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Thread: Community POTW #67

  1. #1
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    Default Community POTW #67

    Seems Tangrowth didn't get much love so we have an Unova Pokémon today



    We have Gigalith. It's a pretty good Pokémon with a good ability and set

    http://www.serebii.net/pokedex-bw/526.shtml

    Go nuts.

  2. #2
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    First post=]
    Counters haxorus mold breaker - sturdy doesn`t work of the user has earthquake
    Sets
    Adamant/brave
    Earthquake
    Stone edge
    Explosion
    Sandstorm
    Item: choice band
    Evs 4 hp, 252 att,252 def

  3. #3
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    Gigalith @ Leftovers
    Ability: {Sturdy}
    EVs: 252 HP / 252 Def / 4 Atk
    Nature: Impish
    -Stealth Rock
    -Stone Edge
    -Earthquake
    -Explosion

    This is pretty much all it gets. It has a poor movepool, but has the physical stats of Metagross. This makes it a decent tank.

    Stealth Rock is arguably the best move in existance, damaging anything that switches in. Stone Edge hits flying types like Articuno and friends, whilst Earthquake hits the other steels for some damage. Since Sturdy allows you to survive a big hit, you can blow up with Explosion when you are done doing what you do.
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  4. #4
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    Well it kinda sucks. I guess you could go EdgeQuake SR and explosion. Full atk and HP evs adamant. Or you could go full Def and HP impishto be more of a phys tank. Still is outclassed by alot but ehh whatever

    GodDamnZilla

  5. #5
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    Happy Easter all! Yeah Gigalith is kinda outclassed but it's still pretty good in lower tiers. While it doesn't get STAB Earthquake, it doesn't have any double weaknesses or weakness to Ice, and it has okay Special Defense compared to other Rock-types plus it has the amazingly revamped Sturdy. They could have given it Gyro Ball but NO that would make it too broken.

    Das Gigalith
    Gigalith @ Leftovers/Air Balloon/Life Orb
    Trait: Sturdy
    EVs: 252 HP/252 Atk/4 SDef
    Brave (+Atk, -Spd)
    - Stone Edge/Smack Down
    - Earthquake
    - Stealth Rock
    - Curse/Explosion
    So yeah, basic EdgeQuake. This set works best under Trick Room. Smack Down (don't kill me for this) could be used to give Earthquake perfect coverage, but the opponent could always switch out. Stealth Rock is for...Stealth Rocking. Curse increases your two best stats (and makes you faster if you're in a Trick Room) while Explosion is a finisher, great with Sturdy. Like Tangrowth, watch out for Special Attacks.
    Last edited by grantholomew; 8th April 2012 at 4:07 PM.

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  6. #6
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    Gigalith. What a sick looking pokemon. I mean, a giant rock spider that shoots lasers from its rocks?! It's that shabby of a battler too. Base 135 attack with great defenses is nothing to scoff at. Too bad it's movepool is so limited. It does get the normal rock type moves and is a force to be reckoned with in UU/NU.
    A Lead that Rocks!
    @ Leftovers
    Sturdy Adamant
    252 HP/ 4 Att/ 252 Def
    -Stealth Rock
    -Stone Edge
    -Earthquake
    -Explosion
    Sturdy is obviously the best ability here. It pretty much all but guarantees you the ability to set up Stealth Rock. Stone Edge and Earthquake are just for normal attacking once rocks are up. Explosion for when you're done. God, imagine this thing exploding...

    This things attack level is so high, it should be Band!
    @Choice Band
    Sturdy Adamant
    -Stone Edge
    -Earthquake
    -Explosion
    -Heavy Slam
    Holy **** if you didn't think this thing would be dangerous with a Band, you'd be wrong. Stone Edge and Earthquake will put a huge dent into anything, if even it might resist it. Though not as powerful in Gen 5, Explosion will still hurt. Since this things movepool is so limited, your best bet for a last move is Heavy Slam, since Gigalith is pretty heavy. But the first 2 attacks will be your most used. Sturdy lets you get off at least 1 hit, if rocks aren't up. Once Sand Force comes out, it's attack will rise even further.
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    Set 2
    Adamant

    Earthquake
    Stone edge
    Explosion
    Heavy bomber
    Evs: hp4,att252,def252
    Item : air balloon

    One unusual set. Weight makes it semi usable except with wailord or other heavy Pokemon.
    You could sub heavy bomber for facade if it is attacked by will-o-wisp, though only if the foe was not ghost type.
    Honestly, outclassed by golem, by alot.

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    Make sure that Sandstorm's running. This guy can wall if it is, as long as Excadrill isn't around.

    Gigalith - Ridin' the (Sand)Storm
    EVs: 4 Attack, 252 Defense, 252 Special Defence
    Moves:
    Toxic
    Stealth Rock
    Smack Down
    Mud Slap
    Item: Leftovers
    I'M SERIOUS. Use Toxic to eat at Pokemon not immune to it (and most will also take Sandstorm damage). Stealth Rocks because... you know why. Mud Slap to screw with the accuracy of the opponent's Pokemon, eventually forcing a switch. Smack Down to knock down those who are immune to Mud Slap, then go back to spamming it.
    If you're not prepared, this gets annoying pretty fast.

  9. #9
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    Why Gigalith can't learn Gyro Ball puzzles me because it should. It has practically the same body shape as Metagross. I can picture it using Gyro Ball and yet it can't. Another bad thing about Gigalith is its lack of a decent movepool. He has the basic standard moves all Rock Pokemon have but besides that he doesn't have much going for him except for his incredible Attack and Defense. Other than that, not much going for him.

    Adamant
    HP 252, Atk 252, SpDef 4
    Life Orb

    Stealth Rock
    Earthquake
    Stone Edge
    Explosion

    Stealth Rock is a good move. EQ is strong. Stone Edge is your best STAB Explosion is good if you're low on HP. Best for a Sand Team because you get the Sp Def boost.

    Other Options:
    Replace Stealth Rock with Curse
    Replace Explosion with Curse
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  10. #10

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    Gigalith isn't used very often, and for good reason. He is outclassed at just about everything he does, and his movepool is extremely shallow. But there are some good things about this guy. His Attack and Defense are equal to Metagross's, and being a Rock type, he gets the 50% Sp. Defense boost in a Sandstorm, making him a decent tank. His very low Speed (base 25) works against him most of the time, but Trick Room can help him there.

    Recommended tiers: NU-RU

    Sturdy prevents OHKO moves from working and gives Gigalith a free Focus Sash. Though it can be difficult to OHKO a full HP Gigalith (especially if a Sandstorm is out), this ability provides insurance against that possibility.
    Sand Force gives Gigalith's Rock, Ground, and Steel-Type moves a 33% boost in a Sandstorm. Not too bad for a sand team, although I don't remember if Hippopotas was in NU or RU...

    The EdgeQuake combo is central to any Gigalith, although Rock Slide is always a weaker, more accurate option. But you won't be benefiting from the flinch much, if at all. You can also pick Smack Down, though its very weak in comparison. Aside from those moves, Gigalith only has Return, Frustration, Explosion, and Heavy Slam to turn to for physical attacks. (C'mon Gamefreak, why'd you give him Solarbeam instead of something more useful? Gyro Ball would've been a big help on this guy!) Gigalith's a bit too slow for Explosions, but I've seen some people give their's a Normal Gem and Explode him. Heavy Slam is okay because Gigalith is so heavy, but its coverage is poor.

    Gigalith has a couple of supportive options to pick from. He gets Stealth Rock, which is always useful. There's also Toxic and Gravity. Gigalith can raise his poor Speed with Automize or Rock Polish, but unlike Metagross, he has to use it at least twice in order to outspeed base 100s, so its not very practical. Curse is an option to further boost that Attack and Defense, and since Gigalith's so darn slow the Speed drop hardly matters.

    Doubles and Triples: I've seen the Normal Gem/Explosion combo used for high amounts of damage, but otherwise, I wouldn't recommend Gigalith for Doubles and Triples.

    Countering Gigalith: Pound away at him with special attacks. He has no reliable recovery and will eventually fall. On the other hand, his Attack is one of the highest (if not the highest) in the NU and RU tiers, so he might be hurting your Pokemon a lot. In RU, Tangrowth (who we coincidentally covered this week) can stand up very well to Gigalith, and Tangela can do the same in NU. Both also have Sleep Powder to shut it down, though that's best saved for another Pokemon in their case. I don't remember what tier Bronzor falls in (besides Little Cup) but an Eviolite Levitating Bronzor completely walls Gigalith. Sandslash has a high enough Defense to withstand a hit, and he can strike back with a supereffective STAB Earthquake. Torterra is another great choice, since he resists Gigalith's core combo, has high Defense, and can defeat Gigalith with his STAB moves.

    Pre-evolution corner:

    I freaking LOVE Roggenrola's name. I actually named mine Rock N Roll due to the fact that it sounds similar. But anyways, Roggenrola is quite useful as a Little Cup Pokemon. He can use Rock Polish or Automize to outrun many LC threats, and use the EdgeQuake combo to hurt almost everything out there. And unlike Geodude, he lacks 4x weaknesses. You can also use him in Trick Room or as a lead with Stealth Rocks. Just make sure you have something to counter Bronzor and company, and you're all set to let this guy loose!
    Last edited by ClefairyRox; 8th April 2012 at 4:15 PM.

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    I would have done Togekiss, in honor of Easter, maybe even Lopunny but meh, whatever. Here's my standard Gigalith set.

    Gigalith @ Normal Gem/Lum Berry
    Sturdy
    Adamant
    12 HP 252 Atk 244 Spe
    -Stone Edge
    -Earthquake
    -Stealth Rock
    -Explosion
    With an immense amount of defense, (hey, that rhymes :P) Gigalith finds it very easy to set up Stealth Rock. Stone Edge gets STAB and is the primary attack, and Earthquake gives him the EdgeQuake combo. Explosion is to be used when the deed is done, and does a huge amount of damage. You maybe looking at the EV spread thinking, what the hell is with all the investment in speed? Well, with 244 Spe, Gigalith outspeeds base 55 and lower Pokes who don't have anyinvestment.

  12. #12
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    ChoiceLith
    Gigalith@Choice Band
    Brave nature
    Sturdy
    252 Atk/252 HP/4 Sp. Def
    ~Rock Slide/Stone Edge
    ~Earthquake
    ~Heavy Slam
    ~Return/Frustration/Explosion

    Gigalith has incredible Attack, good Defense, decent HP, and crappy everything else, up to and including movepool. It does have several usable moves at its disposal, though. Rock Slide is for STAB, though Stone Edge is an acceptable substitute if the accuracy loss isn't an issue for you. Earthquake is for coverage with the STAB move. Heavy Slam and the Normal move of your choice are, sadly enough, the rest of Gigalith's viable options.

    Item is obvious. Ability is the only legal one currently and is the best one regardless.

    Autotomolith
    Gigalith@Muscle Band
    Jolly nature
    Sturdy
    252 Atk/252 Spd/4 HP
    ~Autotomize
    ~Rock Slide/Stone Edge
    ~Earthquake
    ~Return/Frustration

    A more gimmicky option, but Gigalith can attempt a sweep outside of Trick Room conditions, too, thanks to Autotomize, which doubles its iffy Speed to... 326. Hardly a desirable total, but nevertheless much better than 163. Rock move for STAB, EQ for coverage, Normal move for filler. Heavy Slam would be redundant with Autotomize, given the latter's weight-loss side effect.

    Item boosts Attack and allows free switching of moves, without Sturdy-interfering recoil. Ability basically guarantees Autotomize usage.


    Other options:
    *Gigalith has some nice special options, such as Power Gem, SolarBeam, Flash Cannon, and Hidden Power. A pity the same cannot be said for its paltry Special Attack of 60.
    *Gravity is a decent novelty move, and it would negate the low accuracy of Stone Edge and allow Earthquake to hit everything. It can work on a Trick Room Gigalith; a Muscle Band version of the Choice Band set that replaces Heavy Slam (for the two are illegal on the same Gigalith).
    *Curse sounds like a good idea in theory, but generally the best users of Curse have great Special Defense. Gigalith's is merely average, though a Sandstorm can fix this.

    Abilities:
    *Sturdy: If at full health, Gigalith can survive any attack with 1 HP remaining. Total immunity to OHKO moves like Fissure and Guillotine. Gigalith's best ability, as well as the only legal one at this time. Practically guarantees that Gigalith will be able to use a set-up move or otherwise get in at least one attack.
    *Sand Force: Gigalith's Hidden Ability. Increases the power of Gigalith's Rock, Steel, and Ground moves by 33% in a Sandstorm. Not actually legal on it yet. It would make for a good option for a Choice Band Gigalith in a sandstorm... and Trick Room... OK, pretty situational.

    Partners:
    Either a Trick Room user, a Sand Stream mon, or both.

    Counters:
    Anything with Mold Breaker can bypass Sturdy with Earthquake, possibly for the OHKO, despite Gigalith's impressive Defense. After a Shell Smash, Gigalith would be hard-pressed to stand up to a Cloyster's Icicle Spear. Marowak's Bonemerang is a gimmicky yet effective option.

    Opinion:
    Looks cool.

    Prediction for next week:
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  13. #13

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    I look at Gigalith and I think, "What on Earth happened?" It has an incredible base 135 Atk stat, making it the strongest Pokemon in NU bar only the crippled Slaking and Regigigas. It also has great 85/130 physical bulk and decent 85/70 special bulk, which becomes nearly equal to its physical bulk in the Sandstorm. And yet it's near the bottom of the barrel in NU. Sure, it does have that middling base 25 speed, but that's not always a major problem. Ferrothorn turned out alright, didn't it? The major problem is its movepool. Simply put, it's terrible. Literally all it can notably do is throw around QuakeEdge, set up Stealth Rock, and then blow up on something. Not to mention that its only released ability, Sturdy, is a waste on a Pokemon with such good bulk. Its typing does take away the double Water and Grass weaknesses that the many Rock/Ground types have to deal with, but then it runs into problems with Regirock. Regirock's 80/200/100 defenses curbstomp Gigalith's, and although it's not quite as powerful, it's much faster (which still isn't saying much) and has many other movepool options. What's worse is that while Regirock at least has RestTalk for recovery, Gigalith can't do anything to heal itself bar Wish support and Leftovers.

    I guess what Gigalith does have going for it is the fact that it's so powerful, and it'll be the strongest user of Sand Force in the standard metagame once that's released, but I digress. Its line is also one of only four 5th Gen lines that has access to Stealth Rock, giving it a little extra something to call its own. Let's also not forget that despite the nerf, Explosion is still hitting with the power of a STAB Stone Edge and Earthquake back-to-back, so it's still an excellent option. Gigalith can also use its massive physical bulk to switch in easily on the many birds in the tier and become much more of an offensive threat than Regirock or Golem. If you were to ask me, the best way to play Gigalith is just to take advantage of its strong points with the classic Stone Edge/Earthquake/Stealth Rock/Explosion set. The Smogon analysis suggests 244 Spe EVs to outspeed neutral, uninvested base 55s, but I find that to be a waste of Gigalith's bulk. I'd personally run just 44 EVs to outpace neutral, uninvested base 30s (mainly Bastiodon, Duosion, and Amoonguss) and throw the rest into HP. So yeah, my two cents.

  14. #14

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    Counters: With Sturdy, Gigalith can KO most Pokemon in one hit. Sturdy needs to be stopped with entry hazards or hail. Don't even try to get through Gigalith's defense. Use special attacks such as Earth Power or Focus Blast. Any powerful move that's super-effective. Giga drain will also heal you. One of the best counters is Ferrothorn. Leech Seed will heal Ferrothorn and damage Gigalith, taking away Sturdy. If a previous Pokemon has burned Gigalith, its enormous attack is gone. Ferrothorn will nearly be immune to Gigalith. The damage it takes will heal from Leech Seed and Leftovers. Once Ferrothorn is safe, Gyro Ball can be great, though I prefer Power Whip.




    252 +6 Atk Choice Band Pure Power Victini (+Atk)Critical V-create vs 0 HP/0 -6 Def Dry Skin Paras (-Def) : 103470436.36% - 121729963.64% (Guaranteed OHKO)

    You Don't Say? I had no idea that a Choice Band Adamant Victini with maximum attack EVs and IVs that was baton passed +6 in attack and Skill Swapped Pure Power OHKO's Hasty Dry Skin Lvl 1 Paras with no defense EVs or IVs and -6 in defense under sun with a critical hit V-Create.

  15. #15

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    Quote Originally Posted by BugZ View Post
    I would have done Togekiss, in honor of Easter, maybe even Lopunny
    I agree with that. Or maybe Azumarill. It's a rabbit too. And it's even better than Lopunny




    252 +6 Atk Choice Band Pure Power Victini (+Atk)Critical V-create vs 0 HP/0 -6 Def Dry Skin Paras (-Def) : 103470436.36% - 121729963.64% (Guaranteed OHKO)

    You Don't Say? I had no idea that a Choice Band Adamant Victini with maximum attack EVs and IVs that was baton passed +6 in attack and Skill Swapped Pure Power OHKO's Hasty Dry Skin Lvl 1 Paras with no defense EVs or IVs and -6 in defense under sun with a critical hit V-Create.

  16. #16
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    I'm offering to write how to beat Gigalith.

    Any bulky Water or Grass-type Pokemon, such as Milotic, Blastoise and Tangrowth, can easily counter the "huge" monster, but they need to be wary of the Choice Band set. Also, keep in mind that Gigalith cannot be OHKOed at full health if it has Sturdy. In general, you're gonna want to target Gigalith's Special Defense because it sits at an average 70. Any special attacker that has an attack that is super effective against Gigalith works confortably as a check. Physical attackers have a harder time due to Gigalith's gargantuan Defense of 130, but Conkeldurr will almost always destroy Gigalith with STAB Drain Punch, while Landorus can hit very hard with Earthquake unless Gigalith is carrying an Air Balloon. All of these checks, however, need to watch out for the rare Curse set. Taunt can somewhat limit sets that carry Stealth Rock, Curse, or Toxic, but Gigalith is an offensive benemoth, so the taunters will have few opportunities to switch in. Burn is another nightmare for Gigalith; having such a great Attack cut in half makes Gigalith useless.
    Last edited by UbersSuck20; 8th April 2012 at 5:45 PM.

  17. #17
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    This is basically all Gigalith can do.

    Gigalith @ Leftovers
    Adamant
    Sturdy
    252 HP/252 Atk/4 Speed
    Stealth Rock
    Earthquake
    Stone Edge
    Explosion

    Ingame, I actually had to run Rock Slide on this thing.


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  18. #18
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    Sturdy's 5th Gen effects give you more of a reason to use priority Moves. Even a 1-HP-damage Fake Out will wreck a Sturdy Ability Pokemon, especially if they have low Speed like 'lith. Ludicolo, Shiftry, Blastoise, Dewgong, Persian, Mr. Mime, and a few others can wreck 'lith's chances due to Fake Out access and access to Special-based Water or Grass Moves.

    However, 'lith has one of the best Trick Room Speed Stats at Base 25. Sturdy is a reason to unleash this beast after a use of Trick Room - it will survive a hit from anything without Mold Breaker + Special Moves (only Basculin could be a significant threat of this kind since the others have negligible Sp.Atk compared to their Attack). From there, 'lith is going to wreak havoc and destruction.

    Good HP, beastly Attack and Defense, subpar Sp.Atk, average Sp.Def, and low Speed are nothing new for a Rock Type, but the mono-Type gives 'lith a huge advantage over another Rock Type with similar stats, Sturdy potential, and 2 quad weaknesses: Golem. The existence of 'lith gives players even less of a reason to use Golem.
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  19. #19
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    Everyone's doing sets with Sturdy, so I'mma do one with Sand Force :3

    Use the (Sand) Force
    Ability: Sand Force
    Nature: Adamant (+Atk, -SpA)
    Item: Smooth Rock/Leftovers
    EVs: 252 Atk/252 HP/4 Def
    -Sandstorm/Curse
    -Stone Edge
    -Earthquake
    -Heavy Slam/Explosion

    This set is all about getting boosts from Sand Force. Which is perfect, since the only move-types Gigalith can learn are Rock, Ground, and Steel. If you don't have Sand Stream on your team, you can go with Sandstorm/Smooth Rock. Otherwise you can use Curse to power yourself up, and the Speed drop doesn't matter, seeing as Gigalith doesn't have one. EdgeQuake should be obvious. Explosion can be used as a last ditch move, but Heavy Slam could be used as well since Gigalith is a really heavy Pokemon, plus it gets the SF boost as well. Could work better if you have a teammate that can Trick a Pumice Stone onto an opponent.

    Oh, and does anybody know whether or not Iron Ball adds to weight? If so, that could be used w/ HS.
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  20. #20

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    I reckon this thing can work well with proper support, like Trick Room and Sandstorm support.

    Gigalith @ Leftovers
    Brave nature (+Atk, -Spd)
    Sand Force
    252 Atk, 156 Def, 100 HP
    -Curse
    -Stone Edge
    -Earthquake
    -Heavy Slam / Explosion / Facade

    Gigaliths main problem is its lack of movepool, it gets very little to fill up that last moveslot. But still, this set takes advantage of Gigaliths strong points, namely being a physical wall while also providing an offensive threat that won't allow foes to just happily set up. The EV's also follow this. With these EV's Gigalith gains max attack at 405, and the remaining EV's provide maximum physical bulk, leaving it with 336 HP and 335 Def. Move EV's from HP to Def, and the bulk will drop. Move EVs from Def to HP and the bulk will also drop, this combination provides the maximum possible bulk with the remaining EV's. It's a trick that I've also used on Metagross in the 3rd gen Battle Frontier, and it could take any physical hit without much trouble. Pinsirs Swords Dance boosted Endured Flail hits this thing at about 25% damage. Explosions do about the same if not less. Any EQ not having STAB or a CB backing it won't 2KO, except for Slaking (who is practically still 3KO because it takes Slaking 3 turns to do 2 Earthquakes). Any STAB-boosted or CB boosted EQ won't OHKO, except from extreme hitters like Groudon. The moveset is fairly self-explanatory I think.
    Last edited by Sceptile Leaf Blade; 8th April 2012 at 7:58 PM.
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  21. #21

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    Happy Easter!

    Anyways, here's a moveset that might work.

    I'm Da Tortoise
    Nature: Careful or Impish
    EVs: 189 Sp. Def, 63 Def, 129 HP, and 129 Attack
    Ability: Sturdy
    Items: Rocky Helmet or Lefties
    Moves:
    Protect
    Knock Down
    Bulldoze
    Stealth Rock/Explosion

    A set that can help average speeded pokemon (or Nidorina~) and counter Trick Room (as long as bulldoze is not used). Be sure your partner runs protect so there would be no accidents during construction.

    My favorites happen to be mid-evolved poison types.

  22. #22
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    Standard Gigalith Lead
    Gigalith@Normal Gem/Lum Berry
    Nature: Adamant
    EV's: 252 Atk, 12 Hp, 244 Spe

    ~Stealth Rock
    ~Earthquake
    ~Stone Edge/Rock Blast
    ~Explosion/Toxic

    Speed EV's are to outspeed non speed invested base 55's or lower (Lampent, Exeguttor, Relicanth, Tropius, Muk, etc.). Max attack adamant to allow you to abuse your base 135 attack stat, fourth highest in NU. Stealth rock is pretty much given, since you're guaranteed to get it up thanks to sturdy (bar taunt, flinches, parahax, flinches, parahax, parahax, flinches.........basically bar hax and taunt). Earthquake is a great coverage move, and utilizes your attack stat. Stone Edge is a ridiculously powerful STAB move, but rock blast is more accurate and can break subs, although much weaker. Your last slot can be toxic to cripple walls, or explosion to inflict a large amount of damage before dying. Your item choice can vary-you can use normal gem if you're using explosion, to boost explosion's power, or you can use lum berry to get rid of annoying burns.
    Last edited by 365pokemon; 8th April 2012 at 8:45 PM.

  23. #23
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    Gigalith Ttar Counter
    Nature: Adamant
    Ability: Sturdy (Or whenever it comes out sand force)
    Item: Power Herb/ Leftovers
    Solar Beam
    Stone Edge
    EarthQuake
    Substitute
    Ev's: 252 attack, 252 hp, 4 def
    This is a weird set I have gotten some use out of for one reason. Ttar cannot stop it! I had a huge Tyranitar problem a little bit ago in my wifi battles. It would just sweep through my team like it was made of paper mache. So I set out to find a good counter to it. And I hit upon this guy as a great counter. You come in on a tyranitar and use Solar Beam, I know what your saying, why can a beast make out of all rock use solar power to fire a lazer? well I don't know but I'm not objecting. After Ttar has bit the dust you use substitute and earthquake/stone edge to kill at will. If you run Power herb you get an instant KO on Ttar who can't KO you due to sturdy. But if you decide to run Leftovers you can get some health back as you continue. I haven't tried this set with Sand Force (Mainly because its not out yet!) but I would imagine a Ttar counter that gets a huge boost from the sandstorm is a great idea.

  24. #24

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    Quote Originally Posted by NoteLobo View Post
    Gigalith Ttar Counter
    Nature: Adamant
    Ability: Sturdy (Or whenever it comes out sand force)
    Item: Power Herb/ Leftovers
    Solar Beam
    Stone Edge
    EarthQuake
    Substitute
    Ev's: 252 attack, 252 hp, 4 def
    This is a weird set I have gotten some use out of for one reason. Ttar cannot stop it! I had a huge Tyranitar problem a little bit ago in my wifi battles. It would just sweep through my team like it was made of paper mache. So I set out to find a good counter to it. And I hit upon this guy as a great counter. You come in on a tyranitar and use Solar Beam, I know what your saying, why can a beast make out of all rock use solar power to fire a lazer? well I don't know but I'm not objecting. After Ttar has bit the dust you use substitute and earthquake/stone edge to kill at will. If you run Power herb you get an instant KO on Ttar who can't KO you due to sturdy. But if you decide to run Leftovers you can get some health back as you continue. I haven't tried this set with Sand Force (Mainly because its not out yet!) but I would imagine a Ttar counter that gets a huge boost from the sandstorm is a great idea.
    Wha? How can Giga defeat TTar with Solarbeam? Its Sp. Attack is subpar at base 60, while T-Tar has base 100 Sp. Defense (and the Sp. Defense boost from Sandstream). The way I see it, Gigalith's Solarbeam wouldn't even take out 1/3 of Tyrantitar's HP... It probably wouldn't even take out 1/4. So how does that work?

  25. #25
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    Quote Originally Posted by NoteLobo View Post
    Gigalith Ttar Counter
    Nature: Adamant
    Ability: Sturdy (Or whenever it comes out sand force)
    Item: Power Herb/ Leftovers
    Solar Beam
    Stone Edge
    EarthQuake
    Substitute
    Ev's: 252 attack, 252 hp, 4 def
    This is a weird set I have gotten some use out of for one reason. Ttar cannot stop it! I had a huge Tyranitar problem a little bit ago in my wifi battles. It would just sweep through my team like it was made of paper mache. So I set out to find a good counter to it. And I hit upon this guy as a great counter. You come in on a tyranitar and use Solar Beam, I know what your saying, why can a beast make out of all rock use solar power to fire a lazer? well I don't know but I'm not objecting. After Ttar has bit the dust you use substitute and earthquake/stone edge to kill at will. If you run Power herb you get an instant KO on Ttar who can't KO you due to sturdy. But if you decide to run Leftovers you can get some health back as you continue. I haven't tried this set with Sand Force (Mainly because its not out yet!) but I would imagine a Ttar counter that gets a huge boost from the sandstorm is a great idea.
    Congratulations, your set can 6HKO specially defensive MixTar with SolarBeam. And that's assuming it's not Sassy.

    0SpAtk Gigalith (-SAtk) SolarBeam in Sandstorm vs 252HP/0SpDef Leftovers Tyranitar (Neutral): 16% - 20% (68 - 82 HP). Guaranteed 6HKO.

    Sassy:

    0SpAtk Gigalith (-SAtk) SolarBeam in Sandstorm vs 252HP/0SpDef Leftovers Tyranitar (+SpDef): 15% - 18% (64 - 76 HP). Guaranteed 7HKO.

    Edit: Your set 8HKOes the mixed attacker set on Smogon's analysis. And 9HKOes max HP/SpD.

    0SpAtk Gigalith (-SAtk) SolarBeam in Sandstorm vs 252HP/192SpDef Leftovers Tyranitar (+SpDef): 13% - 15% (54 - 64 HP). Guaranteed 8HKO.

    0SpAtk Gigalith (-SAtk) SolarBeam in Sandstorm vs 252HP/252SpDef Leftovers Tyranitar (+SpDef): 12% - 14% (50 - 60 HP). Guaranteed 9HKO.
    Last edited by Vandslaux; 8th April 2012 at 10:39 PM.


    Credit to Beck for the RNG userbar.
    As of August 18th 2012, I resigned as a CG leader.

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