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Thread: Unova Region Discussion/Speculation Thread [Read First Post]

  1. #3241
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    Quote Originally Posted by Bolt the Cat View Post
    Yep, they're like the Zubat of trainer classes.
    wouldnt that be bug catcher?


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    Am I the only person who is getting really sick of the general cave locations? After having trekked through the Castelia Sewers, Relic Passage, Chargestone Cave and (currently) Reversal Mountain, I'm finding that all the locations seem unoriginal save for aesthetic features and types of Pokemon encountered.
    Although the new feature with Repels has been a godsend.
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    Quote Originally Posted by Gothitelle K View Post
    wouldnt that be bug catcher?
    No because they don't bother you after you beat them.

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    Quote Originally Posted by Poetry View Post
    Am I the only person who is getting really sick of the general cave locations? After having trekked through the Castelia Sewers, Relic Passage, Chargestone Cave and (currently) Reversal Mountain, I'm finding that all the locations seem unoriginal save for aesthetic features and types of Pokemon encountered.
    Although the new feature with Repels has been a godsend.
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    Quote Originally Posted by sAv1Or) View Post
    I don't mean to get back on topic about the Breeder thing, but it's kinda true. I mean it would be nicer if it was user-initiated and not AI-initiated.
    Yeah, that's what makes them annoying. And aren't there several Breeder battles in the region that can't be skipped?

    Quote Originally Posted by Poetry View Post
    Am I the only person who is getting really sick of the general cave locations? After having trekked through the Castelia Sewers, Relic Passage, Chargestone Cave and (currently) Reversal Mountain, I'm finding that all the locations seem unoriginal save for aesthetic features and types of Pokemon encountered.
    Yeah, the generic cave areas are getting kind of stale. I don't mind them for like, the first cave you encounter, but after that, I'd rather not see too many of them. You know what would be awesome? If the next time that you have to cross a bridge, instead of going over it on the main road, you have to go under it your first time through and explore the girders and stuff just underneath it. Kind of like the bridge in Half Life 2 (I'd show it you to, but unfortunately that game is a bit too inappropriate for the site, so you'll have to find it yourself, I'm afraid). You'd make your way across a maze of walkways, and there'd be trainers and maybe some wild Pokemon, and you could even take a ladder down the supports to a fishing spot near water level. That'd be an interesting way to make bridges more than just eye candy.
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    Quote Originally Posted by Gothitelle K View Post
    wouldnt that be bug catcher?
    There are no Bug Catcher's in Gen5. Gen5's missing a few other classes like Birdkeeper(or whatever it's called) and Camper/Picknicker. To be fair, they were mostly useless classes.
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    Quote Originally Posted by Aurawarrior8 View Post
    There are no Bug Catcher's in Gen5. Gen5's missing a few other classes like Birdkeeper(or whatever it's called) and Camper/Picknicker. To be fair, they were mostly useless classes.
    bug catcher was the best but im drifting off topic here :[


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    Quote Originally Posted by Gothitelle K View Post
    bug catcher was the best but im drifting off topic here :[
    Eh, not really. They'd be better now that there's some better Bugs, though.
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    Quote Originally Posted by Poetry View Post
    Am I the only person who is getting really sick of the general cave locations? After having trekked through the Castelia Sewers, Relic Passage, Chargestone Cave and (currently) Reversal Mountain, I'm finding that all the locations seem unoriginal save for aesthetic features and types of Pokemon encountered.
    Although the new feature with Repels has been a godsend.
    OKay I'll give you the others (especially Twist Mountain), but Chargestone cave is my favourite area in any Pokemon game

  10. #3250

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    Quote Originally Posted by Poetry View Post
    Am I the only person who is getting really sick of the general cave locations? After having trekked through the Castelia Sewers, Relic Passage, Chargestone Cave and (currently) Reversal Mountain, I'm finding that all the locations seem unoriginal save for aesthetic features and types of Pokemon encountered.
    Although the new feature with Repels has been a godsend.
    I think they are spreading the cave concept too thin. I think it's nice they are trying to add more of them but they aren't being too cautious. We had what, 4 in Gen 1? And each one was unique. The only real unique one in BW2 is Chargestone imo

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    Quote Originally Posted by Poetry View Post
    I'm finding that all the locations seem unoriginal save for aesthetic features and types of Pokemon encountered.
    those two attributes

    are kind of what define location originality in Pokemon

    you could very easily say the same thing about Routes, you're aware

    Quote Originally Posted by Bolt the Cat View Post
    Yeah, the generic cave areas are getting kind of stale. I don't mind them for like, the first cave you encounter, but after that, I'd rather not see too many of them. You know what would be awesome? If the next time that you have to cross a bridge, instead of going over it on the main road, you have to go under it your first time through and explore the girders and stuff just underneath it. Kind of like the bridge in Half Life 2 (I'd show it you to, but unfortunately that game is a bit too inappropriate for the site, so you'll have to find it yourself, I'm afraid). You'd make your way across a maze of walkways, and there'd be trainers and maybe some wild Pokemon, and you could even take a ladder down the supports to a fishing spot near water level. That'd be an interesting way to make bridges more than just eye candy.
    Maybe for a couple, like Marvelous and Driftveil (since Skyarrow is intended to be eyecandy and Tubeline and Village have their own things going), but keep the main road accessible for those who just want to get to the other town. After all, bridges are intended to be an easy, non-convoluted way to cross a body of water. Let's not convolute them too much.

    Quote Originally Posted by Bolt the Cat View Post
    Eh, not really. They'd be better now that there's some better Bugs, though.
    Bug Catchers have always been made of suck. I will not permit their return unless they maintain this fundamental structure.

    Except for like that one in RBGYFRLG who ambushes you before Vermillion with the Butterfree that has all the status spam, but IIRC he's like the last Bug Catcher you fight in that game.

    Quote Originally Posted by sAv1Or) View Post
    I think they are spreading the cave concept too thin. I think it's nice they are trying to add more of them but they aren't being too cautious. We had what, 4 in Gen 1? And each one was unique. The only real unique one in BW2 is Chargestone imo
    Sinnoh had a crapton of caves. It had Oreburgh Gate, Oreburgh Mine, Ravaged Path, Wayward Cave, three Mt. Coronets (you explore it three times), Solaceon Ruins, Iron Island, Victory Road, Stark Mountain, and Turnback Cave.

    Maybe the reason you forgot so many of them is because they're forgettable.
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    Quote Originally Posted by jrs View Post
    What if gogoat became fairy typed

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    For me, it's not really as much how many caves there are, but the variety of caves. For instance, I don't really like caves like Wellspring Cave, Mistralton Cave, Challenger's Cave, and Seaside Cave that much because there's not really that much to them, they're generic caves

    Quote Originally Posted by a person View Post
    Maybe for a couple, like Marvelous and Driftveil (since Skyarrow is intended to be eyecandy and Tubeline and Village have their own things going), but keep the main road accessible for those who just want to get to the other town. After all, bridges are intended to be an easy, non-convoluted way to cross a body of water. Let's not convolute them too much.
    That's the idea. It's kind of like Rt. 110, your first time through, you have to progress through the underside, but any time afterwards, you can take the main road if you want. And I don't expect them to do that for every bridge, more like one or two.
    Last edited by Bolt the Cat; 16th October 2012 at 8:38 PM.
    Quote Originally Posted by bel9 View Post
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    Quote Originally Posted by Bolt the Cat View Post
    I like the concept, but I doubt it'd happen. Victory Road is supposed to be a final challenge before the Pokemon League, and this way any trainer can go through Victory Road regardless of how many badges they have. I wouldn't mind a similar puzzle, though.
    They can make it so that to activate a gate you need the correct badge.

    In fact I think that's what Wulava meant by activating them.



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    Quote Originally Posted by Bolt the Cat View Post
    For me, it's not really as much how many caves there are, but the variety of caves. For instance, I don't really like caves like Wellspring Cave, Mistralton Cave, Challenger's Cave, and Seaside Cave that much because there's not really that much to them, they're generic caves
    I agree Challenger's Cave is one of the most forgettable and useless areas in Pokemon history

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    Quote Originally Posted by Endoplasmic Reticulum View Post
    I agree Challenger's Cave is one of the most forgettable and useless areas in Pokemon history
    More forgettable than...the Scorched Slab??? *dundundun*

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    Quote Originally Posted by Endolise View Post
    More forgettable than...the Scorched Slab??? *dundundun*
    ...What's the Sorched Slab?

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    Quote Originally Posted by Endoplasmic Reticulum View Post
    ...What's the Sorched Slab?
    My point exactly.

    http://bulbapedia.bulbagarden.net/wiki/Scorched_Slab

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    Quote Originally Posted by Endolise View Post
    Oh yeah. I remember that cave, I don't get why it even had a name though...

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    Ravaged Path is more forgettable. Do you know what it is off the top of your head?

    At least Scorched Slab has a cool out-of-universe backstory. Scorched Slab, anyway, is notable FOR its simplicity.
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    Quote Originally Posted by jrs View Post
    What if gogoat became fairy typed

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    Quote Originally Posted by a person View Post
    Ravaged Path is more forgettable. Do you know what it is off the top of your head?
    It rings a bell.

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