I change up my style ever so often. It was ho for a while (probably one of my best teams) now it's a weather team. Thinking of making a new team since the enchanted garden league has kinda disappeared
I just started to try to use Heavy Offense over Stall.
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I just started trying zoroark on my team. It's sooo fun to use. It plays nasty mind games with people and makes them super annoyed. I tried bringing it in late game like Zachmac said and nobody suspects it. Works great![]()
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I go for a mix of offense and defense while making sure each team member can help another team member. I also like to predict the opponents moves a lot and switch out but I can over predict real easily.
Well, it's like my grandpa always said:
He was kinda insane, but I do like offensive weather teams, so maybe there was something to it after all.Beat the **** out of 'em before you're killed by falling debris!
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And I believe the correct name to this thread shouldve been "what is your BEST playstyle". All good players play a wide variety of styles and the main goal here is to see what best fits them.
the point of zoroark is to catch your opponent off guard at the BEGINNING of a match, if the matches score is like 2-2 late in the game and you haven't pulled out zoroark yet, how so you expect to surprise your opponent?
the best way to learn predicting is through experience. But i've actually found an efficient way to test your predicting skills. Simply build a very fragile team that RELIES on all the other mons. So like, if one mob is gone, you lose. The point is to predict EVERY SINGLE MOVE CORRECTLY (which can/has been done) in order to defeat your opponent. Personally I use hail teams to work on prediction.
Last edited by Jets; 11th January 2012 at 3:49 AM.
My playstyle is mainly balanced with a certain inclination towards bulky offense, and I also consider it my BEST playstyle, since I don't really like playing with teams of other styles (save for HO) and I find it very suitable for me when it comes to team building to make a balanced team
I love playing stall, but i feel that I'm better at offense. Stall is way more fun though o.o
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I have to agree with this 100%. But with the new threats in the current metagame (OU) it is nearly impossible to make a decent stall team without using some gimmick team like BKC's -spread paralysis to everyone of my opponents mons in order for them to rage quit- (RMT on smogon idr the name sadly). Anyhoo, stall is also very uncreative. Everyday I see the generic sun stall and rain stall crap on the ladder and it's not even fun anymore :/ maybe if gamefreak decided to give more defense pokes than I would bet that the metagame would be filled with stall teams rather than balanced teams all carrying checks ie scarf terrakion blantly for QD volc's.
I like a healthy balance in between and my team structure usually follows balanced play style so I can counter either hyper offensive or bulky stall
Structure is as follows
Lead/Anti-lead
Physical Wall/Total Wall
Wallbreaker
Support/Wallbreaker
Set Up sweeper
Choice User/Tank
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The whole trick is that later in the game, it's common for your enemy to forget you have a Zoroark in the first place. It actually does work quit a bit.the point of zoroark is to catch your opponent off guard at the BEGINNING of a match, if the matches score is like 2-2 late in the game and you haven't pulled out zoroark yet, how so you expect to surprise your opponent?I've made a pretty nice stall team without any weather or gimmicks. Just being full of offensive pokemon doesn't make stall a gimmick at all. Gliscor, Skarmory, and other physical walls can handle Terrakion. If you out predict a choice set, it'll end up swapping out a lot, and taking a lot of hazards. Volcarona struggles with handling bulky waters and Blissy/Chansy. Ect, ect.But with the new threats in the current metagame (OU) it is nearly impossible to make a decent stall team without using some gimmick team like BKC's -spread paralysis to everyone of my opponents mons in order for them to rage quit- (RMT on smogon idr the name sadly). Anyhoo, stall is also very uncreative. Everyday I see the generic sun stall and rain stall crap on the ladder and it's not even fun anymore :/ maybe if gamefreak decided to give more defense pokes than I would bet that the metagame would be filled with stall teams rather than balanced teams all carrying checks ie scarf terrakion blantly for QD volc's.
I won't mind if you say you're bad at stall, or insult you for it, but stall is viable.
Last edited by Zachmac; 11th January 2012 at 10:15 AM.
I like bulky offense and hyper offense and stall, but i usally run a team like this: lead,set-up attacker,scarfed attacker,wall,spinner/stall breaker,coverage/wall/hazards/spinner.
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I am loving stall right now.
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Yeah, a bit tricky to counter, but still possible. Saybleye can come in on a close combat an burn, if that counts for anything.Originally Posted by Smogon
I'd also like to mention that a good stall team can get away with using an offensive pokemon. Gengar, for example, can come in on a close combat and use the sub/disable combo so it can't use stone edge, while supporting the stall team by handling reuniclus and also spin blocking.
My point is that stall won't be ineffective because of one or two set up sweepers alone. I've had a similar argument before where someone was trying to convince me that offense wasn't viable because of choice scarfs and priority.