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Thread: Creative and Innovative Movesets Thread (Read The Rules in the OP before Posting!)

  1. #21
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    If you're using physical attacks, run Careful <_<; anyway, while its sleeping, it becomes setup bait.
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  2. #22
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    Quote Originally Posted by 11tjcoulombe View Post
    If you're using physical attacks, run Careful <_<; anyway, while its sleeping, it becomes setup bait.
    It is on purpouse sience it uses power trick when his attack is lower he gains more attack and make the enemy's attack more useless


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  3. #23
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    Quote Originally Posted by Pokémon Trainer R View Post


    Yahweh (Arceus-Steel) @ Iron Plate
    Trait: Multitype
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Recover
    - Roar
    - Stone Edge
    - Will-O-Wisp

    An extremely useful supporter that I use in one of my Über teams. It can easily counter Extreme Killer Arceus and most physical sweepers, wall Dragon-type attacks all day ,serve as one of the best counters to Latias and Latios in existence, serve as a general pseudo-hazer, be a nuisance to the opponent's team in general by spreading burns, and with Stone Edge, the most creative and innovative part of this moveset, it also serves as an excellent Ho-Oh lure. Stone Edge also in general gives this Arceus-Steel the niche of being a Steel-type supporter against which Ho-Oh cannot just simply come in and get a free Substitute or Flame Charge, something that is extremely detrimental in my opinion, especially to the team in which I use this Arceus-Steel, as every one of its members get heavily damaged if not outright KO'd by one of its devastating Same Type Attack Bonus moves.

    252 EVs in Speed along with a Jolly nature is to ensure that Arceus-Steel can at the very worst speed-tie with other Arceus (something that is very important as it is very necessary to be able to burn an opponent's +2 Arceus before they can use Brick Break or worse, Earthquake) to the detriment of its Special Attack, the only stat it does not need, while the 252 EVs in HP are to maximize its overall survivability since this Arceus-Steel is meant to serve as a double-sided wall, and the remaining 4 EVs are just put in Attack to make its Stone Edge slightly stronger.
    cool set, but why Stone Edge on Steel-Arceus, why not use Rock-Arceus, same resist to ExtreemSpeed, STAB Stone Edge, and same moves

    'Cobalt'
    Cobalion
    Ability: Justified
    Item: Leftovers
    Nature: Careful (+Sp. Def, -Sp. Att.)
    EV's: 252 Hp, 128 Def., 130 Sp. Def.
    Moves:
    Sacred Sword
    Stone Edge
    Substitute
    Swords Dance

    Even with no investment, 108 base speed is pretty good for a tank. The Careful nature may seem a little odd, but that slight boost in Sp. Def. can often keep it alive long enough to deliver a finishing blow. The only types you have to worry about are Fighting, Fire, and Ground; and even then only if they're of the special spectrum should you really be afraid. Works as great bait for switching in an Air Balloon-ed Chandelure or any Ghost or Flying type. Can also be brought in on a dragon locked into Outrage to set up, or on an incoming Dark type attack (ideally being Baton
    Passed a few Calm Minds to shore up that Sp. Def.) to get a free attack boost. Once in place, it's pretty straight forward: throw up a Substitute to block statuses and for free Leftovers recovery while you set up, set up 3 Swords Dances, Substitute more as needed, then let the iron goat tear a path through your opponent's team. Sacred Sword bypasses any defenses they try to set up to compensate for your Sword Dances, while Stone Edge provides some much needed coverage.

    Edit: EV's are for max Leftovers recovery and survivability.
    Nice, a Sub+SD set, I think adding a few more attack EVs so that after a SD it hits hard would work, but thats just me

    Here's another set I find is somewhat useful:
    Hydreigon (Jolly nature)
    Item: Life Orb/ Choice Band
    EV spread: 252 Attk, 252 Speed, 4 HP
    Moves: Crunch
    Outrage
    Fire Fang
    U-turn

    I admit that this is outclassed by other physical sweepers as Haxorus, Dragonite, and Salamence, but many people overlook how effective this set can be. Crunch and Outrage for STAB. Fire Fang is for steel types (and it gives you perfect coverage) and U-turn is so you can get out of battle if you have to. The EVs are those of a typical sweeper, so not much need be said.
    Yea, why would I use this over any other Physical Dragon. I know it gets U-turn, but imo that doesn't make it worth using moves such as Fire Fang in a set. Maybe a mixed set with Outrage to break through Blissey will work


    Shuckle (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Power Split
    - Rollout
    - Rest
    - Defense Curl
    No, just no

    I chase the dream, not the competition.


  4. #24
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    cool set, but why Stone Edge on Steel-Arceus, why not use Rock-Arceus, same resist to ExtreemSpeed, STAB Stone Edge, and same moves
    It resist dragon, ice, psychic, and dark/ghost as well, which from my knowledge are all common in Uber.

    Though I agree that there is probably a better attack for it, even if it helps it "lure", it'll probably want a more reliable attack like Judgement.
    Last edited by Zachmac; 31st March 2012 at 9:28 PM.

  5. #25
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    Quote Originally Posted by Zachmac View Post
    It resist dragon, ice, psychic, and dark/ghost as well, which from my knowledge are all common in Uber.

    Though I agree that there is probably a better attack for it, even if it helps it "lure", it'll probably want a more reliable attack like Judgement.
    Iron Head gets surprising neutral coverage in Ubers, and is stronger than SE in the long run.


    Kyogre = powerful = Scizor = Bug/Steel = Durant = BL2 = Venomoth = Baton Passer = Smeargle = Low stats = Magikarp = Water-typed = Kyogre. Therefore, Kyogre = Magikarp.

  6. #26
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    Quote Originally Posted by DragonMaster123 View Post

    No, just no
    It it an annoyer in NU :P I annoyed like 5 people it works though but a set up sweeper is better anyway...


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  7. #27
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    yea they are common, but then just use the Defensive Calm Mind set. That set can work, but Stone Edge looks odd to me. I'll test the set and come back with results

    Hell, even Grass Knot can work, as it gets rid of Groudon and Kyorge, but SE looks REALLY weird

    I chase the dream, not the competition.


  8. #28
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    Quote Originally Posted by Ilan View Post
    It it an annoyer in NU :P I annoyed like 5 people it works though but a set up sweeper is better anyway...
    Not only is it a gimmick, your admitting in this post that set up sweepers do it better.

  9. #29
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    Heatran @ Leftovers / Life Orb
    Trait: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature (+Spe, -Atk)
    - Magma Storm
    - Taunt / Substitute
    - Earth Power
    - Will-O-Wisp / Toxic / Hidden Power Ice

    I made this set a while back and recently put it up on Smogon. The point of it is to trap opposing weather inducers for sun teams and demolish the opponent with Magma Storm. Heatran even mows through Blissey due to STAB + sun + Magma Storm + Taunt + Toxic, so there's not much the opponent can do to stop it. While it seems gimmicky, it can be just as useful as the normal offensive Heatran. You can further boost Heatran's Special Attack with a Life Orb or simply use an Air Balloon to avoid Dragon-types. If you do choose to run an Air Balloon, running Hidden Power Ice to defeat Dragons is recommended. Will-O-Wisp can also be used to beat down threatening physically-based attackers, and it is really useful against the likes of Tyranitar. All-in-all, it's a surprising set, but by no means gimmicky.
    ok 10charlimit

  10. #30
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    Thank you harsha for the informative moveset

    adding to OP

    EDIT, that is the kind of sets I want, not some stupid shuckle or physical Hydregion. Please heed Harsha's example

    I chase the dream, not the competition.


  11. #31
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    Quote Originally Posted by harsha View Post
    ok 10charlimit
    Hmm. Pretty good and almost exactly what I was going to post

    @ Leftovers/Air Balloon
    Modest
    168 HP/180 SAtk/160 Spd
    Flash Fire
    - Flamethrower/Lava Plume
    - Earth Power/Substitute
    - Taunt
    - Toxic

    Rather coincidentally like harsha's, but this one is an out and out stallbreaker. With its many key resistances and access to Taunt, Heatran can outspeed and nullify many common walls such as Skarmory and on occasion the pink blobs. It isn't a dyslexic Magikarp against offense either, as with its bulk and power it can deal with most sun teams and some others.

    This set is quite flexible, and the EVs and moves can be tuned to your team's needs. Generally though, you'll want a STAB move such as Lava Plume or Fire Blast to deal with Skarmory and other things weak to Fire. Both Substitute and Earth Power work in the second slot, both having their own quirks. Earth Power deals with Tentacruel and opposing Heatran, while Substitute blocks against most status. Taunt and Toxic are staples for this set's stallbreaking role, however. The current EVs are enough to OHKO specially defensive Skarmory with Flamethrower after Stealth Rock while outspeeding Adamant Swords Dance Scizor. The remaining EVs are put into HP for bulk.

    Good teammates for this set are ones that cover Heatran's weaknesses well and can eliminate his counters. Celebi and Latios achieve perfect synergy with Heatran while not encouraging Grounds to come in at all.


    Kyogre = powerful = Scizor = Bug/Steel = Durant = BL2 = Venomoth = Baton Passer = Smeargle = Low stats = Magikarp = Water-typed = Kyogre. Therefore, Kyogre = Magikarp.

  12. #32
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    Shedinja @ Sticky Barb
    Jolly/252 HP/252 Speed
    -Final Gambit
    -Protect
    -Substitute
    -Sandstorm
    This set is quite flexible, and the EVs and moves can be tuned to your team's needs. Generally though, you'll want a STAB move such as Lava Plume or Fire Blast to deal with Skarmory and other things weak to Fire. Both Substitute and Earth Power work in the second slot, both having their own quirks. Earth Power deals with Tentacruel and opposing Heatran, while Substitute blocks against most status. Taunt and Toxic are staples for this set's stallbreaking role, however. The current EVs are enough to OHKO specially defensive Skarmory with Flamethrower after Stealth Rock while outspeeding Adamant Swords Dance Scizor. The remaining EVs are put into HP for bulk.
    It's already immune to will-o-wisp and toxic anyway.

    I'd also do a calc for earth power against Tentacruel, but my damage calculator is in Russian. I think it's an early April Fools Day joke...

  13. #33
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    @ Zach, blocking Spore, T-Wave, and Sleep Powder, as well as Leech Seed is p. cool

    anyway, maybe a spread of EVs: 124 HP / 180 SAtk / 204 Spd to outspeed Breloom so you can sub on the Spore is p cool as well.

    anyways, after talking it over with some people, its good enough to add to thhe OP

    I chase the dream, not the competition.


  14. #34
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    Anyone remember when Smogon started their 5th Generation analysis and had than trashed Fling set for Gliscor? I tried it out and it's actually pretty good.
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  15. #35
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    Quote Originally Posted by Zachmac View Post
    Not only is it a gimmick, your admitting in this post that set up sweepers do it better.
    Yep you are right ... it is too situational but it still worked a few times .


    I have done some calculations and...
    works in the sun:


    Haxorus
    @life orb
    EV: 252 Speed, 100 sp.attack, 156 attack
    Naive
    Dragon Dance/Swords dance
    HP fire
    Outrage
    Earthquake

    well with 60 base sp.attack it can't do too much to lot's of pokemons but I found out it can always 2HKO ferrothorn,skarmory and scizor in the sun (those 3 are hard counters to haxorus didn't test it yet but in theory with this set it should sweep entire teams )

    HP fire in the sun vs skarmory 252/0 impish skarmory: 55%-65%
    HP fire in the sun vs 252/252 ferrothorn: 55%-65%
    HP fire in the sun vs 252/0 scizor 95% -112.79 (75% chance to 0HKO) always after Stealth rock

    HP fire in the sun vs 252/0 forretress 117.51%-138.98%
    +1 Outrage vs 252/252 impish chansey 80%-94%
    Neutral venusaur is also 0HKOed
    Virizion sun 3HKO (better use Outrage)
    Cloyster sun 2HKO
    Mamoswine sun 2HKO

    (the ones in bold are it's "counters")

    note: it 9HKO heatran with it.. but it have EQ which it can use after the HP fire (pops balloon)
    I think it worth testing

    I will test it tomorrow and report
    Last edited by Ilan; 1st April 2012 at 12:06 AM.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  16. #36
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    Quote Originally Posted by ParaChomp View Post
    Anyone remember when Smogon started their 5th Generation analysis and had than trashed Fling set for Gliscor? I tried it out and it's actually pretty good.
    I'll be completely honest, AcroFling Gliscor was one of the worst sets to ever be considered standard. It did nothing that the other sets couldn't do just as well, if not better. You could only poison one Pokemon, while Toxic would give you the ability to poison whatever you wanted. Sure, you got a good STAB move in Acrobatics, but you're still not sweeping through much without a boost, and the SD + Flying Gem set is far more effective at abusing its STABs.
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  17. #37
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    Quote Originally Posted by Ilan View Post
    Yep you are right ... it is too situational but it still worked a few times .


    I have done some calculations and...
    works in the sun:


    Haxorus
    @life orb
    EV: 252 Speed, 100 sp.attack, 156 attack
    Naive
    Dragon Dance/Swords dance
    HP fire
    Outrage
    Earthquake

    well with 60 base sp.attack it can't do too much to lot's of pokemons but I found out it can always 2HKO ferrothorn,skarmory and scizor in the sun (those 3 are hard counters to haxorus didn't test it yet but in theory with this set it should sweep entire teams )

    HP fire in the sun vs skarmory 252/0 impish skarmory: 55%-65%
    HP fire in the sun vs 252/252 ferrothorn: 55%-65%
    HP fire in the sun vs 252/0 scizor 95% -112.79 (75% chance to 0HKO) always after Stealth rock

    HP fire in the sun vs 252/0 forretress 117.51%-138.98%
    +1 Outrage vs 252/252 impish chansey 80%-94%
    Neutral venusaur is also 0HKOed
    Virizion sun 3HKO (better use Outrage)
    Cloyster sun 2HKO
    Mamoswine sun 2HKO

    (the ones in bold are it's "counters")

    note: it 9HKO heatran with it.. but it have EQ which it can use after the HP fire (pops balloon)
    I think it worth testing

    I will test it tomorrow and report
    I would rather use Taunt instead of HP Fire, as it allows you to boost stats that ~matter~ and at that point, what can Ferrothorn do but sit and watch? Anyhow, HP Fire is far too situational, and using it just because you have a sun team is worse... Also you just weakened Haxorus's Attack for no reason, basically.

  18. #38
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    HP Fire haxorus? Even to 2hko skarm and ferro you have to sacrifice that great attack, and as for the calcs on scizor and mamo... those will just go ahead and do their damage regardless due to priority. As for heatran, you do realize that hp fire can't pop the balloon due to being absorbed right? Seriously, the standard works better in every way.

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  19. #39
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    Quote Originally Posted by Ilan View Post
    Yep you are right ... it is too situational but it still worked a few times .


    I have done some calculations and...
    works in the sun:


    Haxorus
    @life orb
    EV: 252 Speed, 100 sp.attack, 156 attack
    Naive
    Dragon Dance/Swords dance
    HP fire
    Outrage
    Earthquake

    well with 60 base sp.attack it can't do too much to lot's of pokemons but I found out it can always 2HKO ferrothorn,skarmory and scizor in the sun (those 3 are hard counters to haxorus didn't test it yet but in theory with this set it should sweep entire teams )

    HP fire in the sun vs skarmory 252/0 impish skarmory: 55%-65%
    HP fire in the sun vs 252/252 ferrothorn: 55%-65%
    HP fire in the sun vs 252/0 scizor 95% -112.79 (75% chance to 0HKO) always after Stealth rock

    HP fire in the sun vs 252/0 forretress 117.51%-138.98%
    +1 Outrage vs 252/252 impish chansey 80%-94%
    Neutral venusaur is also 0HKOed
    Virizion sun 3HKO (better use Outrage)
    Cloyster sun 2HKO
    Mamoswine sun 2HKO

    (the ones in bold are it's "counters")

    note: it 9HKO heatran with it.. but it have EQ which it can use after the HP fire (pops balloon)
    I think it worth testing

    I will test it tomorrow and report
    yea, what Harsha said, and these only work in sun anyways

    I chase the dream, not the competition.


  20. #40
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    Mewtwo @ Leftovers
    Timid
    252 HP/4 SpAtk/252 Speed
    Pressure
    Taunt
    Calm Mind
    Psystrike
    Aura Sphere/Ice Beam/any of Mewtwo's giant special movepool

    I'm pretty sure this was the standard last gen. This gen, you can still Taunt every wall in the tier and set up and sweep. It's basically a better Latias in Ubers.


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