
Originally Posted by
Sala-imence
Item: Leftovers
Nature: Bold (High Def, Low Atk)
EVs: 252 HP / 106 Def / 146 SDef
Ability: Natural Cure
Moveset:
- Toxic
- Aqua Ring
- Ingrain
- Protect
This set is great. Just set up the healing moves, and toxic. Then watch the fireworks. Regenerator is outclassed by all your healing moves. So Natural Cure is best here. Its the status problems you want to avoid. Like sleep.
TOXIC: Gets opponent's health down while you heal.
AQUA RING: You gain health each turn, useful with protect.
INGRAIN: If you are positive that you will defeat the opponent then ingrain works well. Especially with protect. People will want to switch you out due to how much you heal each turn. But this roots you to the ground.
PROTECT: Makes all the other moves awesome. You get a free turn of healing with ingrain, aqua ring and leftovers, plus the opponent is damaged some more.
The main problem is that Ingrain clashes on practicality with Natural Cure. If you are counting on Natural Cure to cure your status then you can't use Ingrain as Ingrain prevents you from switching. It also clashes for the same reason with Regenerator.
Anyways, we all agree Corsola basically sucks, although I must admit now looking through its movepool it gets quite a bit more moves than I expected. Confuse Ray, Calm Mind, Recover, Refresh, Explosion, Head Smash, Shadow Ball, it does have some sort of factor in it that lets it have a wider movepool than the generic water movepool or the generic rock movepool, a bit like how Octillery gets Psychic, Flamethrower, Thunder Wave, and Bullet Seed. It can't use most of these moves in any effective way, but it does make Corsola quite valuable as a breeding chain pass-through in between the Water 1 and 3 groups. Without Corsola a lot of other breeding combination on other pokémon might not have been possible.
CorsoHAX @ Leftovers
Trait: Natural Cure
Impish/Careful nature
252 HP, 128 Def, 128 Sp.Def
-Confuse Ray
-Body Slam
-Aqua Ring
-Recover
This thing has hax written all over it. It also needs to come from 3rd gen as Body Slam is a 3rd gen only tutor move. Fortunately you can also breed Confuse ray on it in 3rd gen from Lapras, Mantine, or Cradily so that doesn't clash. It still clashes with Regenerator so Natural Cure has to be used. Body Slam paralyses the foe, making them less likely to move. Confuse Ray makes your foes switch or hit themselves. Aqua Ring, Recover, and Leftovers should keep you sort of healthy. Unfortunately Lanturn does this better as it gets Thunder Wave as a reliable paralyser and Waterfall to make a sort of Dunsparce-like Para-fusion-flinch assault.
Cursola @ Leftovers
Impish nature
Trait: Hustle
252 HP, 128 Atk, 128 Def
-Curse
-Stealth Rock / Mirror Coat
-Explosion
-Recover
Again gimmicky. But using Corsola is gimmicky by definition. This is suicide Corsola. Lead your foe into believing that you are running a curse wall by using curse, recover, and lefties, and then suddenly after a few boosts unleash the true potential by exploding right in their face. You might actually take a fragile foe down (like catching a Sceptile switching in by surprise). Works best with Trick Room support.
Last edited by Sceptile Leaf Blade; 3rd February 2012 at 11:59 PM.
Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'