IMakDemRaeg (Ghost of the Forums)
You try to shoot Zai, but miss horribly and instead kill your krill. Your buddy dead, you have trouble controlling you powers. You feel the oceanic powers swirling inside your body go chaotic. What's left of your mind is crushed and your body is damaged. It settles down.
(-3 Health, -3 Mentality)
You bake up a half dozen delicious muffins. Each one heals two health, but they are large, so only two can be eaten each turn. But then you are faced with the fact you are overstocked on items and need to drop some (The muffins count as one item).
Damone (The Meddler)
You command Rage to shoot himself. He stares at you then turns away, ignoring you.
War Paint: As long as it remains on your face, anyone you hurt will lose the equivalent in Sanity. Magic Cupcake piece (Has 1 bite of Cupcake; will grant one wish for each bite consumed*. Will wish by saying “Wish for…. Then roll to”); Cupcake Wizard (power to transform things into delicious desserts; control over all sweet foods); Control of Cupcake Armada (Fleet of Airships that can be called upon at any time from anywhere); Hardened Steel Sword (capable of cutting through limbs like buttah); Divine Shield (repels fire and electric attacks; Regenerates when damaged); Chain Mail (worn on chest; Gives 2 HP resistence to attacks); Magic Charm: Given to you by Sirius the Werewolf King. allows you to transform into a werewolf and halves sanity loss. Has muffins (6left, restore 2 health when eaten).
*Can only eat one bite per turn. Cannot wish death or massive harm upon a player; cannot wish for victory; cannot wish for +roll modifiers. Do not use to break the game or I will break you!!
IMakDemRaeg (Ghost of the Forums)
Morph Ball upgrade (allows user to roll up into a small, highly resistant ball and move by rolling. Has 3 Morph Ball bombs at users disposal ) Has a cow named T-Bone. Ocean Powers (ability to breathe underwater; permanant ability to transform into any sea creature; ability to wreck major water based havoc).
Damone (The Meddler)
Has Joey’s Rattata. Has a new Level 18 Rattata that knows Focus Energy, Quick Attack, Pursuit, and Bite. Has a new Level 18 Butterfree that knows Stun Spore, Poison Powder, Sleep Powder, and confusion. A Level 21 Pidegeotto that knows Sand Attack, Gust, Quick Attack, Whirlwind. A Level 23 Lucario that knows Bone Rush, Counter, Force Palm and Aura Sphere. Partners with IMakDemRaeg. Has an army of wild Pokemon and a Deoxys under his control. Befriended an irresistibly adorable werewolf puppy in Round 2 with ample fighting and scent tracking abilities.
Tenma Spark (CuriousHeartless)
Youngster Joey (Bekidding)
Lulu Grayson (InfernalBlaze)
Mat Orientails (PokeLegend)
The Man With A Fedora (Robotic Wind)
Area: New additions in GREEN
You are all on spaceship, this space ship was designed for the FTL Program and is currently in the Solar System. The ship is equipped with the bare necessities for intergalactic travel. No Energy Shielding or Health Bay here. Just an engine, a teleporter for landing, a few weapons, a oxygen producing area and a steering wheel. You've all been selected to command this ship to the farthest outreaches of the galaxy and what remains in them. This ship has 50 Health and if it loses all of the remaining health. It will be destroyed, killing all the people inside. As this is a state of the art ship, melee and guns will obviously do little to no damage, but explosives or any weapon you may find out there, will do damage. There is a broken computer. At the end of the turn, there is a one in three chance of it shooting an electrical blast at a random person on board.
Warp Speed Control Now available. This allows the ship to return to any previous location or galaxy that is decided on by a majority of the players (more than 50%). A player may at any time suggest a Warp Travel Location, which then the other players vote either approving it or disapproving it.
Eligible Travel Destinations: Our Solar System; System of Abnormally Large Food; Nintendo System; new destination
Galaxies will switch every 2-4 turns (as determined by ref/GM) and will typically consist of different planets/locations for competitors to visit. When the ship leaves, all remaining competitors will be teleported back into the ship before switching galaxies.
Current Planetary Location: Winner System
Places to Teleport to:
Round One: A dark world created by the dark forces which grabbed Jackson Black at the end of round one. It is a barren place of empty darkness. The darkness itself forces you into InSaNiTy mode as long as you are there. There is worse than just that, though. An entity of some sort wanders here. It cannot be harmed in any way, is very fast, and can use dark magic to kill you easily. It is suggested to avoid here.
Round Two: A world trapped in eternal night. Magic has seeped into this world, keeping it from freezing, allowing plants to survive, and adapting diurnal animals for night life. Humans are gone, replaced by vampires and werewolves. The new dominant species have formed a new society almost identical to human society. A tower that used to be a hotel looks over the massive capitol city you will first teleport to. The three immortal leaders of the world are rumored to live here.
Round Three: The destroyed city of Mathog. The hero of wind Sora, now mayor, is leading the clean-up effort. Criminals still run lose, but are being reigned in.
Round Four: An exact copy of the hall with thousands of doors from round four. The doors lead to the same areas as they did then.
Round Five: THe only accessible area is the Land of the Gods. Unfortunately, trying to go here will have your soul torn apart.
The USG Ishimaru- A decrepit ship from years past, no one is quite sure how it got so bad. The ship has many different room, each one holding a possibly different encounter, while one room could be okay, one could hold a necromorph, or one could have some supplies. In the Cargo Hull, there is a red stone, this is the source of all the Necromorphs. To get to the Hull, all you have to do is say to head there, but be ready for a massive fight.
Round 2- Zai, Damone, IMakDemRaeg
Enemies: New enemies in RED
Necromorphs of an unknown amount, each Necromorph has 8 health.
The Red Marker, it is the end boss and the hive mind for the necromorphs. It has extremely high health, coming in at 50 Health. And the ability to summon up to ten necromorphs a round. While it has no attacks of it's own, it's abilities are what makes it vicious. First off, all sanity loss is doubled. Secondly, all players that die from now on, will return as npc fighters. And as long as it is up, Necromorphs will attempt to attack the players when they arrive on the ship. For every turn that a player is on the ship, they will lose two sanity
Tenma Spark : 10 health; is wearing a Battle Mech Suit. Currently in the Spaceship.
Other: C'mon, action and insanity. Is that too much to ask for. And I'm eight hours late, but you all made it.