View Poll Results: Which Plane do we go to next?

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  • Innistrad

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  • New Phyrexia/Mirrodin

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  • Zendikar

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  • Alara (Unbroken)

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  • Shadowmoor/Lorwyn

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  • Kamigawa

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  • Kaldheim

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Thread: Planeswalkers (Discussion Thread)

  1. #1
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    Default Planeswalkers (Discussion Thread)

    Planeswalkers
    A Magic: the Gathering RPG
    Rated PG-13 for violence, language, and mature situations
    Approved by: me, Kamotz

    This is where I will divulge to all the players various bits of information, where you can ask questions about certain events, and we can coordinate storylines, character development, and all that other RPG goodness. For convinience, I've included most of the information from the sign-up sheet in this same post, but have trimmed down the bit on what each color of magic represents, and have provided links to information on different Planes to save space and character-limit



    =====Information=====

    Planeswalkers:
    Planeswalkers are among the most powerful beings in the Multiverse, and can be born at random in any sentient race, with no outward signs of their latent power. However, there is a one in a million chance that any given sentient, natural being will be born with a Planeswalker's spark. When that being is put through a period of extreme stress—in many cases death—the spark can trigger, causing the individual to ascend and become a Planeswalker.

    The defining trait of Planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the Multiverse are not even aware that other worlds beside their own exist.

    In the past, the Planeswalkers of old were nearly-omnipotent, immortal beings, but a cataclysmic shift in the Multiverse changed the nature of the Planeswalker spark. The new breed of Planeswalkers no longer display the near-omnipotence of their predecessors (and surviving old Planeswalkers do not possess the abilities they once had). While they are usually powerful mages, they are still physical beings that in general age normally, can be harmed, and need the same sustenance as other mortals. This is in stark contrast to the earlier Planeswalkers. Some of them have managed to suppress or avoid some of these limitation by magical means; however, these are specific to each Planeswalker.


    Planes:
    A plane is a self-contained world or universe of any size found within the Multiverse. While planes can be governed by any conceivable set of rules and natural laws, or even indeed inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.

    Natural planes are naturally occurring worlds that just came into existence at some point. Most known planes just have one central, populated world, and the entire plane is typically named after it. However, it is possible that in vast universes with billions galaxies and stars, other populated worlds also exist.

    There are also artificial planes, worlds created usually by the Planeswalkers of old through sheer will. The creator of such a world defines all of its rules. These planes however, are unstable and eventually collapse if there is nothing that would sustain their existence (like constant flow of mana, or technical means). It has been theorized that several new-breed Planeswalkers might be able to create an artificial plane by combining their powers.


    Several Known Planes:
    Alara
    Dominaria
    Innistrad
    Kamigawa
    Lorwyn/Shadowmoor
    Mirrodin (now New Phyrexia)
    New Phyrexia (formerly Mirrodin)
    Ravnica
    Zendikar

    Cooperville

    Mana:
    Mages and planeswalkers of the Multiverse can cast a vast array of spells—they can drain the life of a foe, supplement their allies with arcane strength, even summon a dragon. But all magic requires mana. Mana is the magical energy that powers spells. Where do you get it? Mana comes from the land. Mages must know a place to gather mana from it. Mana is scarce, so mages don't have infinite energy to cast spells. Mana is the magical energy fueling spells of spellcasters. It is also deeply interconnected with life-force in every plane, and it can take that role by itself as well. When there is no mana in an area, everything dies, and where mana's density is very low, lifeforms become emaciated and weak.
    There are five colors of mana, and each comes from a different type of land:
    White - Plains
    Blue - Islands
    Black - Swamps
    Red - Mountains
    Green - Forests

    ==========
    Five Colors of Magic:

    White:
    White puts value in the group, the community, and its civilization as a whole. White's ultimate goal is peace, harmony, and perfection — a world where everyone gets along and no one seeks to disturb the bonds of unity that White had worked so long to forge. To govern and protect its community, White makes use of and puts value in a number of broad concepts; morality (ethics, grace, truth), order (law, discipline, duty), uniformity (conformity, religion), and structure (government, planning, reason).


    Blue: Blue is the color that looks on the world and sees opportunity. For Blue, life is a chance to contemplate oneself, and what is possible, and to bring about the best of both. Implicitly, in that general world view, Blue believes in tabula rasa: it sees in each thing, the potential for being anything. One need only understand how, to make the change. So with this ill-formed goal before it, Blue reasons that if it is to make itself better, it must become capable of everything it could be capable of, for that is to "merely add" to its own capabilities. Blue believes it can't possibly be bad to acquire the potential for any conscious action. Thus, Blue, believing it is capable of changing anything if it understands the change, and believing it is imperative that it acquire every capability it could have, concludes that it is imperative that it understand change. Moreover, Blue decides that it must understand everything; for truly, understanding can only improve one's effectiveness in any task. To gain understanding, Blue must acquire knowledge. Since knowledge itself will inform every other decision, Blue forms its principle goal: omniscience, the knowledge of all.


    Black:Black is the color of self-indulgence, parasitism, amorality and unfettered desire for power. It believes that the world is made for its taking and that the weak exist to be exploited by the strong. The essence of Black is to see one's own ego as so supremely invaluable, that the prospect of enslavement, of subordinating that ego to another, is utterly inadmissible. So, to be in accord with its perceptions and beliefs, Black simply must discard all obligations but to acquire power for itself. It can be no less than the one supreme being who is subordinate to no other, the possessor of all power in the universe - it must become omnipotent.


    Red:Above all else, red values freedom of expression. It wants to do what it wants, when it wants, to whom it wants, and nobody can tell it otherwise. It believes that life would be much more fun if everyone stopped caring about rules, laws and personal appearances and just spent their time indulging their desires. This leads into red's other core value: chaos. Red sees order of any kind as pointlessly inhibiting, believing that only through embracing anarchy could everyone really be free to enjoy life to the fullest. Finally, red is the color of immediate action and immediate gratification. If it wants something it will act on its impulses and take it, regardless of the consequences.


    Green: Green is the color of nature, growth, interdependence and instinct. It believes that obedience the natural order alone is the best way to exist and thus favors a simplistic way of living in harmony with the rest of the world. This can often lead to it be perceived as a pacifistic color, as it does not seek to make conflict with the other colors as long as they leave it alone and do not disrespect nature. However, it is fierce when it feels threatened and can be predatory and aggressive if its instincts dictate.


    ==========

    Spells and Summoning:
    Summoning is the process by which a magic-user calls forth, or 'summons' a creature to do their bidding. summoning involves the creation of a faux entity based on the concept of that creature, which is pulled from the Ćther. These summoned creatures have no will of their own, and vanish when no longer needed. The summoning of unique, individuals is similar to this, but based on the concept of a specific individual and not simply off of a group or species.

    Spells, are your standard magical fare. Each color alignment has a multitude of spells in its library. Some spells are easy, almost effortless affairs, while others require immense amounts of time, concentration, and mana to cast.

    Both spells and summonings require the use of mana.

    ==========

    Official Rules:
    1. No god-modding.
    2. Two/three character maximum.
    3. Only control your own character unless given permission otherwise by the other character's owner.
    4. No killing other OC's without their owner's permission.
    5. If you wish to make an NPC with a large part then please just state that on the sign-ups so that it doesn't get killed. Otherwise it's open season.
    6. You must have good grammar! Get a proofreader for all I care! Use the spell-check! Anything, just make sure things make sense. I can tolerate some slip-ups, but nothing on a constant basis.
    7. Please try to post at least once every 2-5 days (unless you give me a reason why you can't). Any longer than that and we might lose you or leave you behind.
    8. No making up histories for characters (even NPCs) that aren't your own.
    9. I reserve the right to kick you out of this RPG if you break one of these rules seriously enough. I will, however, give you a chance to explain or redeem yourself so it won't be a "BAM goodbye" sort of deal

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

  2. #2
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    Just for everyone's edification, here is a link to a few surrakar images. Big, brutish, lizard, swamp-men.

    Now a bit of information on Madara:

    The cultural and economic center of Madara lay between the eastern Gitte-Yatay Mountains and the western sea. In it lay two great marshes and the main streams of the Suido River. This means that blue, black, and red mana met at a single point. Madara is currently overrun with the cat-dragon race, the nekoru. The humans of Madara exist solely as servants, clerics, and slaves.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    /Subscribing

    Now these behemoths should make for an interesting challenge. Gibrael will probably try to subdue them without outright killing, while I suspect Yuu's gonna choose to unleash her pet dragon spirit from Tatsumasa. Unless she decides to not give a rats *** about anyone surrounding her and still creates her mist (which... she could very well end up doing xD)

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    In the hospital. Not sure when I'll be able to post.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    Hospital? Yeowch, hopefully you get better soon.

    Got back yesterday and my post is half-way done now, by the way. I really should try writing shorter posts, would make it faster to reply... Eh.

    Oh and thanks for those pics, helps those not familiar with all the creatures *coughmecough* a lot.

    But yeah, again, get better soon.
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    Sorry, misread an earlier post. My comments as to the origin of the Surrakar have been modified.
    If you're looking for a confidence boost in Marvel VS Capcom 3, Halo Reach or TF2, look me up.
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    Well, after tests and tortures up the wazoo, I'm finally feeling better and hoping they release me soon. It still means it might be a while until any of my RPGs gets a post since I've got so much catching up to do from the past two weeks, but I wanted to let you guys know.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    Glad to know you are feeling better
    But those treatments and tests sound... unpleasent. Poor kamotz being sodomized for the sake of his health.

    You just hang in there, we're all rooting for ya (this doesnt make it sound like you have cancer at all)

    I wanted to post something like Gibrael interacting with Thaysha, but...
    University, namely grades, have decided now was a good time to bend me over a table and have their fun with me, so Im not at the best shape to post. Maybe Friday or Saturday... maybe.

  9. #9
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    Well, I'm working on a post now, so if Gentleman and GoldenH want to wait to see how that develops, then let me know. Otherwise...post soon!

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    I just moved to a new house, so it's a bit hectic right now... I probably can't manage a post until Saturday morning. So if you don't want to wait until then, you can go ahead and post. Either way I'll throw a post in then.

    EDIT: Posted a quick one. I hope I read the last part right and that the cloaked figure summoned the beast but didn't disappear himself.

    ... Oh and it would seem this is my 1000th post. Whoo, seven years and now I get to four digits!
    Last edited by GoldenHouou; 7th April 2012 at 2:27 PM.
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    Umm... Gentleman Skeleton? Or GS for short...

    Claire killed the wurm with an attack so strong she boiled his atoms. I do not think there would be any of the wurm left, let alone it being alive and finished off by Thamien.

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    She didn't actually boil it away. She essentially dispelled it, breaking the bonds of the spell that had summoned it. In game terms she sent it back to her opponent's hand, and since he was gone, he couldn't re cast it.

    Also, GH, I'd appreciate it if you changed that part of your last post to accurately reflect what's been going on instead of missing the point with the whole wurm coming back to life thing.

    And finally, I'm all for the excessive character conflicts right off the bat, whatever keeps this from going the way of other complicated RPGs and dying early. I've got something ready in the wings to get us moving when we're done.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    Kamotz, I think you mean GS (gentleman Skeleton) and not GH (Golden_Hoehoe).

    And I like this in fighting, shame Im playing characters who either try to stop it or don't give a genuine ****.
    Also, Rimuel has now found himself his first planeswalker ally in the fight against Phyrexia. Hell, if he tries to convince Yuu of how powerful they are, and how so much fun they are to kill, she might be willing to have some fun around those parts. Though Im not sure Rimuel'd want her help. Shes just as likely to call forth the Beacon of Destruction on phyrexians or mirrans alike... and just for the hell of it.

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    ... Did you just call me a hoe, dude? I swear, you suck with names. But yes, I hope you meant GS, Kamotz, otherwise I'm very confused. Though I did miss GS's post (our posts are a minute apart so yeah, got ninja'd) and should probably edit too... Unless I take it all into account in my next post? Which I will probably do instead, once he's edited.

    Oh and can I just say I'm relieved to hear that the conflict doesn't bother you? Because now I don't have to worry that I'm derailing whatever you had in mind and constantly feel the need to make up an excuse as to why Rckaird suddenly changes his mind (though I will probably throw some doubt his way). If the fighting ever does start to bother you though/it gets stale/etc., feel free to throw the plot at us; I can justify him letting her be momentarily for the sake of... whatever it is they're gonna need to do.

    And... I need to write about Thayshia again.
    Last edited by GoldenHouou; 15th April 2012 at 9:21 AM.
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  15. #15
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    Ah. Yes. I meant GS.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    Okay, my last post came on being away for the weekend and trying to catch up. I removed it and tried again. That should be a little better, explaining where Thamien was during the fight.
    If you're looking for a confidence boost in Marvel VS Capcom 3, Halo Reach or TF2, look me up.
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    I'm not sure how well it explains that plot hole. Since it just opens up some new ones, like where he found a marketplace in a land overrun by cat dragons where humans are just slaves after just arriving on a desolate beach.

    And then there's the fact that most inhabitants of various planes don't know about other planes or that they even exist.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
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    Quote Originally Posted by Kamotz View Post
    I'm not sure how well it explains that plot hole. Since it just opens up some new ones, like where he found a marketplace in a land overrun by cat dragons where humans are just slaves after just arriving on a desolate beach.

    And then there's the fact that most inhabitants of various planes don't know about other planes or that they even exist.
    Well, there are human soldiers in Madara in the form of the Kentsu. Also, the Talon Gates are the gateway to Bolas' Meditation Realm, so I could imagine some Planeswalker set up a trading post nearby to convert the currency of the Hands of Bolas (and anyone else who knew it existed.)
    If you're looking for a confidence boost in Marvel VS Capcom 3, Halo Reach or TF2, look me up.
    Pokemon White Friend Code: 2794-9939-9096
    I use "uber" Pokemon in allotted tiers, I calculate stat values, I draw the line at cheating devices, I breed my way to perfection, and I care about natures. I breed my Pokemon out of the most ideal parental stock, and treat them like brainless drones made out of bits of data. I believe that thinking of them as anything more is pointless.

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    When I was making my Auriok Treasure Hunter, who would be as market-savvy as Thamien, I always imagined he converted his money to gold or actual goods, since those would be much easier to use as currency rather than, you know... actual currency, a thing which changes not only from plane to plane but from region to region as well.

    Not to mention Thamien took part in the surrakar battle, and I dont imagine the wurm battle lasting longer than 10 minutes. Which is barely how long it'd take to reach a market place, let alone browse, barter... you know where Im going with this.

    EDIT:

    On another note, Gibrael is gonna do to Thamien what Rckaird did to Claire. I kid you not.
    Last edited by niedude; 17th April 2012 at 6:19 AM.

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    Quote Originally Posted by Gentleman Skeleton View Post
    Well, there are human soldiers in Madara in the form of the Kentsu. Also, the Talon Gates are the gateway to Bolas' Meditation Realm, so I could imagine some Planeswalker set up a trading post nearby to convert the currency of the Hands of Bolas (and anyone else who knew it existed.)
    Not really anymore. It's essentially overrun with nekoryu and humans are slaves, so none of that really fit. I also described the area as pretty desolate,mso none of that really works.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    I'm with everyone else, Skeleton. The timing doesn't add up right. And the area is a desolate waste overrun by cat-dragons (any images of them, BTW? I'm trying to imagine what they might look like).

    On another note, Gibrael is gonna do to Thamien what Rckaird did to Claire. I kid you not.
    I thought Gibrael was meant to be less 'horrible holy punishment' and more 'relatively merciful'. Albeit his mind-wiping is still assholish. Though less assholish than Rckaird's method of nuke things to death with holy light that burns them to death with their sins.

    Still, thanks for the support. Rimuel appreciates it. Though... are we getting to the plot any time soon?
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    We'll get moving in a bit. I'm actually really liking the interaction at this point, and it makes sense that a group like this would hash a bunch of things out before moving on. They just dealt with a big plot-point. It would take a few minutes before the next thing came along or it might seem forced.

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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    Truth be told, while Gibrael is much more passive in how he does things than Rckaird, he is just as vicious. He doesn't kill, no, because he believes in second chances and the potential of every living creature to do good, but he breaks a person's soul and reshapes it with his own views. In his mind, you either do things his way, or not at all. He is clouded by wisdom he thinks he has, but in truth lacks. He's been a planeswalker for only two years, give or take, and most of that time was spent on Innistrad and Dominaria. He doesn't know much of the world, and has not developed out of his Black-and-White view of things. Pretty much, you either do things his way, or not at all.

    But he'll grow. Whether to become more benevolent and tolerant or a ruthless religious tyrant, well... I'll cross that bridge when it comes.

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    Geez, you guys post pretty fast or, more likely, I post slow.... I hope I can get a post in before I get more to add again... I finally know what Thay'll do, too. No more standing around for her! And yeah, I agree that moving the plot along in the middle of all this fighting would seem... weird. I mean I don't think the group is quite ready to take on any task together yet.

    And heh, I have the exact same situation as you, nie; I'm not sure whether Rckaird'll learn and and change his ways or just get even more twisted as things move along, but time'll show. Oh and... Gib's in trouble now too, just so you know. He might be getting light nuked soon, like storymasterb put it.

    EDIT: Phew, managed to throw a quick post in! And yeah, at least for the moment, Rckaird left Claire alone and targeted Gib instead. Pretty much... trying to blind him. Yeah.
    Last edited by GoldenHouou; 20th April 2012 at 2:51 PM.
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    Here's something that niedude pointed out to me, that I think will REALLY disturb Rimuel and anyone on the pro-Mirran side of things (and really, aren't we all? heh heh heh...)

    -The Planeswalker Karn created Argentum sometime after his ascension (he was old-school powerful).
    -100 years later, he returns to the mostly-empty plane with his Planeswalker apprentice and creates the golem Memnarch to act as Argentum's guardian.
    -He leaves behind a single drop of Phyrexian oil from his heart, which spreads and slowly begins its infection of the plane.
    -While Karn is gone, Memnarch goes mad. He renames Argentum "Mirrodin," abducting many beings from other planes with his soul-traps in hopes of acquiring a planeswalker spark of his own, until he is finally defeated. This process (from madness to defeat) takes about 200 years.
    -100 years later, the Phyrexians that have been growing in Mirrodin's core begin to corrupt the plane in earnest.

    Now...if you think about it. There were no native inhabitants of Argentum...except for the Phyrexians. They're more native to the plane (having "grown" there) than any of the Mirran inhabitants, whose near-ancestors were abducted there by Memnarch. So really...who does Mirrodin/New Phyrexia really belong to?

    "You can call yourself whatever you want.
    Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
    At our core we're all the same thing.
    Monsters."

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