I want a new mini-region/area. Maybe the coasts to the Southwest or Northeast there could be some cool cities with interesting things, and there are probably islands south of Nimbasa City (those could have a Caribbean theme). Also, gym leader rematches and new areas.
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I suppose the change I want to see is the Musicals. Not much fun in tapping the touch-screen twice, then just watching. I miss the contests.
Do not doubt the Cloyster Clan.
Graphics wise BW was a huge improvement. Diamond and Pearl were the ones that hardly improved anything in that department. The battles looked nearly the same. And the overworld looked worse than Gen 3 in my opinion because of the sketchy 3D and the low frame rate (Gen 3's framerate was 60 FPS while Diamond and Pearl's was 30 FPS). Black and White was the step up that the DS's graphics capabilities warranted.
Story-wise, Black and White was much better. I would go as far to say this is the first time Game Freak actually put effort into the story. The characters finally had some complexity to them and the plot was actually unpredictable for once. And the ending actually felt somewhat like a cinematic experience.
Gameplay wise...well, Pokemon never really changes in that department, and if it did, it would be unwelcome, so no harm in the lack of improvement there.
The only downside to the games is that the region felt a little small compared to Hoenn and Sinnoh, so I guess I see where your coming from if that's what you're referring to. However, it was still bigger than Kanto and Johto.
But Diamond and Pearl were the installments that felt empty to me; Black and White was a major redemption in my opinion.
Graphics wise... I actually really dislike the way they did the 3D in the game, many would disagree, but sometimes it looks just plain weird. The 2D models don't seem to work with some of the layouts they have, also things that are far away look way too pixelated. Other than that, the graphics are pretty good.
I love the story in BW, too - I usually don't pay much attention to the story but in B&W I was really intrigued. However post-storyline the game felt a little... Eh. I thought there should have been more post-storyline content, but I suppose all the games could improve on that.
Most of the reason I thought it was empty was because just before we get HGSS, bundled full of cool features, and then in B&W those features disappeared and it felt a little odd not being able to use them again.
I know they may not do it but
I want Dragon Quest DS graphics. No more chibi please. idk its me I guess since everyone loves the chibi form.
Also as you mentioned, the small and linear nature of Unova makes it feel less exciting, exploration should be a part of the game. The Pokemon League shouldn't be a destination, it should be an adventure.
Last edited by Bolt the Cat; 11th March 2012 at 11:24 PM.
What is this map everyone is talking about? What did I miss? o.O
BW did feel like it lacked a little compared to HGSS and DPPt. But the new things it introduced adequately makes up for it.
Disagree about the Sinnoh Dex. It wasn't empty, just poorly executed (which like you said was fixed in Pt).
MY FIRST EVER RANDOM SHINY!: (4/15/2011)
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The fancier effects weren't even that good part of the time and sometimes resulted in things looking way too distorted and pixelated. Am I the only one who hates the stupid circular things, like on Skyarrow Bridge? Seriously, the 2D Sprites arent designed to move around models like that. D:
Call me crazy, but I hated the linearity of the overworld without the need for HMs.
Water areas were redundant early in the game before Surf (and no fishing rods) and Dive was a gimmick without any real in-game necessity. Although they were annoying, HMs like Rock Smash, Strength and Cut were a great way to provide additional areas later in the game when you 'unlocked' the ability to use certain HMs.
Going through Unova, I felt like there was no mystery - I followed a straight path and there was nothing to be surprised about. I want more restricted areas, more HM use!
MY FIRST EVER RANDOM SHINY!: (4/15/2011)
If you add me P/VM me.
I miss having to beat gyms for HM uses - not that you even need HMs in this game. About two trees to cut down and that's all I've seen so far playing through it again recently (Haven't really played in like a year, lol)
That, and all the extra areas in the game continue on in the normal circle, so it's not like you're even going anywhere new, like in DPPt when you'd already gone round nearly all of Sinnoh by the time you get to the elite four, then you unlock a new island. That's better than just connecting the region in one loop.
Yeah, I've been annoyed by Game Freak's habit of eliminating gameplay mechanics established in the previous "third version" and remakes to save them for the current generation's "third" installment and remakes, such as the Battle Frontier and gym rematches. But they've been doing that since generation 3, so it's no reason to single out Black and White. They'll do it next generation too.
I needed Rock Smash to unlock a route to continue the game and had to beat a Gym to use it, I needed to loop around Mt. Chimney (which had a cave which had a special area accessed by Strength) to get Go-Goggles to enter a nearby desert, a special bike to access certain parts of caves and certain mountainous areas. When I descended Meteor Falls, it brought me back to Rustboro City. When I learned Surf (usable only after a Gym battle), I got to access water routes I had previously boated across in the early stages of the game. I also got to access trainers and grass above Rustboro City, and the New Mauville power plant, and an abandoned ship (that Dive allowed me to access even further).
I needed Surf to continue my progress to Fortree. Along the way, there were areas I could only access with a special bike. Surf was needed to get to Mt.Pyre and also a route south of Mt.Pyre that cannot be accessed any other way. The ocean was packed with Dive areas, one of which gave me access to the last Gym. The ocean areas were also free to roam in every direction, with special areas accessed only by Diving underwater and resurfacing elsewhere.
What happened in BW? I was treated like a 3 year old, which is what the games were clearly aimed at. I had a straight line to follow, and every two minutes one of my 'friends' would battle me and tell me what to do or where to go. No secret areas, no places to explore, just straight roads that forced you to the end of the game without any room for error. I hope they change this in as much as they can for BW2.
Last edited by Bolt the Cat; 12th March 2012 at 12:51 AM.