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Thread: [MTG-EDH] Animar, Soul of Elements

  1. #1
    Join Date
    Feb 2004
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    Default [MTG-EDH] Animar, Soul of Elements

    You know the drill. I built this deck probably around when Innistrad came out, or maybe even before -- Dion probably remembers. In any case, it's old as hell and could use a lot of updates.

    This one is also currently Cockatrice-only; I can basically make any mod to it I want, but it's not actually something I can assemble into a solid deck and take to a card shop.

    As you probably guessed, creatures are the bread and butter of this deck. Get out Animar ASAP, spam creatures to buff him, draw cards, etc.

    GENERAL: some shmuck Animar, Soul of Elements

    LANDS:
    4x Forest
    4x Island
    4x Mountain
    Breeding Pool
    Caldera Lake
    Cephalid Coliseum
    City of Brass
    Gruul Turf
    Izzet Boilerworks
    Karplusan Forest
    Misty Rainforest
    Mountain Valley
    Scalding Tarn
    Shivan Reef
    Simic Growth Chamber
    Skyshroud Forest
    Steam Vents
    Stomping Ground
    Taiga
    Thran Quarry
    Tropical Island
    Volcanic Island
    Wooded Foothills
    Yavimaya Coast

    CREATURES:
    Aboshan, Cephalid Emperor
    Boggart Ram-Gang
    Deus of Calamity
    Disruptive Pitmage
    Dominus of Fealty
    Empress Galina
    Emrakul's Hatcher
    Enclave Cryptologist
    Goblin Balloon Brigade
    Graceful Adept
    Great Whale
    Imaginary Pet
    Imperial Recruiter
    Intet, the Dreamer
    Jugan, the Rising Star
    Jushi Apprentice
    Kaysa
    Keiga, the Tide Star
    Kozilek, Butcher of Truth
    Magus of the Future
    Magus of the Jar
    Magus of the Vineyard
    Memnite
    Mogg Fanatic
    Mogg Maniac
    Myojin of Seeing Winds
    Ornithopter
    Overbeing of Myth
    Palinchron
    Phyrexian Walker
    Runed Servitor
    Sakashima the Impostor
    Sakura-Tribe Elder
    Scuzzback Scrapper
    Slippery Bogle
    Stream Hopper
    Thrummingbird
    Torchling
    Ulamog, the Infinite Gyre
    Wild Cantor
    Yavimaya Dryad
    Yavimaya Elder
    Zodiac Dragon

    OTHER SPELLS:
    Advice from the Fae
    Awakening Zone
    Contagion Clasp
    Contagion Engine
    Cultivate
    Distortion Strike
    Doubling Season
    Evolution Vat
    Fireball
    Gruul War Plow
    Heartbeat of Spring
    Kodama's Reach
    Mana Reflection
    Mass Hysteria
    Prismatic Omen
    Sensei's Divining Top
    Shielding Plax
    Sol Ring
    Steady Progress
    Tezzeret's Gambit
    Treachery
    Worldly Tutor

    I like where this is going, and it plays well if I get the right cards out, but it definitely needs sharpening, especially with a whole new block having come out since I touched this build. Definitely need some other good, cheap creatures in here.

    e: personal notes: add the following:
    Maelstrom Wanderer
    Etherium-Horn Sorcerer
    Last edited by Phlogiston; 21st May 2012 at 7:26 PM.

  2. #2
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    eugh so much hate. divine reckoning might be cool in this deck though, since it's a wrath that lets you keep animar going.

  3. #3
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    Quote Originally Posted by palingensia View Post
    eugh so much hate. divine reckoning might be cool in this deck though, since it's a wrath that lets you keep animar going.
    If I could run it, that is. Unfortunately, I can't have white in here.

    Blasphemous Act isn't a terrible idea, though. Especially with the right setup, 14/14 Animar isn't that hard.

  4. #4
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    how HIGH did i even have to BE

    but yes blasphemous act is good.

  5. #5
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    Quote Originally Posted by palingensia View Post
    how HIGH did i even have to BE

    but yes blasphemous act is good.
    No idea.

    But GOOD GOD Planechase 2 is gonna make this even more ********. brb investing in these dual lands irl

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