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Thread: Relentless (OU RMT)

  1. #1

    Default Relentless (OU RMT)


    - A (mostly) Stall Team, by Da Who!





    Any of you that have battled me will know that I'm of the defensive style of play. Yet, despite this, I've tended to, up until now, stuck with Bulky Offence. However, I decided to give stall another try.

    Stall didn't really work for me in the past because, well, it just didn't. One of the main issues though, was that opposing stall teams gave me a headache. Quite literally, in fact. A game lasting 200+ hours isn't good for you. Bearing this in mind, I decided to stick to a stall team with a wall-breaker, and the initial results have been excellent, as you will see as you keep reading. Gradually, this team has grown and matured, and my love for this type of play has risen. This has been my most successful team so far, peaking at just over 1160 CRT on Smogon something that I, at least, am proud of.

    So, without further delay, I present to you, Relentless!



        Spoiler:- Teambuilding:





    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    • Scald
    • Perish Song
    • Protect
    • Toxic


    Contrary to popular opinion, I believe Politoed can do so much more than just set up Rain. This Set makes the most of Politoed's good Base 100 SDef Stat which, along with it's typing and good HP, allow it take many special attacks. Scald is a great move for this set, as the burn chance makes physical attackers wary of taking on Politoed. Perish Song acts as a pseudo-phazing move, and is good for preventing set-up sweepers from rampaging through my team. Finally, Toxic + Protect are obvious on a stall pokemon, and it's great for poisoning those pesky levitators/flying types.


    Skarmory (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    • Spikes
    • Roost
    • Whirlwind
    • Brave Bird


    Skarmory's a fantastic Stall Team member as it's turned out to be the best Spiker I've ever used thanks to its great typing, bulk and access to instant recovery. Spikes and Roost are, for those reasons, obvious moves. Whirlwind is mainly the reason why Skarmory made this team as it allows me to rack up Entry Hazard damage and stop stuff setting up in my face. Brave Bird is to make sure Skarm's not taunt bait and its a powerful attack in it's own right. The EVs maximise Skarmory's excellent physical bulk, as it only takes 52-61% from a +1 Max Attack Dnite, without the rain


    Tentacruel (M) @ Black Sludge
    Trait: Rain Dish
    EVs: 212 HP / 252 SDef / 44 Spd
    Calm Nature (+SDef, -Atk)
    • Toxic Spikes
    • Rapid Spin
    • Scald
    • Protect


    Tentacruel is another regular on a Rain Stall Team, thanks to his great ability and access to Toxic Spikes and Rapid Spin. This set makes use of it's great special defence, complimented by Scald, which can, like with Politoed, burn physical attackers. Toxic Spikes and Rapid Spin are obvious moves and Protect racks up Toxic Spikes damage. Tentacruel is a truly awesome pokemon and is definetly irreplacable on this team


    Sableye (F) @ Leftovers
    Trait: Prankster
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    • Will-o-wisp
    • Taunt
    • Recover
    • Night Shade


    Sableye is perhaps one pokemon you wouldn't normally expect to see. Obviously, he acts as the Team's Spinblocker, but I've used him over Gengar because even SubDisable Gengar is not defensive enough and over Jellicent because that would give me yet another electric and grass weakness. Sableye also has the advantages of being able to stop a sweep short (if they're a physical attacker) with Will-o-wisp, something I've endeavoured to do on this team. The fact he resists many forms of priority is a great bonus for this and, although they seem obvious, the EVs do allow it to survive Scizor's Bullet Punch and Azumarill's Rain Boosted Aqua Jet, when both have Max Attack and a Choice Band. Sableye also has the advantage of being able to abuse priority Recover to rack up Toxic Spikes damage. Onto the other moves: Priority Taunt is to stop pokemon boosting past the range where Sableye can no longer weather (pun intended) their onslaughts with Recover and Night Shade is good because it's good to have an attacking move.


    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    • Stealth Rock
    • Leech Seed
    • Protect
    • Power Whip


    Another usual suspect, and rightly so, because Ferrothorn is a phenomenal pokemon with great typing, defences and movepool. Ferrothorn is valuable to this team as it checks pokemon such as LO Starmie who would otherwise be an absolute pain to this team. Stealth Rock is the King of Hazards, so it's essential on this team. Leech Seed is Ferrothorn's form of recovery, which, as I explained eariler, is valuable to the team's structure and long-lasting capabilities. It's also very useful for draining the HP of common switch-ins, especially if I have T-spikes down and make good use of Protect. Power Whip is a good strong STAB, and it hits surprisingly hard when I need to and prevents me from being taunt bait.


    Haxorus (M) @ Lum Berry
    Trait: Mold Breaker
    EVs: 120 HP / 252 Atk / 136 Spd
    Adamant Nature (+Atk, -SAtk)
    • Dragon Dance
    • Swords Dance
    • Dragon Claw
    • Earthquake


    If you look up "destruction" in the dictionary, you'll see a picture of this guy. If I play him right, Haxorus can rip through any team I face: Dragon Dance is for offensive teams, and Swords Dance is for stall ones. If I can get one of each boost up... well, you know what happens next. Dragon Claw is used over Outrage here purely because, although Outrage seems better in theory, I can't count the number of times I've wished Haxorus wasn't locked onto Outrage. Earthquake rounds of the set and works great with Mold Breaker: not even Bronzong is safe! The EVs maxmise attack and give me good bulk while allowing me to outspeed Max Speed Jolteon, the fastest unboosted pokemon in OU, after a Dragon Dance. In summary, Haxorus allows me to smash through opposing Stall Teams and can sweep very well lategame in any team, after it's been worn down by hazards.



    This team has been my most successful yet, and has really inflamed my love for more defensive teams, albeit with a little offensive twist. I hope you find this team interesting and will take time to rate it. As I hope you can see, it took me a long while to write the RMT, never mind refining the team! So, I won't keep you any longer, so, thanks for reading, please rate away!



    Feel free to use this to test the team, to try out Stall or even use it as your own!

    Code:
    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Scald
    - Perish Song
    - Protect
    - Toxic
    
    Skarmory (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Spikes
    - Roost
    - Whirlwind
    - Brave Bird
    
    Tentacruel (M) @ Black Sludge
    Trait: Rain Dish
    EVs: 212 HP / 252 SDef / 44 Spd
    Calm Nature (+SDef, -Atk)
    - Toxic Spikes
    - Rapid Spin
    - Scald
    - Protect
    
    Sableye (F) @ Leftovers
    Trait: Prankster
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Will-O-Wisp
    - Taunt
    - Recover
    - Night Shade
    
    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Leech Seed
    - Protect
    - Power Whip
    
    Haxorus (M) @ Lum Berry
    Trait: Mold Breaker
    EVs: 120 HP / 252 Atk / 136 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Swords Dance
    - Outrage
    - Earthquake
    Last edited by Da Who!; 11th February 2012 at 12:41 PM.
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  2. #2
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    Pretty solid team even with the fact Starmie is pretty lethal to the team, it looks like you got it covered (HP fire would be not there on a Starmie it is still a scary thought). Like the use of Sableye, glad that more people are giving him the credit it deserves.

    Overall: very good, solid team

    credit goes the DarkCharizard2

  3. #3

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    Thanks for the praise, fracktail. Starmie, I suppose, is a slight problem, but +1 Haxorus out speeds and OHKOs and Ferrothorn, in the rain, can survive the rare HP Fire and OHKO with Power Whip in return
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  4. #4
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    now when I think about it... anything with similar to the elemental punches like Machamp or a speed boosted Octillary with surf, charge beam, ice beam, and fire blast is very concerning also

    credit goes the DarkCharizard2

  5. #5

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    Quote Originally Posted by Fracktail View Post
    now when I think about it... anything with similar to the elemental punches like Machamp or a speed boosted Octillary with surf, charge beam, ice beam, and fire blast is very concerning also
    Not really. Sableye's as good as a counter as they come to Machamp, being immune to DynamicPunch and being able to cripple it with priority will-o-wisp. As for Octillery, the chances of you seeing one in OU are virtually nothing.
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  6. #6
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    change dragon claw to outrage on hax

  7. #7
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    Quote Originally Posted by groundzero View Post
    change dragon claw to outrage on hax
    Seriously, people need to stop doing this. WHY?! Explain things. Will it kill you to say "because it is more powerful and with a boost even those who resist it will be hurting" or something similar. Just telling someone to make changes without reasoning is both rude and short sighted. You forget that some people find the Outrage locking in unfavourable. There is good reason someone may not use it.

    Frankly, I like that the set uses Dragon Claw, but I'd opt for Dual Chop. The ability to stump substitute and sash users is a VERY nice touch. Just a little food for thought.

    (See, explaining my reasoning wasn't all that hard...)
    Last edited by SilentOmen; 13th February 2012 at 3:37 AM.
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  8. #8

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    @ You two: Outrage seems the best option on paper, that I grant you. But there have been, as I've explained, many many times where I've set haxorus up nicely and then face a situation where I either a) KO this pokemon with outrage then let Ferrothorn come in and lay down 2 layers of spikes or b) fail to KO the pokemon with EQ. The ability to switch has been much more beneficial. Besides, the hazards often mitigate the drop in power. Silentomen, Dual Chop is good, but the shazy accuracy for no power gain isn't my thing, espcially when Hax is supposed to be setting up to the point where the enemy is promptly OHKO'd, with no chance of Subbing. Plus, hazards break sashes
    Last edited by Da Who!; 15th February 2012 at 7:22 PM.
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  9. #9

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    Er, thanks?

    Bump...?
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  10. #10
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    Hmm. On Politoed I was going to suggest Ice Beam > Protect for coverage, but I see it's for toxic stalling reasons.

    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 220 Def / 36 SDef
    Bold Nature (+Def, -Atk)

    I use a more defensive wall, (^) because more people try to hit Politoed with physical than special. But since you're going special, change it to this.

    EVs: 252 HP / 56 Def / 200 SDef
    (calm)
    Oh, and on Ferrothorn; that's the first time I've ever seen someone not use Relaxed on a none Gyro Ball set. Meaning, you used you're brain! Lol.

    Good team. Nothing to say. Other than you have a large electric weakness, so keep everyone that resists it alive and well.

  11. #11
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    I enjoyed looking at this team. Regardless of the fact I couldn't stand reading the post itself. XD To many commas in places that doesn't need commas make things utterly ridiculous to read. Unless you want us to read it like William Shatner speaks. >_>

    Anyway no complaints on the team. I actually really like it. =D

  12. #12
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    i didn't see the entire team yet, but i wouldn't use Dragon Claw on Haxorus (it's the only problem i've seen until now). put Outrage if you want more power or Double Chop if you want to take out Substitutes. and another thing: Skarmory seems to be a better hazard inducer on paper, but in practice, Ferrothorn takes much more hits. so i sugest you put Spikes on Ferro and Rocks on Skarm.

  13. #13
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    Ferrothorn cannot learn SR, Spikes, and Leech Seed at the same time. And using that many hazards on Ferrothorn would be useless considering Skarmory does its job fine.

  14. #14

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    Quote Originally Posted by Yelsew View Post
    I enjoyed looking at this team. Regardless of the fact I couldn't stand reading the post itself. XD To many commas in places that doesn't need commas make things utterly ridiculous to read. Unless you want us to read it like William Shatner speaks. >_>

    Anyway no complaints on the team. I actually really like it. =D
    Really? Well, it's all correct grammar. Clauses and whatnot. But thanks for the compliments.

    Quote Originally Posted by Vitor" View Post
    i didn't see the entire team yet, but i wouldn't use Dragon Claw on Haxorus (it's the only problem i've seen until now). put Outrage if you want more power or Double Chop if you want to take out Substitutes. and another thing: Skarmory seems to be a better hazard inducer on paper, but in practice, Ferrothorn takes much more hits. so i sugest you put Spikes on Ferro and Rocks on Skarm.
    I find Skarm's instant recovery makes it a better hazard layer, but I'll test it out.

    Quote Originally Posted by harsha View Post
    Ferrothorn cannot learn SR, Spikes, and Leech Seed at the same time. And using that many hazards on Ferrothorn would be useless considering Skarmory does its job fine.
    I think he means swap them around.

    Quote Originally Posted by Fawn67 View Post
    Hmm. On Politoed I was going to suggest Ice Beam > Protect for coverage, but I see it's for toxic stalling reasons.

    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 220 Def / 36 SDef
    Bold Nature (+Def, -Atk)

    I use a more defensive wall, (^) because more people try to hit Politoed with physical than special. But since you're going special, change it to this.

    EVs: 252 HP / 56 Def / 200 SDef
    (calm)
    Oh, and on Ferrothorn; that's the first time I've ever seen someone not use Relaxed on a none Gyro Ball set. Meaning, you used you're brain! Lol.

    Good team. Nothing to say. Other than you have a large electric weakness, so keep everyone that resists it alive and well.
    Ok, I'll tst those EVs.

    Oh, and @ whoever said don't use Dragon Claw, I've explained why I've chosen it and there's an extra few posts about the issue in this thread too
    Rate My Team!

  15. #15
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    Seems ok and well like any other standard rain team.
    Not much to say because well everyone else covered the things I noticed lol.
    Well anyway all I suggest is like not to rely to much on those entries because people tend to have spinners nowadays and well let's be real. Who would let you get up to 3 spikes? It does help a lot though! if you can get them up but then that is all up to the player!
    Cool team!

    One thing I would suggest is getting a ground type like Gliscor or even donphan. Just something for that ground weakness because there might come a time where sacrificing Ferrothorn will be crucial. It's just a suggestion although your team seems fine without it!
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