The galaxy - a vast place that we call home. Little do we know, our planet is not the only inhabited planet. Across the galaxy, there are numerous planets, multiple life forms, all of them call this galaxy home. Of course, this galaxy was never a ideal place. Intergalactic war, bounty hunters, and many other crimes occur, just as they do on our planet. Not even the Plumbers, the primary intergalactic force of justice, can halt these actions completely
This all changed one fateful day, when ten people acquired new abilities...
"It's finally complete. All ten of them..." The tiny frog-like being had completed his latest invention - The Omnitrix. After a few Prototypes, he had built the final product. For a Galvan, Azmuth was old and frail, and the only thing that never deteriorated was his ever-increasing intelligence.
The Omnitrixes - ten powerful devices created by the one and only Azmuth, said to be the smartest being in five galaxies. Each of them hold the power of ten different sentient species from across the Milky Way galaxy. While Azmuth invented them as tools for universal peace, he is also well aware that if just one of them falls into the wrong hands, there will be great disaster.
"I have to deliver these to their respective receipants, before-" Azmuth muttered to himself before he was interrupted by the rumbling of the very building he was in. "It's too late..." With that, he mustered up his limited speed and energy to fit the ten Omnitrixes into different escape pods, all headed for Earth. He pressed a button to send them flying into space.
As soon, as he was complete with his actions, the ceiling finally began to crack. As rubble began to fall from the ceiling, what appeared to be a young, pre-pubescent human girl with heterochromia, accompanied by a heavily-bandaged tall, extremely pale woman. "Azmuth..." the little girl began to speak, "the Omnitrixes, all ten of them. Surrender them or else..." Her right arm started to shine, before wire-like lines began to form around them. In a flash, a buzzsaw was seen in place of the arm. "So I suppose you'll protect them with all your life, eh?"
Azmuth, being wise, spoke not a word and remained calm.
"Wise as ever. I will spare your life today, but the next time I land on Galvan Prime, I will enjoy the sight of reptillian gore."
With that, the two left. Azmuth silently thought, it is only a matter of time before she finds out...
This day was the very day that not only changed the lives of ten different people, but the galaxy and beyond.
The basic forum rules please. All rules of Serebii and the RPG board apply.
This RP will be PG-15, so be careful.
Godmodding, being an utter Mary Sue, and bunnying are prohibited. Since this is a Ben 10 RP I'll try to tolerate the Mary Sue part.
No flaming or spamming. Use OoC: when you need to go out of character. However, you can't have a completely out-of-character post.
There is a limit to the number of characters you can have - 1 Omnitrix wielder and up to 4 of other characters.
Spoiler:- Omnitrix Wielder:
Name: First and Last. Of course, middle if possible
Age: Preferably anything beyond 10.
Physical Appearance: Well, duh. Please be elaborate. Describe your character from head to toe: hairstyle, hair colour, body type, cup size, BWH measurements, anything that makes sense. You can also describe alternate outfits. Do note that all Omnitrix wielders are human.
Personality: Do be elaborate as well. Six lines as well please.
History: Since I don't want anything too overdramatic, let's have a minimum of four lines for this one.
Copy and paste the below app ten times into this spoiler.
Alien Name: (Optional)
Species: Well, duh. Canonical Species are allowed
Home Planet: Which Planet does your alien's species originate from?
Abilities: Well, what powers does it possess? A minimum of two lines for each power. Try not to have too many powers.
Appearance: Well, since you're going to have ten aliens, let's keep this to a minimum of three lines.
Omnitrix Colour: Please put.
Others: Stuff that don't fit up there.
Gender: Of course.
Age: Preferably beyond 15, unless you can give me a reason.
Plumber Rank: Rookie, Soldier, Magister, Magister Supreme, Researcher?
Weaponry: What weapons do you wield? Preferably something high-tech, but I won't reject a simple pair of desert eagles.
Species: You can make your own, or you can get a canonical species.
Home Planet: Well, duh.
Powers/Abilities: Once again, try your best to have not too many powers
Appearance: Even if your species is canonical, do elaborate and describe. Minimum 6 lines
Personality: Minimum six lines.
History: Minimum six lines.
Other: Stuff that don't fit up there.
Spoiler:- Other characters:
Gender: Of course
Age: Make it reasonable, please. Preferably beyond 18, unless you have a reason.
Role in story: Villian? Supporting character?
Weaponry: What weapons does he/she possess? Elaborate if you must.
Species: Of course.
Home Planet: Which planet does your character originate from?
Powers/Abilities: Ummm... duh. 2 lines per power.
Appearance: Minimum 6 lines.
Personality: Minimum 6 lines
History: Minimum 6 lines. Include why he/she became a villian.
Other: Well, anything that doesn't fir up there.
This whole RP occurs in a completely different tmeline and reality from the main timeline. No Ben, no Gwen, no canonical characters.
This RP will be PG-15
To promote minor amounts of creativity, do try to make your own custom aliens, though you can have canonical ones as well.
You are allowed to use aliens from different media.
Your Omnitrix doesn't have to be on your wrist like it always is. It can be on a different area, like in the form of a ring or earring.
You can obtain more aliens after you have used all ten aliens, but please do not do so too often.
OK Krazy, I'll add you to the reserve list once I get onto the computer. Mobile here.
Grassmster, yes, you're allowed to do such stuff, but make sure they aren't overpowered, and you still have to describe them thoroughly.
Alright, here is my sign-up. Sorry if there are any spelling errors, I had some trouble with the base I was writing on. I hope it meets your standards, and please let me know if there is anything I need to change.
Name: Rogder Kensington
Physical Appearance: Rogder is kind of short for his age, which he is self concious about. He's only 5'4. He has dirty blond hair, and keeps it at a crew cut. His eyes are a light teal, which he advertises as "just blue". He wears contacts, but carrier glasses just in case. He is caucasion, with a european background. His cloths vary, but his favorite outfit consists of a red t-shirt and a pair of jeans. Unlike most, his jeans have no holes. He has other cloths as well, which I will describe if he changes them. He also has a black Holister sweater. He has no facial hair, not having to start shaving yet. He isnt fat, being more of an athelete, he prides himself in his stamina and endurance.
Personality: Rodger is a confident, slightly egotistical child. As previously stated, he is self concious about his height, and has developed a slight Napoleon complex. He takes pride is his strength, considering it his best trait. He describes himself as a ladies man, although the ladies are likely to disagree. In a group environment, he always assumes he has the leadership role, though inexperiance and arogance often make him unqualified for the job. He is a jokester, making light of situations as a way of coping with stress and dealing with bleak situations. Reality is either comedy or misery, so why cry when you can laugh?
History: Rodger was born in a bit of a bad neighborhood. He grew up partially sheltered by his parents, partially exposed to the harshness of the world by the neighborhood kids. He learnt most life skills on the streets. He was looked over in school. He wasn't particularly smart, but not stupid either. Bullies in this school only picked on the very weakest, making Rodger safe from harrassment. In fact, he occasionally joined the bullies in the past. His parents got divorced recently, and because of this, Rodger has become a little distant from both his parents and his friends.
Alien Name: Wildmutt
Home Planet: Vulpin
Abilities: Wildmutt has great senses, hearing and smelling like a dog, and has thermal imagrey like a rattlesnake. He also has great agility and strength, allowing him to run at high speeds, rip through tough material, and climb up obstacles with relative ease. He also has sharp claws that can rip through sheet metal
Appearance: Wildmutt resembles a large, orange dog/ape hybrid. He's covered in orange fur, and has no eyes. The Omnitrix symbol is on his chest. His large and sharp teeth stick out and are very defined. He has slits on the side of his neck, which sense the heat of an organsim. The Omnitrix symbol is on his arm.
Alien Name: Cannonbolt
Species: Arburian Pelarota
Home Planet: Arburia
Abilities: Cannonbolt can roll into a ball, and bounce around at high velocities. He has limited control while doing this, but is very destructive and can easily destroy most machines. His shell can withstand acid, lava, lazers, and even re-entry into the atmosphere. He can also carry large objects inside his shell, and keep them safe from harm.
Appearance: Cannonbolt is a hulking, broad-shouldered alien covered in natural, yellow armor plating on its back, shoulders and the backs of his arms. He is mostly white with black on his upper half. Each hand of his possesses claws. Cannonbolt wears the Omnitrix symbol on his forehead.
Alien Name: Terraspin
Species: Geochelone Aerio
Home Planet: Aldabra
Abilities: Terraspin can retract into his shell and blow very strong and powerful winds out of the holes on his front side. When flying or creating wind, Terraspin retracts his head into his body, his fins become triangular and his legs combine into a similar triangular shape. He rotates with his shell staying static and suspended, like a wind turbine. Terraspin is able to choose whether to be immune to mana and magic or not. Terraspin can withdraw into his shell, which is hard enough to protect him from most attacks. He can can spin at high speeds. He can also can suck like a vacuum to pull things towards him.
Appearance: Terraspin is a green turtle-like alien with eight holes in his shell. He also has large, flipper-like arms and stumpy legs. He also has retractable claws to use as fingers. He can retract himself into his shell, making him look like a sea-turtle helicopter. He also has tortoise-like toes and beak. In the center of his chest is the omnitrix symbol.
Alien Name: Clockwork
Home Planet: Unconfirmed
Abilities: He has time travel powers by using a green ray. This can age things or reverse their age. He also has the power to travel back and forward in time. His green ray can also be simply a blast of energy. He can project past and future events through a hologram. Because he is made of copper, he is relativly fragile.
Apperance: Clockwork somewhat resembles a Mayan Golem. He has yellow, copper skin, large arms, stubby legs, and gears can be seen turning inside him. Hs body is very large and round, making him slow and unmanuverable. He has a hexagon shaped peice of glass on his chest. That is also where the omnitrix symbol is.
Alien Name: Whipslash
Home Planet: Andalite home world (a specific name was never mentioned in the books)
Abilities: Andalites are very fast, capable of speeds of up to 35mph. Their stalk eyes can bend in any direction, making them almost impossible to sneak up on. Their arms are incredibly weak, about as strong a an inebriated toddler. This is made up for by their extremely long and powerful tails. Their tails can strike faster than a striking snake, and the blade on the end of it can penetrate steel. By turning their blade just before impact, they can knock a person unconscious. Because they have no mouths, andalites communicate with thought-speak, a kind of telepathy.
Appearance: At first glance, and andalite seems to be a blue centaur. The lower half of their bodies resembles a deer or small horse. Of course, completly covered in blue fur. Where the neck of a horse would be is a human-like torso. Their arms are weak, and their hands have two extra fingers each. They have a human shaped head, but with no mouth. They have a flat, monkey-like nose, with three slits instead of two. They have two sets of eyes, one where a human would expect to see eyes, and a second pair growing from stalks on top of his head. At the end of their body, where you would expect a horses tail, is a long, scorpian-like tail with a blade on the end. The blade is shaped like a crescent moon. The omnitrix symbol is on his chest.
Alien Name: Razor Edge
Home Planet: Sector 5, RG-21578-4
Abilities: Due to their many blades, Hork-bajir are deadly in close combat, and swing their blades rapidly to slice an opponent to ribbons. They are extremely strong, capable of lifting many more times the weight of a human. Due to their arboreal past, Hork-Bajir are insanely fast in the trees, swinging at 30mph. Hork-Bajir also have Wolverine-like healing abilities. For example, a Hork-Bajir could rip open his own skull and show you his brain, and the injury would be healed within three hours or so. This has no effect if an artery is cut though, and Hork-bajir can bleed to death quite rapidly.
Appearance: Hork-bajir are quite an intimidating species. They are a dark green in color, humaniod, and stand over 7 feet tall. They are literally covered in blades. Four blades on each arm, two on each leg, three horns on their head, and several spikes going down their tails. From their body-builder-like torso grows a dinosaur-like neck. They have piercing, reptillian eyes, and a sharp, hawk-like beak. Their arms and legs are heavily muscled. Hork-bajir feet look like those of a tyrannosaurus rex. His chest is where the omnitrix symbol is.
Home Planet: N/A They are an artificial species.
Abilities: Howlers are nearly indestructable. Firstly, their spine works like a lazy-susan, letting its torso be able to spin around to hit enemies around it all at once. Also, retractable,Wolverine-like claws grow from its hands. Howlers regenerate rapidly as well. A sliced off arm can reform in seconds. The Howlers eyes see infared, allowing it to target the heart of its victim. Finally, their main weapon is a powerful scream, designed to destroy the brain of sentient beings.
Appearance: Howlers are humanoid in shape, and about 5'10 in height. They have large, orange sized, robins egg blue eyes. Their skin looks like molten lava, black and red flowing and ebbing in some kind of river of magma. It creates the illusion of its skin being stickey. Their mouths have small fangs peering out. The Omnitrix is on the left side of his chest.
Alien Name: Psychomander
Home Planet: Leera
Abilities: Leerans can breath underwater, being an aquatic species, and as such swim quite well. Their skin needs to be moist, but they can still stay out of water for quite some time. In addition to this, Leerans have several psychic abilities, such as mind reading and minor telekienisis.
Appearance: Labled as "yellow psychci frogs", Leerans have a somewhat frog-like apearance. They have pale, piss-yellow skin. Their heads are similar to a frogs, but elongated. They have extremely large brains, which take up most of their skull. The eyes, mouth, and nose are located at the front of the skull. Leerans stand about 4 feet tall. Where one would expect arms are two tentacles on each side, about two-and-a-half feet long. The have short, stout tail and pudgy, webbed feet. The Omnitrix symbol is on his head.
Alien Name: Egominiac
Home Planet: Unknown. Could be anything from Alpha Centari to a fish bowl in a pet store.
Abilities: Helacron's have no real powers or abilities aside from their size. Standing at one/sixteenth of an inch tall. This makes them almost completly undetectable. They can also walk on walls, and have proportionate strength for their size.
Appearance: As stated, they stand at one/sixteenth of an inch tall. Aside from that, they are very strange looking, insect-like aliens. They have a triangular, funnel-shaped head, with two google eyes on top of their heads. Their mouths are sideways, filled with tiny, sharp yet useless teeth. They have human-like torso's, and two arms with many fingers. At the bottum of their torso are six legs, three on each side with small suction-cup feet. The omnitrix is on his back.
Alien Name: Burroworm
Home Planet: Taxxon Home World
Abilities: Taxxons have insatiable appetites, and can use this to their advantage. They can eat through most substances. Wood, concrete, asphalt, and steel, burrowing through it at relativly high speeds. Their shark-like teeth rotate like a chain-saw. Unfortunatle, taxxon bodies are fairly weak, and can be cut or bursted fairly easily.
Appearance: Taxxons have the appearance of giant millipede, as thick around as a tree trunk. Dozens of smaller, crab-like legs carry them along. At their front end is a huge mouth, filled with row upon row of razor sharp teeth. Around their mouth are four, jello-like eyes. The omnitrix symbol is behind his head.
Omnitrix Colour: Orange
Others: Kill-Joy, Whipslash, Burroworm, Egominiac, Psychomander, and Razor Edge are based off of aliens from K.A. Applegates book series, "Animorphs".
Kill-Joy is rarely ever used. He is comparable to Alien X. He is rarely used because he kills indiscriminatly. This isn't due to rage or hunger, but play. Howlers see killing as a game.
Last edited by Grassmaster411; 14th November 2012 at 10:59 PM.
(So I finished my Plumber character. Not sure whether or not I will be able to finish my Omnitrix character. I figured since I made up a race for the character I should probably talk about the race itself as well as the character so you get a better idea as to what he looks like, acts like, or of what his past was like.)
Name: Clankkar Rekxas
Age: 32 years old, but for his race he is the equivilant to an 18 year old teenager
Plumber Rank: Researcher
Weaponry: Clankkar carries a large, heavy wrench that can transform into a rocket-powered hammer. The wrench's head is normally flat and boxy, but when it shifts two small engines come out of the sides as well as a larger one coming out of the back, and the front of it becomes flat and small spikes stick out of it. This weapon is of his own design.
Home Planet: Klacgar Frerkin (Tinkerling for "Clockwork World")
Powers/Abilities: Clankkar's main ability is that like most Tinkerlings, he has a vast knowledge of all things mechanical and can turn virtually anything made of metal into a weapon. Even if it's something he's unfamilier with, it's pretty much garanteed that Clankkar can either fix it, or rebuild it into something more practical (or at least more dangerous). Some inventions he already has are his wrench/rocket hammer, a multi-purpose electronic hacker, and thermal goggles. Tinkerlings are also extremely muscular and swift despite their small size, which explains why he can easily carry around his giant wrench/rocket hammer with only one hand.
Race Appearance: Tinkerlings as a race are somewhat small with average frames, and furry humanoid creatures with usually dark red, brown, grey, or black fur. The eye color of Tinkerlings depends on the gender, with males having red, yellow, orange, or brown eyes, and females having either blue, cyan, green, or purple eyes. Their hands and feet have somewhat long claws, although they tend to dislike using them for combat. They have long, pointed ears, a semi-long snout, and also large fangs, as they are a carniverous species. Males tend to stand about 4'9 feet to 5'1 feet, and females tend to stand at about 4'7 feet to 4'10 feet. Tinkerlings have a white spot on the fur on their forehead, that is in the shape of a circle for males and in the shape of a cresant for females. Eye color, size, and the white spot on their foreheads are the only way to tell female and male Tinkerlings apart, unless of course you look under their clothing (which by the way, Tinkerlings tend to like to cover most of their bodies with cloth). Tinkerlings have litters of 3-4, and males are slightly more common than females. Tinkerlings live for about 165-190 human years, and don't fully mature until they are about 28-30 in human years. Other than possibly appearing more frail, elder Tinkerlings look pretty much the same as when they were younger, and thus other races often find it hard to tell them apart from Tinkerlings in their prime. Clankkar's Appearance: Clankkar stands at about 4'11, with a dull red fur coat and bright yellow eyes. He wears a dark grey robe that covers most of his body and has the Plumber's symbol on the front of it, as well as brown boots (which of course are designed to fit the clawed feet of Tinkerlings). Clankkar has a pair of goggles that glows green that he wears around his neck. His robe has straps and belts attached to it that are meant for carring objects (mainly tools). He has a toolbox strapped to his back which carries most of his tools (besides his giant wrench/rocket hammer) and some spare parts in case he needs to preform emergency repairs wherever and whenever.
Race Personality: As with all sentient creatures, no two Tinkerlings think exactly alike, but many share some common traits. In general, Tinkerlings are extremely intelligent beings despite their feral, animal-like appearance, but however tend to be fairly selfish and hostile to strangers. Most Tinkerlings are willing to help others for the sake of self-profit, but they tend to be very unwilling to share their knowledge of technology (or anything else for that matter, but especially technology) with anyone except for their own kind. Almost all Tinkerlings also are vastly loyal to their leader, King Tinkinzar. Clankkar's Personality: Clankkar is more lax than most Tinkerlings, but regardless he doesn't often like the idea of sharing. He has a strong belief in justice and "what's right", but he likes to be rewarded for his work and receive credit when it's due. He is vastly intelligent and loves to figure out how things work, but sometimes he can act fairly childish, as if he is a kid playing with toys. Clankkar likes to have fun and rarely takes anything seriously (or least pretends to not take it seriously), so if Clankkar is being serious, you know something big is going down. Unlike most Tinkerlings, Clankkar doesn't mind people of other races, as long as they don't give them reason to hate them. Like most Tinkerlings, Clankkar is loyal to King Tinkinzar, although whether or not he'd betray the Plumbers to join him if they were enemies is unknown.
Race History: The Tinkerlings originally came from a planet lost to other races; known only as Javrac, which is the Tinkerling word for "Home". According to Tinkerling history, they moved away from the planet due to an imminent danger, although what that said danger was has been forgotten to all, most likely because anyone who had the chance to meet this danger, likely didn't live long enough to write anything about it. The Tinkerlings wandered through space for an unknown period of time, until they stumbled upon a wonderous sight: a small star orbiting around a larger one. The Tinkerlings, who up to this point still hadn't found a planet worth inhabiting that wasn't already occupied, decided to instead make their own planet. Using the smaller star as the core, the Tinkerlings created large vessels specifically designed to harvest entire chunks of other planets and bring them back to the star. These chunks were then added onto a giant metal infrastructure built around the star, which constantly shifted around the different peices with giant gears and gizmos that resembled the inside of a clock. The inside of the planet had a lot of empty space, with only the outer crust of the planet staying still. The Tinkerlings themselves live underground in the deeper parts of the planet, using light and power from the core of the planet. Since as long as the Tinkerlings can remember, they have been ruled by a monarchy, with their current leader being King Tinkinzar. Tinkerlings first became known by the races under the protection of the Plumbers back when they were building Klacgar Frerkin, when they tried to take an entire continent from the planet of another race. This led to a short war, but since then a cease fire and later a treaty were put into effect. Tinkerlings are cautious of other races, but have no reason to be against them as long as they leave them and their world alone. Clankkar's History: Clankkar was the largest of a litter of four, his other siblings being his brothers Clinker and Wretchen-Narxus (Narxus is basically the Tinkerling version of the word Junior; their father was named Wretchen himself), and his sister Tinness. Although pretty much all Tinkerlings are good with machines, Clankkar appeared to be more gifted than his peers. One thing that set him apart from most of his kind however, was his interest in the outside world. Life on the Clockwork World was fairly safe, with all Tinkerlings either being too respectful or too fearful of their leader to commit crimes. Clankkar wished to see the universe outside of his world, and possibly even make a difference. So, after approching the king and asking for permission to leave the planet, he left to join the Plumbers, whom even on the Tinkerling's homeworld were known to be protectors of the galaxy. With his vast intelligence and skill with machines, Clankkar quickly rose through the ranks and became a Researcher for the Plumbers.
Last edited by Billy Mays; 18th October 2012 at 5:52 AM.
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