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Thread: Team Building Help Thread

  1. #651
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    Quote Originally Posted by xAnbu View Post
    I used to play a little competitive pokemon but mainly in early diamond/pearl none in Black/White but I was building a team (why so long!? IDK!!!) but I love Zoroark and I even more so Love my Vaporeon so I am currently in the process of Obtaining a Drizzle toad. but Would Choice Spec Drizzle Toad conflict with my Life Orb Zoroark? bringing it up cause I run Flamethrower on him rather than substitute.

    I also need a few suggestions since currently I would LIKE to run:
    Hydration Wall Leftovers Vaporeon
    248 HP / 252 Def / 8 Spe
    rest
    scald
    roar
    (Ice Beam/Toxic not sure yet)

    Choice Spec Politoad
    252 HP / 252 SpA / 4 Spe
    Hydro Pump
    Ice Beam/
    Focus Blast
    Surf

    Nasty Plot Life Orb Zoroark
    252 SpA / 4 SpD / 252 Spe
    Nasty Plot
    dark pulse
    Focus Blast
    Flamethrower

    Im trying to think of physical sweepers that work WITH zoroarks illusion and the one of the only ones I can think of is Infernape (since he can learn Nasty Plot) and let them think SpA Infernape but real run the physical mach punch and close combat form. but team building has never been my strong suit and I am ready to bash my face into a wall. Some suggestions would be much appreciated and some feedback.
    all 4 of these are OU except for Zoroark which is UU but I have such great love for this guy and he is one of my favorite 5th gens (with that wonderful chandelure) I wish I would tell you exactly what I was going for with this team but my complete lack of knowledge makes it difficult to communicate it to you.
    Don't worry, we were all new to Competitive Pokemon once, I'm sure you'll get better. (:

    Anyway, to answer your question: Yes. Since Zoroark's Flamethrower would be subjected to rain, it's power would decrease greatly by 50%: 95(Normal Flamethrower base power) - 50%(In the Rain) = 47.5

    Since you don't exactly know what to do with this team, I've been looking through it and noticed, this could possibly be a Rain Team if you take away Flamethrower from Zoroark of course as it does not have enough Defenses to have time to set up with Nasty Plot and once you use Nasty Plot, you could get hit on that turn and faint... If you'd like to have Nasty Plot then I would suggest to have this set:

    Zoroark

    Moves:
    ~ Substitute
    ~ Nasty Plot
    ~ Night Daze
    ~ Focus Blast

    EVs: 252 Sp. Atk / 252 Speed / 4 HP

    Nature: Modest

    Held Item: Life Orb / Quick Claw

    Ability: Illusion

    You see, this is how this set works:

    Begin with Substitute which will allow you to set up with Nasty Plot. Then you can begin sweeping with Dark Pulse/Night Daze or Focus Blast. Just don't get predictable. The EVs help Zoroark becoem a sweeper as well as the Nature. Life Orb will make your attacks strong and possibly One-Hit-KO's. The Quick Claw has a 20% chance of allowing you to go 1st in the Priority bracket which will be very useful at times...

    Now onto the Move Descriptions:

    Substitute, It is wise to begin with this in battle if you want to set up with Nasty Plot. But you must use it at the right time so your opponent doesn't trick you and destroy your substitute.

    Nasty Plot, Since Zoroark is a special sweeper, it is common for one to have Nasty Plot. Nasty Plot increases Special Attack by 2 stages each time used. It is imperative to use this after using Substitute due to Zoroark's low defenses.

    Night Daze, This will be a great move for Zoroark and provide good coverage along with STAB damage! It will also do massive damage due to Nasty Plot! Here's the base power math: 85(Normal Night Daze base power) + 50%(STAB) = 127.5

    Focus Blast, This will also provide good coverage and massive damage due to Nasty Plot. There is no base power math Focus Blast's base power is 120.

    If you use the Life Orb, be warned that after each turn, you will lose 10% of your HP in exchange for 30% boost in power for your moves...

    There's one thing I can think of so far that you'd have to watch out for with this Zoroark:

    Trick Room Teams - This could mess up your entire strategy with Zoroark and forcing you to go last in the priority bracket.

    This is a description of the Priority Bracket in case you're wondering:

        Spoiler:- Priority:



    Now onto Vaporeon, here's a set I suggest for it:

    Vaporeon

    Moves:
    ~ Scald
    ~ Wish
    ~ Toxic
    ~ Ice Beam / Protect

    EVs: 252 HP / 252 Sp. Def / 4 Sp. Atk

    Nature: Calm

    Held Item: Leftovers

    Ability: Hydration or Water Absorb

    Now, this is known as a "Special Wall". Meaning it has very High Special Defense and HP nearly able to survive almost any Special Attack. Vaporeon also supports the team with: Wish, you could withdraw occasionally from Vaporeon to a Pokemon with low or half HP in order to be greatly healed from Wish. (Just don't get predictable with this.) Toxic, will help the team by inflicting a bad status problem on your non-Poison-Type opponent. Which will be of great support at times considering the "Badly Poisoned" ailment worsens each turn and deals more HP. Protect will "stall" your opponent in order for them to waste time and PP. It can also have your opponent "waste time" trying to attack you while they're getting badly hurt by Toxic which can porve to be very useful in close battles. Scald will provide: Coverage against types and STAB damage. It will also be of support if you're battling a Poison-Type Pokemon which cannot be inflicted by Toxic so they'll be burned from Scald which will definitely be useful against Physical attacking Poison-Type Pokemon like Muk. Ice Beam will also provide coverage too. It can also do great super-effective damage as well to Pokemon like Garchomp.

    Here's the base power math and moveset description:

    Scald, as aforementioned, is provides coverage and STAB damage. I advise you to use this when needed. Here's the base power math: 80(Normal Scald base power) + 50%(STAB) = 120

    Wish, Use this when it's needed, also use it unexpectedly like when you think you're about to get hit by a strong move, use WIsh, then Protect on the next turn, and on the end of that turn, you'll be healed. This will also help for your fellow team members if you switch to them before Wish takes effect so they can get healed.

    Toxic, this move can be devastating and tormenting due to the huge loss in HP after each turn. Use this on non-Poison and Steel-type Pokemon as it will have no effect on them. When Toxic is in effect, it is sometimes good to stall with Protect in order for your opponent to waste time losing health and trying to hit you.

    Protect, This helps guard against unexpected, Special Attacks, and Physical Attacks, as well as help stall with Toxic or a burn caused by Scald.Use this wisely as it loses it's success rate after being used repeatedly.

    Ice Beam, This will be similar to Scald although no STAB and provides good coverage against the common Grass, Ground, Flying, and Dragon Type Pokemon. There is no base power math for this, as it does not cause STAB damage or increase anything in the latter. However, it does have a 10% chance of freezing your opponent which is not very often... Ice Beam's base power is 95.

    Held Item Description:

    Leftovers, this helps with the "Wall" structure of Vaporeon's stats and to keep Vaporeon's HP up and near maxmium. It heals 1/16 of your maximum HP. (rounded down) (It's actually a lot by the way...)

    Water Absorb will absorb Water-Type attacks and restore HP. (Very useful in double battles...) Hydration will prevent status ailments from being inflicted on you which can be helpful against stalling Pokemon. Choose whichever ability works for you. They're both great. That's why I suggested both (Lol!)

    When using Vaporeon, just watch out for those Pokemon that have extremely High Attack, like Haxorus or Rampardos.

    I don't want to start with Politoed as I'd like to hear your thoughts on this so far, but (correct me if I'm wrong) I believe Drizzle Politoed is Banned from certain tournaments...?

    Quote Originally Posted by QuestionClaw View Post
    I'm indecisive between those two because they have both Def. and Sp. Def
    Hmm... I suggest Claydol as it can also provide support as a Spinner... Here's a set I suggest: (I may suggest another one or a few more later...)

    Claydol

    Moves:
    ~ Rapid Spin
    ~ Reflect
    ~ Light Screen
    ~ Psyshock / Earth Power

    EVs: 252 HP / 252 Sp. Def / 4 Def OR 252 HP / 252 Def / 4 Sp. Def

    Nature: Calm

    Held Item: Light Clay

    Ability: Levitate

    So, I'll explain the moveset and EVs, and what it does here. as you know, Rapid Spin is to remove the effects of partially trapping moves or entry hazards which can be very useful in Competitive Battling. Reflect and Light Screen will be really helpful due to it doubling the teams' defenses and it will be in effect for 8 turns other then the normal 5 due Light Clay! Psyshock/Earth Power will provide coverage and STAB damage. but just use it wisely... Claydol's EV distribution helps in HP and Sp. Def with a tiny increase in defense, so Claydol is really bulky.... You may want to switch in and out with Claydol at times too. So you can remove those entry hazards and trapping moves, and so you can do some good damage with Psyshock/Earth Power. I would suggest to have Psyshock because it does Physical damage instead of Special damage. Meaning, even though it's a Special Attack, it's damage hits the Defense stat! This is really useful for Psychic-Type Pokemon to have. Though, Earth Power would be good too, because it will allow you to hit non-flying type Dark Pokemon and is super-effective on 5 Common Types. It's really your choice, choose what you think is best and what works for you! (:

    Here's the base power math for Psyshock/Earth Power:

    Psyshock: 90(Normal Psyshock base power) + 50%(STAB) = 135

    Earth Power: 90(Normal Earth Power base power) + 50%(STAB) = 135

    Whoo! Another wall of text! This took an hour to type! Lol!

    I hope this helped for the both of you! ^_^
    Last edited by White_Roar~; 12th December 2012 at 10:54 PM. Reason: A miscalculation... ._.

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  2. #652
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    Hitmontop can also use Rapid Spin.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

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    Chuc mot ngay moi vui ve hanh phuc
    Hay cung nhau dong gop nhung bai viet that hay cho dien dan nay.
    Cam on tat ca.
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  4. #654
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    Quote Originally Posted by gvtheogioD View Post
    Chuc mot ngay moi vui ve hanh phuc
    Hay cung nhau dong gop nhung bai viet that hay cho dien dan nay.
    Cam on tat ca.
    English, please...

    Quote Originally Posted by Gothic-Gothorita View Post

    Focus Blast, This will also provide good coverage and massive damage due to Nasty Plot. Here's the base power math: 120(Normal Focus Blast base power) + 400%(After using Nasty Plot 3 times) = 600 (If using the Life Orb: 600 + 30%(Life Orb support) = 780)

    If you use the Life Orb, be warned that after each turn, you will lose 10% of your HP in exchange for 30% boost in power for your moves...
    This is false, Nasty Plot boosts the Special Attack stat, not the base power of his moves. Since Zoroark has a base 120 Sp. Atk, with a positive nature he'd have 372 Sp. Atk. Nasty Plot increases his Attack by 100% (or 372) each use, up to 3 uses. However, nobody would ever let you get 3 Nasty Plot's off. Zoroark isn't that fast without a positive nature (only 309 with a full investment), and has terrible 60/60/60 bulk, meaning even a strong neutral attack will KO him easily before he can even set up a substitute.

    If you (for some reason) really want a boost to the base power of his moves, a Life Orb offers a 33% boost to the actual damage dealt by all direct damage moves (barring things like Night Shade, Counter, Metal Burst, etc) at the cost of 1/10 of your maximum HP per attack.
    Last edited by Divine Retribution; 12th December 2012 at 10:39 PM.


    You can shoot my body full of holes but ya can't kill the spirit of Rock N' Roll, baby! \m/

  5. #655
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    Quote Originally Posted by Divine Retribution View Post
    English, please...



    This is false, Nasty Plot boosts the Special Attack stat, not the base power of his moves. Since Zoroark has a base 120 Sp. Atk, with a positive nature he'd have 372 Sp. Atk. Nasty Plot increases his Attack by 100% (or 372) each use, up to 3 uses. However, nobody would ever let you get 3 Nasty Plot's off. Zoroark isn't that fast without a positive nature (only 309 with a full investment), and has terrible 60/60/60 bulk, meaning even a strong neutral attack will KO him easily before he can even set up a substitute.

    If you (for some reason) really want a boost to the base power of his moves, a Life Orb offers a 33% boost to the actual damage dealt by all direct damage moves (barring things like Night Shade, Counter, Metal Burst, etc) at the cost of 1/10 of your maximum HP per attack.
    Hmm... yes, what a miscalculation... I shall fix that... Thank You for noticing...
    Last edited by White_Roar~; 12th December 2012 at 10:56 PM.

    Quote Originally Posted by Savanny
    This place is deader than my pets I have buried in the backyard...

  6. #656
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    this is being really informative thank you. I thought Drizzle was only banned when used in combination with Swift Swim? Sadly I really love the hydration-rain synergy to give it up for water absorb and my Hydration Vaporeon is a male so I can't chain breed Wish onto it hence why I had roar and toxic/ice beam on there. Roar to prevent any sort of set ups from nasty plot//calm mind users. Is Special Wall better than Defensive wall? I know that the SpD stat is higher than its Def stat naturally.
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  7. #657
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    Quote Originally Posted by xAnbu View Post
    this is being really informative thank you. I thought Drizzle was only banned when used in combination with Swift Swim? Sadly I really love the hydration-rain synergy to give it up for water absorb and my Hydration Vaporeon is a male so I can't chain breed Wish onto it hence why I had roar and toxic/ice beam on there. Roar to prevent any sort of set ups from nasty plot//calm mind users. Is Special Wall better than Defensive wall? I know that the SpD stat is higher than its Def stat naturally.
    You're Welcome! Hmm... I'm not sure if it's Banned or not under those circumstances, I have to check...

    Oh! I see... That's no big deal. It's Competitive Pokemon! There are many ways to get around it!

    Here's the set I suggest for Vaporeon:

    Scald
    Toxic
    Roar / Protect
    Ice Beam

    There's only one thing I have to say for this:

    I put Protect due to Roar, having a low priority of -6 because a really dangerous Pokemon could switch in after using Roar. But then again, is really helpful on Sweepers and Pokemon that set up.

    Protect as aforementioned in my post above, will help stall your opponent with Toxic in effect and guard against Physical moves. Which can prove to be really helpful. Especially for a Special Wall like Vaporeon.

    Good Question! I only suggested a Special Wall set because Vaporeon's base Special Defense is 95, It's base HP is 130, and it's base Defense is 60. Now, HP will help sponge in Physical Attacks along with Protect shielding you from them! The Special Wall strategy it's good for Vaporeon but if you'd like to get creative (like I do) then I believe it's possible to create a Physical Wall Vaporeon even if it seems doubtful. ^_^ (For other Pokemon, it depends on their defensive stats to define which wall is better.)

    I hope this helped! ^_^
    Last edited by White_Roar~; 12th December 2012 at 11:59 PM.

    Quote Originally Posted by Savanny
    This place is deader than my pets I have buried in the backyard...

  8. #658
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    What about physical sweepers? cause the rain I dont think infernape would be a very good with the rest of it so who else would I be able to run in?
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    Okay, I have three slots filled. I still need a Sweeper and a Wall, the last slot is free. Please give recommendations.





    Scizor

    Item: White Herb
    Ability: Technician
    Nature: Careful
    EVs: 252 HP, 252 Sp. Defense, 4 Defense.
    Moveset:
    Baton Pass
    Swords Dance
    Bullet Punch
    Agility

    Scizor's function in the team is resist hits so he can boost Braviary's Speed twice with Agility. If he's faster than the opponent and hasn't been hit too hard, he also boosts once with Swords Dance, to finally Baton Pass the boosts to Braviary. Bullet Punch is there because I didn't want to leave him without means of making some damage if needed. Thanks to Technician and the STAB, it makes decent damage. His White Herb prevents the boosts from being canceled.
    He's trained to resist as much as possible in battle, and thanks to his awesome typing his only fear is fire.



    Braviary

    Item: Choice Band
    Ability: Sheer Force
    Nature: Jolly
    EVs: 252 Speed, 252 Attack, 4 HP.
    Moveset:
    Return
    Superpower
    Shadow Claw
    Brave Bird

    Braviary is specifically designed for 1HKO'ing practically anything that isn't a wall. His moveset covers most types with SE hits, and those that aren't covered get an agressive amount of neutral damage. The Choice Band in combination with the boosts Scizor passed him assure maximum damage, and thanks to his decent Speed stat he can outrun most Pokémon that aren't particullary fast.
    Return is his main attack backed up by the STAB, with Superpower as a desperate measure if he needs to break a Steel, Rock or Ice type. Brave Bird also gets a STAB and deals a humungous amount of damage that only very defensive Electric, Rock and Steel Pokémon have a chance of surviving. Shadow Claw is there in case of Ghost or Psychic types.



    Claydol
    Item: Light Clay
    Ability: Levitate
    Nature: Calm
    EVs: 252 Defense, 252 HP, 4 Sp. Defense.
    Moveset:
    Light Screen
    Reflect
    Rapid Spin
    Earth Power/Stealth Rock

    Claydol is a Spinner that is powerful in both defenses. Thanks to this he can last many turns without getting in real trouble. Other than that, he can use Light Screen and Reflect to back up Braviary's weak defenses (as well as making a possible Offensive Tank out of a Sweeper, still to be defined)
    His Earth Power is there for the same reason Scizor has Bullet Punch. I still can't decide if I should change it for Stealth Rock, so advice is appreciated.



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  10. #660
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    Quote Originally Posted by QuestionClaw View Post
    Okay, I have three slots filled. I still need a Sweeper and a Wall, the last slot is free. Please give recommendations.





    Scizor

    Item: White Herb
    Ability: Technician
    Nature: Careful
    EVs: 252 HP, 252 Sp. Defense, 4 Defense.
    Moveset:
    Baton Pass
    Swords Dance
    Bullet Punch
    Agility

    Scizor's function in the team is resist hits so he can boost Braviary's Speed twice with Agility. If he's faster than the opponent and hasn't been hit too hard, he also boosts once with Swords Dance, to finally Baton Pass the boosts to Braviary. Bullet Punch is there because I didn't want to leave him without means of making some damage if needed. Thanks to Technician and the STAB, it makes decent damage. His White Herb prevents the boosts from being canceled.
    He's trained to resist as much as possible in battle, and thanks to his awesome typing his only fear is fire.



    Braviary

    Item: Choice Band
    Ability: Sheer Force
    Nature: Jolly
    EVs: 252 Speed, 252 Attack, 4 HP.
    Moveset:
    Return
    Superpower
    Shadow Claw
    Brave Bird

    Braviary is specifically designed for 1HKO'ing practically anything that isn't a wall. His moveset covers most types with SE hits, and those that aren't covered get an agressive amount of neutral damage. The Choice Band in combination with the boosts Scizor passed him assure maximum damage, and thanks to his decent Speed stat he can outrun most Pokémon that aren't particullary fast.
    Return is his main attack backed up by the STAB, with Superpower as a desperate measure if he needs to break a Steel, Rock or Ice type. Brave Bird also gets a STAB and deals a humungous amount of damage that only very defensive Electric, Rock and Steel Pokémon have a chance of surviving. Shadow Claw is there in case of Ghost or Psychic types.



    Claydol
    Item: Light Clay
    Ability: Levitate
    Nature: Calm
    EVs: 252 Defense, 252 HP, 4 Sp. Defense.
    Moveset:
    Light Screen
    Reflect
    Rapid Spin
    Earth Power/Stealth Rock

    Claydol is a Spinner that is powerful in both defenses. Thanks to this he can last many turns without getting in real trouble. Other than that, he can use Light Screen and Reflect to back up Braviary's weak defenses (as well as making a possible Offensive Tank out of a Sweeper, still to be defined)
    His Earth Power is there for the same reason Scizor has Bullet Punch. I still can't decide if I should change it for Stealth Rock, so advice is appreciated.
    I think you meant Mental Herb on Scizor.

    If this is a Baton Pass chain, I'd recommend an Espeon to bounce back Taunts, as well as a Ninjask to lead and free up moveslots thanks to Speed Boost.


    You can shoot my body full of holes but ya can't kill the spirit of Rock N' Roll, baby! \m/

  11. #661

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    Do you think a mental herb would do better?



    Oh no he's a Homestuck.

  12. #662
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    Mental Herb allows you to negate the effects of Taunt, so you can pull off a BP.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

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    Newest addition:


    Heatran
    Item: Leftovers
    Ability: Flash Fire
    Nature: Calm
    EVs: 244 HP, 252 Sp. Defense, 14 Sp. Attack
    Moveset:
    Lava Plume
    Torment
    Toxic
    Protect

    Good ol' Torment Heatran, with a few tweaks here and there. He's designed for endurance and residual damage, a Wall made specifically for annoying the opponent. Not much to say here, but I will add that azeem40 seems to have a point and I will give Scizor a Mental Herb instead of a White one. I want to back Heatran up with Stealth Rock damage, but I'm not sure if I should give Stealth Rock to my Claydol or to another Poke. (By the way, I also changed Claydol's Earth Power for Psyshock).



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    Claydol can use SR. Psyshock isn't that useful for Claydol, since the only thing it helps with is Heracross, which it shouldn't be facing anyway. Besides, Heracross is uncommon in OU. Ice Beam > Psyshock to hit Dragons.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
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  15. #665

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    The problem is that if I give SR to Claydol, he could not do direct damage. Also, would it be worth sacrificing the STAB damage of Earth Power/Psyshock for Ice Beam?



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    Earthquake will do more damage than Earth Power to most Pokemon. Psyshock doesn't really do much for you.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

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    Ok, my students in my class love playing Pokemon Showdown. A kid who plays a lot is challenging another
    kid, who is new. I told the newbie kid I would help him build a team for OU.
    The old pro kid has:
    Garchomp
    Gengar
    Heatran
    Skarmory
    Metagross
    Rotom W
    ....no idea on movesets, EVs, items or abilities, but lets just say he'll probably go most common/standard sets

    So....so far I have just been trying to think of counters... e.g.:
    Ferrothorn, with Gyro Ball, for Garchomp (probably Scarfchomp) and perhaps Gengar
    Magnezone for Skarmory....
    But I need help! All help would be appreciated! Any movesets are good as long as they are legal!
    Thanks, they game is in 4 days.

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    How does my plan look so far?

    I am making an offensive, yet balanced, team. My plan is to weaken the foe as much as possible and set up a final sweep.
    Deoxys-D @ Rocky Helmet
    Nature: Timid
    EVs: 252 HP / 252 Spe / 4 SpD
    Moves:
    Taunt
    Magic Coat
    Stealth Rock
    Spikes
    I decided to start off with Deoxys-D as my hazard setter. I wanted to make an offensive team, so I thought Deoxys-D would stop a lot of entry hazards from being on my side of the field with Magic Coat.
    Gengar @ Leftovers
    Nature: Timid
    EVs: 252 SpA / 252 Spe / 4 HP
    Moves:
    Substitute
    Disable
    Focus Blast
    Shadow Ball
    Now, I need a Pokemon that can use SR to its advantage by causing a lot of damage to the opposing team. Gengar has a few selling points that help make it a good partner for Deoxys-D: it can prevent the hazards Deoxys sets up from being spun away and has great coverage with its moves. It also has the ability to cause a lot of switches, making good use of the hazards Deoxys-D sets up. I decided to use the SubDisable set as it will cause them to switch, raking up SR and Spikes damage.



    Scizor @ Choice Band
    Nature: Adamant
    EVs: 248 HP / 252 Atk / 8 SpD
    Moves:
    Pursuit
    Bullet Punch
    U-Turn
    Superpower

    With Gengar and Deoxys-D, I had a weakness to Ghost and Dark, so I wanted a Pokemon that could resist those attacks. Scizor seemed appealing with its great Atk and priority Bullet Punch to pick off weakened foes that Gengar can weaken.
    Now, I needed a Rapid Spinner since I will be doing a lot of momentum grabbing with Scizor. A good fire resist for Scizor would be nice. Now, I know that there are only two Rapid Spinners in OU that resist Fire. One of them would make me have 3 Pokemon weak to Ghost and Dark. I do not want that, so I opted for Tentacruel. It's great SpD takes any Special Attack except for Thunderbolt. Since I already have 2 EHs on the field, I don't think I'd need Toxic Spikes, so I will opt for Toxic, a poison that cannot be removed easily. Even though I don't have Politoed on my team, I can abuse Rain Dish anyway thanks to the abundance of Rain Teams running around.
    Tentacruel @ Leftovers
    Ability: Rain Dish
    Nature: Timid
    EVs: 252 HP / 240 Def / 16 Spe
    Moves:
    Scald
    Substitute
    Rapid Spin
    Toxic
    Looking at my team, Landorus seems like it can do a number on 3 of the 4 members of my team, so I need a good Landorus check.

    What can I add to prevent Landorus from decimating my team?
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  19. #669

    Default

    Quote Originally Posted by QuestionClaw View Post
    Okay, I have three slots filled. I still need a Sweeper and a Wall, the last slot is free. Please give recommendations.





    Scizor

    Item: White Herb
    Ability: Technician
    Nature: Careful
    EVs: 252 HP, 252 Sp. Defense, 4 Defense.
    Moveset:
    Baton Pass
    Swords Dance
    Bullet Punch
    Agility

    Scizor's function in the team is resist hits so he can boost Braviary's Speed twice with Agility. If he's faster than the opponent and hasn't been hit too hard, he also boosts once with Swords Dance, to finally Baton Pass the boosts to Braviary. Bullet Punch is there because I didn't want to leave him without means of making some damage if needed. Thanks to Technician and the STAB, it makes decent damage. His White Herb prevents the boosts from being canceled.
    He's trained to resist as much as possible in battle, and thanks to his awesome typing his only fear is fire.



    Braviary

    Item: Choice Band
    Ability: Sheer Force
    Nature: Jolly
    EVs: 252 Speed, 252 Attack, 4 HP.
    Moveset:
    Return
    Superpower
    Shadow Claw
    Brave Bird

    Braviary is specifically designed for 1HKO'ing practically anything that isn't a wall. His moveset covers most types with SE hits, and those that aren't covered get an agressive amount of neutral damage. The Choice Band in combination with the boosts Scizor passed him assure maximum damage, and thanks to his decent Speed stat he can outrun most Pokémon that aren't particullary fast.
    Return is his main attack backed up by the STAB, with Superpower as a desperate measure if he needs to break a Steel, Rock or Ice type. Brave Bird also gets a STAB and deals a humungous amount of damage that only very defensive Electric, Rock and Steel Pokémon have a chance of surviving. Shadow Claw is there in case of Ghost or Psychic types.



    Claydol
    Item: Light Clay
    Ability: Levitate
    Nature: Calm
    EVs: 252 Defense, 252 HP, 4 Sp. Defense.
    Moveset:
    Light Screen
    Reflect
    Rapid Spin
    Earth Power/Stealth Rock

    Claydol is a Spinner that is powerful in both defenses. Thanks to this he can last many turns without getting in real trouble. Other than that, he can use Light Screen and Reflect to back up Braviary's weak defenses (as well as making a possible Offensive Tank out of a Sweeper, still to be defined)
    His Earth Power is there for the same reason Scizor has Bullet Punch. I still can't decide if I should change it for Stealth Rock, so advice is appreciated.
    A good team so far.
    I would say that you could use stealth rock AND earth power at the expense of rapid spin on Claydol and add a spinning Starmie. Starmie has beastly speed and his speacial attack can make him a great user of boltbeam (thunderbolt and ice beam) with a great STAB hydro pump as well. The standard set on smogon should do you fine.
    You should also use a batton pass Espeon with maybe Batton Pass, Calm Mind, Stored Power and Substitute. This little pink pal can pass a substitute to Braviary and allows for a calm mind set up for a special sweeper (which your team lacks). I would advise a Hydreigon for this role with Dragon Pulse, Fires Blast, Earth Power (i don't know any poke that doesn't resist this) and an extra move.

    Other good batton passers are gorebyss and huntail as they can aqua ring and substitute
    Good luck!

    P.s. any help with my team i posted a few days ago?
    Hey! I was looking over my old team ideas after putting competetive battling on hold for several reasons and found the old team wasn't great, so instead i'm in the process of building up a new squad of pokes. I have 4 pokemon so far and it is to be an OU team with a balanced strategy, though bulky offense is an option (excluding Blissey).

        Spoiler:- the team:

    So there it is, please help!
    Last edited by infernape100; 14th December 2012 at 8:21 PM.
    Everything seems normal, with Joe and Adam venturing on their quest through Kanto, but what is the mysterious Team Storm planning?

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  20. #670
    Join Date
    Dec 2012
    Posts
    3

    Default

    so my buddy has this "secret" team that is "undefeated" (i presume he means against his cousins only) that he insists on bragging about. it is not EV trained and i assume has little stratagy. i assume it consists of a lucario, a charizard, possibly a lugia and a handful of legendaries (i expect raquaza, and the dragons from b/w).

    SO! i want to scrub the deck with his team. if i can set it up, i'd do so with a magikarp. if not, it still must be embarrassing.

    here's what i have so far:
    an EV trained terrakion, (still needs leveling)
    an EV trained toxic blissey, (still needs leveling)
    a larvesta bred with morning sun, sunny day, and solarbeam. (still needs leveling and ev training)

    i need to know what else would fit this team/what would cripple my buddies team. should i embrace my sunny day volcarona idea or just bail on it? any imput would be greatly appreciated.

    keep in mind, i'll be stuck in afganistan for another six months so time isn't an issue, but getting pokemon/items from international trades and such will be.

  21. #671
    Join Date
    Dec 2012
    Posts
    2

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    I need three more Pokemon for my team, but I'm honestly not sure which Pokemon would accompany my team best.

    My current and incomplete team:

    Zoroark @ shell bell
    Nature: Timid
    Ability: Illusion
    Moveset:
    Nasty Plot
    Flamethrower
    Night Daze
    U-turn

    Electivire @ expert belt
    Nature: Adamant
    Ability: Motor Drive
    Moveset:
    Thunderpunch
    Cross Chop
    Ice Punch
    Earthquake

    Braviary @ life orb
    Nature: Adamant
    Ability: Sheer Force
    Moveset:
    Brave Bird
    Superpower
    Crush Claw
    Hone Claws

    To be honest, this is just a collection of Pokemon that I heard were 'powerful', so I have no real reason for selecting them. My current strategy is:

    First: send out Zoroark who will be imitating my Braviary. Since my Zoroark is usually faster than my opponent's Pokemon, I hit them with a quick 'flamethrower' or 'night daze'. Once they hit me (most likely with some type of rock or electric move), I use 'U-Turn' and send out my real Braviary to finish the job. They then send out their second Pokemon, and that's usually where I get stumped, because my Braviary always leaves a little bit of HP left (meaning I can't get a one-hit-KO on that second Pokemon), leaving them an opening to use a rock/electric move (usually one-hit-KOs me due to Braviary's low defense/special defense). That's when I send out my Electivire who has very low speed, special defense, and defense, meaning it almost instantly gets wiped out if they have a ground type Pokemon.

    I only have offense (I believe they're called physical sweepers, but I don't know because I'm a novice) Pokemon. I'm not sure if that's the way to go, but if not, then you can see my dilemma. Either way, I still need more Pokemon for my team. Any recommendations? Also, should I start EV training my Electivire to have better speed, or should I just focus mainly on its attack?
    Attached Images Attached Images
    Last edited by Dr. Vile; 18th December 2012 at 12:24 AM.

  22. #672
    Join Date
    Oct 2011
    Posts
    537

    Default

    Quote Originally Posted by Dr. Vile View Post
    I need three more Pokemon for my team, but I'm honestly not sure which Pokemon would accompany my team best.

    My current and incomplete team:

    Zoroark @ shell bell
    Nature: Timid
    Ability: Illusion
    Moveset:
    Nasty Plot
    Flamethrower
    Night Daze
    U-turn

    Electivire @ expert belt
    Nature: Adamant
    Ability: Motor Drive
    Moveset:
    Thunderpunch
    Cross Chop
    Ice Punch
    Earthquake

    Braviary @ life orb
    Nature: Adamant
    Ability: Sheer Force
    Moveset:
    Brave Bird
    Superpower
    Crush Claw
    Hone Claws

    To be honest, this is just a collection of Pokemon that I heard were 'powerful', so I have no real reason for selecting them. My current strategy is:

    First: send out Zoroark who will be imitating my Braviary. Since my Zoroark is usually faster than my opponent's Pokemon, I hit them with a quick 'flamethrower' or 'night daze'. Once they hit me (most likely with some type of rock or electric move), I use 'U-Turn' and send out my real Braviary to finish the job. They then send out their second Pokemon, and that's usually where I get stumped, because my Braviary always leaves a little bit of HP left (meaning I can't get a one-hit-KO on that second Pokemon), leaving them an opening to use a rock/electric move (usually one-hit-KOs me due to Braviary's low defense/special defense). That's when I send out my Electivire who has very low speed, special defense, and defense, meaning it almost instantly gets wiped out if they have a ground type Pokemon.

    I only have offense (I believe they're called physical sweepers, but I don't know because I'm a novice) Pokemon. I'm not sure if that's the way to go, but if not, then you can see my dilemma. Either way, I still need more Pokemon for my team. Any recommendations? Also, should I start EV training my Electivire to have better speed, or should I just focus mainly on its attack?

    for OU? cause except zoroark all of them suck.. using U-turn and nasty plot in the same set is conuterproductive you boost and then you lose the boosts you don't use EVs so... 252 sp.attack/speed for zoroark and the last slot is focus blast braviary and electrivy are good in RU but in UU OU they both suck.

    About this strategy do you realise zoroark won't be able to survive a rock or electric attack do you? and that's why braviary and electrivire suck.. and why you should switch what if you PREDICT their electric move and SWITCH (YES NORMAL SWITCHS ARE POSSIBLE) to electrivire get the speed boost and beat (With proper EVs) their "braviary counter" but anyway the 3 of them have little synergy except electrivire and braviary but electrivire doesn't resists rock or ICE so you should add a ground pokemon to take those attacks..

    if it's only a trio so..

    use zoroark,gengar and a physical attack (no an offesive pokemon isn't physical physical is the attack stats and physical attacks like close combat or U-turn or waterfall)

    YOU CAN TRAIN BOTH HIS ATTACK AND SPEED but you need to do it FROM WHEN HE HATCHES FROM THE EGG.
    sorry for caps I forgot I can write on bold XD
    Last edited by Ilan; 18th December 2012 at 1:01 AM.


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  23. #673
    Join Date
    Dec 2012
    Posts
    2

    Default

    for OU? cause except zoroark all of them suck.. using U-turn and nasty plot in the same set is conuterproductive you boost and then you lose the boosts you don't use EVs so... 252 sp.attack/speed for zoroark and the last slot is focus blast braviary and electrivy are good in RU but in UU OU they both suck.

    About this strategy do you realise zoroark won't be able to survive a rock or electric attack do you? and that's why braviary and electrivire suck.. and why you should switch what if you PREDICT their electric move and SWITCH (YES NORMAL SWITCHS ARE POSSIBLE) to electrivire get the speed boost and beat (With proper EVs) their "braviary counter" but anyway the 3 of them have little synergy except electrivire and braviary but electrivire doesn't resists rock or ICE so you should add a ground pokemon to take those attacks..

    if it's only a trio so..

    use zoroark,gengar and a physical attack (no an offesive pokemon isn't physical physical is the attack stats and physical attacks like close combat or U-turn or waterfall)

    YOU CAN TRAIN BOTH HIS ATTACK AND SPEED but you need to do it FROM WHEN HE HATCHES FROM THE EGG.
    sorry for caps I forgot I can write on bold XD
    Ooooh. Again, I'm new to this. A couple of weeks ago was when I learned about natures and the science behind Pokemon, and after that, I just compiled a bunch of powerfully bred Pokemon into a team, figuring it'd be a formula for success. But, at least I know now that I was wrong.

    Also, how would you go about EV training Gengar (ghastly when it hatches)? Speed and Special attack? Should I train it with those anklets you can buy from the Gear Station? Again, I'm a novice at this. I've always been that one trainer who solely relied on his starter Pokemon throughout the entire game, completely disregarding any of the other Pokemon I received along the way.

    And which physical attack Pokemon do you recommend me keeping? Should I catch a new one, or use either Braviary or Electivire?

  24. #674
    Join Date
    Nov 2012
    Posts
    27

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    Hi, I'm new to competitive OU, and competitive itself, but I've decided to create a standard all-around OU team. I used the "Work around a Pokemon" strategy in which I choose my first Poke, and build off its weaknesses while keeping certain threats and roles in mind. So, here I go:

    Physical Wall/ Rapid Spinner
    Donphan @Leftovers
    Impish Sturdy
    EVs 252 HP / 252 Def / 4 Atk
    -Knock Off -Ice Shard
    -Rapid Spin -Earthquake
    So Donphan was my first decision! I love Donphan because of its great rapid-spinning wall abilities and how it's just a great overall wall. Knock Off of course for taking my opponent's precious items, Rapid Spin to take out any entry hazards that may have been set, Earthquake for attacking (won't be used often), and Ice Shard for quick revenge killing. Donphan as already stated will be my Physical Wall to prevent Scizor and other hard-hitters from wrecking me. Oh, but Donphan has weaknesses of course! Ice/Grass/Water!

    Special Sweeper
    Heatran @Choice Scarf
    Timid Flash Fire
    EVs 252 SpAtk / 252 Spe
    -Fire Blast -HP Ice
    -Earth Power -Flamethrower
    In comes Heatran, a Special Sweeper that can cover 2/3 of Donphan's weaknesses. Scarf Heatran isn't something to bluff about, as it can outspeed a lot, just what a sweeper needs. So Fire Blast is here for great power and STAB, HP Ice for Dragons and Grounds, Earth Power for nice coverage, and Flamethrower as a filler move I guess. But this great Pokemon drags around a terrible 4x weakness to Ground and a weakness to Water and Fighting.

    At this point, I'm not sure who to add, as every space on my team is crucial. Of course I want a Pokemon that can counter Heatran's weaknesses, because even if it does have HP Ice, I want a surefire go-to-poke for the job. I just don't know what to add here to take care of Heatran and Donphan's weaknesses. Can anyone suggest? Depending on conditions too, I'll be taking in a physical sweeper. I was thinking Scizor or something. Thanks!

  25. #675
    Join Date
    Apr 2012
    Location
    In a cave. With a Sneasel :)
    Posts
    176

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    I advise no Flamethrower on Heatran, instead replace it for... *looks at movepool* Flash Caninon. While not immediately useful, it DOES have STAB and will probably more useful than Flamethrower, not to mention a harder hit on switching in Terrakion.

    As for Donphan, he looks good. Maybe Stealth Rock or Stone Edge over Knock Off, but that's just preference.

    For team mates, maybe a flying type like Salamence or Dragonite? If you want more offence, Salamence (or another good offensive 'mon like Tornadus-T) and try this set:

    Saladmence (Salamence) (M) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Outrage
    - Fire Blast
    - Earthquake
    - Crunch
    (for the nickname to work, make it Shiny)
    Outrage is STAB+Power, Fire Blast hits ferrothorn+skarmory+forretress, earthquake hits the rest of the steel types, crunch is coverage.

    Or bulk, use Dnite. GTG now, so I'll give you a set when i get back


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