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Thread: Ant's Red Team

  1. #1
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    Default Ant's Red Team

    this is my team for red version. as much as possible, i do not want to train legendary pokemon, trade with another game and only uses tm once (unless they can be bought)

    current edited moveset:

    charizard
    flamethrower
    fire blast submission
    body slam/slash(/strength?)
    dig

    nidoking
    earthquake
    rock slide
    strength/body slam fire blast
    ice beam/blizzard

    fearow
    drill peak
    agility double-edge
    hyper beam/fly (if i cannot get hyper beam from game corner)
    swift/mirror move/peak?

    hypno
    psychic
    hypnosis
    dream eater
    seismic toss

    jolteon
    thunder wave
    pin missile (personal preferene)
    thunder/thunderbolt
    double kick/agility

    lapras
    surf
    ice beam
    psychic
    confuse ray/body slam
    Last edited by ant1; 10th June 2012 at 7:04 AM.

  2. #2
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    Charizard doesn't need two fire moves drop fire blast or flamethrower and use Submission.
    For the normal move use Slash.It criticals almost always.
    ----------------------------------------------------------------------------------------------------------
    Nidoking's okay,but replace body slam or strength with surf.Or fire blast,if you go for flamethower on charizard.
    ----------------------------------------------------------------------------------------------------------
    Fearow's new moves should be these:
    Drill Peck
    Body Slam/Double-Edge
    Hyper Beam(no recharge if you knock out the pokemon)
    Toxic/Mirror Move/Mimic
    ----------------------------------------------------------------------------------------------------------
    Hypno's fine.
    ----------------------------------------------------------------------------------------------------------
    Put Thunderbolt and Double Kick on Jolteon.Put Reflect instead of Pin Missile.
    ----------------------------------------------------------------------------------------------------------
    Lapras can use Thunder or Sing instead of Body Slam and Confuse Ray.


    Cradily wants YOUR SOUL.

  3. #3
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    what if i replace fireblast with sword dance? other than submission, do you recommand any other moves?

    fearow cannot learn body slam btw. and i always thought fearow needs agility...

    didn't most people put pin missile for jolteon to deal with psychic, although it does not actually helps much? personally, i actually like pin missile.

    isn't confuse ray better since the accuracy is better than sing?

    also, do you think it is good to replace one of my pokemon with scyther?

    nevertheless, thanks for commenting on my team!

  4. #4
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    Do not replace it with swords dance.Charizard makes a better mixed attacker,and Submission hits the many normal types in the game.

    Fearow does not need agility.Speed isn't that useful in-game.If you can't get Body Slam,just use Double-Edge.

    If pin missile hits five times (which has a 12 percent chance)its power will be 70.Double that if used on Psychic pokemon,and you get 140,which is still weaker than Jolteon's thunderbolt because of Same type attack bonus.And Jolteon's special is a billion times better than its attack.

    Sing's accuray is 55.The chance of a pokemon hitting itself in confusion is 50.Plus,it helps you catch pokemon.I still recommend Thunder more.

    Scyther's movepool is atrocious.And you alreday have two flying types.Avoid in Red,avoid in Blue,avoid in Soviet Russia.
    Last edited by Tonguetyd; 20th May 2012 at 8:51 PM.


    Cradily wants YOUR SOUL.

  5. #5
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    psychic also has high special and low defense. so thunderbolt still will have more damage against high special?

    should i give lapras thunder bolt instead and thunder for jolteon?
    or if my jolteon stick with thunderbolt, can i give something else to lapras since thunder accuracy is only 70 (which is not really that good for me)

    thanks for replying!

  6. #6
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    I'm not perfectly sure if Pin Missile does more damage to Psychic types or not.But it has a 12% chance of possibly doing so.And Since Pin Missile only helps you against Psychics,it wastes a moveslot.

    Definitely Thunderbolt on Jolteon,since that will be Jolteon's most used attack.It isn't fun when your main attack has 5 pp and misses 30% of the time.
    Lapras,homewer,will most often use Surf and Ice Beam,while Thunder is situational(it can hit other water types).You can pick sing if ya want.They're both better than Confuse Ray or Body Slam.


    Cradily wants YOUR SOUL.

  7. #7
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    Charizard's Flamethrower, with STAB factored in, has a base power of about 142. Dig has a base power of 100. Both of those moves are strong enough to deal significant damage to all but a few uncommon Pokemon. Slash actually deals less than Flamethrower even when it does get a critical, since it doesn't get STAB. Strength isn't quite as good, but it does remove the need for an HM slave (you could also use Cut). I suggest that you use something like Flamethrower, Dig, Cut/Strength, and Submission (since it does do a little more than Flamethrower to Normal types).

    Go for Strength on Nidoking unless you use it on Charizard; it has so many good moves that you're unlikely to find yourself needing the Normal-type one. Blizzard has 90% accuracy in Generation 1, so it's probably the superior choice here.

    Go with Confuse Ray or Sing on Lapras, not Body Slam; otherwise your set seems fine. One thing to consider, however, is that Hypno doesn't get Psychic until Level 37. Depending on what level your Pokemon are at when you reach Celadon, you may want to use something else on Lapras so that you can give the TM to Hypno, allowing it to get the move much earlier.

    I find that moves like Agility hardly ever end up being used on my Pokemon, so replace it with something else unless you know you'll use it. Double Team is actually a rather nice move; particularly if you place Toxic in the last move slot. A bit of a gimmick, but it gives you a nice way to deal with a lot of dangerous Pokemon. Drill Peck and Fly are fine. Tonguetyd also brought up a good point regarding Hyper Beam; but you can only get it from the Game Corner, and that's a rather arduous task unless you have absolutely perfect timing.

    Your Hypno set seems fine; it has everything it needs. Thunder Wave and Poison Gas are other options, if you're looking for something else.

    Thunder Wave and Agility aren't usually very useful on Jolteon because it's already faster than practically everything. Thunderbolt is definitely better than Thunder; 70% accuracy can really get annoying. Pin Missile is a bit iffy in terms of power, but it works quite well against things such as Gloom or Weepinbell that otherwise wall Jolteon.

    Go for Confuse Ray or Sing on Lapras; it won't need Body Slam with all the other moves. Psychic is good, but you may want to use the TM on Hypno to give it the move earlier (it doesn't get it until Lv. 37).
    Last edited by Vaco; 22nd May 2012 at 8:26 PM. Reason: Missed one Pokemon when rating

  8. #8
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    thanks for the information guys!

    i did consider giving psychic tm to hypno, and selecting solar beam for lapras, but solar beam does not seems reliable to me (one turn wasted each time) so i give it psychic instead. my hypno still works well with confusion in the game till it learns psychic.

  9. #9
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    Quote Originally Posted by Vaco View Post
    Charizard's Flamethrower, with STAB factored in, has a base power of about 142. Dig has a base power of 100. Both of those moves are strong enough to deal significant damage to all but a few uncommon Pokemon. Slash actually deals less than Flamethrower even when it does get a critical, since it doesn't get STAB. Strength isn't quite as good, but it does remove the need for an HM slave (you could also use Cut). I suggest that you use something like Flamethrower, Dig, Cut/Strength, and Submission (since it does do a little more than Flamethrower to Normal types).
    The fact that you can catch HM slaves without any harm makes it pointless to sacrifice a moveslot on a move Ant is never going to use in battle.While Slash is weaker than Flamethrower,it's a thounsand times better Strenght or Cut.


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  10. #10
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    My point is that since Slash is weaker than Flamethrower, there's really no need to have it. Between Flamethrower and Dig, you can hit pretty much everything harder than you could with Slash. Strength and Cut are useful because otherwise, you'd have to swap out a team member every time you need one of those TMs.

  11. #11
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    Cut is only used at the beginning of the game, getting to the path West of Cerulean, getting the Surge's Gym. Any other path that requires it is optional. Once you have surf you can bypass almost all sues of it, and once you have Fly you needn't use it at all. Likewise Strength is only needed for Seafoam and Victory Road, so provided you've caught/defeated Articuno and Moltres, and reached the Elite 4, you wont ever need strength again. The only HM you should have on a team is Surf. Strength is a decent enough attack, but provided you have a widespread pool of moves for your pokemon you shouldn't have to use it.

    Slash has a base power of 70 WITHOUT Critical Hit. It gets a Critical hit 10 times out of 10 due to the way the move works in RBY (Base Speed / 64 = Charizard has a 156% chance of getting a CH) making its base power more around 140, which is well above Dig, Cut and Strength, and 2 points below a STABed Flamethrower. It also has the added bonus of ignoring any boosted defence the opponent might have.


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  12. #12
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    i had edited the moveset based on the suggestions, although not all. please comments further

    thanks for all the help

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