Hearing E3's Presentation yesterday along with the Follow up Presentation of Wii U By Mr. Satoru Iwata, Asymmetric Gameplay is a fascinating Gameplay that has a somewhat relation to Pokemon's iconic performance.
That is communication. Without communication, how could we trade or even compete with other people locally or around the world today?
Which is why, this topic consists of speculation, suggestive ideas, and gameplay possiblilities for both Nintendo 3ds and Wii U.
So how can asymmetric gameplay affect and develop any existing or not existing pokemon game? Just imagine the new gameplay possibilities from already existing pokemon games and spin offs.
Note: I am not promoting a home console Pokemon Main series game but the spin offs is alright to me (Which I'm not askiing for encouragement to make one). I'm just sharing speculations and ideas.
Alright, I can give my own examples and ideas for existing pokemon games.
a. First and foremost, I come to mind the menu screen upgrade from the spin offs and main series. Does the switching and pausing in the middle of your play bother you? Well I can see an idea from HeartGold and SoulSilver along with Black and White. Just like the touch screen menus, Imagine you control the game with your Nintendo 3ds or any other NDS family console, or (if likely or not) on the Wii U Gamepad. But on your TV, the happening on your menu option (like using items, arranging pokemon, Upgrading and Healing your pokemon, etc.) will not appear on TV but rather keeps the current trainer position on either your Nintendo 3DS or on the Wii U Gamepad (Which many non observant repliers may never want to listen).
b. This one is what always sprout on my mind from strategy Games like the upcoming spin off Pokemon Conquest. Now we know the mechanic of Conquering, and (killing) yet overtaking the other kingdom's people and pokemon. But this is what other strategy games lacked, including another relative nintendo game has to relate (Fire Emblem Radiant Dawn).
In Chapter 4 of Fire Emblem radiant Dawn, you can arrange the teams of Daein, Crimea, and Phoenicis' team members to the groups you want them to join. Their checkpoint' the tower of guidance. Normally, in Radiant dawn , you have to play one chapter at a time (one Army event before playing the other Army). With Wii U's Asymmetric Gameplay applied to Pokemon Conquest (or a possible Sequel of it. Can't hurt to imagine), think of 2-5 players working together on one file to conquer Ransei. 2-4 play as their respected teams with Wii remotes or Nintendo 3DS as controls. While another player using the Wii U gamepad to do another task like finding shops or conquering another kingdom or protecting an invaded kingdom from enemy attack. This applies the Management of all players and the file owner's leadership skills. Just like a possibility for Radiant Dawn.
I'll be out for class for now but feel free on how asymmetric gameplay can be used to both Nintendo 3ds and Wii U with currently existing pokemon games as the main series and the spin offs together.