Gorebyss is in RU at last check, and hasn't really shone till Gamefreak gifted it with Shell smash+hydration which is just brilliant IMO
Smash sweep (original name right)
evs; 4 hp 252 Spd 252 SPa (fairly standard)
Item: life orb/ lefties/white herb
~ Shell Smash
~ Ice Beam
~ Hidden Power Grass
Pretty standard. Smash, then demolish what ever you can. Herb to prevent the defence drop. Hp grass for quaggy and lanturn who else destroy this thing. Other moves for cover, surf over Hydro as it has bad accuracy
Quite obliviously, a baton pass set could be used, but beware of phasers as passing is quite common.
Other moves: hydro pump has been mentioned but shaky accuracy is off putting
HP fire for grass, but Quaggy and lanturn would have a field day with this thing.
Physical should be avoided, as it has terrible atk.
Counters: Quaggy and lanturn, mentioned it too much.
That's all chaps, overall this thing is a devastator if teams are unprepared for it. Expect a lot of phase pokemon needed for this thing
Next weeks: Camerupt.
Last edited by Ttar's stone edge; 26th February 2012 at 3:14 PM.
I have claimed the deadly snake Seviper, as of December 2 2011
Huge credit to Brutaka Blaziken and PkmnFn for the banner
This archeops is currently staring into your soul. Deal with it.
Anyway, I'm goin to do the ultimate set for a Clampearl so watch out
ULTIMATE SET FOR A CLAMPEARL
Clampearl@Wise Glasses/Leftovers/Life Orb
252 Special attack, 252 Speed
-HP Electric/HP Grass/HP Fire
Shell Smash is amazing. Doubles offensive stats at the cost of -1 in defensive ones. Clampearl is also fairly bulky after the Smash, so it can actually take a hit. Surf gets STAB, Ice Beam for Grasses and Flyers and Grounds (Oh My!) and other scum. HP electric gets that cool pseudo-boltbeam, HP grass kills Water-Grounds, while Hp Fire kills Ferroseed.
is the god of Pokemon? and have higher hp. has a higher Attack has higher defense. has higher Sp. Attack ties it in Sp. Defense. How can a God be beaten by babies?
In loving memory of the once best clan on Serebii, Team Seasoul.
September 14th, 2009-October 1st, 2012
My Pokemon White 2 Nuzlocke:
Samurott/Torterra/Blaziken/Crobat/Electabuzz/Lucario In Oplecuid
Dead Pokemon: 1 (Like a boss)
Weezing lv 37- Died vs Skyla
Spoiler:- My Claimed Pokemon:
I have Claimed the monster that is known as Heatran.
Statwise gorebyss is decent though it have bad speed and HP it's defense and special attack are pretty high for a low tier pokemon smashpass is it's main niche but it is able to use SS its' self.
hydration or swift swim: if used in drizzle teams then use hydration as SS+drizzle is banned in rain dance teams (there are some) use swift swim for more speed.
here is a set which with rain support is very dangerous:
@life orb/white herb/dump rock (the one which prolongs RD)
40 HP/216 sp.attack/252 speed
-HP electric/grass/rain dance
this is a sweeping set without smashpass (which was banned for a reason in RU...
it's very dangerous 406 speed and 608 special attack after 1 shell smash scary huh? (you can also put the HP evs in special attck but I think it is strong enough...
the set is pretty clear... just sayin' rain dance + shell smash + swift swim + hydro pump= GG
Originally Posted by Professor Oak
Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
Clamperl's SpA reaches a devestating 988 after one Shell Smash with the DeepSeaTooth, and can outspeed all positive base 113 speed pokemon and lower (bar scarfers), and can pull off devestating sweeps in the lower tiers. Surf is STAB, and crushes all that don't resist it. Ice Beam is for Grass-types who can sponge your Surfs, while the Hidden Power depends on preferance. Grass hits troublesome Water-types, most notably Quagsire and othe Water / Grounds. Hidden Power Electric also hits Waters, but misses out on Water / Grounds to hit pokemon like Mantine. HP Fire is there to hit bulky Steels. Shell Armor is preffered, as you don't want a crit ruining your set up, but Rattled can net you a nice speed boost if facing an unexpecting opponent. Eviolite can be used to ease set up, but is pretty much useless after you set up the Shell Smash. Modest can get Clamperl to a point where it can OHKO most of the metagame, but it really needs the speed provided by Timid.
Item: White Herb
Ability: Hydration/Swift Swim
252 HP 232 Spd 24 SpD
iron defence/aqua ring
This is my thought about smashpass is with shell smash many become that are good, but just need a little more speed or attack to be a sweeper suddenly get it. If your planning on useing a hp high sweeper go for aqua ring if not go for iron defence which any poke would like. After a shellsmash The Special attack should be high enough that a lower base scald will still do a nice amount of damage along with a good chance of burn to ruin physical sweepers.
Just my thoughts but I don't do much competive battleing much.
Gorebyss? Ah whoop-de-doo, I found this thing iffy even in Ruby and Sapphire – what’s that? Shell Smash and Baton Pass at its side?
Putting that last paragraph aside, Gorebyss does appear to have just about everything a standard sweeper needs – A nice base 114 Special Attack, Swift Swim to double and fix that pitiful base 52 Speed, and Shell Smash, one of the greatest setup moves around. In addition, base 105 Defense adds a little extra bulk to this sweeper – but I stress only a little, because 55 HP isn’t going to back up much. Still, Gorebyss fits the standard sweeper quota and even has a couple unique tools of its own to use over other Water-types.
Abilities: Swift Swim – Doubles Gorebyss’ Speed in Rain. For an offensive attacker, Gorebyss needs this; even if Shell Smash will do the same effect without this ability, bringing Gorebyss out with Drizzle Politoed can give it even one crucial turn to setup for the battle.
Hydration – Cures all status problems on Gorebyss when it’s raining. This is another very nice ability to use, and if you’re trying to pull off a Baton Pass set, not having to worry about passing a bad condition to your teammates is invaluable.
Item: Life Orb/Focus Sash/White Herb
Ability: Swift Swim
EVs: 252 Sp. Atk / 252 Spd / 4 HP
Nature: Timid (+ Spd, - Atk) / Modest (+ Sp. Atk, - Atk)
- Shell Smash
- Ice Beam
- Hidden Power [Grass]
Use Shell Smash to double your offensive stats and Speed, then prepare to sweep. Surf gets STAB and great power, but if you don’t want to harm your partner in doubles (although as I write this I don't think Gorebyss would do well in doubles), Scald is another good option. Ice Beam is the standard partner with any Water-type attack, getting rid of Grass-types that would pose a threat otherwise. Hidden Power Grass prevents other Water-types from resisting and stalling you.
There are a few item choices that would go well with this set. Life Orb gives even more power to your attacks, Focus Sash keeps you alive from a fatal hit (mostly while setting up Shell Smash), and the White Herb rids Gorebyss of the Defense and Special Defense drops from Shell Smash.
I have Shell Smash! Pass it on! (Baton Pass set)
Item: White Herb/Focus Sash
EVs: 252 Sp. Atk / 252 Spd / 4 HP
- Shell Smash
- Baton Pass
- Ice Beam/Hidden Power [Grass]
This set plans for Gorebyss to mainly function as an assistant to a stronger member of the team with Shell Smash and Baton Pass. Use Shell Smash to double Attack, Special Attack, and Speed, receive no reduction in defenses with the White Herb; however, being Swift Swim won't be around to help Gorebyss' sad base 52 Speed, the Focus Sash can keep it alive just long enough to use Baton Pass the next turn. Finally, Baton Pass the boost to someone else. Hydration is recommended in this set because Gorebyss won’t end up passing a status condition to its teammates, which would create complications otherwise. Shall Gorebyss be placed in a corner and need to attack, Surf/Scald and Ice Beam/HP Grass are there like from the previous set.
LOOK AT ALL THE STATS I GIVE! (Gimmicky set)
Item: White Herb
Ability: Swift Swim/Hydration
EVs: 252 Spd/252 HP / 4 Def
- Baton Pass
- Shell Smash
- Iron Defense
Lol, this is a stupid set. Like, really stupid – you’re Taunt bait, no questions asked. Plus, being Gorebyss is so frail, where would you get the time to use all these moves before getting plowed over? But this set is intended more as a list to show just how versatile Gorebyss is in the way of what it can pass to its teammates. Shell Smash and White Herb have been explained before. Iron Defense doubles Defense. Amnesia doubles Special Defense. Gorebyss literally can double any stat both offensively and defensively, and that’s pretty amazing. Too bad it’s so weak defensively itself. If you can manage to mess up your opponent to the point they can’t harm Gorebyss as it uses this set, you truly deserve a cookie.
Last edited by Charizard Lizzy; 26th February 2012 at 4:53 PM.
I'm thinking about creating a printer-friendly Pokédex guidebook for Black and White versions. Let me know what you think about it here.
Gorebyss and Clamperl, eh? I wonder why they didn't throw in Huntail as well... Well, whatever. I'll put Gorebyss on this post and Clamperl on another.
Gorebyss would probably be a generic Water type Pokemon if not for two things: Shell Smash and Baton Pass. Alongside its sister Pokemon Huntail, it is the only Pokemon that gets both moves. Okay, there is Smeargle, but Smeargle gets every move... Unfortunately, the use of both moves on the same set is banned in NU and RU, removing Gorebyss' niche there. That said, Shell Smash can be used on its own to great effect with Gorebyss' decent Special movepool, and it can Baton Pass other things. Because of this, I'd say Gorebyss can be used in any tier to at least decent effect, although this depends on the set it runs.
Recommended tiers: NU-Uber
Swift Swim doubles Gorebyss' Speed in rain. As Gorebyss' base speed is pretty pitiful at base 52, this is a major help. It can give Gorebyss up to 446 Speed, and if you take Shell Smash or Agility into the equation as well, it becomes nearly unmatched in Speed. Of course, if you do use this ability, you can't have a Drizzler on the same team. Hydration works well for a more defensive Gorebyss. It has a great Defense stat and decent Sp. Defense; even with poor HP this ability can make a good Rain-Rest set. And, you can use it with Drizzle.
Gorebyss' movepool is shallow, making it predictable, but it's good at what it does. The Shell Smash set is standard now, working off Gorebyss' great Sp. Attack and increasing its poor Speed to great heights. The downside is the defense drop, but all Shell Smashers suffer that weakness. Surf or Hydro Pump provide great STAB power, while Ice Beam provides good coverage. Shadow Ball, Psychic, and Hidden Power can be used for filler.
Gorebyss can Baton Pass Aqua Ring, Substitute, Agility, Barrier/Iron Defense, and Amnesia. It is unfortunately outclassed in all of these cases. Shell Smash Baton Passing is where its niche lies, although you can only use that set in UU and higher. As I said before, a Rain-Rest set with Hydration can be used, but only in the lower tiers as Vaporeon majorly outclasses it in OU and Ubers.
Countering Gorebyss: Gorebyss doesn't have much HP and its Sp. Defense is average at best. Special Grass and Electric type moves will destroy it quickly. Beware of Shell Smash sets; they can leave you reeling in pain quickly. Remember that Gorebyss becomes quite fragile after even one Shell Smash though, so taking it out with priority moves can work. Ferroseed and Ferrothorn are probably the best counters to this pink fish, as they can take anything except Hidden Power Fire.
Getting rid of any Rain is strongly recommended, as both of Gorebyss' abilities rely on Rain.
Last edited by ClefairyRox; 26th February 2012 at 5:22 PM.
Unlike the previous set, this set isn't built to last. You Shell Smash and live a hit with your Focus Sash then Baton Pass. Simple as that. Protect is used for scouting. You're a lot more vulnerable to priority attacks but you'll end up Baton Passing more often because of the Sash.