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Thread: Unova Region Discussion/Speculation Thread [Read First Post]

  1. #3001
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    Usually the translated names sound way cooler. Fortunately, we keep Plasma Frigate and Marine Tube. Nature Sanctuary will be Natural Shrine or something.

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  2. #3002
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    I'm thinking it will be "Natural Park"

  3. #3003
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    they could also substitute Nature for Pure or Pristine

    Pristine Sanctuary...


    R_N has it right though, the localizers seem like the kind of people who would make Sanctuary into Park.

  4. #3004
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    Quote Originally Posted by MetalFlygon08 View Post
    they could also substitute Nature for Pure or Pristine

    Pristine Sanctuary...


    R_N has it right though, the localizers seem like the kind of people who would make Sanctuary into Park.
    Natural Park would, honestly, probably be the proper term and something more people would grasp immediately than sanctuary
    Either that or Nature Reserve

    Basically: Something that makes it obvious from the get go using terms people are more familiar with right off the bat.

  5. #3005
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    They're probably going to call it

    brace yourselves, this could get ugly

    Safari Zone

  6. #3006
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    I prefer it as a Natural Reserve, or Nature Park.
    It doesn't really live up to its name as a "sanctuary".

    Quote Originally Posted by a person View Post
    They're probably going to call it

    brace yourselves, this could get ugly

    Safari Zone
    ^This would've been WAAAAY better.

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  7. #3007
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    Quote Originally Posted by a person View Post
    They're probably going to call it

    brace yourselves, this could get ugly

    Safari Zone
    That would be the biggest troll move ever.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  8. #3008
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    And then it could be crowned as the most barren Safari Zone ever, proving that a Safari Zone doesn't work without human intervention.

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  9. #3009
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    Yesh, but the only Safari Zone where you could catch a giant black dragon with axe-tusks..... probably......
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  10. #3010
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    Quote Originally Posted by R_N View Post
    Either that or Nature Reserve
    So close

    We got the idea right, though

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  11. #3011
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    Quote Originally Posted by a person View Post
    They're probably going to call it

    brace yourselves, this could get ugly

    Safari Zone
    The best idea I have ever seen! It would be cool IMO too lol

  12. #3012
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    Quote Originally Posted by R_N View Post
    Either that or Nature Reserve
    Yeah, Nature (P)reserve makes sense. Both (p)reserve and sanctuary can mean a safe place for wildlife.





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  13. #3013
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    I like how we're all discussing something we'll probably never get to. At least I won't

  14. #3014

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    The Nature Sanctuary (or however the US version localizes it) only requires that you see every BW2 Unova-dex Pokémon, which is much less difficult than catching them all.

    On the subject of localization, Nature Reserve sounds good, but a little bit like some place where humans breed endangered species for repopulation due to overhunting and habitat encroachment by humans. If they localized it Nature Preserve or Wildlife Sancutary, its name would fit its intended purpose as a place where rare and endangered species are allowed to thrive without human intervention.
    Last edited by Paladin of Arceus; 2nd October 2012 at 2:13 AM.

  15. #3015
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    Quote Originally Posted by Endoplasmic Reticulum View Post
    I like how we're all discussing something we'll probably never get to. At least I won't
    Getting the entire Unova Dex isn't that hard. It's not like we're talking about the Shiny Charm. The Nature Preserve should be relatively easy to get to. It's also helpful when you have a near completed BW1 National Dex that you can send over. But every Pokemon in the the New Unova Dex is capable to be caught in some way in game barring the Kami trio.

  16. #3016
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    Maybe they just wanted a linear route for the sake of having a linear route

  17. #3017
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    Quote Originally Posted by R_N View Post
    Maybe they just wanted a linear route for the sake of having a linear route
    Quite possibly. Which really isn't a good reason at all.

    For a person with a negative opinion on Unova's design, taking note of such a reason just fuels their fire. :/





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  18. #3018
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    Quote Originally Posted by Endoplasmic Reticulum View Post
    I think it's because the little kids were getting lost, so it's easier for them to figure it out.
    That's ********. There are very few instances where a player can get lost in the game, and that's usually due to the game not giving them a good enough hint where to go next as opposed to a problem with the regional design.

    Quote Originally Posted by Endoplasmic Reticulum View Post
    And the game designers are lazy.
    Seems to be the only reason I can think of why they would make some of the mistakes they've made lately, a lot of the issues present in the 5th gen games scream laziness.


    Quote Originally Posted by Endoplasmic Reticulum View Post
    IDK BW2 isn't that linear. It's about as linear as Kanto, which is still one city to another but it doesn't feel like a straight line
    That's definitely wrong, as Kanto has several diverging paths (most notably Rt. 12-15 and Rt. 16-18 as well as Rt. 19 and 20 and Rt. 21) and has enough optional areas to give you the exploration feel. BW2 Unova on the other hand, only really has Rt. 14 and 16 as divergent paths (if you can call them that), and the handful of dungeons dotted throughout the region.

    Quote Originally Posted by Wishing Star View Post
    The same could be said for Hoenn and its expansive waters, but Sinnoh was quite the opposite of linear. Besides, it's not like the DPP storyline never told you (either directly through dialogue or indirectly through invisible plot walls) where to go next, right?
    There was once instance in DP where you could get lost trying to find Strength, but that's a fault of the game not providing you adequate clues as opposed to bad regional design.

    Quote Originally Posted by R_N View Post
    Maybe they just wanted a linear route for the sake of having a linear route
    And what do they have to gain from that? Pokemon is an RPG, exploration is a major factor, so I doubt they would arbitrarily decide to make the region less linear just because.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

  19. #3019
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    Quote Originally Posted by Bolt the Cat View Post
    There was once instance in DP where you could get lost trying to find Strength, but that's a fault of the game not providing you adequate clues as opposed to bad regional design.
    Yeah, I think they had to find a place to put HM04 last minute due to neglect in design. Otherwise, I'm sure the HM would've been well-integrated into the game. :/





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  20. #3020
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    Quote Originally Posted by Bolt the Cat View Post
    And what do they have to gain from that? Pokemon is an RPG, exploration is a major factor, so I doubt they would arbitrarily decide to make the region less linear just because.
    Well what do they lose from that?
    Oh no you don't get to go in circles or an offshoot route

    How often do you really notice this without frequently checking the map or whatever?

    How much would it honestly, really matter which way you go in a given region

  21. #3021
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    Fine, Johto. That's a better example of another linear region.

    And BW2 involved you going to the Eastern Unova from Mistralton, going to Opelucid, then going back to Undella. It was still pretty damn linear though but still, it didn't feel like it was questioning my intelligence like BW1.

    And what else in BW was lazy?

  22. #3022
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    Quote Originally Posted by Endoplasmic Reticulum View Post
    Fine, Johto. That's a better example of another linear region.

    And BW2 involved you going to the Eastern Unova from Mistralton, going to Opelucid, then going back to Undella. It was still pretty damn linear though but still, it didn't feel like it was questioning my intelligence like BW1.

    And what else in BW was lazy?
    Johto is less linear when compared to Unova. Johto isn't line-loop-line like Unova is (one line goes from Nuvema to Castelia, the loop is the hexagon, and the other line is Route 10 and Victory Road). Yeah, BW2's additions helped, but region design-wise, those additions were only made to make the region look less linear.





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  23. #3023
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    I really like the sound of Nature Preserve

  24. #3024
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    I wished the daycare moved to the southwest area of Unova for BW2, or have several based on daycare locations in the anime.

  25. #3025
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    Quote Originally Posted by pokemonsquared View Post
    I wished the daycare moved to the southwest area of Unova for BW2, or have several based on daycare locations in the anime.
    I would've appreciated if it were on Route 4 (an extension of it, where there is no desert), Route 5, or Route 16, even for Black and White. Having the day care on Route 3 and having an invisible interaction wall just never seemed right to me.





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