Results 1 to 21 of 21

Thread: Whatever you do, DON'T USE TOXIC STARMIE! : |

Threaded View

  1. #1
    Join Date
    Apr 2006
    Location
    England
    Posts
    1,702

    Default Whatever you do, DON'T USE TOXIC STARMIE! : |

    I swear, if I find out, I'll come after you... : |



    Introduction

    So the story behind this team's creation is, while I was tutoring someone, I discovered that some guy suggested that he use Toxic Starmie (seriously, what the hell :|). Not standing for such a horrible suggestion, I told him to stop wasting his time and throw the team away, while I build him a "usable" rain team to use on the ladder. I originally made this team without any intention of using it, but after looking at it for a bit, discovered it is pretty cool, so I made some tweaks to it and been having some fun so far. Moxie Gyarados in rain is pretty beastly, with Choice Specs Tornadus and Rapid Spin Starmie removing hazards and nuking the opposing team to support an easy sweep. Is the team generic rain? Probably, but what matters is that it works, and seeing as this is the first team I have been satisfied with in a while, I don't care whether it is generic or not.

    Team Overview


    ----------------
    In-Depth Look
    ----------------


    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 252 Atk / 6 Def / 252 Spd
    Nature: Adamant [+Atk, -SAtk]
    ` Earthquake
    ` Outrage
    ` Waterfall
    ` ExtremeSpeed
    .......................
    Comments & Suggestions:
    Dragonite replaces Tornadus, who was my primary rain abuser. While he still has the Stealth Rock weakness, he adds an extra electric resist to my team, while it can come in a sponge special hits. I find this set to be very frustrating to face when throwing Spikes into the equation, and it has worked wonders for me so far. The idea to use Dragonite came to me today, as I needed something which could deal with stuff like Rotom-W a little better (and preferably something that could abuse rain and hazards). While the drop in speed frustrates me a little bit, in the end, the power side has been amplified with Choice Band and Stealth Rock, while ExtremeSpeed checks faster threats that don't resist it, covering some of the speed issues.

    ---


    Ferrothorn @ Rocky Helm
    Trait: Iron Barbs
    EVs: 252 HP / 8 Def / 248 SDef
    Nature: Impish [+SDef -SAtk]
    ` Leech Seed
    ` Stealth Rock
    ` Bulldoze
    ` Power Whip
    .......................
    Comments & Suggestions:
    Ferrothorn's role on my team is to set up Stealth Rock and help me with special threats such as Lati@s, Rotom-W etc. I have now switched back to Spikes, which further adds to the pressure this team can create. While a spin blocker would be nice, most common rapid spinners and taken about by Starmie + Ferrothorn, so I am not too bothered any more. Ferrothorn also helps me fight Volt-Turn teams, which have been rising in popularity over the past few weeks. Normally, when I see a Volt-Turn team in team preview, I lead with Ferrothorn and try and get up Stealth Rocks as soon as possible so they can't freely spam scouting moves early on. Volt-Turn teams are still difficult to handle, but Ferrothorn helps in some way at least.

    ---


    Starmie @ Life Orb
    Trait: Natural Cure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Nature: Timid [+Spd, -Atk]
    ` Hydro Pump
    ` Ice Beam
    ` Toxic
    ` Rapid Spin
    .......................
    Comments & Suggestions:
    Starmie supports this team by removing frustrating entry hazards like Spikes and Toxic Spikes, while removing Stealth Rock, which shortens the lifespan of Tornadus and Gyarados. As well as being a decent support Pokémon, Starmie doubles up as a strong rain sweeper, with it's boosted Hydro Pumps. Between Tentacruel and Starmie, I felt Starmie was the superior option on this team due to it's fast, sweeping nature. I chose to use Leftovers over Life Orb because I lack recover, and switching in + Life Orb recoil adds up pretty quickly. Hidden Power Grass allows me to hit Water-types, especially Ground / Water types such as Swampert (lol) and Gastrodon (who is set up on by Gyarados anyway, but it's still nice when he is removed from the picture). Ice Beam allows coverage over Dragon-types not holding a Choice Scarf.

    ---


    Politoed @ Leftovers
    Trait: Drizzle
    EVs: 236 HP / 252 SAtk / 20 Spd
    Nature: Modest [+SAtk, -Atk]
    ` Hydro Pump
    ` Encore
    ` Ice Beam
    ` Hidden Power [Grass]
    .......................
    Comments & Suggestions:
    Politoed is the weather inducer of choice, setting up a favourable weather condition Gyarados with a boosted Waterfall, weakening the power of fire-type moves for Ferrothorn, boosting the accuracy of Thunder and Hurricane to 100% while increasing the strength of Hydro Pump and water-type moves in general. The set of choice is Choice Scarf, which puts Politoed at 394 speed, enough to out-speed the likes of Gengar, non scarfed / polished Terrakions and Alakazam. Focus Blast is reserved for things such as Ferrothorn. Encore is used over Perish Song to mess up those frustrating SubDD Dragonite sets, while Ice Beam is reserved for dragon-types. This, and the Choice Specs sets are what I have had most success with when using Politoed, so I decided to go with what I know, rather than venturing out there to see what other possibilities are out there. If there is another set I would consider over Specs or Scarf, it would probably be the the 3 Attacks set on the analysis, which still retains the offensive nature, but grants me the ability to switch moves.

    ---


    Gliscor @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 184 Def / 72 Spd
    Nature: Impish [+Def, -SAtk]
    ` Earthquake
    ` Swords Dance
    ` Taunt
    ` Ice Fang
    .......................
    Comments & Suggestions:
    A rather odd choice, but I needed something to be able to do something to Terrakion (especially scarf variants), which could wipe out my entire team. Gliscor is essentially the Pokémon that helps me with physically offensive threats. Like Starmie, I had two options with Gliscor, I either use the defensive set, or I go down the Swords Dance route. There are two reasons why I chose Swords Dance. The first being that because of the offensive nature of the team, Swords Dance compliments it well, with the second reason being that I don't like having only one attacking move. Gone back to using Ice Fang so Gengar can't come in for free. I interchange between Taunt and Protect, which both benefit my team in some way (Taunt for Stall + Ferrothorn, Protect for Scarf Rotom scouting).

    ---


    Gyarados @ Leftovers
    Trait: Moxie
    EVs: 56 HP / 248 Atk / 204 Spd
    Nature: Adamant [+Atk, -SAtk]
    ` Substitute
    ` Dragon Dance
    ` Bounce
    ` Waterfall
    .......................
    Comments & Suggestions:
    Gyarados rounds the team off by being the game ender. By avoiding status, Gyarados has more breathing room to set up multiple Dragon Dances, while benefiting from the boost from rain and getting extra leftovers recovery with Bounce. It is pretty essential that my other Pokémon have done their part in weakening my opponent's team and removing Stealth Rock (though I guess I can recover some damage from that with Bounce), as I want the best possible environment for Gyarados to set up Dragon Dance and sweep without much interruption. Moxie is the ability of choice for Gyarados. While Intimidate can make setting up a bit easier, it's harder to stop Gyarados when Moxie is boosting his attack to ridiculous levels with every kill. Bounce allows me to hit fighting types and anything that resists Waterfall, while granting me an extra turn of recovery from Leftovers.

    Export to Text
    Code:
    Dragonite (M) @ Choice Band
    Trait: Multiscale
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Outrage
    - Waterfall
    - ExtremeSpeed
    
    Ferrothorn (M) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 252 HP / 8 Def / 248 SDef
    Impish Nature (+Def, -SAtk)
    - Leech Seed
    - Stealth Rock
    - Bulldoze
    - Power Whip
    
    Starmie @ Life Orb
    Trait: Natural Cure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Ice Beam
    - Toxic
    - Rapid Spin
    
    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 236 HP / 252 SAtk / 20 Spd
    Modest Nature (+SAtk, -Atk)
    - Hydro Pump
    - Encore
    - Ice Beam
    - Hidden Power [Grass]
    
    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 248 HP / 176 Def / 84 Spd
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Swords Dance
    - Protect
    - Ice Fang
    
    Gyarados (M) @ Leftovers
    Trait: Moxie
    EVs: 56 HP / 248 Atk / 204 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Dragon Dance
    - Bounce
    - Waterfall
    Conclusion

    Thanks for taking the time to read this team. While I have mostly used Sand this gen, this team has sparked my interest in Rain again, so I think I will give that a try for awhile. As I said before, this probably as generic as they come with rain teams, but it has worked well for me (and my student). I can't think of much else I can do with the team to make it better, so I might as well post it for some criticism and suggestions.

    PS - Rotom and Terra weak.
    Last edited by Gamefreak; 27th December 2012 at 7:00 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •