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Thread: Community POTW #59

  1. #1
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    Default Community POTW #59

    Right, back to the RNG after last week's switchoff



    This week, we're covering Roserade. The Pokémon whose base-form was introduced in the same generation as it, but the middle form in the generation before

    It's a fairly decent Grass-type Pokémon and receives a decent Hidden Ability so the possibilities are bigger

    http://www.serebii.net/pokedex-bw/407.shtml

    Go nuts

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    Roserade @ Choice Scarf
    Poison Point
    Timid/Modest
    252 Speed, 252 Sp Attack, 4 Hp
    - Energy Ball
    - Sludge Bomb
    - Shadow Ball
    - Extrasensory

    Shouldn't need too much explaining.
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    Here is a set With its DW ability,

    Roserade

    Ability: Technician
    Nature: Modest / Timid
    Hold Item: ???
    Ev's: 4 HP / 252 S.Atk / 252 Spd

    - Growth / Synthesis
    - Weather Ball
    - Magical Leaf
    - Shadow Ball / Extrasensory / Hidden Power [Ice / Rock]

    This set needs "Sunny Day" support to some extent (though this can work without it).

    Because of "Technician", Weather Ball would have a BP of 75 when weather isn't in effect (or else it would be get 100 BP).

    Magical Leaf would be never misses and its BP would raise to 90 (without applying STAB) because of Technician.

    Growth would boost the S.Atk (as well as Atk.) by 2 stages under the sun, and in normal condition 1 stage. Where as Synthesis provides a good recovery under the sun.

    Shadow Ball or Extrasensory or Hidden Power [Ice/Rock] can be used for coverage. In case of Hidden Power, it would be better to use one which get 60 BP of power (not more than that) on it so that it can take advantage of Technician and get to 90 BP.
    Last edited by Lucario At Service; 12th February 2012 at 8:40 PM.

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    Sleep Spikes
    Roserade @ Leftovers/Focus Sash
    Trait: Natural Cure
    EVs: 4 HP/252 SAtk/252 Spd
    Timid (+Spd, -Atk)
    - Giga Drain
    - Sludge Bomb/Shadow Ball/Hidden Power Rock
    - Sleep Powder
    - Spikes/Toxic Spikes
    Roserade’s pretty decent. It can put other Pokémon to sleep and then set up its spikes. Giga Drain and Sludge Bomb are STAB, while Shadow Ball and Hidden Power Rock are for coverage/taking out Roserade’s weaknesses. Sleep Powder hopefully won’t miss. Spikes or Toxic Spikes, depending on your preference.
    Last edited by grantholomew; 12th February 2012 at 3:38 PM.

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    War Of The Roses
    Name: Roserade
    Item: Leftovers
    Ability: Natural Cure
    EVs: 4 DEF/ 252 SPATK/ 252 SPDEF
    Moveset:
    Toxic Spikes/ Toxic/ Spikes
    Giga Drain
    Leech Seed
    Substitute
    Nature: Calm (+SPDEF, -ATK)

    The typical Sub Seeder with a bit of a twist. Most people would choose a Whimsicott over Roserade for a Sub Seed Job but there's usually something one pokémon can bring to the fray that the other couldn't. Substitute sets up the main def here followed by our classic Leech Seed. Afterwards use the Entry Hazard or Toxic. Giga Drain will aid you in your recovery process if nessicary or if you were taunted.

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    One of the most used pokemons in UU and one of the best toxic spiker in the game, but that's not all rosrade can do it got 125 sp.attack with 90 speed pretty good for UU in OU 90 speed is MEH better use scarf in OU if you want it to attack but it's place is in UU in my opinion.
    it doesn't have very good defensive stats its' defense is awful its' HP also... the sp.defense saves it a little with nice base 105 but with that HP.. don't think it can wall something..

    Most people say that poison typing is awful I say it is a blessingit resist fighting but is only neutral to ground.. what's bad on it?

    abilities:
    natural cure: being a special attcker burn doesn't matter, being a poison type poison doesn't matter only paralyze, sleep and the rare freeze cripple Roserade best none DW ability though work good with rest.

    poison point: normal poison.. don't worth it.. natural cure is much better.

    Technican: the famous scizor ability! but what it can use? magical leaf is decent f you don't like leaf storm's side effect or you feel giga drain is too weak but MEH.. but it works with hidden power just make sure it is weaker .. and you get a stronger Hidden power it isn't relased yet but when it do if you don't want natural care use this one.

    this time I have no idea what set to give.. I am not that sure I guess a 252/252 sp.attack/speed sets are the most usable ones due to lackluster HP and defense.


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    Here is a different set for it,

    Ability: Technician
    Nature: Adamant / Jolly
    Hold Item: Life Orb
    Ev's: 4 HP / 252 Atk / 252 Spd

    - Swords Dance
    - Razor Leaf
    - Pin Missile / Return
    - Leech Seed

    Even though it has low Attack Base Stats (70), it is still usable with the help of Swords Dance.

    Because of Technician, Razor Leaf's power increases to 82 (without applying STAB) with a chance to make critical hits.

    Pin Missile gets the Technician boost (because of which it gets a minimum BP of 42 and maximum BP of 105), but low accuracy of it can create problems. Return is a substitute which can be used instead of it.

    Life Orb would give it the necessary boost in power and with Leech Seed it would work good.

    Edit: It would be good if the Roserade line gets "Bullet Seed" as a DW move because with Technician it would have a minimum BP of 74 and maximum BP of 185
    Last edited by Lucario At Service; 12th February 2012 at 8:45 PM.

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    Quote Originally Posted by grantholomew View Post

    Sleep Spikes
    Roserade @ Leftovers/Focus Sash
    Trait: Natural Cure
    EVs: 4 HP/252 SAtk/252 Spd
    Timid (+Spd, -Atk)
    - Giga Drain
    - Sludge Bomb/Shadow Ball/Hidden Power Rock
    - Sleep Powder
    - Spikes/Toxic Spikes
    Roserade’s pretty decent. It can put other Pokémon to sleep and then set up its spikes. Giga Drain and Sludge Bomb are STAB, while Shadow Ball and Hidden Power Rock are for coverage/taking out Roserade’s weaknesses. Sleep Powder hopefully won’t miss. Spikes or Toxic Spikes, depending on your preference.
    Ironically, my claim for Roserade became official today. My favorite Poison type.

    Unfortunately, the set I use has already been posted.

    I Sleep Powder something, then use Toxic Spikes. Usually, I can get two up.

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    I did the Chandelure POTW.. is it any good?

    Also I'm not sure if I'm doing the Roserade POTW but regardless don't forget NU sets for Roselia and LC sets for whatever its baby form is called.

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    Quote Originally Posted by Blue Harvest View Post
    I did the Chandelure POTW.. is it any good?

    Also I'm not sure if I'm doing the Roserade POTW but regardless don't forget NU sets for Roselia and LC sets for whatever its baby form is called.
    Roselia is RU.. and i think you are referring to Budew

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    Thorny Rose
    Roserade @ Life orb
    Trait: Natural Cure
    EVs: 4 HP/252 SAtk/252 Spd
    Timid/Modest
    - Leaf Storm/Energy Ball/Giga Drain
    - Sludge Bomb
    - Sleep Powder
    - Synthesis/Hidden Power Fire/Rock

    Generic offensive set. Takes advantage of Roserade's good base 125 SAtk and solid 90 Spd. Timid nature for speed, Modest for more offensive power.
    Leaf Storm hits hard, but drops SAtk. Energy Ball is more reliable and has a chance to drop the opponent's SDef, and Giga Drain can heal Life Orb damage, for a price of % less base power.
    Sludge Bomb is a secondary STAB, and Sleep Powder is just helpful
    The last move is up to preference. HP Fire hits steels, HP Rock covers flying and ice types, and Synthesis is a solid healing move

  12. #12
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    Default Roserade

    I love Roserade

    Item: Metronome
    Nature: Timid
    EVs: 252 Spd / 252 SAtk / 4 HP
    Ability: Natural Cure
    Moveset:
    - Petal Dance
    - Sludge Bomb
    - Shadow Ball
    - Weather Ball

    PETAL DANCE: With metronome powering it up each time, it become devastating. Then its best to switch to heal the confusion and any other status problens thanks to Natural Cure.

    SLUDGE BOMB: Powerful STAB move.

    SHADOW BALL: Extra type coverage.

    WEATHER BALL: If there is any weather about, Roserade can make use of it.
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    With the highest Special Atrack of any Grass type (I think) I've always liked Roserade. I carried him through Soul Silver with me. Well, this is the only set I've seen him run.

    Roserade @ Black Sludge
    Timid
    Poison Point
    64 HP 252 Sp Atk 196 Spe
    -Toxic Spikes
    -Venoshock
    -Giga Drain
    -Weather Ball
    This set basically sets up Toxic Spikes, and when they try to switch, you through off STAB Venoshocks that will OHKO if not resisted. This is to be used under the sun and can be used with Technician to power up Weather Ball, but Poison Point is recommended for the chance of poison to power up Venoshock. Giga Drain is to recover health be able to through off more STAB Venoshocks.

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    Roserade is a favorite Pokemon of my sister, for understandable reasons. It has good stats in the right places, an okay typing, a good movepool, and a cool design. It sadly lacks that "oomph" factor needed to bump it up to OU, but in UU it can really shine.

    Recommended tier: UU

    Poison Point is a pretty good ability in-game, but it's pretty useless competitively. A Pokemon that unleashes an attack that makes direct contact with Roserade has a 30% chance of being poisoned. Since regular poison can't compare to burn or Toxic poison, this is pretty unfavorable.
    Natural Cure is one of the best abilities in the game. Any status afflictions on Roserade are healed upon switching out. This is especially favorable against Sleep and Paralysis, which sweepers hate.
    Technician is Roserade's Hidden Ability. It multiplies the power of any move that has a power of base 60 or less (prior to STAB and possibly other effects) by 50%. Sadly, Roserade only has a couple of moves that benefit from this ability, but at least its not completely worthless.

    Roserade's stats definitely put it in the category of Special Sweeper. It's a lot faster than most other Grass types(unless Chlorophyll comes into effect), and its base 125 Sp. Attack is the highest of any Grass type. Its Sp. Defense is also good at base 105, but base 60 HP and base 55 Defense means being defensive is out of the question.

    Roserade's movepool possesses a good mix of offensive and support moves. Leaf Storm is the most prominent of its STAB attacks, with a whopping base 140 power. Of course, that nasty Sp. Attack drop is unfavorable, but Roserade usually doesn't outright sweep anyways. Petal Dance is another option, acting like a special Grass type Outrage thanks to the big power boost it got in the generation shift. Energy Ball and Giga Drain are weaker, but lack the nasty side-effects. Magical Leaf can be substituted on a Technician Roserade, as it gets 90 base power prior to STAB with the boost. Sludge Bomb is another STAB option, but its poor coverage makes it unfavorable. Shadow Ball, Extrasensory, and Weather Ball are decent fillers. Most Roserade will also want Hidden Power Ice or Hidden Power Fire for coverage.

    Roserade's Attack is decent at base 70 and can be improved with Swords Dance. Unfortunately, Roserade's physical movepool basically consists of Seed Bomb, Poison Jab, and Return, which is a shame. Pin Missile is an option with Technician, but its still weak.

    Roserade is a very effective user of Sleep Powder thanks to its good speed. It is tied with Venomoth as the second-fastest user of the move (with Jumpluff being fastest). It can also employ the "double powder" strategy with Sleep Powder and Stun Spore. Roserade can set up Spikes and Toxic Spikes as well, but keep in mind that its frail and Spikes is illegal with Sleep Powder. It also gets Aromatherapy, but its too frail to use the move. Synthesis is in the same bucket. Worry Seed has its uses, and can sometimes force a switch. Roserade can employ the SubSeed strategy as well, although it can't do as well as Sceptile, Whimsicott, or Jumpluff due to its inferior Speed.

    Countering Roserade: Most Roserade have Sleep Powder, and many counters can be shut down by it. One option is to sacrifice a Pokemon and activate the Sleep Clause before whaling on Roserade. Steel types generally do well, provided Roserade lacks HP Fire. Chandelure (who we ironically did last week) is one of the best counters, but it too is shut down by Sleep Powder.
    Physical attacks are effective, as Roserade has poor Defense. And although Roserade is quite fast, it can still be outrun by a lot of Pokemon and revenge-killed. Priority moves are also effective.

    The most dangerous thing about Roserade is its ability to put Pokemon to Sleep. Even so, this flowering plant packs a lot of power. Roserade's Leaf Storm is the strongest one out there; it'll hurt A LOT. This is one rose you shouldn't stop to smell.
    Last edited by ClefairyRox; 12th February 2012 at 6:20 PM.

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    Some interesting stuff for Roserade. Can't use either default Ability too well due to its Physical fragility for Poison Point and how it ignores Poison and Burn's Attack cut for Natural Cure. However, it doesn't get much more from the 3rd nor 4th Gen Tutors and TMs, so Technician is almost-always a superior choice.

    As for Technician, you get a respectable pool of 60-and-under Moves for Special usage. Weather Ball has some good coverage with the right partners, Magical Leaf is best used outside a Sun Team, and Hidden Power is always fun. It's a pity that Venoshock has Base 65 Power, because it could easily outdo Sludge Bomb with Toxic helping out.

    Unfortunately, the Budew-line has no access to their DW Ability at this time. I think they could get it in the next "update" for the DW (most likely added to Pleasant Forest or Rugged Mountain).

    For now, pseudo-protection from Sleep, Paralysis, and the-random-Freeze-from-a-Move-that-should've-but-didn't-KO-you is the best thing it has for an Ability. Poison Point will only happen once, if you're lucky, because of Roserade's poor Defense and sub-average HP.

    Roserade also has the Spikes-Leech Seed and Toxic-Leech Seed combos, making it capable of being an Annoyer/Spiker and Special Attacker simultaneously. Base 90 Speed gives you some pretty good, but imperfect odds of setting up one of these annoyances, too.

    I like the Special Wall capacity with 105 Sp.Def, but the 60 HP is going to help you out once, maybe twice with that, and only if your opponent has an above-average or lower Sp.Atk.

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    I think Roserade can works with Drought.



    Item: Life Orb - Leftover
    Nature: Hasty
    EVs: 252 Spd / 100 Atk / 156 S.A
    Ability: Technician

    - Growth
    - Solar Beam \ Giga Drain
    - Pin Missile
    - Weather Ball

    Growth boost your ATK and S.A two stage in sunshine. Solar Beam is STAP which can deal a huge damage , but Giga Drain recover your HP. Weather Ball will be a fire move in sunshine. Pin Missile can deal a good damage with Growth and Technician

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    Standard lead. erade.
    Roserade @ Focus Sash
    Trait: Natural Cure
    EVs: 4 HP/252 SAtk/252 Spd
    Timid (+Spd, -Atk)
    - Giga Drain
    - Hidden Power Fire
    - Sleep Powder
    - Toxic Spikes
    not much explanation. sleep powder first move, then tspikes unless you think you can kill. outspeed defensive mons and potentially do damage.

    Sleep Spikes
    Roserade @ Life orb/focus sash
    Trait: Natural Cure
    EVs: 4 HP/252 SAtk/252 Spd
    Timid (+Spd, -Atk)
    - Giga Drain
    - Weather Ball
    - Shadow Ball/ Hidden Power Ice/Dround
    - Growth
    does well with sun support. good sweeper. depends on team covarage for final move to hit ghost/dragons/heatrans and chandelures.
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    Quote Originally Posted by Blue Harvest View Post
    I did the Chandelure POTW.. is it any good?

    Also I'm not sure if I'm doing the Roserade POTW but regardless don't forget NU sets for Roselia and LC sets for whatever its baby form is called.
    Yes it was pretty good, really liked the triple memento idea seems epic you just need a choiced pokemon or a wall to do it but you also need both flame charge and calm mind if you wanna sweep the entire team.

    ok came up with a gimmiky OU set:
    @Choice scarf
    252 speed, 252 sp.attack
    technican
    modest
    -Giga drain/Magic Leaf
    -Weather ball
    -Hidden Power ground (60 BP)
    -Sludge Bomb

    the best choice scarf set I could think of. used good on every weather except rain

    technican is abused with HP ground (to hit heatran hard) if not HP ground can be used with 70 BP and natural cure.. the rest is obvious


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    Sweeperade
    Roserade @ Life Orb
    Natural Cure
    Evs: 252 Speed, 252 SpAt, 4 Hp
    Nature: Timid (+Speed,- Attack)
    Sludge Bomb/Growth
    Extrasensory/Shadow ball
    Energy Ball
    Hp Ice
    Growth to boost, energy ball for a strong STAB, Extrasensory or Shadow ball for good coverage, hp ice to take down flying and dragons, sludge bomb for a strong STAB against another grass type
    Last edited by Alaka-zam; 12th February 2012 at 9:31 PM.

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    No one has posted a regular Spiker set yet?

    Spikes
    Nature: Bold
    EVs: 252 HP, 252 Def., 4 Sp.Def.
    Ability: Natural Cure
    -Spikes
    -Giga Drain/Solar Beam
    -Sludge Bomb/Extrasensory/Weather Ball
    -Rest/Synthesis

    This set is fairly self-explanatory. You set up your Spikes and go from there. Gia Drain is your primary STAB, and it also restores HP, which is very nice on a bulky set like this. Sludge Bomb is a secondary STAB option, but doesn't provide very good coverage, so Extrasensory can help with coverage if you feel, say, you want to hit fighting types harder. Rest restores you to full HP and thanks to natural cure, upon switching out you will lose your sleeping condition. The last three moves can be replaced if you wish to utilize Roserade on a Sun Team. Solar Beam is a more powerful STAB option with the same accuracy, but it doesn't restore Roserade's HP and will require a turn of charge if the weather is changed. Weather Ball becomes a 100 BP Fire type move in the sun, which does allow Roserade to hit pokemon such as steels much harder when you factor in the fact that Sun boosts Fire type moves. This can also be utilized on a rain team, except it becomes Water type instead, allowing you to hit Fire types harder, mainly, but it does have similar coverage to Grass. Synthesis can be used if you wish to keep Roserade in after recovering, but it doesn't heal Roserade to full even in the sun, and in rain it only heals 1/3 of her HP, a less than satisfactory amount.

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    Well, Roserade has respectable Special Attack and okay Speed, but its low Defense and HP stat leave it vulnerable to physical attackers. It's mostly your typical Grass type, although its new Dream World ability is interesting.

    Ablities:
    Natural Cure: Not bad, but Roserade can't be Poisoned anyway, and Burn only affects the physical Attack stat, but it's nice for recovering from Thunder Wave and the occasional Hypnosis.
    Poison Point: 30% chance for Poisoning the opponent on direct contact is pretty useless most of the time, and even then, Roserade's 55 base Defense doesn't help it.
    Technician: Boosts 60 or less base power moves by 1.5x. Remember how Giga Drain went from 60 to 75 base power? An improvement for most Grass types, but looks like Technician Roserade just missed its chance. However, it has its use with Magical Leaf.

    Generic Grass Type (AKA SubSeed)

    - Giga Drain
    - Leech Seed
    - Substitute
    - Synthesis/Sleep Powder/Toxic
    Item: Leftovers
    Ability: Natural Cure
    EVs and Nature: Bold (+Def, -Atk) or Modest (+SpAtk, -Atk); 252 Def/56 SpAtk/200 SpDef

    In the rare event that someone reading this doesn't know about SubSeed sets, it's basically lasting as long you can with Substitute and Leech Seed and whatever other moves you have while Leech Seed slowly whittles down their HP. Synthesis is good, but not necessary when you have Leftovers, Giga Drain, and Leech Seed. Sleep Powder forces your opponent to sit there and watch their HP get sucked out. Toxic is for killing your opponent faster.

    Spike Sweeper

    - Spikes
    - Toxic Spikes
    - Giga Drain
    - Venoshock
    Item: Leftovers
    Ability: Natural Cure
    EVs and Nature: Bold (+Def, -Atk) or Modest (+SpAtk, -Atk); 252 Def/200 SpAtk/56 SpDef

    Set up the entry hazards and let Venoshock destroy anything that switches in. Giga Drain and Leftovers help you last longer.

    Sweeping in the Sun

    - Sunny Day
    - Solarbeam
    - Synthesis
    - Shadow Ball
    Item: Heat Rock
    Ability: Natural Cure
    EVs and Nature: Modest (+SpAtk, -Atk); 4 HP/252 SpAtk/252 Spd

    Use Sunny Day to amp up Solarbeam and Synthesis. Shadow Ball will take care of Psychic types. Heat Rock will let Sunny Day last an extra 3 turns. This set would've been a lot better if Roserade had Chlorophyll.

    Technician

    - Magical Leaf
    - Swift/Round
    - Weather Ball
    - Rain Dance
    Item: Wise Glasses/Damp Rock
    Ability: Technician
    EVs and Nature: Modest (+SpAtk, -Atk); 4 HP/252 SpAtk/252 Spd

    I know this set is not that great looking at first, but Roserade doesn't have that many moves that go with Technician. With Technician, Magical Leaf and Swift turn into their respective type equivalents of Aura Sphere. Swift can be replaced by Round if you have some sort of Doubles/Triples strategy with Round. Weather Ball + Rain Dance + Technician = a Water type move with a base power of 225 (including Rain boost to Water type moves), so that will take care of any Fire types. Personally, I would give this set Wise Glasses, but I can understand the allure of a 225 base power move, so go ahead with a Damp Rock if you want to.

    Weather Ball Sweeper

    - Sunny Day
    - Rain Dance
    - Weather Ball
    - Synthesis/Growth
    Item: Leftovers/Metronome/Heat Rock/Damp Rock
    Ability: Technician
    EVs and Nature: Modest (+SpAtk, -Atk); 4 HP/252 SpAtk/252 Spd

    Pick a weather and start sweeping with your 225 base power Weather Ball. Synthesis will let you heal in Sunny weather. Did you know, however, that in 5th gen, Growth increases both offensive stats two stages in Sunny weather? It makes Growth a viable option. Leftovers helps you last longer, Metronome (yes, they made an item with that name, look it up) will power up Weather Ball each consecutive time you use it, or a weather rock will help one type of weather last longer (Sun for Synthesis/Growth or Rain for murdering Fire types).

    Support Set

    - Aromatherapy
    - Sleep Powder
    - Toxic
    - Venoshock
    Item: Leftovers
    Ability: Natural Cure
    EVs and Nature: Bold (+Def, -Atk) or Modest (+SpAtk, -Atk); 252 Def/56 SpAtk/200 SpDef

    I know it's not wonderful or anything, since Roserade is more suited to be a sweeper. Aromatherapy cures all status problems on your team, so it's pretty amazing. It's mostly the reason why this set is possible. Sleep Powder is probably better on Prankster Whimsicott, but it works well enough with Roserade in Doubles/Triples. The combination of Toxic + Venoshock gives a good status problem with a move that has poor typing (Poison isn't the best type to make supereffective hits) but an impressive 130 base power (after Toxic hits).

    Other Options

    There are a few worth mentioning, but nothing too special.

    Hidden Power can actually work well with Technician, but if you're like me, you may be too lazy to go try and get the right IVs.
    Hyper Beam is something that can work. You never know when you'll need a Normal type move with 150 base power.
    Double Team; Roserade has the speed to try it, though you have to watch out for Physical moves if you're going to try to use it multiple times.
    Sludge Bomb is a powerful move with STAB, but being a Poison type makes it questionable to use.
    Grass Knot is a possibility on most Grass types. Go ahead if you want to use it.
    Water Sport halves Fire type move damage. That's good, but Rain Dance already covers that.
    Stun Spore can be used instead of a Sleep Powder. I prefer inflicting Sleep over Paralysis with Roserade, but that's just me.
    Petal Dance has the power of Solarbeam without the need for Sun. Just watch out for when you get the Confusion (or your opponent could switch in the middle of it).
    Extrasensory is a move with 80 base power other than Shadow Ball.
    Leaf Storm is stronger than Solarbeam and Petal Dance, but be prepared to switch out after that 2 stage Special Attack decrease.
    Worry Seed changes the target's ability to Insomnia. Use it to prevent Rest.

    Double and Triple Battle Options

    Roserade has Aromatherapy. That's already good enough a reason. However, it also has Worry Seed. Try using that on your partnered Slaking or Archeops.

    Partners

    Like aforementioned, anything that benefits from Worry Seed. Drought Ninetales is a good partner as well (for what Grass type is DroughtTales not, anyway?).

    Countering Roserade

    Take advantage of its poor HP and Defense and use a powerful physical move. The tricky thing about Roserade is that most of the type weaknesses it has mostly are made up of Special moves and it has a surprising 105 Special Defense base stat. Ice, Psychic, and Fire; they're mostly made of Special moves. Flying type moves, however, mostly make up Physical moves, and in addition, Flying type Pokemon aren't affected by the Spikes Roserade can set up. Speaking of which, you can use a Rapid Spinner to get rid of those Spikes. A weather changer can mess up a Weather Balling Roserade.

  22. #22
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    Overview:

    I actually kind of like Roserade. It is a pretty good special sweeper with decent typing. Offensively, Roserade's base 125 Sp. Attack and base 90 Speed allow it to have good sweeping potential, although its Speed could be slightly higher. Defensively, Roserade is mixed. Base 105 Sp. Defense is great, but base 60 HP and base 55 Defense is not. Roserade's movepool is passable for a sweeper, and it can even run a support set. Roserade can do its job fairly well.

    Abilities:

    Natural Cure: Roserade is cured of any major status conditions whenever it switches out. Pretty good on a defensive set, as it can absorb status' and not really care.

    Poison Point: Roserade has a 30% chance of inflicting the "Poison" status condition on a Pokemon whenever it hits Roserade with a direct-contact move. Not all that great since Roserade is very frail physically, plus normal poison is not very good.

    Technician: Any move that Roserade has that has a base power of 60 or less gets a 1.5 multiplier to its power. This is a really good ability, but Roserade can only kind of take advantage of this. Still, it can give a good boost to certain moves.

    Movesets:

    Sweeper:
    -Leaf Storm/ Magical Leaf
    -Sludge Bomb
    -Weather Ball
    -Hidden Power [Ice]/ Hidden Power [Ground]
    Hold Item: Choice Scarf/ Choice Specs
    Ability: Technician
    Nature: Timid
    EVs: 4 HP/ 252 Sp. Attack/ 252 Speed

    A sweeping set. The first move is dependent on whether or not you want to attempt to get more than one shot in. Leaf Storm is ridiculously powerful with the draw back of lowering Roserade's Sp. Attack by 2 stages. With a Choice-item, however, you should plan do switch a lot, so this negative effect is not very seroius. If you want something a bit more reliable, Magical Leaf gets a Technician boost and never misses, so it can be a more reliable choice at the cost of some serious power. Sludge Bomb hardly gets any coverage, but it is a solid STAB move that can do a lot of damage if it hits anything that doesn't resist Poison. Weather Ball is to be used on a Sun team, which is slightly counter-productive, but it makes Weather Ball a Fire-type move, which gives Roserade some good coverage. It could be used on a Rain team to make it a Water-type move, but most of the coverage is lost. The Hidden Power type is dependent on the coverage you want. A thing to note is that you should aim to have your Hidden Power be of power 60 or less in order to get the Technician boost. The Choice-item you pick is dependent on what you want Roserade to do better at. The Scarf makes Roserade a better chance to strike, while the Specs make Roserade really hit hard.

    Defensive/Support
    -Giga Drain
    -Sleep Powder/ Toxic
    -Leech Seed
    -Synthesis/ Toxic
    Hold Item: Big Root
    Ability: Natural Cure
    Nature: Bold
    EVs: 252 HP/ 252 Defense/ 4 Speed

    Roserade attempts to stall in this set. Giga Drain is a pretty powerful moves that doubles as a recovery move. Sleep Powder is used to shut down the opponent Pokemon. Leech Seed helps Roserade stall by draining the opposing Pokemon further, Synthesis can help Roserade stay alive, while Toxic wears down Pokemon even further.

    Other Options:
    -Stun Spore can be used to mess with the enemy team by potentially shutting down sweepers, so it can be considered in the support set.
    -Roserade has access to Aromatherapy, which can be good on a support set in order to keep your team free of status conditions.

    Counters:
    Steel-types that have good Sp. Defense can take on any sweeper set. Bronzong can resist both STABs and can take on any move except for a Fire-type Weather Ball. Although it is in the OU, Heatran can take on any move that isn't Hidden Power [Ground], and he can trash Roserade. For the support set, Grass-types that can shrug off any status conditions that Roserade throws out can deal with it fairly well. Roserade can do a pretty good job at what it does, but if you have the right types, you can deal with it effectively.
    Let's face it: ferret-esque Pokemon are the most epic Pokemon ever (to me)!!!!!! Why can't Nintendo make ones that AREN'T NU Pokemon?!? One of these guys in standard would make me quite happy.



    Started by jesusfreak94:
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  23. #23
    Join Date
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    I just want to throw out there that Roserade is one of the few Pokemon that somewhat didn't enjoy the power boost that Giga Drain got. It's still a good choice but can you imagine a Technician boosted Giga Drain? Scary.
    .
    Quote Originally Posted by The Requiem
    Cross Country ftw.

  24. #24

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    Awesome!! Roserade!! Roserade used to always be on my team back in DPPt. Here is the set I always used:

    -Giga Drain
    -Petal Dance
    -Toxic
    -Sludge Bomb

    I always remember sweeping Crasher Wake and Bertha with it! It's not half bad.

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  25. #25
    Join Date
    Sep 2010
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    Just noting, this is another case were you shouldn't use energy ball. Giga drain is better, as it only has 5 less base power and heals it a bit. Many people seem to forget that.
    I always remember sweeping Crasher Wake and Bertha with it! It's not half bad.
    This is competitive. Sorry, but that set isn't very good here. Better then some competitive sets I've seen, though.
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