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Thread: What abilities would be great as new additions better if they were upgraded?

  1. #51
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    Quote Originally Posted by Ilan View Post
    YOu are talking about that made up pokemon which have ANYTHING to do with the thread except the ability you gave to him and treat him like it exists WTF?
    Something the matter with that?

    Quote Originally Posted by thatjeremykid View Post
    I never said Darkrai WAS broken, i'm just saying it'd be more broken than Arceus imo. I've never had trouble fighting an Arceus when i've played Ubers. You just have to watch out for the ExtremeKiller set, which yeah, is pretty rough, but manageable.
    That is merely what appears to be the case from your experience, but it's actually incorrect. But let's end this discussion here, as it would be off-topic to prove my point here.

    New Ability: Spiraling Tendency

    When a Pokémon with this Ability is switched or sent into battle while any entry hazards are on that Pokémon's side of the field, the entry hazards are removed. This Ability activates before the effects of entry hazards do, meaning that all Pokémon with this Ability are immune to the effects of entry hazards. Also, if the moves Bind, Clamp, Fire Spin, Leech Seed, Sand Tomb, Spikes, Stealth Rock, Toxic Spikes, Whirlpool or Wrap are used against a Pokémon with this Ability, their effects are removed immediately at the end of the turn in which they are used, and before those effects take place (for example, if a Pokémon with this Ability gets hit by the move Wrap, it would take damage from a 15 base power physical Normal-type move, but they never lose 1/16 of their health as a result of Wrap's indirect damage, nor can they ever be trapped by this move, and they can also never have their health drained by Leech Seed).

    Learned by: All Pokémon that can learn the move Rapid Spin by any means.
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  2. #52
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    ok i personally belive that some of these abilities are getting out of hand this is a thread for old abilities with new effects not a make a new ability thread we need to not be making a new new pokes or abilities focus on making the old abilities better


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  3. #53
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    Quote Originally Posted by eliteknight View Post
    ok i personally belive that some of these abilities are getting out of hand this is a thread for old abilities with new effects not a make a new ability thread we need to not be making a new new pokes or abilities focus on making the old abilities better
    Things do seem to be getting out of hand here. I mean who knows. A mod might end up shutting this down sooner or later.

  4. #54

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    Quote Originally Posted by candyson View Post
    old sturdy: survive a killing hit at full health; OHKO moves don't affect it
    new sturdy: all of above; immune to indirect damage

    old multitype: changes type with plate
    new multitype: all of above; boosts stab's power by 1.5

    huge defense: boosts defense and special defense by 50%; boosted by 100%- under 40% health

    old synchronize: copies status to opponent
    new synchonize: immune to status and opponent gets the status
    New Sturdy would break Shedinja so much if someone hacked it on one. And Synchronize isn't really synchronization if only one Pokémon is affected by status.

    Quote Originally Posted by Pokémon Trainer R View Post
    Übers is by definition a tier in which no Pokémon is banned. It is therefore impossible for any Pokémon to be banned from Übers regardless of how powerful it may be relative to the rest of the tier. Otherwise, I believe that it would have been a very reasonable decision long ago to place Arceus under a suspect test.
    No, Ubers is nothing more than a banlist for OU. Anything broken in OU is sent to Ubers. Ubers is not necessarily a tier where everything can roam wild. There's a reason why Moody and Double Team are completely banned in Pokémon Online. They were way too broken for all the tiers. If Game Freak decided to make a Pokémon with a Ghost/Dark typing and Wonder Guard with 200 / 200 / 200 / 200 / 200 / 200 base stats and give it a movepool bigger than Smeargle's, I'm pretty sure it'd be banned from Ubers. Sure, you can Toxic and Leech Seed it but it's all useless if it runs Magic Coat or Taunt. It could shut down your Pokémon with Spore, cripple sweepers with Thunder Wave, weaken physical attackers with Will-O-Wisp, wear down walls with Toxic, become a mega wall by spamming Acid Armor and Amnesia, turn into the ultimate sweeper with Swords Dance/Nasty Plot, and much more.

  5. #55
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    Double Team is banned in Übers under the Evasion Cause, while Moody is banned from that tier under the Moody Clause. Having moves and Abilities banned from a tier under such clauses is not the same thing as a specific Pokémon being banlisted from a tier (which cannot happen in Übers).

    Quote Originally Posted by eliteknight View Post
    ok i personally belive that some of these abilities are getting out of hand this is a thread for old abilities with new effects not a make a new ability thread we need to not be making a new new pokes or abilities focus on making the old abilities better
    Read the opening post more carefully then. This thread is both for making new Abilities, and also for improving old ones.

    New Ability: Scales of Resilience

    Halves the damage a Pokémon with this Ability takes from non-super effective special attacks. This Ability is canceled by Mold Breaker, Turboblaze and Teravolt.

    Learned by: Hydreigon
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  6. #56
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    If it was supposed to be broken, why does it have that ability in the first place?
    Why does Flareon have no physical moves? Why can Shedinja learn Final Gambit?

    For all its strengths, Game Freak can make some very stupid decisions.

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    New Ability: Transcendent Freeze

    If a Pokémon with this Ability uses an attacking move which its target would normally be either resistant or immune to due to its type (but not due to its Ability), this move deals neutral damage instead.

    Learned by: Kyurem
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  8. #58
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    I'm cool with you all making new abilities.. No reason to kill an otherwise fun thread because people are going off topic.

    ... but please try to only post abilities for Pokemon that actually exists. No fakemons, I'm sure there's a thread for that stuff somewhere else. Just not here.

  9. #59
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    OK.

    New Ability: Hierro

    Pokémon with this Ability have spirit energy infused in their skin, increasing their Defense and Special Defense stats by 30%. However, Ghost and Dark-type moves ignore the effect of this Ability, as do any attacks from a Pokémon with the Ability Mold Breaker, Turboblaze or Teravolt.

    Learned by: All Ghost-type Pokémon
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  10. #60
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    Ooh Make your own abilities and updat abilities? Count me in.

    New Normalize: All moves get a STAB boost, regardless of type.

    New Illuminate: Lowers opponent's accuracy by one stage upon entry.

    New Unburden: Speed doubles when holding no item.

    Ne Infiltrator: Same as before, plus pokemon is not affected by effects of Clear Smog and Haze.

    New Run Away: Can always escape trapping effects.

    New PickUp: 30% chance of recovering already used item.

    Cacophony: power of Sound-Based attacks increased by 1.5x
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  11. #61
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    New Ability: Faith

    If a Pokémon with this Ability is used in battle while its trainer's team contains at least one Arceus that isn't fainted, the Pokémon with this Ability has its evasion increased by 20%.

    Learned by: Dialga and Palkia
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  12. #62
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    New Ability: Declaration of Peace

    While this Pokemon is in battle, the Attack and Special Attack of both Pokemon (yours and your opponent's) decreases by 10% each turn. It can not decrease below 50%. When an opponent's Pokemon switches in, the countdown begins immediately. In the event that your opponent switches out, their Pokemon will retain a -10% to their Attack and Special Attack until this Pokemon faints. When the Pokemon with this ability switches out, all stat decreases are lost.




  13. #63
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    New Ability: Liquid Invulnerability

    An Ability that can only be possesed by Ditto. A Ditto with this Ability can only be damaged by Fire, Electric or Ice-type moves, even while impersonating a different Pokémon using the move Transform. However, if a Ditto with this Ability is attacked by a move that normally deals damage while it is impersonating a different Pokémon with the move Transform, the Ditto instantly reverts back to its original form, forcing it to use the move Transform again if it wants to take a different form again. Any damaging move, regardless of whether or not it is of the Fire, Electric or Ice type that hits a Ditto transformed into a different Pokémon would revert it back to its original form, albeit Ditto would only take damage if the move that hit it is of one of the three aforementioned types. The only exception is if Ditto is impersonating a Pokémon with a type immunity to the attack used against it, such as if a Ditto transformed into a Dragonite is attacked by Earthquake, or if a Ditto transformed into a Tyranitar is attacked by Psychic. If a Ditto with this Ability is attacked by the move Eruption or Lava Plume, the move deals twice as much damage to it as normal. Also, a Pokémon with the Ability Mold Breaker, Turboblaze or Teravolt can damage a Ditto with this Ability using a move of any type, and such a Ditto impersonating a different Pokémon would still revert to its original form upon being hit.

    Learned by: Ditto
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  14. #64
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    Quote Originally Posted by Pokémon Trainer R View Post
    Ability: Liquid Invulnerability

    An Ability that can only be possesed by Ditto. A Ditto with this Ability can only be damaged by Fire, Electric or Ice-type moves, even while impersonating a different Pokémon using the move Transform. However, if a Ditto with this Ability is attacked by a move that normally deals damage while it is impersonating a different Pokémon with the move Transform, the Ditto instantly reverts back to its original form, forcing it to use the move Transform again if it wants to take a different form again. Any damaging move, regardless of whether or not it is of the Fire, Electric or Ice type that hits a Ditto transformed into a different Pokémon would revert it back to its original form, albeit Ditto would only take damage if the move that hit it is of one of the three aforementioned types. The only exception is if Ditto is impersonating a Pokémon with a type immunity to the attack used against it, such as if a Ditto transformed into a Dragonite is attacked by Earthquake, or if a Ditto transformed into a Tyranitar is attacked by Psychic. If a Ditto with this Ability is attacked by the move Eruption or Lava Plume, the move deals twice as much damage to it as normal. Also, a Pokémon with the Ability Mold Breaker, Turboblaze or Teravolt can damage a Ditto with this Ability using a move of any type, and such a Ditto impersonating a different Pokémon would still revert to its original form upon being hit.

    Learned by: Ditto
    So, basically, as long as it's Transformed it can only take damage from Fire, Ice, or Electric type attacks? However when it is Transformed, if it is hit by a move then it will revert back to being un-transformed, unless the pokemon it had Transformed into had an immunity against the Attack sent? That would be useful, except Ditto's speed is so abyssimably low anyway, and it gets OHKOed by just about anything.

    I think things like Swift Swim, Chlorophyll and Sand Rush could be made a bit less broken by only giving it a 1.5x multiplier rather than a 2x, meaning Excadrill and Drizzle + Swift Swim might still be OU.

  15. #65
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    Quote Originally Posted by Barbeller View Post
    So, basically, as long as it's Transformed it can only take damage from Fire, Ice, or Electric type attacks? However when it is Transformed, if it is hit by a move then it will revert back to being un-transformed, unless the pokemon it had Transformed into had an immunity against the Attack sent? That would be useful, except Ditto's speed is so abyssimably low anyway, and it gets OHKOed by just about anything.
    With Liquid Invulnerability, Ditto can only be damaged by Fire, Ice and Electric-type attacks regardless of whether or not it has Transformed.

    Quote Originally Posted by Barbeller View Post
    I think things like Swift Swim, Chlorophyll and Sand Rush could be made a bit less broken by only giving it a 1.5x multiplier rather than a 2x, meaning Excadrill and Drizzle + Swift Swim might still be OU.
    I have actually thought of this exact same idea before too. I think it would be a very reasonable nerf for these Abilities too.
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

    Music

  16. #66
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    I think things like Swift Swim, Chlorophyll and Sand Rush could be made a bit less broken by only giving it a 1.5x multiplier rather than a 2x, meaning Excadrill and Drizzle + Swift Swim might still be OU.
    Not sure about SS+Drizzle, because it was the combination of speed and power that made that deadly, but it'll definitely shut those darn Excadrill protester up.

    Or maybe they'd only ban the extra dangerous ones?
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  17. #67
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    New Ability: Spirit Absorber

    Raises the user's Special Attack by one stage every time it faints a Pokémon with an attack.
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

    Music

  18. #68
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    Quote Originally Posted by Pokémon Trainer R View Post
    New Ability: Spirit Absorber

    Raises the user's Special Attack by one stage every time it faints a Pokémon with an attack.
    I like this one, like a special version of moxie. The name sounds abit too cool for pokemon tho.
    "Everything will be all right in the end.
    If it's not all right, then it's not the end."


  19. #69
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    Quote Originally Posted by Pokémon Trainer R View Post
    New Ability: Forbidden Memories

    When a Pokémon with this Ability uses Amnesia, both its Special Attack as well as its Special Defense are raised by two levels.

    Learned by: Mewtwo
    Do you REALLY want RBY Mewtwo again? X_X That was Amnesia's effect in RBY, since there was only Special.


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  20. #70
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    Quote Originally Posted by Pokémon Trainer R View Post
    New Ability: Faith

    If a Pokémon with this Ability is used in battle while its trainer's team contains at least one Arceus that isn't fainted, the Pokémon with this Ability has its evasion increased by 20%.

    Learned by: Dialga and Palkia
    I like this, though it sounds more like a yugioh card affect than an ability :P

    Credit to the amazing Lunar <3 and EG and BH :3

  21. #71
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    Guys, how do you like that one?

    Poison heal:
    Old effect:
    Heals Pokemon if it is poisoned

    New Effect:
    Heals Pokemon if it is poisoned or is hit by a poison-type move

    I wrote this because I have a Venusaur and I defeat poison heal Brelooms with Sludge Bomb easily...What`s the point of poison healing if Poison-type Attacks are super-eefective?

  22. #72
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    Quote Originally Posted by candyson View Post
    old sturdy: survive a killing hit at full health; OHKO moves don't affect it
    new sturdy: all of above; immune to indirect damage

    old multitype: changes type with plate
    new multitype: all of above; boosts stab's power by 1.5

    huge defense: boosts defense and special defense by 50%; boosted by 100%- under 40% health

    old synchronize: copies status to opponent
    new synchonize: immune to status and opponent gets the status
    żMagic Bounce?
    Planned Omega Ruby Team:
    ///

  23. #73
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    Plague

    Unleashes a veil of black mist that works similar to other weather conditions-It damages all types bar ghost and normal,restoring HP to Ghosts,but granting an immunity to normal types.
    Arena effects emphasize the bias on particular types,so why not have some more that benefit other types?

  24. #74
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    Quote Originally Posted by aguilas_hhh View Post
    żMagic Bounce?
    no, magic bounce negates the effect of more than status moves and still allows a pokemon to be statused by attacks that cause status as a secondary effect

    Credit to the amazing Lunar <3 and EG and BH :3

  25. #75
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    Quote Originally Posted by Eaglehawk View Post
    Ooh Make your own abilities and updat abilities? Count me in.

    New Normalize: All moves get a STAB boost, regardless of type.

    New Illuminate: Lowers opponent's accuracy by one stage upon entry.

    New Unburden: Speed doubles when holding no item.

    Ne Infiltrator: Same as before, plus pokemon is not affected by effects of Clear Smog and Haze.

    New Run Away: Can always escape trapping effects.

    New PickUp: 30% chance of recovering already used item.

    Cacophony: power of Sound-Based attacks increased by 1.5x

    i thought the same thing for Unburden and Run Away i guess great minds think alike

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