Roll to use go to the ninth floor, charge through it using the Sphynx and heal any weapons of people who attack me back into masses of metal rock
Roll to use go to the ninth floor, charge through it using the Sphynx and heal any weapons of people who attack me back into masses of metal rock
I know The Meddler called this reffing, but it has been almost a week and he has been offline forever.
Ivan Pixicoff (YDT)
[Roll 5]
You charge to the ninth floor, turn all weapons there back into still dangerous, but less wieldy chunks of metal. You charge through on your sphinx and then climb up to the tenth floor.
X3-IJ97 (InfernalBlaze)
[Roll 4]
You use electrified chains to fill the kraken full of tons of volts of electricity.
(-4 health from Kraken)
Ogith-Sai (Ghosts of the Forum)
[Roll 1]
You see the banhammer coming at you again. You Decide you won't go down without a fight and set off your C4. An explosion destroyes the banhammer, you, and the entire floor.
Mr. Fluffington the Eighth (Digipoke)
[Roll 5]
You go to the eleventh floor and grab a platter. You use it to make a lot of brownies that you down to restore some health.
(+3 health)
T.J A.J R.J Backslashinfouth V (Charze)
[Roll 4]You check some random statues. You get the keys from Jon Teou, Captain Pye, Jackson Black, and Ignis.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Ivan Pixicoff (YDT)
14/14
14/14
Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken)
X3-IJ97 (InfernalBlaze)
6/10
10/10
Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)
Mr. Fluffington the Eighth (Digipoke)
8/10
10/10
Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms).
T.J A.J R.J Backslashinfouth V (Charze)
11/13
10/10
Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.)
Ogith-Sai (Ghosts of the Forum)
0/10
0/10
Dead!
Andrew Borealis (PokeLegend)
0/10
0/10
Dead!
Location (New in green):
Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy
The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '
The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'
The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.
The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'
The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.
The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.
The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.
The ninth floor is utterly destroyed by a mass explosion. It looks like the charred remains of a castle and some heavily burnt armor and ashes lay about. Ghosts litter the room for anyone who can interact with them. Some are aggressive, some are confused, a few are just plain broken.
The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.
The eleventh floor is an empty bakery with different magical platters that create different desserts.
The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 4/13 keys found.
Enemies (New in red):
Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and five health. Have fun with that boss, good things come after it.
Other (New in blue):
Nothing yet.
Comments:
If any other refs want to do anything, there is some information you need to know about the stage, so send me a PM and I'll send you the info.
Last edited by CuriousHeartless; 16th March 2013 at 9:09 PM.
I was Kissmygrass96. Now I'm not. Remember it.
Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.
Also, I have claimed Omanyte. Just sayin'.
Roll to go to Twelth floor and look for some keys.
Roll to use your chains to cut off some of the kraken's tentacles.
Spoiler:- HeartGold Nuzlocke:
Screwed up and put T.J.'s action for Ogith-Sai. Fixed that. Also, sorry Ghosts.
I was Kissmygrass96. Now I'm not. Remember it.
Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.
Also, I have claimed Omanyte. Just sayin'.
*dejected* aw...........
At least I went out on top.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
Ivan Pixicoff (YDT)
[Roll 3]
You inspect one of the skeletons, what seems to be a leprechaun skeleton. You pull out a gold coin.
X3-IJ97 (InfernalBlaze)
[Roll 2]
You use your chains of the Kraken's tentacles. Instead of cutting them off, you find that they've caught your chains and swing you around before throwing you into a wall. Your shell absorbs the damage.
Mr. Fluffington the Eighth (Digipoke)
[Roll 3]
You look some more and find Sora's key.
T.J A.J R.J Backslashinfouth V (Charze)
[Roll 1]
You go down to the eleventh floor and grab a tray. You make a cupcake. You eat cupcake. It turns out to be poisoned.
(-1 health, Poison)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Ivan Pixicoff (YDT)
14/14
14/14
Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken). A gold coin (increases luck in gambling, no roll modifier)
X3-IJ97 (InfernalBlaze)
6/10
10/10
Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)
Mr. Fluffington the Eighth (Digipoke)
8/10
10/10
Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms).
T.J A.J R.J Backslashinfouth V (Charze)
10/13
10/10
Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.). Poisoned (-1 health every turn until healed).
Ogith-Sai (Ghosts of the Forum)
0/10
0/10
Dead!
Andrew Borealis (PokeLegend)
0/10
0/10
Dead!
Location (New in green):
Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy
The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '
The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'
The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.
The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'
The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.
The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.
The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.
The ninth floor is utterly destroyed by a mass explosion. It looks like the charred remains of a castle and some heavily burnt armor and ashes lay about. Ghosts litter the room for anyone who can interact with them. Some are aggressive, some are confused, a few are just plain broken.
The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.
The eleventh floor is an empty bakery with different magical platters that create different desserts.
The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 5/13 keys found.
Enemies (New in red):
Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and five health. Have fun with that boss, good things come after it.
Other (New in blue):
Nothing yet.
Comments:
If any other refs want to do anything, there is some information you need to know about the stage, so send me a PM and I'll send you the info.
I was Kissmygrass96. Now I'm not. Remember it.
Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.
Also, I have claimed Omanyte. Just sayin'.
Roll to look for even more keys!
Roll to use your chains and the weight of your stone shell to swing yourself into the kraken.
Spoiler:- HeartGold Nuzlocke:
Name: brendan25
Gender: Male
Backstory: one of the swordsman of the 7 ninja swordsmen of Mist
Major skill(if applicable): Swordsman
Minor skills(if applicable): Swordfighting, Archering
Equipment(if applicable): Ninja Headband, Bandages , Cutlass, Crossbow and Buster Sword
Now working at the clan.
Credits for Brutaka.~Member of Team Nightmare~
Spoiler:- Credits:
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
Ivan Pixicoff (YDT)
[Roll 5]
You go to the eleventh floor and create two éclairs. Then you bring them to life. Surprisingly, or not so if you know French, they have slight electrical powers. You must also drop an item since this puts you at six.
X3-IJ97 (InfernalBlaze)
[Roll 4]
You swing into the kraken fast and hard. It bounces around the room and looks close to dead.
(-4 health from kraken)
Mr. Fluffington the Eighth (Digipoke)
[Roll 6]
An hour of search nets you all the keys. After unlocking the multitude of locks on the door, the statues crumble and the current floor changes. It is still a museum and the statues rebuilt themselves off to the side, but there is now a magic bag you grab. It can hold anything, doesn't count towards your item count, and boosts it up to six.
T.J A.J R.J Backslashinfouth V (Charze)
[Roll 1]
You try to make something to heal your poison, but it backfires. The donuts you make poison you even worse
(-1 health from Poison, +Toxic)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Ivan Pixicoff (YDT)
14/14
14/14
Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken). A gold coin (increases luck in gambling, no roll modifier). Two living éclairs (Low health, power, defense, and speed; slight electrical power)
X3-IJ97 (InfernalBlaze)
6/10
10/10
Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)
Mr. Fluffington the Eighth (Digipoke)
8/10
10/10
Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms). Bag of holding (Doesn't count towards item count, Item Count+1
T.J A.J R.J Backslashinfouth V (Charze)
9/13
10/10
Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.). Toxified (-2 health every turn until healed).
Ogith-Sai (Ghosts of the Forum)
0/10
0/10
Dead!
Andrew Borealis (PokeLegend)
0/10
0/10
Dead!
Location (New in green):
Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy
The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '
The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'
The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.
The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'
The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.
The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.
The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.
The ninth floor is utterly destroyed by a mass explosion. It looks like the charred remains of a castle and some heavily burnt armor and ashes lay about. Ghosts litter the room for anyone who can interact with them. Some are aggressive, some are confused, a few are just plain broken.
The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.
The eleventh floor is an empty bakery with different magical platters that create different desserts.
The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 13/13 keys found. Door unlocked.
Enemies (New in red):
Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and one health. Have fun with that boss, good things come after it.
Other (New in blue):
Nothing yet.
Comments:
If any other refs want to do anything, there is some information you need to know about the stage, so send me a PM and I'll send you the info.
I was Kissmygrass96. Now I'm not. Remember it.
Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.
Also, I have claimed Omanyte. Just sayin'.
Roll to launch magical icicles at the kraken.
Spoiler:- HeartGold Nuzlocke: