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Thread: Roll to Dodge! V.3

  1. #51
    Join Date
    Jan 2012
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    anywhere and everywhere
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    444

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    Roll to follow Artemis and his monkey out of the trapdoor
    3DS FC: 3883-4931-5047


  2. #52
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,410

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    Doing much better than last time, where by this point I had broken stuff, lung cancer, and was in love with someone else.

    Roll to use your jumping skills to grab onto the rim of the trapdoor hole and pull himself up.

  3. #53
    Join Date
    Mar 2011
    Location
    Carolina
    Posts
    1,604

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    Roll to exit out of the hole in the wall with your bear homies and beat up anyone who threatens you.

  4. #54
    Join Date
    Feb 2011
    Posts
    148

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    Roll to get Artemis to help you through the trapdoor and help him get in through as well afterwards if you suceeded.

  5. #55
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

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    Roll to exit out of the room from the hole in the wall and find a weapon on the way out.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  6. #56
    Join Date
    Aug 2006
    Location
    Land of Hills and Inspiration
    Posts
    532

    Default

    Roll to sneak out the hole in the wall
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  7. #57
    Join Date
    Feb 2011
    Location
    Nowhere
    Posts
    884

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    Roll To throw Crystal through the ceiling and when the rubble hits the ground and creates sparks use some sparks on your nose to cauterize it

    ~

  8. #58
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Brooke
    [Roll 5]
    Before Crystal can go through the trap door, you pick her up and throw her at the roof of the cell, which causes rocks to fall down, then you find a stick, use the rocks as ignition and make a torch, you then press the torch next to your nose whole, cauterizing the wound.


    Artemis
    [Roll 1]
    You ask Crystal for Brooke's nose, however she eats and chokes on it, and dies. And then two Russian drug dealers pull up outside the hole in the wall, take Crystal's lifeless body, and shoot you in the arm. They then take off.
    (-3 Mentality, -1 Health.)


    Shia Farella
    [roll 6]
    You tell Artemis to get ahold of himself and help you through the trapdoor, he does. And then you try and return the favor and pull him up. However this strains you and you are now about to have the baby.
    (You are now pregnant, you cannot change a cat's litter box. Your baby will be born in this next reffing.)

    Sir Bearington
    [Roll 4]
    You and your bear homies roll out of the cell and through the hole in the wall, Bear Pimp Slapping Kappa as he asked you to open the trapdoor.

    John Egbert
    [Roll 1]
    You attempt to go over to outside the hole in the wall, but a spider falls on your face and you scream like a little girl, alerting bad guys that the cell is now broken.
    (-3 Mentality and Arachnophobia.)

    Steele
    [Roll 3]
    You exit out the hole in the wall and fine a really big stick.

    Zumoarikunori
    [Roll 4]
    You sneak past the bears and the guards as you go outside the hole in the wall, you then hide behind a wall.

    Jackson Black
    [Roll 4]
    You do what you tried to do, nothing Marjory good, nothing bad.

    Grace Devon
    [Roll 4]
    You follow Artemis up to the second level, nothing more.

    Kappa Nevermore
    [Roll 2]
    You get pimpslapped by a bear into a wall. You are still in the cell.
    (-1 Health)


    Artemis:
    9/10
    7/10
    Is on the second level of the jail house. Is now in Love with Shia.

    Shia Farella:
    7/10
    10/10
    You are on the second level of the jail house, you are also about to give birth.


    Sir Bearington
    10/10
    10/10
    Is outside and has a group of bear fighters.

    Brooke
    7/10
    8/10
    You are no longer bleeding, you are in the cell area.

    John Egbert
    10/10
    7/10
    Outside and has a really bad fear of spiders, any spiders will cause John to lose two mentality.

    Steele
    5/10
    10/10
    Is outside and has a big stick.

    Zumoarikunori
    7/10
    10/10
    Is outside and hiding from the bears and the guards.

    Jackson Black
    10/10
    10/10
    Is on the second level.

    Grace Devon
    9/10
    10/10
    Is on the second level

    Kappa Nevermore
    9/10
    10/10
    Out of Shackles

    Ross Winsor
    8/10
    8/10

    The second level of the cell has a few things in it, mostly a few swords, two guns and a spoon, it also has a man strapped to the wall. This man is Ross Winsor, another captive, however he has been abused and it at 8 on both lines. There is a few candlelights on each wall, and the room has the same demtenions as the cell. There is one door on the South Wall.

    Outside is more dangerous, as it has five armed gaurds, one has a gun, three have swords, one has a flail. There are a few things to hide behind, such as tree and a walls, and there is a road to the South that has a few cars going past.

    Post your next actions.

        Spoiler:- RW's character.:
    Last edited by Captain Doctor Digi; 23rd June 2012 at 2:41 AM.

  9. #59
    Join Date
    Mar 2012
    Location
    My mom's basement
    Posts
    685

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    Roll to get up and enter the hole in the wall.

  10. #60
    Join Date
    Feb 2011
    Location
    Nowhere
    Posts
    884

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    Roll to bring back Crystal's spirit and appease her with some spirit bananas

    ~

  11. #61
    Join Date
    Mar 2011
    Location
    Carolina
    Posts
    1,604

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    Roll to make all the guards drop their weapons and do the Macarena.

  12. #62
    Join Date
    Mar 2011
    Posts
    1,002

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    Roll to jump off of the wall and land in one of the trees.

    What exactly are we supposed to do now? Just try to survive?
    "Words can build you up, Words can break you down."
    "And you can take the one thing I have left
    Beat me to the ground and take my breath
    But you can't take who I am
    woah-woah."
    - Hawk Nelson

  13. #63
    Join Date
    Feb 2011
    Posts
    148

    Default

    Roll to make yourself as comfortable as possible so that the delivery may go as easy and safe as it can be.
    This must have been the shortest nine months of her life.

  14. #64
    Join Date
    Aug 2006
    Location
    Land of Hills and Inspiration
    Posts
    532

    Default

    Roll to try to get over your Arachnophobia
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  15. #65
    Join Date
    Feb 2011
    Posts
    515

    Default

    Roll to ask someone for help to get loose and for them to hand you your spoon

  16. #66
    Join Date
    Aug 2010
    Location
    Swerve City
    Posts
    85

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    Artemis
    [Roll 4]
    You ask Crystal for Brooke's nose, however she eats and chokes on it, and dies. And then two Russian drug dealers pull up outside the hole in the wall, take Crystal's lifeless body, and shoot you in the arm. They then take off.
    (-3 Mentality, -1 Health.)
    [/SPOILER]
    HOW THE HELL IS THIS ROLLING A 4?!

    Roll to help your beloved Shia give birth to your baby

  17. #67
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,410

    Default

    Roll to unstrap Ross from the wall.

  18. #68
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Quote Originally Posted by The Meddler View Post
    HOW THE HELL IS THIS ROLLING A 4?!

    Roll to help your beloved Shia give birth to your baby
    Oh yeah, I meant that as a One, sorry about that, do not worry.

  19. #69
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

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    Roll to use your big stick as a boomerang to get the gun from the armed guard
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  20. #70
    Join Date
    Jan 2012
    Location
    anywhere and everywhere
    Posts
    444

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    Roll to help Ross, then team up with him
    3DS FC: 3883-4931-5047


  21. #71
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Brooke
    [Roll 1]
    You fail to bring back Crystal spirit, however you do bring back the Spirit of a serial killer. He joins you in body and takes over your body.
    (- 4 mentality and is now possessed, murderous actions are now more likely.)


    Artemis
    [Roll 1]
    You try to help Shia give birth to your baby, however the baby's head is so big, Shia can't push it out, so you pull it out, which kills it.
    (-4 Mentality, - 5 mentality added do to the fact you loved one got hurt.)


    Shia Farella
    [roll 1]
    You try to get comfy, however you can't get comfy enough and started pushing, and you can't push the baby out in time, and it dies.
    (- 5 health.)


    Steele
    [Roll 4]
    You succeed in somehow bending a stick into a boomerang and throwing it at the Gunned Guard, you then take his gun.

    Sir Bearington
    [Roll 5]
    All the other guard, save one with a sword, are so intimidated, they drop their weapons, and begin dancing like idiots. However they have so much fun, they join you as your new soldiers.

    John Egbert
    [Roll 1]
    You attempt to get over your arachnophobia, by attacking a giant spider that has just appeared, you jump on it's back, but it flings you off it's back and into a web. So scared you **** your pants.
    (- 5 mentality, -2 health, stuck in a web, and you **** your pants.)

    Zumoarikunori
    [Roll 4]
    You jump from the walls and onto a tree, you are now hiding in the tree.

    Ross Winsor
    [Roll 4]
    You shout and Jackson Black comes and opens up your shackles, and give you your spoon.

    Jackson Black
    [Roll 4]
    You do what you tried to do, nothing Marjory good, nothing bad.

    Grace Devon
    [Roll 4]
    You also help Ross.

    Kappa Nevermore
    [Roll 1]
    You fail to walk out of the hole as a guard comes in, stabs you in the arm and reshackles you.
    (-2 Health, and back in the shackles.)


    Artemis:
    9/10
    -2/10
    Is on the second level of the jail house. Is now in Love with Shia. Is now in InSaNiTiY MoDe. (Will explain in a minute.

    Shia Farella:
    2/10
    10/10
    You are on the second level of the jail house,

    Sir Bearington
    10/10
    10/10
    Is outside and has a group of bear fighters and human guards.

    Brooke
    7/10
    4/10
    You are no longer bleeding, you are possessed by a Serial killer.

    John Egbert
    10/10
    2/10
    Outside and has a really bad fear of spiders, any spiders will cause John to lose two mentality. Is now in a web.

    Steele
    5/10
    10/10
    Is outside and has a gun

    Zumoarikunori
    7/10
    10/10
    Is outside and hiding from the bears and the guards. And is in a tree.

    Jackson Black
    10/10
    10/10
    Is on the second level.

    Grace Devon
    9/10
    10/10
    Is on the second level

    Kappa Nevermore
    7/10
    10/10
    Back into Shackles and is about to 'Squeal like a piggy'.

    Ross Winsor
    8/10
    8/10
    Is out of shackles and has a Spoon.

    The second level of the cell has a few things in it, mostly a few swords, two guns and a spoon, it also has a man strapped to the wall. This man is Ross Winsor, another captive, however he has been abused and it at 8 on both lines. There is a few candlelights on each wall, and the room has the same dimensions as the cell. There is one door on the South Wall.

    Outside is more dangerous, as it has five armed guards, one has a gun, three have swords, one has a flail. There are a few things to hide behind, such as tree and a walls, and there is a road to the South that has a few cars going past.


    InSaNiTiY MoDe:
    In InSaNiTiY MoDe, you will be rolling a special 12 sided dice, here is how it breaks down, 1-3 = Auto Death. 4-5 = Epic Fail. 6-7 = Fail. 8-10= Success. 11-12 MEGA OVERSHOOT!.

    In MEGA OVERSHOOT you will do things above the realm of possibilities, You see a torch, roll an eleven and you might become a Human Torch, MEGA OVERSHOOT is so strange and extreme, you never know what could happen. However if you want, you can regain more mentality, and go back to normal, if you do not like the odds.

    Post your next actions.

  22. #72
    Join Date
    Feb 2011
    Posts
    515

    Default

    Roll to use your spoon to carve a hole in the door to the south so everyone can enter

  23. #73
    Join Date
    Mar 2012
    Location
    My mom's basement
    Posts
    685

    Default

    Roll to call for Ross to help me out

  24. #74
    Join Date
    Aug 2006
    Location
    Land of Hills and Inspiration
    Posts
    532

    Default

    Roll to get help in getting down from the web
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  25. #75
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,410

    Default

    Roll to just open the door on the south wall.

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