How competitively viable does everyone think these moves are? They have really neat effects, but so little distribution. only starters can learn them, which i think is a bit too exclusive.
Anyways, Water + Fire Pledge doubles secondary effects for your team, essentially giving your entire team a few short turns of Serene Grace.
Water + Grass cuts your opponents team's speed in half, which can be pretty awesome.
Grass + Fire gives a few turns of residual damage to the opponent.
What combinations of starters does serebiiforums think is the best for each of the combinations above? Discuss.