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Thread: Creative and Innovative Movesets Thread (Read The Rules in the OP before Posting!)

  1. #161
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    Quote Originally Posted by jirachiuser1 View Post
    Synthesis is useless outside the sun since it only provides 25% recovery... This is basically the standard rock polish set with synthesis when that slot can be used to have eq,wood hammer and stone edge (torterra needs all the coverage it can get to sweep)
    As thatjeremykid stated, it's more than that out of weather. I don't use smogon unless I'm completely stumped on a set, or need a hard counter for something. Lastly, this is more of a tank set than a sweeping set, otherwise I would not have mentioned its defenses.




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  2. #162
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    Gastrodon (F) @ Leftovers
    Trait: Storm Drain
    EVs: 252 HP / 252 Def
    Bold Nature (+Def, -Atk)
    - Scald
    - Clear Smog
    - Recover
    - Yawn

    Hazer gastordon he is bulky enough to do it and it is no long a set up fodder..
    Scald is STAB and it also have the useful burn, clear smog is a offensive haze which sadly doesn't affect steel types.., recover is a must on every gastordon bulky set it brings durability to him, yawn is to pseudo haze steel types.. except the ones who use subtitute..


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  3. #163
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    Quote Originally Posted by Ilan View Post
    That's just a physical hydreigon not that strong... it's pre-evolution can do better



    Shuckle (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Power Split
    - Rollout
    - Rest
    - Defense Curl

    This thing is just a BEAST nothing can 0HKO it and if something can it have sturdy..
    Power split just ruin all the attackers just ALL of them and powers up rollout, defense curl also raises the uninverted defece (+6= 2000 defense!) and rollout power, rest is a recovery move..


    This set was posted in a POTW thread that was used in a video it can be really good if used right but prediction must be perfect... h and power split prevent set up sweepers from doing a GG and rollout can beat lot's of things especially after a power split

    Was pretty successful at NU but that's all...
    That is a sweet Shuckle lol. I don't know much else you could do with it though...

    Swampert@Lefties
    EVs: 252 HP, 252 Atk, 4 Def
    Ability: Torrent
    Nature: Adamant
    Moves:
    -Substitute
    -Waterfall
    -Earthquake
    -Ice Punch
    One time when I saw Swampy could have 404 HP I thought of making a sub set and it really works. I set up a sub when someone switches out. Seismic Toss can't take out the sub in one hit. EQ and Waterfall are STAB. Ice Punch kills Grass types that can't touch you when your behind a sub. EVs maximize attacking power.

    Lucario@Life Orb
    EVs: 4 HP, 252 Atk, 252 SpA
    Ability: Justified
    Nature: Brave
    Moves:
    -Work Up
    -Extreme Speed
    -Bullet Punch
    -Vacuum Wave
    I just made this set today and made a team with him. It works great. People switch out expecting a Close Combat. That's when I set up a Work Up, even though it can function without one. Bullet Punch and Vacuum Wave is STAB with priority so I don't wory about being outsped. E-Speed is more powerful priority. The boost in Atk and SpA makes him hit hard. Him being mixed offenses makes him very surprising to the opponent. EVs maximize hitting power while not having to worry about having no speed because all of his attacks are priority. Same goes for Brave nature.
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  4. #164
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    The fact that your Lucario lack of a strong move really hurts him. You might want to consider something else over Bullet Punch.
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  5. #165
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    I actually thought about that, and I did a lot of plah testing with him on PO (laddering on the Smogon server) and he worked just fine, and I used Bullet Punch plenty, and wasn't hindered by lack of strong moves.
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  6. #166
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    I forgot about this set;

    NapeOut (infernape) @ normal gem
    Blaze
    Jolly
    4 hp/252 atk/ 252 spd
    Fake out
    Acrobatics
    Close combat
    Flare blitz

    So here is how the set works; Infernape comes in and gets a boosted fake out (no smogon set currently runs fake out). Then you can follow up with whichever attack you want, flare blitz and close combat are stab, while acrobatics gets a power up after the fake out. You could also run it rash, change up the eve's to something like 128/128/252 offenses and use flamethrower and vacuum wave. Both stabs and now it would be priority abusive




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  7. #167
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    I thought of a Spinner that can counter Spin Blockers.

    Kabutops
    Swift Swim
    Jolly/Adamant
    4 HP?252 Atk/252 Spd
    Dark Gem

    Rapid Spin
    Night Slash
    Rain Dance/Rock Polish/Stone Edge
    Aqua Jet/Waterfall

    You don't need Rain Dance for long since you just need it for the speed boost. You could free up a space for another strong move like Stone Edge by having someone else use Rain Dance (but no drizzletoeds since it's illegal) or Rock Polish which does essentially the same thing as Swift Swim. Rapid Spin because you need it for Kabutops to be a Spinner. Night Slash is super effective against all Ghost types except for two which are the ones with no weaknesses. Then Aqua Jet for Priority or Waterfall for a strong STAB.

    Hitmon Pokemon

    Hitmonchan
    Iron Fist
    Jolly/Adamant
    4 HP?252 Atk/252 Spd
    Dark Gem

    Rapid Spin
    Sucker Punch
    Thunderpunch/Ice Punch/Fire Punch/Sky Uppercut
    Thunderpunch/Ice Punch/Fire Punch/Foresight

    Sucker Punch is super effective. Doesn't get powered up by Iron Fist though. Then there's the elemental punches which are nice and Sky Uppercut which IS powered up by Sky Uppercut. Foresight allows you to hit with Sky Uppercut and Rapid Spin.

    Hitmonlee
    Reckless/Unburden
    Jolly/Adamant
    4 HP?252 Atk/252 Spd
    Dark Gem

    Rapid Spin
    Foresight
    Hi Jump Kick
    Sucker Punch

    Rapid Spin, and Hi Jump Kick are able to hit ghosts after Foresight. Then Sucker Punch is strong against ghosts.

    Hitmontop
    Technician/Intimidate
    Jolly/Adamant
    4 HP?252 Atk/252 Spd
    Dark Gem

    Rapid Spin
    Sucker Punch
    Foresight
    Close Combat

    Foresight with Rapid Spin and Close Combat... Again... Then Sucker Punch hits ghosts hard.

    Another option is Pursuit. If you Foresight a Ghost-type, more than likely they're gonna get a little scared so they may switch out. Another thing, Pursuit when they switch is just as strong as Sucker Punch.
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  8. #168
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    Any Pokemon that gets Mean Look and Destiny Bond I believe is a creative moveset. I've done it before and had success with it. Cofagrigus under Trick Room and Gengar work especially well. If you don't get what this combination of moves does, I'll explain it. Use Mean Look to trap the Pokemon. Then, use Destiny Bond on the next turn. This way, the opponent has no choice but to take your Pokemon down, and when they do, their Pokemon also faints. The only ways to escape this is if the opponent has shed shell, uses U-Turn, or uses Volt Switch. This tactic is somewhat situational though.
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    Any Pokemon that gets Mean Look and Destiny Bond I believe is a creative moveset. I've done it before and had success with it. Cofagrigus under Trick Room and Gengar work especially well. If you don't get what this combination of moves does, I'll explain it. Use Mean Look to trap the Pokemon. Then, use Destiny Bond on the next turn. This way, the opponent has no choice but to take your Pokemon down, and when they do, their Pokemon also faints. The only ways to escape this is if the opponent has shed shell, uses U-Turn, or uses Volt Switch. This tactic is somewhat situational though.
    Well, it kind of waste two moveslots for what used to be explosion, and is easily avoided with any non-attacking more with 5+ base pp, so it'll only work on choiced pokemon or all-out-attackers.
    I thought of a Spinner that can counter Spin Blockers.
    None of those are really counters, though. Kabutops will struggle with Gengar unless it predicts the swap out, so it's not even a check. And the hitmons? They have nothing for Dusklops or Jellicent. They'll just get burned.
    Last edited by Zachmac; 21st May 2012 at 3:19 AM.

  10. #170
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    Gengar@Life Orb
    Timid
    Levitate
    4 HP/252 SpAtt/252 Spe
    -Destiny Bond
    -HP-Fire/Protect/Taunt
    -Shadow Ball
    -Focus Blast

    This set has a lot of surprise value on an offensive team and can do its job surprisingly well. The role of Gengar is really a sweeper in this sense, but it can be used as a one time sacrifice to remove your team of powerful HO sweepers to clear the way for yours. This set bluffs LO Gengar sets (SubSplit and Sub + 3 attacks), dragging in things that would RK it, such as TTar, Scizor, and pretty much any powerful sweeper in general. with a Timid 110 Spe, it pretty much outspeeds every single boosting sweeper in OU (and speed ties with Latios). Simply put, it can stop SD and CB Terrakion, SD and CB Haxorus, SD Virizion, Infernape, Tyranitar, SD and CB Landorus, non-scarf Rotom-W, and much more. It can also make speed-boosting sweepers a little hesitant towards attacking, such as DD Dragonite, RP Terrakion, and other stuff.

    You could also theoretically run a Scarf set to counter all of the Speed boosters out there, but I feel it really hinders Gengar's ability as a lure and killer.

    EDIT: Also, it's a decent way of removing spinners, though Starmie beats his Gengar's *** one - on - one, and Tentacruel takes his hits all day and set up on its D-Bonds.
    Last edited by Eaglehawk; 21st May 2012 at 4:16 AM.
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  11. #171
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    Here's one I just thought of

    Honchkrow: Super Luck/Moxie
    Persian: Limber
    Skuntank: Stench
    Nature: Timid or Jolly. Can vary whether or not you need bulk
    EVs: 252 HP, 252 Spd 4 to Def or Sp Def. Can vary whether you need more bulk in one defense or not.

    Swagger
    Foul Play
    Screech
    Filler

    It could use some Fighting Support because it's super effective against two of the types that Foul Play is weak against and gets neutral against the other. Doesn't cover all fighting combinations though... That's what the Filler move is for. Foul Play can't hit without neutral damage. Now let me see what else... From what I know about Foul Play... Which I'm assuming is correct it's based on the opponent's attack and defense stat. That means with Swagger you raise the opponent's attack. Screech lowers their defense and Foul Play becomes a deadly burden for the opponent. There are three Pokemon that are actually worth trying this set; Honchkrow, Skuntank, Persian. Honchkrow has bulk but low speed. Persian has high speed, but low bulk. Skuntank is the middle ground. It has nice bulk and nice speed. Not the best, but still, it's middle ground. Skuntank's probably the best since it gets the STAB and only has one weakness. Same goes for Persian only without the STAB. Honchkrow has three and does have STAB. They all have one complete and absolute resistance which is cool too.
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    Wow, I need to keep track of this, will edit this post later with the approved/rejected movesets!

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  13. #173

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    @ Stone Plate
    Trait: Multitype
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Judgment
    - Calm Mind
    - Recover
    - Substitute

    This set is supposed to be used on a Sandstorm Ubers team. With it's high Physical Defense it can take many attacks from many strong Pokémon in the ubers metagame: Dialga, Ho-oh, Forretress, Ferrothorn, Defensive Groudon, Jirachi. Calm Mind let's it set up in sandstorm meaning that special attackers will do absolutely nothing after a few boosts. The rock typing is almost not resisted in ubers. Only by Ground / Rachi / Arceus-Steel and a few more Pokémon is ubers. Groudon, being one of them isn't much of a Specially Defensive wall so it could possibly fall after a few Judgements if it has some damage already done on it. Once it gets a sub up it is very hard to take down. Especially once a Phazor is gone. The draw back to this set is that Kyogre is a major challenge because it loses the Special Defense boost, and Water Spout is super effective. But if Arceus has a sub it can hit it with a Judgement before hand to weaken the Water Spout.
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    Quote Originally Posted by ❤Lady Baltny❤ View Post
    @ Stone Plate
    Trait: Multitype
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Judgment
    - Calm Mind
    - Recover
    - Substitute

    This set is supposed to be used on a Sandstorm Ubers team. With it's high Physical Defense it can take many attacks from many strong Pokémon in the ubers metagame: Dialga, Ho-oh, Forretress, Ferrothorn, Defensive Groudon, Jirachi. Calm Mind let's it set up in sandstorm meaning that special attackers will do absolutely nothing after a few boosts. The rock typing is almost not resisted in ubers. Only by Ground / Rachi / Arceus-Steel and a few more Pokémon is ubers. Groudon, being one of them isn't much of a Specially Defensive wall so it could possibly fall after a few Judgements if it has some damage already done on it. Once it gets a sub up it is very hard to take down. Especially once a Phazor is gone. The draw back to this set is that Kyogre is a major challenge because it loses the Special Defense boost, and Water Spout is super effective. But if Arceus has a sub it can hit it with a Judgement before hand to weaken the Water Spout.
    why the spread and substitute pver willowisp? Also, that is a standard set
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    Wisemon (Xatu) (M) @ Leftovers
    Trait: Magic Bounce
    EVs: 252 HP / 252 Def / 4 SDef
    Careful Nature (+SDef, -SAtk)
    - Haze
    - Night Shade
    - Roost
    - Toxic

    A very useful Pokémon to be used in the Übers tier for a wide variety of reasons. Firstly, not only can it reflect entry hazards and counter Lugia like just about any other Magic Bounce Pokémon, but it also completely walls Ferrothorn, one of the most common users of Spikes and Stealth Rock in the tier, which is extremely helpful, as Sun teams absolutely dread Stealth Rock, while in the absence of a Magic Bounce Pokémon (or even in the presence of an Espeon or a Xatu that lacks the physical bulk this one possesses), rain teams have an incredibly hard time preventing Ferrothorn from setting up multiple layers of Spikes, which can also be easily maintained if the opponent's team contains a bulky Ghost-type Pokémon like Arceus-Ghost or Giratina, and this is extremely detrimental. With Roost, Toxic, and its physical bulk, this Xatu can also stall out defensive Groudon to some extent, and Toxic ensures that Chansey and Deoxys-D, two other common entry hazard users, cannot stay in against it to outstall it. Night Shade is its move of choice as it deals the most consistent amount of damage to other Pokémon. And secondly, Haze allows this Xatu to serve as a complete and perfect counter to the Shell Smash + Baton Pass strategy when used by Smeargle, as once set up, this strategy can be exceedingly difficult to stop for most teams.
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    That Xatu is setup fodder for Extreme Killer Arceus with a Lum Berry. Shadow Claw OHKOes Xatu before it can use Haze.
    Also, Xatu does not completely wall Ferro. Choice Band Gyro Ball 2HKOes cleanly.

    Togekiss (M) @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 252 Sp. Atk / 4 Spd
    Modest nature (+Sp.Atk, - Atk)

    - Nasty Plot
    - Thunder Wave
    - Air Slash
    - Aura Sphere / Roost

    This set works great in OU because of Togekiss's great bulk, access to Nasty Plot, and Serene Grace. First, use Nasty Plot on a Pokemon that can be used as setup fodder(such as Jellicent) and as it flees, use Thunder Wave on the switch-in. Any Pokemon that doesn't resist it(and isn't named Lucario) will not only get 2HKOed, but also they only have a 30% chance of moving every turn. Aura Sphere provides great coverage, striking fear into Blissey, Chansey and other special walls. However, Roost can be used over Aura Sphere to maintain Togekiss's HP.
    <---- Ubers suck

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    All Pokémon have weaknesses. And that Xatu not being able to wall Choice Band Ferrothorn doesn't matter, because in the event that the opponent's Ferrothorn holds such an item (which is exceedingly rare anyway), it can then be walled easily by another Pokémon like Ho-Oh or Dialga. The entire point of walling Ferrothorn with Xatu in the first place is so that it cannot use Leech Seed, Thunder Wave or set up entry hazards. But if the opponent's Ferrothorn is an attacking Pokémon with Choice Band, then simply counter it with one of the myriad of Pokémon that can easily take its physical attacks.
    Last edited by PokéMaster Forever; 26th June 2012 at 9:59 AM.
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    TrollFreak has asked TerraWolf to take over this project for him, so I've given ownership to him. With BW2 coming out, this is also a great time to share new creative sets that work well in the new, developing metagame.
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    Giga Drain Gengar. Not necessarily new since it was a 4th Gen TM move, but it's a tutored move in BW2. Often unexpected. With Levitate it can switch into Ground attacks withut penalty and Water/Ground types like Gastrodon don't see it coming. Also pairs really well with a Life Orb with pesudo-recovery.

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  20. #180
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    Torterra @ life orb/leftovers
    Adamant
    Overgrowth
    252 hp/252 atk/4 spd
    Synthesis
    Rock polish
    Earthquake
    Stone edge/ wood hammer

    I made this set a long time ago, here is how it works. 95/105/85 defenses aren't to bad, so you rock polish until you get +6 spd. Then you either go on the offensive or heal up with synthesis. Stone edge is for flying types while wood hammer can be a good stab. Obviously it won't work in the now weather infested Ou, unless you want to run it in sun.
    Very gimmicky. Also with just about anything in OU running HP Ice or Ice Beam makes this is easy to beat. Plus Torterra is bad in OU. Also, Torterra absolutely needs grass stab or else its running in a pointless circle. If this was proven to work at +2 speed with maybe Giga Drain in the fourth slot then I'd consider it. And just simply put, 4 Spe is not even anywhere close to being enough to use in OU.

    Gastrodon (F) @ Leftovers
    Trait: Storm Drain
    EVs: 252 HP / 252 Def
    Bold Nature (+Def, -Atk)
    - Scald
    - Clear Smog
    - Recover
    - Yawn

    Hazer gastordon he is bulky enough to do it and it is no long a set up fodder..
    Scald is STAB and it also have the useful burn, clear smog is a offensive haze which sadly doesn't affect steel types, recover is a must on every gastordon bulky set it brings durability to him, yawn is to pseudo haze steel types except the ones who use substitute.
    This set looks like it has some potential. Maybe look over it and consider Earth Power or Ice Beam over Clear Smog. I'd go with Earth Power or Ice Beam over Clear Smog seeing that any Pokemon that wants to get to at least +2 runs Substitute.

    Swampert@Lefties
    EVs: 252 HP, 252 Atk, 4 Def
    Ability: Torrent
    Nature: Adamant
    Moves:
    -Substitute
    -Waterfall
    -Earthquake
    -Ice Punch
    One time when I saw Swampy could have 404 HP I thought of making a sub set and it really works. I set up a sub when someone switches out. Seismic Toss can't take out the sub in one hit. EQ and Waterfall are STAB. Ice Punch kills Grass types that can't touch you when your behind a sub. EVs maximize attacking power.
    This is a very basic Sub + 3 Attack set. There are plenty of Pokemon that can run a sub + 3 Attack set much better than Swampert. Plus there is litterally no way to get past Skarmory, Ferrothorn or Forretress which is what the point of Sub sets are, to get past a Pokemon that can check itself, such as Alakazam using Sub to get around Scizor.

    Lucario@Life Orb
    EVs: 4 HP, 252 Atk, 252 SpA
    Ability: Justified
    Nature: Brave
    Moves:
    -Work Up
    -Extreme Speed
    -Bullet Punch
    -Vacuum Wave
    I just made this set today and made a team with him. It works great. People switch out expecting a Close Combat. That's when I set up a Work Up, even though it can function without one. Bullet Punch and Vacuum Wave is STAB with priority so I don't wory about being outsped. E-Speed is more powerful priority. The boost in Atk and SpA makes him hit hard. Him being mixed offenses makes him very surprising to the opponent. EVs maximize hitting power while not having to worry about having no speed because all of his attacks are priority. Same goes for Brave nature.
    This is a very interesting set. The only thing is that some speed may be useful seeing that Breloom KO's this without the need to Spore it. I was considering replacing Vacuum Wave with something similar to HP Ice and also changing the EVs to 252 Atk / 40 SpA / 216 Spe. Also the nature would likely be Naive.

    NapeOut (infernape) @ normal gem
    Blaze
    Jolly
    4 hp/252 atk/ 252 spd
    Fake out
    Acrobatics
    Close combat
    Flare blitz

    So here is how the set works; Infernape comes in and gets a boosted fake out (no smogon set currently runs fake out). Then you can follow up with whichever attack you want, flare blitz and close combat are stab, while acrobatics gets a power up after the fake out. You could also run it rash, change up the eve's to something like 128/128/252 offenses and use flamethrower and vacuum wave. Both stabs and now it would be priority abusive
    Its a nice try but since Infernape doesn't get unburden, its not really worth it. Also, Acrobatics doesn't counter anything Close Combat or Flare Blitz doesn't take care of since there really aren't that many Fighting or Grass types that want to even be on the same screen as Infernape.

    *Insert Serpentine's Hitmonlee and Hitmonchan sets here*
    Both sets are very standard for the Pokemon, which is the opposite of what this thread is trying to promote.

    Hitmontop
    Technician/Intimidate
    Jolly/Adamant
    4 HP?252 Atk/252 Spd
    Dark Gem

    Rapid Spin
    Sucker Punch
    Foresight
    Close Combat

    Foresight with Rapid Spin and Close Combat... Again... Then Sucker Punch hits ghosts hard.

    Another option is Pursuit. If you Foresight a Ghost-type, more than likely they're gonna get a little scared so they may switch out. Another thing, Pursuit when they switch is just as strong as Sucker Punch.
    Foresight and Sucker Punch are completely useless on one set. I like to compare it to carrying an iPod Touch and an iPhone around. One is ok at times, but the other is the bigger and better version which should be used.

    Kabutops
    Swift Swim
    Jolly/Adamant
    4 HP/252 Atk/252 Spd
    Dark Gem

    Rapid Spin
    Night Slash
    Rain Dance/Rock Polish/Stone Edge
    Aqua Jet/Waterfall

    You don't need Rain Dance for long since you just need it for the speed boost. You could free up a space for another strong move like Stone Edge by having someone else use Rain Dance (but no drizzletoeds since it's illegal) or Rock Polish which does essentially the same thing as Swift Swim. Rapid Spin because you need it for Kabutops to be a Spinner. Night Slash is super effective against all Ghost types except for two which are the ones with no weaknesses. Then Aqua Jet for Priority or Waterfall for a strong STAB.
    Kabutops was never really good at spinning to begin with. Starmie was able to handle most hazards in gen IV without the assistance of rain. Plus this tends to be a pretty standard Kabutops sets.

    Gengar@Life Orb
    Timid
    Levitate
    4 HP/252 SpAtt/252 Spe
    -Destiny Bond
    -HP-Fire/Protect/Taunt
    -Shadow Ball
    -Focus Blast

    This set has a lot of surprise value on an offensive team and can do its job surprisingly well. The role of Gengar is really a sweeper in this sense, but it can be used as a one time sacrifice to remove your team of powerful HO sweepers to clear the way for yours. This set bluffs LO Gengar sets (SubSplit and Sub + 3 attacks), dragging in things that would RK it, such as TTar, Scizor, and pretty much any powerful sweeper in general. with a Timid 110 Spe, it pretty much outspeeds every single boosting sweeper in OU (and speed ties with Latios). Simply put, it can stop SD and CB Terrakion, SD and CB Haxorus, SD Virizion, Infernape, Tyranitar, SD and CB Landorus, non-scarf Rotom-W, and much more. It can also make speed-boosting sweepers a little hesitant towards attacking, such as DD Dragonite, RP Terrakion, and other stuff.

    You could also theoretically run a Scarf set to counter all of the Speed boosters out there, but I feel it really hinders Gengar's ability as a lure and killer.
    This Gengar set is beyond standard. Only thing its missing is Thunderbolt to be a normal Gengar.

    Getting late. Gonna get to everyone that I didn't get to by Monday and should have the OP updated by then as well

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