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Thread: Community POTW #70

  1. #61
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    I'm thinking band Sucker Punch is the best set here. A revenge killer to set-up sweepers, it also provides a check to Ferrothorn with it's fire typing, as well as outspeeding the other wall-ish steels. It gets screwed by Terrakion though. Life Orb or Band is what I think.

    Specs Heatmor might be ok, or even Expert Belt. Predict Heatran/Terrakion in and KO it with HP Ground. Then Volcarona or something has a clear sweep. You'd probably want a Donphan to cover it, because it can Spin, and make the opponent think you don't want them to switch often with SR, when you really want them to switch.

  2. #62
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    Quote Originally Posted by Kraleck View Post
    No. Just...no. You'll want to move 2 of those EV points to one of the other stats, most likely HP. 170 doesn't divide evenly by 4, which is a must for EV allocation. While 2 points are always wasted with a 510 total, you've wasted six by going triple-170. Go for 172-170-168 or 172-169-169 for full potential. A.I. sets are like that in certain places and it is far from adequate.
    Quote Originally Posted by Ilan View Post
    All the set is just wrong not only the EV..

    And if you want bulk for a SR weak then it is 248 HP EV.
    and there are ALWAYS 2 useless EVs except in LC where there are more useless EVs.

    Aerial ace, bug bite,rock tomb WTF?

    White smoke is useless... the only pokemon I know who relies on that is shaymin.
    I'm not good at EVs, but I know that focusing on Speed is no good enough to do anything even though natures; so don't judge me about it. Besides 170 is 510 divided three ways. I'm in favor on maxing HPs, but I would equip it with either Life Orb or a berry that weakens the move that Heatmor is weak against.
    As for the forth move problems, I going with a mix of mix of moves. Dig is no good at all espically against Earthquake-users. Amnesia can be soften the blow of special attacks espically Hydro Pump and Earth Power, but you need to add EV more towards Defense to even it up.
    As for White smoke being useless, it can protect stat-effected moves; which would otherwise need to be "snatched" to counter, but not abilites like Intimidate. Gluttony can be useful if the berry can improve stats or etc as well as Sitrus Berries; which is no good because we can't transfer the other "pinch" berries and the Dream World doesn't have those yet.

    Also, I made some additional moves ideas to my original post.
    Last edited by sbktdreed; 3rd May 2012 at 9:35 PM.
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  3. #63
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    Oh boy. THE WORST FIRE TYPE IN THE GAME! Flareon? Crap movepool, but barely usable. Magcargo? Well, that is debatable, but still, this thing is beyond horrible. There is no reason to use it. PERIOD!

    Why have though not been destroyed yet?
    Sucker Punch
    Fire Blast
    Focus Blast
    HP Ice
    Quiet. 252 Atk, 252 Spa, 4 HP
    Life Orb

    For Trick Room ONLY. Use this seriously and expect to be laughed at. With TR, you will outspeed a lot of stuff, with how much you speed sucks. Fire Blast for stab, Focus Blast to hit rock types and for coverage, HP ice for dragons, and Sucker Punch so you might do some damage to their revenge killer...

    Counters: Any fully evoled water type not called luvdisc...
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  4. #64
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    I battled a Lanturn on the subway,which stockpiled thrice and rested off any decent damage I could deal with my Mienshao.
    The difference here is that Heatmor has attacking potential as well as a chesto/rest in its set,so something like this maybe?
    Well, unlike Heatmor, Lanturn has an HP stat.

    I'll bet Heatmor would at least be 2HKOed by a Mienshao.

  5. #65
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    Heatmor lacks everywhere that a Fire Type can't afford to: HP, Speed, and defenses. Fragility? Rampardos has better durability, even without Heatmor's Stealth Rock weakness. Freakin' Pidgeot has more durability than Heatmor and, likewise, has a Stealth Rock weakness. Barring Stealth Rock being in play, Heatmor barely has Toxicroak beat on durability.

    Like most Fire Types, Speed is another issue. Equal Speed to Charmander, Vulpix, Flareon, Cyndaquil, Houndour, and Emboar means you are below the average for all Fire Types (71.54 according to Bulbapedia). Even with Sunny-Beam, Hidden Power, or Focus Blast in play to cover Pokemon with STAB on Heatmor's weaknesses, too many of them can still outrun Heatmor. This, coupled with a Stealth Rock weakness and the fragility I mentioned, is why Heatmor falls so far into obscurity.
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  6. #66
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    @Kraleck: This.

    Quote Originally Posted by Barbeller View Post
    I'm thinking band Sucker Punch is the best set here. A revenge killer to set-up sweepers, it also provides a check to Ferrothorn with it's fire typing, as well as outspeeding the other wall-ish steels. It gets screwed by Terrakion though. Life Orb or Band is what I think.

    Specs Heatmor might be ok, or even Expert Belt. Predict Heatran/Terrakion in and KO it with HP Ground. Then Volcarona or something has a clear sweep. You'd probably want a Donphan to cover it, because it can Spin, and make the opponent think you don't want them to switch often with SR, when you really want them to switch.
    When you say Choice Band NU sucker punch there is a better pokemon who comes to mind (absol).

    @sbktdreed: 170 EVs are not divisible by 4.. if you ever played Pokemon online you should have notice that the EV go by 4..

    also don't use low powered moves... no reon to that or gmmicks...


    oh and prediction to the next week:magikarp
    Last edited by Ilan; 4th May 2012 at 9:35 AM.


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  7. #67
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    Thanks, Ilan. Sucker Punch is the one thing that allows Heatmor to rise above the obscurity. However, a lack of STAB, above-average-bordering-good Attack, and the fact most Rock, Water, or Ground Types have either considerable bulk or considerable Defense makes Sucker Punch a sucker bet over switching out.

    Knowing that Sucker Punch is probably Heatmor's best option if it stays (and is likely Choice Band boosted) gives a quasi-free switch to an opponent:
    -Being locked into a 5 (now 4) PP Move without dealing damage on the previous turn gives an opponent a free chance to Stealth Rock if they won't survive S.Punch or a likely-1-hit KO if they will.
    -Switching out gives an opponent a free chance to Stealth Rock, buff, switch again, or chip damage off of Heatmor's replacement or a chance to use Pursuit (and, again, likely-1-hit KO you).
    -Extremespeed always has top priority. If 5th Gen holds the same S.Punch mechanic as 4th, you'll do no damage and waste another PP by staying in. Fortunately, only Arcanine, the Dratini line (via Breeding), Smeargle (via Sketch), Rayquaza, Lucario, Togekiss, and Arceus can have it.
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  8. #68
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    Quote Originally Posted by Zachmac View Post
    Well, unlike Heatmor, Lanturn has an HP stat.

    I'll bet Heatmor would at least be 2HKOed by a Mienshao.
    ...assuming it isn't OHKOed by Heatmor's usable offenses first-is it really the case that its HP is that bad?

    Upon second inspection...
    @Leftovers 252 HP/252 Def
    A:Flash fire
    Stockpile
    Flamethrower
    Will-o-wisp/Body Slam
    Sucker Punch/Fire Spin

    I'm convinced that Heatmor could do quite well provided EVs are put in the right places.But perhaps Rest might not be best if its HP & defences are as bad as Zachmac says.
    Switch into fire move.Set up,with added support from burn(which makes up for "poor" stats).Sucker Punch is there as a strong priority,but for setting up,fire spin(which will be dealing good damage after a flash fire boost) provides you three/four turns to set up-which is ample providing your opponent doesn't have any ground breaking ways to counter you.
    It's hit or miss,but if you trap a fire type,they're unlikely to be carrying a super effective move against it,plus their STAB will be useless.
    Sucker Punch is a really handy move that Heatmor can utilise,but I don't think that's the only thing this pokemon can do-if it doesn't work in singles it could work elsewhere,where people are more reluctant to switch pokemon out.

  9. #69
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    Quote Originally Posted by Archstaraptor View Post
    ...assuming it isn't OHKOed by Heatmor's usable offenses first-is it really the case that its HP is that bad?

    Upon second inspection...
    @Leftovers 252 HP/252 Def
    A:Flash fire
    Stockpile
    Flamethrower
    Will-o-wisp/Body Slam
    Sucker Punch/Fire Spin

    I'm convinced that Heatmor could do quite well provided EVs are put in the right places.But perhaps Rest might not be best if its HP & defences are as bad as Zachmac says.
    Switch into fire move.Set up,with added support from burn(which makes up for "poor" stats).Sucker Punch is there as a strong priority,but for setting up,fire spin(which will be dealing good damage after a flash fire boost) provides you three/four turns to set up-which is ample providing your opponent doesn't have any ground breaking ways to counter you.
    It's hit or miss,but if you trap a fire type,they're unlikely to be carrying a super effective move against it,plus their STAB will be useless.
    Sucker Punch is a really handy move that Heatmor can utilise,but I don't think that's the only thing this pokemon can do-if it doesn't work in singles it could work elsewhere,where people are more reluctant to switch pokemon out.
    Instead of trying to do something frail bulky why not use something bulky in the first place?
    it is outclassed by clefable in that role anyway.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
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  10. #70
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    Heatmore has to be one of the worst Pokemon in the game.

    Then again it's shiny sprite is pretty cool.

  11. #71
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    Well, I tried to find something that Heatmor can do that no other Fire type in NU can do. I pretty much ran a Fire Spin trapper set with Curse and Pursuit to trap, set up on, and beat Misdreavus. It tends to work decently since Heatmor is immune to Will-O-Wisp and, with some special bulk investment, takes little from Missy's Shadow Ball's. However, it would only work about half of the time due to the opponent either switching out before I can land a Fire Spin or Taunting me. Still, I did find that Heatmor can actually utilize Pursuit to some success. If it comes in on opponents like Exeggutor and Jynx, it can actually kill them off with Pursuit as they switch out in fear of a STAB Fire attack.

    So yeah, there's...something.
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  12. #72
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    Quote Originally Posted by Ilan View Post
    Instead of trying to do something frail bulky why not use something bulky in the first place?
    it is outclassed by clefable in that role anyway.
    Unlike Clefable,Heatmor actually resists things,so it's going to be useful in more situations and can pack a bigger punch.Clefable isn't too amazing anyway,Magic Guard or not.
    But this isn't the place to compare,really:we apreciate Heatmor's attributes this week for once-Its offenses are great,and it has flash fire to soup its special attacks up,and in addition it has a really nice movepool to go with it.So what if its defences are sub par?If it can set up,it'll be more durable-and it also has a powerful sucker punch to play with if in a sticky situation.
    You can't make promises,because being a fire type has big disadvantages.But it has the potential to be quite versatile-and it looks cool at the same time.And I'll leave it there.

  13. #73
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    It's suprising that Heatmor doesn't know Overheat. It's too bad because I could of added some ideas on that; even without White Smoke.
    Last edited by sbktdreed; 6th May 2012 at 5:41 AM.
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  14. #74
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    Well, Heatmor has no niche whatsoever so whatever set you choose it's outclassed. As I said, CB/LO Sucker Punch is probably it's only good set, even if it is outclassed by Absol. Also, Absol shouldn't have Band really, SD is better.

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