^^Agreed. . .
Team matchups are ridiculously influential in BW. I can't tell you just how many teams might be weak to something random like Shell Smash Omastar or LO Sceptile. Otherwise, they may be good teams, but they could be absolutely run over by some once-in-a-blue-moon sweeper or straight-up walled by something like Cresselia in the Sun. Of course, most teams don't prepare specifically for some of these threats, and there's really no need to. After all, most of them aren't used enough in standard OU to really make anyone worry about them. However, when you have probably 300+ Pokemon who are at least remotely usable in OU, it's simply impossible to have a surefire answer to everything. You might have a ladder-topping team, but if it has a weakness to something like Unburden Hitmonlee, it's probably going to get swept in that one of every five hundred battles that you see one.
^Of course, it's still only out of one of five hundred battles, so it's not that bad.
Venemo Oscuridad - 8 Battles
Play my Mario Maker level! It's a fast-paced and challenging, but it's also short and has generous check points. Just try not to get stomped!
I've actually found a handy cure to the unoriginality by building teams based off stuff that's almost never used... All it takes is a small amount of thinking outside the box to find something truly original.
I have claimed Volcarona!
Victory is mine!
Friend Code: 3411 - 0844 - 2159
I'm mostly a sandstorm/hail team user, and in my opinion, metagame competitiveness is the same as other gens cuz of more moves and a diversity of strategies
theres always going to be 2 sides. the one side that is creative and gimmicky. those that say "why cant he be creative? weather? pshaw!" and the other side: the top tier player who complains "why cant he use more standard pokes?" after he got swept. well, theres also those in the middle: those who are creative, but top tier. ive noticed that lost hero challenges are those that get high up.
Three month bump...