Jackel Wars Episode IV: A New Idea
Lucario, a fan-favorite and competitive regular. Good stats, good type, decent abilities, a slick design (looks like Anubis and can cause as much damage too), no wonder this Pokemon is so popular. Adding to this potential is an impressive movepool (far greater than either of it's types would suggest) and now has access to semi-reliable self healing (Drain Punch going up in damage & PowerPoint amount), meaning so few Pokemon can switch in and claim to counter every possible Lucario variation. Sadly, Lucario is a Pokemon of wasted potential, too. Despite a higher Special Attack (expect me to rant about this more in future), most competitive sets rely on Lucario's Attack stat. This generation, Lucario's Dream World ability Justified is dead-set on cementing it's role as another Physical Sweeper, dare I say overshadowing the fact that Lucario now has access to Nasty Plot; the lack of this move somewhat justified (groan if you hate puns too) raising Lucario to be Physical since it then (and still now) has Swords Dance. Not that it's a bad thing, but when more people praise a Pokemon for doing one thing when it's stats are inclined another way and has the potential for so much more...
Okay, enough with the rant. Physical Lucario is deadly for a reason, the less common Special variants are no less deadly (and are what set Lucario apart from other Fighting types), and there is a niche that Lucario can do that few others can...and of them, only Lucario can pull it off so darn well. (I'll post other sets later this week as I think of them and find them not already mentioned, but for the moment, just this one)
His power level...IT'S OVER 9000!
~Filler (see Other Options below)
Attached Item: Life Orb/Leftovers/Expert Belt/Lum Berry
EVs and Nature: 128 Attack / 128 Special Attack / 252 Speed
Naive (+ Speed, - Special Defense), Hasty (+ Speed, - Defense)
Plenty of Pokemon get a Priority move. Few get both a Special and a Physical Priority move. Lucario is one of a handful that runs the above moveset (depending on the filler, only one other can copy this). Of that handful, only Smeargle has the stats that aren't lopsided to make this totally unfeasible...and what was said about Smeargle's sweeping capabilities even with Technician (which would make this set near-broken on Lucario)? Anyways, this is something that only Lucario can hope to pull off, and if given a chance, will strike fear into the hearts of unexpecting battlers. Scizor may pull off Bullet Punch with more intimidation thanks to STAB and Technician, but Lucario does have some advantages: unpredictable other moves and a manageable X2 Fire weakness among them. Vacuum Wave is a Special Attack that gets Priority (works off of Lucario's higher offensive stat too) that is rarely seen on anything not named Toxicroak (who's Special Attack is laughable compared to Lucario). This gives Lucario an element of surprise and screws over counters who think they can handle a non-Scizor backed Bullet Punch (like Skarmory). Lucario also gets STAB on both of these Priority moves, and last time I checked, there is no other Pokemon who gets STAB on two Priority attacks of different types that also are not both Physical and/or Special. Which means anything switching in will be hurt by one or the other. Work Up is what earns this moveset the Vegeta meme for it's title. It boosts both the user's Attack and Special Attack by one stage each. Not immediately impressive compared to Swords Dance or Nasty Plot but when you can strike the legendary Skarm-Bliss wall combo at their weak points...yeah, that is not something you want to take lightly. The final moveslot should be used depending on what you need, be that a more powerful move to sweep or something to deal with a would-be counter. You can't cover everything with this moveslot, so pick what you need and work your team to cover the missing gaps.
Item should be self-explanitory at this point: Life Orb is blahblahblah, Leftovers give healing, Expert Belt is blahblahblah, Lum Berry so you don't get ruined by status (once).
As for Ability...as mentioned earlier, Technician would make this set near-broken. Short of a Gameshark or Action Replay (or anything like that), you can't get a Lucario with this anyways. Justified can be used, but not recommended unless you use a Physical Attack for the filler. Usable, but I prefer Steadfast for this set. Being immune to Flinch is nice, but when you end up out-speeding even Arceus Extremespeed (should the situation arise, though I doubt it) after a few flinches with your own Priority moves, then you can shout this meme and you might well be right.
EVs should be self-explanitory for those of you who've seen my Mew entry. If desired, you can swap out 8-12 EVs from one of Lucario's offensive stats to the other if you wish for more damage to be done to whichever of Skarm-Bliss you need more help with, but with Work Up boosting both offensives at the same time, this is a case where you can forgo the massive investment to one stat or the other. Now, because of this set's focus on Priority moves, one might question why invest in Lucario's Speed at all. A good question, with good answers. 1, you want to ensure that you've got a safety layer in place to get at least one Work Up in before you get Taunted by anything not running Prankster. 2, at Base 90 Speed, Lucario isn't the fastest out there. Another Priority user with a Choice Scarf or, even worse, an Infernape can and will outrun you even with double Priority unless you max out your Speed. Even then it might not be enough, but what's the odds that your opponent is expecting you to run this set?
Nature is for the same reason as EV placement, plus no real reason to run something else. Or, as can be described in the following trademarked opener: A long time ago, in a galaxy far, far away...a previous generation once claimed that "Lucario's offensive stats are usable at their Base." Unless that has changed, there is no need to run an offensive-boosting Nature on this set.
Okay, now for the moves that can be used to flesh out this moveset. Like I said earlier, not every move will cover every threat that you will face. Just pick what you need most and build your team around what you can't hurt.
~Shadow Claw/Shadow Ball hit Bulky Ghosts (who seem to counter most sets I create) hard and gives perfect coverage with Vacuum Wave. The claw is Physical and has a higher Critical rate while the ball works off the higher offensive stat and may lower Special Defense, making the aforementioned Fighting move hit harder.
~Dark Pulse/Crunch are in the same boat as the previous moves, just with slightly less perfect coverage. Dark Pulse can Flinch, but Lucario's a tad slow to try and take advantage of this. Crunch can lower the foe's Defense, making Bullet Punch hit harder.
~Dragon Pulse nails Salamence and Garchomp while hitting neutral on almost everything. And of the things that resist it, most Steel types don't want to take a Vacuum Wave.
~Extremespeed makes Lucario the only Pokemon who can run 3 Priority moves at once...and do major damage with them. The lack of super-effective coverage and low PP makes this option less desirable, but if you really want to put far more EVs into Lucario's offense instead of Speed, use it.
~Aura Sphere is for straightforward sweeping.
~Close Combat is in the same boat as Aura Sphere, but Physical and has a negative side affect that may bite you in your tail.
~Psychic gets rid of Toxicroak (as well as other Fighting types) and has good power and a useful side affect. Plus only Dark types (and Shedinja) are immune to it, and few would dare switch into a Lucario in the first place.
~Brick Break is...same as Close Combat just more PP, less power, and stops Screen users.
~Stone Edge/Rock Slide is for Gyrados, Volcarona, and Salamence. For those who don't know me by now, Rock Slide gets preference due to higher accuracy, more PP, and can Flinch.
~Poison Jab...if you really hate Tangrowth and want to see it die. Not much else otherwise.
~Flash Cannon is in the same boat as Aura Sphere. Advantages? May lower the foe's Special Defense and the only Ghost type immune is Shedinja.
~Sky Uppercut is a more powerful, slightly less reliable Brick Break.
~Blaze Kick ends Heracross, Ferrothorn, and the swarm of Bug/Steel types that are critical to many teams.
(from this point on, the following moves are illegal with Justified. if you want that ability, don't consider anything after this point)
~Drain Punch, as previously stated, gives Lucario some self-healing and got better this generation.
~Thunderpunch annihilates Gyrados.
~Ice Punch annihilates the multitude of X4 Ice-weak Dragons.
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♥I believe in Jesus Christ as my Savior. If you do too and aren't scared to admit it, then copy and paste this in your signature.♥
I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar, "I don't use "uber" Pokemon," edited out by me because I do use "uber" Pokemon on occasion.)