...so basically, a friend of mine pointed out that although my previous team was reasonably threatening to get past, there was actually not enough offensive pressure placed on him to cause the switches desired...so, I did a little look-over, made a couple of changes i.e. dropped the Eviolite Scyther, which had less of a point on the team than I originally thought, and the Electivire, which, while effective on paper, is still a gimmick in practice -_-... and went back to a strategy I settled on last generation ...well, not so much a strategy, more of a rather nice perk...while still ensuring that I accumulated as many resistances as possible while carrying few weaknesses...
...so, here goes.
SwitchForce: Twin Dancing Dragons.
Steelix (F) @ Leftovers. "Beasteroid"
EVs: 252 HP/4 Attack/252 Sp. Defense
Sassy Nature (+Sp. Defense, -Speed).
- Stealth Rock
- Dragon Tail.
"Physically defensive support". With all her resistances, ridiculous physical bulk, Leftovers and Sturdy, Steelix guarantees my Stealth Rocks set up, I'd say, at least 90% of the time. Those Fire, Fighting, Water and Ground weaknesses and Psychic and double Rock resists and Electric immunity should actually make it easier for Gyarados and Tentacruel to switch in and do work if they need to. Torment is there as a surprise for opposing move-spammers, or I could just proceed to shuffle with Dragon Tail, i.e. Taunt-immune pseudo-hazing, or just lay the smack down with a possibly boosted Earthquake, a good STAB move to have.
Tentacruel (F) @ Black Sludge. "Morticia"
Trait: Liquid Ooze.
EVs: 252 HP/240 Defense/16 Sp. Attack
Bold Nature (+Defense, -Attack).
- Rapid Spin
"Specially defensive support". Actually really good defensively on both sides, though; she Rapid Spins away hazards and absorbs opposing Toxic Spikes and Toxics, sits there sponging incoming special hits and Protecting for recovery with Black Sludge (to deter Trickers) each other turn, she can burn with Scald (though, again, I won't be completely reliant on that 30% chance; more of a STAB whittler, really) and since a part of my strategy involves spreading paralysis and/or burns, Hex adds a nice touch for some damage. Affords me another Fighting resistance, too, particularly against Drain Punch users, and I think it makes a great lure for Pokes for Hydreigon to damage and/or obliterate, since Hydreigon is immune to two of its weaknesses and resistant to the third, while Tentacruel also resists the Bug and Ice type moves that harangue my dragon so.
Gyarados (M) @ Leftovers. "UnderTaker"
EVs: 160 HP/60 Attack/100 Defense/8 Sp. Defense/184 Speed
Impish Nature (+Defense, -Sp. Attack)
- Dragon Dance
- Stone Edge
"Physically offensive support". The first half of the "Dancing Dragons". I only use the term "support" for this guy because he's Impish instead of Adamant and a slight variation on the BulkyGyara spread listed on Smogon, but no less effective to the cause, in my opinion. The large Electric and Rock weaknesses can work well to lure in Steelix fodder for trolling shenanigans; good physical bulk, Intimidate and a Fighting, Fire, Bug and Water resist and a Ground immunity equals some switches and can facilitate Dragon Dance; and from there, STAB Waterfall and EdgeQuake ensures quite decent neutral coverage on the game, either weakening or simply steamrolling through the opposition.
Togekiss (M) @ Shell Bell. "Young Zeus"
Trait: Serene Grace.
EVs: 252 HP/128 Defense/128 Sp. Defense
Modest Nature (+Sp. Attack, -Attack).
- Thunder Wave
- Air Slash
- Aura Sphere
"Specially offensive support". Slow some stuff down with Thunder Waves, then annoy it to its demise with Air Slash, with added flinch-hax for flavour, or just hit Flying-resistant Pokes with Aura Sphere. He can also act as another lure for Steelix to come in and irritate opponents later on with Torment or Dragon Tail, if Sturdy hasn't been activated, though I won't be completely reliant on that strategy... Roost if they get in damage (which completely changes his weaknesses and resistances for a turn, so more times, damage done would be neutral, which is always fun).
Hydreigon (F) @ Expert Belt. "Violatrix"
EVs: 12 HP/244 Sp. Attack/252 Speed
Timid Nature (+Speed, -Attack).
- Dragon Pulse
- Focus Blast
- Dark Pulse
"General special offense". Not one of the Dancing Dragons, but she can run effectively alongside either Gyarados or Scrafty as part of the Twin Dragons play...sort of a pseudo-"Dancing Dragon". Lolz. Anyway, two immunities and six resistances shouldn't make it too hard to switch in, especially with Tentacruel possibly luring in opposition with intent to conquer; she's fully immune to Taunt due to her rather belligerent moveset, and she runs full dual STAB with two moves that cover them well neutrally (Dragon-Fire and Fighting-Dark), with Expert Belt to maximise super-effective damage output where it counts. Not much else to report here, I guess all speaks for itself...
Scrafty (M) @ Life Orb. "Kid Raptor"
EVs: 36 HP/220 Attack/252 Speed
Jolly Nature (+Speed, -Sp. Attack).
- Dragon Dance
- Ice Punch
- Drain Punch.
"General physical offense". The second part of the "Dancing Dragons", he can come in later on a weakened team and use his defenses to set up. He usually only needs to Dance at most twice to outspeed the game, and Moxie works fantastically with the Speed boosts to ensure that precious little can really hold up to its onslaught after a turn or two. Drain Punch for some recovery, which offsets the LO recoil, Crunch for coverage with Drain Punch, and Ice Punch to dispatch Flying STAB-ed opposition.
...so yeah, lemme know what you think. Shalom.