Yeah I think Unova is nowhere near the rest, not even remotely touching. It's like US to Japan
I highly doubt even in the games the world of Pokemon is flat... Don't be absurd
I <3 Quagsire
Roundness if the world doesn't affect how easy it is to manipulate Gravity. Besides, pokemon are powerful things and gravity is a very weak force considering that an entire planet's gravity can be overcome by an air pressure difference on a planes wings.
Anyway, besides the anime there's no evidence as to how the pokemon world is shaped. It could be an oblate spheroid like Earth, flat as the maps GF gives or even a toroid. Yep, millions of people living on a freakin' massive donut.
Last edited by Aurath8; 9th October 2012 at 8:31 PM.
Gravity is based on mass. Manipulating gravity in that manner would mean somehow decreasing the mass of the entire planet. Having a flat planet makes more sense, because you only need to reduce the gravity of the mass in the general area.
I, personally, continue to maintain that the notion that the Pokemon world is shaped like a long Mobius strip. Like, really long.
Pokemon can control gravity, it's that simple
I don't understand why people try to apply real life logic into Pokemon attacks, I mean the fact it comes out of creatures means it's a whole new thing to deal with. It also explains why Ash doesn't die from all the burns and zaps he receives. Pokemon stuff is a lot less lethal
Credit to Sworn Metalhead
inb4 R_N raging about how you guys are discussing gravity in a thread about Unova region
anyway, seems like no one mentioned this yet, the surf-able tile glitch in Pokewood remains in the English version, seems like they either did not knew about it, or they knew but decided to skip it since it does not give any advantage to players anyway.
And I think this should be already mentioned by someone else during the Japanese release of B/W 2, but I just discovered that if you trade a Pokemon whose met/hatched location is "Cold Storage" into B/W 2, the location will automatically change into "PWT"
However, if you trade a Pokemon whose met/hatched location is "Route 10" or "Challenger's Cave", the location remains the same.
Speaking of glitches, the grass tile glitch in Floccesy Ranch from the Japanese version is still unfixed.
I guess it's okay since it's only a single grass tile.
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I like how Juniper up and states the clouds Lacunosa is based off of, and explains why it's named after those kind of clouds (they are fence/wall like, just like how the town has a wall).