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Thread: Community POTW #60

  1. #21
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    Support:
    Timid Nature
    Ability:Magic Guard
    Item:Light Clay
    252 HP/4 SpA/252 Spe
    -Light Screen
    -Reflect
    -Tailwind/ThunderWave/Gravity
    -Air Slash/Psyshock/Will-O-Wisp
    A different set, this Siglyph uses Dual Screens and its nice support moves to aid sweepers. Tailwind can help a slower attacker net a few kills, while Gravity allows things like Starmie to wreak havoc with Hydro Pump and Thunder. Thunder Wave paralyzes a pokemon. Thunder Wave is better if you would rather cripple a pokemon for the game, but Tailwind is better if you want to sweep straightaway. The final slot is so you're not Taunt bait, but Will-O-Wisp is viable to cripple things like Tyranitar.

    Sweeper:
    Nature: Timid/Modest
    Ability: Magic Guard/Tinted Lens
    Item: Life Orb/Choice Specs
    -Air Slash
    -Psyshock/Psychic
    -Ice Beam/Shadow Ball
    -Hidden Power [Fighting]/Shadow Ball
    Most of this set depends on what ability and item you use. Choice Specs and Tinted Lens allows Siglyph blast through Steels and Dark types with its STABs. Life Orb and Tinted Lens gives recoil, but you don't need to switch, which means less Stealth Rock damage. Life Orb and Magic Guard give less power, but it gains the ability to change moves and negates SR weakness and Life Orb recoil. This set works better in lower tiers, so it might be better to run Shadow Ball over Ice Beam, since Dragons are less of a threat and Grass types are handled by Air Slash.

  2. #22
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    Overview:

    Sigilyph is a Pokemon that I have never used, but I wouldn't mind getting a good one because it is so interesting. It is quite versatile in that it can run support, some gimmicky disruption, and even sweep a bit. Its typing brings more weaknesses than resistances, but a double resistance to Fighting and an immunity to Ground is awesome. Sigilyph has some good abilities, one of which is epic. It also has fairly reasonable stats that allow it to be versatile. Aveage defenses and slightly lower HP is ok, while its 103 Sp. Attack and 97 Speed is good for sweeping. Overall, Sigilyph can do a lot of things, even if they are bit on the gimmicky side.

    Abilities:

    Wonder Skin: Any move that only inflicts status conditions only work 50% of the time. Cool, but very outclasses by its other regular ability.
    Magic Guard: Epic ability. Sigilyph only takes damage from attacks. No weather damage, poison or burn damage, no Stealth Rock damage, no Life Orb recoil...yeah, this ability is amazing and really makes Sigilyph awesome.
    Tinted Lens: Any moves that are "not very effective" get double power. Kind of nice, but again, Magic Guard.

    Movesets:

    Sweeper:
    -Psyshock
    -Air Slash
    -Hidden Power [Fighting]
    -Shadow Ball/ Thunder Wave/ Roost
    Hold Item: Life Orb
    Ability: Magic Guard
    Nature: Timid
    EVs: 4HP/ 252 Sp. Attack/ 252 Speed

    Sigilyph as a sweeper. It can do a lot of decent damage, especially with Life Orb. Psyshock is a great STAB, plus it allows Sigiplyh to not be walled to death by special walls like the Chansey family. Air Slash is the other STAB. While Flying does not have the best coverage, the 30% chance to flinch is pretty cool, especially because Sigilyph is not all that slow. HP Fighting is for coverage against Ice, Rock, and Dark, plus Fighting has great coverage in general. The last move slot is somewhat up for grabs. Shadow Ball is good for dealing with Psychic and Ghost-types. Thunder Wave is a bit more on the support side, but it pairs well with Air Slash by helping Sigilyph "faster" to increase the chance of getting in a flinch, plus the paralysis chance is cool. Roost is a healing move, which is not only great for any Pokemon, but Sigilyph also loses it's Flying-type for the turn. Since Sigillyph is on the faster side, it can be useful for avoiding some of its weaknesses for a turn. Life Orb with Magic Guard is just cool.

    Support/ Defensive
    -Psyshock
    -Calm Mind
    -Hypnosis
    -Roost
    Hold Item: Focus Sash
    Ability: Magic Guard
    Nature: Timid/ Bold
    EVs: 252 HP/ 212 Defense/ 44 Speed

    This set tries to have a focus on defense. Psyshock is the same as before. Calm Mind boosts Sigilyph's special stats by one stage, which is cool. Hypnosis, while having shaky accuracy, is great for shutting down a Pokemon, which can allow you to set up when the opponet switches out or tries to get Sleep to wear off. Roost is for the health. The natue depends on whether you want to have more Speed or Defense, since your Sp. Defense will get a boost from Calm Mind.

    Other Options:
    -Sigilyph has both Cosmic Power and Stored Power, which can be a gimmicky power set. As many people have done sets on this, however, I decided not to list it in the main movesets.
    -Sigilyph's Magic Guard can let it do a set with a Flame Orb/ Toxic Orb and Psycho Shift. Again, people have covered this, so I left it out. A bit gimmicky, but it can be very disruptive.

    Counters:
    Dark-types that aren't weak to Fighting or Flying can take on sweeping Sigiplyh. Honchkrow, Skuntank, stuff like that. Just watch out for a possible Thunder Wave. Steel-types that aren't weak to Fighting also work, such as Bug/Steel types and Steel/Psychic types. If Sigilyph doesn't run Psyshock for some reason, special walls can be threatening. Overall, Sigilyph is pretty cool and has some value, so don't let the funny bird kill you off.
    Let's face it: ferret-esque Pokemon are the most epic Pokemon ever (to me)!!!!!! Why can't Nintendo make ones that AREN'T NU Pokemon?!? One of these guys in standard would make me quite happy.



    Started by jesusfreak94:
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    I'm looking for the following Pokemon that are female and have their Dream World Abilities (in order of want)!

    If you have any of these and want to trade, PM me and we can work something out. It's hard to say what I can offer, but I have many Pokemon that I can breed. Please mention what you might be interested in when you message me, and I will be accommodating if I can. Thanks!

  3. #23

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    Quote Originally Posted by MX42 View Post
    Lead
    Choice Scarf
    -Trick
    -Psyshock/Psychic
    -Charge Beam/ Hidden Power Ice
    -Hidden Power Fighting/Shadow Ball
    4 HP/ 252 Spa/ 252 Spe
    Timid/ Modest
    Wonder Skin.

    This set is built to annoy the opponent by countering all the common leads. It is also quite unpredictable...
    Trick screws over a majority of leads, as a Choice Scarf is a thorn in a leads side, or any pokemon not meant to have one. Wonder Skin is chosen as the ability due to it being able to stop Thunder Wave and Toxic, moves other anti leads carry. Psyshock/ Psychic is for coverage. Charge Beam is useful for after you tricked Politoed or want some boosts, while HP Ice does allow better coverage against the dragons. HP fighting lets you take on Tyranitar, and shadow ball allows you to take out Alakazam, Chandelure, and Gengar.
    That's all well and good, except for the fact that Sigilyph can't learn Trick.

  4. #24
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    Love this Poké

    @Life Orb
    Timid nature
    Magic Guard
    4 HP / 252 Spd / 252 SpA
    - Psychic / Psyshock
    - Ice Beam
    - HP Fire / Fighting
    - Air Slash / Roost

    Not tricky Sigilyph's, but powerful ones that can counter effectively Gliscors and Brelooms and do a very nice job against Conkeldurr

    Psychic for greater damage or Psyshock for defense exploit
    Ice Beam hits hard dragons and stuff like Gliscor
    HP Fire is a great addition against Pokés like Scizor, Jirachi and Celebi whilst Fighting goes for Tyranitars and other metals
    Air Slash helps hitting some other uncovered types (Starmie, Slowbro) or Roost for recovering

    Have always used this set on OU with tremendous success

  5. #25
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    Offensive calm mind

    Held item: Life orb/Flame orb
    nature: Timid
    Ability: Magic guard
    Ev spread 252 speed 252 SpA 4Hp
    Moveset:
    Calm mind
    Psyshock/Psycic/Air slash
    Roost
    Hidden power fighting/Psyco shift

    Psyco shift is there in case you opt for the flame orb over the life orb. Hidden power fighting to hit the dark types that would otherwise wall it into oblivion. All depends on the item choice really,

    For companions you'll want something to beat down obvious switch ins such as tyranitar on it so possibly gliscor, bronzong or the like.
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  6. #26
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    Support:
    Timid Nature
    Ability:Magic Guard
    Item:Light Clay
    252 HP/4 SpA/252 Spe
    -Light Screen
    -Reflect
    -Tailwind/ThunderWave/Gravity
    -Air Slash/Psyshock/Will-O-Wisp
    Tailwind and Gravity aren't all that great. You could probably wiggle toxic in somewhere if you had to.

    Besides that, good.
    Held item: Life orb/Flame orb
    nature: Timid
    Ability: Magic guard
    Ev spread 252 speed 252 SpA 4Hp
    Moveset:
    Calm mind
    Psyshock/Psycic/Air slash
    Roost
    Hidden power fighting/Psyco shift
    I think stored power could work if you're running flame orb.
    Sweeper:
    -Psyshock
    -Air Slash
    -Hidden Power [Fighting]
    -Shadow Ball/ Thunder Wave/ Roost
    Hold Item: Life Orb
    Ability: Magic Guard
    Nature: Timid
    EVs: 4HP/ 252 Sp. Attack/ 252 Speed
    I'd put calm mind on somewhere, it'll really appreciate the power boost.

  7. #27
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    My favorite Sigilyph:



    Sigilyph @ Flame Orb
    Magic Guard
    Timid
    252 HP / 200 Def / 56 spe
    - cosmic Power
    - Roost
    - Psycho Shift
    - Assist Power

    Makes for a good late game finisher. But with only offensive attack being useable after a few boosts can be shut down easy. Only other damage option is shifting your burn to the opponent. It does act as a nice status absorber, and can stall out a game fairly well. Easily dealt with by Pokemon like Tyranitar, though they have to beware of a burn, or Rotom. Both better make sure they hit before too many boosts though or they'll have trouble dealing with it as it can heal off damage with roost.
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  8. #28
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    I've always loved Sigilyph and it's design but stat-wise it has nice speed and it's above average Sp.Att.

    Abilities:

    Wonder Guard: Stat conditions work less. I guess it's okay although Magic Guard is what you should be using

    Magic Guard: One of the best abilities out there. No weather, life orb, stealth rock, or status damage helps Sigilyph out a lot.

    Tinted Lens (DW): Moves that are not super-effective are boosted. It's an okay choice but Magic Guard's ability to make Sigilyph immune to Stealth Rock is better.

    Offensive Calm Mind:
    -Psyshock/Psychic
    -Ice Beam/Air Slash/Hidden Power (Fighting)
    -Roost
    -Calm Mind
    Item: Life Orb
    Ability: Magic Guard
    Nature: Timid/Modest
    EV: 4 HP, 252 Sp.Att, 252 Speed

    Psyshock is used to hit Chansey and Blissey who would otherwise wall it. Psychic is always there if you would rather hit harder. Calm Mind is used to raise it's Sp. Att and Sp Def. Ice Beam and Air Slash are both there to hit Dark types as well as bug types. Ice beam can freeze whereas Air Slash can cause flinching. HP Fighting is probably the superior option as it hits Dark types with a super effective and also hits steel types who would wall Sigilyph. Roost is there as a recovery move for it.

    Stored Power:
    -Cosmic Power
    -Stored Power
    -Roost
    -Psycho Shift
    Item: Flame Orb
    Ability: Magic Guard
    Nature: Bold
    EV: 4 HP/ 252 Def/ 252 Sp. Def

    Sigilyph is one of the best PokemonCosmic Power allows Sigilyph to raise it's defences as well as add on to Stored Power's damage. Stored Power deals a lot of damage thanks to the boosts of Cosmic Power. Roost is there to recover any damage loss if Sigilyph is in dire need of recovery. Psycho Shift is there to ruin Physical sweepers and executes this perfectly with Magic Guard as it doesn't take damage. For EV split it between Defence and Special Defence to get the extra defence to pair with Cosmic Power.

  9. #29
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    Complete random Idea that popped into my head.

    Oddgilyph
    @Toxic Orb/Flame Orb
    Timid
    Ability:Magic Guard
    Psycho Shift
    Cosmic Power/Calm Mind
    Psychic/Psyshock
    Facade
    252 Def/Atk 252 Spec Def/Spec Atk 4 HP

    The orb and Psycho shift are there for obvious reasons, and Facade for some extra damage against dark types while still poisoned/burned. Cosmic power is for a defencive oriented Sigi, and Calm Mind for Offenicive.

    ...My first time doing something like this, I'm not much of a competitive battler. :P
    ...Well, if you think I'm gonna type my name in some rediculous swirly cursive font, well, that's not happening. At least for now.



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  10. #30
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    Ok I know this is a stupid request, but does anyone have any good set names? I can spew out competitive sets until my butt hurts but when it comes to original names.. yeah I suck.

  11. #31
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    For the standard Cosmic Power set, maybe "Sigilyph has a lot of Cosmic Power Stored" or something? I'm guessing that's too wordy, though.


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  12. #32
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    LAME.

    Puns with references to pop culture, or something. Like what Reno did in Emboar POTW.. "The Hoggles, they do NOTHING"

  13. #33
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    Quote Originally Posted by Barbeller View Post
    Why is everyone saying Timid sigilyph? This set is so much better.

    Sigilyph (M) @ Flame Orb
    Trait: Magic Guard
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Cosmic Power
    - Psycho Shift
    - Roost
    - Stored Power
    Timid is posted so much because Cosmic Power will already raise your Defense and Special Defense, making Calm's effect more or less redundant and unecessary. Instead, even a little Speed investment through Timid will be more worthewhile.
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  14. #34
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    Quote Originally Posted by Blue Harvest View Post
    Ok I know this is a stupid request, but does anyone have any good set names? I can spew out competitive sets until my butt hurts but when it comes to original names.. yeah I suck.
    Well, here's a few cheesy ones I just came up with on the spot:

    For the Psycho Shift set: "Psycho Killer"

    For a set focussed on Stored Power & Cosmic Power: "I have the power!"

    A really long-winded one, but maybe for the Dual Screener: "All in all, I'm just another screen in/on the wall"... 'Cuz it's the typical Dual Screen set... yeeeah...
    I'm thinking about creating a printer-friendly Pokédex guidebook for Black and White versions. Let me know what you think about it here.


  15. #35
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    Puns with references to pop culture, or something. Like what Reno did in Emboar POTW.. "The Hoggles, they do NOTHING"
    Man, I wish I could make get jokes like that, but the town I live in is too darn icolated. Let's see, in music, we only hear about Justin Beiber, Lady Gaga, Tailor Swift, some other girl who's name I can't remember, the beetles, and a bunch of heavy metal bands. No one else. And I mean, no one else.
    Timid is posted so much because Cosmic Power will already raise your Defense and Special Defense, making Calm's effect more or less redundant and unecessary. Instead, even a little Speed investment through Timid will be more worthewhile.
    Though calm can help it set up on enemies who are slower anyway better.

    I think both are viable, actually.
    Oddgilyph
    @Toxic Orb/Flame Orb
    Timid
    Ability:Magic Guard
    Psycho Shift
    Cosmic Power/Calm Mind
    Psychic/Psyshock
    Facade
    252 Def/Atk 252 Spec Def/Spec Atk 4 HP
    Nah, Facade isn't all that great on it.

  16. #36
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    Just call the Psycho Shift set "Psycho." It's a Hitchcock movie.

    Not like there's going to be many other notable sets for this thing. But hey, if you've got the set, I can at least try to come up with some sort of groan-inducing pun. It's the least I could do to contribute to this train wreck. :P
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  17. #37
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    "Quetzalcoatl's Choice"

    Nature: Timid
    Ability: Magic Guard
    Item: Life Orb/Flame Orb
    EV Spread: 252 HP, 252 Spd, 4 Sp. Atk

    Moves:
    Cosmic Power
    Roost
    Stored Power
    Charge Beam/Psycho Shift

    Is it a bird? Is it a plane? No, it’s... some kind of weird, Aztec symbol thing. It may not look like Superman, but played correctly, this ancient avian has the potential to be just as indestructible, and infinitely more powerful than the man of steel.

    First of all is its amazing ability, Magic Guard, which prevents all damage from non-direct moves, such as Stealth Rock, status conditions and weather effects. It even prevents recoil from Life Orb. To further boost its durability, Cosmic Power increases both of its defenses, and Roost allows health recovery as it sets up.

    With +6+6 in its defenses and instant recovery, Sigilyth is nigh on invincible. Now comes the full destructive force this Pokémon can inflict. Stored Power, quite simply, is the most powerful attack in the game. With 20 base power increased by 20 for every individual stat boost, after 6 Cosmic Powers it will have a power of 260, without even factoring in STAB. Charge beam has the potential to boost his Sp.Atk stat, and also further increases the power of Stored Power. A combo of Flame Orb and Psycho shift can instead be used in order to burn and thereby reduce the attack power of your opponent, but quite frankly after all the effort to set up your defenses and Stored Powers strength you don’t want to risk being resisted by a Dark type or defensive Steel type. Therefore, I find that the extra attack option of Charge Beam is more useful.

    While he may not be faster than a speeding bullet, this Avianoid has the defensive and offensive abilities that any Kryptonian would be jealous of. Just watch out for Sigilyth’s Kryptonite, those pesky critical hits.

  18. #38
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    Couple of lame moveset name ideas:
    Maybe for a Cosmic Power set you could make an "Alien" reference, as the main move is Cosmic Power and it looks weird.
    For a Calm Mind set you could make a pun about how it's design is the exact opposite of calm, but I have no idea how to successfully do this.

  19. #39
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    Couple of lame moveset name ideas:
    Maybe for a Cosmic Power set you could make an "Alien" reference, as the main move is Cosmic Power and it looks weird.
    For a Calm Mind set you could make a pun about how it's design is the exact opposite of calm, but I have no idea how to successfully do this.
    If it was a Calm Mind set running Psycho Shift it could be Psychoglyph or something like that I guess

  20. #40
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    Quote Originally Posted by multi-scale View Post
    For a Calm Mind set you could make a pun about how it's design is the exact opposite of calm, but I have no idea how to successfully do this.
    Anger Management?

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