Page 1 of 4 1234 LastLast
Results 1 to 25 of 76

Thread: Everlast: Fantasy RPG [SU]

  1. #1
    Join Date
    Jul 2010
    Posts
    603

    Default Everlast: Fantasy RPG [SU]

    Everlast: A Fantasy RPG

    [IMG]http://i46.*******.com/m0ozp.png[/IMG]

    Plot: In a world, where magic shows in every aspect of life, and dangerous creatures crawl out of darkness, Uneous is slowly falling into danger. The head kingdom, Medinos, once well known for its unity and peace, is now splitting apart due to riots. The other kingdoms, no longer able to receive help from their head king, are now falling prisoner to all sorts of dangerous creatures. It also doesn’t help much that the rebellion is recruiting hundreds by the day, making the force of the government weaker.

    What? You want to know why people are hosting a rebellion? Well, it all started when Merlot came around, showing people all sorts of magic. What he didn’t tell them is that magic is something that is only given to the chosen. In fact, Merlot told the public something completely opposite. He told the people that magic is something that can be slowly achieved, through training. Of course, this caused everyone to want that power. The rich, the poor, the women, the men…the only people against it were the priests and nuns. They thought that magic was a dark and twisted thing that came from evil demons. In some cases, they were right.

    Another problem Uneous is facing is monsters. One day a few weeks ago, a messenger was sent to deliver a message to one of the guards of Tartarus. The guard’s wife had just delivered a baby boy. However, when he arrived, the good news was soon put to rest. Every person in the castle was killed. Worried, the messenger went to the deepest part of the castle, so that he could check if by some miracle the devilish creatures hadn’t escaped. But when he looked into the deep and dark abyss that was usual filled by the roars and cries of demons, there was nothing there. They had all escaped. No one is sure who would be daring enough to release them, but someone was. Whoever it was, they are assumed to very dangerous and powerful, and need to be stopped.

    And if that wasn’t enough, then this basically puts the icing on the cake. Very powerful natural disasters have been occurring more and more often recently. People have prayed to their deities, especially the gods of wind, fire, earth, and water. But hardly any have been answered. Some presume it’s because something has happened to the gods. Others say it’s because the gods no longer care about mortals. The wise and old are silent, yet they already know who it is. A dark force is working upon everyone, and they think it comes from one source.

    Anyhow, with so much chaos going around, the mysteriously released monsters from the depths of Tartarus, the riot for magic rights, and a mysterious increase in natural disasters, the kings, noblemen, wizards, and just about anyone else who had a leadership role came together to discuss a way to solve all of these problems. One of the people who attended was Merlot. Merlot told the others that he had discovered a way to bring back the heroes from the past, so that they may help them now. He explained that with magic he could send them to this world in order to save it. At first the others were skeptical, but Merlot had only lied once, so they trusted him. (However, their trust faded as they discovered a few weeks after the meeting that Merlot had vanished.)

    Merlot left to the mountains in the north, searching for the solution he knew that he would come to find. There, he found them, the statues representing the heroes from the ancient times. Using almost all of the energy left in him, he lifted the spirits of the heroes until they were reawakened. Then, he sent them off to Cradle Village, before they could really get a grasp on things. There, they will come to realize who they are, and what becomes of their destiny.




    Rules
    -All SPPF RPG Rules apply. If hadn’t read them, please do.
    -All posts should include name, race, location and class at the beginning of each post.
    -All posts should include an inventory at the end of each post.
    -Posts should be about seven lines long at least. Trust me, it isn’t as hard as it seems.
    -Treat others as you would like to be treated. Try not to start fights, or bunny or godmod.
    -You are allowed to have two characters
    -Since you are a hero from the past, you can come from any time period before the High Middle Ages, so please don’t get me a character from the renaissance.
    -Please understand that your character is from the past, so they won’t be able to grasp things very quickly. I will have my own characters help guide along the way, but it’s a very big concept to wrap your head around. (Think about Avatar: The Last Airbender!)
    -You are allowed to make a character that isn’t one of the heroes from the past, but realize that most characters need to be heroes, and if your character isn’t a hero, then they’ll need a good reason to take on this mission.
    -If you have any other issues while playing, please contact me through VM.
    -Please be creative, and have fun!


    Uneous

    [IMG]http://i49.*******.com/6p5b0l.png[/IMG]

    Setting: Uneous is set in the High Middle Ages, where kings rule, wizards use real magic, and the knight always saves the princess. However, things are getting a little out of hand now that riots and monsters are running around.

    Kingdoms and Villages:

    Medinos: Medinos is easily the most developed kingdom in all of Uneous. All of the newest technology is there, and they say that the entire kingdom stretches across a dozen miles! However, the usual standards set on it are currently being dropped since the disappearance of Merlot and the increase of the rebellion. Here lives the Royal Family, including King Tybalt, Queen Helena, and Princess Thea.

    Noros, Sosus, Eden, and Wegin: These four kingdoms are like the compass surrounding Medinos. They are all smaller and less developed, but that doesn’t stop them from being faithful to their king. Noros is in the north, and they are well known for their mining, since they live in the mountains. Sosus is in the south, and they are known for their aquatic abilities and peaceful nature. It also is said that Sosus is a beautiful place to live, right on the beach. Eden is in the east, and is well known for their agriculture. Wegin is in the west, and is well known for their strong warriors.

    Cradle Village: This is a small village in the Elfwood Forests, not so far from Eden. Here, these people learn how to survive in the woods, making them skilled hunters and trackers.

    Pirates Cove: This is a series of islands that really don’t have any law. They are completely separate from the kingdoms and for the most part, their job is to cause trouble. These islands are filled with outlaws, pirates, and natives.



    Races:

    Humans: Human are pretty much average in every way and can become talented in any class as long as they have practiced in it long enough. The only exception is magic, since magic chooses completely randomly, ignoring race or practice. Humans can live everywhere in Uneous.

    Elves: Elves are quick and clever, but they lack in strength and force. In most cases they become archers, thieves, or rogues. Elves mostly live in the woods, but some live in the kingdoms. Elves are known to be tall, generally around six feet or so, thin, and are known to have pointed ears. They also have very bright shades of hair, typically being very bright blonde.

    Dwarves: Dwarves are strong and loyal, but they lack in speed and intelligence. In most cases they become miners or warriors. Dwarves typically live in the mountains, but there are some who choose to live in the kingdoms. Dwarves are known to be short, around four to five feet, and they are known to have great beards.

    Orcs: Orcs are strong and fast, but they have a severe disadvantage in intelligence. They typically become barbarians or soldiers. They usually live in caves and swamps, since they are banished from the kingdoms and are shunned from villages. Orcs aren’t necessarily bad, but they do whatever a person tricks them into doing, which gets them in trouble. They tend to be very tall, around seven or eight feet, and to be very muscular. They also have a strange tint of skin, which is green.

    The Weres: The Weres are mixture of humans and animals. They are shunned from the kingdoms due to their often hideous appearance and wild nature. Weres can look like anything really, it just depends on what they are bonded with. A tiger Were may have stripes, or a turtle Were may have a shell. This is also how they gain abilities. Bunny Weres will be fast and Orangutan Weres will be skilled in climbing. Weres are often abandoned by their embarrassed parents, so they often live in the wild, away from civilization. Weres also have the ability to speak to any creature.

    Creatures: Creatures can be magical or ordinary, and are welcomed in most places as pets. They can be an array from anything, but you aren’t going to find an ordinary bear that wants to sign up for an adventure. Now, sometimes creatures run into magical accidents and sometimes magic chooses them. With this, I’ll let you guys flow, but just try not to make something outrageous.

    Fairies: Fairies are known to be very pretty and fragile. Standing generally around four or five feet and usually being especially handsome or beautiful, no one ever thinks that faeries are dangerous. However, they are. They have sharp teeth that can easily slice through skin, and many aren’t afraid to use it. Fairies are equipped with wings, often based off of bugs. Faeries can be in any class, but hardly any become barbarians. Faeries mostly live to themselves in the woods, but there are some who venture out into civilization.

    Shades: Shades are said to be the leftovers of the dead. They are curious, clever, and most of them are trouble makers. They go from haunting houses to stealing candy from babies. Shades are small and imp-like, varying from three to five feet. Their skin can vary with dark and usually evil-associated colors. Imps tend to have horns on their head that grow as they age. They also have claws, which can cut through steel if sharpened often enough. Shades live in their underground in No-Man’s Land for the most part, only coming out when tricking each other isn’t satisfying enough. They are banned from the kingdoms, but can easily hide due to how small they can be, only reaching four feet in many cases.



    Classes:

    Paladins: A paladin is a knight from the royal order, sent to protect the law. And when they mean protect the law, they mean it. Paladins are almost always humans, and they live in the kingdoms, keeping them protected from danger. Their biggest enemies are the rebels, who go in the exact opposite direction, going against the law. Paladins use swords, shields, and armor.

    Wizards/Witches: Wizards and witches are randomly chosen to have magic. They can protrude spells from ancient books and help others. Since magic chooses at random, any race can be magic. Most wizards have recently had to move away from the kingdoms and into the seclusion of villages, since the recent rebellion has caused most non-magic users to hate them. Wizards use wands or staffs and wear little armor, since that gets in the way of magic.

    Rogues: Rogues are clever and skilled in benefiting themselves. They tend to ignore the law in order to get what they want, making them look evil. But in all reality, rogues are actually neutral most of the time. They only do bad things if they think they’ll need it, and it goes the same way with good things. Rogues tend to use light weapons, such as rapiers, bows, and light swords.

    Barbarians: Barbarians are warriors who live to fight. They battle out of rage, and it is very effective. As long as they win, it doesn’t matter how many losses there were, because they died fighting. Barbarians are Orcs almost ninety-percent of the time. Barbarians can use any weapon and any armor as long as it isn’t you know…a sissy weapon. You aren’t going to see one swinging around a staff.

    Warriors: Warriors are people who train to fight, and are less rage-filled than barbarians. Warriors can be any race, but very few warriors are elves. They can use any weapon as long as it gets the job done. They are also able to wear all the armor they need.

    Archers: Archers are skilled in range weapons. They tend to use bows, crossbows, throwing knives, and plenty of other things that shoot at your face. Unfortunately although they are deadly from a distance they are unfortunate in melee battle. You won’t catch them closer than five feet to you as an opponent. Almost all elves are archers, but other classes, such as humans, faeries, and shades dabble in this class. The other races hardly enter it. Archers can wear light armor, such as leather, but nothing heavier, since they have to be flexible and quick in order to fire their weapon.

    Clerics: Clerics are wizards who specify in the power of healing. They are especially useful in battle, since as long as you have a cleric, you can keep on fighting. Clerics can use weapons to defend themselves, since they tend to know very little fighting magic. Their weapons tend to be wands, maces, or staffs.

    Mercenaries: Mercenaries work where the money’s at. They can be any race, and can vary in talent whether it’s magic or dueling. They can be good or bad, it really just depends on who their boss is.

    Royal Family: The Royal family includes kings, princesses, dukes, lords, etc…you get the idea. All of the Royal family is human, and most live in Medinos, although there are some in the other kingdoms. They can vary in any sort of talent, but the aristocrats spend most of their time at parties and balls. I won’t be accepting any kings, queens, princes, or princesses, but anything lower than that most likely will pass.

    Summoner: Summoners are wizards that work in magic that calls different magical creatures that you generally wouldn’t see. They generally choose one creature they can call all the time, and have a spellbook in case they need another. They can’t wear much armor, since it inflicts with magic, but they do wear cool cloaks and stuff. They typically use wands or staffs to conjure up all sorts of critters. These guys can be from any race.

    Oracles/Banshee: Oracles are wizards who choose to step into the magic of observation. They study the world around them, until they are able to understand the past, future, and present. Beyond knowledge, Oracles are skilled in sensing danger and using simple weapons bonded with magic in order to defend themselves.

    Mage: Mages are wizards who decide to split their power between magic and weapon. They aren’t very proficient in either. With magic they tend to only have a few defensive spells, such as a force-field and something to enhance their weapon. They tend to work with weapons that are simple, so you won’t see one walking around with a cross-bow. In fighting, they work offensively. They can’t wear any armor, since it inflicts with magic.

    Bard: Bards are wizards who chose to excel in illusionary magic, and after that decided to use their magic through music. They conjure spells through songs, and have the ability to induce feelings into people, often tricking them into doing things they normally wouldn’t. Bards aren’t fantastic at fighting, but most carry around a knife for safe keeping. However, most bards are able to trick their way out of battle.



    Magic
    Although magic chooses randomly, the type of magic the wizard performs is really up to him. It all depends on what deity he worships, and how often.

    Yephelis: The goddess of wind, Yephelis is said to be the most graceful yet playful creature of the land. By praying to her, you can excel in the use of wind magic. Yephelis is the patron goddess of Eden. Yephelis is often portrayed as a rabbit.

    Horus: The god of fire, Horus is said to be filled with strength and rage. By praying to him, you can excel in the use of fire magic. Horus is the patron god of Wegin. Horus is often portrayed as a tiger.

    Hydria: The goddess of water, Hydria is said to be very calm and a savant in the flow of energy. By praying to her, you can excel in the use of water magic. Hydria is the patron goddess of Sosus. Hydria is often portrayed as a coy fish.

    Yammok: The god of earth, Yammok is said to be as patient as the mountains. By praying to him, you can excel in the use of earth magic. Yammok is the patron god of Noros. Yammok is often portrayed as a mole.

    Deema: The goddess of healing, Deema is said to be a loving creature and is often called the “mother goddess”. By praying to her, you can excel in the use of healing magic. Deema is the patron goddess of Cradle Village. Deema is often portrayed as a mother, or as an elephant.

    Kosmos: The god of creation, Kosmos is said to be very intelligent. By praying to him, you can excel in the use of summoning magic. Kosmos is the patron god of Medinos. Kosmos is often portrayed as an owl.

    Kaos: The goddess of destruction, Kaos is said to be the source of evil. No one dares to pray to her, and if they do, it can only mean trouble. Kaos is the patron goddess of Tartarus. Kaos is often portrayed as a raven.

    Leya: The goddess of fortune, Leya is said to be the mysterious seer of all things. She has an excellent hold of the past, present, and future. By praying to her, you can excel in the use of fortune magic. Leya is the patron goddess of Pirate’s Cove. (However, she is worshipped more for luck in gold rather than knowledge.) Leya is often portrayed as an eye, or a tortoise.

    Leo: The god of illusion, Leo is said to be clever and mischievous. He is said to have never been really seen, to have always had some sort of disguise on. By praying to him, you can excel in the use of illusionary magic. Leo is the twin patron god of Pirate’s Cove. Leo is often portrayed as a coyote or fox.




    Sign-Up
    Name: (obvious)
    Gender: (obvious)
    Age: (Even though technically you’ll be really old, you should also include the age reflecting your physical appearance.)
    Race: (obvious)
    Class: (obvious)
    Deity: (Name and element, please! Only required for magic people, optional for others)
    Appearance: (Go bananas. Same amount, three-five paragraphs.)
    Personality: (obvious, try to give me 3-5 paragraphs.)
    History: (Remember, Merlot resurrected you because you were a famous hero back in your day. Try your best to show the rest of us what time you came from, and why you are now considered a hero. If you aren’t one of the heroes, give a background telling us where you’re from, and you’ll need a good reason to join the heroes. 3-5 paragraphs, please)
    Weapons/Powers: (Obvious, I would like at least a paragraph for each weapon or power!)
    Inventory: (Just give me a list of items that your character has at the beginning of this marvelous adventure)



    Characters
    Hero Balbus the Savior--Human Warrior--aggiegwyn

    Anorra "Norra"--Human Cleric--aggiegwyn

    Hero Bronson the Talking Elephant--Grassmaster

    Hero Locke Galway the Rouge Elf--Shampoo Theif

    Hero Diego of the Stars, a Human Wizard--DVB

    Hero Raniel, Fairy Kind of the Cove--Floorman

    Drako Leonard the Human Summoner + His Griffin--Billy Mays

    Hero Simeon Sabbasid the Shade Summoner--Pokefan0234

    Hero Itzli Chimalli Yaotl the Changeling Mage--Zalk

    Sonora the Musical Teller of Tales--Zalk

    Hero Gailwen Thiad the Protecter of the Elves--Vortexarcher

    Hero Esmeralda, the Green Hero--Mon1010

    Brock Devin the Were Bard--Treeko's Awesomeness






    Author’s Note: I’m willing on taking suggestion on pretty much everything in this RPG. This even includes races and classes, so if there's something you want your character to have but it isn't up there, please asked because I'm totally willing to negotiate. Feel free to ask questions, and make sure to have fun! I spent quite the time making this, so I hope it’s a success. Also, I want to give a thank you to Neo Pikachu, who gave me some pretty useful suggestions, and helped evolve this RPG!
    Last edited by aggiegwyn; 31st May 2012 at 4:05 PM.

    banner made by myself

  2. #2
    Join Date
    Sep 2011
    Location
    ShadowClan
    Posts
    370

    Default

    I'm going to make a reserve on a Rouge Were. Hopefully, my SU will be up by tommorow or the day after.

    I'd really love it if you gave my eggs some love, please. Could you also click on the others?

    Current FanFictions:
    The Fourth Hope: A Warriors Pokemon Crossover (latest chapter being chapter 3)
    StarCatchers (coming soon)
    Psyched latest chapter being Prologue

    Current RPGs
    Scramble (SU currently up)
    Nightmares (under construction)

  3. #3
    Join Date
    May 2010
    Location
    Equestria
    Posts
    3,673

    Default

    Reserving a Witch/Wizard. (Don't know gender or race yet.)

  4. #4
    Join Date
    Apr 2012
    Location
    Cambridge, UK.
    Posts
    455

    Default

    I'd like to also make a Rogue Were reserve, or if not possible a Rogue Elf.

    CHAIRMODE ACTIVATE!!! *Brofist* Pewdiepie Fan since 2010!

    Click this link - ask me stuffz. http://ask.fm/TheKrazy001

  5. #5
    Join Date
    May 2011
    Location
    Tealand
    Posts
    669

    Default

    I want to join, but I'm in so many already. Hnnnnnnnng...


    I dunno. Just reserve a Human Summoner.




    3DS Friend Code: 5086-0861-1093

  6. #6
    Join Date
    Jul 2010
    Posts
    603

    Default

    Okay, here are my two characters.


    Name: Balbus the Savior
    Gender: Male
    Age: About 1170, but physically 45
    Race: Human
    Class: Fighter
    Deity: Kosmos, Creation. (It’s the closest thing to Minerva)
    Appearance: Balbus stands a little below six feet, making him tall for the average man. He is tan and worn from years of battle, yet there still remains a smile on his face. He has dark, curly brown hair with roots of grey due to the coming of age. His hair isn’t very long, since it only extends a few inches. He has a square nose and chin. His eyes are brown and kind, with some wrinkles surrounding them. He has some grey scruffle on his cheeks and chin, simply because he’s a little bit careless when it comes to shaving daily. It isn’t hard for someone to tell his age, since he does look to be around his mid-fourties or early-fifties. He is muscular, but mostly in the arms and legs, since those are the only parts he really exercised. His stomach is actually a little bit chubby, to be honest. Not really noticeable, but it’s not like he has a six-pack either.

    Since Balbus lived in the Roman Empire, he initially starts in what he was best remembered in: his army uniform. This consists of a shining silver helmet, with a trail of red strings making a sort of Mohawk on the front. The helmet opens up for his eyes and mouth and rests easily on his head. He has a metal plate covering his chest and stomach, designed to make him look muscular, with edges in the metal making muscles such as pecs and abs stand out. On his shoulders a few short tails of red cloth stick out from the metal plate. The metal plate ends in a leather belt that carries his sword. The belt has a gold buckle with the goddess Minerva (Athena) encrusted upon it. Under the belt above his tunic is a rectangular metal plate protecting his well…you know, his groin. The red tunic ends at his knees. On his feet, he wears simple leather sandals from his time. He carries around a rectangular shield which I will go into more detail with later.

    Balbus walks with a sort of limp, since he was injured in the leg during one of his very many battles. He tries his best to ignore it and hopes that others do as well, but he still receives the same usual questions about which battle, how, and when. Frankly, he received this injury in a very sad circumstance, so you can understand why he wouldn’t want anybody to really know. The limp is in his right leg and causes him to take shorter steps with his right than his left.

    Personality: Balbus is very caring considering what he did for a living. Most of the time you see him it will be with a smile, and it’s easy to tell how he got his soldier’s spirits growing. He is charismatic, and does not mind making polite conversation with others and making friends. He isn’t much of a joker himself, but he likes hearing them, and will give a good laugh if he likes it. He has an air of wisdom about him, and is always willing to help others. Beyond these attributes however, Balbus is mostly silent. In his mind if there is no need to talk, why should he?

    He lived in high class, since he gained much respect through his time in war. He was surrounded by family and friends and it will be hard for him to learn that they are all gone now. Whenever he is upset, he is more quiet than usual, and if left that way, he can become bitter, and even temperamental. What sets him off usually is loss, and that will be his biggest issue to face during this game. When it comes to other issues such as rebels, monsters, and natural disasters, he will try his best to save the innocent unless at that moment he is bitter. Balbus can be cheered up again by companionship or possibly a series of happy events.

    Balbus is an excellent fighter. His main talent is in his sword and shield. He may not look it but he can be very strong and agile, and has little hesitation to kill if it will save others. He moves with strength and force, and his enemies are often surprised, since by the looks of his age and his limp you wouldn’t think he would be able to do a quarter of what he does in battle. His limp does cause him to hesitate in the slightest whenever fighting with his right side, but unless he was facing someone as skilled as him the factor would be too small to consider.

    History: Balbus was born into a simple family of farmers and grew up there with his three brothers and two sisters, learning how to plant and take care of animals. He was close with each member of his family, and tried his best to see them as often as he could throughout his entire life. One of his brothers was actually his twin brother, Cassius. They grew together, and became even closer to each other as they were to the rest of the family. They were the two eldest brothers in the family.

    Soon enough, war called their name, and they both proudly enlisted themselves in order to make their country proud. It was sad for them to leave their family, but they promised that they would come back as soon as they could.

    War was something new and dangerous to the two boys, and although they had some dismal days, they always managed to cheer each other up. Balbus began to rise up the ranks, faster than Cassius, but neither really minded. As long as they both came back alive, who cared what rank they were? And trust me, staying alive was hard. With each battle taking more and more men, Balbus and Cassius began to notice that they were one of the last ones in their quadrant. However, there was still work to do, and they weren’t going to stop now when they were so close.

    The last battle was fatal to Cassius. The two brother were facing off several soldiers, basically by themselves since the rest of the group was dealing with even more soldiers. Balbus was cut deeply into the back of his leg, and fell down in a cry. Cassius turned to the last living soldier who did this, and turned to fight him in order to protect his brother. He successfully managed to kill the man, but not before paying the ultimate price. With a blade, straight through his heart, Balbus’ other half, Cassius, died.

    Balbus spent his travel back home in a period of sadness. Since the last battle he faced was said to be extraordinary, Rome’s final success against the enemy. But it wasn’t a success for our soldier. He carried the ashes back to his old farm, which he had been away from for almost a decade. He and his family mourned and slowly recovered. However, Balbus had the hardest time of them all. It wasn’t until he met the love of his life that he was able to recover.

    For several years, Balbus was a father and cared for the family along with his wife. He was a farmer, just like his ancestors, and raised his children the best he could, since he knew that war was coming, and that he would have to answer to the call. His three sons and daughter would remember him from their young age as a kind, loving man, and they wouldn’t see him again until they were adults.

    As expected, war came again. Balbus became a general and was famous for his success in leadership. He became “Balbus the Savior” and was remembered like that forever. He led his quadrant through rain and snow, deserts and forests, and never lost. When he came home again, it was with a new atmosphere, since he gained much respect.

    However, Balbus didn’t do much with his new title after war. He went back to farming and saw that each of his children grew to be bright young men and women. He became a grandfather, and then a great grandfather. He lived happily with his wife on the small farm until the end of his days.

    Weapons/Powers: Balbus’ first weapon used with his dominant right hand is his sword. The handle is wood with rings of gold-encrusted steel. The handle opens up before the blade in a simple semicircle of gold, holding the sword in place with the lower layer of steel. The sword itself is very strong and sharp. It is about a foot and a half long. It is straight and rectangular until about the halfway point when the blade slowly declines until you see its point. On the top of the blade there are small designs in a rectangle that are supposed to incite honor into the warrior. The sword is actually very heavy, so unless you were already skilled in that weapon you probably wouldn’t be able to hold it.

    His second weapon is his shield. This shield is rectangular standing at about two feet, and it curved so that it can defend several points of access. It’s made of thick metal, and has many scratches and dents revealing its time in war. The shield is red, with a yellow design of a lion on it, roaring at its enemies. However the paint on the shield has faded and there are other places where it has simply peeled off. The shield is very heavy, so unless you were trained to do so you wouldn’t be able to hold it.

    Inventory:
    Sword
    Shield
    Helmet



    Name: Anorra “Norra”
    Gender: Female
    Age: 25
    Race: Human
    Class: Cleric
    Deity: Deema, Healing

    Appearance: You could not find someone who looked more like their great ancestor. Anorra is the spitting image of Balbus, with female qualities, of course. She is white, but tan in the arms, legs, and face from working in the sun. She has the same thick and curly dark brown hair that grows almost to her waist. She keeps it out of her face by putting it in the neatest ponytail she can—which isn’t very neat at all—and by tying the rest into two braids on each side of her head that also go into the pony tail. She has the same square nose and kind brown eyes, flecked with the same freckles across her cheeks. She stands a little above five and a half feet, making her tall for the average woman. She has muscle from working on the farm in her arms and legs. Her tummy is a little chubby, but it isn’t very noticeable. She has a curvy figure, having noticeable yet not in-your-face breasts, and hips for her hands to rest on. Her tan-line is easily noticed if you see that part of her skin. The tan stops at her elbows and knees, revealing the pale white of her inside skin.

    Anorra has two different outfits for the things she does, so I will take time to explain both. When around her family and farm she wears the typical things people of her class and gender wear. She has a white blouse that starts at her shoulders and ends at the black corset designed to exaggerate her waist. It has two puffy sleeves that end at her wrists, but they are often rolled up as to not get into the way of work. The black corset ends in a long green skirt that stops at her feet. She doesn’t really wear shoes all that often, but when she does, they are usually simple sandals.

    Whenever with Merlin or on an adventure Anorra wears her wizard clothes. She wears a beige tunic that is loose like a nightgown and ends at her knees. Under that, she wears white tights and boots that make it easier for her to move around. Over the tunic she wears a small cloak, that wraps around her like a poncho. It’s a deep royal blue, and starts with a hood. The hood then is tied down with a rope and a pendent showing her patron goddess, Deema. Then the cloak continues, wrapping loosely over her arms until stopping her waist. She only wears the hood above her head if she wishes to be hidden. Over the tunic, at her waist she has a simply leather belt that carries her mace. She wears fingerless glove that tie at her elbows.

    Personality: Anorra is a caring and calm person. She is willing to help others if they need it and isn’t very mean unless you provoke her. Most of the time when you see her she will be smiling, looking off into the distance, lost in space. Often when in thought others will have to call her more than once, or tap her shoulder. Whenever she comes back, she shakes her head and laughs it off. At first it seems weird, but eventually you get used to it. Even though she is quiet for the most part, if you start conversation with her she can easily make small talk and gain friends as long as nothing is distracting her. If bigger matters are at hand she may be looking for some sort of solutions, and she’ll get lost in thought all over again. She can actually be quite the joker, and loves to make people happy and laugh.

    Even though Anorra is in the age of marriage, she has a hard time thinking about boys as any more than…well, boys. It probably doesn’t help that she grew up as the only girl out of seven children, giving her six brothers to take care of. She has had a few crushes, but she acts upon them because she considers them silly to the matters at hand. However, this is much upset to her parents, who only want her to marry someone who will treat her well. But Anorra believes that at least for now, she can take care of herself, especially with magic in her hands. She even has a mace to defend herself.

    She worships Deema faithfully, praying every day for good health and earth. Recently she checks after prayer by healing a sick plant, making sure that her patron goddess is doing well. She discovered her power at a young age, much to the dislike of her parents. It wasn’t that they didn’t appreciate magic, but they didn’t appreciate the mess that magic could make. Suddenly, they were the most hated family in their kingdom, exiled to the very edge, only kept their because of their famous ancestry of farmers and their especially big apples. Anorra doesn’t mind, but she knows that her family does, and that bothers her. She tries her best to make sure that no one is stressed or unhappy, so she helps around the house as much as she can only using magic when necessary.

    History: Anorra was born into a simple family of farmers in the kingdom of Eden. She is Balbus’ great great super-great granddaughter, although she may not know it. She grew up being the middle child; younger than three brothers, older than another three. As a child, she gladly participated in farming and taking care of the cows. However, as she grew older strange things began to occur. At first, it was very small things. On occasion an object would be missing and come back a different color, or a chicken would have more feathers than the rest. But as Anorra grew older it became more and more obvious.

    At the age of six, Anorra witnessed the great event of Merlot’s visit, before the rebellion began. He sent off magic fireworks and wowed the small kingdom with magic tricks. As he was parading through town he stopped in front of her, and kneeled down. Anorra was confused, but she stood there, looking back at the old man who was staring into her eyes. He stood up again, and the crowd became silent. He told them that Anorra was magic, and that she would need to be trained. But there were no wizards in the kingdom. They all lived in Medinos or in the Elfwood forest. Merlot looked at Anorra again and decided that he would teach her. It was excellent news, since Merlot had never accepted an apprentice before, and he never would again. The parade continued, and Anorra and her family were excited. It was agreed that once a month, Merlot would take Anorra and spend two days teaching her about magic, before returning home and the next month came.

    In the first lesson, Merlot asked her what kind of magic she wanted to make. She chose healing, since she thought it was the most useful. Merlot taught her about the gods and goddesses and how praying to them helped with your magic. He taught her all sorts of healing spells, and also gave her a lesson or two about how to use the mace in case of emergency. By the time she was eighteen, she had become a master in healing, and was able to go to Merlot’s cottage by herself. But of course, the happy period could only last so long. Shortly after Merlot’s lie the kingdom began to hate her and her family, and Anorra became slightly ashamed of her gift.

    Just a week before Merlot awoke the heroes he stopped by her small farm and took her for one last lesson. He didn’t apologize for his mistake, and he said that everything was done for a reason. When asked why he did this he never would give her a straight answer. He told her that he was going to lift up heroes from the past, so that they could help them now. He said that it was her job to meet them and Cradle Village, and to guide them on their way to saving the world. She accepted the quest. Leaving a note for her family, apologized for her actions, she ran away from home and headed for cradle village, where she lives in a tent, waiting for the heroes.

    Weapons/Powers: Anorra doesn’t use anything to exert her magic such as wands of staffs, she only uses her hands. Most often she deals with ill patients, so common colds and illnesses are the things she is most experienced in. However, she does have talent in the other forms of healing as well. Since she learned from the best, she has amazing healing abilities, and can solve all sort of medical problems. Whenever using this, a bright green light exerts from her hands and onto the patient.

    Her mace has a wooden handle that hooks into her belt strap. The thin metal rod from the handle goes about six inches before ended up in the classic, spikey metal ball that we all know and love. Of course, when carrying it she a leather sheath of the weapon so it doesn’t cut her as she walks around with it on her mace. She only fights with this in self-defense, and knows how to use it well enough to defend herself. Although she is more comfortable on the sidelines she will gladly pummel someone’s face if they push her too far.

    As Anorra was ready to leave for her quest, Merlot left her an enchanted book with advice for certain events that may occur. It also has the strange ability of communication. She can write a question in the book and wait for an answer if Merlot isn't busy. Even though she hardly recieves answers, it comforts her to have communication with her teacher.

    Inventory:
    Mace
    Tent
    Three days worth of food



    EDIT Added a new class to the front, Creatures!
    Last edited by aggiegwyn; 22nd May 2012 at 2:59 AM.

    banner made by myself

  7. #7
    Join Date
    Apr 2012
    Location
    Cambridge, UK.
    Posts
    455

    Default

    I'd like to reserve a Creature? A Dragon hatchling? if not, a wolf! In addition, as a pet, to my Rogue Were/Elf.
    Last edited by Krazy95; 14th May 2012 at 3:03 AM.

    CHAIRMODE ACTIVATE!!! *Brofist* Pewdiepie Fan since 2010!

    Click this link - ask me stuffz. http://ask.fm/TheKrazy001

  8. #8
    Join Date
    May 2011
    Location
    Tealand
    Posts
    669

    Default

    Rawr, I'd like to reserve a creature to go with my summoner. Please reserve a Griffin Creature please.




    3DS Friend Code: 5086-0861-1093

  9. #9
    Join Date
    Apr 2007
    Location
    A forensic lab
    Posts
    696

    Default

    I want to reserve as a cleric... But i didn't see the race I was hoping to do on the list. If you don't mind my playing a Banshee (The Fey kind, not the undead kind), then please reserve me a spot. And don't worry, she won't be overpowered (just a sixth-sense for danger and a hypersonic wail) and I plan to focus her more on healing.
    If December 21 is the end of the world, it has been an honor RPing with y'all!

  10. #10
    Join Date
    May 2012
    Location
    Hoenn
    Posts
    85

    Default

    Could I reserve a male elf summoner?

  11. #11
    Join Date
    Jul 2010
    Posts
    603

    Default

    Quote Originally Posted by Manaphy Mare View Post
    I want to reserve as a cleric... But i didn't see the race I was hoping to do on the list. If you don't mind my playing a Banshee (The Fey kind, not the undead kind), then please reserve me a spot. And don't worry, she won't be overpowered (just a sixth-sense for danger and a hypersonic wail) and I plan to focus her more on healing.
    Since the foretelling of death and danger seem more like a magic sort of thing, I would rather put this down as a class, possibly an oracle. However, I wouldn't mind creating a race for fairies, since that's what they typically were.



    @Krazy95 Gotcha

    @Billy Mays Gotcha

    @thesilverwolf Gotcha

    banner made by myself

  12. #12
    Join Date
    Apr 2007
    Location
    A forensic lab
    Posts
    696

    Default

    Quote Originally Posted by aggiegwyn View Post
    Since the foretelling of death and danger seem more like a magic sort of thing, I would rather put this down as a class, possibly an oracle. However, I wouldn't mind creating a race for fairies, since that's what they typically were.
    That sounds reasonable, the only hitch I could see is that fairies tend to range from the semi-humanoid aos si to the petite, winged pixie and cover just about everything in between.
    If December 21 is the end of the world, it has been an honor RPing with y'all!

  13. #13
    Join Date
    Jul 2010
    Posts
    603

    Default

    Quote Originally Posted by Manaphy Mare View Post
    That sounds reasonable, the only hitch I could see is that fairies tend to range from the semi-humanoid aos si to the petite, winged pixie and cover just about everything in between.
    I'll make sure to cover that, thank you for understanding.



    EDIT: added a new race(Faeries), goddess(Leya, goddess of fortune), and class(Oracle/Banshee).
    Last edited by aggiegwyn; 15th May 2012 at 12:48 AM.

    banner made by myself

  14. #14
    Join Date
    Apr 2007
    Location
    A forensic lab
    Posts
    696

    Default

    Alright, I'll reserve as a faerie Oracle.
    If December 21 is the end of the world, it has been an honor RPing with y'all!

  15. #15
    Join Date
    May 2010
    Location
    Equestria
    Posts
    3,673

    Default

    I'm glad that's now available. I'd like to add that my reserved Witch's race will be Fairy.

  16. #16
    Join Date
    Feb 2011
    Location
    Dinotopia
    Posts
    490

    Default

    OOC: Alright, this looks good. By the way, what kinds of wildlife will we see in the rp? In the last one Bronson was in, there were every animal on earth, plus some extinct animals. What can I expect to have Bronson meet?

    Name: Bronson

    Age: 20 (30 in human years) He died at the age of 100 more than 1,000 years ago.

    Gender: Male

    Race: African Elephant

    Class: Warrior

    Appearance: His is height 11 feet at the shoulder. His weight is about 14,900 pounds (or 7 tons) and his Length is 20 feet long His tusks are 6 feet long. Bronson is lean but heavily muscled. His ears have the iconic backwards D shape. His left ear has a good portion of skin missing, the result of an encounter with a lion when he was young. His tail is long and thin, with a bunch of hair at the end. He also has a set of claw marks along his flanks from another lion encounter. (A lot of lion encounters in his life, they should never take on a lone elephant.) An old burn wound covers a small part of his back. He has very little hair covering his body, most of it on the end of his tail.
    He has grey, thick, leathery skin that folds in places like his shoulders, legs, and neck.

    The tip of his right tusk is missing, from an attack of creatures. His tusks are covered in a variety of tattoos, everything from weapons to other animals. His eyes are brown, with a spark of life and intelligence not found often in his kind. His trunk has dozens of battle scars, some from spears, swords, arrows, even tooth and claw. Battered as he is, his scars are all healed and he is at the top of his health. He wears a large saddle/fanny pack like backpack, slung across his back. It carries all his possessions.

    Bronson is extremely muscular, even for an elephant, and that power seems to exude from his very being. Other animals, and any humanoid with a link to nature or common sense, would leave him alone. Animals often gather around him, almost as if waiting for a call to arms. Unlike many humanoids, he has no religion, grasp of race (all humanoids look alike to him) or what some may call ethics. If it makes sense, do it. This, however, is slightly contradicted by his habit of never wanting another animal to be hurt. He see's them as too innocent to be involved in the violent affairs of humanoid beings.

    Personality: Bronson is very tolerant of almost everything. Although he often acts annoyed, he will put up with pretty much anything. He comes across as sarcastic and cold, and is never too busy for a snappy comeback. But for his few friends, he will be kind, compassionate, and defend them to the end. He is strangely unsocial for an elephant, but his past reveals why. He will jump to the rescue of anyone in need. Because he needs to eat 300 pounds of vegetation a day, he doesn’t talk much, focusing more on chewing. He will often ignore someone if he has found a particular plentiful food source.

    He is also very headstrong and arrogant, and will argue or fight with others like him. He isn't against using his size and to intimidate others, and doesn’t mind doing tough labor, as long as people treat him as an equal. He is proud of his strength. But he can sense truly innocent people, and is fairly kind to them. He has NEVER let anyone ride him, and will only resort to carrying someone if they can no longer continue. He often helps lost, trapped, or people hit by misfortune on his travels across Uneous. He knows extremely little about the recent monster attacks, but has encountered and fought various creatures on several occasions. Animals often gather around him, almost as if waiting for a call to arms. Unlike many humanoids, he has no religion, grasp of race (all humanoids look alike to him) or what some may call morals.

    Do not piss him off. He has killed for knowing a man hunts for sport. If he see's or smells something made from animal that has no use, chances are someone is talking a 10 second flight in whatever direction Bronson chooses. And if anyone even mentions poaching, watch out. He often see's animals as a higher authority than humanoids, and will more often than not talk to a dog for information than the local town news stand.

    History: Born into the only herd of elephants in a land called Crownen 16 years ago, there was nothing special about him. He lived like any other calf until he was 5 years old. Having just been weaned, his herd was attacked by a group of poachers, secretly working with the King. Ivory from his herd can still be found in the King's throne room.

    Being the only member of his herd lacking tusks, he was the only survivor. He wandered the desert for months until coming across a small cabin. Inside the cabin lived a witch, who had taken the prince of an unknown race or kingdom hostage. She had been contemplating what to do with him when Bronson stumbled into her front door.

    She then cast a spell to take the ability to speak like a human from the prince and gave them to Bronson. She then killed the Prince and disposed of his body. She taught Bronson how to read and wright, and that she was a queen. He lived with her for 5 more years. When he turned 7 she began using him as a beast of burden, no longer treating him as an equal. He would pull a cart though the Pandrean dessert several times a week. She would also continually whip him. She underfed him as well, only giving him enough food for the average horse. When he turned 10, he had his first musthe. Musthe is when a male elephant rampages in a lust fueled fury.

    The old witch, knowing nothing about elephants, worked him especially hard that day. The hormones pumping through his system, the bad tasting secretion in his mouth, added with his general hate and fear of the witch, made him snap. He spun around and crushed the cart, goring the witch on his tusks. She performed a spell that brought her back to life, and shot a fireball at Bronson. Enraged, he attacked again, this time trampling her. But the witch’s revival spell continued to bring her back, no matter what physical damage Bronson inflicted. After hours of this, Bronson finally succeded in tiring her out, and unable to continue ressurecting herself, the old witch died. He spent the next few weeks rampaging until his musthe died down.

    He spent the next 6 years migrating along old elephant migration routes, trying to find his own kind. When he finally found another herd, they rejected him, for when they heard him talk with human speech, they panicked and ran. He was devastated and rejected. He then traveled across Uneous, trying to find a place to live. But no other race could compensate for him. In a world where hundreds of different being lived, Bronson was an outcast and a freak.

    Bronson eventually met up with a ragtag group of outcasts. They had all had a bone to pick with the villanous leader of the time, and they made an effort to bring him down. Many of his new friends died, in battle or from assasination. Soon he was the only one left resisting the rule of the evil king. Bronson tried to storm the castle himself, but was captured. They were about to kill him, but birds began to attack his captors. In time, animals from across the land joined with him to fight off his captors and enimies. Leading an army some 30 million species strong, he defeated the Murderous king and freed the people of the land. Unfortunatly, he lost so many troops that he went into a sort of depression. Afterwards, he was last seen going into hiding, rarely coming anywhere near humanoid civilazation.

    Weapons and Powers:
    An iron mace and gold platted elephant armor. The armor consists of a head piece, covering most of the front of his head, 2 tusk covers, made of silver, 2 shoulder pieces, covering his neck, shoulder, and part of his leg, 2 flank covers, and 1 large piece covering his hindquarters, butt, and part of his legs. He uses the mace by holding it in his trunk and swinging it like a wrecking ball. Its a very lethal combination. Also, he will throw it to knock out or entangle his opponent.

    Size and strength of an elephant. He is the bulldozer of a fantasy world. Physical labour is a thing of the past with this hero is around. He can easily uproot a large tree, crumble a car to pieces, or smashe through a house. While these things sound like superpowers, any elephant could do these things. You name it, Bronson can do it.

    Tusks that he uses like skewers, impaling his enemies. He can pierce thick armor with these blunt weapons, due to the incredible force he commands behind these weapons. In the past, very little could withstand the powerfull force, but some things nowadays might just stop it. Not that it matters, 7 tons moving at 25mph isn't stopped by much.

    Bronson has the ability to communicate with any other animal/humanoid species besides elephants. Most animals listen to him as well, due to his size and powerful presence. Although a stubborn or predatory animal may not listen to him.

    Inventory: Armor, iron mace, side packs, fruit, a knife, and a map of an unknown and faraway land. Animals will soon start to join him.
    Last edited by Grassmaster411; 15th May 2012 at 11:55 PM.
    3DS FC: 4081-5902-7378 Add Me!
        Spoiler:- My Champion Teams:



    Credit to Forever and Again art shop

    Credit to VampirateMace for the Banner

  17. #17
    Join Date
    Feb 2010
    Location
    St. Louis, MO
    Posts
    42

    Default

    Hey Aggs, reserve me an efl- rogue please! Working on my app now

  18. #18
    Join Date
    Apr 2009
    Posts
    507

    Default

    I'm reserving a Creature-Cleric: I'm thinking it'll be a wraith... Maybe some other creature instead.
    The Pokemon Professor Extraordinaire
    For great Pokemon News, Rumors, trips, and tricks, visit
    Pokejungle.net
    and the forums at
    MountMoon.net
    I'm a Professor Extraordinaire there, too!

    My Black 2 Team:

  19. #19
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,326

    Default

    Can I be a Were-Magician.

    Also, can you explain the Weres a bit more? I'm kinda confused by what you mean by 'What they are bonded with' in the description. Thank you.

  20. #20
    Join Date
    May 2011
    Location
    Tealand
    Posts
    669

    Default

    Fine, I'll try to make it longer.

    Name: Drako Leonard
    Gender: Male
    Age: 26
    Race: Human
    Class: Summoner
    Deity: Kosmos

    Appearance: Drako is 5'10 with pale white skin and long, wavy dark brown hair. Although his hair is somewhat messy, his face is very clean, with no trace of a moustache or beard. He has green eyes that shine like Emeralds. He has a wirey frame due to him not getting much exercise, but he also doesn't have much body fat due to his vegetarian diet. Oh yeah, he's a vegetarian. What can you say, he's a sucker for animals (not in the tasting them kind of way obviously).

    He wears 3 rings on each hand: 1 gold one on his right pinkie, 1 silver one on his left pinkie, 1 gold one with a ruby on it on his right middle, 1 silver one with a sapphire on his left middle, and two platinum rings on both of his index fingers. He has a sigil of a dragon on the back of his right hand, that symbolizes his abilities as a Summoner. Drako wears a reddish brown robe that covers most of his body, that has gold colored linings and patterns on it. On the back of his robe is the symbol of Kosmos, to make it even more obvious that he's a summoner (by the way, could you tell me what the symbol of Kosmos would look like?).

    Despite being a full grown adult, Drako looks pretty young for his age, and as such is commonly mistaken for being a lackluster summoner. This common misconception however often comes to Drako's advantage, as most people don't expect him to be able to do something like say...summon a fire dragon made of magic. He has a warm and recpetive look to him, as he generally is welcoming to strangers and tends to be optimistic. He likes to help others, both because helping other makes him feel like a good person, and because it improves his reputation, which he is constantly striving to improve.

    Personality: Drako is a very serious man who always is working hard to get the job done. He is very intelligent, but doesn't like to boast about it often. He can sometimes be timid when it comes to facing danger, but he is never afraid of animals, for he masters at taming them. Drako always tries to look on the positive side of situations and never, ever gives up entirely. He is a natural leader (especially because being a leader usually means you don't have to do fighting yourself), and can always come up with a plan to accomplish his goals. If faced against unfavorable odds, his first instict is to come up with another plan, instead of to give up. He tends to force himself to try to be heroic, due to him being somewhat insecure, and because he fears that if he dies without accomplishing anything no one will remember him.

    Drako is pretty indifferent on Humans, Elves, and Dwarves; he doesn't really like them, nor does he dislike them. He loves animals of all kinds, but he especially likes magical and/or rare ones. He is somewhat likes Fairies, although he is actually pretty used to them, as he has traveled through the forest many times. He has an odd liking for Orcs, because they seem more like smart animals to him than dumb sentient beings. He is fasinated by Weres, because of their strange but amazing fusion with animals. He doesn't like spirit like things like ghosts, demons, and stuff like that, but it's more that he's disturbed by them rather than being scared by them (which is the main reason why he prefers to summon other things).

    Drako prides himself in being an amazing wizard, or at least being an amazing summoner. Although as previously mentioned he doesn't like to boast much, but if there's one thing he likes to boast about, it's the fact that he (to his knowledge) is the only person who can speak "Dragonii". He is very interested in the tome he received from his mentor Helion after his passing, and hopes that one day he can unlock the secrets of it's past. He's not a very religious person, but he preys to Kosmos so that he may (hopefully) become even better at summoning.

    History: Drako was born into a rich noble family in Medinos, where he grew up surrounded by lavish commodeties and servents taking care of his every need. At the age of 7, his parents realized that he was blessed with the ability to wield magic, and so sent him to the wizard Helion to learn the art of magic. Helion was a well-known old man who lived in Cradle Village, who was said to be an amazing wizard. But he wasn't just any wizard; Helion was actually a summoner. When he arrived at Cradle Village, Drako was surprised at how different it was from his villa in Medino. He lived in a small hut next to Helion, which he grew accustomed to, desipte it being a major downgrade from where he lived before. At first, Helion didn't like the young city boy he had been pressured into training by his rich parents, but after a while he begin to like the child, who had a thirst for knowledge.

    After a few weeks of basic training, Helion took the young Drako into the woods in order for him to have a better understanding of magic, as the woods were known to be enchanted. There, in the shade of the trees, Helion taught Drako everything he knows about summoning, including an ancient technique passed down from Helion's ancestors, which he still to this day has not fully mastered. One day however, when the two of them ventured into the woods, they witnessed something amazing. Deep in the woods, they found a young griffin battling a large wolf. Despite it's young age, the griffin was actually evenly matched with the wolf, thanks to it's ability to fly and it's amazing agility. Drako rushed in to join, but his old master stopped him, saying "Let nature take it's course young one." The battle lasted for several minutes, until the griffin struck a fatal blow with it's talons to the wolf's neck, causing the wolf to fall to the ground, unable to breath because it's juggular (or however you spell it) had been punctured. The griffin itself had been badly wounded, and so Drako took it back with him as the wolf attempted to draw it's final breath before dying, back to Cradle Village to nurse it back to health.

    After taking care of her for a few days, Drako had gotten pretty used to the griffin, as well as her getting used to him. When she finally recovered from her injuries, the griffin decided to stay with Drako, as he had saved her life, as well as the fact that she had no home to return to. It was then that Drako gave her the name Gilda, and it was then that a bond was formed between the two that would never die. As Drako knew he couldn't take a griffin back to Medinos, and because he liked Cradle Village, he decided to make his stay in Cradle Village indefinate. Over the course of around a decade and a half, the old summoner Helion finally passed, and Drako moved in to his sightly larger hut, giving Gilda his old hut to herself. Now in the present day, Drako is starting to feel adventurous, due to his boredom of living in the same place for many years, and that he is afraid of being forgotten in history, like so many are. Now Drako is itching to make a difference to the world, in hopes that he can make a name for himself and never be forgotten by the world.

    Weapons/Powers:
    Gold Wand: A gold wand about 1 foot in length that has a large Emerald on the end of it, and has encrusted diamonds circling around the base of it about halfway up the base. This was a going away presant from his parents before he moved to Cradle Village. Despite looking like it's just for show, it's actually a very powerful and sturdy wand. It really is a miracle that no one has stolen this from Drako yet, due to it's high value. he is able to do most of his summoning spells with this, but certain powerful spells taught by Helion can only be used with the help of an ancient tome. Most of the summoning spells he knows involve animals, both mythical and non-mythical; for the most part he can't really summon undead creatures, demons, or whatever else you could possibly summon with summoning magic. He can also use it do basic magic spells, including one that allows him to talk to animals.

    Draconis: An ancient tome passed down from Helion's ancestors, given to Drako upon his death. This tome allows Drako to summon dragons. Yes, dragons. Both real ones and artifical ones created with magic incantations. This tome allows him to both control a dragon and have it do what he orders it to do, as well as create an artifical one to fight with. Artifical dragons created by this tome are about 8-10 feet tall, and look like they are made of light, although their appearence changes depending on what kind of element it is. All dragons created are based off of some sort of element. The kinds he can create are Fire, Ice, Lightning, Earth, Wind, Light, and Shadow, with each having different effects. The final and most powerful spell in the book, called Draconis Chimera, allows him to create a dragon that combines all previously mentioned elements into one form. However, he still has not mastered this spell yet. The whole book is written in an old language called "Dragonii", which Helion taught him to read. The spells themselves also only work when said aloud in Dragonii, and as such only people who can read the book can use it's spells. All Drako knows about the Dragonii is that they were an ancient civilization that predates known history, and that hundreds of years ago, an ancestor of Helion graverobbing in an old Dragonii ruin found this book, which was surprisingly intact. According to Helion, his ancestor was fasinated in the Dragonii, and actually taught himself their language based on old books and carvings written in Dragonii, and has since passed down the language to his decendants.

    Short Sword: A simple short sword Drako carries to defend himself with, just in case. He doesn't really know how to fight with swords, but having a sword is better than not having one. Appearence wise, it looks like the short swords Roman Legionares used.

    Inventory: 1x Gold Wand
    1x Draconis, an ancient summoning tome
    1x Short Sword
    1x Sidebag, which he keeps his items in
    10x Apples
    3x Loaves of bread
    1x Canteen filled with water
    1000x Gold (Another going away presant from his parents. He never really had anything to spend it on, so he's been saving it just in case.)

    Name: Gilda Leonard (Last name not offical, she adopted Drako's last name because she doesn't have one.)
    Gender: Female
    Age: 23
    Race: Griffin
    Class: Warrior
    Deity: Kosmos, only because Drako worships him.

    Appearance: Gilda is about the size of a horse, with the head, wings, and front legs of an eagle and the torso and back legs of a lion. From her head down to her neck, she has white feathers covering her. Past the chest to the rest of her body however, she has brown fur like a lion. Her wings are long and made of feathers (obviously), but the feathers are brown to match her fur. She has a yellow, slender beak, and her front legs are yellow and like the talons of an eagle. She has golden colored eyes, that shine when stared at directly. Her back legs, unlike her front ones, are like lion paws, and she also has the tail of a lion. She has three parelell scars on the left side of her head, going down to her neck. Unlike Drako, Gilda is a pure carnivore who loves meat, and especially loves fish.

    Personality: Gilda is calm, yet often acts like a rebellious teenager. She'll often be very reckless when fighting and not want to go according to plan. She can sometimes come off as simple minded, but what do you expect when she is completely lacking any sort of an education? She won't listen to anyone other than Drako, nor will she let anyone else ride on her back. She in capable of understadning human speech, but is unable to speak it herself (because Drako can use magic to talk to her however, she is able to talk to him). She likes Weres and other creatures because she is able to have a two-way conversation with them. She absolutely despises wolves, and will attack one in sight. She really isn't interested in magic or ancient ruins like Drako is, but will often go along with whatever he's doing. She is surprisingly cunning and likes to sneak and strike from behind if she can.

    History: Gilda was born as a normal griffin deep in the enchanted Elfwood Forest, where mythical creatures like her are a common sight. At just the age of 3 (at this point she's be slightly larger than a colt), both of her parents were killed by a pack of wolves. For the next two years Gilda lived alone, fending for herself while constantly avoiding the same pack of wolves that killed her parents. At the age of 5 she finally had had enough, and was ready to get her revenge on the pack.

    During the middle of the hours of the night, Gilda snuck into the wolves current den while many of the adults (mostly males) were out hunting, and found what she was hoping she would. All the pups of the pack, and their mothers, resting soundly, unaware of the young griffin watching over them. By the time the hunting group had returned, it was far too late for them to do anything. All they found were their young and their mothers slaughtered, and the familiar scent of griffin leaving a trail away from the den. Enraged and bloodthirsty, the hunting group followed the scent to where Gilda was sleeping. Fortunately for her, she was wasn't fully asleep, and heard the hunting group coming for her. What followed next was a several hour long battle between her and the pack, which seemed to be almost impossible to win. Yet somehow, against all odds, Gilda eventually managed to kill all the wolves...all except the alpha male.

    This is where Drako and his master came in. Through the intense fighting and her severe exaustsion, she barely even noticed the two humans watching her fight. The alpha male managed to get a good hit on Gilda, leaving a scar of where he struck her with his claw down the side of her head to her neck. After even more fighting, she finally landed the final blow, striking the alpha male's juggular and assuring his untimely death. She only had a few seconds to relish the felling of finally getting revenge, before collapsing to the ground from her wounds.

    Next thing she knew, she was lying inside a hut, with a strange figure standing over her. She wanted to run, but she was still badly hurt and couldn't even stand up without wincing in pain. For the next few days, the odd creature who called himself Drako took care of her, making sure she recovered from her wounds. By the time she was feeling better, all the wounds from fighting had fully healed, except for the large scar the alpha male wolf left, which to this day still is visable. Although she still didn't understand Drako much, she was thankful to him for saving her life, plus Drako was the only person she knew who wanted to help her, instead of hurt her, so when he seemed to beg for her to stay, she oblidged.

    Now at the presant, Gilda and Drako have a close bond, almost like a brother/sister relationship. Drako is the only family she knows, even if he not only technically isn't related to her; he isn't even the same species. She felt somewhat remorseful when his master Helion died, but to be honest she never really liked him all too much. Now that he's alone (except for Gilda of course) and he thinks he is ready to take on the world, Drako is starting to talk about adventuring, exporing, and all kinds of heroic crap. Really, Gilda doesn't too much about that kind of stuff, but she is kind of bored herself, and she would never leave Drako alone to do dangerous stuff by himself.

    Weapons/Powers:
    Agility and Strength: Since eagles and lions are both already known for being dangerous preditors, you'd expect a hybrid of them to be equally, if not more deadly, then they are. And you'd be right about a griffin being deadly. Gilda isn't one for using weapons, as she prefers to fight with her razor sharp talons (that double as appendages for her to grip stuff with, y'know, like hands). She also is very agile and can strike fast and hit hard. Since she usually travels light, that also helps with her speed. You'd also not really want to be bitten by her, as her beak is pretty sharp as well. She also can roar like a lion, but that doesn't do much besides intimidate opponents.

    Wings: Obviously, since she's a griffin, she has wings, which obviously allow her to fly. But not only can she carry herself, she can carry about 1-2 people on her back, depnding on the person. She can carry 1 person who weighs a lot (like a paladin in armor or any orc in general) , or 2 who are a medium/light wieght (like a human wizard, or any elf in general). But of course she won't carry anyone she doesn't trust, so more than likely she'll require a bit of coaxing from Drako before she will carry anyone other than him.

    Inventory:
    1x Sidebag, similer to Drako's
    1x Canteen filled with water
    15x Raw fish (her favorite food)
    Last edited by Billy Mays; 29th May 2012 at 10:07 PM.




    3DS Friend Code: 5086-0861-1093

  21. #21
    Join Date
    Feb 2010
    Location
    St. Louis, MO
    Posts
    42

    Default

    Name: Locke Galway
    Gender: male
    Age: 27
    Race: Elf
    Class: Rogue
    Deity: Leya - Fortune
    Appearance: Locke is slender but toned, and stands at about 6 feet 2 inches. His hair is a very light and striking blond color. It is long and pulled back into a ponytail that reaches to between his shoulder blades. His bangs, too short to pull back, are shaggy and pushed out of his face. He has a narrow nose, thin lips that are usually curled into a smirk, and an angular jaw and cheek bones. His ears are tall and pointed, and his left ear has a silver cuff on the upper cartilage. His eyes are a very light blue. His face always appears to be clean shaven, and he is wrinkle-free.

    Locke prefers to wear dark colors in order to blend in at night or while inside dark castles or buildings. He wears a tight fitting black shirt with sleeves that reach to about halfway down his lower arms, and a thin black hood, which he normally only wears when trying to go unnoticed. His shirt is tucked into a pair of dark brown, average looking pants. He has a dark brown leather belt around his waist which is able to hold a variety of lightweight items and includes small weapon holsters on each hip. He wears a pair of black leather boots that reach just above his ankles. On his right calf he has leather straps securing a dagger, hidden under his pants. His right arm is covered from shoulder to wrist in very intricate black irish knot design tattoos. He also normally carries a small brown sack where he keeps supplies he can’t clip to his belt. On his left middle finger, Locke wears a simple black ring made of a mysterious metal.

    Locke is able to move quickly and limberly. He has this mischievous and sometimes arrogant look about him. He has a smirk that some people find charming, and that others find off-putting.

    Personality: Locke exerts self confidence. He can be pretty arrogant at times and talks down to others, sometimes in a joking way or sometimes in a condescending way, depending on if he likes the person or not. Despite these character flaws, he is a pretty carefree and fun loving person who can be entertaining to be around. He is not afraid to speak his mind, and he is not afraid to admit he is wrong. However he will make it seem like no big deal.

    Locke loves to gamble and take chances. He is a strong believer in fate and luck. He never goes back on his word, as long as there are no loopholes. When making a deal with him you must be sure of that, because he will use them against you. He prays to Leya, the goddess of fortune, in hopes of bettering his luck. He will not hesitate to con someone if the opportunity arises, regardless of who they are.

    Locke, above all else, looks after himself. When in a tight spot, he will not hesitate to get out of it, even if that means causing harm to someone else. However, there are few who are exceptions to this. Anyone who Locke grows to care about, he will look out for. He will never admit to purposely helping someone and pass it off as no big deal, so as not to hurt his reputation. It is a rare occasion when Locke shows compassion to another, even if it is someone he has grown fond of. He normally tries to hide this side of himself.

    His self confidence and the fact that he is a good looking elf helps him to win over women. However, the woman affected by his charm are of no interest to him, and usually just uses them for a profit by conning them. Locke is a sucker for a stubborn girl who is unaffected by his charms and attitude.

    Locke, while normally seeming very carefree, can hold a strong grudge. This is only in extreme cases, but if he does develop one he will do anything he can to get revenge.

    Locke is quick, both physically and mentally. He is not anything special when it comes to strength, but he makes up for it with his agility and stealth. He can move quietly and effortlessly and has good endurance. He prefers small weapons like daggers, and indirect weapons like throwing knives or other projectiles. He is not very tough defensively, but makes up for it in being able to maneuver around an enemy.

    History: Locke was born into a wealthy and powerful elvish family. His father was a member of the Elvish Council that ruled over his home city of Elfwood, which was a prosperous Elf settlement deep in the Elfwood Forest. His mother was highly respected by people, although she held no official position of authority. Locke had one sibling, a younger sister named Clare. Locke was required to attend a rigorous school which taught the most elite children of the city, and he constantly had to uphold his family’s respectable image.

    The city of Elfwood was a very regal and impressive city. The elves lived in peace with each other within the walls. But outside of the city, in the lawless lands of the Elfwood forest, trouble was brewing. Tribes of orcs were joining together in arms under the leadership of Cormg, a ruthless but intelligent orc with a hatred of elves and the city of Elfwood. He achieved a feat that was never done before: uniting the orc tribes. He promised his soldiers riches and blood by attacking the city, along with glory and revenge.

    The tribes attacked the city at night and easily stormed into the unsuspecting city, who had never expected the tribes to unite together, or dare to directly attack the city. The warriors took up arms against the invading orcs and tried to hold them off as best they could and a long and bloody battle ensued. Locke’s mother smuggled Locke (now 14) and Clare (now 7) out of their house while his father fought off some orcs breaking in. His mother told him that no matter what happened, to keep going. Leave the city and head towards an outpost not too far from there, where a variety of beings lived. This would be their meeting point. The streets were chaotic, houses were burning, people were screaming, and there were battles everywhere you looked. In the madness, Locke was separated from his mother and sister. But he remembered that he had to keep going. Throughout the night he fled through the forest and made it to the outpost early in the morning. He ran into the center of the town and called for help. He was offered shelter and food by a group of travelers who had set up camp in the town. A few days passed and there were no signs of his family. After a few more days of waiting with no results, the group who had offered him refuge told him that they were going to be traveling again, but that they would be passing near the city of Elfwood and offered to take him with them to see if they could help find his parents. He agreed to go with them. However when they arrived at the city outskirts, it was a charred skeleton of its former glory. The entire city seemed lifeless and abandoned. Not knowing where the survivors had fled to, Locke was welcomed to stay and live with the nomads as they traveled the country. Not knowing what else to do, he agreed.

    For many years, Locke lived with the travelers, who became like a family to him. They taught him all that they knew (which was much different from what he learned in school) and treated him as one of their own. He was taught how to sword fight, how to move without detection, how to con, how to steal, how to live off of the land and in the wilderness, and other survival skills. He had joined a group of thieves. But Locke liked this life style, and the bond he formed with these people was strong.

    When Locke was about 27, he traveled back to the Elfwood Forest. His group had heard rumors of an Elven village that was somewhere in the woods. These were said to be the survivors of the attack that changed his life 13 years ago. He hiked through the woods for days, alone, in hopes of finding it. And eventually he did, and he welcomed in cautiously. The elves were not keen to outsiders. But when they realized who Locke was, they treated him as a brother. They told him what had happened after the attack on the city, how survivors managed to get away and how their new village had been established. They were on constant guard against the orcs, who still had it out for them, but have never actually found their new home (it was hidden very well, only other elves could hope to find it). The orcs were still united under Cormg, and still held power over much of the Elfwood Forest. No one from his family was in the village.

    Finding out that his family was most likely dead rekindled the hatred towards Cormg and the orcs that he felt 13 years ago, and that night he decided he would do something about it. He snuck out of the village late that night and traveled to the location Cormg was rumored to be at. Slipping silently through the trees of this marshy area of the forest, Locke found the compound. The Orcs had become over confident in themselves after ruling with no opposition or threat since Elfwood fell, and suspected nobody to dare come to them for a fight. Locke used this to his advantage, slipping in and striking down guards before they knew what hit them. It helped that orcs are not the smartest creatures out there. However, Cormg was no fool, and Locke was not able to sneak up on him. Cormg and Locke had a head on battle. It lasted for what seemed like a lifetime to Locke, but he eventually stuck a final blow to the tyrant ruler, and Cormg fell. He took the Elvish crown, which was stolen from the elves, and returned it to his people. They rejoiced and he was forever remembered as the hero that brought down the Orc rule over the Elfwood Forest. The orcs, without their leader, soon reverted to their previous tribal way of life.

    Weapons/Powers: 2 daggers, one in each holster on his hip. He swindled these two steel daggers from a foolish traveler who had gotten lost in the woods. The initials D. S. are etched on the base of the blades.

    Another dagger, which he keeps strapped to his calf, was given to him by his father figure after he joined the group of nomads. His father figure, who was more or less the head of the group, said he had bartered for the dagger from a wealthy merchant while in Medinos. This is Locke’s most prized possession.

    Throwing knives, which he won off of a man in a bar in Wegin in a game of dice. When the man realized that Locke’s dice were loaded, a bar fight began. Locke managed to slip out of the fight with only a black eye. Luckily for him, the man was too drunk to get past the first swing, and Locke snuck out during the chaos as other people randomly joined in.

    Powers, agility and stealth. Locke is able to move quickly and quietly, and when focused can be nearly undetectable.He is also able to pick most locks.

    Inventory: 3 daggers, some throwing knives, loaded and unloaded dice, money, and lock pick.
    Last edited by Shampoo Thief; 16th May 2012 at 4:31 AM.

  22. #22
    Join Date
    Jul 2010
    Posts
    603

    Default

    @Manaphy Mare Gotcha

    @Mon1010 Gotcha

    @Grassmaster The wildlife you see will really depend on the enviroment your in. This RPG involves monsters, so not necessarily everything is going to be real. I would rather keep it a surprise, but in the woods your in now you can expect to see things from bears to orcs. It really just depends on where you are.

    Also, in order for Bronson to be reincarnated, I think he would have have to been born a bit more into the past. Possibly fifty years or so? Beyond that, your form is fine, so once you fix that little problem you will be Accepted.


    @Zalk Gotcha


    @CuriousHeartless Ah yes, I'll be sure to add more to the Were-section later. You see, a Were's abilities really depend on the animal that they are bonded with. If you're bonded with a tiger, you might be fast and strong, and have claws, but you may also have a taste for flesh, and a temper. If you're bonded with a bunny, you'll be as quick as a snap, but you may have an issue with defending yourself. So, to sum it up a Were's abilities really depends on what it's bonded with.


    @Billy Mays Actually, I do expect you to have three-five paragraphs for each section, and I do expect you to follow all of the rules. So, if you want to be in this RPG, I hope you intend on fixing up your form. Also, please double-space between paragraphs, it looks more professional.

    @Shampoo This form is pretty good, but the heroes who are reincarnated aren't born into new families. As described in the plot, Merlot resurrects them then sends them to Cradle Village. So, your history is pretty good except for that.

    Beyond that, History needs one more paragraph, and you should be good.

    banner made by myself

  23. #23
    Join Date
    Feb 2010
    Location
    St. Louis, MO
    Posts
    42

    Default

    Oh I misunderstood the resurrection part. Would you mind explaining that a bit more?

  24. #24
    Join Date
    Jul 2010
    Posts
    603

    Default

    Quote Originally Posted by Shampoo Thief View Post
    Oh I misunderstood the resurrection part. Would you mind explaining that a bit more?
    After explaining his plans to the fellow leaders, Merlot leaves to the mountains were several statues of heroes stand. He resurrects the spirits of the heroes, bringing them back to life. However, he does not leave them there past a second before teleporting them to Cradle Village, where the game will begin.

    banner made by myself

  25. #25
    Join Date
    Feb 2011
    Location
    Dinotopia
    Posts
    490

    Default

    Quote Originally Posted by aggiegwyn View Post
    @Grassmaster The wildlife you see will really depend on the enviroment your in. This RPG involves monsters, so not necessarily everything is going to be real. I would rather keep it a surprise, but in the woods your in now you can expect to see things from bears to orcs. It really just depends on where you are.

    Also, in order for Bronson to be reincarnated, I think he would have have to been born a bit more into the past. Possibly fifty years or so? Beyond that, your form is fine, so once you fix that little problem you will be Accepted.
    I'm not looking for monsters, I just want to know the regular animals to be found in the area. If you don't want to give it away, you could come up with a biome for the area. A biome is the type of habitat, like savannah, rainforest, or tundra. I'm guessing we start in a Canadien forest type biome. Also, what about animals that are extinct in our world? I would hope to see some of them. Are there small dinosaurs, ice age animals, or other extinct animals in Uneous?

    I fixed the age part. Physically, he will be reincarnated at 20 years of age (30 years in elephant comparism) but he died at 100, which is old, even for an elephant.
    3DS FC: 4081-5902-7378 Add Me!
        Spoiler:- My Champion Teams:



    Credit to Forever and Again art shop

    Credit to VampirateMace for the Banner

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •