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Thread: Community POTW #58

  1. #51
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    Chandelure @ Life Orb
    Ability: Flash Fire
    Nature: Modest
    EV's: 252 SAtk/252 Spd/4 SDef or 4 HP
    Moves
    Fire Blast/Flamethrower
    Shadow Ball
    Psychic
    Energy Ball

    This set is pretty much explains itselfs. The fire type move for STAB, Shadow Ball to take Psychics and other Ghosts, Energy Ball for Jellicent, and Psychic for Fighting types.
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  2. #52
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    Quote Originally Posted by Smugleaf-pwns-all View Post
    Chandelure @ Leftovers (Flame Body)
    Substitute - Will-O-Wisp - Hex - Flamethrower
    252 HP - 80 Defense - 172 Sp.Defense - 4 Speed (Bold)

    it may not have the best defenses, but if you get this to work, it'll give the opponent a taste of hell. hex (if opponent is statused) has a higher BP than shadow ball, plus who doesn't love burning physical hitters? flamethrower for STAB.
    You're better off using Shadow Ball twice. It'll do more damage than using one turn to burn them, then Hex them in the next turn, assuming you survive long enough to Hex.

    Also, why do so many people insist on running Psychic on it? It doesn't provide any useful coverage. A neutral attack from it will deal with Poisons and Fightings just fine.

  3. #53
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    It's actually a lot better to run HP fighting with it. Or at least something like HP water or ice.

  4. #54
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    ummm, i was gonna post a proper reply but i got a bit much i need to do, spriting and all

    umm, chandelure, its a, umm, good ghost fire pokemon.

    i used chandelure in my last wifi battle and it pwnd most of my rivals team. the moves used were as follows:-
    ~shadow ball~
    ~calm mind~
    ~will-o-wisp~
    ~enerfy ball~

    umm, the natuer: bold
    252def/252spdef/4hp
    item leftovers

    yeah. shadowball gets stab and is good. calm mind for boost. will-o-wisp for burning. energy ball for getting waters.

    IMO its more a fire type than a ghost.

    hoping for wheezing next time!

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  5. #55
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    I'm a little bit surprised no one's turned this one in. I guess mainly because its primary purpose is for Double Battles, or to Stomp Trick Room teams, but I'd say it was pretty good. Worth considering?

    Chandelure (F) @ Focus Sash
    Trait: Flash Fire
    EVs: 252 HP / 252 SAtk / 4 SDef (for TR, else Speed instead of HP)
    Modest Nature (+SAtk, -Atk)
    - Imprison
    - Trick Room
    - Shadow Ball
    - Heat Wave/Overheat/Flamethrower

    Compared to all the Pokemon being run, Chandelure could be pretty dangerous in a Trick Room team, as well as on a non-Trick Room Team. Chandelure can also be used as a counter Trick Room monster, although I guess that's not so common in OU.

    Imprison+Trick Room stomps on TR teams, while the Focus Sash promises at least one more turn (beware Revenge Killers). Heat Wave is the standard for Doubles, although others could be used for Singles.

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  6. #56
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    Quote Originally Posted by Ilan View Post
    Those are revenge killers.. chandelure can easily switch into ferrothorn/scizor/choiced fighting/normal/fire moves use flame charge/calm mind and subtitute... and then what can switch into it? my answer is absolutly nothing..

    none of the mokemons you noted are actually checks they might be a revenge killer but no counter.. and 90 defenses with 60HP isn't something to laugh about it is decent enough to survive an SE move sometimes...

    OH-OH is also weak to SR your point is? weavile is awful as a chandeulure counter.. it switch's into a fire blast and there isn't a weavile...

    sharpedo dies to energy ball
    excadrill dies to fire blast and is uber anyway
    kingdra still takes damage from shadow ball but it might counter
    krookodile-fire blast KO

    and exc.. houndoom is a good counter though but thwe rest you are just assuming they switched in safely and most people... don't keep chandelure on revenge killers.
    Quick question: Once Shadow Tag is available, how exactly are they all switching into one of Chand's Moves? They'd come in off of a KO'd ally in said case. All of those listed were mostly for Shadow Tag Chand' countering, which, as previous posts show, would be the main usage of Chand' once DW Abilities are available for 5th Gen Pokemon. Revenge killing would become standard fare for fighting Chandelure.

    Before then, I agree with your logic. Switching into a Flame Body/Flash Fire Chandelure is risky, if not suicidal. You'd need precision forethought, knowledge of Chand's Item, a way to shrug off its Specials, and a way to counter its replacement if it switches out.

    Plus, 60 HP and 90 defense stats are merely okay when combined. I look at Base 70 as average HP and Base 80 as average for non-HP stats, so Chand' has sub-average HP and above average Defense and Sp.Def. Basically, Chand' is only okay defensively.

    "Only okay defensively" doesn't really cut it for me when you're weak to 5 of the most common offensive Move Types, especially with average Speed and one of those 5 Types being Rock. That is why, to me, it's a mistake to say Chandelure belongs in Ubers at all. It's fine where it is.

  7. #57
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    Quote Originally Posted by Kraleck View Post
    Quick question: Once Shadow Tag is available, how exactly are they all switching into one of Chand's Moves? They'd come in off of a KO'd ally in said case. All of those listed were mostly for Shadow Tag Chand' countering, which, as previous posts show, would be the main usage of Chand' once DW Abilities are available for 5th Gen Pokemon. Revenge killing would become standard fare for fighting Chandelure.

    Before then, I agree with your logic. Switching into a Flame Body/Flash Fire Chandelure is risky, if not suicidal. You'd need precision forethought, knowledge of Chand's Item, a way to shrug off its Specials, and a way to counter its replacement if it switches out.

    Plus, 60 HP and 90 defense stats are merely okay when combined. I look at Base 70 as average HP and Base 80 as average for non-HP stats, so Chand' has sub-average HP and above average Defense and Sp.Def. Basically, Chand' is only okay defensively.

    "Only okay defensively" doesn't really cut it for me when you're weak to 5 of the most common offensive Move Types, especially with average Speed and one of those 5 Types being Rock. That is why, to me, it's a mistake to say Chandelure belongs in Ubers at all. It's fine where it is.
    Chandelure will have a one-way ticket to Ubers once shadow tag is released, due to how horrible broken either setup variants or simply scarf revenge killers become w/ shadow tag. Effectively, as these are OU analyses, everything said here will become irrelevant once shadow tag is actually out.

    so metal

  8. #58
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    Though, to be fair, my previous set's pretty much all litwick can do in LC. Though you can go ahead and try to do better if you like.

    So here is my latest contribution:

    MEANWHILE, in middle cup
    Lampent @ Air Balloon
    Ability: Flash Fire
    EVs: 252 HP/4Def/252 Sp.Att
    Modest Nature
    -Will-O-Wisp/Toxic
    -Pain Split
    -Hex
    -Fire Blast

    So here is the first set for the middle line, lampent. Modest for extra power, air balloon to give it more immunities to switch into.

    The first move slot is for support. While Toxic gives you a sweeping advantage, Will-O-wisp lets you survive physical moves easier.

    Pain Split is for recover, and Hex can be used together with move slot #1. Fire Blast is for another STAB power.

    For EVs, I made it defensive since its speed is not great (55 base).


    Trick Room Sweeper
    Lampent @ Life Orb
    Ability: Flash Fire
    EVs: 252 HP/4Def/252 Sp.Att
    Quiet Nature
    -Shadow Ball
    -Energy Ball
    -Psychic/Hidden Power [Ground]
    -Fire Blast

    With 95 base sp.att, it'll make a pretty good special sweeper actually. Just make it the slowest and set trick room.

    If you can have shadow tag, use it to make it an instant revenge killer.


    As a weaker chandelure, lampent makes a decent sweeper, but in a different way. As mentioned earlier, 95 sp attack is exceptable, while 55 base speed makes it among the slowest pokemon in the middle cup tier. That's why I mentioned earlier that it needs trick room support.

    Other options for lampent includes:
    -Trick Room to set up itself.
    -Overheat if you want to make it a support Pokemon. Use it together with fire gem for extra power.
    -Night Shade and Pain Split may be used togather with Overheat since their power won't be hindered.
    -Eviolite is not such a great option for lampent here. It only boosts its defences by 1.3, and it has up to about 5 weakness to be exploited with.


    Yeah. I think that is all for now. I only want to see a double pre-evo corner......
    Last edited by pikadon92; 8th February 2012 at 8:52 AM.

  9. #59
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    I think Houndoom really is the best conter. It is immune to Fire Blast, resists Shadow Ball and Energy Ball and is immune to Psychic. It only fears Hidden Power, which not all Chandelure sets carry. It can come on scarved set and scare him away, maybe even take the Flash Fire Boost and set up with Nasty Plot on the switch. It can outspeed Life Orb and Air Balloon sets and strike with Dark Pulse. Hell(gar), it can even run Pursuit and mess Chandelure for good.

  10. #60
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    Quote Originally Posted by Atratus View Post
    I think Houndoom really is the best conter. It is immune to Fire Blast, resists Shadow Ball and Energy Ball and is immune to Psychic. It only fears Hidden Power, which not all Chandelure sets carry. It can come on scarved set and scare him away, maybe even take the Flash Fire Boost and set up with Nasty Plot on the switch. It can outspeed Life Orb and Air Balloon sets and strike with Dark Pulse. Hell(gar), it can even run Pursuit and mess Chandelure for good.
    And of course Heatran if you're fighting in OU. That also resist Energy Ball, Shadow Ball, and Psychic, while having an immunity to fire. It's got more bulk as well, and is generally more viable in OU. Though it does fear it's HP fighting, they usually carry choice sets.
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  11. #61
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    We can probably add Snorlax to the list as well. With Thick Fat it resists both Fire Blast and Shadow Ball, and is bulky enough to take everything else too.

  12. #62
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    Quote Originally Posted by Atratus View Post
    We can probably add Snorlax to the list as well. With Thick Fat it resists both Fire Blast and Shadow Ball, and is bulky enough to take everything else too.
    Ahh, yes...Normal Types with good or better Sp.Def can hassle Chand' quite nicely. Snorlax, Blissey, and Chans-Eviolite can either Wall-and-Stall (Chansey/Blissey) or Wall-and-Wallop (Snorlax) Chand' in long-term tactics. Togekiss also boasts a resistance to Energy Ball, so it has a decent switch-in (short of a good prediction to use a Fire Move).

    Miltank has 3 Abilities that can screw Chand' over if played right (Scrappy allows it to use STAB, Thick Fat halves Fire, and Sap Sipper converts Energy Ball to an Attack buff). The problem, though, is that its Sp.Def is below average, so you only have 1 chance to make Miltank count against Chandelure.

    Certain Pokemon with a naturally high Sp.Def will also check, though not necessarily counter, Chandelure:
    -Non-Drought Ninetales can soak up a Fire Move or Energy Ball
    -Wash and Heat Rotom naturally resist Fire (Wash is riskier, but can use Hydro Pump)
    -Gyarados is neutral to both Energy Ball and Shadow Ball while resisting Fire
    -Dragonite ties your Speed and is bulky to boot
    -Drizzle-toed can shut down your Fire games, but loses to your Speed and Energy Ball (though it has done its job by merely entering)

    Pokemon with Focus Sash + Mirror Coat will be deadly to Chandelure, especially if they can outrun the next Pokemon and avoid damage (either from Stealth Rock or Chand') first. Electrode, Lopunny, Tentacruel, and Serperior are the most viable candidates for this, though not for fighting much else if they're used in this fashion.

  13. #63
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    Milotic with Mirror Coat (like mine) can KO Chandelure after taking an Energy Ball. Taunt should be an option for Chandelure to mess up guys like Blissey, Chansey and Milotic.

    I wouldn't count on Togekiss too much with Chandelure. It probably won't outspeed and doesn't have a move that can hurt Chandelure that much. I don't make calculations, but I strongly doubt Togekiss can take more than a couple of Fire Blasts.

  14. #64
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    Porygon-2 should be added to that list of counters against Flash Fire Chandi... It's immune to both Fire and Ghost via Trace...also, it's bulky enough to take anything else Chandi tries to use...maybe except for HP Fighting, but I'm not so sure

  15. #65
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    Yeah, trace is a really good ability on Pory. Helps it if it switches in on Dragonites and stuff. I would say with an Eviolite Pory would be able to bulk a HP fighting.

  16. #66
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    Flame Charge

    Chandelure (M) @ Focus Sash/Life Orb
    Trait: Flash Fire
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)/Modest Nature (+SAtt -Atk)
    - Flame Charge
    - Flamethrower/Fire Blast
    - Shadow Ball
    - Energy Ball/Hidden Power(ground)

    I don't think many people will use this set, but it has helped me a lot. I recommend using this under the sun. With timid, using Flame Charge will bring you're speed up to 388. Fire Blast, Flamethrower, and Shadow Ball are you're STAB. Energy ball can help you with water-types that think they can wall you, but Hidden Power ground can also let you OHKO Heatran. (As long as the balloon is popped.) Finally, you can use a life orb to hit harder, but focus sash would probably help you more, since Chandelure already has a ton of Sp.Att.
    Last edited by DiamondSeedII; 8th February 2012 at 3:55 PM.

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  17. #67
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    Review: Chandelure, the luring pokemon of death. It says that it burns the souls of humans and pokemon using its flames as it lures their victims in a hypnotic trance. As it wraps its victims with is flames, it burns their spirits to crisp without even burning the body itself. Very scary thought + a candidate for Halloween and creepypasta. Once you met chandy on the E4 member shauntal, get ready for the hard bite of your life (esecially, If your the serpent queen). Online battle, that thing is a terror. With a 145 SP attack, I think it gives gengar, the original ghost killer of kanto a run for his money. She is the Candle Jack skelington of pokemon in my POV.

    SP.Atk. Gengar stat pardox: If timber is Unova's Machop, then Chandelure is Unova's Gengar.
    Ev. Go for 252 speed and Sp, Atk.
    Items: Expert belt / life orb
    Shadow Ball
    Flamethrower/fire Blast
    Energy Ball
    Psychic

    Anti YuYu Hakusho chandelier
    Items: Leftovers (weird that chandy should've crisped it in 1 touch)
    Evs: 126 Defense, 126 SP. def. , 252 HP / focus on one def. stat and HP
    Will o wisp / Calm mind / Pain Split / toxic
    Substitute
    Flamethrower/ fire Blast
    Shadow Ball / trick room

    Never get this Chandelure set on Raging fire

    Items: Life orb / Leftovers
    Evs: Sp attack and Speed of 252
    Flame charge
    Flamethrower
    Shadow ball
    Psychic / Energy Ball / HP fighting

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  18. #68
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    Yay!! Chandelure!! Chandelure has been one of my favorite new Pokemon ever since they were announced and shown, along with Scrafty, Mienshao, and Conkeldurr. I got a pretty good set with him that I have had success with.

    SubCM
    Chandelure @ Leftovers
    Flash Fire
    Bold
    252 HP 100 Def 156 Sp. Atk
    -Substitute
    -Calm Mind
    -Shadow Ball
    -Hidden Power Fighting

    Alright, the EV spread may look weird but, you can change it around any way you want to your desire, I just like this one. So you basically use this as any other SubCM set and try to put dents in the enemy team with your Special Attack that's higher than any non-Uber. Shadow Ball is your main attacking move that is reliable and powerful enough to do significant damage. Hidden Power Fighting gets perfect coverage with Shadow Ball and allows you to hit everything with neutral damage and take out Tyranitar and Heatran.

  19. #69
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    This set is useful for double battles and I used it for the last tournament to stop trick room set-ups and such.
    Doubles Support
    Ability: Flame Body
    Nature: Modest
    Ev's: 252 HP, 252 SpA, 4 Def
    Item:Ghost Gem/ Leftovers/ Lum Berry/ Fire Gem
    -Imprison
    -Shadow Ball/ Flamethrower/ Fire Blast
    -Protect
    -Trick Room

    This worked out great in doubles whenever the opposite team would try to set up trick room. Taunt is now cured by lum berry so stopping the opposite team with imprison is great. This also prevents them from using protect and shadow ball seeing as most trick roomers are ghost or psychics that run shadow ball and protects you from super effective damage. Flame body is there for more defensive routes seeing how you'll be going in as a lead chances are you won't get hit with a fire move. plus if your running shadow ball you won't have any fire moves.
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  20. #70
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    ^Given chandelure will only have one special attack, overheat is another option besides shadow ball and the other 2 moves.

  21. #71
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    ^that could work but i found it that keeping the other team from setting up trick room was a priority. switching out would mean that have a chance of setting up again. the drop from overheat would be a step back because of it being the only special attack available. with fire blast you can still maintain a high level of offence should you want something with more power than shadow ball/ flamethrower.
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  22. #72
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    Chandelure, the one stat wonder pokemon! Chandelure stat distribution makes it a superb special attacker. It's other stats are not so crazy. 60 HP and 90 defenses are not bad but means that you need to play it carefully cz it will not take too much hits espicially from a faster opponent and running on an 80 speed means that there is a lot of those faster pokemon... Despite all this, that one stat, the special attack makes it one of the deadliest pokemon out there... No one could stand a stabbed attack from this ghost even the bulkiest ones.
    Having abilities like flash fire and flame body are good, makes it simultaneously more deadly or somewhat more bulky... But having shadow tag as a hidden ability makes it crazy, scary and detrimental... No one will be able to take it easily once this ability is released.
    As no one ever mentioned it yet but a trick room supported shuckle with power split can be a decent counter! It's 145 Sp ATT stat will become 78 and with all those defences and leftovers enables it to take the new attacks with ease and toxic it to death! Also sandstorm helps shuckle too.
    Anyway... lets not think about a counter for this thing... It's so amazing.
    Sets:
    Really any set work (Special set of course). Give it a speed boosting item. A Sp ATT boosting nature or speed boosting nature. EVs on HP, SPeed and the remains in sp ATT. (No need to raise it's Sp ATT further more... You'd rather work on speed and bulkiness). As moveset you can use any special attack: Flamethrower, Fire blast, Overheat, Shadow ball for stab, Energy ball, psychic, Hidden power fight for coverage. Heat wave could also be used. For support it has plenty of options notably Clear smog, Taunt, embargo, imprison, Haze, endure, Substitute... You can boost with calm mind, recover with pain split espicially against chansey or blissey ruining them. Hex can be used with will-o-wisp, solarbeam on sunny days sets. Finally, Night shade can be also used against high level opponents... but this won't factor in your amazing sp ATT making this option pretty meh!
    Trick room is also meh... cz this pokemon has 80 speed so it's not slow enough to use it properly... but you can also use a speed dropping nature I guess.
    Flame charge is good to increase your speed but it's physical... I won't use it myself cz I prefer increasing the speed by other means.

  23. #73
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    just thought i would say that hydergion is an almost perfect counter to chandy, resisting all common moves, except maybe hidden power ice.
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  24. #74
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    This is just a random set that came out of my head, and I'm not sure if it's any good or not:

    Chandelure @ Leftovers
    Trait: Flash Fire/Flame Body
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Flamethrower/Fire Blast
    - Hex/Shadow Ball
    - Will-O-Wisp/Pain Split
    - Calm Mind

    This is an attempt at a bulky Chandelure set. Calm Mind boosts your SpDef and SpAtk, if you like accuracy and more PP, use Flamethrower, if not, Fire Blast. Hex is best with Will-O-Wisp but Shadow Ball is more reliable. Will-O-Wisp is to increase your physical bulk and do passive damage, but Pain Split is recovery, use Flame Body with Pain Split, no smart opponent is going to throw a fire move on him anyway.

    Again, this set just popped into my head right now, it might suck in practice for all I know.

    Credit to FrozenConstellation

  25. #75
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    So could you at least mention how much more awesome chandelure could be with shadow tag? It probably would change it from uu to ou/uber. When will it exist!?!?!?


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