Well, its been awhile since I've played 4th Gen., but I think I'm ready. So here we go!
Nature: Impish
Item: Leftovers
252 HP / 252 Def / 4 SpD
Gravity
Will-O-Wisp
Pain Split
Earthquake
Easy enough set. Will-O-Wisp is to weaken attacks, Gravity is to hit pokemon with Earthquake, and Gain and deal health with Pain Split.
Nature: Careful
Item: Leftovers
252 HP / 36 Atk / 220 SpD
Yawn
Curse
Ice Punch
Earthquake
Quagsire is now in OU. Yes. Earthquake and Ice Punch supplies good coverage, Yawn forces switches (and goes good with Spike support), and Curse powers up Atk and Defense. With 2 Resistances, Water and Electric, making switches can be a breeze at times. Waters and Electrics will have trouble doing anything to this tough thing, even with Life Orb. Opposing Trick Roomers also helps this pokemon sets up with Curse.
Nature: Timid
Item: Life Orb
4 HP / 252 SpA / 252 Spe
Calm Mind
Thunderbolt/Thunder
Shadow Ball
Roar
This makes up for my lack of a Special Sweeper. This pokemon sets up with Calm Mind, Roars away anything it doesn't like, and hits hard with Thunderbolt/Thunder and Shadow Ball. I need help to figure out if I should use Thunder or Thunderbolt because I have Gravity (which boosts accuracy).
Nature: Bold
Item: Leftovers
252 HP / 252 Def / 4 SpD
Seismic Toss
Aromatherapy
Thunder Wave
Softboiled
Pretty common Blissey set. Walls Special Attackers, and can spread Paralysis throughout the team. Aromatherapy is to heal status, while Seismic Toss helps it to at least do 100 damage.
Nature: Impish
Item: Shed Bell
252 HP / 252 Def / 4 SpD
Spikes
Whirld Wind
Roost
Brave Bird
With this, I have the SkarmBliss combo. Perfect. Spikes + Whirld Wind causes damage to foes, Impish makes sure Attackers don't get by. Brave Bird and Roost go together and great with this set. Shed Bell is so Magneton/Magnezone won't catch it off guard, then making a switch to Quagsire.
Nature: Adamant
Item: Leftovers
252 HP / 40 Atk / 216 SpD
Roost
Dragon Dance
Dragon Claw
Fire Punch
Risky, but clever set. Sets up with Dragon Dance, and can sweep pretty easily. Roost is so it can heal itself so it can stay alive and set up with Dragon Dance. Dragon Claw and Fire Punch has beast coverage.
Well, this is my team. Please give it a rate and tell me if I missed or messed up somethingAlso, if the team is THAT bad, just remember its been awhile since I've played, but anyways, rate ahead.
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Also, if the team is THAT bad, just remember its been awhile since I've played, but anyways, rate ahead. 
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