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Thread: Pokemon Game Ideas and Wishlists - Yes We Can!

  1. #21
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    Quote Originally Posted by PhoenixFever View Post
    Torchic and it's uses were severely flawed in the third generation. It's a fire fighting which learns only two fighting moves throughout it's evolutions and at levels inconvenient for the two gyms where they are needed.
    Double kick comes during the Cumbuskin stage at I believe around level 2-something thus taking too long to be used against Roxy, the first gym leader who uses the rock type. Unless one wants to hang around training for her gym for that long rather than making the faster and more practical decision to just use a shroomish.
    Then Blaze kick is learned in the Blaziken stage at level 54 I believe, too late once again as you reach Norman with his normal types around 20 levels prior to that point.
    On top of that, the games have NO fire type advantage gyms. It isn't until the elite four when fire will have any real use as pretty much every one of them except Steven has a weakness to it.

    In the fourth generation, they needed to keep the contests as they were in the third. The dancing and dress up stuff is horrible and pointless.

    I also think it would have been awesome if Mewtwo talked in the first generation and their remakes as he did in the anime.
    TMs needed to be unlimited use and Flash removed as an HM long before the current, fifth generation. Flash was always so useless as an HM, I can't remember the last time I used it in any game.
    Erm, some of the things you mentioned were already fixed by 5th gen. I might list the contest thingy in the first post, but I'm not getting your point with respect to torchic, and the TMs/HMs.

    Quote Originally Posted by Moonlight_Tails View Post
    you could swap them around at any time without going to a pc and you would get to choose from the 8 in battle but no more than 6
    I would think that it makes the game too easy. And the game IS already too easy for me. The whole point of a party of 6, and going to and fro PC is so that you don't have too easy of a trip in between cities. 6 Pokemon have a pretty good coverage of weakness and strengths, so I don't see why the extra 2 Pokemon for switching in and out is for.

    Why do you exactly want this feature, is the game too difficult for you?
    Last edited by Hidden Power; 5th February 2012 at 9:08 AM.

  2. #22
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    Torchic and it's uses were severely flawed in the third generation. It's a fire fighting which learns only two fighting moves throughout it's evolutions and at levels inconvenient for the two gyms where they are needed.
    Double kick comes during the Cumbuskin stage at I believe around level 2-something thus taking too long to be used against Roxy, the first gym leader who uses the rock type. Unless one wants to hang around training for her gym for that long rather than making the faster and more practical decision to just use a shroomish.
    Then Blaze kick is learned in the Blaziken stage at level 54 I believe, too late once again as you reach Norman with his normal types around 20 levels prior to that point.
    On top of that, the games have NO fire type advantage gyms. It isn't until the elite four when fire will have any real use as pretty much every one of them except Steven has a weakness to it.
    Combusken learns Double Kick at level 16, and you shouldn't have any problems getting Torchic to level 16 by the time you battle Roxanne. As for beating Norman, if you had a hard time beating him with a Combusken / Blaziken, then... wow. It learns Bulk Up by itself at level 28, and it's easy enough to set up whilst battling him. Also, Blaze Kick is a Fire type move, and it learns it level 36, not 54...
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  3. #23
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    No, I just find it inconvenient having to switch out one of my team when I'm trying to hatch an egg or raise a lower level pokemon.

  4. #24
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    Quote Originally Posted by Moonlight_Tails View Post
    No, I just find it inconvenient having to switch out one of my team when I'm trying to hatch an egg or raise a lower level pokemon.
    Solving your inconvenience issue would make many players unhappy over the increased ease of the game. To you it means less trip to the PC, to everyone else it means switching in a fainted Pokemon for a fully healed one on Victory Road or something easily abusable. And if you're talking about an extra 2 slots then comes the debate of why 2, why not 3, why not all?

    You would think that by today's technological advancement you shouldn't even have to go to the Pokemon Centre; the PC could be available in your palm. But since that dilutes the difficulty of the game by a mile, I don't think GF would do it, nor do I think many would agree with this idea. I certainly don't, not when the stakes to solve a convenience issue is too high.

  5. #25
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    You asked for people's idea's and opinions. I didn't criticize yours. I don't appreciate you criticizing mine.

  6. #26
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    Quote Originally Posted by Moonlight_Tails View Post
    You asked for people's idea's and opinions. I didn't criticize yours. I don't appreciate you criticizing mine.
    You can go ahead and criticize constructively if you want, or even request that I add your name to any of the suggestion as non-supporters. This is a discussion forum after all, and not a "if I don't criticize you and you don't criticize me, hopefully both our idea goes through" forum. But fair enough, I'll add it to the list. Can you clarify if you're talking about just an extra two Pokemon, or pure access to PC? (You do know that depositing Pokemon in PC heals the Pokemon, so in the latter case they'll probably remove that for the 'portable' PC, right?)
    Last edited by Hidden Power; 5th February 2012 at 9:48 AM.

  7. #27
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    There is no real use of a portable PC. Or more pokemon in your party. Things like battles would go on for to long. Then there would also be no point for a Pokemon Center, if there was an access to the PC, since you could just deposit pokemon there and heal them. Something like that would cause more trouble than anything else.

  8. #28
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    the portable pc cannot heal your pokemon?

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  9. #29
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    My biggest issue with gen 4 was the gts and everyone wanting legendaries for bidoofs. That's been remedied with negotiations, but the 4 pictures for comunicating, geez. What's the exclamation mark mean? Anyways, I want better comunication in gen 6, and preferably a better way to tell someone what you want than a trainer card. Another good thing would be a trade level or something. That way high level traders don't end up with low level people insisting that a lilipup is a good trade for a shiny legend.
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  10. #30
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    Why wouldn't it? It'd essentially be a laptop, which is capable of tue same things as a stationary computer.
    We're nothing more than concreteness victims trapped into our limits
    Blind beliefs that lead us: "Trust in what we can perceive with senses".
    Thousands minds that reflect our tendency to flatten layers of knowledge,
    demonstrating that we're just wasting our time.
    Look above us, sky is just a fragment and shows us how we're nothing more than ants.
    Human weakness is what we hide, overwhelming celebration of our fault .
    Entwined with our fears of being in your hands, we're deaf to the universe that guides us.
    How can we enhance our thin perception of every small wonder hiding behind simple shapes?

  11. #31
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    Quote Originally Posted by chimp891 View Post
    the portable pc cannot heal your pokemon?
    His point was that he faces inconvenience in terms of slot number when training and breed Pokemon, which is why he suggested keeping two Pokemon in sub-slots (so that it doesn't become 8 vs 8), and then later changing it to having access to the PC at any time. But the PC in Pokemon Centre heals your Pokemon, and if you can heal any time, essentially you won't ever lose when travelling from city to city or on the Victory Road to Elite 4 since you can get a free heal after every battle. That deviates away from the inconvenience issue to become a "Never get hurt anymore" issue.

    If someone suggests some sort of permanent, free and portable healing with the PC idea, I'll add it to the list but credit it with your name, since I'll be adding myself to the Non-supporter list:P My reasoning is that I want a fairly challenging in-game story, where you strategise your Pokemon usage in between trips. Not the heal all at end of battle thingy, which is too easy. So easy that I might as well use action replay instead.

    Quote Originally Posted by EoTN View Post
    My biggest issue with gen 4 was the gts and everyone wanting legendaries for bidoofs. That's been remedied with negotiations, but the 4 pictures for comunicating, geez. What's the exclamation mark mean? Anyways, I want better comunication in gen 6, and preferably a better way to tell someone what you want than a trainer card. Another good thing would be a trade level or something. That way high level traders don't end up with low level people insisting that a lilipup is a good trade for a shiny legend.
    I wonder if voice communications is possible on the DS, or did Pokemon dumb down the GTS for safety/security issue?
    Last edited by Nutter t.KK; 5th February 2012 at 7:17 PM. Reason: MERGE - Double posts! Don't do it!

  12. #32
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    Nothing like a portable PC. You would still have to use the ones in the pokemon center/daycare/etc. Just 2 extra slots for carrying pokemon or eggs. Nothing else changes.

  13. #33
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    I don't think it is really worth it. Maybe just an extra slot for eggs, so they don't actually take up a spot on your team. But still it causes problems.

  14. #34
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    Just added Moonlight_Tails' ideas. I'm kind of neutral about it at this point. It does effectively increase the speed of egg hatching by 40%, so shiny Pokemon can be obtained even faster. So it's either a plus for people who wants more shiny Pokemon, or a minus for people who think this dilutes the rarity of shinies even further.

    As for training purposes, I rarely have an issue with space management.

    Actually, if you can bring in 8 Pokemon to switch around during fights like Elite 4, that's not a plus point for me either.

  15. #35
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    ...the animated sprites weren't all blurry and pixelated.
    Last edited by RevengeHitokage; 5th February 2012 at 10:58 AM.

  16. #36
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    They aren't that blurry and i think they did a good enough job making them animated. I really like them like that.

  17. #37
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    If you desire shiny pokemon so badly, learn to rng abuse.
    We're nothing more than concreteness victims trapped into our limits
    Blind beliefs that lead us: "Trust in what we can perceive with senses".
    Thousands minds that reflect our tendency to flatten layers of knowledge,
    demonstrating that we're just wasting our time.
    Look above us, sky is just a fragment and shows us how we're nothing more than ants.
    Human weakness is what we hide, overwhelming celebration of our fault .
    Entwined with our fears of being in your hands, we're deaf to the universe that guides us.
    How can we enhance our thin perception of every small wonder hiding behind simple shapes?

  18. #38
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    We should be able to mass release multiple pokemon at the same time.

    Either by the boxload, or by picking a multiple range of our choice and then releasing them all in one go.

    For anyone who breeds, hunts for shinies or just hatches often, having to go down each line of pokemon, box by box and individually click through several different confirmation boxes just to release 1 at a time is the very definition of tedium.
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  19. #39
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    How about you can spend money on getting a pokemon level up? But it would be VERY expensive, like 1,000,000 pokemoney to get a level up (Or around that, not less because it would get boring).

    Or a random encounter where you find a way to get to the previous lands (Kanto, etc.)?

    Just a suggestion .
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  20. #40
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    Quote Originally Posted by Bluebird55 View Post
    How about you can spend money on getting a pokemon level up? But it would be VERY expensive, like 1,000,000 pokemoney to get a level up (Or around that, not less because it would get boring).

    Or a random encounter where you find a way to get to the previous lands (Kanto, etc.)?

    Just a suggestion .
    Can we hold more than 999,999 cash? o_O

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