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Thread: Roll to Dodge! V.3

  1. #1301
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    Roll to go to the Round 2 world and seek council with Sirius the Immortal Werewolf Ruler to gain help in anyway you can against the Red Marker
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  2. #1302

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    roll to follow zai into the round two world, and try to form your kyrllstorm again, because Kyrll are empowered in darkness.
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  3. #1303
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    Roll to follow Zai into Round Two and command ImakDemRaeg to go to Round One

  4. #1304

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    Quote Originally Posted by The Meddler View Post
    Roll to follow Zai into Round Two and command ImakDemRaeg to go to Round One
    Bad idea bro.
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  5. #1305

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    Epic bump.
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  6. #1306
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    Zai (Psiionic)
    [Roll 6]
    You find Sirius to be very hospitable for an Immortal Werewolf Ruler. He lets you rest in his palace, restoring you to full HP. To help you against the Red Marker, he gives you a magic charm that will allow you to transform into a werewolf! this charm also halves the amount of sanity loss you take; which is to say, you take regular sanity loss when facing the Red Marker.

    IMakDemRaeg (Ghost of the Forums)
    [Roll 3]
    Good job, you got into Round 2! However, when you try to summon a fierce Kryllstorm, you succeed in summoning only this krill. Maybe he can be useful for something...

    Damone (The Meddler)
    [Roll 5]
    IMakDemRaeg is standing around, wondering what to do with his new krill. You coerce him easily into going to Round 1, and take his place easily in Round 2. Back in Round 1, IMakDemRaeg becomes InSaNe. While you are chilling in Round 2, you meet a werewolf puppy who is extremely adorable. You do not think he will be capable of much fighting (a huge underestimation) but you take him anyway because he is so darn cute.

    Only three people left?? You guys need to watch your backs!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~

    Zai (Psiionic)
    12/12
    10/10
    War Paint: As long as it remains on your face, anyone you hurt will lose the equivalent in Sanity. Magic Cupcake piece (Has 1 bite of Cupcake; will grant one wish for each bite consumed*. Will wish by saying “Wish for…. Then roll to”); Cupcake Wizard (power to transform things into delicious desserts; control over all sweet foods); Control of Cupcake Armada (Fleet of Airships that can be called upon at any time from anywhere); Hardened Steel Sword (capable of cutting through limbs like buttah); Divine Shield (repels fire and electric attacks; Regenerates when damaged); Chain Mail (worn on chest; Gives 2 HP resistence to attacks); Magic Charm: Given to you by Sirius the Werewolf King. allows you to transform into a werewolf and halves sanity loss.
    *Can only eat one bite per turn. Cannot wish death or massive harm upon a player; cannot wish for victory; cannot wish for +roll modifiers. Do not use to break the game or I will break you!!

    IMakDemRaeg (Ghost of the Forums)
    7/10
    4/10
    Morph Ball upgrade (allows user to roll up into a small, highly resistant ball and move by rolling. Has 3 Morph Ball bombs at users disposal ) Has a cow named T-Bone. InSaNe.

    Damone (The Meddler)
    4/10
    10/10
    Has Joey’s Rattata. Has a new Level 18 Rattata that knows Focus Energy, Quick Attack, Pursuit, and Bite. Has a new Level 18 Butterfree that knows Stun Spore, Poison Powder, Sleep Powder, and confusion. A Level 21 Pidegeotto that knows Sand Attack, Gust, Quick Attack, Whirlwind. A Level 23 Lucario that knows Bone Rush, Counter, Force Palm and Aura Sphere. Partners with IMakDemRaeg. Has an army of wild Pokemon and a Deoxys under his control. Befriended an irresistibly adorable werewolf puppy in Round 2 with ample fighting and scent tracking abilities.

    Tenma Spark (CuriousHeartless)
    0/10
    0/10

    Youngster Joey (Bekidding)
    0/10
    0/10

    Lulu Grayson (InfernalBlaze)
    0/10
    0/10

    Mat Orientails (PokeLegend)
    0/10
    0/10

    The Man With A Fedora (Robotic Wind)
    0/10
    0/10

    SuperWaffleGuy (imdawaffle)
    0/10
    0/10


    Area: New additions in GREEN

    You are all on spaceship, this space ship was designed for the FTL Program and is currently in the Solar System. The ship is equipped with the bare necessities for intergalactic travel. No Energy Shielding or Health Bay here. Just an engine, a teleporter for landing, a few weapons, a oxygen producing area and a steering wheel. You've all been selected to command this ship to the farthest outreaches of the galaxy and what remains in them. This ship has 50 Health and if it loses all of the remaining health. It will be destroyed, killing all the people inside. As this is a state of the art ship, melee and guns will obviously do little to no damage, but explosives or any weapon you may find out there, will do damage. There is a broken computer. At the end of the turn, there is a one in three chance of it shooting an electrical blast at a random person on board.

    Warp Speed Control Now available. This allows the ship to return to any previous location or galaxy that is decided on by a majority of the players (more than 50%). A player may at any time suggest a Warp Travel Location, which then the other players vote either approving it or disapproving it.

    Eligible Travel Destinations: Our Solar System; System of Abnormally Large Food; Nintendo System; new destination

    Galaxies will switch every 2-4 turns (as determined by ref/GM) and will typically consist of different planets/locations for competitors to visit. When the ship leaves, all remaining competitors will be teleported back into the ship before switching galaxies.

    Current Planetary Location: Winner System

    Places to Teleport to:

    Round One: A dark world created by the dark forces which grabbed Jackson Black at the end of round one. It is a barren place of empty darkness. The darkness itself forces you into InSaNiTy mode as long as you are there. There is worse than just that, though. An entity of some sort wanders here. It cannot be harmed in any way, is very fast, and can use dark magic to kill you easily. It is suggested to avoid here.

    Round Two: A world trapped in eternal night. Magic has seeped into this world, keeping it from freezing, allowing plants to survive, and adapting diurnal animals for night life. Humans are gone, replaced by vampires and werewolves. The new dominant species have formed a new society almost identical to human society. A tower that used to be a hotel looks over the massive capitol city you will first teleport to. The three immortal leaders of the world are rumored to live here.

    Round Three: The destroyed city of Mathog. The hero of wind Sora, now mayor, is leading the clean-up effort. Criminals still run lose, but are being reigned in.

    Round Four: An exact copy of the hall with thousands of doors from round four. The doors lead to the same areas as they did then.

    Round Five: THe only accessible area is the Land of the Gods. Unfortunately, trying to go here will have your soul torn apart.

    The USG Ishimaru- A decrepit ship from years past, no one is quite sure how it got so bad. The ship has many different room, each one holding a possibly different encounter, while one room could be okay, one could hold a necromorph, or one could have some supplies. In the Cargo Hull, there is a red stone, this is the source of all the Necromorphs. To get to the Hull, all you have to do is say to head there, but be ready for a massive fight.

    Locations:
    SpaceShip-
    Round 1- IMakDemRaeg
    Round 2- Zai, Damone
    Round 3-
    Round 4-
    Round 5-
    USG Ishimaru-

    Enemies: New enemies in RED
    Necromorphs of an unknown amount, each Necromorph has 8 health.

    The Red Marker, it is the end boss and the hive mind for the necromorphs. It has extremely high health, coming in at 50 Health. And the ability to summon up to ten necromorphs a round. While it has no attacks of it's own, it's abilities are what makes it vicious. First off, all sanity loss is doubled. Secondly, all players that die from now on, will return as npc fighters. And as long as it is up, Necromorphs will attempt to attack the players when they arrive on the ship. For every turn that a player is on the ship, they will lose two sanity.

    Tenma Spark : 10 health; is wearing a Battle Mech Suit. Currently in the Spaceship.

    Other: The new universe is, obviously, based around the areas at the end of each of the previous rounds, with most of the winners thrown into them in at least some way.

  7. #1307

    Default

    Even better. Now all I need is a lot more, and a lot of tiny jet packs.

    roll to find out what my krill can be used for, and exit round one, entering round two and seeking my revenge on those who got me to leave.

    By the way, may I ask how you get the rolls? Rng? An actual die?
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  8. #1308
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    Roll to meditate to raise your mentality
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  9. #1309
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    Roll to command your Butterfree to put ImakDemRaeg to sleep with Sleep Powder and have Lucario finish him with Aura Sphere

  10. #1310
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    Quote Originally Posted by Ghosts of the Forums View Post
    Even better. Now all I need is a lot more, and a lot of tiny jet packs.

    roll to find out what my krill can be used for, and exit round one, entering round two and seeking my revenge on those who got me to leave.

    By the way, may I ask how you get the rolls? Rng? An actual die?
    It usually differs by the Ref. Some people use an RNG, but I have been known to use a die every so often.

    Also, I'll ref this one.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  11. #1311
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    IMakDemRaeg (Ghost of the Forums)
    [Roll 12]
    By staring at your small Krill, you look into its eyes and suddenly gain ALL OF THE POWERS OF THE OCEAN!!! You now have permanant gills (ability to breathe underwater), permanant ability to transform into any sea creature, and the ability to wreck major water based havoc. You leave Round 1 and enter Round 2 and charge up your ocean power, so that next turn you willl deal an extra 5 damage for all of your attacks.

    [Ocean Powers; +5 to attacks next turn]

    Zai (Psiionic)
    [Roll 1]
    You begin meditating to try to increase mentality, however, thinking to hard, you gain massive power into your brain. This power ends up being too much, backfiring and hurting you. You are also confused for your next turn.

    [-3 health; confused (4/5 chance next roll will be something completely different from what you rolled for)]

    Damone (The Meddler)
    [Roll 3]
    You command Butterfree to use Sleep Powder on IMakDemRage, but the powder, as well as Lucario's Aura Sphere is negated during IMakDemRage's massive power charge.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~

    Zai (Psiionic)
    9/12
    10/10
    War Paint: As long as it remains on your face, anyone you hurt will lose the equivalent in Sanity. Magic Cupcake piece (Has 1 bite of Cupcake; will grant one wish for each bite consumed*. Will wish by saying “Wish for…. Then roll to”); Cupcake Wizard (power to transform things into delicious desserts; control over all sweet foods); Control of Cupcake Armada (Fleet of Airships that can be called upon at any time from anywhere); Hardened Steel Sword (capable of cutting through limbs like buttah); Divine Shield (repels fire and electric attacks; Regenerates when damaged); Chain Mail (worn on chest; Gives 2 HP resistence to attacks); Magic Charm: Given to you by Sirius the Werewolf King. allows you to transform into a werewolf and halves sanity loss. Confused (4/5 chance next roll will be something completely different from what you rolled for)

    *Can only eat one bite per turn. Cannot wish death or massive harm upon a player; cannot wish for victory; cannot wish for +roll modifiers. Do not use to break the game or I will break you!!

    IMakDemRaeg (Ghost of the Forums)
    7/10
    4/10
    Morph Ball upgrade (allows user to roll up into a small, highly resistant ball and move by rolling. Has 3 Morph Ball bombs at users disposal ) Has a cow named T-Bone. Ocean Powers (ability to breathe underwater; permanant ability to transform into any sea creature; ability to wreck major water based havoc). Ocean Charge (will deal +5 damage next turn)

    Damone (The Meddler)
    4/10
    10/10
    Has Joey’s Rattata. Has a new Level 18 Rattata that knows Focus Energy, Quick Attack, Pursuit, and Bite. Has a new Level 18 Butterfree that knows Stun Spore, Poison Powder, Sleep Powder, and confusion. A Level 21 Pidegeotto that knows Sand Attack, Gust, Quick Attack, Whirlwind. A Level 23 Lucario that knows Bone Rush, Counter, Force Palm and Aura Sphere. Partners with IMakDemRaeg. Has an army of wild Pokemon and a Deoxys under his control. Befriended an irresistibly adorable werewolf puppy in Round 2 with ample fighting and scent tracking abilities.

    Tenma Spark (CuriousHeartless)
    0/10
    0/10

    Youngster Joey (Bekidding)
    0/10
    0/10

    Lulu Grayson (InfernalBlaze)
    0/10
    0/10

    Mat Orientails (PokeLegend)
    0/10
    0/10

    The Man With A Fedora (Robotic Wind)
    0/10
    0/10

    SuperWaffleGuy (imdawaffle)
    0/10
    0/10


    Area: New additions in GREEN

    You are all on spaceship, this space ship was designed for the FTL Program and is currently in the Solar System. The ship is equipped with the bare necessities for intergalactic travel. No Energy Shielding or Health Bay here. Just an engine, a teleporter for landing, a few weapons, a oxygen producing area and a steering wheel. You've all been selected to command this ship to the farthest outreaches of the galaxy and what remains in them. This ship has 50 Health and if it loses all of the remaining health. It will be destroyed, killing all the people inside. As this is a state of the art ship, melee and guns will obviously do little to no damage, but explosives or any weapon you may find out there, will do damage. There is a broken computer. At the end of the turn, there is a one in three chance of it shooting an electrical blast at a random person on board.

    Warp Speed Control Now available. This allows the ship to return to any previous location or galaxy that is decided on by a majority of the players (more than 50%). A player may at any time suggest a Warp Travel Location, which then the other players vote either approving it or disapproving it.

    Eligible Travel Destinations: Our Solar System; System of Abnormally Large Food; Nintendo System; new destination

    Galaxies will switch every 2-4 turns (as determined by ref/GM) and will typically consist of different planets/locations for competitors to visit. When the ship leaves, all remaining competitors will be teleported back into the ship before switching galaxies.

    Current Planetary Location: Winner System

    Places to Teleport to:

    Round One: A dark world created by the dark forces which grabbed Jackson Black at the end of round one. It is a barren place of empty darkness. The darkness itself forces you into InSaNiTy mode as long as you are there. There is worse than just that, though. An entity of some sort wanders here. It cannot be harmed in any way, is very fast, and can use dark magic to kill you easily. It is suggested to avoid here.

    Round Two: A world trapped in eternal night. Magic has seeped into this world, keeping it from freezing, allowing plants to survive, and adapting diurnal animals for night life. Humans are gone, replaced by vampires and werewolves. The new dominant species have formed a new society almost identical to human society. A tower that used to be a hotel looks over the massive capitol city you will first teleport to. The three immortal leaders of the world are rumored to live here.

    Round Three: The destroyed city of Mathog. The hero of wind Sora, now mayor, is leading the clean-up effort. Criminals still run lose, but are being reigned in.

    Round Four: An exact copy of the hall with thousands of doors from round four. The doors lead to the same areas as they did then.

    Round Five: THe only accessible area is the Land of the Gods. Unfortunately, trying to go here will have your soul torn apart.

    The USG Ishimaru- A decrepit ship from years past, no one is quite sure how it got so bad. The ship has many different room, each one holding a possibly different encounter, while one room could be okay, one could hold a necromorph, or one could have some supplies. In the Cargo Hull, there is a red stone, this is the source of all the Necromorphs. To get to the Hull, all you have to do is say to head there, but be ready for a massive fight.

    Locations:
    SpaceShip-
    Round 1-
    Round 2- Zai, Damone, IMakDemRaeg
    Round 3-
    Round 4-
    Round 5-
    USG Ishimaru-

    Enemies: New enemies in RED
    Necromorphs of an unknown amount, each Necromorph has 8 health.

    The Red Marker, it is the end boss and the hive mind for the necromorphs. It has extremely high health, coming in at 50 Health. And the ability to summon up to ten necromorphs a round. While it has no attacks of it's own, it's abilities are what makes it vicious. First off, all sanity loss is doubled. Secondly, all players that die from now on, will return as npc fighters. And as long as it is up, Necromorphs will attempt to attack the players when they arrive on the ship. For every turn that a player is on the ship, they will lose two sanity.

    Tenma Spark : 10 health; is wearing a Battle Mech Suit. Currently in the Spaceship.

    Other: Yeah, IMakDemRage has potential to hurt, so I'd be careful if I were you. Watch your health bar.
    Last edited by Charze; 21st January 2013 at 5:10 PM.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  12. #1312

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    This is interesting.
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  13. #1313
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    Roll to use your cupcake wizard powers to make some hp healing cupcakes
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  14. #1314

    Default

    Hey charze, could you change my placement since I am now in round two? Oh nvm. Saw your edit.
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  15. #1315

    Default

    roll to rage, becoming immune to mind affects and orders/commands against my will, and then shoot ,zai in the head while he's making cupcakes, and then flood the round two world.

    Editing because for once I am not bumping so I leave false hope, saying, I hate you the meddler.
    Last edited by Ghosts of the Forums; 24th January 2013 at 5:00 PM.
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  16. #1316
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    Roll to command ImakDemRaeg to shoot himself

  17. #1317

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    Bump. I was stunned earlier when I noticed my anger at the meddler induced edit was exactly one day after the first posting.
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  18. #1318
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    Ghost, I will ask you to edit your post back to your original post, I honestly thought I had made it a rule against no editing back when Sora won round 3. Plus seeing how it wasn't for a simple thing like making a mistake and just to overrule a roll, you should just left fate decide. C'est le vie and all that stuff.

  19. #1319
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    Quote Originally Posted by Ghosts of the Forums View Post
    roll to shoot zai in the head while he's making cupcakes, and then flood the round two world.
    Thats his original command, I remember it. He only edited in the part where he tried to negate my command

  20. #1320
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    I wiiiish to be alive with full health at the end of this roll if i get attacked if i don't then I do not use my wish

    (I was told i could failsafe)
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  21. #1321

    Default

    Quote Originally Posted by Psiionic View Post
    I wiiiish to be alive with full health at the end of this roll if i get attacked if i don't then I do not use my wish

    (I was told i could failsafe)
    you already ruolled.

    we want to be full of ****, i can correct you too.

    and dont worry, ill edit mine back.

    and yes, i spelled that wrong.

    edit, you know what? ill just post a new roll, same as last time, because i dont want to piss up my exactly 24 hrs later edit.
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  22. #1322

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    roll to shoot zai in the head while he's making cupcakes, and then flood the round two world.

    although it doe slack something if you let psiionic change his roll.
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  23. #1323
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    I didnt change my roll I used my wish muffin
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  24. #1324
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    Ghosts, no offense, but shut up. You're just bitching now. He clearly used the wish muffin clearly listed in his stats for a while now. And it is your fault you repost so don't get so sour.

    With that out of the way, I am not claiming the reffing but if it isn't done in, let's say, fifteen hours then I will do it. Maybe even a bit earlier. But if another ref wants to do it and can faster, go ahead.

  25. #1325

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    Quote Originally Posted by Psiionic View Post
    I didnt change my roll I used my wish muffin
    Oh ok, i misunderstood that, curious.
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