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Thread: Pledge Moves

  1. #1
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    Default Pledge Moves

    How competitively viable does everyone think these moves are? They have really neat effects, but so little distribution. only starters can learn them, which i think is a bit too exclusive.
    Anyways, Water + Fire Pledge doubles secondary effects for your team, essentially giving your entire team a few short turns of Serene Grace.

    Water + Grass cuts your opponents team's speed in half, which can be pretty awesome.

    Grass + Fire gives a few turns of residual damage to the opponent.
    What combinations of starters does serebiiforums think is the best for each of the combinations above? Discuss.
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  2. #2

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    Quote Originally Posted by thatjeremykid View Post
    How competitively viable does everyone think these moves are? They have really neat effects, but so little distribution. only starters can learn them, which i think is a bit too exclusive.
    Anyways, Water + Fire Pledge doubles secondary effects for your team, essentially giving your entire team a few short turns of Serene Grace.

    Water + Grass cuts your opponents team's speed in half, which can be pretty awesome.

    Grass + Fire gives a few turns of residual damage to the opponent.
    What combinations of starters does serebiiforums think is the best for each of the combinations above? Discuss.
    I think they're all really nice. Water + Grass being the best. If you didn't have to do double battles, and they were put on more than just starters I think they'd be used much, much more.
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  3. #3
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    Quote Originally Posted by ❤Lady Baltny❤ View Post
    I think they're all really nice. Water + Grass being the best. If you didn't have to do double battles, and they were put on more than just starters I think they'd be used much, much more.
    i dont, their base power of 55 and in doubles lengthy set ups aren`t that viable. I feel they are best for amateur level, getting your foot in the door of doubles combos, but nothing more



  4. #4

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    Quote Originally Posted by mcdanger View Post
    i dont, their base power of 55 and in doubles lengthy set ups aren`t that viable. I feel they are best for amateur level, getting your foot in the door of doubles combos, but nothing more
    I meant the secondary effects. And if the Base Power was bumped to 80 or 100. I mean, for special moves, you think they'd hit a bit harder.
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  5. #5
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    Keep in mind on the turn the pledges "merge" their base power are doubled. Hitting one opponent with two 100 base power attacks isn't terrible, though the strategy seems very weak to Protect and Fake Out.

  6. #6

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    Quote Originally Posted by Blue Harvest View Post
    Keep in mind on the turn the pledges "merge" their base power are doubled. Hitting one opponent with two 100 base power attacks isn't terrible, though the strategy seems very weak to Protect and Fake Out.
    All of this is true as well. But if the opponent is lacking these moves, they better carry Dragon types. They're the only type to resist Fire, Grass, and Water types.
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  7. #7
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    I was actually just thinking about this yesterday during a battle of mine..

    Quote Originally Posted by ❤Lady Baltny❤ View Post
    All of this is true as well. But if the opponent is lacking these moves, they better carry Dragon types. They're the only type to resist Fire, Grass, and Water types.
    Funny thing, my opponent did have a Dragon (Salamence), but Grass Pledge (from Serperior) + Water Pledge (Samurott) allowed Samurott to get off an Ice Beam before it could do anything heavy to us :B

    That combo in particular is pretty sweet if you can get it off, imo.


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  8. #8
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    I do like these moves, I am hoping that more moves will combine to give extra effects in the next generation

  9. #9

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    Quote Originally Posted by Serebii! View Post
    I do like these moves, I am hoping that more moves will combine to give extra effects in the next generation
    They already give extra affects. Or do you mean something different?
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  10. #10
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    ever tho they have their power increased, they still arnt the best, like the water grass can back fire against a trick room
    plus the starters are overlooked so much because there are better pokemon that can do the same job



  11. #11
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    Honestly, as these moves stand right now, and with their current distribution, I'd rather just use something else.

  12. #12
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    They're interesting moves with some pretty good side effects. As for the users though, it's mostly miss considering double and triple battles.
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  13. #13
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    I'm still unsure about their competitiveness, but i think they have superb potential

  14. #14
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    The moves don't double in power, they stack. If one uses Grass Pledge, they will wait for the other to use Fire Pledge. Whichever pledge has an advantage over the other will be used with its power doubled. To boot, let's say we have Blastoise and Sceptile, since Grass Pledge stacks on top of Water Pledge, Sceptile won't attack, will wait for Blastoise to use Water Pledge, and then attack with Grass Pledge (if it's still up and going).

    Anyways, let's take a look at our candidates...

    Grass Pledge

    Venusaur: excellent overall stats, fast in the sun

    Meganium: usable defences, decent speed

    Sceptile: glass cannon

    Torterra: poor Special Attack and Speed, solid defences, crippling weaknesses

    Serperior: fast, solid defences

    Fire Pledge

    Charizard: powerful in the sun, mediocre defences, crippling weaknesses

    Typhlosion: mediocre defences

    Blaziken: Uber

    Infernape: glass cannon

    Emboar: pitiful defences and speed

    Water Pledge

    Blastoise: usable defences

    Feraligatr: usable defences, poor Special Attack

    Swampert: usable defences

    Empoleon: usable defences

    Samurott: poor defences

    If I were forced to use a pledge combination, it would be Venusaur and Charizard in the sun but it would be extremely tricky with all the required predictions.
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  15. #15
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    Quote Originally Posted by ParaChomp View Post
    The moves don't double in power, they stack. If one uses Grass Pledge, they will wait for the other to use Fire Pledge. Whichever pledge has an advantage over the other will be used with its power doubled. To boot, let's say we have Blastoise and Sceptile, since Grass Pledge stacks on top of Water Pledge, Sceptile won't attack, will wait for Blastoise to use Water Pledge, and then attack with Grass Pledge (if it's still up and going).

    Anyways, let's take a look at our candidates...

    Grass Pledge

    Venusaur: excellent overall stats, fast in the sun

    Meganium: usable defences, decent speed

    Sceptile: glass cannon

    Torterra: poor Special Attack and Speed, solid defences, crippling weaknesses

    Serperior: fast, solid defences

    Fire Pledge

    Charizard: powerful in the sun, mediocre defences, crippling weaknesses

    Typhlosion: mediocre defences

    Blaziken: Uber

    Infernape: glass cannon

    Emboar: pitiful defences and speed

    Water Pledge

    Blastoise: usable defences

    Feraligatr: usable defences, poor Special Attack

    Swampert: usable defences

    Empoleon: usable defences

    Samurott: poor defences

    If I were forced to use a pledge combination, it would be Venusaur and Charizard in the sun but it would be extremely tricky with all the required predictions.
    i was thinking venusaur and charizard in the sun would be the best as well, only thing being that they hit so hard in the sun that the residual damage wouldn't even matter. of the 3 combined effects, i think the Grass+Water might have the best effect, though i do agree it can backfire hard against TR. But TR teams are completely obvious in team preview
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  16. #16

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    Quote Originally Posted by thatjeremykid View Post
    i was thinking venusaur and charizard in the sun would be the best as well, only thing being that they hit so hard in the sun that the residual damage wouldn't even matter. of the 3 combined effects, i think the Grass+Water might have the best effect, though i do agree it can backfire hard against TR. But TR teams are completely obvious in team preview
    And the fact TR teams aren't very prominent is another factor.

    I think that the Venasaur + Charizard idea is fantastic. ScarfChar with a Modest nature and Solar Power would wreck teams, with a base 250/300/338 (STAB+Sun+Solar Power I dunno how it's calculated, off the base or off the current number) move coming from 328 Special attack, after just being hit by base 150 power move. (Venasaurs.)
    Goodbye friends. My Pokémon drive is reaching zero, so I'm gonna go do other stuffs. Love you all. c:

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  17. #17
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    Quote Originally Posted by ❤Lady Baltny❤ View Post
    And the fact TR teams aren't very prominent is another factor.

    I think that the Venasaur + Charizard idea is fantastic. ScarfChar with a Modest nature and Solar Power would wreck teams, with a base 250/300/338 (STAB+Sun+Solar Power I dunno how it's calculated, off the base or off the current number) move coming from 328 Special attack, after just being hit by base 150 power move. (Venasaurs.)
    facepalm

    Like I said before, it stacks due to the one with the pledge that has the advantage over the other waiting for the other to double the power of its attack and then finally attacking.
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  18. #18
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    Quote Originally Posted by ❤Lady Baltny❤ View Post
    And the fact TR teams aren't very prominent is another factor.

    I think that the Venasaur + Charizard idea is fantastic. ScarfChar with a Modest nature and Solar Power would wreck teams, with a base 250/300/338 (STAB+Sun+Solar Power I dunno how it's calculated, off the base or off the current number) move coming from 328 Special attack, after just being hit by base 150 power move. (Venasaurs.)
    i have the Venusaur, if i found a dw Charizard i'd be pumped
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  19. #19
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    Quote Originally Posted by thatjeremykid View Post
    i have the Venusaur, if i found a dw Charizard i'd be pumped
    I have one with max Special Attack and Speed. I also have a Drought Ninetales. Down for a Tag Battle, partner?
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  20. #20
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    The problem with these Pledge moves is that it takes up a move slot, which sucks. Also, it isn't easy to set it up, and most of the pokemon who learn those attacks are mediocre at best. It's purely for doubles, but it's more of a gimmick than anything else.


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  21. #21

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    Quote Originally Posted by Soperman View Post
    The problem with these Pledge moves is that it takes up a move slot, which sucks. Also, it isn't easy to set it up, and most of the pokemon who learn those attacks are mediocre at best. It's purely for doubles, but it's more of a gimmick than anything else.
    How? They're good moves. It's not like they're tackle. The pledge moves are superb when used together. Especially in the sun. How would they be a waste of a move slot?

    Quote Originally Posted by ParaChomp View Post
    facepalm

    Like I said before, it stacks due to the one with the pledge that has the advantage over the other waiting for the other to double the power of its attack and then finally attacking.
    Okay. Now I understand.
    Goodbye friends. My Pokémon drive is reaching zero, so I'm gonna go do other stuffs. Love you all. c:

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  22. #22
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    Pledge moves are only good when used together, and when mixed they deal a lot of damage, and have a nice little special effect added

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