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Thread: Community POTW #53

  1. #61
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    Quote Originally Posted by x_vandslaux_x View Post
    What's with all the NP sets? Remember, you're boosting base 55 base Sp. Atk. Even Spinda laughs at this. And you're still easily walled at +2. You need +4 to do something, and if you're getting that many NPs, then you're likely facing a bad player.
    not really he get's to 458 special attack which is very high... (I think with modest and 252 EVs not sure it was mentioned in the thread) and it is a defensive pokemon so it might get to +4 maybe...


    it got more coverage than swords dance skarmory.
    Last edited by Ilan; 7th January 2012 at 5:13 PM.

  2. #62
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    Quote Originally Posted by x_vandslaux_x View Post
    What's with all the NP sets? Remember, you're boosting base 55 base Sp. Atk. Even Spinda laughs at this. And you're still easily walled at +2. You need +4 to do something, and if you're getting that many NPs, then you're likely facing a bad player.
    Alone,I agree it's a bit vulnerable.(+4=2 nasty plots,which is manageable though)
    However,
    I think Mandibuzz makes for a great ally for a physical sweeper;even one nasty plot is useful,which doubles the original power(first time-power increases by 100% per 'plot).

    Mandibuzz is really bulky for a bird,so it's capable of doing this-I've tried this online.
    Airslash and Dark pulse are also both STAB moves(1.5x damage thank you very much).Now,add the chances of both these moves flinching if you hit first-
    base 80 speed isn't that bad,but I use Tailwind for safekeeping-base speed is now 120-and you can really help your ally too.But roost is also a useful way of fending off foes with leftovers on top.

    What I'm trying to say is,Mandibuzz isn't the most reliable pokemon and might not be the best choice for single battles(although it's still capable of holding its own).
    With an ally though,Mandibuzz offers truly terrifying support-and if it manages to fit in 3 nasty plots,it maxes its sp.atk(invest EVs here).

    I think that,paired with a team(especially a weather one)with a good strategy it could be really useful.

    Although you have to admit,400% of its sp.atk is still quite threatening thing with a base of 55

    That's pretty decent damage,and you've got two complementary attacks with a chance of flinching!
    I personally don't think it's that bad!
    Last edited by Archstaraptor; 7th January 2012 at 5:36 PM.

  3. #63
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    Some damage calcs on why Sweeper Mandibuzz is a waste:

    Max SA Mandibuzz with HP Fighting at +2 cannot OHKO an Eviolite max SA Magneton with no additional defensive investment. Meanwhile this Magneton has a 62.5% chance of OHKOing you with Thunderbolt, 100% if you took SR damage.

    I have claimed Giratina

  4. #64
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    Quote Originally Posted by kaiser soze View Post
    Max SA Mandibuzz with HP Fighting at +2 cannot OHKO an Eviolite max SA Magneton with no additional defensive investment. Meanwhile this Magneton has a 62.5% chance of OHKOing you with Thunderbolt, 100% if you took SR damage.
    Well,it can't win 'em all.Steels,will wall Mandibuzz fairly easily regardless,really.
    It's a multimon battle contender-strong fire,fighting or ground counters would be ideal partners...
    Last edited by Archstaraptor; 7th January 2012 at 6:31 PM.

  5. #65
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    Quote Originally Posted by Archstaraptor View Post
    Well,it can't win 'em all.Steels,will wall Mandibuzz fairly easily regardless,really.
    It's a multimon battle contender-strong fire,fighting or ground counters would be ideal partners...
    Dugtrio could be such a good partner to this situation... too bad it is OU now.

    but magneton is REALLY bulky it doesn't count if you would say... it can't KO a spinda then.. it will be bad what about other stuff.. like psychic types uxie for example....

  6. #66
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    Mandibuzz, not my favorite, but not too bad eithier.

    Mandibuzz@Leftovers
    Ability: Overcoat
    Nature: Careful
    EV's: 252 HP, 132 Def, 120 SDef
    Moves:
    Taunt
    Toxic
    U-Turn
    Roost

    Mandibuzz@Scope Lens
    Ability: Overcoat
    Nature: Modest
    EV's: 252 SAtk, 28 Def, 28 SDef, 200 Spd
    Moves:
    Air Slash
    Dark Pulse
    Nasty Plot
    Tailwind
    Last edited by Pika ruler; 8th January 2012 at 12:25 AM.



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  7. #67
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    Just my 2 cents here. Do NOT add "sweeper" sets. Even when hold a life orb, +2 Mandibuzz doesn't hit hard. Sure, being able to roost and flawless coverage is sexy on paper, but it just doesn't work on practice.
    Guess I'm good at RNGing stuff.

    Trainer sprite by me. PM me if you want a Gen V shiny and/or flawless pokémon, I'll RNG it for you. :3

  8. #68
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    Quote Originally Posted by Ilan View Post
    not really he get's to 458 special attack which is very high... (I think with modest and 252 EVs not sure it was mentioned in the thread) and it is a defensive pokemon so it might get to +4 maybe...


    it got more coverage than swords dance skarmory.
    GL surviving 3 attacks to get 2 NP's and attack with an SR weakness. And 80 Speed gets you past what in RU, Magneton, Gligar, Cofagrigus (two of which can poison you)..? And in OU, it gets you past Scizor, Heatran, Ferrothorn, and Breloom, only one of which it can beat. And even then, Breloom can completely **** over Mandibuzz with any of it's moves bar Seed Bomb. And he needs to run a Timid nature to even outrun half of these's most common sets, as Timid Heatran and Jolly Breloom outrun and seriously damage or cripple, meaning he loses out on even more power.

    And kaizer soze, I'm guessing that calc is with HP Fighting?
    Last edited by Vandslaux; 8th January 2012 at 6:04 AM.


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  9. #69
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    Do you know how much damage HP fighting would do in a situation like that?
    I'm interested.
    Use it in proportion with Magneton's HP:above half? below half?Into red(unlikely)?
    I'm just interested in seeing roughly how much damage this bird can do,because when I think about it,there's a fairly small number of birds that even stand a chance against steels;if it can deal decent damage,that's great-everything has weaknesses.

  10. #70
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    Staraptor has Close Combat, Honchkrow has Heat Wave and Superpower, Gliscor has EQ, most Fire/Flyings make short work of Steels.


    Credit to Beck for the RNG userbar.
    As of August 18th 2012, I resigned as a CG leader.

  11. #71
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    Another set.

    Mandibuzz@(not sure)
    Ability: Overcoat
    Nature: Adament or Modest
    EV's: 252 Atk, 200 Spd, 56 SDef OR 252 SAtk, 200 Spd, 56 SDef
    Moves:
    Swagger
    Psych Up
    Punishment
    Brave Bird



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