Everlast: A Fantasy RPG
Plot: In a world, where magic shows in every aspect of life, and dangerous creatures crawl out of darkness, Uneous is slowly falling into danger. The head kingdom, Medinos, once well known for its unity and peace, is now splitting apart due to riots. The other kingdoms, no longer able to receive help from their head king, are now falling prisoner to all sorts of dangerous creatures. It also doesn’t help much that the rebellion is recruiting hundreds by the day, making the force of the government weaker.
What? You want to know why people are hosting a rebellion? Well, it all started when Merlot came around, showing people all sorts of magic. What he didn’t tell them is that magic is something that is only given to the chosen. In fact, Merlot told the public something completely opposite. He told the people that magic is something that can be slowly achieved, through training. Of course, this caused everyone to want that power. The rich, the poor, the women, the men…the only people against it were the priests and nuns. They thought that magic was a dark and twisted thing that came from evil demons. In some cases, they were right.
Another problem Uneous is facing is monsters. One day a few weeks ago, a messenger was sent to deliver a message to one of the guards of Tartarus. The guard’s wife had just delivered a baby boy. However, when he arrived, the good news was soon put to rest. Every person in the castle was killed. Worried, the messenger went to the deepest part of the castle, so that he could check if by some miracle the devilish creatures hadn’t escaped. But when he looked into the deep and dark abyss that was usual filled by the roars and cries of demons, there was nothing there. They had all escaped. No one is sure who would be daring enough to release them, but someone was. Whoever it was, they are assumed to very dangerous and powerful, and need to be stopped.
And if that wasn’t enough, then this basically puts the icing on the cake. Very powerful natural disasters have been occurring more and more often recently. People have prayed to their deities, especially the gods of wind, fire, earth, and water. But hardly any have been answered. Some presume it’s because something has happened to the gods. Others say it’s because the gods no longer care about mortals. The wise and old are silent, yet they already know who it is. A dark force is working upon everyone, and they think it comes from one source.
Anyhow, with so much chaos going around, the mysteriously released monsters from the depths of Tartarus, the riot for magic rights, and a mysterious increase in natural disasters, the kings, noblemen, wizards, and just about anyone else who had a leadership role came together to discuss a way to solve all of these problems. One of the people who attended was Merlot. Merlot told the others that he had discovered a way to bring back the heroes from the past, so that they may help them now. He explained that with magic he could send them to this world in order to save it. At first the others were skeptical, but Merlot had only lied once, so they trusted him. (However, their trust faded as they discovered a few weeks after the meeting that Merlot had vanished.)
Merlot left to the mountains in the north, searching for the solution he knew that he would come to find. There, he found them, the statues representing the heroes from the ancient times. Using almost all of the energy left in him, he lifted the spirits of the heroes until they were reawakened. Then, he sent them off to Cradle Village, before they could really get a grasp on things. There, they will come to realize who they are, and what becomes of their destiny.
-All SPPF RPG Rules apply. If hadn’t read them, please do.
-All posts should include name, race, location and class at the beginning of each post.
-All posts should include an inventory at the end of each post.
-Posts should be about seven lines long at least. Trust me, it isn’t as hard as it seems.
-Treat others as you would like to be treated. Try not to start fights, or bunny or godmod.
-You are allowed to have two characters
-Since you are a hero from the past, you can come from any time period before the High Middle Ages, so please don’t get me a character from the renaissance.
-Please understand that your character is from the past, so they won’t be able to grasp things very quickly. I will have my own characters help guide along the way, but it’s a very big concept to wrap your head around. (Think about Avatar: The Last Airbender!)
-You are allowed to make a character that isn’t one of the heroes from the past, but realize that most characters need to be heroes, and if your character isn’t a hero, then they’ll need a good reason to take on this mission.
-If you have any other issues while playing, please contact me through VM.
-Please be creative, and have fun!
Setting: Uneous is set in the High Middle Ages, where kings rule, wizards use real magic, and the knight always saves the princess. However, things are getting a little out of hand now that riots and monsters are running around.
Kingdoms and Villages:
Medinos: Medinos is easily the most developed kingdom in all of Uneous. All of the newest technology is there, and they say that the entire kingdom stretches across a dozen miles! However, the usual standards set on it are currently being dropped since the disappearance of Merlot and the increase of the rebellion. Here lives the Royal Family, including King Tybalt, Queen Helena, and Princess Thea.
Noros, Sosus, Eden, and Wegin: These four kingdoms are like the compass surrounding Medinos. They are all smaller and less developed, but that doesn’t stop them from being faithful to their king. Noros is in the north, and they are well known for their mining, since they live in the mountains. Sosus is in the south, and they are known for their aquatic abilities and peaceful nature. It also is said that Sosus is a beautiful place to live, right on the beach. Eden is in the east, and is well known for their agriculture. Wegin is in the west, and is well known for their strong warriors.
Cradle Village: This is a small village in the Elfwood Forests, not so far from Eden. Here, these people learn how to survive in the woods, making them skilled hunters and trackers.
Pirates Cove: This is a series of islands that really don’t have any law. They are completely separate from the kingdoms and for the most part, their job is to cause trouble. These islands are filled with outlaws, pirates, and natives.
Humans: Human are pretty much average in every way and can become talented in any class as long as they have practiced in it long enough. The only exception is magic, since magic chooses completely randomly, ignoring race or practice. Humans can live everywhere in Uneous.
Elves: Elves are quick and clever, but they lack in strength and force. In most cases they become archers, thieves, or rogues. Elves mostly live in the woods, but some live in the kingdoms. Elves are known to be tall, generally around six feet or so, thin, and are known to have pointed ears. They also have very bright shades of hair, typically being very bright blonde.
Dwarves: Dwarves are strong and loyal, but they lack in speed and intelligence. In most cases they become miners or warriors. Dwarves typically live in the mountains, but there are some who choose to live in the kingdoms. Dwarves are known to be short, around four to five feet, and they are known to have great beards.
Orcs: Orcs are strong and fast, but they have a severe disadvantage in intelligence. They typically become barbarians or soldiers. They usually live in caves and swamps, since they are banished from the kingdoms and are shunned from villages. Orcs aren’t necessarily bad, but they do whatever a person tricks them into doing, which gets them in trouble. They tend to be very tall, around seven or eight feet, and to be very muscular. They also have a strange tint of skin, which is green.
The Weres: The Weres are mixture of humans and animals. They are shunned from the kingdoms due to their often hideous appearance and wild nature. Weres can look like anything really, it just depends on what they are bonded with. A tiger Were may have stripes, or a turtle Were may have a shell. This is also how they gain abilities. Bunny Weres will be fast and Orangutan Weres will be skilled in climbing. Weres are often abandoned by their embarrassed parents, so they often live in the wild, away from civilization. Weres also have the ability to speak to any creature.
Creatures: Creatures can be magical or ordinary, and are welcomed in most places as pets. They can be an array from anything, but you aren’t going to find an ordinary bear that wants to sign up for an adventure. Now, sometimes creatures run into magical accidents and sometimes magic chooses them. With this, I’ll let you guys flow, but just try not to make something outrageous.
Fairies: Fairies are known to be very pretty and fragile. Standing generally around four or five feet and usually being especially handsome or beautiful, no one ever thinks that faeries are dangerous. However, they are. They have sharp teeth that can easily slice through skin, and many aren’t afraid to use it. Fairies are equipped with wings, often based off of bugs. Faeries can be in any class, but hardly any become barbarians. Faeries mostly live to themselves in the woods, but there are some who venture out into civilization.
Shades: Shades are said to be the leftovers of the dead. They are curious, clever, and most of them are trouble makers. They go from haunting houses to stealing candy from babies. Shades are small and imp-like, varying from three to five feet. Their skin can vary with dark and usually evil-associated colors. Imps tend to have horns on their head that grow as they age. They also have claws, which can cut through steel if sharpened often enough. Shades live in their underground in No-Man’s Land for the most part, only coming out when tricking each other isn’t satisfying enough. They are banned from the kingdoms, but can easily hide due to how small they can be, only reaching four feet in many cases.
Paladins: A paladin is a knight from the royal order, sent to protect the law. And when they mean protect the law, they mean it. Paladins are almost always humans, and they live in the kingdoms, keeping them protected from danger. Their biggest enemies are the rebels, who go in the exact opposite direction, going against the law. Paladins use swords, shields, and armor.
Wizards/Witches: Wizards and witches are randomly chosen to have magic. They can protrude spells from ancient books and help others. Since magic chooses at random, any race can be magic. Most wizards have recently had to move away from the kingdoms and into the seclusion of villages, since the recent rebellion has caused most non-magic users to hate them. Wizards use wands or staffs and wear little armor, since that gets in the way of magic.
Rogues: Rogues are clever and skilled in benefiting themselves. They tend to ignore the law in order to get what they want, making them look evil. But in all reality, rogues are actually neutral most of the time. They only do bad things if they think they’ll need it, and it goes the same way with good things. Rogues tend to use light weapons, such as rapiers, bows, and light swords.
Barbarians: Barbarians are warriors who live to fight. They battle out of rage, and it is very effective. As long as they win, it doesn’t matter how many losses there were, because they died fighting. Barbarians are Orcs almost ninety-percent of the time. Barbarians can use any weapon and any armor as long as it isn’t you know…a sissy weapon. You aren’t going to see one swinging around a staff.
Warriors: Warriors are people who train to fight, and are less rage-filled than barbarians. Warriors can be any race, but very few warriors are elves. They can use any weapon as long as it gets the job done. They are also able to wear all the armor they need.
Archers: Archers are skilled in range weapons. They tend to use bows, crossbows, throwing knives, and plenty of other things that shoot at your face. Unfortunately although they are deadly from a distance they are unfortunate in melee battle. You won’t catch them closer than five feet to you as an opponent. Almost all elves are archers, but other classes, such as humans, faeries, and shades dabble in this class. The other races hardly enter it. Archers can wear light armor, such as leather, but nothing heavier, since they have to be flexible and quick in order to fire their weapon.
Clerics: Clerics are wizards who specify in the power of healing. They are especially useful in battle, since as long as you have a cleric, you can keep on fighting. Clerics can use weapons to defend themselves, since they tend to know very little fighting magic. Their weapons tend to be wands, maces, or staffs.
Mercenaries: Mercenaries work where the money’s at. They can be any race, and can vary in talent whether it’s magic or dueling. They can be good or bad, it really just depends on who their boss is.
Royal Family: The Royal family includes kings, princesses, dukes, lords, etc…you get the idea. All of the Royal family is human, and most live in Medinos, although there are some in the other kingdoms. They can vary in any sort of talent, but the aristocrats spend most of their time at parties and balls. I won’t be accepting any kings, queens, princes, or princesses, but anything lower than that most likely will pass.
Summoner: Summoners are wizards that work in magic that calls different magical creatures that you generally wouldn’t see. They generally choose one creature they can call all the time, and have a spellbook in case they need another. They can’t wear much armor, since it inflicts with magic, but they do wear cool cloaks and stuff. They typically use wands or staffs to conjure up all sorts of critters. These guys can be from any race.
Oracles/Banshee: Oracles are wizards who choose to step into the magic of observation. They study the world around them, until they are able to understand the past, future, and present. Beyond knowledge, Oracles are skilled in sensing danger and using simple weapons bonded with magic in order to defend themselves.
Mage: Mages are wizards who decide to split their power between magic and weapon. They aren’t very proficient in either. With magic they tend to only have a few defensive spells, such as a force-field and something to enhance their weapon. They tend to work with weapons that are simple, so you won’t see one walking around with a cross-bow. In fighting, they work offensively. They can’t wear any armor, since it inflicts with magic.
Bard: Bards are wizards who chose to excel in illusionary magic, and after that decided to use their magic through music. They conjure spells through songs, and have the ability to induce feelings into people, often tricking them into doing things they normally wouldn’t. Bards aren’t fantastic at fighting, but most carry around a knife for safe keeping. However, most bards are able to trick their way out of battle.
Although magic chooses randomly, the type of magic the wizard performs is really up to him. It all depends on what deity he worships, and how often.
Yephelis: The goddess of wind, Yephelis is said to be the most graceful yet playful creature of the land. By praying to her, you can excel in the use of wind magic. Yephelis is the patron goddess of Eden. Yephelis is often portrayed as a rabbit.
Horus: The god of fire, Horus is said to be filled with strength and rage. By praying to him, you can excel in the use of fire magic. Horus is the patron god of Wegin. Horus is often portrayed as a tiger.
Hydria: The goddess of water, Hydria is said to be very calm and a savant in the flow of energy. By praying to her, you can excel in the use of water magic. Hydria is the patron goddess of Sosus. Hydria is often portrayed as a coy fish.
Yammok: The god of earth, Yammok is said to be as patient as the mountains. By praying to him, you can excel in the use of earth magic. Yammok is the patron god of Noros. Yammok is often portrayed as a mole.
Deema: The goddess of healing, Deema is said to be a loving creature and is often called the “mother goddess”. By praying to her, you can excel in the use of healing magic. Deema is the patron goddess of Cradle Village. Deema is often portrayed as a mother, or as an elephant.
Kosmos: The god of creation, Kosmos is said to be very intelligent. By praying to him, you can excel in the use of summoning magic. Kosmos is the patron god of Medinos. Kosmos is often portrayed as an owl.
Kaos: The goddess of destruction, Kaos is said to be the source of evil. No one dares to pray to her, and if they do, it can only mean trouble. Kaos is the patron goddess of Tartarus. Kaos is often portrayed as a raven.
Leya: The goddess of fortune, Leya is said to be the mysterious seer of all things. She has an excellent hold of the past, present, and future. By praying to her, you can excel in the use of fortune magic. Leya is the patron goddess of Pirate’s Cove. (However, she is worshipped more for luck in gold rather than knowledge.) Leya is often portrayed as an eye, or a tortoise.
Leo: The god of illusion, Leo is said to be clever and mischievous. He is said to have never been really seen, to have always had some sort of disguise on. By praying to him, you can excel in the use of illusionary magic. Leo is the twin patron god of Pirate’s Cove. Leo is often portrayed as a coyote or fox.
Age: (Even though technically you’ll be really old, you should also include the age reflecting your physical appearance.)
Deity: (Name and element, please! Only required for magic people, optional for others)
Appearance: (Go bananas. Same amount, three-five paragraphs.)
Personality: (obvious, try to give me 3-5 paragraphs.)
History: (Remember, Merlot resurrected you because you were a famous hero back in your day. Try your best to show the rest of us what time you came from, and why you are now considered a hero. If you aren’t one of the heroes, give a background telling us where you’re from, and you’ll need a good reason to join the heroes. 3-5 paragraphs, please)
Weapons/Powers: (Obvious, I would like at least a paragraph for each weapon or power!)
Inventory: (Just give me a list of items that your character has at the beginning of this marvelous adventure)
Hero Balbus the Savior--Human Warrior--aggiegwyn
Anorra "Norra"--Human Cleric--aggiegwyn
Hero Bronson the Talking Elephant--Grassmaster
Hero Locke Galway the Rouge Elf--Shampoo Theif
Hero Diego of the Stars, a Human Wizard--DVB
Hero Raniel, Fairy Kind of the Cove--Floorman
Drako Leonard the Human Summoner + His Griffin--Billy Mays
Hero Simeon Sabbasid the Shade Summoner--Pokefan0234
Hero Itzli Chimalli Yaotl the Changeling Mage--Zalk
Sonora the Musical Teller of Tales--Zalk
Hero Gailwen Thiad the Protecter of the Elves--Vortexarcher
Hero Esmeralda, the Green Hero--Mon1010
Brock Devin the Were Bard--Treeko's Awesomeness
Author’s Note: I’m willing on taking suggestion on pretty much everything in this RPG. This even includes races and classes, so if there's something you want your character to have but it isn't up there, please asked because I'm totally willing to negotiate. Feel free to ask questions, and make sure to have fun! I spent quite the time making this, so I hope it’s a success. Also, I want to give a thank you to Neo Pikachu, who gave me some pretty useful suggestions, and helped evolve this RPG!