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Thread: Roll to Dodge! V.3

  1. #1451
    Join Date
    Nov 2010
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    Where I live.
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    1,415

    Default

    Sorry. I guess you could always try to recover your stuff though (Maybe not the ghost, but it was mostly just taking up one of yoru spaces). I tried being nice since you did at least post, which is the only reason it is possible to reclaim the Ring of Health+.

  2. #1452
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    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

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    Roll to go to the tenth floor and and inspect a skeleton to see if it has anything, if it does, take the item and tell your ghost buddy to take control of the skeleton. If there is nothing, tell your ghost to do that anyway.

  3. #1453
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

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    Roll to grab the bag of Magic Defense

  4. #1454
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

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    Roll to drop your sharp glass and go scout the next two floors.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  5. #1455
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    Nov 2010
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    1,415

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    Bump. Just waiting on InfernalBlaze. And Ghosts went and got himself banned, so he is pretty much out.
    Last edited by CuriousHeartless; 9th March 2013 at 2:49 PM. Reason: Said the wrong person.

  6. #1456
    Join Date
    Feb 2011
    Posts
    148

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    Roll to use some of your chains to strangle the kraken.

  7. #1457
    Join Date
    Nov 2010
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    Where I live.
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    Ivan Pixicoff (YDT)
    [Roll 6]
    You grab the bag of magic defense and pull out the Cloak of Magic+ and put it on. The magic of it resonates with your natural magic and sends out a magical wave. It pulls the Ring of Health+ to you. It also tears open the last two bags, Defense and Mentality and grants you teh Shield of Defense+ and Glasses of Mentality+. The Dagger of Attack+ and Rod of Magic+ are being held too tightly to claim, so it creates replicas and brings everything together into the Armor of Plus! Your Shield of Defense normal is destroyed by the magic, but you hardly need it. The killing magic of the tower tries to claim you for taking more than one treasure, but your armor dispells it.

    X3-IJ97 (InfernalBlaze)
    [Roll 5]
    You swing your magically growing chains around the kraken and squeeze it. You don't actually suffocate it, lacking a throat and all, but you do cause it some pain. You even hit a weak point. It still will take a bit more to finish off, but you have done good damage to the kraken.
    (-6 health to kraken)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 1]
    The banhammer tracks you down and swings right on you. You take heqavy damage from the blast and it hits your broken arm, sending a blast of pain through your body.
    (-5 health, +Pain, -4 mentality)

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 4]
    You go up to the tenth floor and inspect the first skeleton, one that looks kind of like a mermaid. You pull out a small charm that looks like a blue orb with an odd mark on it. Upon putting it on, the ghost of the mermaid appears and explains it to you. It is the Orb of Khan'Lur, a merbeing god of rain and rebirth. You can use it to create rainstorms.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You drop the rather useless glass and move on to the next floors. The eleventh floor is an empty bakery. You notice some cake magically appear on a platter and eat a slice. It is delicious, but you move on. The twelve floor is a small museum with a statue of every contestant from this and the past rounds. A small plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward.'

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    14/14
    14/14
    Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken)

    X3-IJ97 (InfernalBlaze)
    6/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    2/10
    2/10
    Dagger of Attack (A small boost to physical attacks). Large amounts of C4. Large amount of pain (Lowered mentality, Lowered movement, Lowered defense).

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms).

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.)

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.

    The ninth floor is a continuation of the fifth floor, being part of the same castle. Magic did it, obviously.

    The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.

    The eleventh floor is an empty bakery with different magical platters that create different desserts.

    The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 0/13 keys found.


    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and nine health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    Dang, two contestants lost to being banned. I'm surprised no one went after the Ring of Life+ since it is a four health boost, but I guess y'all are just obsessed with going up, although it was gotten in the end.

  8. #1458
    Join Date
    Aug 2010
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    Swerve City
    Posts
    85

    Default

    I'll call the next reffing.

  9. #1459
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

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    Go to the Eleventh Floor and make some food, and eat it the food to regain health.

  10. #1460
    Join Date
    Feb 2011
    Posts
    148

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    Roll to attack the kraken with magically Electrified chains

  11. #1461
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

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    Roll to use go to the ninth floor, charge through it using the Sphynx and heal any weapons of people who attack me back into masses of metal rock

  12. #1462
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

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    Roll to check the statues of the past winners to find keys
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  13. #1463
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,415

    Default

    I know The Meddler called this reffing, but it has been almost a week and he has been offline forever.

    Ivan Pixicoff (YDT)
    [Roll 5]
    You charge to the ninth floor, turn all weapons there back into still dangerous, but less wieldy chunks of metal. You charge through on your sphinx and then climb up to the tenth floor.

    X3-IJ97 (InfernalBlaze)
    [Roll 4]
    You use electrified chains to fill the kraken full of tons of volts of electricity.
    (-4 health from Kraken)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 1]
    You see the banhammer coming at you again. You Decide you won't go down without a fight and set off your C4. An explosion destroyes the banhammer, you, and the entire floor.

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 5]
    You go to the eleventh floor and grab a platter. You use it to make a lot of brownies that you down to restore some health.
    (+3 health)

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 4]You check some random statues. You get the keys from Jon Teou, Captain Pye, Jackson Black, and Ignis.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    14/14
    14/14
    Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken)

    X3-IJ97 (InfernalBlaze)
    6/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)

    Mr. Fluffington the Eighth (Digipoke)
    8/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms).

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.)

    Ogith-Sai (Ghosts of the Forum)
    0/10
    0/10
    Dead!

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.

    The ninth floor is utterly destroyed by a mass explosion. It looks like the charred remains of a castle and some heavily burnt armor and ashes lay about. Ghosts litter the room for anyone who can interact with them. Some are aggressive, some are confused, a few are just plain broken.

    The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.

    The eleventh floor is an empty bakery with different magical platters that create different desserts.

    The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 4/13 keys found.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and five health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    If any other refs want to do anything, there is some information you need to know about the stage, so send me a PM and I'll send you the info.
    Last edited by CuriousHeartless; 16th March 2013 at 10:09 PM.

  14. #1464
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Roll to go to Twelth floor and look for some keys.

  15. #1465
    Join Date
    Feb 2011
    Posts
    148

    Default

    Roll to use your chains to cut off some of the kraken's tentacles.

  16. #1466
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

    Default

    Roll to inspect one of the skeletons

  17. #1467
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,415

    Default

    Screwed up and put T.J.'s action for Ogith-Sai. Fixed that. Also, sorry Ghosts.

  18. #1468

    Default

    *dejected* aw...........

    At least I went out on top.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  19. #1469
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    Roll to go down to the 11th floor and make something that will help you out
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  20. #1470
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,415

    Default

    Ivan Pixicoff (YDT)
    [Roll 3]
    You inspect one of the skeletons, what seems to be a leprechaun skeleton. You pull out a gold coin.

    X3-IJ97 (InfernalBlaze)
    [Roll 2]
    You use your chains of the Kraken's tentacles. Instead of cutting them off, you find that they've caught your chains and swing you around before throwing you into a wall. Your shell absorbs the damage.

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 3]
    You look some more and find Sora's key.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 1]
    You go down to the eleventh floor and grab a tray. You make a cupcake. You eat cupcake. It turns out to be poisoned.
    (-1 health, Poison)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    14/14
    14/14
    Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken). A gold coin (increases luck in gambling, no roll modifier)

    X3-IJ97 (InfernalBlaze)
    6/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)

    Mr. Fluffington the Eighth (Digipoke)
    8/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms).

    T.J A.J R.J Backslashinfouth V (Charze)
    10/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.). Poisoned (-1 health every turn until healed).

    Ogith-Sai (Ghosts of the Forum)
    0/10
    0/10
    Dead!

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.

    The ninth floor is utterly destroyed by a mass explosion. It looks like the charred remains of a castle and some heavily burnt armor and ashes lay about. Ghosts litter the room for anyone who can interact with them. Some are aggressive, some are confused, a few are just plain broken.

    The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.

    The eleventh floor is an empty bakery with different magical platters that create different desserts.

    The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 5/13 keys found.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and five health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    If any other refs want to do anything, there is some information you need to know about the stage, so send me a PM and I'll send you the info.

  21. #1471
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Roll to look for even more keys!

  22. #1472
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    Roll to make something that will heal your poison and help you out.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  23. #1473
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

    Default

    Roll to go to the eleventh floor and bring two eclairs to life

  24. #1474
    Join Date
    Feb 2011
    Posts
    148

    Default

    Roll to use your chains and the weight of your stone shell to swing yourself into the kraken.

  25. #1475
    Join Date
    Apr 2012
    Location
    Mandaluyong City, Metro Manila
    Posts
    263

    Default

    Name: brendan25
    Gender: Male
    Backstory: one of the swordsman of the 7 ninja swordsmen of Mist
    Major skill(if applicable): Swordsman
    Minor skills(if applicable): Swordfighting, Archering
    Equipment(if applicable): Ninja Headband, Bandages , Cutlass, Crossbow and Buster Sword

    "Pokeballs are red, water is blue, I came here to search for you and I will catch you!"
    ~brendan25

    Current Team in Pokemon Y:


    3DS FC: 2895-7891-8754

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