Unova has a lot of potential for prior-gen Pokemon distribution, but they didn't put it to good use...
But what I'm really disappointed is... there are no new set of starter giveaways.
.: Still waiting... | Drawn by me, do not steal. :.
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Last edited by Hidden Power; 16th November 2012 at 4:13 PM.
i dont thank GF or Pokemon for giving us thr 493 for this game. this is what it should of been in the first place. its like they realised what a bad choice it was in BW, so its, for me, the BW we should of got originally. dont get me wrong, im really happy with this idea though.
^ Credit to SwornMetalhead ^
am/am not Taking Part In the Community Hunt![/SIZE]
Eggs Hatched: x
I prefer the smaller maps w/ easy navigation so I can bounce around more easily trying to complete certain tasks I want to do. Especially when filling the dex. I know where everything is and it has a good location.
It makes the task of catching and doing everything more... precise per se.
Does the shaking grass make a difference to capacity? It's useful when I wanted to specifically look for say, Audino to get some fast XP, but otherwise a grass patch with 6 Pokemon species, compared to a grass patch with 5 species in normal grass and 1 in shaking grass is still the same 6 species in the same location to me. I would think that swarm Pokemon makes better sense as a game mechanic since they mimic what migratory species do, so the list can easily be expanded by shifting many bug/flying type to that category.
The game mechanic is termed as 'Phenomenon" in Bulbapedia, though I think that it has benefited item finding (random item generation!) more than Pokemon finding.
Last edited by Hidden Power; 16th November 2012 at 8:35 PM.
My opinion of the shaking grass, as well as what I think Game Freak's intention of implementing it, is that it's just a method for people to meet the evolved form of a certain Pokemon family in a more precise manner. I looked at Bulbapedia's listing for each route, occasionally they hold Pokemon from a different family altogether, but most of the time it's just the evolved forms of Pokemon you can already meet in that spot.
So using your example, it might be rather crude to fit 6 Pokemon families each having two stages for a total of 12 Pokemon, all in normal grass with varying encounter rate, and lowering the rate for evolved form. In fact, past games rarely allow players to meet evolved forms in the wild anyway. The shaking grass therefore holds the evolved form while the normal ones hold the pre-evolved form, aso players can meet either one with ease.
I don't think GF ever sees shaking grass as a whole new different habitat. It doesn't make sense either, since they are essentially located in the same place.
Last edited by Hidden Power; 17th November 2012 at 5:30 AM.
Find me a post game route in Unova that actually holds much more Pokemon families compared to any late game route in Hoenn then?
And you know, even if the shaking spots hold exclusive Pokemon families, the rationale behind it wouldn't have been "a spot to meet rarer Pokemon" either. If anything, the spots would make those Pokemon easier to meet, not rarer since you're excluding the chance of meeting other Pokemon. Meeting Tauros/Scyther in Safari Zone is a rare event. Meeting Dugtrio in Diglett Cave is a rare event. Having those in some sort of shaking grass/dust clouds, if they had implemented phenomenon back then, would be easy.
Which comes to my original point that if the game wishes to hold more Pokemon in a more realistic ecological system, it should have more specific locations for them. Forests for bug/birds/grass types, named lakes and rivers for certain local water species of a particular city, a well-known mountain holding certain types etc. The safari zone itself is a good location that but we don't have one in Gen V. Why limit such geographical locations to one or two in each game?
Last edited by Hidden Power; 17th November 2012 at 6:49 AM.
I'm pretty sure the shaking spots has cut down my time spent on looking for certain Pokemon significantly. Even when I don't use repels, most of the grass patches are designed to be rectangular with a clear path next to it so that players can dive straight into the shaking spots within 2-3 squares. It's a very useful feature if you want to catch that one evolved Pokemon which would otherwise be cumbersome to obtain (Politoed, Milotic etc), or as a training spot with Audino. But it has never occurred to me that the spots are expansion to the capacity of a location simply because it usually doesn't hold exclusive families, nor do I think an exclusive family found in such spots are 'rarer'.
Last edited by Hidden Power; 17th November 2012 at 8:27 AM.
If i was in charge of the expanded pokedex
instead of / I would have
Dusparace / Pichu
Bronzor / Pikachu
Bronzong / Raichu
Swablu / Ponyta
Altaria / Rapidash
Corsola / Kangaskan
Shuckle / Miltank
Driflum / Hoothoot
Driblum / Noctowl
Baltoy / Girafarage
Claydol Nosepass / Poocheyna
Probelass / Mightheyna
Castform / Wrumple
Budew / Silcoon
Roselia / Cascoon
Roserade / Beatifly
Corphish / Dustox
Crawdraunt / Shinx
Magnemite / Luxio
Magneton / Luxray
Magnezone / Meowth
Cleffa / Persian
Clefairy / Krabby
Clefable / Kingler
Igglybuff / Rhyhorn
Jigglypuff / Rhydon
Wigglytuff / Rhyperior
Grimer / Phanpy
Muk / Donphan
Seel / Hippotas
Dewgong / Hippodown
It wouldve made more sense in my oppion eg, people in unova cn easily get milk aka miltank
Last edited by charmanderandswampertguy; 17th November 2012 at 1:45 PM.
fire red team
soul silver team
arcanine emboar haxorus braviary caracosta sawsbuck