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  1. #1
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    Default Community POTW #73

    Right, time for the next Pokémon of the Week. We're doing an awesome Unova Pokémon this week



    This time it's the amazing Bug/Fire Pokémon Volcarona. It is capable of doing so much, despite being weak to Stealth Rock.

    http://www.serebii.net/pokedex-bw/637.shtml

    Go nuts

    Incidentally, its pre-evolution Larvesta is capable of being a weak but sort of usable Pokémon since it differs completely from it


    http://www.serebii.net/pokedex-bw/636.shtml

  2. #2
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    Smile

    First time as first and Fisrt ever POTW post, so lets go!!!!!
    Standard Special sweeper
    Nautre: Modest ability: swarm
    Spread : 252 SP atk 252 speed 4 hp
    iteam :focus sash
    -Firey dance / fire blast
    -quiver dance
    - psychic
    - bug buzz

    The common special sweeper set, the point is to execute one quiver dance then using focus sash, then attack. Fiery dance is accurate and gives a nice boost, while fire blast trades accuracy for more power. Bug buzz is stab and gets the swarm boost, psychic for coverage.



    Try Swatting this
    Nautre: bold/calm ablity: Flame body
    Spread : 100 SP atk 252 hp 76 def 76 spe def
    iteam :leftovers
    -morning sun
    -protect/bug buzz
    - firey dance/flamethrower
    -toxic

    Volcarona carries some surprise bulk, made all the more annoying by the morining sun recover it would gain on a sun team. Heal with sun kill with toxic, the set is simple. Protect can annoy but another attack like bug buzz is welcome. firey dance/flamethroweris STAB and kills immune steels. Flame body activates burn, which can also drain hp in place of poison.

    Counters: Blissy, special walls, bulky waters and...
    Stealth rock
    Last edited by GroundBlaze; 20th May 2012 at 2:45 PM.



    This team dosen't lose

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    Quote Originally Posted by GroundBlaze View Post
    First time as first and Fisrt ever POTW post, so lets go!!!!!
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    First to post a set!

    Attack of the Mothra
    Volcarona @ Life Orb
    Trait: Flame Body/Swarm
    EVs: 4 HP/252 SAtk/252 Spd
    Modest (+SAtk, -Atk)/Timid (+Spd, -Atk)
    - Bug Buzz
    - Fire Blast/Fiery Dance
    - Hidden Power Fighting/Ground/Grass
    - Quiver Dance
    This is kind of a standard Volcarona Quiver Dance sweeper. Volcarona is amazing and is definitely OU material. Choice of Hidden Power is up to you as long as you can take out Rock types. Rapid Spinner recommended so that Stealth Rock does not strip you of half your health.
    Last edited by grantholomew; 20th May 2012 at 2:39 PM.

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    Sweeper(Volcarona) (M) @ Leftovers
    Trait: Flame Body
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Bug Buzz
    - Quiver Dance
    - Fiery Dance
    - Substitute/Morning Sun

    This is quite simple, just set up a few Quiver Dances and just sweep your opponent's team. Be sure to get rid of Stealth Rocks before switching in to this thing, SR really cripples Volcarona.

    What have I done

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    Volcarona

    Item: Leftovers
    Nature: Timid
    EVs: 252 Spe / 252 SpA / 4 SpD
    Ability: Flame Body
    Moveset:
    - Quiver Dance
    - Fire Blast
    - Bug Buzz
    - Fire Spin

    Shame it can't have swarm yet,so flame body for now. Quiver Dance is amazing. One use is enough then Fire Blast kills most stuff. Bug buzz for extra coverage, and fire spin to trap the opponent, while you quiver dance.
    I like a good fight, and I NEVER turn off the power when I'm about to lose a battle. Because of others doing this, and me not turning off, my record does not look how it should. It's shame that the pokemon world allows these cowards to escape a loss.

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    Ahh, volcarona. Everyone uses it, but no one does it properly, and stealth rock annihilates this thing. Spikes as well. (just for reference, it will be left with 25% if full spikes and rock switch. That's only one.) However, if it gets a spin assist, this thing can cause DS's to fly to the other side of the room

    Quiver with fear
    Volcarona @ Leftovers/lum berry
    Trait: Flame Body
    EVs: 4 HP/252 SAtk/252 Spd
    Modest (+SAtk, -Atk) or go with Timid (+Spd, -Atk)
    - Bug Buzz
    - Fiery Dance
    - Hidden Power Ground
    - Quiver Dance
    This is THE set. Ground for pesky fire types that absorb fire attacks and your usual boosting move +STAB moves. Fiery dance>Fireblast cos of +Spatk chance raise.

    Opinion: This thing is pretty sweet. It can devastate teams if used properly, but a spinner IS essential. No choice at all.

    Next week: Dunno why i try to guess, 1 in about 300 or something chance, but i'll say kingdra
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    A great example to a pokemon which stealth rock weakness is not all in the meta game when you have excellent stats typing (except the SR weakness) and the right moves you get a Huge moth

    I saw a nice set on some people teams:

    Rain Volcarona
    @leftovers/lum berry/flying gem
    252 sp.attack, 252 speed, 4 defense
    modest/timid
    flame body
    -Hurricane
    -Bug Buzz
    -Hidden Power Water/rock
    -Quiver Dance

    rain volcarona? but... why? well volcarona have quiver dance and it is awesome plus starmie is one of the best rapid spinners and he work better on rain, hurricane is barely resisted in OU mmost teams don't care about a flying weakness too much.. and the fightiers are too many, Bug Buzz is a STAB, Hidden Power water is pseudo Stab that hits heatran hard and some steels too, rock hits dragonite harder.


    Parthners Politoed, Starmie/tentacruel/delibird, espeon/xatu

    from smogon mainly:
    Sun Volcarona
    @life orb/leftovers
    248 HP, 40 def, 212 speed, 4 sp.attack (I put some random evs to put some bulk but keep the speed I don't wanna look at smogon)
    Timid/Modest
    Flame Body
    -Fiery Dance/Fire Blast
    -Morning Sun
    -Bug Buzz/Hidden Power rock/ground
    -Quiver Dance

    bulky volcarona to abuse the sp.def boosts and being able to sweep better fiery dance vs fire blast is immediate power vs. long term power. Morning sun= healing especially when you are so weak to SR it is essential
    Bug Buzz is a second STAB, HP rock and ground are coverage ( rock for dragons balloon heatran, ground for terrakion and none baloon heatran.

    Quver Dance is obvious.

    Mine:
    Totally unexpected
    @Choice Scarf/Specs
    252 sp.attack, 252 speed, 4 defense
    modest/timid
    Flame Body
    -Bug Buzz
    -Fiery Dance/Fire Blast
    -Fire Blast/U-turn
    -Hidden Power rock/ground

    Who expect a scarfed *4 weak to SR answer: no one
    good if you can keep SR away and if not you still have a high chance of getting a kill on something.
    Bug Buzz STAB
    Fiery dance STAB and very good when you revenge kill, Fire Blast for more power
    U-turn use only if you are confindent you can keep SR away (you have espeon or a spinner or both)
    Last edited by Ilan; 20th May 2012 at 3:20 PM.


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  9. #9
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    YAY! ONE OF MY FAVORITES!

    Volcarona is amazing. It can use Fly and it has Flame Body! It's the perfect Pokemon for someone like me who hatches eggs in certain places!

    Volcarona is greatly hindered by its defense and since almost all Rock moves except for like... two are physical it has a hard time surviving. Its pre-evolved form, Larvesta, is also fast and powerful, but lacks a little in the dfense department. However, it's one of few Pokemon that starts as a Pokemon that's strong in Attack and then becomes strong in Special Attack.

    Flame Body: Good for the rare chance that you might land a burn on your opponent.
    Swarm: Probably better since your Bug Buzz will be stronger than Fire Blast but only if you're low on HP.

    Sun Volcarona
    Flame Body
    Modest/Timid
    252 SpAtk/4 Def/252 Spd
    Life Orb

    Morning Sun
    Fire Blast/Heat Wave/Fiery Dance/Flamethrower
    Solarbeam
    Bug Buzz

    In the sun Volcarona really shines. It can learn Morning Sun which in the sun brings it back to full. It learns a wide array of fire-type moves. Fire Blast is super powerful yet it has a low accuracy. Heat Wave has a somewhat less than perfect accuracy, however, in a double battle it can hit all of te opponents. Fiery Dance never misses and it can raise your Special Attack. Flamethrower's like a reliable Fire Blast, only less powerful. Solarbeam doesn't have to charge and it's useful agaisnt your one major weakness. Bug Buzz is just there because it's a really strong STAB.

    Simple Sweep
    Flame Body
    Modest/Timid
    252 SpAtk/4 Def/252 Spd
    Life Orb

    Quiver Dance
    Bug Buzz
    Fire Blast/Fiery Dance
    HP Water/Hurricane/Solarbeam

    You'll need a partner that can use Simple Beam or some way to get simple to Volcarona. Even without it though it's still pretty good. However, if it can last long enough to use it on Volcarona your opponent's going to be in for a beating. Quiver Dance raises three stats, Sp Atk, Sp Def, and Spd by one stage. With Simple it DOUBLES all of those stats making Volcarona a very deadly force. Bug Buzz is a strong STAB. Fire Blast is a super strong STAB. Fiery Dance could potentially make your Special Attack triple what it originally was. HP Water can hurt both Chandelure and rock types. Hurricane provides a strong move if you're hit by rain and can take out pesky Ludicolos wherever they may sprout up. Solarbeam's good in the sun and can hurt water types as well as rock types.

    Edit:
    Suicide
    Flame Body
    Adamant/Jolly
    252 Atk/4 Def/252 Spd
    Eviolite/Life Orb

    Flare Blitz
    Double Edge
    Morning Sun
    U-Turn

    With this set you use your strongest moves; Flare Blitz, Double Edge, and U-Turn. Heal with Morning Sun. Works best in the sun. You can either use Eviolite to boost your defenses which is very common in the LC metagame or Life Orb to make your attacks even stronger, but with LO recoil AND attack recoil from two of your moves it probably isn't the best idea.
    Last edited by Serpentine; 20th May 2012 at 3:52 PM.
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  10. #10
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    Rain Volcarona???
    -Bug Buzz
    -Hurricane
    -Fire blast/Fiery Dance
    -Quiver Dance
    Item: Life Orb
    Nature: Timid
    252 SpA, 4 SpD, 252 Spe

    A weird set, but it helps rain teams counter threats like Ferrothorn. Bug Buzz is for stab. Fire Blast is preferred for that extra power since rain nerfs your fire, but Fiery Dance works as well with its possible SpA boost. Hurricane destroys things in the rain, and Quiver Dance helps outspeed Scarfers while powering yourself up...
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  11. #11
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    I think volcarona got some checks but it depend of his HP: Terrakion (resist everything except HP water/ground KO with STAB), blissey/chansey (wall to death maybe not in the sun..) Heatran (wall + roar if there is not HP ground), Dragonite,Salamance (reisst STABS), speially defensive quagsmire should work (need calculation) and the best volcarona check: Stealth Rock

    Revenge killers: azumarill,carracosta,ferligartor (aqua jet users), scarf fast physical attackers can so good damage.


    almost everything with a rock move KOes.

    Some ideas:
    Sub + 3 attacks set
    Sub + quiver dance + Stabs set
    ^ both need spin support

    LC:
    Larvesta @choice Band
    Flame Body
    some weird stats.. but 160 attack, 160 speed (I think it grant max), rest in Def
    Jolly
    -U-turn
    -Flare Blitz
    -Wild Charge
    -Zen headbutt/Return

    with great attack of 85 choice band will kill everything with 60 speed it can work I am not too experienced in LC though..
    well STAB, STAB VS. waters which are your counters and vs. mienshao or a more accurate move.
    need spinner too
    Last edited by Ilan; 20th May 2012 at 4:33 PM.


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    Tribute to generation 5 for bringing us a large number of bug pokemon that don't really suck or extreamely weak. Volcarona is one of the best bug typed pokemon in the game and that's not just because of her sub fire typing. In fact her sub typing is more of a hindrance, bringing to it a more crippling stealth rock weakness. But one must admit, Bug/Fire is too much of a cool typing that one can hate just because of stelth rocks!! Frankly, I hate stealth rock, it cripples most of my favorite pokemon and it's a very very common very overrated move! Black and white introduced magic bounce and the ever present rapid spin making stealth rock and all entry hazards easier to avoid or remove.

    Before making this a review for stealth rock, volcarona is a very fearful sweeper, a special one indeed. With access to quiver dance, one of the best boosting move in the game (The same move that made butterfree a very good sweeper in NU), she becomes very difficult to stop even after a single boost. Her movepool is also stuffed with very good coverage moves allowing her to damage many check or sure counters.

    On the downside, Volcarona has a terrible ability in flame body (Since swarm is not yet released) because this moth is not made to take too many hits on the physical side. To make things worse flame body has a low 30% chance of burning meaning repeated hits will be needed to cripple an opponent's pokemon except if you are lucky.

    Volcarona@life orb/leftovers
    Ability:Flame body
    Nature: Raise speed lower attack
    EVS: 252 Sp ATT/ 252 SPD/ 4 HP or Sp DEF
    Moveset:
    -Quiver dance
    -Flamethrower/ Heat wave/ Fire blast/ Fiery dance
    -Bug buzz
    -Hidden power Grass/ Solarbeam
    Pretty basic stuff. Quiver dance your way to a sweep with the following moves. Choose your fire type move depnding on your liking for consistency or power. Overheat is not peffered here since the sp ATT drop will means that you need to switch out making you vulnerable to stealth rock. YOU DON'T WANT TO SWITCH OUT! Bug buzz is you strongest bug type move. Round up the coverage with a grass type move that hits water, groung and rock types hard that otherwise will wall you/kill you! Solarbeam is here if you are in a sun team if not, go with hidden power grass.

    Volcarona@life orb/Leftovers
    Same as above in everything
    Moveset:
    -Hurricane
    -Quiver dance
    -Bug buzz
    -Fire blast/Overheat
    Say hi to a rain teamed volcarona. Easy and efficient. With a sky high special attack, Volcarona's hurricane will hurt a lot of things. Bug buzz is an alternative stab move and quiver dance is your main boosting move. In the last slot a fire type stab move is a definite choice to take out common steel types and to a lesser extent ice types. Sure under rain you will have their power cut by half but by choosing high powered moves will be more than enough to dent them with your huge special attack. Plus, If the rain gets turned off you'll have a powerful alternative to hurricane.

    Espeon and Xatu are the best partners for volcarona, not only they have magic bounce to protect your team from entry hazards, they have access to reflect to increase volcarona's physical bulk allowing her to abuse her flame body ability and some other moves like whirlwind and morning sun making it a very potent shuffler with some hazards support.
    Last edited by Rayofquazar; 20th May 2012 at 4:30 PM.

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    Since the best of Volcarona’s sets have already been mentioned and I’d be a broken record here, I’ll attempt to come up with some stuff for Larvesta for a change.

    For a pre-evolution, Larvesta’s stats are interesting. Its strongest offense is its Attack at base 85, and it has a Physical movepool rather than a Special when grown-up. With the Eviolite, both its defenses go from puny 55 to a better 83 (rounded up) - although they’re still backed up by a fragile base 55 HP. Base 60 Speed is lackluster, but still puts Larvesta comfortably in a Trick Room. Of course, Larvesta could potentially increase its Speed thanks to Flame Charge if so desired.


    Abilities:

    Flame Body - Is Larvesta’s only option right now. It’s not too bad; potentially burning the opponent will give Larvesta a boost in Defense.

    Swarm (Dream World, currently unavailable) - gain a 1.5x Bug boost when Larvesta’s health is below 1/3. Also a very nice ability. Larvesta especially could use any boost it can considering it’s a little weak. Too bad it’s not available yet.


    Bulky?
    Item: Eviolite
    Ability: Flame Body
    EVs: 252 HP / 252 Atk / 4 Spd
    Nature: Jolly (+Spd, -Sp. Atk)

    - Amnesia
    - Will-o-wisp
    - Flame Charge/Flare Blitz/Flame Wheel
    - Wild Charge/Morning Sun

    ...Yeah, this set’s gimmicky all right. But hey, Larvesta has the awesome Amnesia to sharply boost its Special Defense. Will-o-wisp takes away the opponent’s health as well as raise Larvesta’s Defense against a Physical sweeper. Flame Charge boosts Larvesta’s Speed. If in a Trick Room, though, Flare Blitz is Larvesta’s strongest physical Fire-type move. Don’t like the recoil and are in a Trick Room? Well all that’s left is Flame Wheel to use. Wild Charge deals recoil, but lets Larvesta fight Water- and Flying-types, both of which it’s weak to. Morning Sun recovers health (especially in the sun).

    Larvesta’s only worthwhile Physical Bug move is U-turn, but unfortunately in this set it wouldn’t be very beneficial as you’d wipe out all your stat boosts.


    KILL EVERYTHING WITH RECOIL
    Item: Life Orb / Leftovers
    Ability: Flame Body
    EVs: 252 Atk / 252 Spd / 4 HP
    Nature: Jolly

    - Flare Blitz
    - Double-Edge
    - Wild Charge
    - Flame Charge / U-turn / Morning Sun

    Want the strongest raw power you can find for this little bug? Behold, the trio of recoil moves it learns! Flare Blitz gets Fire STAB, Double-Edge... is Normal-type but still strong. Wild Charge against Water- and Flying-types. Flame Charge boosts Speed while dealing damage. U-turn can scout (although Larvesta’s pretty slow). Morning Sun recovers recoil from Life Orb and its trio of recoil moves.
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    This is my first ever post about sets, and I'm still a newbie to setting up movesets. I'm bound to get some things wrong ^ ^'

    O.K., Volcarona... one heck of a pokemon in raised properly, but takes AGES to evolve XD

    Drawn to the light
    -Morning sun/Rest
    -Heatwave/Solarbeam
    -Quiver Dance
    -Struggle Bug/Sleep Talk
    E.V's- 252 Special Attack, 252 Speed, and whatever's left into HP

    This is a Mix and match set, but I'm putting in a couple of pointers. First off, Only use Solarbeam if you are using it on a Sunny Day team. That's it's main use. Morning sun can heal well, but if your not using a sunny team, it's probably best to use rest. Finnally, Quiver Dance is one of the best new boosting moves. Higher Attack, Special Attack, and Speed fits into lot of sets well. It is almost nesiccary.
    As for the items... you'll be needing a Fire Gem, or if your using rest, a Chesto berry.
    I'm happy I finaly posted
    Last edited by Jadgirl04; 20th May 2012 at 4:26 PM. Reason: Mistake
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    Volcarona

    Stealth Rock is its worst nightmare. Other than that, its unique typing offers several possibilities.

    Nature: Timid/Modest

    Item: Life Orb

    Moves:

    Quiver Dance
    Psychic/Solarbeam
    Fiery Dance/Fire Blast
    Bug Buzz

    Quiver Dance boosts your three best stats, so you'd have to be crazy not to use it. Solarbeam is for sun teams, Psychic otherwise. Fiery Dance has a chance to boost your offense, Fire Blast has more power. Bug Buzz is general STAB.

  16. #16

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    These are the only sets you will ever need:


    Volcarona @Sash/Lum Berry/Lefties
    Timid
    Flame Body
    252Sp.Atk, 252Spe, 4Hp-Fiery Dance
    -Bug Buzz
    -Quiver Dance
    -Hidden Power (Ground)
    You get your dual stab, and I find fiery dance is the only way to go, although a lot of people prefer fire blast. I'd rather just boost my sp.atk when attacking, but that's your call.

    Volcarona @Chesto Berry/Lefties/Lum Berry
    Bold
    Flame Body
    240Hp, 240Def 40Spe
    -Fiery Dance
    -Bug Buzz
    -Quiver Dance
    -Morning Sun
    Works very well in sun, fiery dance boosts your special attack, quiver dance lets you set up, bug buzz is for stab, and morning sun heals, although you could run hidden power ground somewhere.

    EDIT: Larvesta set for lc:


    Larvesta @Life Orb/Eviolite
    Flame Body
    Jolly
    236Atk, 196Spe, 76Hp
    -Flare Blitz
    -U-Turn
    -Wild Charge
    -Morning Sun
    With this set, larvesta reaches 18 attack and 16 speed, and 23 hit points. Larvesta's moves provide maximum coverage, and morning sunallows it to recover health lost to LO recoil or rocks.
    Last edited by Ghosts of the Forums; 20th May 2012 at 4:55 PM. Reason: Thought of more sets
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    Quote Originally Posted by Jadgirl04 View Post
    This is my first ever post about sets, and I'm still a newbie to setting up movesets. I'm bound to get some things wrong ^ ^'

    O.K., Volcarona... one heck of a pokemon in raised properly, but takes AGES to evolve XD

    Drawn to the light
    -Morning sun/Rest
    -Heatwave/Solarbeam
    -Quiver Dance
    -Struggle Bug/Sleep Talk
    E.V's- 252 Special Attack, 252 Speed, and whatever's left into HP
    Struggle bug is too weak volcarona don't learn sleep talk and solar beam is only worth in the sun and not instead of the fire stab.

    Quote Originally Posted by Rayofquazar View Post

    On the downside, Volcarona has a terrible ability in flame body (Since swarm is not yet released) because this moth is not made to take too many hits on the physical side. To make things worse flame body has a low 30% chance of burning meaning repeated hits will be needed to cripple an opponent's pokemon except if you are lucky.
    .
    What s so terrible in Flame body it is not like you will be all the time: "come on volcarona BURN! it is a nice ability which can criple somme attackers.

    Quote Originally Posted by Ghosts of the Forums View Post
    This is the only set you will ever need:


    Volcarona @Sash/Lum Berry/Lefties/Chesto Berry
    Timid/Bold
    Flame Body
    252Sp.Atk, 252Spe, 4Hp OR 240Hp, 240Def, 40Spe
    -Fiery Dance
    -Bug Buzz
    -Quiver Dance
    -Morning Sun/Rest/Hidden Power (Ground)
    This is it. The only set you should ever need. You can go bulky with chestorest or morning sun, or go all-out attacker with hp ground, which is needed to kill heatran. But morning sun is only for sun teams. You get your dual stab, and I find fiery dance is the only way to go, although a lot of people prefer fire blast. I'd rather just boost my sp.atk when attacking, but that's your call.
    It would be better if you separate the two sets.. if the evs are that different then it is two sets the attacker and sun bulky in this case.


    Sorry for posting a lot I had to make some points clear


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  18. #18

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    OH! I have one in my tailwind team and it's great!
    This guy can also serve as a flier and an egg hatcher, so if you already have an EV trained one, go catch the wild one for that purpose.

    You don't want this moth in your closet!
    Nature: Timid
    EVs: 252 Sp.Att, 252 Speed, and 4 Def
    Item: Sitrus Berry
    Moves:
    Quiver Dance
    Heat Wave
    Bug Buzz
    Hidden Power (Grass or Water)/Morning Sun/SolarBeam (sun teams only)

    Your average moveset and most competitors can see it coming, but once it's pulled off, it can cause devastating results!

    Countering Volcarona:
    It may be the worst pest in history (by eating your clothes and then setting your house on fire), however, setting up a stealth rock trap can be very effective. If it quiver danced a whole lot, you use clear smog or haze (the moves that should be used more often). Prankster Murkrow can easily pull it off.

    My favorites happen to be mid-evolved poison types.

  19. #19
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    FIRST POST EVER.

    I find Volcarona one of the most powerful Pokemon I have ever used in the BW generation, simply because of its great stats. And Quiver Dance was literally made for Volcarona. +Sp Atk, +Sp Def, AND +Speed each +1?!? This borders on insane because Volcarona off the bat, is a really good Special sweeper. The boost in Sp Atk is only made even better through the boost in Speed and Sp Def to help its defenses, which are okay, but not stellar. The best Quiver Dancer of them all, beating out the other moths and butterflies.

    Dance All Your Worries Away...

    Nature: Modest
    Ability: Flame Body
    Item: Leftovers

    Quiver Dance
    Fiery Dance/Flamethrower/Heat Wave
    Bug Buzz
    Hidden power [ground or grass]/Wild Charge/ Hurricane/Morning Sun

    Dance all your worries away because Volcarona will dominate. This is the set I run most often because it simply is a great sweeping set. Quiver Dance to boost Sp Atk, Sp Def, and Speed. Bug Buzz for strong bug type move. The fire type move is simply preference. I personally run Heat Wave most of the time because I do double battles quite often and I get an added possible burn infliction, but if you're not worried too much about double battling, then Fiery Dance is the best move to go with because of that 50% chance of boosting the Sp. Atk, thus making the next move even more powerful. The last move is simply a filler. With Quiver Dance already boosting your already-decent speed, Wild Charge is an interesting choice. Despite the recoil damage, you do get some water type coverage, which is one of the type Volcarona should happily avoid. Hurricane is there because of a 30% chance of confusion, and it can hit opponents while using a move like Fly, another move Volcarona should fear. Hidden Power Ground or Grass to counter Rock types which are 4x effective against Volcarona. Morning Sun to restore lost HP, plus Leftovers for turn-to-turn recovery. Basically to make Volcarona last as long as it can before it dies. Also, any physical attack coming at you due to your Sp. Def. boost has a chance of getting slapped in the face with a burn because of Flame Body, cutting their Atk. power in half. Volcarona will totally troll in this regard. Love the hax factor of Volcarona <3

    EVs: basically what the majority of what everyone else is saying. Too lazy to put that here xD

    Other Options:
    Solar Beam: run this only if you have drought or some sunlight out to counter the waters and rocks that will most certainly kill you.
    Fire Blast: Some like Fire Blast as opposed to the other ones, but Fire Blast misses at the worst times. I rather have a move that will more reliably hit than have a move that will miss occasionally, despite the nice power boost
    Flare Blitz: If you want to surprise an enemy expecting a completely special sweeper. Not really recommended because Volcarona's strengths are NOT in Atk.
    Rage Powder: If you want for Volcarona to be the sole target while you set up another Pokemon...people will already be targeting Volcarona first, so not really recommended. Not to mention you'll be wanting to set up Volcarona instead
    Return: For a strong Normal type move with few resistances...just an option, again not recommended.

    Double/Triples: Go with Heat Wave, but it's weak against Surf and Earthquake and Rock Slide...and basically all things Rock. AND ALL ENTRY HAZARDS, like Stealth Rock. Bring a Rapid spinner, or Volcarona will die really quick, and you will have no chance to set up a Quiver Dance.

    Countering Volcarona: USE STEALTH ROCK. Stealth rock reduces Volcarona's HP by half, and then it becomes realy easy to beat it. Any bulky rock or water type should fair decently against Volcarona. If you don't beat Volcarona quickly, it can set up Quiver Dance, outspeed you, and then continue on to sweep your team with ease. A dangerous Pokemon that should be dealt with quickly or with a really bulky Water type...Swampert, Jellicent could both get the job done. Blissey can absorb all of Volcarona's attacks and Toxic stall with Volcarona...Just get rid of this pest quickly or your battle will be over quickly.
    Last edited by SiLverFlier; 21st May 2012 at 6:01 AM.

  20. #20
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    Quote Originally Posted by Ghosts of the Forums View Post
    What do you mean flame body isn't great? 30% to burn when touched is great. It screws scizor to.
    Well, it could be better... Plus, it has really low Defense >__O
    But yeah, I did understate it.


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  21. #21
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    Ah, Volcarona. My first ever EV-trained Pokemon, and when run in the same team as an EV-trained Hydregon providing extra coverage, the crap goes down!

    Volcamothra
    Volcarona@Life Orb
    Modest nature
    Flame Body
    252 Sp. Atk/252 Spd/4 HP
    ~Fiery Dance/Flamethrower/Fire Blast
    ~Bug Buzz/Hurricane/Psychic
    ~Quiver Dance
    ~Hidden Power (Dragon)/(Ground)/Solarbeam

    This set is THE Volcarona set, in my experience. Fiery Dance makes this thing a true monster, and when coupled with Quiver Dance, it's Special Attack goes through the roof. If you prefer to rely on Quiver Dance (understandable, considering Volcarona's stats), then it goes to the traditional debate of power vs. accuracy - Fire Blast is lethal combined with Quiver Dance, but Flamethrower has the accuracy.

    After that point, it goes down to greater personal choice, although unlike other Fire-types, Volcarona's movepool is limited. Bug Buzz combos well against Psychic & Dark types, while Hurricane is for those who fear Politoad and it's Drizzle. Psychic helps out with any Fighting-types, specifically Terrakion, one of the many counters for Volcarona that may leap from the woodwork in OU.

    Likewise, the final slot is essentially filler. Hidden Power Dragon leaves only one thing resistant to a combination of it, the fire move of your choice, and the final special move - Heatran. Hidden Power Ground hits Heatran, but opens up a gap in coverage for a rather large array of Pokemon. Solarbeam, I added as an afterthought - the Volcarona I've been running lacked both Hidden Power and this, because it had a Bug-type Hidden Power, so I simply used Hurricane to great effect as a surprise switch-in against a Rain Dish Ludicolo who thought he was safe in the rain. Solarbeam takes advantage of something all Volcarona should never be without - Ninetails support. Or Groudon, if you're insane enough to run it in Ubers. Good counter for Rock-types aiming to grab a quick KO with Stone Edge, but considering most Rock-type switch-ins would have Sturdy (or not be Rock-type), then it's rather pointless.

    Ability is non-negotiable, even when Swarm is released. (Swarm? WHY GAME FREAK WHY?) EVs are kinda obvious, and are the same thing everyone else agrees that it needs. Item should be obvious, especially if you run Hidden Power/Fiery Dance.

    Other Options
    Morning Sun is a viable recovery move with Ninetails support, but useless away.
    Magnet Rise....forget it. Volcarona, aside for Morning Sun, HAS NOTHING ELSE.
    If you were totally insane, you could try running one of Larvesta's physical moves.... who am I kidding?

    Partners
    Sun support. Something that likes Rain/Sandstorm/Hail. Basically, those are the main areas Volcarona needs - Sun for the extra boost to the fire move of choice, and something else to take advantage of weather. Heatran is possible, but if you have Heatran, why are you running Volcarona, aside for it's beauty?

    Counters
    Stealth Rocks. Half-health gone on switching in? Good if you're planning a Swarm-boosted Substitute sweep, absolutely disastrous any other time. On top of that, any relatively fast/strong Rock-type capable of taking a special hit is a counter. Tyranitar counts here, but watch for Bug Buzz. Even a spec. defense boost from Sand Stream won't save you from that.

    Prediction
    Well, this and Stunfisk were two of the three shinies a guy gave me for trading cards.... I'm going to have to guess Hydregon.
    Last edited by StreetFlare; 21st May 2012 at 8:55 AM.

  22. #22
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    volcarona. one of the top bug types since scizors debut. whilst scizor remains OU for it technician bullet punch and pursuit Volcarona is a frightening power house especially after one Quiver Dance, a move no volcarona shouldn't have for no explainable reason. It makes volcarona.

    standard

    QUIVER DANCE
    Bug Buzz
    Fire Blast/Fiery Dance
    Hidden Power Rock/Ground
    Nature: Modest/Timid
    Ev's: 252 HP, 252 Sp.Atk, 4 def
    Item: Life Orb

    Quiver dance is a must, or it boosts it's Sp.Atk, Sp.Def and speed (it's 3 bests stats) by one stage. Bug Buzz is an Attack crux as, like quiver dance no volcarona shouldn't have (plus that luck Sp.def drop will force switches or risk KO). for its fire move either will do; fire blast for power and fiery dance if the accuracy isn't to your liking plus it's 50% Sp.Atk boost will make volcarona slaughter teams with ease(of which ive suffered a few times on PO) hidden power is a filler move to provide coverage(mines has rock but im sure ground is also helpful). Nature: either will do


    strangly effective rain moth

    QUIVER DANCE
    Bug Buzz
    Hurricane
    Hidden Power(water)/Fire Blast/Fiery Dance
    Nature: modest/timid
    EV's: 252 Sp.Atk, 252 Speed, 4 Def
    Item: Life Orb

    much like the standard set but can take advantage of the rain with its Hurricane(now 100% acc and still 30% confusion) Quiver dance and Bug Buzz are still a MUST. the last move can be HP Water exploit the rain a little more. Fire Blast and Fiery Dance are still an option in case of Ninetales.

    bulky moth

    QUIVER DANCE
    Bug Buzz
    Fiery Dance
    Morning Sun
    Nature: Bold
    EV's:240 HP, 216 Def, 52 Speed
    Item: Leftovers
    Ability: 'Flame Body' for this set

    taking a more defensive approach to setting up with the HP investment it can sitch in to stealth rocks 2x, the def invest is just enough as flame body will, if it activates, does the rest. like all sets Quiver Dance and Bug Buzz are still a must. Fiery Dance is preffered for its decent power and 50% Sp.Atk boost but im sure Fire Blast is still fine Morning Sun is the best form of recovery with 50% Hp restore(66% in SUN, thus making Ninetales a grest partner). one can opt for Rest with chesto berry but morning sun is better.

    partners:
    Ninetales: to set up sun to boost volcarona's already frightening fire moves
    Politoed: only for the hurricane set
    RAPID SPIN: with its 4x weakness to rock you need to clear away those stealth rocks and the one setting up whilst your at it.
    Heal Bell: any supporter wilth this move will be nice as thunder wave cripples the sweeping sets and toxic hinders the bulky one.

  23. #23
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    Quote Originally Posted by Ilan View Post
    What s so terrible in Flame body it is not like you will be all the time: "come on volcarona BURN! it is a nice ability which can criple somme attackers.
    Sure flame body is a decent ability, but volcarona is so frail in the defensive side (physically at least) that it cannot abuse it's effect. A volcarona targeted by a decently strong enough physical attack is as good as dead!
    This ability, alongside other luck based abilities like static, poison point and effect spore are best used with bulkier pokemon that can take hits well... That was all i was trying to say!

  24. #24
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    What's ironic is Larvesta and Volcarona, along with Ferroseed and evo can't learn attract yet they have genders. Anyway Rapid Spin support is needed hands down
    Still creepy about these four not learning attract(nincada doesn't count)


  25. #25
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    Quote Originally Posted by Rayofquazar View Post
    Sure flame body is a decent ability, but volcarona is so frail in the defensive side (physically at least) that it cannot abuse it's effect. A volcarona targeted by a decently strong enough physical attack is as good as dead!
    This ability, alongside other luck based abilities like static, poison point and effect spore are best used with bulkier pokemon that can take hits well... That was all i was trying to say!
    1. flame body activates even when something faints.
    2.it is better than unnerve.
    3.When you inverst in bulk volcarona can take some neutral physical hits and it just might switch into a fighting move or scizor and burn them.

    It is not something you want to abuse too much but a nice edition to your arsenal abilities sometimes are just a side effect and not a main niche it don't make flame body bad at all..


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