was you were looking at. The man stares back at you with fierce eyes and gives a bloodcurdling hiss as his hands reach for you with long uncut nails.

    You’re still in your underwear and the path is blocked as the blue-faced monster stands between you and the door you came through.

    What do you do?

  5. #355
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,569

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    You stare in shock for a moment as you try to comprehend the renewed scenery and all its colours, yours and your Pokémon’s included, while the ghost girl repeats her question. Your Meowth mulls over the idea of running but you remind him of their warning, and what had supposedly happened to the ones before who did.

    Myrtle regains her composure and eyes the strange Pokémon momentarily, before answering the very question your Pokédex was unable to. The Pokémon were Inkay; squid-like beings that had the strange power to invert almost anything with their Topsy-Turvy, in this case the very room itself and all it contained.

    You’re left pondering on the decision. Run in a desperate attempt, like your Meowth wanted, or to entertain the ghost’s request? You decide on the latter and calm your Pokémon down. After all that had happened before on your joint adventures, questioning your leadership now would be disloyal.

    "So, even if we can't agree on how long, I did promise I'd play with you. And I keep my promises. So, since this is your house, so what games do you like to play?"

    The ghosts giggle and cheer at your answer. “Oh, we get to choose?” says the girl.

    “Let’s play tag, or catch,” says the boy. Another, the silent boy, smirks with a drooling face.

    “No,” says another. “We always play that. Everyone always runs and we always play catch.”

    “But what if they catch us instead then?”

    “Oh, well that’s something we’ve never done,” says the fourth.

    “No. I still don’t want to play catch. Why don’t we play hide and seek instead?”

    “Yeah!” exclaim two of them.

    “They’ll hide and we have to try and find them.”

    The first girl talks again. “That’s no fun. They don’t know this place and they’re probably not very good at it.”

    “Well how would you know?” the boy sneers.

    “Well we’re very good at hide and seek. It wouldn’t be fair. And I think it’ll be very boring if all five of us looked for those three.”

    The boy thinks for a while. “Hey mister, are you good at hide and seek?”

    “Wait,” says the other girl, “what if we hide and they seek?”

    “Oh yeah, that could work. That sounds like fun.”

    “Well then we’ll help them and make sure they can’t.” The girl turns to talk to you once again. “Okay mister, we’re going to play hide and seek. You have to find and catch all five of us. It doesn’t count if you don’t catch us. Otherwise we won’t believe you.”

    “But we can’t trust them. What if they try to run while we’re hiding?”

    “That’s true. And it’s also unfair if three of them get to look together.”

    The girl thinks for a while. “Okay then, we’ll let the two Pokémon hide as well.”

    “But what if they lie and help the mister instead?”

    “Well then we’ll just hide them for him, okay?”

    The other kids nod in satisfaction. “Inkay,” she calls out to the one closest to her. The Inkay gives a small chirp and glows two spotlights on its hat while its eyes turn a dark, hazy purple. Before you even realise what’s about to happen, you hear your Meowth give a yelling call for help. The floor beneath the Scratch Cat Pokémon was moving out from under him, much like the one you saw in the hallway before and your Meowth was desperately trying to outrun it.

    The Inkay gives another chirpy sound and the floorboards move even faster than before. Almost immediately, Meowth stumbles and crashes onto the wooden treadmill. You’re given another brief shock of your life as you witness your Pokémon hurtling backwards. The panels behind him crack open, scattering an array of splinters around it as the wall opens up like a gaping maw about to swallow a full-course meal. In what felt like it last only a second, Meowth is sent flying into the dark abyss and the wooden jaw clenches shut with an echoing crack before the seams close up and disappear from existence. in a second and disappearing into the dark abyss.

    You want to do something, anything, but the moment you even try to move you hear the sound of the other four Inkay chirping in unison. You feel your legs and feet becoming weightless, numb even, and realise only too late that the floor beneath you opened up a trapdoor, and sends you into another dark void. For what felt like minutes, you’re left tumbling in a senseless blackness, seeing the face of the five smiling ghosts growing ever smaller until they were but a mere needle of light. And then, it shut, and you were left alone, falling.



    You feel your back hit something rough and hollow. Instantly, the floor beneath you gives way and divides into smaller parts that climb past your body and bury you. The momentum of your fall throws you further into the scattered objects. You weren’t sure what it was but you were drowning in it. The objects were light and hollow but many and hard but smooth and round. You flail your limbs with desperate attempts, trying to stay up and catch your breath. You find your grounding and with your legs make one final kick that push you out of the pitfall.

    The surface breaks with a cascading sound of plastic. A dim light reveals to you finally the scores of coloured plastic balls around you in a sea that stretched out far beyond your sight. The cold black of the walls and ceilings taunted you with eerie patterns of neon, colouring the air like an off-worldly night sky. You are reminded once again by the stillness around you, that you were alone, and only the sound of you kicking your feet against the plastic balls accompanied you.

    You look around for anything that might be different and give you a clueof which way to go, but all you see are the steady waves of plastic balls and sickly special patterns. It is only after a few moments that a strange light glows far beneath you, only momentarily, before leaving you to your lonesome again. The brightness of it was enough to blind you and sent a rippling wave across the dark expanse. Your vision instantly returns and in that brief moment when the light didn’t completely die out yet, you see a patched tower stretching from beneath the plastic surface up to the sky where it disappeared into its immeasurable heights, coiling like a giant demonic snake that lashed out at the heavens.

    The light dies though, leaving you in the neon-illuminated dark once more. The serpentine tower disappears from your vision and there is no glimpse left of the mysterious light that passed beneath you. The tower, as far as you recollected, was far off into the distance and could take a good hour of you swimming to reach it while you had no idea how deep down the light was. In addition, you had lost all contact with Myrtle and Meowth and had no idea how they were holding up, but time was ticking and you needed to find them and the exit on time.

    What does Keith do?
    The children seemed pleasantly surprised when Keith left it up to them as to what they would play. The notion of playing tag was shot down almost immediately, on the grounds that everyone would always just run away. The conversation then turned to the idea of playing hide and seek. However, they figured that Keith and his Pokémon wouldn't be very good at it, as they didn't know the place especially well. They continued talking about this, though Keith found he wasn't entirely liking where the conversation was going when he heard them suggest the idea of hiding Meowth and Myrtle as well as themselves. "Whoa, wait a sec, let's not be hasty here-" Meowth spluttered, but his protests fell on deaf ears. Almost immediately, one of the Inkay got the floor beneath Meowth to move. "WAH!" Meowth exclaimed, desperately running in the opposite direction. He looked like he was running on a treadmill. Not amused, Inkay made the floor move faster, causing Meowth to stumble and fall. "GET ME BACK IN DA BALL!" he cried out desperately.

    In response, Keith whipped out Meowth's Poké Ball and took aim. "Meowth, return!" he exclaimed, but the recall beam missed its target. And then, to make things worse, the part of the wall Meowth was helplessly hurtling towards cracked open, and before Keith could react, Meowth was falling into the dark abyss beyond. "MEOWTH!" Keith screamed.

    "Meat Sack," murmured Myrtle.

    "What?" Keith said.

    Myrtle pointed to the floor beneath Keith. "...I would-n't look down if I were you."

    So of course, as is practically law whenever someone says something to that effect, Keith looked down. And of course, he regretted doing so instantly. The floor beneath him had opened up like a trapdoor. His legs and feet weren't responding, either, so any attempt to move away from this opening was doomed to failure.

    "...Well, crap," sighed Keith.

    And in an instant, Keith had fallen into the trapdoor. He saw the grinning ghosts above him, along with Myrtle's look of horror, and they were getting smaller and smaller by the minute. And then the trapdoor slammed shut, leaving him in complete darkness.

    Minutes? Hours? Days? Was there any way to tell how long it took Keith to fall? The fall was in complete darkness, and Keith didn't have the luxury of being able to check his Xtransceiver. Was that the right move to make, playing along with their twisted game of hide and seek? It'd waste valuable time, time they could be using making sure they could exit by midnight. Keith took a deep breath as he fell. He had to focus. He was separated from Meowth and Myrtle, but he still had his backup plan. It sounded insane, even in his head, where bad ideas tend to sound more feasible than they actually are, but what the hell did he have to lose at this point?

    At last, something broke Keith's fall... and then just plain broke. "Gah! What the-" began Keith, flailing around, for whatever he had fallen on, he didn't just fall on- he fell into. And he was starting to drown in it. Them. The things. Whatever these things were. Flailing like a level 30 Magikarp, Keith kicked and thrashed his way back up to the surface, where a dim light revealed Keith to be in a vast sea of... colored plastic balls? "Thus I reiterate- what the," Keith remarked at this sight. He managed to tread water. Or... balls, as the case may be. The distant walls and ceiling were decorated with eerie neon patterns. which explained the dim light, if anything could be said to be explained around here. And then, there came a faint glow of odd light from beneath him. It was for a brief moment, and it blinded Keith for a second, but in the instant between regaining his eyesight and the light fading completely, he could see some sort of huge tower out in the distance, like a gigantic Seviper that stretched up to the heavens.

    The light was gone as soon as it came, leaving no visible trace of that tower, but Keith knew he had to go that way in any case. He made sure to keep facing that same direction as he continued to, for lack of a less dirty term, tread balls. He produced a Poké Ball off his belt- even if Myrtle and Meowth were separated from him, he was gonna take any help he could get. That tower- surely that tower was the ticket for escaping this Arceus-forsaken place. "Hedwig!" Keith exclaimed, holding up the ball. "Come on out!"

    In a flash of light, the Crobat materialized, hovering above Keith and the massive sea of plastic balls. "Cro...?" she murmured, weirded out by the odd sight.

    "Get me out of here, Hedwig," said Keith. "You gotta Fly me in that direction, as fast as you can," he said, pointing in the direction in which he'd seen that tower.

    "Cro. Bat," nodded Hedwig. She descended down, and gripped Keith's shoulders in her feet. Then, with a great flap of her four wings, she started to haul Keith out of the... yeesh... the sea of balls. Vaguely, Keith registered the notion that if he lived to tell this story, he had no idea how he would tell about this part without making any accidental innuendo in the process. But now wasn't the time to think about that- now was the time to put his secondary plan into effect.

    Keith glanced at the plastic toy still clutched in his hand. The fake walkie talkie Hypno had issued him at the beginning of their adventure. He knew it was a crazy idea, but right now, it was the only thing that even remotely made sense. Inkay's Topsy-Turvy move- it turned everything backwards. All logic was backwards right now. The Pokédex, the Xtransceiver- two of Keith's most useful tools, rendered useless by the move. But... if Topsy-Turvy rendered all useful items useless... perhaps it made useless items useful. Perhaps this walkie-talkie, normally as functional as the Levitate Ability on a Fan Rotom, was now worth holding onto, worth using. And what was more, Meowth and Myrtle had been issued identical items initially. So maybe they weren't as out of contact as Keith had initially thought. Hoping, praying for this to work, Keith pressed the plastic button, held it down, and spoke into the toy. "Meowth? Myrtle? Can you hear me?" he asked.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 6 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade. Vote Missingno. for new SSB4 fighter!

    Fizzy Bubbles info

  6. #356
    Join Date
    Oct 2011
    Posts
    2,152

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    The Upper Floors
    Aposteriori:
    You feel distressed and panic as you squirm underneath the man’s grip, his mouth moving ever closer to your neck despite your warnings. You can feel his hot breath growling on your skin and this last shot of panic calls your Pokémon out to aid. The Charmander exists his Pokéball, ready to defend his partner and get an equal treatment of relaxation afterwards, he hoped. A spur of light exits the Pokéball and forms the shape of a flame-tipped lizard that gives a confused growl when looking at the strange man that’s holding you down.

    Instantly, the scraggly-haired man hisses at your Pokémon and a high-pitched screech fills the room that deafens the two of you and gives you a headache followed by a blinding white light that knocked out your sight momentarily. Your vision returns quickly as does that of your partner Pokémon. The Charmander gives a surprising and startled growl this time as he sees the man hovering above you, holding you down.

    “GET THIS MAN OFF OF ME”

    “USE HIDDEN POWER OR SOMETHING”

    Your Charmander snaps out of his daze and follows your order to the letter. With no clear idea what he was facing, any attack to throw off the man was good enough. The orbs of light appear immediately and spin in a dazzling fashion around his body before he releases them towards your assailant. The man releases his grip from you and gives a hissing growl as he stumbles back. You’re free and you immediately pull yourself up and off the bed. The pricks on your body were gone but when your rub your legs for relief, you see thin holes have made their appearance along the length. You get up to face your attacker but raise a shocked eyebrow.

    What you see are the scattered remains of the man as Firestorm’s Hidden Power sent the man’s body into a dozen pieces. The limbs and chunks of flesh of his torso are scattered around the legs that remained upright where the man once stood. The pieces lift themselves off in a slow hover and whirl around the severed legs, each with a seeming mind of its own. You catch a brief moment of something blue or purple flying past but another deafening pitch makes you and Firestorm lose your focus and the blinding light fills the room once more to dazzle you.

    Your sight returns quickly in blotches to witness the man revived as a new version of himself, one that looked more monster than human. His attire had changed from a white masseuse outfit to a dusty 19th century count attire. His posture was hunched and his limbs crooked. His skin and face had turned a dark blue with deep, angry lines surrounding his bloodshot eyes and thin pale lips that were pulled back into a permanent sneer to revealed his four sharp fangs. Any notion that he might still be human was removed from your mind as you question the very fact of what it was you were looking at. The man stares back at you with fierce eyes and gives a bloodcurdling hiss as his hands reach for you with long uncut nails.

    You’re still in your underwear and the path is blocked as the blue-faced monster stands between you and the door you came through.

    What do you do?

    “I don’t think this is the sight I would like to give anyone on a regular day.” Aposteriori proclaims with a sense of shyness as he stands exposed while he stands around in his underwear. He begins to panic as he is unaware of what he is currently facing, the sharp fangs leaving the researched in both intrigue and frightened. Not to mention, a moment ago he was seeing someone in a white outfit, to then morph right before his eyes into a blue creature with a completely different attire, something that he would date around the 19th century.

    “Firestorm, we will do our best to make it out of this one” Aposteriori reassures his companion pokemon, but in his voice you can hear how unsure he is at how he actually plans to accomplish a clean getaway. In his mind, maybe only facing the monster head on will work. The two have never faced a creature of this caliber.

    “Drats. It was worth a shot. I’m growing suspiciously worried about this fellow. Violence should be our last option, but he does not seem to be friendly. Let’s take him down my friend.” Aposteriori is now ready to do whatever it takes to secure his safety.

    The researcher predicts that he must be facing something out of this world, maybe techniques that are mystic in nature could help him out of this. He remembers not that long ago he helped Charmander learn some useful moves that might help him out of this situation.

    “Firestorm, attack it head on. Use Shadow Claw against the monster. Then, chomp down with a Crunch if you are able. If for some reason you are unable to bite down on him, use Ancient Power instead.”

    Aposteriori is incredibly afraid at this point, wishing for no harm to be done upon his companion pokemon. With some quick thinking on the researcher, he pulls out his pokedex from his bag which is conveniently closer than his clothing to see what reads about the monster.

    "I’m not sure if you are even of this realm, but maybe I can get some help from my trusty gadget . Let’s see what it has to say about you."


    $
    Last edited by enchantress; 3rd August 2016 at 2:31 PM.

  7. #357
    Join Date
    Feb 2016
    Location
    Somewhere
    Posts
    326

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    The Ghost Train

    Samayouru: (Please add a link to your FB Profile in your signature or in every Zone reply. This is merely so your updators can find your trainer’s stats easily.)
    Your family had a strong penchant for the mystical, drawn to the old folklore tales of fairies and benevolent spirits that have come to humanity’s aid. Their modest obsession had rubbed off on you since your childhood but had failed to steer you in the same course of the mystic arts. Instead, you had grown an interest in that which your family decided not to look into, the darker side of the supernatural, the occult and the dead that refused to pass on. It was this unnatural interest that got you to visit the abandoned lots and buildings or inspect supposedly haunted locales. One of your first port of calls? The Phantom Isle obviously, a name it had only received in recent years as it was more commonly known as one of Fizzytpia’s most successful entertainment enterprises, despite the occasional newspaper clippings suggesting connections to the Fizzytopian black markets, illegal activities and various mobster underworlds.

    The park had retained its relics and artefacts from its glorious past, each ride stood solemn and resolute as a statue in its own right, declaring its existence in the past, for now and ever, unperturbed despite the ominous fogs and ceaseless black skies that entrapped them forever in their tomb; the dark ruined landscape of the former amusement park. Your Houndour sniffs the ground in curiosity the moment you stepped on to the land. He was excited about being here, the perpetual darkness that enshrouded the area suited him well, and yet there was a sense of foreboding that frightened even him, a dark type. You could feel it as well, it excited you. This was certainly the place you could find that which you had previously only heard of in ghost stories.

    Your Houndour continuous sniffing the ground in suspicion as you single-mindedly walk to your destination; the Ghost Train. You had done your research; this was where it all supposedly started. The site of the accident that triggered the cataclysmic events of deaths and ghost sightings that got so bad it forced the park to close entirely. Rumours had circulated early that warning signs appeared before the accident; the fortune teller had mysteriously disappeared, the stock markets were plummeting while illegal activity grew throughout Fizzytopia, and all those who were there that day of the accident swore they heard the chime of the broken belltower ring and the shriek of an old hag yelling right before the metal pipes bent.

    The decrepit building, half burnt, half restored and separated by a veil of white construction sheet came into view, and with it the figure of a yellow man. The creature’s ears perk up at the sound of your footsteps closing in on him and it turns around to greet you with piercing eyes that though not hostile looked at you with suspicion and agitation.

    “Not another one,” you hear him sigh under his breath. He turns to lean on his diamond-headed cane, his gaze fixated on you. “First those two twits decide to ride the Ghost Train, and now a young lady decided it’s a good idea to explore the centre of the spectral storm.” He eyes your Pokémon momentarily. “The little girl isn’t even adequately prepared. A novice,” he scoffs. At this point you weren’t sure if he was talking to you or muttering to himself. “You would think it a blessing she missed the Ghost Train, one less death to worry about, but here she is, exploring the abandoned tracks; not the healthiest obsessions I would say, this’ll certainly lead to her death.

    He turns back to stare into the depths of the Ghost Train once more. “Fools, all of them. I can’t be expected to save all of them. Not while they’re flinging themselves neck deep into danger. And certainly not here.” He extends a finger in front and pokes the air ahead of him. A spark of purple electricity buzzes and instantly the Hypno retracts his finger in mild pain. The sparks disappeared but a silent hum followed for a split second. The Hypno rubbed his finger in irritation at the invisible electric fence that blocked his path.

    His head rose in slight realisation. “Though I suppose,” his voice trails off and his head turns crookedly over his shoulder to peer at you once more, his eyes fixed with a near-mad stare that sent rung all your inner alarm bells for danger. Even your Houndour, a Pokémon with a type advantage over Psychic types felt a pang of horror and stepped back, sensing something so dark it surpassed his own.

    The Pokémon’s body turned to match the head’s cocked direction. “Little girl,” the Hypno speaks to you. “This is an extremely dangerous place, and you are clearly not prepared. However, I cannot stop you if you decide to push on through. I’ve been, shall we say, barred from entering the desecrated place. I won’t go into details on why or how, as that story will take a long time to be told and raise only more questions.” He turns his head in a more composed manner and shifts the top-hat on his head into a more suited position while he clutches his cane with fidgeting fingers. “There is a situation, however, inside that requires my attention. Some restless spirits that remain trapped, I can feel the anger and pain even from here behind the barrier. There’s more than one, of that I’m sure, but there’s one wrathful soul that clearly towers above the rest, and will become dangerous if not stopped.” His voice stops to let the words sink in for a moment as the Hypno sizes you up on your reaction to hearing all this.

    “If you are to move on despite my warning, then at least stay away from the tunnels. No good will come from playing near the netherworld’s gates. Instead, stick to the middle, the construction site you see before you. It’s not safe, not at all, but it’s the best you’ll get. While you’re there though, I have a favour to ask.” He shoots you a brief pleading glance. “Help the souls in there. Find a way to give them some peace. But if you can’t,” his voice darkens, “then run. Don’t try, and don’t stick around for too long.”

    “I will give you something to help you, but use it cautiously.” His left arm extends to you and purples flames erupt from the palm of his hand and grow to the size of a small football before instantly vanishing with a whoosh into the wind. The Hypno clutches his claws together to hold a strange bronze object.

    His claw opens up and the object reveals itself to be a small handbell, no larger than your own hand. “Take this Deidbell, it is a special instrument used in communicating with unwilling ghosts. It is not of this world, and thus it is dangerous to keep with you for very long,” he warns you. “The bell comes with its own set of rules. Disobey them and you’ll forfeit your life, or even worse…” his voice trails off and his eyes betray a glimpse of worry.

    The Hypno had clearly warned you of the dangers ahead and insisted you weren’t fully prepared. In addition, he’s added that you should definitely not go near the tunnels, and instead stick to the construction site. Despite all his warnings though, he seems reluctant to physically stop you from doing what you want and is even offering you a mysterious tool for aid, one who’s functions you didn’t know but were clear to be lethal if improperly used. He would though, only give it to you if you were willing to help him out, but was aiding a mysterious talking Pokémon the right way to go? You were short on information, but was it enough to make decision on what you would do?

    What do you do?
    Emily huffed and folded her arms, eying the Hypno. Caesar had stepped back a bit, at first keeping his distance from the psychic Pokemon. Emily bit her lip – she had a feeling that it wasn’t the Hypno that was making him uneasy. And if something scared a dark-type Pokemon, it meant that whatever was going on was bad – extremely bad – and was probably going to lead to something awful if nothing was to be done about it. She had expected to be dealing with some violent spirits of some kind – but not as soon as she thought she would. She couldn’t help but feel conflicted about the whole situation, on one hand she wanted to turn around and go back, but on the other her curiosity was begging her to see just how bad it was. After all, she’d never truly know if she was actually as crazy about ghosts as she believed she was if she just ran away, right?

    Eagerness faded, giving way to a more serious feeling – the feeling of weighing up her options. But rather than just taking the copper item and heading inside and throwing caution to the wind, she decided that the best thing she could do was try to get some more information. She stepped forward with a calm expression on her face, mulling over what she was going to say. Looking the Hypno directly in the eye, Emily started by saying: “If what you say is true – then I can see why you don’t want anybody going in there.” She put her hands in her pockets. “But if whatever’s going on in there can be stopped, I’d like to help if you really can’t deal with the problem yourself.” She glanced towards the rest of the park. “Is there anything I could do around here to prepare myself more fully, should I decide to go in?”
    Latest Shiny: (465 REs) (Mo)

    Current Hunts: - 200 SRs (FR/LG)


  8. #358
    Join Date
    Nov 2011
    Location
    Netherlands
    Posts
    1,147

    Default

    (From the desk of Maudlin, the Phantom Isle secretary: the management would like to ask its visitors to fill in the questionnaire handed to them. Any feedback is welcome.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    Trapped in the plastic sea, your brief glimpse of the spiralling tower was your only hope for the time being. Ignoring the brief shimmering light for now you pull out a Pokéball to your aid. Even if you were separated from your Meowth and Banette, you had a few other allies you could rally to your help.

    The Crobat emerges from her Pokéball with a surprising startle upon seeing the environment she had found herself in. Was this outer space? The whole room had the atmosphere of being some alien galaxy. She is surprised a second time when she notices her own off-colour, a vomit-green body with sea-blue eyes. "Get me out of here, Hedwig," you said. "You gotta Fly me in that direction, as fast as you can.” You point in the generic direction of the tower, even if you couldn’t see it anymore. Your Crobat gives an assuring pitch and sweeps her wings in a rapid fashion as she lowers to you. She grabs a hold of your shoulders and attempts to lift you. Under current conditions, your Crobat’s size and weight, Fly or not, was just enough to pull you out of the plastic ocean but only enough to have you hang just above it. It didn’t matter, it was enough and you order your Pokémon to set off. Meanwhile, an idea had formed in your mind on the new rules of physics that were set by the Inkay. While your Xtransceiver and Pokédex couldn’t work, you might have one object that had increased in usability.

    You pull out the toy walkie-talkie the mysterious Hypno had given you before, a near exact copy of the one he had given Meowth and Myrtle as well, you remember. You’re distracted briefly by another soft glow of light beneath the plastic balls. The light flickered and briefly illuminated your path ahead. Hedwig sees the tower and understood where you’re headed. You take a look at the control of the walkie-talkie. One button to switch channels between one and five. It was currently set to one. You press the button on the side and to your surprise, or perhaps lack thereof as you had hoped for this, a static noise emits from the top. You talk while holding the button down and wait.

    Hedwig continues flying in the direction of the tower and the soft light glowed once more dimly. Was it getting closer? You weren’t sure. It didn’t originate from the tower but it definitely appeared to be on the path ahead. Then, for just a brief moment, you hear a voice murmur from below. “Don’t, stop that.”

    You check your walkie-talkie. Was that Meowth or Myrtle? It was faint but it didn’t sound like either of them. You had waited for what felt like minutes and talked into the walkie-talkie but you were getting no response. Perhaps you were wrong? You try one last time and fiddle with the other buttons, trying other stations. You switch it to channel two and try again, calling for your Meowth and Myrtle. You get a static noise in return.



    “Boss?” you hear the voice of your Meowth.

    What does Keith do?


    Salty Sam's Pirate Ship
    DaveTheFishGuy: ~ Your last update


    Merry-Go-Round
    PikaGod: ~ Your last update


    Fortune Teller’s Tent
    Plight of Leon: ~ Your last update


    The Ghost Train
    Liltwick: and Fishyfool: ~ Your last update


    Samayouru:
    You ask the talking Hypno if there was anything in the park you could do to prepare yourself, stating your wish to help the Hypno in any way you could. The talking Pokémon raises a peculiar eyebrow at your response. “I think you’ve misunderstood. It’s not that you lack preparation or items, it is that you lack skill. No one thing here specifically will prepare you for what is to come, it is the accumulated experience of adventures you need.” He shakes his head at your question. “No, there is nothing here you can do that’ll prepare you for what lies beyond this barrier, hence why I’m offering you the Deidbell in the first place.”

    The decision is yours, you can heed my warning and stay clear of your obsession with ghosts or you can ignore me and dive headfirst into danger. But if you do, make sure to take the Deidbell with you. I have no idea what it is that is lingering beyond that tarp, but it is angry and vicious. His eyes linger for a few moments at the construction site ahead, and you notice that the whole island had turned quiet safe for the whistle of the wind that blew from the burnt tracks of the Ghost Train.

    “Let me explain the three rules of the Deidbell,” the Hypno continues with a calm whisper in his voice. His eyes remain fixed on the Ghost Train ride, scanning left and right as if in search for something, or perhaps he was just being cautious and keeping a look-out. “The Deidbell,” he continues without moving his gaze, “is an instrument used to summon the spirits of the dead that linger in this realm. You will notice the bell is stiff, and it is so for a reason. Ring the bell once, hard, to force any ghosts in the area to reveal themselves. Spirits might linger in rooms or objects but they often prefer to hide from mortal’s view. Use that to force them to reveal themselves. The effect has a limited range though, it goes about as far as a room.”

    “Some spirits might reveal themselves to you when you don’t want them to. They might taunt you, distract you or even try to hurt you. Be careful when that happens. If necessary, you can ring the bell three times to force the ghosts to flee for a while. Those are two of the basic functions. I should warn you though; the Deidbell as you can understand is an object from the afterlife, an instrument of the dead not meant to exist here. The reason being is that the Deidbell sucks the life out of its owner with every use, something the afterlife doesn’t have to worry about. For that purpose, if you happen to ever need to use the Deibell, don’t ever ring it more than thirteen times total. If you ring it even once more after that, you will die and join the spirits of the afterlife; or worse, become a part of the Deidbell itself.” His voice becomes dead serious on that last note. “And don’t try to be clever and give it to your Pokémon. As I said, it suck the life out of its owner, not the one who rings it. Once I give it to you, it is your responsibility to not have it ring more than thirteen times.” He seems assured of the building ahead and turns to you finally.

    “So, do you still want it after I warned you about it?” He holds out the Deidbell for you to grab. Mystery and questions were still surrounding you in this place. There was the site of the strange accident that happened so many years ago, there was the Psychic Pokémon that could talk and wore a top hat, there was the strange barrier he kept talking about – he reason he couldn’t enter the grounds of the ghost train for some reason –, the angry presence he supposedly felt beyond the barrier and the Deidbell he was offering that could steal your life if you weren’t careful with it. Of course, you didn’t have to listen to him and instead you could ignore all he had to say. For all you knew he could have been a trickster and was only giving you the Deidbell so he could steal your life in the first place, and then there was the matter of the Deidbel’’s third function he had kept quiet about.

    The Hypno is waiting for your answer and is holding out the Deidbell, waiting on your response. Now you had to make a decision, would you walk away or stay? Would you take his request or ignore it? Would you explore the construction site or ignore him and go to the tunnels anyway? And lastly, would you take the Deidbell?


    What do you do?

    The Hotel

    The Lobby
    Lt. BLEU™: ~ Your last update


    Entertainment Room
    Electric Blue Eye: ~ Your last update


    The Fifth Floor
    Marblezone: ~ Your last update


    The Upper Floors
    Aposteriori: (Don’t forget to add a link to your profile in every reply, or add it to your signature.)
    You were not sure what it was that you were facing, but whatever it was, it was not human. To your mind, your best chance of escaping was to fight it head on. “Firestorm, attack it head on. Use Shadow Claw against the monster. Then, chomp down with a Crunch if you are able. If for some reason you are unable to bite down on him, use Ancient Power instead.”

    Your Charmander gives an approving sound and the blue-faced monster hisses at you and your companion. You whip out your Pokédex to your aid. Even if you didn’t know what it was, you had one device that might let out even a glimpse of knowledge, even if its search function would turn up empty it was something. You take aim with your Pokédex as it searches for a nearby Pokémon while your Charmander starts his first attack. The tiny lizard lashes forward with claws of shadow and strike down across the monster’s body. The man’s body splits apart before your eyes and avoids your Pokémon’s attack completely. The body disintegrates further and bursts in a flock of screeching blue and purple. Your Pokédex lights up at identifying only one target ahead of you.

    Quote Originally Posted by Pokédex
    Charmander, the Lizard Pokémon. When the tip of Charmander's tail burns brightly, that indicates it's in good health.
    Drat, the man had avoided the Pokédex search function and instead had your Charmander take up the place. You have no time to get frustrated or retry though as the man’s splintered remains swirled with sharp angles at you and your Pokémon, lashing out at your heads and striking in a fast blur of blue and purple. You both swing your limbs around to try and bat them away, a Pokédex in your hand. “Searching. Searching. Pokémon found.”

    Quote Originally Posted by Pokédex
    Z-
    “Searching. Pokémon found.”

    Quote Originally Posted by Pokédex
    G-
    “Searching. Searching. Pokémon found.”

    Quote Originally Posted by Pokédex
    Go-
    “Searching. Searching. Searching.”

    This kept on for a while as your Pokédex was unable to focus on one target long enough to obtain any data. The flock continues to strike at your head and you start to feel the pinpricks from earlier biting into your leg. You swipe them away and the flock retreats to coalesce into the man once again and hiss at you. Firestorm too regains his focus with the batting swarm removed and leaps at the man’s hand with a Crunch attack. Before he even realises it, the man’s hand severs itself and avoids your Charmander’s jaw. The hand turns mid-flight and grabs Firestorm by the nape of his neck, pinching it and forcing him to let out a howl of pain as he stumbles down, pinned.

    You want to do something or call out, when your Pokedex finally completes its search function. The man hisses angrily in your direction and the strange light and high-pitch screech follow to numb you again and give you a headache. Your vision and hearing soon return though and your Pokédex announces:

    Quote Originally Posted by Pokédex
    Oops, false alarm.
    What?

    Out of sheer panic from being pinned, your Charmander flashes out an orb of rock energy. The Ancientpower is haphazardly thrown but it strikes the centre of the man’s body perfectly. He lets out a pained hiss and his body scatters into the same flock of blue and purple you saw before. The flock buzzes past your eyes and ears with high-pitched screeches of pain, sending you flailing again before it bashes itself repeatedly against the wooden door. Considering its age, there was little surprise that a hard enough push was enough to have the unlocked door open. The flock swoops out and leaves Firestorm panting on the floor and you in your underwear.

    Questions still remained on what was happening. As if the talking Hypno, the labyrinthine hallways and lavishly decorated room weren’t bizarre enough, you were just attacked by the masseuse that had turned himself into a blue-skinned beast. Just what were those strange lights and high-pitched screeches you kept hearing, and why was your Pokédex just about to collect information only to stop right after they happened again? And why on earth were you, a Flying-type researcher, sent here in the first place if it was so dangerous?

    What do you do next?
    Last edited by Ex-Admiral Insane; 28th July 2016 at 10:11 PM.

  9. #359
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,569

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    (From the desk of Maudlin, the Phantom Isle secretary: the management would like to ask its visitors to fill in the questionnaire handed to them. Any feedback is welcome.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    Trapped in the plastic sea, your brief glimpse of the spiralling tower was your only hope for the time being. Ignoring the brief shimmering light for now you pull out a Pokéball to your aid. Even if you were separated from your Meowth and Banette, you had a few other allies you could rally to your help.

    The Crobat emerges from her Pokéball with a surprising startle upon seeing the environment she had found herself in. Was this outer space? The whole room had the atmosphere of being some alien galaxy. She is surprised a second time when she notices her own off-colour, a vomit-green body with sea-blue eyes. "Get me out of here, Hedwig," you said. "You gotta Fly me in that direction, as fast as you can.” You point in the generic direction of the tower, even if you couldn’t see it anymore. Your Crobat gives an assuring pitch and sweeps her wings in a rapid fashion as she lowers to you. She grabs a hold of your shoulders and attempts to lift you. Under current conditions, your Crobat’s size and weight, Fly or not, was just enough to pull you out of the plastic ocean but only enough to have you hang just above it. It didn’t matter, it was enough and you order your Pokémon to set off. Meanwhile, an idea had formed in your mind on the new rules of physics that were set by the Inkay. While your Xtransceiver and Pokédex couldn’t work, you might have one object that had increased in usability.

    You pull out the toy walkie-talkie the mysterious Hypno had given you before, a near exact copy of the one he had given Meowth and Myrtle as well, you remember. You’re distracted briefly by another soft glow of light beneath the plastic balls. The light flickered and briefly illuminated your path ahead. Hedwig sees the tower and understood where you’re headed. You take a look at the control of the walkie-talkie. One button to switch channels between one and five. It was currently set to one. You press the button on the side and to your surprise, or perhaps lack thereof as you had hoped for this, a static noise emits from the top. You talk while holding the button down and wait.

    Hedwig continues flying in the direction of the tower and the soft light glowed once more dimly. Was it getting closer? You weren’t sure. It didn’t originate from the tower but it definitely appeared to be on the path ahead. Then, for just a brief moment, you hear a voice murmur from below. “Don’t, stop that.”

    You check your walkie-talkie. Was that Meowth or Myrtle? It was faint but it didn’t sound like either of them. You had waited for what felt like minutes and talked into the walkie-talkie but you were getting no response. Perhaps you were wrong? You try one last time and fiddle with the other buttons, trying other stations. You switch it to channel two and try again, calling for your Meowth and Myrtle. You get a static noise in return.



    “Boss?” you hear the voice of your Meowth.

    What does Keith do?
    Hedwig emerged from her ball, understandably shocked by the situation. And Keith couldn't blame her- there weren't words to describe the insanely freaky room they were in. He supposed it might be actually kinda beautiful, but he wasn't exactly in the mood to stop smell the Roselia along the way- there was something of a time limit here, after all, not to mention how worried he was about Meowth and Myrtle. There was also the fact that the freaky color inversion had affected Hedwig as well, turning her body a shade of green usually reserved for barf, and her eyes a decidedly aquatic shade of blue. Actually an interesting color scheme, but again, not exactly something Keith had the time to stop and appreciate.

    Moreover, Hedwig was having a harder time Flying Keith around than usual- undoubtedly another effect of Topsy-Turvy. However, this left her no less determined- she stubbornly kept Keith as high in the air as she was able to. She was one of his strongest Pokémon, she was his main form of air transportation, and damn it, she wasn't going to let anything about this freaky backwards environment get in her way!

    Keith, meanwhile, was focused on his plan. Well, he called it a plan- it was more like a desperate idea based on his loose understanding of these crazy backwards physics. If that Topsy-Turvy effect turned useful things useless, maybe it turned useless things useful. It was with this single crazy idea in mind that he tried to work the toy walkie-talkie. And to his immense relief, he heard a crackling static sound as he worked the knob and button- he was right! He fiddled with the knob, calling out for Meowth and Myrtle, and for a while, heard no response... until-

    "Don't, stop that."

    Keith blinked. Who was that? It didn't sound like Meowth or Myrtle... did it even come from the walkie-talkie? It might have come from underneath him, from underneath the sea of balls, because who even knew anymore. Were the ghosts trying to stop him from using the walkie-talkie? If so, then he had to be on the right track with using them, didn't he? He continued to work the device with renewed enthusiasm, bound and determined to make contact with his partners. And finally, he heard a familiar voice coming from the device. "Meowth!" Keith exclaimed. "Oh, thank Arceus, I was right, these things do work here... Listen, Meowth, me and Hedwig are trying to find you and Myrtle. Is Myrtle with you? Can you describe where you are? What do you see?" He knew it was possible, even probable, that Meowth would have no useful information for him, but that voice, the voice telling him to stop, that made him more sure than ever that communication via these walkie-talkies was the key to getting out of here alive, safe, and with all the Pokémon he came in here with. If Meowth could work out even just one detail that might be useful to him, he'd take it.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 6 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade. Vote Missingno. for new SSB4 fighter!

    Fizzy Bubbles info

  10. #360
    Join Date
    Jul 2012
    Location
    The Underground
    Posts
    3,100

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post

    ~Please reply in Slategray~

    The Park

    The Ghost Train
    Liltwick: and Fishyfool:
    The die were cast, as one of you so elegantly put it. The two of you had hastily entered the train without second thought, warned only seconds too late, and now you were about to pay the price. The flames crept up the carriage walls and sent one of you into another waking nightmare. The other merely standing in a state of stupor for a brief moment.

    Austin is the first to snap back and springs into action. Fire, he felt, he was familiar with and the first thing that came to his mind was his own fire Pokémon – the candle Pokémon Litwick. He calmly orders a him to use his natural Ability of Flash Fire and absorb as much of the flames as he could. Austin’s human partner, Alex, equally set his mind to work and turned to his released Pokémon. The Pokémon Gothorita was ordered to grab a hold of the carriage’s axis with her Psychic powers after Calming her Mind. Outside, the ghost howled as it sailed past the windows in preparation for something.

    The two Pokémon set to work. Wisp’s purple fire grew in size as it neared the walls. Flames were attracted to the Pokémon’s crown and blew in its direction as he phased through the carriage walls, staying as close to them as he could the moment he saw what was outside. Meanwhile, Paine’s eyes glow an ominous dark pink. The whole train rumbles and throws the passengers off their feet. An eerie screech rings as the back wheels brake on their tracks. Wisp was booking equal success. The flames didn’t die down completely but he was managing to slow them down and even safe some parts of the wood. The plan was working so far.

    The banshee shrieks once more. A psychic string, no thicker than a hair, appears between the carriage floor and Paine’s forehead and with a spark snaps in two like a rubber band. Paine is thrown back on her feet and clutches her head in agony, a head-ache setting in. The rear axles hit the tracks and speed up once again. Somehow, the banshee was able to attack the psychic link between Paine and the wheels. The Litwick is forced to stay within the carriage as it quickens, trying his best to hold down the fire on one side.

    The two trainers look at their remaining Pokémon for a follow-up plan. Austin can only look at his Pachirisu in slight disappointment. Destroying the electric current was an idea that ran through his mind, but an idea that might end up worsening the situation if it backfired. For all they knew, there were no electric currents running this train to begin with. Alex though, remained confident in his Pokémon and ordered his colossal water type to come out of his Pokéball and aid them. He issues his orders and, not to sit back lazily, gets to work himself. The trainer looks around the carriage for an opening while his Swampert tries to pry open the roof hatch.

    The group looks around the carriage for any signs of exit, the first and foremost being the door that led outside to the next freight. They were unsure if it was unlocked but it was their first attempt. The Swampert clicks open the latch and climbs through. Instantly, he gives a small sound of surprise. Alex opens the door and understands his Pokémon’s shock. Swiftly, the door opened and revealed to him the next carriage. Only two metal scaffolds and some chain links separated the two of them and provided a means of crossing. Beneath that though, lied an empty darkness that bared no depth and stretched around him to cover all sides. The train was ploughing through on no visible tracks and through no solid tunnel or space.

    The Swampert clambers onto the roof and tries to hold himself steady, before Gunning Water, covering one side of the carriage while the Litwick was holding down the other. The ghost wails and soars once more. Mjolnir gives a shriek and a pound is heard atop the carriage roof, followed by a gurgling sound as the Swampert releases a Mud Shot. A confirming howl is heard when the banshee is hit and tumbles behind them.

    Alex turns back to the carriage door, separated by the rickety scaffold and the dark abyss. Would he dare even cross it? Testing the handle revealed that the door was locked though, another obstacle. Looking back, Alex can see the Litwick and Swampert trying their hardest to curb the fire. At best, they appeared only to be slowing it down. In the distance, the banshee’s howling echoes return and grow louder with every second.

    What do you do?

    Quote Originally Posted by fishyfool View Post
    With the encroaching flames being priority number one, since a train can't be stopped if the occupants within were incinerated, Alex directed Mjolnir to action while Paine began to focus, while Austin's Litwick utilised his own flash fire and spectral trait to phase through the wall, soulfire eating at the flames outside. With a chime, the Gothorita seized a hold of the wheels with a strong psychic grip, the train rumbling and screeching as the wheels braked hard, helping to slow down the train, while Alex looked towards the next safest location, the next freight, unsure of whether they were locked in or not.

    A screech from the Banshee once more, and a thin string of psychic energy between Paine and the carriage floor appeared before snapping with a spark, eliciting a high pitched chime of pain as the Gothorita fell back, clutching her head in pain, to Alex's surprise: somehow, the banshee attacked the very link itself, which suggested either a likely ghostly power or something darker was afoot. Speaking of which, with the brakes released, the train bolted and began to accelerate once more, knocking the occupants off balance and forcing Wisp into returning within the confines, merely sticking his head out and reducing the firefighting capabilities.

    "Damn it, that won't work..." he growled, as Mjolnir lumbered to the roof hatch and began to examine it as Alex approached the door. A positive click from behind and a heft, followed by a sudden croak of intrigue as the Mud Fish stuck his head out of the carriage. Curious, Alex tried the door and discovered that it, too, was mercifully unlocked and opened it to find...

    "Huh...something tells me we're not in the park anymore Austin. That, or whoever designed this train must be one helluva artisan..." Staring at the ground, a pair of scaffolds and chain link was all that connected their carriage to the next, but it was what was around them that had Alex discover the reason behind the surprise: nothing. Literally. Just black, as far as the eye can see, not even any tracks. Lumbering onto the roof of the carriage, the Swampert steadies himself before spraying the carriage wall with a torrent of water, fighting the flames, until the banshee soared above.

    A shriek followed by a thump, then a gurgle as the mud shot hit true, the shriek being less fearful and more of a defiant battle cry by the water type, who was barely fazed by the appearance of the phantom. Trying the opposite handle at arm's reach, not daring to try and cross the gap over the void, not on this rumbling deathtrap, Alex struggles before confirming the other door locked. Too good to be true...as he turned round, he found both pokemon's attempts to quell the fire only seemed to be slowing it down, with the echo of the banshee getting louder to the point of it becoming annoying...which was when the thought struck him.

    Maybe this train's trying to escape this...thing...which seems to be the source of the fire...

    Returning into the carriage for safety, Alex thought of a plan of action. Mjolnir would have to remain up top to fight the fire with more presence, which could be possible, while Paine, who seemed to be keeping the mental strike under control with thanks to the previous calm mind. Turning to the masked youth, Alex conveyed his thoughts.

    "Austin, we need to focus on taking out that ghost out there, it seems to be the source of this fire. Call your Litwick inside for now, I'm going to try and take a chunk of this fire down in one good hit."

    "Mjolnir! Anchor yourself into the hatch for security, last thing I need is for you to fall into that nothingness we're in! Once you're down, blast the entirety of this carriage's roof with muddy water, choke out the fire! Give us a moment to strike back, then follow with another muddy water. Should that banshee assault you with anything, roar to startle her!"

    "Paine, you stable?" he called to the Gothorita, who nodded. "Head through the back and keep a mental note of the banshee's position with a miracle eye. This should also help if what I'm assuming is true and she's got some dark aura around her. Once you've got a lock on, nail her with a psyshock then get inside and toss a shadow ball through the wall at her. We need to dispose of this witch before we get into serious trouble."

    "Austin, focus on keeping her at bay. I'm confident Mjolnir can handle the flames, but as long as she's out there this train won't stop moving. I'm not sure if moving carriages is a good idea now I think of it, what with that locked door, and she'll likely just follow us and torch that one. If you've got any plans, lemme know, otherwise help out Paine in bringing that thing down."

    Gritting his teeth, Alex looked at his teammates, and started to rummage in his bag for the possibility of either one sustaining injury.
    What could he do? Was there anything he could do? Wisp seemed to be able ot subdue the flames, but how long could he keep it up? Eventually there would be a breaking point. There always is a breaking point. He could see Kai was scared, and scooped up the poor Pachirisu. It seems the fire is being fought, even if the banshee is giving them trouble. If only he had his other Pokemon on him... Maybe they could help. Life isn't easy however. It never is, and never will be. He needs to find his memories. What happened to him? What happened to William? And everyone else? This park could have clues within the gloom. Though, it doesn't feel like they're back at the park anymore.

    He hears Alex say something similar to his thoughts, and then gives everyone orders. Austin sighs, he hates being ordered around. Adults think they could control those younger than him, like puppets on a string. Do this, do that. They only seem absorbed in their own data and numbers. He wasn't human, he was a subject. And Austin hated those shackles, so he broke free. This time, however, was life or death. He had to comply this time, at least, in order to survive.

    "Alright, Wisp, come back," he ordered the Litwick, and then had an idea.

    "I'm going to try and open the door to the next carriage. See if there's anything I can do. I'll bring Kai and Wisp with me in case the banshee attacks," he told ALex before heading towards the locked carriage. Something didn't feel right tho. It was most likely nothing, but he couldn't help but shake this feeling.

    As he approached the connection to the next carriage he could feel Kai squirm and withe under his grip. It seems he was right, but there was no holding back now. As he started to walk over the gap, he felt Kai give off a jolt of electricity. He lost his balance, and started to fall into the abyss below. He could feel Kai holding on to dear life, and the small purple glow of Wisp following them down.


    Do you ever feel like a plastic bag
    Drifting through the wind
    Wanting to start again

    Fizzy Bubbles

  11. #361
    Join Date
    Feb 2012
    Posts
    1,083

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    The Lobby
    Marblezone:

    The elevator rumbles for what felt like forever as it inched its way up ever so slightly. The whole thing shook as it moved and for a brief few moments, the sound of clanging metal and scraping made you wonder if it was going to drop at any moment. The whole thing comes to a standstill and keeps you waiting in its six dusty panels. The light buzzes above you and shuts off, leaving you in total darkness. The doors in front open up and light spills in, revealing in front of you a sight you were not prepared for.

    An entire new lobby was laid out, complete with people, blue checked carpets, wall lamps, magazines piles and trophy cabinets filled with odd pieces of artefacts and ancient relics from the region; Sinnoh as you recognise upon closer inspection. You hadn’t even noticed you were drawn away from the elevator doors before you look back to find the startling realisation that the elevator doors had become simple lobby doors. More startling though was what you saw through the glass walls that extended on either side of the door. A backdrop of a nightly purple stretched out as landscape in all directions. There was no ground or sky or horizon to speak off. The whole lobby, the whole hotel for all you knew, hovered in the violet nether-plane as its sole inhabitant, and the disappearance of the elevator doors meant you were stuck here with the other occupants. But no one appeared alarmed though. Looking around the lobby, the place was filled with people and a few Pokémon that were going about their usual business as if the world outside of this room didn’t exist, or even ever existed before.

    Two receptionists were chatting behind the counter across from you. On either side of the reception desk were two doors, both marked ‘Employees Only’, but separated by their name of ‘Kitchen’ on the left and ‘Boiler Room’ on the right. To your left were a couple chairs and tables with magazines and a door that lead into the hallway through which, if you peered through, was the same purple sky. To your right was a another seating arrangement and the display cabinets of some of Sinnoh’s heirlooms. An employee was struggling with a luggage cart whose wheels had decided to lock itself in place.

    Just beside the reception desk, opposite you, the lobby extended to make way for a larger seating area of luxury couches and coffee tables and a large crowd of businesspeople gathering in the open space behind that. Two men in suits were midway their Pokémon battle. The Camerupt charged into the Walrein’s soft body who in turn retaliated by digging its two tusks into its attackers hide. Behind the crowd was a double door, open and protected by three security guards and a young woman with a clipboard and a pile of entrance passes. A board read, “Business Convention, Darrlow Enterprises”. A symbol was put in place, arcing above the name was a shooting star, or perhaps, more likely, a missile. Your expertise and knowledge in the business world helped you identify the name immediately. Darrlow Enterprises was well known for their broad focus, ranging from fast-food chains and clothing stores to insurance companies and computer software development as well as biotechnological experiment laboratories and weapon research. None of it was illegal or anything, but it was hugely morally corrupt and on more than a few occasions the company had been sued for selling products to black market officials. They were well known for this but society had turned a blind eye towards it in favour of their fundraising events and well placed bribes. A couple decades ago though, the company was given a huge blow to their market and their shares rapidly dropped as well as their influence in multiple off-region locations, but you had forgotten the exact details of what transpired.

    You’re left wondering in your puzzlement on what exactly was transpiring and where you had ended up. By all accounts, everything seemed and acted like normal safe for the ominous backdrop when you looked through the windows. After having your fill of examining the room, one of the receptionists waves to you to come over and asks how she may help you and whether you had any questions. At the same time though, from the corner of your eye, you notice one of the seated gentlemen lowering his newspaper, revealing the face of the Hypno you met before. He beckons you to take a seat opposite him. Once again, just like with the purple view, no one batted an eye at the sight of a Hypno acting like a man by reading a newspaper and occasionally sipping his coffee. No one seemed to even recognise him as a Pokémon. He beckons for you to come over once more with a warmer smile and ask any questions you may have. The receptionist, similarly, is waiting for you to say something.

    What do you do?
    What on Earth?...

    Luther was a middle-aged man who'd seen a lot in his time. To ensure he always came out on top of any and all negotiations, be they Helford Corporation or Dark-Type Pokemon related, he'd traveled to all manner of strange, inhospitable places... but even now he couldn't find a reasonable explanation for the turn of events upon his exiting the elevator.

    This lobby... it's as if suspended in a miasma nobody else seems to notice. Another dimension perhaps? Those are Sinnoh artifacts, after all... A mere coincidence, or a connection? It's much too soon to make sense of anything. Oh well; I need to regain my bearings and get to work. First to find out where I am, and then to carry out that Hypno's request.

    Trying his best to remain rational despite his obvious state of confusion, it takes a while for Luther to notice the elephant in the room, but once he does he finds himself at arms with yet another enigma. Darrlow... The mere name of the multifaceted enterprise evoked disdain on the part of the CEO of Helford Corporation.

    Jacks of all trades, masters of one: shady deals. No wonder their stock plummeted the way it did, it was only a matter of time. I was fortunate enough to stay away from them during my expansion, gut instinct paid off back then, despite what my financial advisers kept telling me; I was only twenty at the time, what did I know of the business world? By all accounts I should've listened to them and reached out to Darrlow for a partnership, but I was lucky I didn't. I wonder if they're planning to rise from the ashes with that meeting... If any of this is even real to begin with, that is.

    So many questions... where should he even start? The receptionist at the counter caught his attention first, beckoning to come closer. Maybe he could get some information out of her. He started making his way towards the counter when he caught a glimpse of something else, however... sitting at on a nearby chair, dressed like any other gentleman in the room, was Hypno. As if Psychic-Types didn't already make fools of themselves badly enough.

    Luther found himself stopping midway and dismissing the receptionist altogether after a brief exchange of greetings and a half-baked comment about the terrible weather outside. The black-and-white haired man instead approached the poorly-disguised Hypno that somehow, nobody else seemed to notice, and sat down directly in front of him. He was in no mood for games, riddles or small talk.

    - Explain.

  12. #362
    Join Date
    Nov 2011
    Location
    Netherlands
    Posts
    1,147

    Default

    (Dammit Maudlin, how can the visitors fill in the questionnaire if you forgot to hand it to them? *dead Rattata says nothing* Don’t give me excuses, I don’t care that you remembered to send the memo, it’s useless unless they have the questionnaire that goes along with it.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master: (Congrats on discovering the use of the walkie-talkie. With it however, come instructions and rules for this game. Once you’ve also managed to get into contact with Myrtle, any two people can communicate via the device, but only two. Only the two people who are communicating will get an update. This will leave one person absent from your update and open for attack from the environment, so try to stay in touch. You’re allowed to leave instructions for how that person will further their path though. Enjoy.)
    Meowth:
    The walls cracked shut the moment they swallowed you up, leaving you spiralling into a dizzying black nothingness with a surprisingly rough floor. The last you could hear from the other side were brief exchanges between Myrtle and your trainer. ‘I would-n't look down if I were you.’ After that, the place went eerily quiet and there was nothing to keep you company except the sigh of your own breath which you couldn’t even see.

    You hear the cackling sound of sparks though, faint but close. You can barely make out your own paws as you try to feel your way. As you get closer to the sound so to does the smell of burning coal, until finally...

    ‘WOOSH!’

    The fireplace opposite you ignited in a hellish blaze, it’s topsy-turvy colour shedding blue light across the room. The sight of it blinded you momentarily but you quickly made out shapes. A large dining table was set out in front of you, larger than any you had ever seen before; it was as if the contractor himself was a giant, you could barely make out the top but you noted the table was set with fake knives, forks and dishes of the most luxurious food you had ever seen. Luxurious and plastic, you could tell even from here. Even if they weren’t real, their otherwise inversed colours put you off from even considering them edible.

    You have enough time to make out five doors when you hear a familiar voice echoing to you as if from a distance. The voice became clearer and you start to recognise it, but where was it coming from? The voice howls while you look left and right only to find the source was right in your hands. The walkie-talkie, before a mere useless piece of plastic, was speaking to you, and it sounded a lot like Keith.

    “You nervously place the toy to your mouth and push the button.”

    “Boss?”



    "Meowth! Oh, thank Arceus, I was right, these things do work here... Listen, Meowth, me and Hedwig are trying to find you and Myrtle. Is Myrtle with you? Can you describe where you are? What do you see?"

    You look around the room. Opposite you still glowed the hellish blue fire below the mantelpiece, a small black cauldron hanging above it. The two doors on either side of the fireplace were as gigantic as the table that was laid out and read ‘Stove’ and ‘Blender’. The two doors on either side of you though were so tiny, they were envisioned for mice it seemed. They were just big enough to allow you to crawl through and read ‘Fridge’ and ‘Oven’. After all that had happened, those four choices didn’t seem appealing or trustworthy at all. You want to go back but the wall behind you had morphed into the fifth door, it’s size that wasn’t too big or too small but felt just about right. It read ‘Cooler’. As for Myrtle, ever since you had split away from the group you hadn’t seen her. The last thing you remember was that she was with Keith.

    What does Meowth do?

    Keith:
    After a lengthy discussion with your Meowth (feel free to fill in), you find yourself at the mysterious tower. Hedwig had made surprisingly good time; the path ahead was illuminated by the strange light that occasionally flickered but you felt there was something else besides your own Pokémon’s strength that got you here so quick. Perhaps you had misjudged the time and distance? Regardless, the sight of the tower was enough to give your Crobat her last ounce of strength to lift you there before she lowered and perched, in slight need of some rest after the long haul here.

    You inspect the tower and it’s immediately clear to you what it is: a slide. The colouring was off due to Topsy-Turvy but your expertise in the poison type helped you recognise that the base was shaped like an Ekans’ tail. The submerged blue nodules spiralled into the sick-green body and continued until it reached the invisible ceiling where undoubtedly its head lay. The tail was split open to reveal the dark opening inwards that spiralled up to the top. Behind you, once more, pulsed the strange light in the distance for only a brief moment.

    What does Keith do?


    Salty Sam's Pirate Ship
    DaveTheFishGuy: ~ Your last update


    Merry-Go-Round
    PikaGod: ~ Your last update


    Fortune Teller’s Tent
    Plight of Leon: ~ Your last update


    The Ghost Train
    Fishyfool:
    You were perturbed by the cabin’s locked door and the banshee’s assault. Mjolnir had successfully managed to subdue your assailant for now but the echoing screams made for a distressing forethought. You return into your original cabin and convey your orders. Your Pokémon were to attack on sight and keep a vigil eye to stay safe. You turn to your fellow occupant, "Austin, we need to focus on taking out that ghost out there, it seems to be the source of this fire. Call your Litwick inside for now, I'm going to try and take a chunk of this fire down in one good hit." From the side, your companion Austin picks himself up and returns his Litwick to his Pokéball as you instructed.

    "I'm going to try and open the door to the next carriage. See if there's anything I can do. I'll bring Kai and Wisp with me in case the banshee attacks.”

    A plan was set; while you would hold off the banshee, the less experienced trainer was going to try and free the path up ahead. The flames encroached the walls of the carriage still but it didn’t stop him. If only it had though, a flame shoots from the opening where Austin stood and the squirrel Pokémon lets out a surprising jolt and grabs a hold of his trainer, only to cause him to trip. From the corner of your eye you notice Austin dropping off the side, the small sound of his hand reaching for the ledge only for it to slip off as soon as it did. All that followed was the confirmation of his fall with a distant Wilhelm scream. Austin was lost, gone into the dark abyss.

    There was no time to panic or go after him, as the banshee’s howl rings loudly behind you. Paine had already opened the door in the back letting in a swirl of wind that passed through the cabin. The Gothorita murmured softly while rubbing the temples on her sides, the Miracle Eye was being set up. In the vast black nothingness that stretched out before her, Paine pointed her arm up off to her side and conveys her message to you; she found the ghost. The banshee confirms this for you as she lets out a howling wail at being discovered. Her grim face comes into full view, a blazing fury etched in her empty gaze as she howls towards the carriage. Paine’s eyes glow a mysterious purple and a cackle of lavender electricity spark around her face and in the distant dark where the banshee flew.

    The Psyshock was a direct hit you knew as the banshee let out another wail of pain, but the attack did little in the way of stopping her. Despite your Pokémon’s Miracle Eye, the move had little in the way of effectiveness. Still, the move managed to get a lock on to the ghost and have Paine launch a successful attack, no matter how little damage it might have been. The spirit’s anger wasn’t letting up at even the slightest resistance so there was little way to tell how effective it may have been.

    Mjolnir continues spouting Muddy Water across the sides. Thus far, one flank of the cabin was caked in thick mud and slabbed across the windows, blocking any view inside. At least the fire was hindered on that side for the time being. The Swampert was about to release his second stream of Muddy Water on the opposite wall when he heard Paine’s warning chime. His head, the only part of his body that dared emerge out of the latch for fear of being thrown off, turned to face the oncoming spectre with a deep breath. Mjolnir was about to release his loud Roar when the banshee caught him off guard first. A pinching howl transforms into a high-pitched screech that rung yours, Mjolnir’s and Paine’s ears and stopped you in your tracks. The windows shook with willowish resistance and the cabin walls reverberated the pitch inside with loud bangs. Mjolnir lets out a cry for help as the banshee sails past him with a quick movement. Your Pokémon falls down the hatch and lands on the floor, clutching his face in clear pain.

    A look over your Pokémon’s face shows three deep cuts extending from his chin to his scalp; a Slash(-like) attack, and a critical hit it seemed. Paine gives a chime as she looks over her shoulder at her pained ally, only to concentrate on the darkness ahead. The Miracle Eye was still in effect and apparently to her this meant it was time to launch her next attack. Shadows float across the ceiling and walls to coalesce between her two cupped hands into one dark orb. A white veil approaches from beneath the carriage’s floor and darts up into the door opening. The banshee howls at Paine and prepares to strike; Paine waited for this opportunity, her Miracle Eye having predicted her opponent’s movements this time, and releases the [B]Shadow Ball[B] with an angry toss. The orb instantly connects with the ethereal corpse and sends it far back into the dark; a mix of ghost and windy howling was heard as the move struck an apparent effective hit. The echoes die and for the time being it seemed you were safe, at least from the banshee.

    The carriage was still on fire on one side and would catch the other side again if not stopped on time. The train continued lurching across its many bends, shaking you left and right and regularly forcing you to regain your balance. Paine herself steps away from the door once the banshee was removed, lest she herself followed Austin’s fate. Even if the banshee was removed as a threat for the time being, you remained trapped in the void across a galloping train that needed to be stopped.

    What do you do next?


    Liltwick:
    You recall your Litwick to its Pokéball as suggested by your companion. He was going to concentrate on extinguishing the fire as much as he could, ordering his Pokémon to keep a watch on the banshee and attack it on sight. Not one to stand idly by on the sidelines, you try to focus on getting the door to the next carriage open, hoping to find a safer haven in the next, unkindled wagon.

    "I'm going to try and open the door to the next carriage. See if there's anything I can do. I'll bring Kai and Wisp with me in case the banshee attacks." You near the cabin’s door when the whole train suddenly shudders into a turn and the flames creep up the side. Your Pachirisu gives a startled shock and latches onto your leg in a panic, inadvertently giving you the final push you needed to lose your footing and fall. You quickly turn to try and grab a hold off the ledge but your hand slips with your momentum and an empty shock of realisation settles in that you were falling ever distant into the black abyss below, your Pachirisu clinging on to you for dear life.

    You can’t say for sure what it was; the panic, the vast nothingness that seeped into your mind and eyes or you hitting something below. Whatever it was, you and Kai descend so deep down into the abyss that you lose consciousness, and the last thing you remember is the warm embrace of the void welcoming you in.



    …Sun?...goth…

    ….wu?...leafleaf!

    Dusk..gby..Sent?…bra…

    …ralral…snee…bleye…

    What was that? Who was there? Your head hurts and your senses don’t seem to want to wake up along with your consciousness. Your hear faint whispers of something whispering close by. Chattering? Giggling? You couldn’t tell what they were exactly. Your eyes open to a purple blur. You make out figures, dark figures, and the voices become clearer in your head. You start making out eyes, red and dangerous along with some white; faces, but not human; and sharp teeth hanging above you with a menacing grin. You jolt awake at the sight of sharp teeth and look around startled.

    The figures come into full view and you can make out what appear to be small Pokémon running from you scared. A few stay behind; a green-capped white humanoid, a leaf-topped onion with arms and legs and a purple goblin of some kind. The purple goblin pokes you violently in the side and gives a surprised yelp to the others once he shoves his finger deep into your flesh. The others give worried exchanges of Pokéspeak, the little humanoid giving a sickly cough while doing so, and the remaining three Pokémon make a run for it as well, hiding as far away as they could from you.

    Your headache pounds brutally and subsides shortly. Where were you? How long were you falling? You couldn’t have possibly survived that fall. Could you? You find yourself, surprisingly, in one piece. Aside from your headache, a few scrapes and some dirt you were perfectly fine. A little away from you lies the unconscious Kai, covered in dirt and scuffs.

    You take a clear look at your surroundings. As far as you could tell, you had landed in some form of desert, a grim one at that. The sand below you was a shady grey and clung to your skin like mud. Scattered across the horizon lay boulders, dead trees and broken ruins of what might have once been houses, temples or towers, shattered far beyond recognition. Over all of this, stretching as far as you could tell, loomed a hazy purple sky like the one you saw in the abandoned amusement park, but this one was more pronounced. You could clearly make out murky, overlapping clouds above you and what appeared to be thunderstorms of blue lightning in the far distance. The atmosphere was so thick the clouds permeated the ground with a thin mist that smelt like burnt corpses. Or at least this is what you would imagine it to smell like.

    You were nowhere, or wherever you were, it didn’t feel like earth to you. Any sound you made echoed across the empty plains to return to you with wisps of sand and mist that made you cough. But one echo returns with something more; crying, someone was lamenting in the distance and weeping with distant and loud sobs.

    What do you want to do next?


    Samayouru: ~ Your last update


    The Hotel

    The Lobby
    Lt. BLEU™: ~ Your last update


    Entertainment Room
    Electric Blue Eye: ~ Your last update


    The Fifth Floor
    Marblezone:
    You felt you were being mocked, played with or at the very least not being up front towards. You had no intention to play someone’s games and upon spotting the Hypno’s reappearance you make that intention clear with one word.

    “Explain.”

    The Hypno bristles and folds his newspaper. “Well you’re not one for taking a detour are you? Wouldn’t you like to stay and have a chat first?” He notes your annoyance and puts the paper down. “Very well, I’ll get straight to it then. But first.” He waves at a nearby employee to come over. The young man, previously scouring around the lobby floor like a Rattata, scurries over with shifty glances to the side.

    “Yes.. sir? Can.. I help?” he said with pausing reluctance.

    “Yes, may I have one more coffee please,” he hands his empty cup over and looks at you. “And for this gentleman, would you like anything?” he asks you.

    The man is sent away on your orders and leaves the two of you alone to discuss the matters further. “Don’t look at me like that. The reason I didn’t explain everything was because having you see it first-hand would have made things easier. It would have been a long explanation otherwise and besides, would you have believed me after seeing what you know now?” referring to the strange purple backdrop you saw in every window. He lets the question rest a couple of seconds for a response. “As you may understand, this place is not in the mortal realm, but neither is it the afterlife. I think the best way to explain it is that this place lies in a realm in between. For lack of a better term, you could call it a pocket dimension, a place that exists beside these two without connecting with either. There are more of these, they tend to get created for purposes or out of necessity, sometimes by those who dabble in magics and misuse their abilities. Why I remember one time I met this funny little gall when I was younger and she came up to me-“ he stops at your stare and shuffles uncomfortably in his place.

    “Right, straight to the point of course. Anyway,” he gives a humble cough. “This one was made out of necessity, it is an old one made by my master a long time ago to contain this area and all the events that transpired. These places are usually made to be inaccessible to the other realms. I have used a considerable part of my energy to get you here, I hope I didn’t make a mistake in relying on you.” He chokes at your visual response (knowing you) and recollects his thoughts. The employee returns with a tray of coffee and your order.

    “I hope you took your time to get acquainted with the surroundings,” he says once you’re left alone again. “It’s best to know where you are and to understand these people as best as possible. Reason being; in one hour, everyone here will be dead…”

    He takes a sip of coffee and lets you stir in that last sentence for a while. “Well, 55 minutes by the time we’re done talking,” he pulls out a pocket watch to assure himself of what he said. “Strictly speaking of course they’re dead already, but not exactly either, they die over and over again or, ahem. How best to put this? The souls you see here are afflicted with a curse, you see? They’re doomed to repeat their final moments time and over again until someone steps in. This happens quite often actually in the real world, more than you’d think. They’re usually not that significant but in this case, as you can see outside, it was necessary to remove them for a while. What happened here was disastrous and would have been dangerous if kept to the mortal realm.” He continues sipping his coffee, as if more eager to get this over with than you.

    “So,” he puts the cup down firmly, “now we get back to why I brought you here in the first place. I’m sure you can guess by now why I brought you here; to change the circumstances of these spirits and free them so they may move on to the afterlife. It may sound easy, but trust me it is not. To have you better understand, I will not explain what it is that put them in this predicament in the first place. If I told you now, I’m sure you wouldn’t help at all. Though perhaps,” he strokes his mane in thought, “having you know why might actually stop you.” He scoffs the idea away for the moment. “Either way, instead I’ll have you figure out why it is that these people found themselves in such a predicament. Find out why the people here died and you’ll figure out what you’ll have to do to help them.”

    “I’ll give you one last thing for your quest,” he slides the pocket watch across the table. “I’ve set the timepiece myself. It is currently 12:04. You have until 13:00. Try not to mess with the settings, will you? Please.” The favour was made to sound more serious than it was, but you could note the hint of urgency in his voice.

    You look at the pocket watch and find it to be subtly tasteful. Everything about it - the design, the colour, the numerals, the sound – ticked as if it were made specially for a man like Luther C. Helford. There was only one knob on it though with which to turn the hands of the watch. The moment you look away from the pocket watch, you notice the Hypno had disappeared from his chair. Only the presence of his empty coffee cup ensured you of his recent existence. A small ring hums in your head before making way for the soft voice of your recent companion. “One last thing I forgot to mention: don’t tell the inhabitants they’re dead. They’re not ready to confront it just yet and you’ll regret what happens if you remind them.” The voice and the ringing disappear and leave you to explore the limited grounds of the pocket dimension.

    The majority of the crowd was still surrounding the battle of Walrein vs Camerupt but it was coming to a close. The entrance to the conference hall was still blocked by the three security guards and the lady with the clipboard. The employee who just served you continued scurrying around the lobby floor to serve others while another was finally managing to get the luggage cart moving after getting help from a third employee. In addition you have; a few people reading their books or magazines at some of the tables, the two receptionists, and the kitchen and boiler room that remain unexplored.

    What do you want to do next?

    Current Time: 12:05 PM

    (You have a time constraint in place. Roughly every major action will take 5 minutes, this corresponds roughly to an update, two in case of the results of your actions needing to be detailed. I’ll give the current time for every update though so you won't have to keep guessing.)



    The Upper Floors
    Aposteriori: ~ Your last update
    Last edited by Ex-Admiral Insane; 2nd August 2016 at 6:16 PM.

  13. #363
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,569

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master: (Congrats on discovering the use of the walkie-talkie. With it however, come instructions and rules for this game. Once you’ve also managed to get into contact with Myrtle, any two people can communicate via the device, but only two. Only the two people who are communicating will get an update. This will leave one person absent from your update and open for attack from the environment, so try to stay in touch. You’re allowed to leave instructions for how that person will further their path though. Enjoy.)
    Meowth:
    The walls cracked shut the moment they swallowed you up, leaving you spiralling into a dizzying black nothingness with a surprisingly rough floor. The last you could hear from the other side were brief exchanges between Myrtle and your trainer. ‘I would-n't look down if I were you.’ After that, the place went eerily quiet and there was nothing to keep you company except the sigh of your own breath which you couldn’t even see.

    You hear the cackling sound of sparks though, faint but close. You can barely make out your own paws as you try to feel your way. As you get closer to the sound so to does the smell of burning coal, until finally...

    ‘WOOSH!’

    The fireplace opposite you ignited in a hellish blaze, it’s topsy-turvy colour shedding blue light across the room. The sight of it blinded you momentarily but you quickly made out shapes. A large dining table was set out in front of you, larger than any you had ever seen before; it was as if the contractor himself was a giant, you could barely make out the top but you noted the table was set with fake knives, forks and dishes of the most luxurious food you had ever seen. Luxurious and plastic, you could tell even from here. Even if they weren’t real, their otherwise inversed colours put you off from even considering them edible.

    You have enough time to make out five doors when you hear a familiar voice echoing to you as if from a distance. The voice became clearer and you start to recognise it, but where was it coming from? The voice howls while you look left and right only to find the source was right in your hands. The walkie-talkie, before a mere useless piece of plastic, was speaking to you, and it sounded a lot like Keith.

    “You nervously place the toy to your mouth and push the button.”

    “Boss?”



    "Meowth! Oh, thank Arceus, I was right, these things do work here... Listen, Meowth, me and Hedwig are trying to find you and Myrtle. Is Myrtle with you? Can you describe where you are? What do you see?"

    You look around the room. Opposite you still glowed the hellish blue fire below the mantelpiece, a small black cauldron hanging above it. The two doors on either side of the fireplace were as gigantic as the table that was laid out and read ‘Stove’ and ‘Blender’. The two doors on either side of you though were so tiny, they were envisioned for mice it seemed. They were just big enough to allow you to crawl through and read ‘Fridge’ and ‘Oven’. After all that had happened, those four choices didn’t seem appealing or trustworthy at all. You want to go back but the wall behind you had morphed into the fifth door, it’s size that wasn’t too big or too small but felt just about right. It read ‘Cooler’. As for Myrtle, ever since you had split away from the group you hadn’t seen her. The last thing you remember was that she was with Keith.

    What does Meowth do?

    Keith:
    After a lengthy discussion with your Meowth (feel free to fill in), you find yourself at the mysterious tower. Hedwig had made surprisingly good time; the path ahead was illuminated by the strange light that occasionally flickered but you felt there was something else besides your own Pokémon’s strength that got you here so quick. Perhaps you had misjudged the time and distance? Regardless, the sight of the tower was enough to give your Crobat her last ounce of strength to lift you there before she lowered and perched, in slight need of some rest after the long haul here.

    You inspect the tower and it’s immediately clear to you what it is: a slide. The colouring was off due to Topsy-Turvy but your expertise in the poison type helped you recognise that the base was shaped like an Ekans’ tail. The submerged blue nodules spiralled into the sick-green body and continued until it reached the invisible ceiling where undoubtedly its head lay. The tail was split open to reveal the dark opening inwards that spiralled up to the top. Behind you, once more, pulsed the strange light in the distance for only a brief moment.

    What does Keith do?
    "Gaaaah... where am I?" Meowth murmured as he warily looked around. Or... tried to. The lack of visibility was hindering this somewhat- even with his superior night vision, Meowth could barely make out so much as his own paws in front of him. He made an effort to feel around, and as he did so, the faint smell of burning coal came to him. At the same time, a faint crackling sound met his ears. "Eh?" Meowth murmured. He felt his way through the darkness, trying to head for the source of the sound, when suddenly said sound's source showed itself. An eerie blue flame whooshed to life in what was quickly identified as a fireplace. "WAH!" Meowth exclaimed, startled and blinded by this, but before long he'd composed himself and regained eyesight, and with said eyesight, now further fortified from the freaky flames, Meowth started to look around, get a feel for his surroundings.

    There was a table. A dining room table, but way larger than any Meowth had ever seen before. If Golurk ate, this table looked well suited to seat them. Meowth gaped at it. Who would build such a humongous table? And then, a slightly more ominous question came to mind- who would such a table be built for?

    Moreover, the table was set, but Meowth could tell even from his considerable distance from the top that the elaborate and luxurious setup, from the cutlery to the cuisine, was plastic."Yeesh," Meowth murmured as he eyed the fake food. "Even I ain't dat hungry."

    Continuing to look around, Meowth could see that there were five doors. But before he could get a look at any of them, he found a significant distraction in the plastic walkie talkie clutched in his paw. More to the point, the fact that it was crackling with static, as though it was real! "Wat da..." Meowth murmured. And moreover, the voice coming from the device- that had to be Keith!

    And indeed, as Meowth found out, it was Keith, who sounded beyond relieved that he was right about the walkie talkies actually being functional. But before Meowth could ask about that, Keith had some questions of his own. "OK, Myrtle ain't wit me- last I saw she was wit youse," replied Meowth.

    "Damn," sighed Keith. "They split the three of us up but good, then. OK, OK, back to where you are-"

    "I'm tryin' ta work da out fer myself," Meowth admitted, looking around. "I'm in some kinda room, dere's dis fireplace wat just lighted up outta nowhere, and dere's dis huge dinin' table, it looks like it were made fer giants or sometin'. It's all set up all elaborate like, but wit fake plastic everyting, includin' da food. And I'm seein' five different doors here, hang on, dey're all labeled... OK, dere's two big doors, one says 'stove', da other says 'blender'... den dere's two real tiny ones, looks like I could just barely squeeze trough dem... one says 'fridge', da other says 'oven'. And... da fifth door's somewhere in between, and it says 'cooler'."

    "Huh," murmured Keith. "Well, I don't get a good feeling about the first four, for sure."

    "You and me both," agreed Meowth. "'Stove' and 'Oven' make me tink just goin' trough dem'll get me cooked."

    "And after that one time you got trapped in the fridge back at home, I doubt you're gonna pick that," Keith stated.

    "Yeah," Meowth nodded, shuddering at the memory. "Somehow I don't tink dis time Malfoy's gonna be in da kitchen ta open da door and let me back out. And 'Blender'? No tanks. Dey ain't turnin' me inta no Meowthshake."

    "I shouldn't think so," agreed Keith. "Alright, then, I guess that just leaves 'Cooler'. Sounds like the tamest option, but don't let your guard down anyway- all bets seem to be off around here."

    "So were's youse?" Meowth asked.

    Keith looked around at the sea of spheres Hedwig was Flying him across. "...For lack of a better term, a sea of balls," he replied. "I know how that sounded," he added. "You know those ball pits they got for kids to play in? Picture one of those, except instead of a pit, it's the Sea of Fizzytopia."

    "Yeesh," said Meowth. "Alright, I'm gonna try da 'Cooler' door."

    "You do that," nodded Keith. "I'm gonna see if I can get in touch with Myrtle."

    "Alright," said Meowth. "And... Keith?"

    "Yeah?"

    "...Get us outta here."

    "Will do, Meowth," Keith said firmly, before starting to fiddle with the knob and buttons again, in the hopes of getting in touch with his Banette. As Keith did this, Hedwig finally landed the both of them at the huge tower. Keith looked at the Crobat who was now perching- she was exhausted. "Thank you, Hedwig," Keith stated with a smile. He held out the Poké Ball and withdrew the Crobat. "Take a good rest." After this, he took a closer look at the tower- a slide, he realized. Moreover, even with the screwy color scheme, he was able to realize that the spiral slide structure was modeled after an Ekans. There was an opening in the tail, which led in a spiral to the top of the tower, and it seemed to be the only way up. Not exactly the most efficient way to go, Keith thought, but then again, what other option was there? Going back out into the biggest ball pit in the universe? No, the way out had to be through this, Keith knew, and so he proceeded into the opening, intent on climbing up. All the while, he kept working with the walkie talkie, trying to get in touch with Myrtle.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 6 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade. Vote Missingno. for new SSB4 fighter!

    Fizzy Bubbles info

  14. #364
    Join Date
    Oct 2007
    Location
    Farming infractions for noobs.
    Posts
    2,081

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post

    ~Please reply in Slategray~

    The Park

    The Ghost Train
    Fishyfool:
    You were perturbed by the cabin’s locked door and the banshee’s assault. Mjolnir had successfully managed to subdue your assailant for now but the echoing screams made for a distressing forethought. You return into your original cabin and convey your orders. Your Pokémon were to attack on sight and keep a vigil eye to stay safe. You turn to your fellow occupant, "Austin, we need to focus on taking out that ghost out there, it seems to be the source of this fire. Call your Litwick inside for now, I'm going to try and take a chunk of this fire down in one good hit." From the side, your companion Austin picks himself up and returns his Litwick to his Pokéball as you instructed.

    "I'm going to try and open the door to the next carriage. See if there's anything I can do. I'll bring Kai and Wisp with me in case the banshee attacks.”

    A plan was set; while you would hold off the banshee, the less experienced trainer was going to try and free the path up ahead. The flames encroached the walls of the carriage still but it didn’t stop him. If only it had though, a flame shoots from the opening where Austin stood and the squirrel Pokémon lets out a surprising jolt and grabs a hold of his trainer, only to cause him to trip. From the corner of your eye you notice Austin dropping off the side, the small sound of his hand reaching for the ledge only for it to slip off as soon as it did. All that followed was the confirmation of his fall with a distant Wilhelm scream. Austin was lost, gone into the dark abyss.

    There was no time to panic or go after him, as the banshee’s howl rings loudly behind you. Paine had already opened the door in the back letting in a swirl of wind that passed through the cabin. The Gothorita murmured softly while rubbing the temples on her sides, the Miracle Eye was being set up. In the vast black nothingness that stretched out before her, Paine pointed her arm up off to her side and conveys her message to you; she found the ghost. The banshee confirms this for you as she lets out a howling wail at being discovered. Her grim face comes into full view, a blazing fury etched in her empty gaze as she howls towards the carriage. Paine’s eyes glow a mysterious purple and a cackle of lavender electricity spark around her face and in the distant dark where the banshee flew.

    The Psyshock was a direct hit you knew as the banshee let out another wail of pain, but the attack did little in the way of stopping her. Despite your Pokémon’s Miracle Eye, the move had little in the way of effectiveness. Still, the move managed to get a lock on to the ghost and have Paine launch a successful attack, no matter how little damage it might have been. The spirit’s anger wasn’t letting up at even the slightest resistance so there was little way to tell how effective it may have been.

    Mjolnir continues spouting Muddy Water across the sides. Thus far, one flank of the cabin was caked in thick mud and slabbed across the windows, blocking any view inside. At least the fire was hindered on that side for the time being. The Swampert was about to release his second stream of Muddy Water on the opposite wall when he heard Paine’s warning chime. His head, the only part of his body that dared emerge out of the latch for fear of being thrown off, turned to face the oncoming spectre with a deep breath. Mjolnir was about to release his loud Roar when the banshee caught him off guard first. A pinching howl transforms into a high-pitched screech that rung yours, Mjolnir’s and Paine’s ears and stopped you in your tracks. The windows shook with willowish resistance and the cabin walls reverberated the pitch inside with loud bangs. Mjolnir lets out a cry for help as the banshee sails past him with a quick movement. Your Pokémon falls down the hatch and lands on the floor, clutching his face in clear pain.

    A look over your Pokémon’s face shows three deep cuts extending from his chin to his scalp; a Slash(-like) attack, and a critical hit it seemed. Paine gives a chime as she looks over her shoulder at her pained ally, only to concentrate on the darkness ahead. The Miracle Eye was still in effect and apparently to her this meant it was time to launch her next attack. Shadows float across the ceiling and walls to coalesce between her two cupped hands into one dark orb. A white veil approaches from beneath the carriage’s floor and darts up into the door opening. The banshee howls at Paine and prepares to strike; Paine waited for this opportunity, her Miracle Eye having predicted her opponent’s movements this time, and releases the Shadow Ball with an angry toss. The orb instantly connects with the ethereal corpse and sends it far back into the dark; a mix of ghost and windy howling was heard as the move struck an apparent effective hit. The echoes die and for the time being it seemed you were safe, at least from the banshee.

    The carriage was still on fire on one side and would catch the other side again if not stopped on time. The train continued lurching across its many bends, shaking you left and right and regularly forcing you to regain your balance. Paine herself steps away from the door once the banshee was removed, lest she herself followed Austin’s fate. Even if the banshee was removed as a threat for the time being, you remained trapped in the void across a galloping train that needed to be stopped.

    What do you do next?
    Given recent happenings, Alex knew the banshee was not invincible, though immortality was still on the cards, and as he gave his commands, he could note Austin's air of reluctance at being ordered around, which seemed natural to him. As the masked trainer called his Litwick back, and made for the door to try and get it open, Alex felt a twinge of guilt at how helpless Austin must feel, the older human more experienced with his team, compared to this relatively new traveller, as Paine made for the door, and Alex felt he had to give him some thanks despite the lack of resources.

    Which was when a flare of flame spooked his Pachirisu, the EleSquirrel giving a squeak and leaping up at Austin as he made to step over the gap, knocking him off balance as the train shudder sent him over the edge. With an attempt to grasp the platform failing, Alex could only watch in shock as Austin was swallowed by the void, with only a fading scream reverberating the unknown fate.

    "Austin!" he gasped, just as the banshee's howls racketed overhead, as well as a metallic ring as Mjolnir began to choke the fire out. Paine, having felt Austin's fall as a ripple in her natural psychic field, rubbed at her head, eyes aglow before closing, the wind blowing through the opened carriage. Raising her arm, she gave a single chime and opened her eyes, having confirmed the innate aura of the banshee, no matter where. A shriek from the phantom confirming this, Alex and the Gothorita saw once more the visage of their stalker.

    Austin still at the back of the mind, Alex's priority was still on ensuring their survival, while Paine, for once, out of Alex's direct vision, gave a very slight twitch of her mouth, as lavender energy crackled around her before lunging at the blackness, the psyshock lance striking her target, which screeched once more: a direct hit. Despite this, the ghost seemed mostly unfazed, a note Alex learned from Paine's shake of the head.

    "If psychic power's ineffective, then that must mean that it's...damn, incoming!"

    Above, Mjolnir had concluded his first assault on the fire, with one side of the carriage caked with mud, and the fire extinguished, and as he turned to the other, he heard both call and chime warning of the bnashee's approach. Turning head to the fiend, the Swampert prepared to silence her, but the ghost was faster, delivering a high pitched howl that escalated into a full-blown screech, forcing Alex to crouch and hold his ears in pain, and Paine to lose her focus momentarily, while preventing Mjolnir's roar. The banshee flew overhead, Mjolnir giving a cry and slamming down onto the vibratng carriage, face clutched in clear pain.

    "Mjolnir! Lemme look!" Alex called with concern, as the water type was temporarily disabled, eyes squeezed shut and jaw clenched, with three distinct cuts from chin to scalp. "Damn...that has to be painful, man. No way of defending yourself from that screech and then hit like that. That has to be a shadow claw, not much else can do that sorta damage." As Alex tended to the Mud Fish's face, reaching into his bag for some cloth to try and stop any bleeding, he caught sight of Paine's face, normally emotionless, and flinched slightly, for the Gothorita sported a hateful grimace, eyes focusing on something outside.

    The Gothorita wasn't letting this creature escape so easily after an injury of that caliber, as darkness crept from outside and the walls to her hands, as her orders were received. A white wisp below, and the doorway ahead giving only one entrance, which the banshee greedily accepted, howling as it darted inside, falling completely for the psychic pokemon's ploy. With a sharp chime, Paine launched the shadow ball at the target right in front of her with great force, sneer turning into a grin as the missile struck, exploding into a blast of phantasmal gales, the banshee shrieking and howling as the move confirmed one suspicion of Alex's: that it had to be elementally attuned to the Psychic and Ghost types, thus vulnerable to Ghost. Tossed out the carriage into the abyss like Austin before, the banshee's echoes faded, removing the threat for the time being.

    Giving a sigh, the Gothorita's face returned to its usual self, if with a twinge of worry, only to find Alex applying a potion (1 of 25) to the wounds of Mjolnir, the Swampert still in pain, but relieved to find the banshee threat solved. However, the psychic pokemon felt the pain Alex felt, the failure to secure the safety of Austin who she couldn't find, long gone. The crackle and lurch of their ride as the Gothorita stepped away from the doorway, Alex's minor twinge of guilt having swiftly built into a weight on his shoulders, but he wouldn't bemoan his failures, not until this deathtrap was stopped, and Paine knew this.

    "...that should keep the pain down for the time being...I know you're not comfy with the idea of going up there again, so I won't force you..." he whispered to the larger creature, who lumbered to his feet once more. "That fire on the other side...and this train...we need to stop both. Paine, good work on getting rid of...that...?"

    Before Alex could react appropriately, Paine's eyes shimmered with a white glow, as were her bows, one which flared up only occasionally, around pokemon of sufficient experience. With the feeling in Alex currently, as well as Mjolnir's injury and the urgency of their situation, Paine knew that if they were to survive, she had to utilise the energy stored deep within to resolve the crisis, and that energy was released at that moment as the rest of the Gothorita shimmered with something Alex immediately knew: evolution.

    Her glowing figure extended to twice her former height, pigtails bursting into a fan, her dresslike body developing into a full ballroom gown, ties multiplying as her arms extended, and as the glow faded, Paine was no longer the eerie lolita figure, but a mature, mentally advanced Gothitelle. Turning her head to Alex, she gazed at him for a few seconds, reading him, before giving a slow nod, as a series of deep chimes - no, those weren't chimes, those were vocals!

    'What burdens shall I bear for thee, Blackhall?'

    "U-uh..." he stammered, before a shudder knocked him onto one of the seats, reminding him they were still in danger. If there was a time to act, it was now, while Paine had her advanced psychic power. "Change of plans. Paine, Mjolnir, we'll deal with the fire from the front of the train. The main engine's bound to have brakes. Mjolnir, plug up the gaps to the engine carriage with ice beam, we'll cross before it melts. Paine, should the door indeed be locked, unlock it with some psychic tinkering, utilising your frisk ability to find where the pins are. If you can't get it open using that, increase the power and tear the damn door off. Once we're in Mjolnir, get inside and deal with the fire the easiest way: Hydro pump the burning wall. If it breaks, not our concern. Our concern right now is surviving and slowing this down."

    "And before we go, should the spooky one flit back, both of you are to unload your hidden power on her. As an aside, congratulations on evolving, Paine."

    A pair of nods, and the pokemon started to execute their newest set of commands, all while Alex bit his lip. He had failed Austin, and he'd be damned if he wasn't leaving this park without the masked youth, alive or otherwise.


    $
    Last edited by enchantress; 30th October 2016 at 3:12 PM.


    I reject your Nyancats and replace it with my own.
    FB

  15. #365
    Join Date
    Nov 2011
    Location
    Netherlands
    Posts
    1,147

    Default

    (Maudlin! You were supposed to take care of the submissions while I was gone. *dead Rattata says nothing* I mean look at this inbox, these have been waiting weeks for a reply.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    Myrtle:
    The trick didn’t end with Meowth being swallowed up by the wall. While Keith looks frantically at the wooden mouth that had just closed, you notice a new one opening up right below him.

    “Meat Sack”

    "What?"

    "...I would-n't look down if I were you."

    As comical as the situation was, the truth remained that the trapdoor took a hold of your trainer and pulled him in. You wanted to reach for him and extend a hand but as you peered down into the abyss you saw only the small figure of Keith being enshrouded by the dark. The trapdoor swings shut, nearly catching your claws in them, and seals, removing any trace of its existence. The trapdoor was but just a part of the floor now which excited the ghost children even more.

    “Fun!” shouted one. “Now that they’re hiding we should hide too.”

    “I claim the Kitchen!” shouted one of the boys excitedly.

    “Hey! That’s not fair,” said a girl, “you didn’t give us a chance.

    “Booh, too bad, I said it first.”

    “Why do you always want to go there?” asked the other boy.

    “Because there’s a cool hiding spot there most people can’t find.”

    “Oh you mean the secret place in th-“

    “Ssssshhht!” he whispered, “don’t say it in front of him,” referring to you. “I’m going to hide now, come on Inkay.”

    The boy faded into thin air and let the other four to discuss amongst themselves.

    “I’ll take him to the hallway,” said the girl, grabbing the boy who always smiled and never talked by the hand. “They can’t run away from you there. You like that, right?” The boy gave a drooling smile and nodded. “Okay, and after that I’ll go to the staircase and hide in my room.”

    “Why do you always get that room,” the boy protested.

    “Because I’m the leader and I’m the only one who knows how to get there.”

    The boy pouted. “Well I’d know if you’d just let me once.”

    “I claim the bathroom!” shouted the other girl. “You can swim there and even go underwater.”

    “Hey wait, but then I have to stay here.”

    “So?”

    “Well they’ve already seen me here, I can’t hide any more.”

    “Well too bad.” The other three stuck their tongue out at him.

    The girl who had proclaimed to be the leader told him “just don’t let him catch you. You can at least do that, right?” she sneered.

    “Better than you can!” The girl didn’t stick around to hear the boy insult her back. The three children and their Inkay vanished just like the other spirit did before them, leaving the last boy and his Inkay alone in that room. His eyes focus on you as he pouts.

    “Inkay,” he turns to his partner. “Go!”

    “Ink-inkay,” the little body twisted around gladly, releasing psychic rings of fuchsia at the walls, ceiling and floor. The whole room shivered and trembled in its place. The walls quaked, the ceiling cracked and you were momentarily disoriented when the floor shook in resonance. You pick yourself up and notice the twisting colours swivelling through the air and seeping into the wooden boards. One by one, furniture picked itself up from its grounding. Sofas and chairs detached from the wall to your left, bookcases and cupboards from your right, lamps and plant pots opposite you, the TV and stereo installations behind and the shifting tiles from the ceiling above which used to be the floor until recently. The back of the tiles reveal patterns of colours, dots and pictures reminiscent of board games and paintings. The last to throw you off balance did so literally as the carpet rugs beneath you lifted up and twisted into chaotic jigsaw pieces. The red velvet carpet you were on collapses to drop you back to the ground with an oomph.

    Each of the pieces of furniture drifted towards the centre to hang limp in the air where they formed a scattered mess like flakes in a snowglobe. The boy pulls a finger on his eyelid and taunts you like a child would to a grown-up, sticking out his tongue to further anger you.

    “Blehh, try and catch me now. Turd.” He didn’t sound too sure about the insult himself. You notice only now that the furniture wasn’t the only thing affected by the Inkay’s wacky psychic abilities. While the furniture was free to float as it wished, your floating ability was lost and grounded you to only short jumps!

    It is then, after the successive strange occurrences that another one beckons to you. The voice of someone familiar calls from you down below. Below the floor? Keith? The plastic toy in your hand buzzes and Keith’s voice echoes through the slits.

    What will Myrtle do?

    Keith:
    You steel your nerves and head into the plastic Ekans’s body, the one that coiled for what seemed like forever into the total abyss, all the while fiddling with the nob and button on the walkie-talkie. You place your feet strategically to prevent yourself from sliding down and switch the device to frequency 3. You push the button and call for Myrtle.

    A few seconds pass by and you hear nothing. Then, a voice calls to you. The voice of Myrtle!

    (Updatee is free to fill in conversation here)

    Your conversation is quickly interrupted though as you unexpectedly lose your balance on your feet. The surprise came not from the fact that you could have been pulled down, put pulled up. The unexpected turn of events turned you in turnas you slipped and crashed belly down onto the plastic tubing and shot up the spiralling slide. Up and up you picked up speed, seeing for only a brief moment the flash of the Ekans’s mid-stripe passing you by. Before you knew it you were launched out of a gaping mouth onto a soft but uncomfortable landing that was the ground. Something pointy stings you into your gut and you instantly pick yourself up away from the sharp object, only to find…

    Quote Originally Posted by Item
    You found 1x Poison Barb
    What was this doing here? Never mind that, you were talking to Myrtle. You hesitate speaking into the toy for only a moment as you take in your new surroundings. Stairs, but not just one, dozens of them were scattered across the room. Some appeared normal enough, with their soft, cushiony steps as you’d expect from a kids’ playground, but they were aligned in abnormal positions, either stretching or bending their ways from wall to ceiling to wall and floor. The entire room was a maze of incoherent, and frankly impossible to normally walk, staircases set at impossible angles. The whole thing would have looked like an M.C. Escher painting were it not, yet again, for the Topsy-Turvy neon colouring splashed across it. Ahead of you lay nothing more than a thin walkway across the wall towards a curved door. To the side a drop alongside some roundabout stairs to the floor.

    What will Keith do?


    Salty Sam's Pirate Ship
    DaveTheFishGuy: ~ Your last update


    Merry-Go-Round
    PikaGod: ~ Your last update


    Fortune Teller’s Tent
    Plight of Leon: ~ Your last update


    The Ghost Train
    Fishyfool:
    With the blast from the Shadow Ball the banshee’s echoes faded into the distance. You and your partners are left in peace for the time being, however long that might be. You look over your Swampert and aid its wounds with a Potion from your backpack. The spray stings but nevertheless cover the slashes to protect and heal them quickly, lest they infect. Paine luckily needed no such treatment this time and instead found herself with a renewed sense of power. From the corner of your eye you notice the shimmer of light that was Paine’s evolution into Gothitelle. (Congratulations!)

    And with the evolution…

    'What burdens shall I bear for thee, Blackhall?'

    She had gained the ability to talk (through minds)!

    You stammer briefly, perplexed by your Pokémon’s newfound power but regain your thoughts to focus on the situation at hand. You order Paine to pick the lock with her Psychic powers, ripping the door apart if that didn’t succeed. Mjolnir was to use Hydro Pump to extinguish any lingering fires that might bother your passage through the dark.

    Both nod and get to work. Paine moved to the door and set herself at the edge of the carriage. Her eyes light up with an ominous pink glow and you can hear the squeaks of the lock’s pins moving in the tumbler. Eventually with much ease thanks to her new abilities, Paine unlocks the door and nudges it open with her mind. Immediately, the door flies open and rips apart from its hinges to drop into the abyss below. It appears her new powers are stronger than she realised. It might take some time for her to adjust to her new strength.

    Either way, the road was clear. All you needed was a path. Mjolnir takes point and plods next to Paine. The Swampert breathes a chilling beam of ice cold energy and instantly freezes the metal chains and clinks. The breath continues to pile on ice until a rough patch forms that connected the two carriages with a brittle and slippery bridge. You take your first tentative step, making sure the path was safe to traverse. Despite the unsure footing of ice, you manage your way into the next carriage, quickly followed by your Pokémon who’s exuberant strength and power crossed the frosty patch as if it were almost nothing.

    The interior of the carriage was much the same as the previous with two sets of benches on either side to accommodate passengers. There were two major differences you could note however. One was the handful of poles in the centre which standing passengers could hold onto. The second was that this carriage remained unaffected by the fires of the banshee. From what you remembered when the train docked at the station, the locomotive was up ahead, through the same doors as the one you had just gone through. Before you proceed though, you notice an odd roundish object underneath one of the benches. Closing in, you notice it to be a special Pokéball of some kind; yellow and black with a small red ‘V’ on it.

    Quote Originally Posted by Item
    You found 1x Level Ball
    Instantly the train lurches with a chugging motion, forcing you to regain your balance yet again as it picks up speed. The sudden momentum wasn’t the only surprise though as you feel yourself being pulled back by gravity. The train was going uphill, and from what you could tell the slope was rising. From behind you hear a familiar screech whistling in the distance. The whole train shudders and squeals in response, continuing ever onwards. The sound of a cracking ice reaches your ears followed by the quick bash of sleet and steel as the carriage behind detaches and whistles into the black nothingness like Austin had done moments before. The hollow abyss welcomes you with a gaping wind and the train responds by inching itself even higher, now released of the burden of the burnt-out carriage.

    The slope was getting steeper by the minute and you feel your feet dragging themselves across the floor as you're pulled back. Behind you lay the gaping hole, ready to suck you and your Pokémon into the abyss. The flash of light and echoing screech told you the banshee was approaching, and fast. Round two was about to start.

    What do you do next?


    Liltwick: ~ Your last update


    Samayouru: ~ Your last update


    The Hotel

    The Lobby
    Lt. BLEU™: ~ Your last update


    Entertainment Room
    Electric Blue Eye: ~ Your last update


    The Fifth Floor
    Marblezone: ~ Your last update


    The Upper Floors
    Aposteriori: ~ Your last update
    Last edited by Ex-Admiral Insane; 20th September 2016 at 7:51 AM.

  16. #366
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,569

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    (Maudlin! You were supposed to take care of the submissions while I was gone. *dead Rattata says nothing* I mean look at this inbox, these have been waiting weeks for a reply.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    Myrtle:
    The trick didn’t end with Meowth being swallowed up by the wall. While Keith looks frantically at the wooden mouth that had just closed, you notice a new one opening up right below him.

    “Meat Sack”

    "What?"

    "...I would-n't look down if I were you."

    As comical as the situation was, the truth remained that the trapdoor took a hold of your trainer and pulled him in. You wanted to reach for him and extend a hand but as you peered down into the abyss you saw only the small figure of Keith being enshrouded by the dark. The trapdoor swings shut, nearly catching your claws in them, and seals, removing any trace of its existence. The trapdoor was but just a part of the floor now which excited the ghost children even more.

    “Fun!” shouted one. “Now that they’re hiding we should hide too.”

    “I claim the Kitchen!” shouted one of the boys excitedly.

    “Hey! That’s not fair,” said a girl, “you didn’t give us a chance.

    “Booh, too bad, I said it first.”

    “Why do you always want to go there?” asked the other boy.

    “Because there’s a cool hiding spot there most people can’t find.”

    “Oh you mean the secret place in th-“

    “Ssssshhht!” he whispered, “don’t say it in front of him,” referring to you. “I’m going to hide now, come on Inkay.”

    The boy faded into thin air and let the other four to discuss amongst themselves.

    “I’ll take him to the hallway,” said the girl, grabbing the boy who always smiled and never talked by the hand. “They can’t run away from you there. You like that, right?” The boy gave a drooling smile and nodded. “Okay, and after that I’ll go to the staircase and hide in my room.”

    “Why do you always get that room,” the boy protested.

    “Because I’m the leader and I’m the only one who knows how to get there.”

    The boy pouted. “Well I’d know if you’d just let me once.”

    “I claim the bathroom!” shouted the other girl. “You can swim there and even go underwater.”

    “Hey wait, but then I have to stay here.”

    “So?”

    “Well they’ve already seen me here, I can’t hide any more.”

    “Well too bad.” The other three stuck their tongue out at him.

    The girl who had proclaimed to be the leader told him “just don’t let him catch you. You can at least do that, right?” she sneered.

    “Better than you can!” The girl didn’t stick around to hear the boy insult her back. The three children and their Inkay vanished just like the other spirit did before them, leaving the last boy and his Inkay alone in that room. His eyes focus on you as he pouts.

    “Inkay,” he turns to his partner. “Go!”

    “Ink-inkay,” the little body twisted around gladly, releasing psychic rings of fuchsia at the walls, ceiling and floor. The whole room shivered and trembled in its place. The walls quaked, the ceiling cracked and you were momentarily disoriented when the floor shook in resonance. You pick yourself up and notice the twisting colours swivelling through the air and seeping into the wooden boards. One by one, furniture picked itself up from its grounding. Sofas and chairs detached from the wall to your left, bookcases and cupboards from your right, lamps and plant pots opposite you, the TV and stereo installations behind and the shifting tiles from the ceiling above which used to be the floor until recently. The back of the tiles reveal patterns of colours, dots and pictures reminiscent of board games and paintings. The last to throw you off balance did so literally as the carpet rugs beneath you lifted up and twisted into chaotic jigsaw pieces. The red velvet carpet you were on collapses to drop you back to the ground with an oomph.

    Each of the pieces of furniture drifted towards the centre to hang limp in the air where they formed a scattered mess like flakes in a snowglobe. The boy pulls a finger on his eyelid and taunts you like a child would to a grown-up, sticking out his tongue to further anger you.

    “Blehh, try and catch me now. Turd.” He didn’t sound too sure about the insult himself. You notice only now that the furniture wasn’t the only thing affected by the Inkay’s wacky psychic abilities. While the furniture was free to float as it wished, your floating ability was lost and grounded you to only short jumps!

    It is then, after the successive strange occurrences that another one beckons to you. The voice of someone familiar calls from you down below. Below the floor? Keith? The plastic toy in your hand buzzes and Keith’s voice echoes through the slits.

    What will Myrtle do?

    Keith:
    You steel your nerves and head into the plastic Ekans’s body, the one that coiled for what seemed like forever into the total abyss, all the while fiddling with the nob and button on the walkie-talkie. You place your feet strategically to prevent yourself from sliding down and switch the device to frequency 3. You push the button and call for Myrtle.

    A few seconds pass by and you hear nothing. Then, a voice calls to you. The voice of Myrtle!

    (Updatee is free to fill in conversation here)

    Your conversation is quickly interrupted though as you unexpectedly lose your balance on your feet. The surprise came not from the fact that you could have been pulled down, put pulled up. The unexpected turn of events turned you in turn as you slipped and crashed belly down onto the plastic tubing and shot up into spiralling slide. Up and up you picked up speed, seeing for only a brief moment the flash of the Ekans’s mid-stripe passing you by. Before you knew it you were launched out of a gaping mouth onto a soft but uncomfortable landing that was the ground. Something pointy stings you into your gut and you instantly pick yourself up away from the sharp object, only to find…



    What was this doing here? Never mind that, you were talking to Myrtle. You hesitate for only a moment as you take in your new surroundings. Stairs, but not just one, dozens of them were scattered across the room. Some appeared normal enough, with their soft, cushiony steps as you’d expect from a kids’ playground, but they were aligned in abnormal positions, either stretching or bending their ways from wall to ceiling to wall and floor. The entire room was a maze of incoherent, and frankly impossible to normally walk, staircases set at impossible angles. The whole thing would have looked like an M.C. Escher painting were it not, yet again, for the Topsy-Turvy neon colouring splashed across it. Ahead of you lay nothing more than a thin walkway across the side towards a curved door.

    What will Keith do?
    To see Keith and Myrtle interact as they so tended to, one wouldn't think them to be especially close. They tended to bicker, quite frequently, needing but the flimsiest of excuses to do so. And that's not even taking into account the fact that Myrtle tended to refer to Keith as "Meat Sack" as opposed to his actual name. And yet, as Keith was suddenly falling down the trapdoor, Myrtle did not hesitate to reach down and try to grab him. Much as he infuriated her, the two did in fact share a very close bond. Keith considered Myrtle one of his most dependable Pokémon, and not without reason.

    Alas, Myrtle's attempts at helping Keith, timely as they were, ultimately came to nothing. She could only watch as Keith fell down into the abyss. "Meat Sack!" Myrtle called, just before she had to hastily move her claws out of the way- the trapdoor slammed shut and sealed up. But now Myrtle had something else to turn her attention to- namely, the ghost children now excitedly discussing hiding spots with each other. Myrtle kept her eyes on where the trapdoor had been, pretending to not pay attention, when in fact that's exactly what she was doing- she listened carefully, hanging on their every word, hoping for clues to aid her. Alas, they seem to have already thought of this. Myrtle gritted her zipper- not only did this fail, but she now felt Pisces's pain for once as they mistook her for a male. She made a mental note to be a little less mean to that Basculin. If they made it out of here, of course.

    Nevertheless, she managed to score some potentially useful bits of information- names of rooms where the kids intended to hide. The presence of some sort of secret hiding place in the kitchen. Something about a room only their leader could find, which involved a staircase. The fact that searching the bathroom might entail swimming and diving underwater, which to her didn't bode well- in this plush form she'd assumed since her death, she was rather ill-adapted for swimming. Meowth was... well, Meowth was Meowth. And, as Myrtle was often quick to point out, Meat Sack never did get those swimming lessons.

    Finally, after the last of the children grudgingly agreed to stay in this room, Myrtle turned to face this boy. It occurred to Myrtle that she could simply get this boy here and now, but before she could act on it, the boy's Inkay acted quicker, using psychic power to take away what little semblance of normality the room might still have had. The walls went crazy with psychedelic colors and patterns. The furniture started floating all over. And perhaps most disturbing to Myrtle, she herself was no longer able to float in midair! She scowled as the phantom taunted and insulted her, but before she could retort, she heard a voice she hadn't expected to hear. She looked around, seeing nothing save for the cheap plastic toy walkie talkie clutched in her cloth paw- no. Surely not. And yet, as she held up the dubious device, she was stunned to hear Keith's voice coming out of it. "...Meat Sack?" Myrtle said incredulously.

    "Oh, thank Arceus," Keith sighed in relief. "Myrtle, where are you?"

    "The same room you and Me-owth were e-jec-ted from," snapped the Banette. "You would not re-cog-nize it, Meat Sack. One of the ghosts star-ted to... re-de-co-rate."

    "Do I want to know?" Keith asked.

    "Not like-ly," Myrtle shook her head. "Where are you?"

    "Climbing up this gigantic sli-AAAAAAAAAAAAAAAAAAAAA!"

    "Meat Sack!" Myrtle exclaimed as Keith's screams came in loud and clear. Finally, the screaming stopped as a soft thud could be heard. "Meat Sack, what the hell!" she exclaimed again, sounding angry, with a twinge of worry in there as well.

    "Oof... I'm OK!" Keith said. "I... I think I fell up the slide. I don't even know. I'm OK... I think. Myrtle, me and Meowth are alright, at least for now-"

    "Meat Sack, list-en," Myrtle interrupted. "I have in-for-ma-tion. One kid is hi-ding in the kitch-en, in some sort of se-cret hi-ding place."

    "The kitchen-" Keith repeated. "I think that's where Meowth ended up! I'll have to get in touch with him, thanks, Myrtle. Alright, what else?"

    "The qui-et, droo-ling one is in the hall-way. I would be care-ful of him," Myrtle continued. "A-no-ther one men-tioned her room, which on-ly she can find, as well as a stair-case. I think the stair-case might hide a se-cret of some sort. And some-one else took the bath-room... it will en-tail swim-ming and go-ing un-der-wa-ter. Meat Sack-"

    "I know, I know, the swimming lessons," groaned Keith. "Neither the time nor place, Myrtle. I can handle the bathroom if I'm the one to find it. OK... I think that's all of them but one, yeah? Where's the last one?"

    "In here," Myrtle replied. "Leave him to me."

    "Will do," Keith nodded. OK, Myrtle, I gotta get in touch with Meowth. Do what you gotta do."

    "Do not tell me what to do, Meat Sack," Myrtle replied, though without any of her usual bite. "Just don't you dare die. If you die, I will kill you."

    "Noted," Keith chuckled, before they ended their conversation.

    "Al-right," Myrtle hissed, turning her attention back to the matter at hand. "A turd, am I? You just messed with the wrong Ba-nette." She prepared to hop onto whatever piece of furniture would come closest first, and started charging up a Shadow Ball, for when she first got a clear shot at the boy.


    Meanwhile, Keith was stowing the Poison Barb he'd found away in his backpack. Its presence here was unexpected, but he figured that when they made it out of here, he'd find it a useful item. And then he looked at his surroundings...

    Stairs. Stairs everywhere. Staircases going in all directions, stairs set at all angles. Few, if any of them, looked navigable. On the other hand, just ahead of him sat a thin walkway leading up to a door. As this looked to be the only actually navigable path to take, Keith pretty much had to try this way first and foremost. As he did so, he worked with the walkie-talkie. He had some information to relay to Meowth.


    *Obtained the Poison Barb!*

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 6 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade. Vote Missingno. for new SSB4 fighter!

    Fizzy Bubbles info

  17. #367
    Join Date
    Jul 2009
    Location
    England
    Posts
    243

    Default Answers

    Quote Originally Posted by enchantress View Post
    Phantom Isle
    The Haunted Theme Park

    Fortune Teller's Tent: Situated in the shadows cast by the majestic circus tent is a much smaller tent which once housed a mystical woman who was said to have powers beyond that of a regular human, being able to see not only into the past, but also into the future. She passed away not too long before the closure of the theme park but nobody thought anything of it, since she was getting on in years. Today, there is still a light coming from her tent, so could it be she still lingers in the theme park, waiting for her next customer?


    Alice Hope had heard weird and wonderful things about the theme park of Phantom Isle, and honestly, it had taken her a while to step so much as a foot on its land. She'd taken time to get acquainted with her Pokemon back on Fizzytopia's mainland, to learn things about this bizarre world, but she never felt safe alone. A mixture of Poke and Love Balls were on her person, but one of the translucent spheres were empty. A rather powerful looking Swinub trotted at her side.

    In an effort to fight off the persistent and unnatural chill of the park, Alice had wrapped up: her petite form adorned in a roundneck, cropped white sweater with an asymmetrical and visible blue underlay, and a pair of plain denim jeans. She'd opted for black flats, as comfort and practicality was key, and a black and white leather backpack to finish off the ensemble and hold her important inventory. Behind dark blue glasses, matching eyes surveyed the location, taking note of the mist that forever hung in the thick air.

    “You catching anything, Maasa?” Alice asked of her charge. She was too afraid to venture alone, and he was by far the toughest on her team, so it was a no brainer to have him escort her. Besides, he was quiet but loving, and a fan of food like her. Didn't that make them perfect? The Pokemon grunted encouragingly in reply, leading his human towards a beautiful fortune tent. Light spilled forth from its orifices, implying there was still life within. Alice had already expressed interest in this place. She loved this kind of stuff, although the young adult was sceptical of its proper value, but wasn't all possible in the world of Pokemon? Where better to try and find guidance than here?

    Alice wanted to think it wouldn't hurt, but plenty of missing and dead people suggested otherwise. Anyway. “You're such a clever boy. Thanks a bunch, Maasa.” Alice heaved the heavy lump into pale arms, pressing a grateful kiss to his snout. After brief hesitation, the trainer attempted to move inside, calling out politely and hopefully for whoever – or whatever – might reside within.[/size]


    ((Thanks in advance for picking me up. Here's my profile!))

  18. #368
    Join Date
    Apr 2013
    Location
    In a 3D RPG
    Posts
    72

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    ~Please reply in Slategray~

    The Hotel

    Entertainment Room
    Electric Blue Eye:
    You struggle with your choices momentarily, deciding on the best mode to play for your first time as well as what strategy to go with. You and your Gastly, while partners, had distinctly different battle styles, and each of the Pokémon choices were different not only in looks but statistics and attacks as well.

    Despite preferring fast and powerful attacks, you liked the idea of trying something new and thinking on your feet. The option to play with such a Pokémon was new to you and the thought of playing with something so novel was what made the final choice when you decide on going with Aegislash, the Pokémon that had a good defence but terrible speed. Meanwhile, James makes his decision by inversing your statistics and goes with Blaziken, a Pokémon that excelled at Speed but had a terrible defence.

    Though you had only one credit to play, you decide against pitting yourselves against each other and go for Survival and challenge James to see who lasts the longest.

    The game opens up on a circular arena filled with sand, surrounded by a stone wall with open gates dotted around. In the centre, you find a pixelated version of your Pokémon of choice and the top right shows a green bar with 100% health and an empty bar below for the Super move. You’re allowed a few free seconds to play with controls. The joystick was easy enough to discern and allowed your Pokémon to move, though at a terrible crawling pace. James, however, could move his Blaziken with incredible speed, crossing the length of the arena in a couple of seconds. The two main buttons allowed you to use your two main moves – Shadow Claw and Sacred Sword for you, Fire Punch and Hi-Jump Kick for James – while the third, removed button allowed you to use Block or Feint.

    The countdown ends and the first opponents appear. One by one, with increasing numbers as time went on, first stage Pokémon appeared from the various black openings and crawl towards your character. The battle begins as both you and James try your best to fight the oncoming horde as the intensity rose with each passing minute. You notice, after a while, two other things as you play. First, all your opponents were Psychic, Ghost and Dark types, while James had to fight Grass, Fire and Water types. The second was what the last move did; they were utility moves that allowed your Pokémon to overcome its weakness. While James could easily outrun his opponent if he was outnumbered, you didn’t have the same luxury with an Aegislash. Instead, the move Block refreshed after few seconds and allowed you to immobilize an opponent for a few seconds. The addition of Shadow Claw being a ranged move in this game helped with that as well. The Feint attack allowed James to momentarily dodge an incoming attack if timed correctly and severely damage any opponent that tried.

    [Updatee is allowed to fill in progression of challenge as he sees fit, including how he plays, who wins between Ethan and James, and what Pokémon appear; as long as he adheres to the aforementioned game rules ]

    Both of you do relatively well but eventually the horde becomes too big for you. You get surrounded by a mob of basic Pokémon until there was no way to run while James was struck multiple times in quick succession; both of you losing by your Pokémon’s choice weakness. Sadly though, neither one of you managed to figure out how to activate the Pokémon’s super move once the gauge was full.

    The scoreboard pops up and both you and James can delight in the fact that you made 1st place. Congrats!

    Your excitement is cut a little short when a shudder creeps down your back. One by one the names of the other nine contestants (and tenth that was about to kicked out) on the scoreboard are revealed and all show the same name: ‘DEAD’ in full capitals. Your Gastly calls out to you as he too notices something odd about his scoreboard, the name ‘FIGHTING’ appearing for every contestant from two to eleven.

    The on-screen keyboard pops up to allow the two of you to put in names, up to twelve characters instead of the usual ten due to the sixth upgrade that was installed. This last upgrade also allowed you to cancel the option of adding your name (and score) to the scoreboard, but who would want to do that anyway?

    Both you and James find the consistent naming odd and the electronic machines cackle angrily as they’re made to wait for the two of you to submit your names and scores to the scoreboard.

    What do you do?
    [Stats]

    The feeling of adrenaline pumped through Ethan's veins as the game took him and James into a medieval style colosseum, a perfect place, the trainer thought, for a battle such as the one they were about to have.

    Given a short time to get used to the controls, the battle began once the first enemy Pokémon spawned.

    With ease, James was able to maneuver his chosen Pokémon Blaziken to run across the field and strike a Chespin with a super effective Fire Punch! Knocking them out instantly.

    Making quick work of it before another opponent spawned, this time a Torchic. James backed his character up a bit to give himself space, the gastly ghoul timing the movement of the enemy to move into place before slamming it with Blaziken's High-Jump Kick! Not necessarily KO'ing the foe, he did manage to notch down it's HP a considerable amount and combined with the move Fire Punch, ending its life.

    The worse James had to contend with was when an Oshawott came into the picture, it took much too long to take down and the danger of the Pokémon attacking back was too much of a risk, that's when his third move Feint came into play. Timing it just right, Blaziken could almost assure a clean swipe, combining it with other attacking moves, finishing them off. If things got too rough, Blaziken's speed allowed it to come up from behind, at least buying it enough time to attack more then once before the enemy Pokémon managed to turn around.

    Meanwhile, it took Ethan some getting used to a Pokémon with a slow response time. Unlike James who was able to flee from a horde of Pokémon if the numbers got too big- Ethan had no other choice but to come up with a different kind of strategy. When Psychic Types like Ralts and Ghost Types such as Honedge came in- surrounding him from all sides, Ethan was able to attack them from a safe enough distance with Aegislash's Shadow Claw! Slashing the enemies and lowering their HP before finishing the job with a timely Sacred Sword- of course not effective at all to the latter- it was also beneficial in dealing a devastating blow to Dark Types like Pawniard. All in all, Ethan felt he had made a near perfect choice, and even when an enemy got too close for comfort, he would Block their movement, dealing with the growing threat before finishing off the immobilized Pokémon.

    But even with their sound strategies, as time passed the game's engine made the spawning of enemy Pokémon grow at a much faster rate...and soon they became overwhelmed.

    "I don't think I can take much more of this," James yelled out, "Even if I try to run, they're just isn't enough space to take a breather!"

    "At least you can run away!" Ethan yelled back, "I keep trying to stop their advancements but the range attack isn't helping me as much as it did in the beginning! Aegislash is slowing me down!"

    "Tell me about it, Blaziken can only take so much damage. Did you ever figure out how to use the 'Special Move'?" James brought up the mysterious move, "The gauge has been full for some time now, I could really use it to clear most of these guys out!"

    "Nope, I've pushed every button I can think of- Damn it!" Ethan cursed, "One of them broke through the line! Aegislash is pinned!"

    "There's no room left on the map to run! Their attacks are starting to cripple Blaziken's HP!"

    "I keep slashing away but the horde just keeps coming at me!"

    "I'm in yellow now- scratch that, I'm in red! I repeat- I'm in red!"

    "Block is officially useless- crap, noooo!"

    Ethan was the first to go down with a mob of Pokémon overwhelming his Aegislash- who was backed into a corner. While James' Blaziken was hit from all sides, no matter where he moved to.

    As their character's HP finally reached zero, the dreaded sound of defeat and the screen blacking out with the words in red reading out 'Game Over' flashed before their eyes.

    Both trainer and Pokémon turned to each other and while partially drained, cracked a smile and began to laugh at one another.

    "So James, how was it?" The trainer asked his talking Gastly.

    "It was okay," James chuckled, "The graphics were nice and the scenery was well made but it would've been nice to know how to use the Special Move."

    "Yeah, I hear you."

    When the screen's lit up once again, both players were brought to the scoreboard and were plenty surprised to have made the top scores.

    "That's fantastic, I got 32,460 points!" James announced, "Making me 2,000 points higher then the one previously on top! What do you think of that, huh Ethan?"

    "That's pretty good." Ethan turned around to face his Pokémon, "But, why don't you look at my score." The trainer took a small step to the right to allow his Pokémon to see and with a stunned turn of events, James formed a ghostly hand and face palmed himself.

    "This has to be some kind of malfunction!" James protested, before Ethan interjected, "No malfunction here, just proof who the better player is."

    The high score on Ethan's game read, '32,46...and 1! 32,461!'

    "How did you even get one more point higher then me!? You lost first!"

    "Don't hate the player, hate the-" Ethan's comment was cut short by his Pokémon saying, "Don't even finish that sentence!"

    Their playful banter stopped shortly after once an odd crackle from the machines reached their ears. Noticing something disturbing on the names entered on the scoreboards.

    "Ethan...why does my screen display someone 'FIGHTING' as the player?"

    "Funny...mine says 'DEAD'..."

    When neither of them placed their names right away, Ethan looked at his Starter with a facial expression of someone that just had an awful feeling in the pit of their stomach. "James, you ever get the feeling something bad will happen if you don't listen to the voice inside your head?"

    "Yeah, and usually for you- that voice telling you not to do something is me."

    "I don't think we should put our names in those machines..."

    "Yeah," James sighed heavily, "There's definitely something odd about them, isn't there?"

    "Look, since I lost the bet, let's head over to the Hotel's kitchen and see if we can't find something good to eat? After playing for so long- ahhhh!~," Ethan yawned and stretched his arms before saying, "I feel like I need it." Ethan sounded a little more upbeat with the prospect of food in his stomach, making it more apparent with the way he was rubbing his belly.

    "Sounds like a plan." James agreed before following his trainer's lead and leaving the machines without putting their names on the scoreboards...
    Last edited by Electric Blue Eye; 17th November 2016 at 6:13 PM.

  19. #369
    Join Date
    Nov 2011
    Location
    Netherlands
    Posts
    1,147

    Default

    (We apologise for the administrative failures of late. Maudlin has been feeling a bit under the weather lately. *Indicates the dead Rattata on the desk* Her husband just recently passed away.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    Meowth:
    “Dahh!”

    You weren’t entirely sure whether the noise came from you or someone else, or even if it was said at all. You had stepped through the door to find yourself back where you were; the kitchen, but with one added twist that tightened in your stomach.

    After having gone through the regular-sized door marked ‘Cooler’ you spent a good chunk of time crawling through narrow gaps, scaling steep slopes and climbing your way through twisting tunnels. The lay-out was that of a children’s crooked house; a funhouse in which visitors had to climb their way through similar bizarre turns until one found the exit. The most important distinction though were the off-putting colours; a mixture of black darkness that blocked all light followed by a dazzling array of neon splashed walls that glowed and fizzed your eyes if you stared too long. But the most unsettling of all was that on more than one occasion you felt the pull of gravity coming from above or from the side, and you were sure, though you don’t know how, that the corridors had somehow twisted you into walking on the ceilings and walls.

    Still, the narrow crawlspaces were no match for a Pokémon with your dexterity and ingenuity. Your paws, claws and thin body aided you easily in turning the tight corners and scaling the slopes like they were nothing. Your cat eyes, amongst an arsenal of attacks, allowed you to navigate through the dark corridors when needed. Eventually, after traversing the one-directional path, you came up to a split. A slope extended before you from the hole in the bottom left to the gap in the top right. Both paths looked equally ominous and gave no hint as to what lay around its corner. With Keith out of communication this time, you had made your own decision (as is part of this game) and scaled the slope up and right.

    And that, as you recalled, was how you ended up back in the Kitchen area. You saw the same five doors, the same fire place with blue flames and the same giant dining table set with the off-coloured food – except it wasn’t so large any more. To you, it now seemed like a regular table size you could sit at, and the fireplace and doors had shrunk together with the size of the room.

    No, that wasn’t right you felt. The door you had come through, ‘Stove’ - before a large gigantic door - was now about the same size as you, as was the door opposite you named ‘Blender’. Bowing down on all fours you find the tiny mouse holes that made up the doors marked ‘Fridge’ and ‘Oven’, now too small for you to even fit your arm through. The door you had gone through first, ‘Cooler’, was smaller than you – about the same size as the two smallest doors had been before. Theoretically you could squeeze through it, but with the change in size you’re not sure how well you’d fit through the tight passageways this time around.

    No, you realise, the room didn’t change size. You did!

    Your thoughts though, as startled or relaxed as they may have been, are interrupted by the familiar static voice of Keith coming from the plastic walkie talkie.

    What will Meowth do?

    Keith:
    With no immediate path set out for you other than straight ahead, you decide to walk the thin runway strip to the other side of the room where a single door laid peacefully waiting. To your side you notice the odd physics of the stairways themselves coming to life if you moved. Some of them, you note, had no presence of depth you could speak of; they were two-dimensional structures placed in a three dimensional world. They were as thin as paper and disappeared completely when looked at from the right angle. Other stairwells refused to change their shape or size merely by observation. No matter where you moved or how fast you walked, the staircases opted to remain in the same place of vision, never changing orientation as you slowly stare at how they unmovingly displaced themselves from the floor to the wall.

    Other stairwells then, had a clear mind of their own; one that didn’t like you, and like a mechanical machine had decided to move away from you whenever you neared, connecting walls to walls or ceilings to floors and in some cases even cross and merge so as to change a passenger’s orientation halfway. If ever you had the opportunity to walk amongst the many bizarre and moving steps of this room, you were unsure if you could ever gain your bearings or even find the exit.

    But the dizzying portrait of improbable stairwells wasn’t your main focus. You fiddle with the walkie talkie and communicate with Meowth this time. The walkway staid as stationary as any normal platform should and within seconds you make your way across the room and open the door, a mistake you felt a split second thereafter.

    Immediately, a vortex of wind sucked you in and swallowed you into the next room with the door banging shut after you, ceasing the rapid air currents.

    You feel as if you were swimming; weightless, like you were floating in space, or perhaps in nothingness. The latter made more sense when taking in your surroundings. You look around and notice nothing but the same black darkness as when you had taken that large fall into the sea of balls, though tiny pinpricks of light, too dim to illuminate anything, shined all around you like stars at an infinite arm’s length.

    It is then that the bright neon colours erupted onto the scene. Glowing wireframes of various shapes – mostly circles, triangles and squares – stretched in front and behind you like a large glowing tunnel suspended in the backdrop of space. The shapes rotated, in opposite directions and with differing speeds, independent from one another. On either side, illuminated by the neon tunnel’s light, was a door; a door that rotated on its axis in tandem with the tunnel, and the longer you looked at it, the more it seemed to be moving away from you. You try and move in the vast nothing that surrounded you and surprisingly found yourself able to push and kick away in whatever direction you wanted, albeit it at an anchored speed. Wherever this was - space or some other similarly strange and ridiculous guess - you could only move by ‘float-swimming’ – or whatever it was you were doing.

    “INKAY!”

    You hear the booming voice; louder, deeper and larger than imagination allowed, coming from behind. A gigantic Inkay, with a size that could equal Kyogre or Groudon in stature peered down from above the tunnel down on you, a menacingly innocent chirp in its voice as the blimp of a Pokémon floated ever closer towards you. Behind him, you hear the equally gigantic laugh and snicker of the ghost child; the boy who always drooled and smiled but never talked.

    What will Keith do?


    Salty Sam's Pirate Ship
    DaveTheFishGuy: ~ Your last update


    Merry-Go-Round
    PikaGod: ~ Your last update


    Fortune Teller’s Tent
    Plight of Leon: ~ Your last update


    Meetan:
    Led by your Swinub’s braver spirit, the two of you make your way across the abandoned park’s grey tiles. The air was thickly permeated with the same hazy purple mist it had always been ever since the unfortunate mishaps those many years ago that culminated into the large spectral storm that shaped the Phantom Isle. A great many mysteries surrounded the place; its origin, its past, its reason… its inhabitants.

    The island wasn’t your usual spot to visit, but you felt you could brave the ghosts and ghouls of the place as long as you had your trusted Pokémon with you. Your Swinub trots of the chipped bricks onto a greyish dirt path that lead to an open field of dead grass. In its midst, a proud canvas castle pierced the fog with its five conjoined tents, four of which surrounded the main entrance like proud watchtowers. But it wasn’t the circus - the dead and emptied husk that was more grim than grin - that your Swinub came for. Instead, he burrowed his nose in the pliable ground and sniffed his way around the side of the ginormous circus to a smaller confined one that stood off to the side. A cold light spilled out of its open tent flap, the only beacon that informed you of its existence.

    Your Swinub leads you closer to it, the fog growing thicker like tobacco smoke as you did, until the rest of the park – the hotel, the rollercoaster, the Ferris wheel and even the circus tent itself – faded out of sight. Only you, your Swinub and the smallish tent was what remained in the purple haze of the Phantom Isle fog. Your eyes catch the chalkboard sign to the side, white letters scratched into its timeworn panel: ‘The Fortune Teller’.

    “Please take good care of her.”

    You’re surprised by the sudden appearance of a yellow, trunk-nosed creature standing apart from you. Two dead eyes filled with sorrow stare at you from beneath his top hat. He repeats himself.

    “Please take good care of her.”

    A burst of wind spews forth from the tent, and a cloud of grey dust and purple mist washes over the creature. Within seconds, the wind and dust settled, and the creature was gone. You and Maasa were left to yourselves again, left this time with only a plea for help, or was it perhaps a cry for mercy? For a moment, you feel uncertain about pursuing this path. You had no clue yet as to what the creature was that had spoken to you, nor what it’s cryptic clue meant or why he gave it to you.



    For whatever reason you deemed fit, you decide to walk into the light and call out to whatever was in there. You’re overcome by the bright light and your eyes take a moment to adjust. A scene forms in front of you quickly and you make out a chair and a table. You hear a zipping noise and notice the tent flap closing behind you. The wind perhaps?

    Two candlelit lanterns, erected on wooden poles on the other side of the room, cast their light throughout the tent. Another single tent flap rested between them, closed. On either side of you were placed small bookshelves, nightstands or tables, all made of wood but none of which matched in colour, size or design. The furniture itself was packed with obscure ornaments fashioned in a way so as to instil horror, mystery or bewilderment to its visitors. You noted decks of cards and spirit boards with otherworldly symbols carved in them, Torchic bones and gold coins spilling out of a pouch bag, a Slaking skull with its dome cut off in which a candle acted as a substitute for a brain, regional bird feathers attached to a chain, a necklace of what may or may not have been Sharpedo and Tyranitar teeth, and plastic bags tucked away in corners from which odd - and possibly illicit - Pokémon toxins emanated.

    The only clearing was the cloth-covered table in front of you on which a crystal ball was nestled. A swirling pattern of dark clouds and soft glows coalesced inside the glass orb like a thunderstorm. You notice yourself inching closer out of curiosity only to stop and discover there was another chair directly opposite you, bigger and grander than yours and with its back turned towards you. It is only then, when you properly look, that you realise someone is sitting in the chair. A black veil covered the crown of their head and slunk down across its body until it draped the feet. A single sleeve hung over the chair’s arm, most likely enshrouding the person’s hand. Not a single facet of the person’s identity was left to exposure by the black curtain. You couldn’t tell whether it was human, Pokémon, man, woman, old or young and it especially didn’t help that this person was faced away from you.

    This whole time, the person hadn’t said a word, but the moment you noticed its presence you feel a waft of cold air blow past your ears and bring with it a raspy voice that echoed more in your mind than it did your ears.

    The voice was scratchy and stiff but the words were unmistakably clear.

    ”What. Is it. You. Seek?”

    What do you do?

    The Ghost Train
    Fishyfool: ~ Your last update


    Liltwick: ~ Your last update


    Samayouru: ~ Your last update


    The Hotel

    The Lobby
    Lt. BLEU™: ~ Your last update


    Restaurant
    Electric Blue Eye:
    An odd cackle of electricity sparked off of the machines and warded you off.

    "I don't think we should put our names in those machines..." you said.

    "Yeah," James sighed heavily, "There's definitely something odd about them, isn't there?"

    The two of you decide against playing with the machines any further. Ominous didn’t even cover the strange sensation that washed over you when you saw the names of all previous players; ‘FIGHTING’ and ‘DEAD’. Instead, you opted to fill the pit in your stomach with some food. You both recall one of the signs in the lobby that read ‘Restaurant’ and decide to go there to get something to eat, leaving the machines alone – neither inputting your name nor cancelling the option, but leaving it waiting.



    The door into the restaurant was barred it seemed. Turning the handle didn’t do anything and while the door shuddered when you pushed, it didn’t budge. After one more try, you push your weight against it and hear the wooden frame crack, releasing the door from its grip and sending you falling. A cloud of dust swept up as you landed, some which clung to your face.

    You wipe the grime off and note the décor of the restaurant. Opposite you on the far end of the room were the giant glass panes that made up the wall, covered in thick grey dust which obscured the view to the grey backdrop that sprawled out everywhere in the park. Between you and the glass panes were tables set with knives, forks, plates and unlit candles, accompanied with comfortable upholstered chairs and everything was covered in that same layer of grey dust. The floor descended halfway the room by a few steps, giving a slight difference in height and view outside while providing the feeling of having two separate rooms connected with one another. The one you were standing in had mostly tables and chairs seated for two – couples – and a long stretch of bar with stools behind which shelves were lined up with fancy liqueurs and expensive spirits along with some cocktail shakers, glasses and wine bottles. Most of the drinks here could last years and might still have been good had you had an interest in that sort of thing. The other room, a few steps ahead and down was laid out for larger groups ranging from two to six. To its right, a bit further form the bar, were the doors to the lavatories and the kitchen, a sign marking it as ‘Employees Only’. Not that anyone would stop you from walking through it though.

    Seeing as no one was going to serve you and you both wanted food, you eventually head through the doors and into the kitchen. The kitchen was standard with pots and pans piled on top of one another in either the sink or the cupboard. Utensils hung on hooks above stoves which, to some surprise, had a few still operational. There were three ovens, one of which had broken buttons and the other which wouldn’t turn on. You would have to clean some of it maybe. Luckily there were cleaning supplies below the sink.

    Opening the fridge made you want to gag and close it as soon as you did. Given enough time, anything, even mould, can grow in a fridge, and you had just allowed the food to spread its spores. The pantry was riddled with foaming disease and only the non-perishables survived. Pasta, rice and other such grains managed to survive and hadn’t expired. You found cans of tinned soups and sauces, full of sodium but that meant it could have lasted this length of time without spoiling. The freezer was your last inspection point, and a good one at that. Metal shelves on either side were packed with boxes of ice cream, pies and whole carcasses of (Pokémon) meat. Any chance you knew how to carve?

    [Player is free to describe how character proceeds, what he eats, etc.]

    Eventually you make a decision on what to do and get set to it. Moments after just when you got into the rhythm, you hear a chirping noise from the door. Turning your eyes, you see a small orange chick Pokémon and a Pokémon with a white body and green helmet poke their heads through the kitchen door at you. Both give a surprised chirp or chime and look somewhat baffled at you.

    What do you do?

    The Fifth Floor
    Marblezone: ~ Your last update


    The Upper Floors
    Aposteriori: ~ Your last update
    Last edited by Ex-Admiral Insane; 22nd November 2016 at 7:25 PM.

  20. #370
    Join Date
    Nov 2012
    Location
    Netherlands
    Posts
    557

    Default

    Quote Originally Posted by enchantress View Post
    The Hotel
    Situated at the back of the theme park is a grand hotel where guests and their Pokémon stayed whilst visiting. The ground floor has the usual areas such as lobby, restaurant, boutique, and entertainment room, while the downstairs levels house a storeroom and very special casino for its patrons. The hotel is still very active but its guests are far different than you might be used to encountering. The eight upper floors containing the suites are more often than not inhabited by spirits, some being those who perished in the fateful incident that closed the park. Some are restless not realising they are dead, and some are harmless, while others are not. Wander around the hotel and you may find more than you'd bargained for.

    Areas:
    Members-Only Casino: Situated beneath the hotel is a large casino that was previously members-only. Reports speak of a barrier that you still seemingly cannot pass without possessing one of the members' cards handed out to adults who visited the hotel and casino in its heyday. You might end up gambling more than you bargained for, however, so beware...


    A dark figure makes its way to the entrance of the hotel, a black cloak and hood hide the identity of the person wearing it. The only thing not black and unidentifiable about the figure is a golden crest on the cloak, a crest that a good watcher could identify as the Virote crest. Suddenly an equally dark and black bird dives down from the sky and lands in front of the figure.

    “Krow!” Corvus greets his trainer, “Positive?” Rowan asks as if he already knows the answer. The Honchkrow taps his ‘fedora’ and with his claw tosses a rusty coin in Rowan’s hand. “Looks like this is the place indeed. Remind me though, why am I bringing you here again?”

    A few days ago Corvus had delivered an odd bottle with a note inside. It was badly written, but Rowan could understand that there was something hidden on the Phantom Isle, somewhere in the old hotel near the theme park to be precise. Rowan felt like ignoring it at first, in fact he had already thrown it away, but his Honchkrow brought it back to him. It was a clear a hint as could be, and Rowan knew from that point that the Dark-type had a hand in that note. He has had the feeling Corvus has been involved in shady business for a while already, but nothing he could proof. However, Rowan also knew that Corvus is capable enough to deal with things himself, so something here must require a human present as else the crow would have done it himself. In the end the curiosity got the better of Rowan too and that lead to him being here, in front of the old hotel.

    Corvus ignores the question his trainer asked and takes to the sky again, “Krow Honchkrow!” Rowan sighs, wondering what the hell his Honchkrow is up to and what he needs him for. Standing in front of this hotel has quite the impression on himself too however, Rowan is not one to be easily scared, but he too has heard all the stories about this place. Another sigh and Rowan steps forward and slams the door of the hotel open, Corvus flying in behind him, and starts looking for the way down. There’s supposed to be a casino down here so there are surely valuables to be found. And the best way to search the hotel is from the bottom up anyway.

  21. #371
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,569

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    (We apologise for the administrative failures of late. Maudlin has been feeling a bit under the weather lately. *Indicates the dead Rattata on the desk* Her husband just recently passed away.)

    ~Please reply in Slategray~

    The Park

    Funhouse
    Missingo Master:
    Meowth:
    “Dahh!”

    You weren’t entirely sure whether the noise came from you or someone else, or even if it was said at all. You had stepped through the door to find yourself back where you were; the kitchen, but with one added twist that tightened in your stomach.

    After having gone through the regular-sized door marked ‘Cooler’ you spent a good chunk of time crawling through narrow gaps, scaling steep slopes and climbing your way through twisting tunnels. The lay-out was that of a children’s crooked house; a funhouse in which visitors had to climb their way through similar bizarre turns until one found the exit. The most important distinction though were the off-putting colours; a mixture of black darkness that blocked all light followed by a dazzling array of neon splashed walls that glowed and fizzed your eyes if you stared too long. But the most unsettling of all was that on more than one occasion you felt the pull of gravity coming from above or from the side, and you were sure, though you don’t know how, that the corridors had somehow twisted you into walking on the ceilings and walls.

    Still, the narrow crawlspaces were no match for a Pokémon with your dexterity and ingenuity. Your paws, claws and thin body aided you easily in turning the tight corners and scaling the slopes like they were nothing. Your cat eyes, amongst an arsenal of attacks, allowed you to navigate through the dark corridors when needed. Eventually, after traversing the one-directional path, you came up to a split. A slope extended before you from the hole in the bottom left to the gap in the top right. Both paths looked equally ominous and gave no hint as to what lay around its corner. With Keith out of communication this time, you had made your own decision (as is part of this game) and scaled the slope up and right.

    And that, as you recalled, was how you ended up back in the Kitchen area. You saw the same five doors, the same fire place with blue flames and the same giant dining table set with the off-coloured food – except it wasn’t so large any more. To you, it now seemed like a regular table size you could sit at, and the fireplace and doors had shrunk together with the size of the room.

    No, that wasn’t right you felt. The door you had come through, ‘Stove’ - before a large gigantic door - was now about the same size as you, as was the door opposite you named ‘Blender’. Bowing down on all fours you find the tiny mouse holes that made up the doors marked ‘Fridge’ and ‘Oven’, now too small for you to even fit your arm through. The door you had gone through first, ‘Cooler’, was smaller than you – about the same size as the two smallest doors had been before. Theoretically you could squeeze through it, but with the change in size you’re not sure how well you’d fit through the tight passageways this time around.

    No, you realise, the room didn’t change size. You did!

    Your thoughts though, as startled or relaxed as they may have been, are interrupted by the familiar static voice of Keith coming from the plastic walkie talkie.

    What will Meowth do?

    Keith:
    With no immediate path set out for you other than straight ahead, you decide to walk the thin runway strip to the other side of the room where a single door laid peacefully waiting. To your side you notice the odd physics of the stairways themselves coming to life if you moved. Some of them, you note, had no presence of depth you could speak of; they were two-dimensional structures placed in a three dimensional world. They were as thin as paper and disappeared completely when looked at from the right angle. Other stairwells refused to change their shape or size merely by observation. No matter where you moved or how fast you walked, the staircases opted to remain in the same place of vision, never changing orientation as you slowly stare at how they unmovingly displaced themselves from the floor to the wall.

    Other stairwells then, had a clear mind of their own; one that didn’t like you, and like a mechanical machine had decided to move away from you whenever you neared, connecting walls to walls or ceilings to floors and in some cases even cross and merge so as to change a passenger’s orientation halfway. If ever you had the opportunity to walk amongst the many bizarre and moving steps of this room, you were unsure if you could ever gain your bearings or even find the exit.

    But the dizzying portrait of improbable stairwells wasn’t your main focus. You fiddle with the walkie talkie and communicate with Meowth this time. The walkway staid as stationary as any normal platform should and within seconds you make your way across the room and open the door, a mistake you felt a split second thereafter.

    Immediately, a vortex of wind sucked you in and swallowed you into the next room with the door banging shut after you, ceasing the rapid air currents.

    You feel as if you were swimming; weightless, like you were floating in space, or perhaps in nothingness. The latter made more sense when taking in your surroundings. You look around and notice nothing but the same black darkness as when you had taken that large fall into the sea of balls, though tiny pinpricks of light, too dim to illuminate anything, shined all around you like stars at an infinite arm’s length.

    It is then that the bright neon colours erupted onto the scene. Glowing wireframes of various shapes – mostly circles, triangles and squares – stretched in front and behind you like a large glowing tunnel suspended in the backdrop of space. The shapes rotated, in opposite directions and with differing speeds, independent from one another. On either side, illuminated by the neon tunnel’s light, was a door; a door that rotated on its axis in tandem with the tunnel, and the longer you looked at it, the more it seemed to be moving away from you. You try and move in the vast nothing that surrounded you and surprisingly found yourself able to push and kick away in whatever direction you wanted, albeit it at an anchored speed. Wherever this was - space or some other similarly strange and ridiculous guess - you could only move by ‘float-swimming’ – or whatever it was you were doing.

    “INKAY!”

    You hear the booming voice; louder, deeper and larger than imagination allowed, coming from behind. A gigantic Inkay, with a size that could equal Kyogre or Groudon in stature peered down from above the tunnel down on you, a menacingly innocent chirp in its voice as the blimp of a Pokémon floated ever closer towards you. Behind him, you hear the equally gigantic laugh and snicker of the ghost child; the boy who always drooled and smiled but never talked.

    What will Keith do?
    "Wat da..." Meowth murmured, for after a harrowing and outright bizarre journey through narrow gaps, up steep slopes, through twisting and turning tunnels, and Arceus only knew what else, he had finally arrived... right back in the kitchen. Except... something was different. Meowth couldn't quite put his paw on it, but there was something about the kitchen that was decidedly different from the last time he was in here. Some nagging little diff-

    Little. That was it, Meowth realized. The table and chairs- when he last was in here, they were giant-size. More suitable for the likes of Golurk and Regigigas than for human beings. But now, now they looked positively normal. Never before had Meowth been so freaked out by normal-sized furniture. But was it normal-sized furniture?

    "...AAAH!" Meowth exclaimed as the realization hit him with all the gentleness and subtlety of a Tauros stampede. The room hadn't gotten smaller- he'd gotten bigger! But before he could start properly freaking out, he heard Keith's voice coming in over the walkie-talkie. "Aaaah! Hello!" Meowth practically screamed into the device.

    "Whoa, Meowth, calm down," Keith replied. "This is no time to panic-"

    "Dis is da perfect time ta panic!" interrupted Meowth. "Dat 'cooler' door sent me trough dis whole mess o' twisted tunnels and all sorts o' nonsense I don't even wanna tink about, and it got me right back in da kitchen-"

    "That's actually good, Meowth," said Keith. "The kitchen's where-"

    "Do I sound like I'm done?!" Meowth interrupted. "I got bigger! Da room's all smaller den me now, and-"

    "Meowth!" Keith interrupted. "Take a deep breath! Calm down. Panicking isn't gonna do any good."

    "Well, wat do youse suggest I do instead?" demanded the Normal-type.

    "Start looking around," stated Keith. "Myrtle overheard the ghost kids discussing hiding spots. One of them's in the kitchen, in some sort of super secret hiding spot or something."

    "...Alright, OK, I'll look," sighed Meowth, calming down somewhat.

    "Good," nodded Keith. "Just be on the lookout for... well, pretty much anything. Apparently this hiding spot is well hidden."

    "Somehow dat don't surprise me," Meowth replied dryly. "Alright, I'll get lookin'. Good luck."

    "Same to you," nodded Keith. With that, he lowered the walkie-talkie, and as Meowth started to examine the kitchen, looking for anything that might conceal anything or anyone, Keith headed down the one and only pathway that made any sort of sense. Indeed, the stairways off to the sides proved more and more nonsensical as Keith passed them by, looking more like two-dimensional structures in this three-dimensional world. In fact, they were outright invisible if Keith looked at them from the side, thinner than a Yanma's wing. These, however, were the least of Keith's concerns- some of the staircases seemed to be sentient. Sentient and spiteful. Some would move away at Keith's approach. They stretched wall to wall, ceiling to ceiling, and seemed to be shifting constantly. But Keith knew better than to let any of that bother him, and stayed on his mercifully stable and steady path. Eventually, he reached the end of the room and opened the door.

    A split second after opening the door, Keith realized that doing so was a mistake. Keith immediately felt himself getting sucked in through the door, as if a gigantic vacuum cleaner was out for his blood. "WAAAH!" Keith exclaimed as he was forcibly pulled in through the door. And if he had thought that was odd, he ain't seen nothing yet. He was back in that black darkness, the same one through which he fell into the... ahem... sea of balls, for lack of a less suggestive term. Complete with the star-esque pinpricks of light. It was actually quite a nice effect, reminiscent of a starry night sky, and indeed Keith almost regretted the fact that there was no opportunity for him to admire the sights, for he was of course falling... wait a minute- no, he wasn't! It was at that moment Keith realized that he was in fact not falling. He felt oddly weightless, as though in water, minus the drowning and stuff.

    And then, as though the surrounding area took his reaction as some sort of cue, bright neon colors materialized, glowing wireframes in all manner of shapes and colors appearing before Keith's eyes. This, Keith supposed, was also an admittedly cool sight, or at least it would be, were it not for the rather alarming circumstances surrounding his exploration of this house. The shapes seemed to be forming a tunnel of some sort, and as Keith experimentally kicked and pushed, he found he was able to sort of... he supposed it was like swimming, even if swimming was not something he actually knew how to do. He seemed restricted in terms of speed, but at least he was moving-

    "INKAY!"

    Keith slowly turned around, dreading what he would see, and what he did see did nothing to put him at ease. It was an Inkay. A gigantic Inkay. It was comparable in size to the giant Heatran Keith had killed in the very heart of Mt. Aduro, and it was floating straight towards him. And as if that wasn't bad enough, Keith heard a disturbingly familiar laugh- it was the laugh of that one ghost kid who never actually said anything, but rather just stood there and drooled with that disturbing smile of his. The kid himself wasn't actually visible, but Keith didn't know whether this made things less terrifying, or more. All he knew was that right now, there was a freaking huge Inkay coming right for him, likely accompanied by one of the more disturbing of the various ghosts, one that even Myrtle told Keith to be wary of.

    His first instinct was to... floor-swim away? Whatever one might call what he was doing to get through here. But with the speed he seemed to be restricted to, he felt that might be an exercise in futility, unless there was some way to move even faster... and then an idea occurred to him. It was an outright insane idea, but if the Inkay was absolutely faster than him, than this would most certainly turn the tables. He produced a Poké Ball and enlarged it. "Dudley! Trick Room!" Keith exclaimed as the ball opened up to unleash his Shiny Slowbro. He figured that the same floor-swimming mechanics what seemed to apply to him would also apply to Dudley, and he might be able to floor-Surf rather than floor-swim, and that the Trick Room would make the two of them way faster than Inkay. With his free hand, he gripped the walkie-talkie, ready to get ahold of Myrtle as soon as he was able to, get an update on her situation.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 6 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade. Vote Missingno. for new SSB4 fighter!

    Fizzy Bubbles info

  22. #372
    Join Date
    Sep 2016
    Location
    AAAAAAH
    Posts
    287

    Default

    Quote Originally Posted by enchantress View Post
    [color=slategray]
    Phantom Isle
    The Haunted Theme Park

    The Park

    Areas:


    The Funhouse: The name speaks for itself, though the fun you'll have might not be the sort of fun you are acquainted with. A strange entity exists in the building which seems to emanate evil from the walls and floors, causing even the most nimble of trainers to have trouble keeping their balance in the various rooms.

    Kawaii shuddered as she walked up to the funhouse. Though, this place scared the crap out of her she also wierdly enjoyed it. It was one of those twisted things, like horror films, that she both enjoyed and hated at the same time. On the other hand, Frieghya, Kawaii's Eevee, tried very hard to be brave but eventually had to hang on her trainer's shoulder while her back feet were planted on Kawaii's backpack. If things got too scary for the normal-type, she could dive into the backpack to hide.
    Of all the attractions in this desolate theme park, the funhouse was the one that enticced the pink-haired trainer the most. The idea of facing an unknown challenge in every room made her giddy with terrified excitement. Sometimes she would try to write stories about situations like this. Twisted game shows where competitors faced death in every room and the prize was you survived. In fact, this entire facination with a twisted gauntlet had started off when she had a nightmare as a child. Surprisingly, she remembered most of it 20-some years later. Though, the order of the rooms were lost to her. One room,in her dream, had nothing but a giant archway with a pedulum swinging back and forth arcoss it. If you got hit you were frozen in silver, never to move again. The next dream room was made entirely of chocolate. You could only pick one piece if choclate, however.If you were too greedy and either picked a too big piece or more than one piece you were turned into chocolate yourself. The last room of her nightmare, that Kawaii could remember, was a jungle room that housed dangerous plants and killer snakes. The consiquences here were obvious.
    The female trainer shuddered at the memories. Sensing her partner's lapse of control, Frieghya nuzzled her face under Kawaii's chin. Shaking the pink-haired trainer reached up and picked up her Eevee companion. Kawaii held the normal-type to her chest for comfort and stroked the brown-pokemon's head fur. Eventually the anxiety subsided and the female trainer placed the Eevee back onto her shoulder. With a deep breath, she walked up and entered the dark and worn down fun-house.

    (signature left in for FB bio)
    Eevee is my baby
    Trying(and failing) to complete national dex.
    Feel free to friend me 3153-7553-7575 name:kawaii
    please use female pronouns since I am a female.
    I will live in japan someday...
    óÓŇň furry and proud!
    also a witch ^.^
    please excuse my spelling mistakes
    I have claimed rockruff!
    LETS DO THE TIME WARP AGAIN
    (official fb member post: here
    you can be anything
    ;700;

  23. #373
    Join Date
    Jul 2009
    Location
    England
    Posts
    243

    Default

    Quote Originally Posted by Ex-Admiral Insane View Post
    [SIZE=1]

    Fortune Teller’s Tent

    Meetan:
    Led by your Swinub’s braver spirit, the two of you make your way across the abandoned park’s grey tiles. The air was thickly permeated with the same hazy purple mist it had always been ever since the unfortunate mishaps those many years ago that culminated into the large spectral storm that shaped the Phantom Isle. A great many mysteries surrounded the place; its origin, its past, its reason… its inhabitants.

    The island wasn’t your usual spot to visit, but you felt you could brave the ghosts and ghouls of the place as long as you had your trusted Pokémon with you. Your Swinub trots of the chipped bricks onto a greyish dirt path that lead to an open field of dead grass. In its midst, a proud canvas castle pierced the fog with its five conjoined tents, four of which surrounded the main entrance like proud watchtowers. But it wasn’t the circus - the dead and emptied husk that was more grim than grin - that your Swinub came for. Instead, he burrowed his nose in the pliable ground and sniffed his way around the side of the ginormous circus to a smaller confined one that stood off to the side. A cold light spilled out of its open tent flap, the only beacon that informed you of its existence.

    Your Swinub leads you closer to it, the fog growing thicker like tobacco smoke as you did, until the rest of the park – the hotel, the rollercoaster, the Ferris wheel and even the circus tent itself – faded out of sight. Only you, your Swinub and the smallish tent was what remained in the purple haze of the Phantom Isle fog. Your eyes catch the chalkboard sign to the side, white letters scratched into its timeworn panel: ‘The Fortune Teller’.

    “Please take good care of her.”

    You’re surprised by the sudden appearance of a yellow, trunk-nosed creature standing apart from you. Two dead eyes filled with sorrow stare at you from beneath his top hat. He repeats himself.

    “Please take good care of her.”

    A burst of wind spews forth from the tent, and a cloud of grey dust and purple mist washes over the creature. Within seconds, the wind and dust settled, and the creature was gone. You and Maasa were left to yourselves again, left this time with only a plea for help, or was it perhaps a cry for mercy? For a moment, you feel uncertain about pursuing this path. You had no clue yet as to what the creature was that had spoken to you, nor what it’s cryptic clue meant or why he gave it to you.



    For whatever reason you deemed fit, you decide to walk into the light and call out to whatever was in there. You’re overcome by the bright light and your eyes take a moment to adjust. A scene forms in front of you quickly and you make out a chair and a table. You hear a zipping noise and notice the tent flap closing behind you. The wind perhaps?

    Two candlelit lanterns, erected on wooden poles on the other side of the room, cast their light throughout the tent. Another single tent flap rested between them, closed. On either side of you were placed small bookshelves, nightstands or tables, all made of wood but none of which matched in colour, size or design. The furniture itself was packed with obscure ornaments fashioned in a way so as to instil horror, mystery or bewilderment to its visitors. You noted decks of cards and spirit boards with otherworldly symbols carved in them, Torchic bones and gold coins spilling out of a pouch bag, a Slaking skull with its dome cut off in which a candle acted as a substitute for a brain, regional bird feathers attached to a chain, a necklace of what may or may not have been Sharpedo and Tyranitar teeth, and plastic bags tucked away in corners from which odd - and possibly illicit - Pokémon toxins emanated.

    The only clearing was the cloth-covered table in front of you on which a crystal ball was nestled. A swirling pattern of dark clouds and soft glows coalesced inside the glass orb like a thunderstorm. You notice yourself inching closer out of curiosity only to stop and discover there was another chair directly opposite you, bigger and grander than yours and with its back turned towards you. It is only then, when you properly look, that you realise someone is sitting in the chair. A black veil covered the crown of their head and slunk down across its body until it draped the feet. A single sleeve hung over the chair’s arm, most likely enshrouding the person’s hand. Not a single facet of the person’s identity was left to exposure by the black curtain. You couldn’t tell whether it was human, Pokémon, man, woman, old or young and it especially didn’t help that this person was faced away from you.

    This whole time, the person hadn’t said a word, but the moment you noticed its presence you feel a waft of cold air blow past your ears and bring with it a raspy voice that echoed more in your mind than it did your ears.

    The voice was scratchy and stiff but the words were unmistakably clear.

    ”What. Is it. You. Seek?”

    What do you do?


    Alice was fast regretting this whole experience, but there was no turning back now, and Masaru clearly had some idea of what the hell he was doing, so she'd follow suit. They were soon alone, the flickering lights and warped sounds from the theme park dissipating as the fog thickened, and then what seemed to be a Pokemon appeared.

    It was much taller than her, and definitely yellow, with a snout. A Hypno, maybe? She had no opportunity to check, frozen in fear as the mysterious voice bid she take care of an unknown 'her'. She should have grabbed the alarmingly pink pokedex from her bag, but the trainer was too busy trembling, and the enigma was gone again, its presence fleeting. Alice gawked, heart pounding, blood sugars undoubtedly rising from the fear and adrenaline.

    "I'm definitely gonna die here. RIP me in pieces. Oh, Masaru, don't go too far without me!" The young woman whimpered, willing her legs after the creature and into the tent. Alice jumped as it sealed behind her. Phantom Isle. Ghosties. All part of the package. As long as a Drifloon didn't carry her off or a Litwick burn her alive or a Frillish drown her or a Golurk stomp on her or whathaveyou, all would be well!

    Arceus weep, she was so out of her depth. This place was majorly sketch, and Alice definitely noticed the Torchic bones, pleased that Blaze was happily playing with her Bagon in the Daycare Centre, safe from this madness. The fortune teller looked like a Death Eater, and did not seem polite or talkative. Awkward. A coldness brought on another shiver, and Masaru sensed it, moving close to brush comfortingly at her ankles. Alice could really do with a cuddle.

    "What I seek? I-- ah..." She hesitated, lips feeling dry in the chilled air. "I want answers. Like how I got to this world in the first place, all these Pokemon, if I can get home, if home is even home..." Alice trailed off, her emotions getting the better of her. If her story required telling, Alice might be deemed truly mad, "And who's her. The her that the voice outside wanted me to take care of. A Pokemon said it, I think-- I couldn't see for sure."

    Alice also sought more layers. Damn, winter was here.


    ((Profiley things.))

Page 15 of 15 FirstFirst ... 51112131415

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •