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Thread: Creative and Innovative Movesets Thread (Read The Rules in the OP before Posting!)

  1. #41
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    I like to use my Dual Chop/Night Slash/Earthquake/Dragon Dance set, and merely support it with Volcarona, which is successful BOTH in sun and rain...

    A short presentation with MY signature set:

    Salamence @ Yache Berry/Leftovers

    Ability: Intimidate (cannot have Moxie with this moveset)

    200 Att, 110 DEF, 200 Speed, Jolly Nature


    Moveset: Dragon Claw, Roost, Iron Defense, Dragon Dance

    This is totally different than your normal set Salamence, and I've used it to suddenly wall otherwise offensive teams. Dragon Claw is there for STAB and attack when it sets up, or otherwise simply sweep. Roost is of course to recover damage it has absorbed while setting up. Iron Defense to wall physical opponents (ESPECIALLY Ice-types), thus making it potentially last longer. Dragon Dance to outspeed and outgun opponents.

    As this pokemon CAN take time to set up, assistance is required, from rock, fire, electric, and other types to counter bulky waters, steels, and other such pokemon that are easily able to take this dragon on, even after setup. Special attackers are to be watched out for, as well as pokemon with Ice-type and other priority moves.

    Status-inflictors are also a hazard, so be sure not to spend TOO much time in setting up in the event that a wall comes to greet you. (Trust me, I've suffered through parahax with this thing against a ferrothorn, and I HAD to set up eventually or die, and it was NOT fun.)

    As for weather, be sure that it sits either in rain or sun, as Sand and Hail hurt it, and the object of this moveset is to keep Salamence alive for as long as possible, so the use of a Ninetales or a Politoed (or heck, even BOTH) is encouraged to throw off your opponent.


    Similar sets may also be used with other pokemon, and it has been effective through testing.
    Last edited by Cosmic Fury; 1st April 2012 at 1:36 AM.

  2. #42
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    Quote Originally Posted by x_vandslaux_x View Post
    Mewtwo @ Leftovers
    Timid
    252 HP/4 SpAtk/252 Speed
    Pressure
    Taunt
    Calm Mind
    Psystrike
    Aura Sphere/Ice Beam/any of Mewtwo's giant special movepool

    I'm pretty sure this was the standard last gen. This gen, you can still Taunt every wall in the tier and set up and sweep. It's basically a better Latias in Ubers.
    this is just the bulky attacker set with taunt and max HP Evs (which is stupid, Mewtwo isn;t THAT bulky, so abuse its base 154 SpA to kill everything)

    @ avove, why on earth would I use that set, it can't touch any steel-types, even with Iron defense most attacks are special. I mean, if you want a defensive dragon, use Fat Mence or Dragonite. But Iron Defense. Really <.<

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  3. #43
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    You just reminded me of someone I faced who barely beat me using all very creative movesets, here are the ones I remember;

    Dragonite @ leftovers
    Multiscale
    Rest
    Dragon tail
    Road
    Sleep talk

    I didn't expect a stall nite, especially one like this. Considering every Dragonite I have seen other than this one has been used for sweeps this guy caught me off guard.

    Jirachi @ leftovers
    Serene grace
    Iron head
    Thunder wave
    Wish
    Cosmic power

    This set SPAMMED cosmic power. He happened to use this thing the day I tried a team with no boosting moves, not one of my best days mind you.

    Sorry I don't have the EV spreads, but they were not my pokemon




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  4. #44
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    Dragonite @ leftovers
    Multiscale
    Rest
    Dragon tail
    Road
    Sleep talk

    I didn't expect a stall nite, especially one like this. Considering every Dragonite I have seen other than this one has been used for sweeps this guy caught me off guard.
    Is multiscale even legal with sleep talk?

    Anyway, I don't see a point in two phasing moves. I'd swap one out for something else.

  5. #45
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    I'm with Zachmac on this one. There is no point in using two phasing moves. Usually one or the other is better than both. And I'm not really sure about Sleep Talk being legal with Multiscale.

    Here's a Kyurem set that I've used to good success (not to mention it's unique and not on Smogon's moveset list):

    Kyurem (Hasty/Naive nature; either one works)
    Item: Red Card
    EV spread: 100 Attk, 156 Sp.Attk, 252 Speed OR 252 Sp.Attk, 252 Speed, 4 Attk.
    Moves: Hone Claws
    Blizzard
    Focus Blast
    Outrage

    This set aims to utilize Kyurem's awesome high-base power attacking moves while removing that pitiful accuracy problem. Set up Hone claws as they switch out, only to have them attack and get forced out with Red Card (which, depending on the situation, may give you two attack and accuracy boosts). From there, obliterate everything with Blizzard. Focus Blast is for steels, and Outrage is to prevent Blissey from having an opportunity to come in on you.

    The EVs depend on how strong you'd like Outrage to be after a Hone Claws boost. In my first version, I treat it as more of a mixed sweeper with its 100 Attack EVs and 156 Sp. Attk EVs. The second set treats Kyurem as more of a special sweeper with Outrage to top things off. Speed is obvious in both sets.
    I will be less active as time goes on; I have many things to do to get into college and will be focusing on that, so if you don't hear from me for a while, just be patient. I will respond, but it may take some time.

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  6. #46
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    Quote Originally Posted by Zachmac View Post
    Though I agree that there is probably a better attack for it, even if it helps it "lure", it'll probably want a more reliable attack like Judgement.
    Quote Originally Posted by magikarprules View Post
    Iron Head gets surprising neutral coverage in Ubers, and is stronger than SE in the long run.
    Quote Originally Posted by DragonMaster123 View Post
    yea they are common, but then just use the Defensive Calm Mind set. That set can work, but Stone Edge looks odd to me. I'll test the set and come back with results

    Hell, even Grass Knot can work, as it gets rid of Groudon and Kyorge, but SE looks REALLY weird
    What? Did I not already explain in my very first post that Stone Edge's purpose is to make the Arceus-Steel a Pokémon against which Ho-Oh cannot just simply come in easily and set up a Substitute or Flame Charge for free (as Arceus-Steel switches out in fear of being roasted by Sacred Fire), before proceeding to hit a member of its opponent's team extremely hard, if not KO them with one of its incredibly powerful Same Type Attack Bonus moves? Neither Judgment, nor Iron Head, nor especially Grass Knot can do anything at all against Ho-Oh, and this, combined with Ho-Oh's immunity to Will-o-Wisp, means that in the absence of Stone Edge, the opponent can simply send out their Ho-Oh at any instance in which this Arceus-Steel is out, since Arceus-Steel cannot touch it, before proceeding to either set up a Flame Charge or a Substitute, or it just could go straight for the attack, resulting in a huge risk of the Arceus-Steel's trainer getting their Kyogre or Palkia heavily damaged on the switch by Brave Bird, or similar things like that happening. However, by simply choosing Stone Edge as this Arceus-Steel's attack, this entire situation is prevented, as with its higher Speed, Arceus-Steel can just crush the opponent's Ho-Oh with Stone Edge and solve the entire problem instead of being forced to switch out, which would be the case if it had any other move in Stone Edge's place.
    The world is a strange, random, and unpredictable place. People are capable of spontaneously forming incorrect beliefs and continuing to hold them for no understandable reasons even in the face of contrary evidence, friends no matter how close can suddenly and randomly become enemies, people can perform any actions imaginable with no understandable cause, and luck decides pretty much everything in this world. But it is the experience of the very joy derived from the observation of such chaos... which is what makes life truly so worthwhile.

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  7. #47
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    true, but I'd rather have a Pokemon named T-Tar or Rock-Arceus to deal with Ho-Oh, as Scarf Variants still switch in safely and OHKO with Scared Fire (unless in rain). So I would switch out of regardless because of the possibility of a Scarfed variant.

    Nevertheless, I said I would test it, and I will, looks like a pretty cool set

    Kyurem (Hasty/Naive nature; either one works)
    Item: Red Card
    EV spread: 100 Attk, 156 Sp.Attk, 252 Speed OR 252 Sp.Attk, 252 Speed, 4 Attk.
    Moves: Hone Claws
    Blizzard
    Focus Blast
    Outrage

    This set aims to utilize Kyurem's awesome high-base power attacking moves while removing that pitiful accuracy problem. Set up Hone claws as they switch out, only to have them attack and get forced out with Red Card (which, depending on the situation, may give you two attack and accuracy boosts). From there, obliterate everything with Blizzard. Focus Blast is for steels, and Outrage is to prevent Blissey from having an opportunity to come in on you.

    The EVs depend on how strong you'd like Outrage to be after a Hone Claws boost. In my first version, I treat it as more of a mixed sweeper with its 100 Attack EVs and 156 Sp. Attk EVs. The second set treats Kyurem as more of a special sweeper with Outrage to top things off. Speed is obvious in both sets.
    http://www.smogon.com/forums//showthread.php?t=3461931

    yea, this set was rejected on Smogon for a reason, and if the opponent switches in a Pokemon such as Infernape on a Hone Claws, you'll switch out anyways, as CC will OHKO you.

    Dragonite @ leftovers
    Multiscale
    Rest
    Dragon tail
    Road
    Sleep talk
    Please, add EV spreads, as well as a nature with your sets. and yea, Sleep Talk is illegal with Mulitiscale, Rest is pointless on a Pokemon with Roost, and 2 phazing moves make no sense whatsoever

    Jirachi @ leftovers
    Serene grace
    Iron head
    Thunder wave
    Wish
    Cosmic power
    This set looks the Sp Defensive set on-site plus Cosmic Power. While I'm not saying this is a bad set, I'm just saying that it looks odd in that spot, but I will test it anyways
    Last edited by TrollFreak; 1st April 2012 at 4:47 AM.

    I chase the dream, not the competition.


  8. #48
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    However, one cannot have both an Arceus-Steel and an Arceus-Rock in the same team, and Tyranitar is also a very undesirable Pokémon to have in many Über teams, since many of them attempt to abuse either the rain or the Sun provided by Kyogre or Groudon respectively, and the Armor Pokémon's Ability conflicts with that. And since the only other commonly-used Pokémon in Übers that resists both Brave Bird and Sacred Fire is Zekrom, which strongly dislikes being burned by the latter, I believe that it is generally much better for Arceus-Steel to have an attack that can KO Ho-Oh, rather than putting something else in the team specifically to resist both of Ho-Oh's Same Type Attack Bonus moves (and from my experience, most teams, especially those that are generally more offense-oriented, could hardly afford to have a spot taken up just for that purpose anyway).

    Also, it is true that Choice Scarf Ho-Oh in the Sun would destroy this Arceus-Steel before it gets the chance to fire a Stone Edge. But not only are such Ho-Oh rather uncommon, but they are also not that threatening overall in my opinion, due to their lack of Life Orb, Recover and moves like Substitute and Flame Charge, and also the fact that Choice Scarf locks them into one attack. If you fear Arceus-Steel being taken out by such a Ho-Oh, then you could simply switch it out the first time you see the Rainbow Pokémon, and then observe whether or not the opponent's Ho-Oh recovers any health from Leftovers or loses any health from Life Orb, and then battle accordingly. If the opponent's Ho-Oh does turn out to not have Choice Scarf, Arceus-Steel can then crush it with Stone Edge the next time Ho-Oh appears before it.

    In any case, if this helps in your testing, below is "Divine Lightning", the team in which my Arceus-Steel was specifically designed to be used. It peaked at #4 on the DW Ubers ladder on the Pokémon Online server with 1607 points, and is probably my third most successful Über team ever. Since I am currently taking a break from laddering until the release of Pokémon Black 2 and White 2 (at which point the metagame would probably look very different anyway, making the teams that I currently use most likely irrelevant in it), I guess there would be no harm in revealing my team here:



    Lucifer (Thundurus) (M) @ Focus Sash
    Trait: Prankster
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Focus Blast
    - Taunt
    - Thunder Wave
    - Thunderbolt



    Uriel (Latios) (M) @ Soul Dew
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Psyshock
    - Surf
    - Thunder



    Raphael (Kyogre) @ Choice Scarf
    Trait: Drizzle
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Ice Beam
    - Surf
    - Thunder
    - Water Spout



    Gabriel (Palkia) @ Leftovers
    Trait: Pressure
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Focus Punch
    - Spacial Rend
    - Substitute
    - Thunder



    Michael (Dialga) @ Life Orb
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 SDef
    Modest Nature (+SAtk, -Atk)
    - Aura Sphere
    - Draco Meteor
    - Stealth Rock
    - Thunder



    Yahweh (Arceus-Steel) @ Iron Plate
    Trait: Multitype
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Recover
    - Roar
    - Stone Edge
    - Will-O-Wisp
    The world is a strange, random, and unpredictable place. People are capable of spontaneously forming incorrect beliefs and continuing to hold them for no understandable reasons even in the face of contrary evidence, friends no matter how close can suddenly and randomly become enemies, people can perform any actions imaginable with no understandable cause, and luck decides pretty much everything in this world. But it is the experience of the very joy derived from the observation of such chaos... which is what makes life truly so worthwhile.

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  9. #49
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    Tyranitar is also a very undesirable Pokémon to have in many Über teams, since many of them attempt to abuse either the rain or the Sun provided by Kyogre or Groudon respectively, and the Armor Pokémon's Ability conflicts with that.
    What are you talking about, Tyranitar and Sand is very viable in Ubers.

    Also good looking team you got there : P

    I chase the dream, not the competition.


  10. #50
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    Thank you very much.

    Also, I never said that Tyranitar and sand teams were not viable in Übers. If an Über team is a sand team, then obviously it would not need to care much about Ho-Oh as Tyranitar can pretty much completely counter it most of the time. This however, does not change the fact that most weather-dependent teams in the tier use either Kyogre or Groudon, and Tyranitar is surely a hindrance to such teams. As such, if a team is either a rain team or a Sun team, like most Über teams such as the one I just posted are, then simply putting a Tyranitar in the team to counter Ho-Oh would not be a viable option at all.
    The world is a strange, random, and unpredictable place. People are capable of spontaneously forming incorrect beliefs and continuing to hold them for no understandable reasons even in the face of contrary evidence, friends no matter how close can suddenly and randomly become enemies, people can perform any actions imaginable with no understandable cause, and luck decides pretty much everything in this world. But it is the experience of the very joy derived from the observation of such chaos... which is what makes life truly so worthwhile.

    Music

  11. #51
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    Regarding double phazing moves + rest - talk , its actually pretty good with hazards on the field. Every time you use Sleep talk while asleep, you have a 66% chance of phazing the opponent without the negative priority.

    Although its illegal on Dragonite, Lugia in ubers can easily use it due to its high speed. Pretty annoying to face and its mentioned on Lugias on site analysis as well! Dragonite could pull it off with multiscale but too bad...

    Shut down by taunt users and the chance that you keep getting rest -.-
    Last edited by jirachiuser1; 1st April 2012 at 6:43 AM.


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  12. #52
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    Quote Originally Posted by jirachiuser1 View Post
    Regarding double phazing moves + rest - talk , its actually pretty good with hazards on the field. Every time you use Sleep talk while asleep, you have a 66% chance of phazing the opponent without the negative priority.

    Although its illegal on Dragonite, Lugia in ubers can easily use it due to its high speed. Pretty annoying to face and its mentioned on Lugias on site analysis as well! Dragonite could pull it off with multiscale but too bad...

    Shut down by taunt users and the chance that you keep getting rest -.-

    nice stratagy rachi i so wish d-nite wasnt banned with it



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  13. #53
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    Quote Originally Posted by Pokémon Trainer R View Post
    However, one cannot have both an Arceus-Steel and an Arceus-Rock in the same team, and Tyranitar is also a very undesirable Pokémon to have in many Über teams, since many of them attempt to abuse either the rain or the Sun provided by Kyogre or Groudon respectively, and the Armor Pokémon's Ability conflicts with that. And since the only other commonly-used Pokémon in Übers that resists both Brave Bird and Sacred Fire is Zekrom, which strongly dislikes being burned by the latter, I believe that it is generally much better for Arceus-Steel to have an attack that can KO Ho-Oh, rather than putting something else in the team specifically to resist both of Ho-Oh's Same Type Attack Bonus moves (and from my experience, most teams, especially those that are generally more offense-oriented, could hardly afford to have a spot taken up just for that purpose anyway).

    Also, it is true that Choice Scarf Ho-Oh in the Sun would destroy this Arceus-Steel before it gets the chance to fire a Stone Edge. But not only are such Ho-Oh rather uncommon, but they are also not that threatening overall in my opinion, due to their lack of Life Orb, Recover and moves like Substitute and Flame Charge, and also the fact that Choice Scarf locks them into one attack. If you fear Arceus-Steel being taken out by such a Ho-Oh, then you could simply switch it out the first time you see the Rainbow Pokémon, and then observe whether or not the opponent's Ho-Oh recovers any health from Leftovers or loses any health from Life Orb, and then battle accordingly. If the opponent's Ho-Oh does turn out to not have Choice Scarf, Arceus-Steel can then crush it with Stone Edge the next time Ho-Oh appears before it.

    In any case, if this helps in your testing, below is "Divine Lightning", the team in which my Arceus-Steel was specifically designed to be used. It peaked at #4 on the DW Ubers ladder on the Pokémon Online server with 1607 points, and is probably my third most successful Über team ever. Since I am currently taking a break from laddering until the release of Pokémon Black 2 and White 2 (at which point the metagame would probably look very different anyway, making the teams that I currently use most likely irrelevant in it), I guess there would be no harm in revealing my team here:



    Lucifer (Thundurus) (M) @ Focus Sash
    Trait: Prankster
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Focus Blast
    - Taunt
    - Thunder Wave
    - Thunderbolt



    Uriel (Latios) (M) @ Soul Dew
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Psyshock
    - Surf
    - Thunder



    Raphael (Kyogre) @ Choice Scarf
    Trait: Drizzle
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Ice Beam
    - Surf
    - Thunder
    - Water Spout



    Gabriel (Palkia) @ Leftovers
    Trait: Pressure
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Focus Punch
    - Spacial Rend
    - Substitute
    - Thunder



    Michael (Dialga) @ Life Orb
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 SDef
    Modest Nature (+SAtk, -Atk)
    - Aura Sphere
    - Draco Meteor
    - Stealth Rock
    - Thunder



    Yahweh (Arceus-Steel) @ Iron Plate
    Trait: Multitype
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Recover
    - Roar
    - Stone Edge
    - Will-O-Wisp
    They look like good sets but why does thunderous not have thunder?

    the arceus set looks strange but i am going give it a go never played ubers lol.






    Rotom-W @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Thunder
    - Hydro Pump
    - Thunder Wave
    - Substitute


    Here is my very own rotom set with all the choice scarf rotoms around people switch into a ground type thinking i will use volt switch but i will use substitute, this will be a big surprise to them and i will start sweeping them and paring them with t wave , when they are pared i tend to get a lot of hax so rotom is really good, but rotom is a perfect counter for scizor too and most teams have scizor on their team.

    Rotom can be used to damage ttar and other sand abuses when it is in a sub, this is a perfect set to draw landours or gilscor out this will give you an advantage.

    I gave rotom 252 evds on hp so it can take hits of pokemon so it can survive without pain split and gave it 252 evds on sp atk so i can do a lot of damage and with the boost from rain hydropump gets a good stab bonus so it can 1ko a lot of pokes or even hurt a latios by 40%.

    I gave my rotom thunder because i use rain teams so thunder is a perfect move to use on rotom because it gets a good stab bonus and it can par pokemon easy too.

    I gave rotom thunderwave to stop dragons or any other fast pokemon, thunderwave is very useful when used on jirachi to stop it from setting up or even haxing you, thunderwave is a perfect move to use when rotom is in a sub and you know your foe will switch not only do you have a chance of them not hitting you but it lets you keep going into sub and it lets rotom move first which is really useful because it does not have any speed evds.

    I gave Rotom leftovers because it has no way to heal and it does not need life orb because it does enough damage already and we need rotom to live to deal with big threats.

    Rotom is perfect to sweep rain abuses such as starmie and jolten while rotom also abuses rain.

    http://pokemon.aesoft.org/replay-Rai...in--2012-04-01

    Here is a replay of my rotom sweeping
    Last edited by Rairyan; 1st April 2012 at 11:49 PM.



  14. #54
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    They look like good sets but why does thunderous not have thunder?
    It's probably an attacking lead, so it'll likely be down by the time Kyogre is sent out. It's also less risky if you lose the weather war.

  15. #55
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    Quote Originally Posted by Rairyan View Post
    Rotom-W @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Thunder
    - Hydro Pump
    - Thunder Wave
    - Substitute


    Here is my very own rotom set with all the choice scarf rotoms around people switch into a ground type thinking i will use volt switch but i will use substitute, this will be a big surprise to them and i will start sweeping them and paring them with t wave , when they are pared i tend to get a lot of hax so rotom is really good.

    I gave rotom 252 evds on hp so it can take hits of pokemon and gave it 252 evds on sp atk so i can do a lot of damage.
    Quote Originally Posted by your oppo
    Chocolate Rain u just haxed me to oblivion
    yea, you did hax him pretty bad lol

    anyways, I like the use of Substitute, as it can evade status while setting it up.

    I chase the dream, not the competition.


  16. #56
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    Quote Originally Posted by DragonMaster123 View Post
    yea, you did hax him pretty bad lol

    anyways, I like the use of Substitute, as it can evade status while setting it up.
    lol that battle was so funny still the rotom set is useful people should give it a go some time.



  17. #57
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    Quote Originally Posted by zerofield View Post
    HP Fire haxorus? Even to 2hko skarm and ferro you have to sacrifice that great attack, and as for the calcs on scizor and mamo... those will just go ahead and do their damage regardless due to priority. As for heatran, you do realize that hp fire can't pop the balloon due to being absorbed right? Seriously, the standard works better in every way.
    Mold breaker...

    yeah you are probably right...
    but this thread point is creativity and not standard.


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  18. #58
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    ^Earthquake just gets the KO on Heatran easily, and the others can't live a boosted Outrage for very long.
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  19. #59
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    Rotom-W @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Thunder
    - Hydro Pump
    - Thunder Wave
    - Substitute


    Here is my very own rotom set with all the choice scarf rotoms around people switch into a ground type thinking i will use volt switch but i will use substitute, this will be a big surprise to them and i will start sweeping them and paring them with t wave , when they are pared i tend to get a lot of hax so rotom is really good.

    I gave rotom 252 evds on hp so it can take hits of pokemon and gave it 252 evds on sp atk so i can do a lot of damage.
    talked with some ppl on irc, i'm gong to add this in the OP

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    yay lol rotom ftw <3



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